About the Game
The ancients speak of a Book written since time immemorial containing all the world's legends. After many fabulous adventures, recounted in Faeria – Chronicles of Gagana, this relic was lost in a well of Faeria. Through contact with this source of magic, the Book developed a wicked free will of its own and became the Roguebook!
You are trapped in the Book of Lore of Faeria, and each page represents a new challenge. Lead your two heroes to victory in this roguelike deckbuilder developed in partnership with Richard Garfield, creator of Magic: The Gathering™. Put together the best synergies between cards, relics and abilities, and take on the Roguebook.
LEGENDARY HEROES
- 6 hero pairs – Choose 2 heroes to start a game. Each hero has a collection of over 50 cards, a personal relic and a unique skill tree.
- Maximise synergies – The hero at the front protects the hero at the back. Switch the positions of your heroes and combine their strengths to unleash powerful combos.
- Strategic battles – Skilfully anticipate and queue up your actions to defeat over 40 bosses and enemies.
BUILD YOUR DECK AS YOU PLAY
- Dynamic deckbuilding – Over 200 cards to cleverly assemble as the game progresses. You will never play with the same deck twice.
- Relics with unique powers – Upgrade your cards with 30 special gems. Collect 80 relics with extraordinary effects.
- More cards, more power! – Each hero has a unique skill tree to unlock. Collect cards and select the best skills!
EXPLORE A WORLD THAT CHANGES WITH EACH NEW BRUSHSTROKE
- The Book changes each time you open it – The map along with its mysteries and dangers are procedurally generated for a brand-new challenge every time.
- Paint the world – The Roguebook's pages are composed of hexagonal tiles. Use magic inks that reveal different patterns to fully explore each page.
- A range of encounters – Merchants, travellers, ruins, quests, etc. Lots of chances to obtain cards and relics… or to fall into a trap!
EACH RUN COUNTS IN THE QUEST TO DEFEAT THE ROGUEBOOK
- Hours and hours of fun – 20 hours on average to beat the game, hundreds of hours to unlock everything.
- Progress at your own pace – Collect pages and use them to buy upgrades. Level up your heroes to unlock new cards.
- 20 difficulty levels – Defeat the final boss to unlock the Epilogue level. Each level grants access to new relics, gems and encounters, but also spawns tougher enemies.
Screenshots
7 images
Version Information
Steam Patch Notes
Official update history
Hello Adventurers,
We hope you've been enjoying your travels in the Roguebook. Today's patch is a follow up to our last patch, aimed at addressing some of the bugs and crashes people have been experiencing following the release of the tournament mode and Fugoro.
Read on for the full notes:
1.10.15 Patch Notes
Other
- Fugoro is now unlocked instantly if the DLC is owned
- The achievement 'Neverending Story' now unlocks correctly
- The death counter of the 2 heroes in the tournament menu is now displayed in the global stats panel
- Tweaked Wheel of Chaos to work with most effects applied to the leading hero
- Triton Bodyguard no longer can trigger on allies
- Fugoro's pipe on the overworld is now prioritized over Apex’ tracks
- Prevent socketing cost when changing gems to cards that spend all Faeria
- The Time of legends narrative will no longer appear without both heroes’ starting treasures
- Stacked cards are now sorted so that the lowest cost card is first
- Added a speech from Naddim speech the first time a player starts a new run with an affordable embellishment after the tutorial
- Removed the possibility for duplicate talents with 'Seal of Talents'
- Various text fixes
Bug Fixes
- Fixed a possible cheat in the tournament mode
- Fixed a softlock when retrieving stolen treasure from Fugoro with the Fugoro DLC enabled
- Fixed a softlock when opening talents tab for the first time while the lootbag is open
- Fixed an issue where you could enter the tutorial’s first battle without Sorocco
- Fixed a softlock when a run is dropped from battle as cards can still be played
- Fixed a blocker in Compendium when selecting a card while loading is not complete
- Fixed a case where Fugoro's Staff prevented Recharge from working
- Fixed multiple melee/ranged instances on the same card not being correctly evaluated
- Fixed some effects not applying to heroes when revived
- Fixed tooltips hiding card text when too numerous
- Fixed an issue where Imperial Camp training could be done with not enough money in the player's possession
- Fixed arrow keys not scrolling to the focused item in scroll lists
- Fixed Sharra’s Shimmer Strike animation
- Fixed boss reward 'Token of Heroism' being stuck if taken last with a gamepad
- Fixed return to hand or deck effects when the hero is dead
- Fixed some ultra-wide screen issues
- Fixed the interaction between the Ogre Dance status and the Hammer Time card
- Fixed some minors crashes
- Fixes to tournament scoring
- Fixed the game being locked after the last boss if the Seal of One is active
- Global statuses are now visible again
We pushed out the 1.10 update a couple of weeks ago, we had a previous hot fix fresh off the heels of that update, but now we're following up with another more comprehensive pass at some issues that have been on our radar.
You can find the full list of changes in this update below:
- Sharra’s talent Take cover is now activated only if Sharra takes damage.
- Sharra’s talent Berserking now gives 3 blocks instead of 2, as the talent description says.
- Added the keyword “Charge” to Sharra’s Blade barrier.
- In Tournaments, if there is a retry run in progress, the menu will display “Resume” instead of “Retry”.
- In a tournament with the Seal of one, the card received as reward in the lootbag is not stretched anymore.
- You can now trigger Fugoro’s marks with the Wheel of Chaos (neutral attack) if Fugoro is in the front row.
- Fix interactions of the stardust pigment when used as the last ressource if there is no path to the boss with the Terra incognita epilogue active.
- Fix deletion of player’s tournament save when they were browsing the previous tournaments in the tournament menu.
- Added the Flash gems unsocketing VFX when playing an ally
- Seal of the Disciple’s Soul Eater ally now shows it is aggressive
- Cards with gems socketed in the shop because of the Seal of Gems now have correct tooltips
- In battle, D-Pad navigation no longer overlaps with piles opening input
- Truestrike Seal is no longer triggered by any card being played
- Fix bugs regarding socketing gems on allies while in combat
- Seal of Recklessness now doubles the blocks of the enemies instead of giving all of it to the leading hero.
- Magda’s Scissors damage is now correctly reflected by Puzzling Wall
- Narratives that create new locations on the map (such as Treasure Map) can no longer appear when the map is revealed too much
- Automatically summoned allies no longer become invisible
- Flash gems socketed on the last card played in combat are now removed
- Tournament revealed tiles percentage score is no longer nonsensical when all the map has been revealed
- Flash gems now appear in the compendium when unlocked
- Remove gems preview texts on referenced cards that shouldn’t have them, such as Sharra’s daggers
- Fix some effects only affecting the first hit when it should be the first attack
- Fix Sharra’s Threefold Rhythm talent to trigger on Sharra’s third card instead of any third card
- Fugoro’s double tap now correctly displays power bonuses
- Fix a crash when using Sharra’s Valkyrie with the Eye of the Apex gem
- Fix an interaction between Thyrian Shield and Red Diamond
- Prevent the Gift of Ruunin flash gem from being socketed on neutral cards
- Fix Aurora’s Guide not working with certain gems socketed
- Prevent Fugoro’s staff from being bought in shop while in a tournament that replaces it
- Summoning Crystal now summons the ally sooner at the start of battle, enhancing certain synergies
- Lavasurge Axolotl now works correctly when socketing spirit boosting gems on it
- Fix an interaction between Ogre Dance status and Sorroco’s Hammer Time
Today’s major update introduces three new things:
- The Tournament system
- "Fugoro, Merchant of Wonders" - A new Hero DLC
- Bug Fixes
Story Tournaments are special events where you compete against any number of other players and watch your placement update live as you play.
The new hero is none other than Fugoro, the Merchant of Wonders. You can find more info on him on the store page. How is Fugoro a "hero", yet also a thief you encounter in the game? You may find out a bit more by playing him and listening to what he has to say...
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You won't need to get the Fugoro DLC to play him right away. In this update, we are guaranteeing him to appear in the first few days of tournaments - which means you can try him there as long as you like. After a few days, he'll go into the randomized hero pool with all the others.
Fugoro has been a lot of work, and we think all players will enjoy him. We're pretty happy with how he's turned out.
Tournaments however, may only be for some of you - but we encourage you to give them a try. We have always wanted to introduce a social competitive aspect to Roguebook, but knew it should be secondary to the main game. Finally, we have introduced a system we are happy with.
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What are Story Tournaments?
Story tournaments are a competition between players to see who can complete a run the fastest, or score the most points. While similar to a “daily run,” story tournaments are special in that they start at the exact same time for everyone. This means that in order to finish first, you’ll likely need to be there at the starting line.
Why not a Daily Run?
We wanted to make these runs a special event that occurs only a couple times per day. The idea is to make these runs a more social and spectator friendly version of what is normally a daily run - something that is available for 24 hours and you can complete at your leisure. There is a bit of a gap in those between yourself and the other players that we wanted to close a bit.
We imagine that some players will gather and rush to be the first to complete the tournament as soon as it starts, then those players who remain will go for the highest score.
Your “Finish time” will always be from the time the tournament officially begins. For example, if the tournament starts at 6pm and you finish it at 8pm, your finish time will be 2 hours.
Each tournament has a designated set of heroes, and 3 special modifiers. Embellishments are set the same for everyone, and everyone has the same exact seed.
It does not matter what DLC you own when competing in a tournament. All heroes are available to everyone in any tournament.
After the fastest players have finished, players can then compete to score the most points.
When do the tournaments start?
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Twice a day, a new Story tournament is generated. We aim to start these tournaments at staggered times in order to accommodate as many players across the world as practical.
What are the rules of a tournament?
Each Story Tournament has the following rules:
- Everyone plays on the same run seed
- The run is set to “Epilogue 6” difficulty
- All hero cards are unlocked
- A baseline of embellishments is applied to the seed
(These embellishments are completely independent of what the player currently has. Everyone will have the same.) - Three special tournament modifiers (mutators) are applied
What are the tournament modifiers?
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Each run has 3 special modifiers applied to it.
The first modifier will always be a Global modifier that affects everything in the run.
The other two modifiers have a chance to be deck randomization or a hero-specific modifier.
The end result should be a dramatically unique run each tournament, and hopefully only rarely broken.
What information can you see during the run?
- Your current highest ranking placement medal
(This ranking is dynamically updated live) - Time elapsed since the beginning of tournament
- Global statistics:
- Players: Total players entered into the tournament
- Deaths: Total players who have been defeated in the run (or abandoned)
- Finishers: Total players who defeated chapter 3
Placement and score:
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Lockout periods
Once the tournament is close to ending, there are several lockout notifications that occur to players attempting to join, or currently playing.
Less than 4 hours remaining:
New players will be warned that only 4 players remain.
Less than 1 hour remaining:
Players are locked from joining the current tournament. You must wait to join the next.
This is to prevent players from joining a tournament that they likely will not be able to finish.
When a tournament’s time expires, all player runs end and a new tournament begins.
How many runs can you do in the same tournament?
Only the first run (win or lose) will only count toward your leaderboard placement.
Afterwards, you may retry that tournament as much as you like until the timer expires. You will not change your placement, but you can still earn pages.
How exactly do Speed and Score placements work?
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Conclusion
We hope you enjoy this new major feature for Roguebook. We hope it will be a way for you to enjoy the game with friends and compare your performances in very special circumstances.
As mentioned, this feature is being released simultaneously with our new hero, Fugoro - and you can find him in game right now in the tournament menu - or you can just pick up the DLC and play him normally.
After a few days, he will have a chance to randomly appear in tournaments just like all of the other heroes. You’ll never have to own him to play with him in a tournament.
Thank you for playing Roguebook! Needless to say, this is probably the biggest update we've ever released in one day. Hope you like it.
Don't forget!
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We're going to be checking out both the Tournament Mode (free content) and Fugoro (paid DLC) on stream tonight at Twitch where we'll walk you the content available in this update!
Overview
Before we get started talking about our first update of 2022, we want to wish you all a Happy New Year and hope you all had a great holiday season.
Back onto the topics of updates, the first update this year adds some extra features and has a few balance adjustments.
Victory screen
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We've added a new fully animated screen to celebrate when the heroes score a victory run. Fugoro's dark and corrupted shop will morph into a brighter and flourishing version, as the generally malevolent Roguebook becomes 'satisfied'.
New Sound FX
We have added 21 new unique sounds to specific cards in an effort to add a bit more depth and hero personality to battles.
The following cards now have unique sound effects:
Sharra
- Smoke Bomb
- Shimmerstrike
- Lightning Draw
- Fan of Knives
- High Five
- Time Strike
Sorocco
- Fire Oil
- Buckle up
- Ogre Soup
- Dig
Seifer
- Dark Knowledge
- Ritual Strike
- Whipcrack
- Hex
Aurora
- Time stop
- Split the Timeline
- Toadsuit
- Battle Toads
- Triton Banquet
- Tadpals
- Quicken
Starting Loot Bag
When a new run begins, any Embellishments that give you items will all appear together inside of a loot bag instead of separate and sequentially. This hopefully will make the starting sequence for new runs more smooth and comprehensible. This is a quality of life feature we have wanted to add for some time.
Balancing
Thank you for your feedback on our recent balance discussion news post. In the end, we decided it would be best to focus only on the changes we think will have the most impact without disrupting the general Roguebook experience. We saw some great discussions that we truly appreciate.
The following balance changes are being applied in this update:
Fill the Pot
Rarity changed from Common to Rare.
Empower
Rarity changed from Rare to Common.
(This is to balance out Aurora's rarity pool after adjusting Fill the Pot)
Bronze Boomerang
Can now only be played once per turn.
Miscellaneous
- The in-game Credits have been updated
- Various minor bugs and glitches fixed
Conclusion
As we mentioned in our last update, this is a smaller update than typical as we are working on a larger one including a whole new Hero and the Tournament system. Not to mention preparation for the release on consoles. You can expect all of those in the next couple of months.
Regardless, we hope you enjoy the latest additions to Roguebook.
- Team Abrakam
- Sharra's Berserking talent is now correctly set to 2 block, down from 3.
- Berserking localisation corrected
- Unstable Capacitor now works correctly
- Molten Spice now swaps Sorocco correctly when blocking
- Fixed a crash that sometimes happened when playing Wild Swing
- Fixed a crash that sometimes happened when playing Shaytan Moonstone
- Fixed a rare crash when flying on a Magic Carpet
- Fixed some crashes involving the "Wheel of Chaos" event
- Corrected camera movement when selecting a hero in the starting area
- Corrected UI involving lead hero selection
- Added support for D-pad in menu navigation
- Removed the life counter for the Hunting Spear treasure.
- Fixed the bold formatting in Blue Pendulum description
- Fix a tutorial crash that could happen when using ink while Naddim is speaking.
- Fixed a crash that could occur when dropping a run
- Fixed Djinn's Lamp behavior when one hero is dead
- Icon for Sharra's Bravado talent updated
- Fixes to miscellaneous minor bugs
Thank you for your continued reports, and have a great day.
Current Release
8473091
Uploaded Mar 17, 2026
System Requirements
How to Install
Roguebook.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
1.2 GB
8473091
CBEB6F6D
32e8de2f13cf5a436309b2f3270a3cef06af2cd8c1219584331fb039b4efb28c
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View AllDownload Roguebook for PC with a direct link or via torrent. Get the full version of Roguebook for free. Roguebook is a Adventure released by Abrakam Entertainment SA.