About the Game
The world has fallen into chaos, and it’s up to you and your friends to battle the corrupted beasts that threaten your home. Choose your weapon, upgrade your gear, sharpen your skills, and get ready to take on the frenzied foes of Rotwood!
Surviving Rotwood is no easy task. You’ll need practice, strategy, and refined combat skills to tackle the game’s toughest encounters.
Featuring rich and varied combat mechanics, play solo or co-op with up to three friends, fighting increasingly challenging encounters as you battle your way through 7 unique locations.
Complex and Rewarding Combat
Rotwood focuses on combat mastery and gear progression to defeat enemies that you once thought impossible.
Pick your target carefully and sharpen your skills as you face increasingly difficult encounters. Battle your way through deceptively vicious rots in search of your true foe, a powerful, corrupted boss battle that will put your abilities to the test.
Experiment with various gear combinations and refine and perfect your build to best make use of these strange powers. However, true success comes from skill, adaptability, and strategy.
Diverse Weapons and Combat Styles
Button mashing and decent gear will only get you so far. Practice and perfect combo attacks for each weapon type to reach your destructive potential. Discover and upgrade different weapons and armor to further enhance your combat effectiveness.
Master a variety of weapons or specialize in the one that suits you best. Each weapon type offers its own distinct combat style and benefits. Get in close to smash, slam, pierce, or hang back and blast your foes from a distance.
Face Powerful Bosses
Boss fights are not just a test of strength but also a test of skill. Each boss has unique attack patterns and mechanics, requiring careful analysis of their weaknesses and precise mastery of your weapons to tackle Rotwood's toughest foes. Victory grants you unique loot required to face ever-increasing challenges as you progress through the game!
A New Hunt - A Better Hunter.
While every run offers different powers and abilities, progression is built on skill and mastery rather than randomness. Through practice and proficiency, you’ll learn to take down increasingly formidable foes more effectively with greater efficiency and precision.
The challenges ahead may be unpredictable, but your fate is not. While Rotwood has elements of randomness, true mastery comes from skill, adaptability, and precise execution, not luck.
Screenshots
9 images
Version Information
Steam Patch Notes
Official update history
Fixes:
- Fixed an issue with The Tenderizer where the particle effects and sounds from the 'Unstable Equilibrium' skill would not stop when the weapon was unequipped
- Fixed an issue where when you got a mirage blueprint, the hunt summary screen would sometimes show the incorrect item
- Fixed a crash with the Assault Battery power, it no longer tries to apply charge to targets that cannot be charged
- Fixed a bug where the survival timer disappears due to Groak being able to swallow it
- Fixed a crash with legacy saves trying to load powers that no longer exist or have been removed
- Fixed a crash that could happen if a player disconnected while placing an item in town
- Fixed a UI crash where screens could be opened without setting up the proper 'focus'
- Fixed an issue where players could attempt to fight a work-in-progress boss that is not finished yet
- Improved the stability of phase transitions in the Imbued Enigmox fight
Changes:
Made Power order in 'remove power' menu match other power lists
Fixes:
Fixed an issue where the player's helmet could disappear during certain Striker attacks
Improved the stability of phase transitions in the Imbued Enigmox fight
Fixed a crash when using the 'Tether Ball' weapon power
Fixed a crash when using the 'The Bodyguard' power
Fixed a crash when viewing equipment in the market
Changes:
- Surging Circuit now applies charge every 4/2 seconds and deals 20/40 damage per hit
Fixes:
- Creeping Frost will no longer damage yourself when you are Cold
- Herd Growth, Destruction Therapy and Sheepdog now properly apply their effects to player minions
- Shocking Reflex will no longer attempt to apply charge to projectiles
- Static Buildup always triggers on bow and cannon heavy attacks
- Surging Circuit no longer damages player minions
- Fixed a crash when using Vault Strike with certain equipment pieces
- Fixed some text overflow issues with playing in Russian or Spanish
- Fixed various crashes
Fixes:
- Fixed a number of crashes related to players disconnecting mid-action.
- The power "Stop Loss" no longer ticks down during special encounter rooms.
- The "Add Multiple" modifier for the seed grinding screen will now work properly when playing with a controller.
- Fixed a bug that prevented queuing up skills when attacking out of a dodge when using the striker.
- Fixed an issue where a combination of cold powers could create an infinite loop of damage under the right circumstances.
- Fixed a soft lock that could happen when the player was killed while using certain weapon skills.
- Fixed some crashes and visual issues related to using certain weapon skills near the farming plots in town.
- The Ribbat Mirage was showing the wrong art, this has been resolved.
Changes:
- The power "Cold Wave" now applies cold around the target's location instead of the player's location.
Fixes:
- Fixed a bug causing the mastery to defeat the final boss to not complete for some players
- Updated translations to fix several typos and other errors that players have reported
- Fixed several issues related to players leaving at unusual times
- Fixed some strangeness with the Golden Zucco that could happen with particularly unstable network connections
Changes:
- Added a message clarifying how to reset your entire save file if you wish to do so
- Made it more clear which character is being deleted in the delete character confirmation popup
- Added a popup message for legacy files that explains how to enable proto-weapon crafting again
Fixes:
- Fixed a crash that would happen if you disconnected from an online game at the same time your controller disconnected.
- Fixed a crash when the game failed to retrieve the message of the day.
Fixes & Changes:
- Fixed an issue that would prevent you from interacting with anything for several seconds if you opened and closed the cooking menu rapidly.
- The Swarm weapons will now properly play the skill queued sound.
- The Ballmerang's passive effect of always returning to the thrower will now function when a Mirage is applied.
- Added a new explanation about how to continue crafting boss weapons for legacy save files.
Fixes
- The final location no longer incorrectly says you can get weapons & armour there if you are playing with a gamepad
- You can no longer charge a proto-weapon by killing Imbued Rook's Crow
- Fixed a few scenarios that could cause the camera to get stuck
- The Apex Predator power now correctly applies its critical chance bonus when entering a new room
- The game will no longer attempt to load data from pre-EA save files
- The Imbued Rook’s frost aura now correctly follows Rook in online games
- Imbued Shell Drake no longer plays the egg shell break animations multiple times
- Several typos and incorrect details in conversations have been corrected
- Fixed an issue causing certain character conversations to never happen
- Fixed an issue that would prevent the player from saving a new loadout
Changes
- Imbued Eggberts now spawn from nests while playing the Super Frenzy difficulty
- Made the hitstreak nullification effect on the Gloop Top Glaze more obvious
- When playing in the Ruined Capital on Super Frenzy 3 or higher, two minibosses will spawn in the miniboss room
- Imbued Rook:
- Increased the amount of time Rook is "shattered" after destroying all crystals
- Reduced how often the crow attacks players
- While Rook is "shattered", the crow no longer attacks players
- Increased the amount of time Rook is "shattered" after destroying all crystals
Fixes & Changes
- All players will now see the intro cinematic when playing an online game, provided all players join in the first room of the hunt.
- Killing a Super Frenzy version of a boss will now award credit for the "Kill Boss" steam achievements.
- The afterimages left when doing an agile dash will no longer display the player holding a striker when they are not.
- Fixed an issue where Rook wouldn't spawn crystals after finishing a shattered state.
- Fixed an issue where Rook would spawn the wrong reinforcement waves.
- Fixed a softlock that could occur during the final boss battle.
- Rewards can now spawn from Shiny Bushes during the final hunt.
- Fixed several issues/ typos with some translated text.
- Added the "Press F8 to submit feedback" message back to the pause screen.
- Improved lobby matchmaking stability.
- Fixed a crash when attempting to position notifications before the HUD had been created.
- Reduced the size of the high latency indicator
Fixes & Changes:
- Fixed an issue where the music in Grimhollow's fight could turn off if the fight progressed too fast.
- Lowered the volume of the Wollusk's Acid Vomit during Swarm's Super Frenzy fight.
- Newly added villager friendship rewards are now given out retroactively to legacy save files.
- Fixed an issue where some older save files would crash when trying to load their mastery progress data.
- Improved the stability of matchmaking through Steam.
- Lottie will no longer give the player a free proto-weapon if the player already has one.
- Fixed an issue where attempting to submit feedback through F8 while the screen is fading would result in the game appearing to freeze.
- Added additional logging to help track down issues with the camera that we have seen reported through the F8 feedback system.
Fixes:
- Fixed a crash that could happen when switching input types.
- Fixed a crash triggered by rapidly joining and leaving online games.
- Fixed a crash in Grimhollow's lunge attack.
- Fixed a crash that could happen when equipping one of the new Rook imbued weapons.
- Fixed some visual issues with Rook's imbued weapons.
- Fixed a crash that happened when applying a Proto-Weapon Teffra Mirage.
- Fixed a crash when trying to skip a cutscene in an online game.
- Resolved an issue that was causing the 'join game' feature on discord to not work.
- Resolved an issue that caused cutscenes to not display for some players.
- Players who have already completed every weapon mastery will now be granted the appropriate achievements.
- Fixes for various audio issues in the Grimhollow and Shell Drake fights.
- Fixed the torch sound in the market room.
Bugs & Crashes
- Fixed a crash that happened when the Anomaly Progress UI was updating as the room changed.
- Fixed a crash that happened at times when attempting to remove a local player.
- Fixed an issue where an invalid keyboard input could be added when playing on a steam deck.
- Fixed an issue where killing destructible objects could cause a crash when playing online.
Changes:
- Reduced the physics size of the signs near farming plots to prevent getting stuck on them.
Current Release
Not available
System Requirements
How to Install
rotwood.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
665 MB
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View AllDownload Rotwood for PC with a direct link or via torrent. Get the full version of Rotwood for free. Rotwood is a Action released by Klei Entertainment.