About the Game
The world has fallen into chaos, and it’s up to you and your friends to battle the corrupted beasts that threaten your home. Choose your weapon, upgrade your gear, sharpen your skills, and get ready to take on the frenzied foes of Rotwood!
Surviving Rotwood is no easy task. You’ll need practice, strategy, and refined combat skills to tackle the game’s toughest encounters.
Featuring rich and varied combat mechanics, play solo or co-op with up to three friends, fighting increasingly challenging encounters as you battle your way through 7 unique locations.
Complex and Rewarding Combat
Rotwood focuses on combat mastery and gear progression to defeat enemies that you once thought impossible.
Pick your target carefully and sharpen your skills as you face increasingly difficult encounters. Battle your way through deceptively vicious rots in search of your true foe, a powerful, corrupted boss battle that will put your abilities to the test.
Experiment with various gear combinations and refine and perfect your build to best make use of these strange powers. However, true success comes from skill, adaptability, and strategy.
Diverse Weapons and Combat Styles
Button mashing and decent gear will only get you so far. Practice and perfect combo attacks for each weapon type to reach your destructive potential. Discover and upgrade different weapons and armor to further enhance your combat effectiveness.
Master a variety of weapons or specialize in the one that suits you best. Each weapon type offers its own distinct combat style and benefits. Get in close to smash, slam, pierce, or hang back and blast your foes from a distance.
Face Powerful Bosses
Boss fights are not just a test of strength but also a test of skill. Each boss has unique attack patterns and mechanics, requiring careful analysis of their weaknesses and precise mastery of your weapons to tackle Rotwood's toughest foes. Victory grants you unique loot required to face ever-increasing challenges as you progress through the game!
A New Hunt - A Better Hunter.
While every run offers different powers and abilities, progression is built on skill and mastery rather than randomness. Through practice and proficiency, you’ll learn to take down increasingly formidable foes more effectively with greater efficiency and precision.
The challenges ahead may be unpredictable, but your fate is not. While Rotwood has elements of randomness, true mastery comes from skill, adaptability, and precise execution, not luck.
Screenshots
9 images
Version Information
Steam Patch Notes
Official update history
Fixes:
- Fixed a number of crashes related to players disconnecting mid-action.
- The power "Stop Loss" no longer ticks down during special encounter rooms.
- The "Add Multiple" modifier for the seed grinding screen will now work properly when playing with a controller.
- Fixed a bug that prevented queuing up skills when attacking out of a dodge when using the striker.
- Fixed an issue where a combination of cold powers could create an infinite loop of damage under the right circumstances.
- Fixed a soft lock that could happen when the player was killed while using certain weapon skills.
- Fixed some crashes and visual issues related to using certain weapon skills near the farming plots in town.
- The Ribbat Mirage was showing the wrong art, this has been resolved.
Changes:
- The power "Cold Wave" now applies cold around the target's location instead of the player's location.
Fixes:
- Fixed a bug causing the mastery to defeat the final boss to not complete for some players
- Updated translations to fix several typos and other errors that players have reported
- Fixed several issues related to players leaving at unusual times
- Fixed some strangeness with the Golden Zucco that could happen with particularly unstable network connections
Changes:
- Added a message clarifying how to reset your entire save file if you wish to do so
- Made it more clear which character is being deleted in the delete character confirmation popup
- Added a popup message for legacy files that explains how to enable proto-weapon crafting again
Fixes:
- Fixed a crash that would happen if you disconnected from an online game at the same time your controller disconnected.
- Fixed a crash when the game failed to retrieve the message of the day.
Fixes & Changes:
- Fixed an issue that would prevent you from interacting with anything for several seconds if you opened and closed the cooking menu rapidly.
- The Swarm weapons will now properly play the skill queued sound.
- The Ballmerang's passive effect of always returning to the thrower will now function when a Mirage is applied.
- Added a new explanation about how to continue crafting boss weapons for legacy save files.
Fixes
- The final location no longer incorrectly says you can get weapons & armour there if you are playing with a gamepad
- You can no longer charge a proto-weapon by killing Imbued Rook's Crow
- Fixed a few scenarios that could cause the camera to get stuck
- The Apex Predator power now correctly applies its critical chance bonus when entering a new room
- The game will no longer attempt to load data from pre-EA save files
- The Imbued Rook’s frost aura now correctly follows Rook in online games
- Imbued Shell Drake no longer plays the egg shell break animations multiple times
- Several typos and incorrect details in conversations have been corrected
- Fixed an issue causing certain character conversations to never happen
- Fixed an issue that would prevent the player from saving a new loadout
Changes
- Imbued Eggberts now spawn from nests while playing the Super Frenzy difficulty
- Made the hitstreak nullification effect on the Gloop Top Glaze more obvious
- When playing in the Ruined Capital on Super Frenzy 3 or higher, two minibosses will spawn in the miniboss room
- Imbued Rook:
- Increased the amount of time Rook is "shattered" after destroying all crystals
- Reduced how often the crow attacks players
- While Rook is "shattered", the crow no longer attacks players
- Increased the amount of time Rook is "shattered" after destroying all crystals
Fixes & Changes
- All players will now see the intro cinematic when playing an online game, provided all players join in the first room of the hunt.
- Killing a Super Frenzy version of a boss will now award credit for the "Kill Boss" steam achievements.
- The afterimages left when doing an agile dash will no longer display the player holding a striker when they are not.
- Fixed an issue where Rook wouldn't spawn crystals after finishing a shattered state.
- Fixed an issue where Rook would spawn the wrong reinforcement waves.
- Fixed a softlock that could occur during the final boss battle.
- Rewards can now spawn from Shiny Bushes during the final hunt.
- Fixed several issues/ typos with some translated text.
- Added the "Press F8 to submit feedback" message back to the pause screen.
- Improved lobby matchmaking stability.
- Fixed a crash when attempting to position notifications before the HUD had been created.
- Reduced the size of the high latency indicator
Fixes & Changes:
- Fixed an issue where the music in Grimhollow's fight could turn off if the fight progressed too fast.
- Lowered the volume of the Wollusk's Acid Vomit during Swarm's Super Frenzy fight.
- Newly added villager friendship rewards are now given out retroactively to legacy save files.
- Fixed an issue where some older save files would crash when trying to load their mastery progress data.
- Improved the stability of matchmaking through Steam.
- Lottie will no longer give the player a free proto-weapon if the player already has one.
- Fixed an issue where attempting to submit feedback through F8 while the screen is fading would result in the game appearing to freeze.
- Added additional logging to help track down issues with the camera that we have seen reported through the F8 feedback system.
Fixes:
- Fixed a crash that could happen when switching input types.
- Fixed a crash triggered by rapidly joining and leaving online games.
- Fixed a crash in Grimhollow's lunge attack.
- Fixed a crash that could happen when equipping one of the new Rook imbued weapons.
- Fixed some visual issues with Rook's imbued weapons.
- Fixed a crash that happened when applying a Proto-Weapon Teffra Mirage.
- Fixed a crash when trying to skip a cutscene in an online game.
- Resolved an issue that was causing the 'join game' feature on discord to not work.
- Resolved an issue that caused cutscenes to not display for some players.
- Players who have already completed every weapon mastery will now be granted the appropriate achievements.
- Fixes for various audio issues in the Grimhollow and Shell Drake fights.
- Fixed the torch sound in the market room.
Hello everybody!
Welcome to the release of Rotwood on Steam!
We’ve been quietly working on this massive release as part of a special unannounced shadow drop release on Steam and Nintendo Switch 2!
We launched in Early Access with the plan to release the game at the end of 2025; however, we added some time at the beginning of Early Access to adjust to initial player feedback. We know today’s launch comes as a bit of a shock, and we’re sorry for the unusual secrecy lately, but we’re happy to announce that with this update, we’ve completed all of the planned launch content (and then some) for Rotwood!
Update Highlights:
Narrative Conclusion and Cinematics (Surprise!)
Final boss, including a new unique location
Three new superfrenzy runs + Bosses (Frenzy Rook, Shelldrake, and Grimhollow)
Weapon and equipment tuning adjustments
Teffra Mirage system, allowing armor and weapon appearance swapping
Mirage-specific visualizations for weapons and armor
Progression adjustments and tuning
Overall power tuning and droprate adjustments. (Pushing more builds around fabled powers)
Quality of Life changes around game systems like farming, cooking, and relationships
More relationships in the diary and relationship rewards
Rebalance / Rework existing armors
Rebalance / Rework of existing powers
Steam Achievements
Steam Trading cards
Steam Points Shop Items
[img src="{STEAM_CLAN_IMAGE}/42519170/83a0265383637712fe914131e5d0992674585302.png"]The actual changelist is absolutely massive. We have compiled a list as best as we could, but there are probably some other changes that are not on this list as well. For those of you curious about the gory details, check out the spoiler below.
[expand type=details expanded=false]
ADDITIONS:
- Added new conversations, cinematics and character moments throughout the entire game, including a new final boss in its own unique hunt.
- Added a Super Frenzy difficulty to Bonechill Quarry, Splintershard Cavern, and Ruined Capital
- Added new Imbued Bosses Rook, Grimhollow and Shell Drake
- Added new weapons for Rook, Grimhollow and Shell Drake
- Added the Teffra Mirage Station, a new placable town building
- Added friendship tracks to every Villager
- New main menu!
- Added Steam Achievements, Trading Cards and Point Shop Items
CHANGES:
Bosses
- Reduced the amount of health that Super Frenzy bosses have across the board.
- Grimhollow: Reworked bombard attack patterns
- Grimhollow: Added short range drill attack
- Grimhollow: Adjusted firing patterns of turrets in fight
- Grimhollow: Now spawns Immorels instead of shielding self during special attacks
- Shelldrake: Adjust timings on bite attack
- Ruin Warden: Adjustments to attack priorities so it will better mix up its use of attacks in various situations
- Rook: Adjust number of icicles spawned via fissure attacks
- Reinforcement rots refill more consistently during 3 and 4 player boss fights
Creatures
- Bulbin Stack: Adjusted attack prioritization so they perform more stacked attacks before splitting apart
- Meowl: Adjusted attack prioritization so they perform other attacks more often before falling asleep
- General: Adjusted various monster projectile vfx to make them more readable
- Bullrog: Increased maximum health
- Floracrane: Increased maximum health
- Boarfrost: Reduced lifetime of ice spines on the ground
Equipment
- Bulbin Longcoat: Changed effect to “When you Perfect Dodge, your next Focus Hit has increased Critical Hit Chance. Extend your Perfect Dodge Window”
- Gourdo Elasti-Shorts: Increased the Heal on Enter amount from 20 to 50
- Mothball Ushanka: Changed effect to “On Kill, end your Hit Streak and deal Damage to all targets hit during the Hit Streak.”
- Mothball Fur Coat: Changed effect to “Reduce your Weapon Damage, but gain a chance to Multistrike”
- Mothball Fur Leggings: Changed effect to “Whenever a Hit Streak ends, Heal for each target hit during the Hit Streak.”
- Bulbug Eyes: Changed weight class from H to M
- Bulbug Exoskeleton: Changed weight class from H to M
- Bulbug Tarsi: Changed weight class from H to M
- Bulbug Tarsi: In addition to old effects, now also causes you to gain a Shield Segment on Kill.
- Snortoise Helmet: Now prevents acid damage when below 30/40/50% health, up from 10/20/30%.
- Wollusk Helmet: Changed effect to “Heal for a percent of Acid Damage dealt.”
- Wollusk Aketon: Changed effect to “Apply Slow to the target when you deal Acid Damage.”
- Gloop Laurels: Changed effect to “Gain temporary Runspeed Bonus after dealing Acid Damage.”
- Gloop Top Glaze: Changed effect to “On Kill, your attacks apply Acid for a period of time. You cannot gain Hit Streak.”
- Gloop Slimekilt: Changed effect to “Gain a temporary Dodge Speed Bonus after dealing Acid Damage.”
- Ballmerang: Adjusted Dribble skill hitboxes to better match visuals
- Boomball: Adjusted Lob skill so it has more assisted aim to the target
- The Jackalope: No longer mentions a “WIP Power”
- Striker: Increased flight speed of non focus striker projectile by 15%
- Striker: Reduced bounce height of standard rebounding strikers so they return quicker
- Bow: Added new vfx to a fully charged arrow
Powers
- Fermented Brew: Now always heals you/ increases your health by the maximum amount that the potion will heal for
- Coin Purse: Increase the base tier of the power to Gold
- Desolate Imprisonment: Reduce diameter of prison icicles
- Increased the cumulative chance for Gold tier powers to drop
General
- The player’s movement speed is now ‘soft capped’, preventing situations where multiple movement speed powers could combine together to make your character uncontrollable. Powers that scale with your movement speed still use the old, uncapped movement speed number.
- Farming tools are now auto equipped based on the state of the current plot.
- You can now dodge through objects in town if your weapon is sheathed.
- The Cooking Pot is now marked in town when a new recipe is available
- Changed how “Proto-Weapons” are unlocked to work with the new story flow.
- The “Power” weight class now increases your weapon damage by 20%.
- Added additional hair styles to Amphibee characters
- Reduced the “First Craft Bounty” to 1 corestone for all buildings
- Meeting a new villager on a hunt will now add that villager to your town, even if it happens in an online game.
- Villagers can appear in different locations around your camp
System
- Performance improvements
- Load time improvements
- Renderer optimizations
- Attack and collision detection performance improvements
Hunts
- All superfrenzy hunts now unlock at once upon completing the final hunt
- Fabled powers now spawn in the entrance room during hunts in a Boss Rot Lair
- Earning the maximum possible reward during an Anomaly hunt is now easier
- Increased chance of mystery rooms being something other than the wanderer
UI
- Equipment Menu: Moved upgrade menu to be a selection in upper level tabs instead of a sub menu of equipment details.
- Seed Grinder: Handles large amounts of seeds better.
- Character Customization Screen: Colours are now laid out in a consistent manner.
- Market equipment stalls display their price only if they are unowned
- New stat icons added to Hunters Path menu
- Commonized buttons and design across screens
- New location icons for super frenzy boss rot hunts
Sound
- Many new sounds added to interactables throughout the game
- Unique music tracks added for npcs in town
- Added a new volume setting for cinematics in options menu
FIXES:
- Fixed possible crashes in Rook fight on phase change
- Fixed issue where ingredient amounts would not update in Food Combine and Seed Grinding menus in town
- Fixed various issues where FX would not show up for some players in online games.
- Fixed some situations where selecting a larger text size would cause text to overflow in certain screens/ widgets.
- Fixed a screen pop in that occurred on clients when returning to town
- Fixed a network desync that could occur between host and clients after prolonged periods of play
- Fixed a large performance hitch when stalactites would spawn in Enigmox boss fight
- Fixed boss healthbar not always appearing when two separate bosses are active
- Fixed network issues with the freeze behavior
- Fixed some cases where the character selection screen could get stuck when using a controller
- Fixed issue with screen flash setting where it would not take effect until the game was restarted
- Fixed bugs with the ghost anomaly turning certain rots into ghosts
- Fixed weapon combo guides not updating when changing weapons in town
- Fixed npcs not updating their conversations upon returning to town in some cases
- Fixed a crash with the mastery board when displaying some rewards
- Fixed responsiveness of map screen when all hunts are unlocked
- Many other fixes
What’s next?
There’s still more to come!
We’ve learned through Early Access that Rotwood is best served by less frequent, more substantial updates. Outside of any needed hotfixes, content we release in the future will mostly be comprehensive and expansive updates to the base game or possibly DLC if enough players are interested.
But we’re not going anywhere just yet. We’re going to stick around and monitor the launch for a bit, fix up any emerging issues, and make necessary adjustments. We expect that this will last a few weeks while we gather feedback and release hotfixes to Steam and Nintendo Switch 2. We’ll then move on to upcoming additions to the game.
Throughout Early Access, we’ve come up with a bunch of things we’d like to explore with the game, and we’re excited to move on to the next stage of our adventure with Rotwood!
Since we have been focused on the launch, we haven’t quite started production on future content just yet. So we’ll be watching your feedback, and we’ll release more details about our plans in the coming weeks.
We want to thank all the players who have been with us during Early Access. We’ve tried to make something a bit different with Rotwood, and thanks to all of your help, we think we’ve really come up with something fun and exciting, and we can’t wait for you all to give the launch version a try. Thank you, we couldn’t have done it without you.
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Bugs & Crashes
- Fixed a crash that happened when the Anomaly Progress UI was updating as the room changed.
- Fixed a crash that happened at times when attempting to remove a local player.
- Fixed an issue where an invalid keyboard input could be added when playing on a steam deck.
- Fixed an issue where killing destructible objects could cause a crash when playing online.
Changes:
- Reduced the physics size of the signs near farming plots to prevent getting stuck on them.
Current Release
Not available
System Requirements
How to Install
rotwood.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
665 MB
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View AllDownload Rotwood for PC with a direct link or via torrent. Get the full version of Rotwood for free. Rotwood is a Action released by Klei Entertainment.