Saleblazers
by AIRSTRAFE INTERACTIVE · 29 Sep, 2023
15 downloads
About the Game
Saleblazers is an open world multiplayer shopkeeping survival game for 1-8 players.
Fight. Sell. Survive.
You play as a shopkeeper living on an island filled with wild creatures and humans.

Your Shop, Your Rules
Build your shop from scratch and place items anywhere you like!

Survive the Night
Do whatever it takes to survive the night.

Grow Your Businesses
Hire employees and build defensive turrets. Sit back and relax as your shops run themselves!

Escape the Island
A story campaign will test your shopkeeping and survival skills.

Relax
If you prefer a calmer gameplay experience, try farming or fishing.

Verified on Steam Deck
KEY FEATURES
Dedicated server support (see Steam Community guide for details).
Sell anything on the island.
Use anything as a weapon.
Build and run multiple shops across the island.
Hire employees to run your store for you.
Electricity system for powerful late-game items such as self-checkout machines or turrets.
Dynamically reactive AI customers with unique needs and budgets.
Gather, fish, farm, craft, buy, or loot to stock your shelves (beware of the police!).
Main narrative campaign takes you on a treacherous journey.
Handcrafted gameplay experience that works well in both singleplayer and multiplayer.
Side quests, mini-bosses, and special orders make the open world come alive.
Enable PvP invasions and proximity voice chat for some unexpected fun!
Screenshots
23 images
Version Information
Steam Patch Notes
Official update history
In this update, we've updated and brought back the Airstrafer Base intro due to popular demand! I didn't know people actually liked it that much and I'm happy to bring it back.
[img src="{STEAM_CLAN_IMAGE}/41695305/e70827a6e34f2e82c24ddad49ddb79254d38d05c.png"]
New Game Options
When you start a new game, you'll be able to decide how you want to start your adventure.
[img src="{STEAM_CLAN_IMAGE}/41695305/8ce4a1d93fb6b4747afac3862343605420c70503.png"]
The Island
Abandoned by your past, fate lands you on a kind merchant's doorstep. The next chapter of your story as a shopkeeper begins today!
The intended start for most players.
Drops you straight into the open world.
Airstrafer Base
You've decided to leave your old life behind and sign up to be an Airstrafer Base Shopkeeper. Adventure awaits on your first day of training!
An alternative start for those who embrace chaos!
Includes a modern training area and some story exposition.
Both starts are canonical.
We've been listening to all your great feedback so far. For more information, visit this previous post on "The Immersive Update Feedback"!
Many More Improvements Based on Feedback
Here are just a few examples of what we've done:
Clearer Item Slot Visuals
For example, some players said that the item slot background was too hard to see so we've updated the inventory to be easier to see.
[img src="{STEAM_CLAN_IMAGE}/41695305/2cf713346b49089729195ca0294990cac9624cd0.png"]
Crisper Gameplay Visuals
We've also further adjusted the visuals to be a lot more crisp like the legacy build instead of being smudgy.
You can go further and turn off Post Processing in the Visuals settings if you'd like as well.
[img src="{STEAM_CLAN_IMAGE}/41695305/aa9a5358b529ad4b7cfb7e0b545aefecd3f8e5e8.png"]
More Build Variety
Item attribute requirements are also rebalanced a bit to allow for more diverse builds.
No More Repair Costs
Repairing items with a Repair Hammer or Anvil doesn't require a higher player level to repair anymore, since our new player stat attribute system has some pretty fun progression already.
Increased Gameplay Speed
We've increased the gameplay speed to match the previous legacy experience more.
And Much More!
There's lots more that we've fixed/tweaked, with some performance improvements and multiplayer stability updates. We're still working on this.
New Gameplay Trailer
Here's a new gameplay trailer that should help newer players get into Saleblazers!
We've also updated the Steam store screenshots to reflect all of our fresh new tweaks.
[img src="{STEAM_CLAN_IMAGE}/41695305/69317ceb0f3fc0b6cfd5e13ed3c4f602190da772.png"]
Give Us More Feedback!
The new update first and foremost is a gameplay update with tons of new systems for you to explore, so I hope this makes the experience smooth enough for people to enjoy the new update.
There are some things like people being upset that using mops caused cops to arrest you. This is not intentional, so please let us know if something like that happens on the Steam forums or the in-game bug report system.
For those who strongly prefer the legacy version still - please let me know what you're missing by creating a thread in the Steam forums and we'll consider it. At this point, most of the known feedback should be resolved.
What's Next?
We will be focusing completely on performance, bug fixes, and optimization along with any tweaks that are necessary.
Thanks for reading!
v0.12.0.3 Patch Notes
✅ Changes
Increased melee attack speeds for the player and NPCs by +25% to make gameplay faster paced to match ranged combat
Updated visuals to be more crisp
Vastly improved camera collision code to be smoother in tight spaces, use a first person camera view, hide your holstered items, and properly point your gun in the right direction when this all happens
New item discovery sound only plays 1 time every 30 seconds
New item discovery UI now renders underneath the inventory UI
Removed weirdly rendering wind particle
Bellcoats now become aggressive slightly later in the evening, so they aren't as much of a nuisance while customers are still coming to the store
Mops no longer knock NPCs up on heavy attacks to help prevent police bounties
Reduced ambient occlusion effect slightly
Added Airstrafer Base back to the map carousel when starting a new game
Updated Airstrafe Base for new mechanics
Added "The Island" and "Airstrafer Base" starts to main game and dedicated server
Changed inventory slot background image to be more visible
Deleting Last Quit Save no longer deletes all of your backups as well now. You can still load into your world through continue or load game
Adjusted snow and sand to not be as tessellated
Camera pulls out more in combat
Updated item affix player stat ranges to allow for more diverse builds
🔧 Fixes
Fixed container item duplicating outside of container in multiplayer
Fixed woodcutting and mining EXP gain not working properly for client players
Fixed 1 memory leak related to pathfinding
Fixed an issue where the sale price in the shop UI could be a few cents off from the agreed price in the sale UI
Potentially fixed mops triggering police bounties
Optimized some file writing code paths for certain system setups, like the Steam Deck
Fixed customers becoming invisible in some cases
Optimized NPC sense system
Fixed some items pushing the player around when holstered
Dedicated servers should now properly start during the morning instead of at night
Fixed bazaar shops not properly spawning in certain cases
Deleting the last quit save will no longer delete the associated autosave
Fixed some items falling out of containers when reloading them
Fixed some items like the refrigerator becoming giant inside of containers
Fixed an issue that could get customers stuck outside trying to avoid pathing into something that didn't exist
The laser crossbow should no longer be invisible
You will holster your weapon in more dialogues
Possibly fixed a case where clients would experience something constantly following their holster
Added aggressive memory garbage collection when sleeping and teleporting to hopefully reduce hitching and memory usage
Reduced some hitching by calling non-allocation functions instead
Fixed deposit item into container triggering without mouse click
Fixed evidence box not being there with player after releasing from jail after multi arrest
Fixed some employee clothing save load issues across plots and sessions
Fixed incorrect sizes on a lot of items and gives player movement problems
Fixed some container items not saving employee settings
Fixed a case that causes customers / other AIs to become invisible
Fixed AI still considered attacking player after being killed
\[Dedicated Server] Fixed starting at night time
Container UI should also properly show the affix naming for items
Fixed Microwave encounter not spawning
Fixed some creatures playing abnormal animations sometimes like Bellcoats
Fixed some dialogue price text issues
Fixed attribute localization issues
Fixed some floating rocks on bellstalker mountain
Fixed armored aistrafer jackets sometimes not having armor
Fixed an issue with the ghouls in the maze
Fixed the durable attribute and removed the requirement from it
Made the food fridge slightly less shiny
Pickaxe mining bonus no longer spams chat message when equipped
Fixed an issue where remote players could not water crop plots away from host
Fixed ranged weapon damage inflating on save load
Fixed ambrosia's costs conversion
Some more tweaks to improve the overall experience!
✅ Changes
Dragging a body no longer has the body collide with you
Reduced shine of water so you can see fish better when fishing
Backpack slots can now fit more money
Increased amount of stamina gained from leveling Endurance
Equipment stands in the world will now have items properly equipped! [img src="{STEAM_CLAN_IMAGE}/41695305/5d11fd28a7994f07143271a89b50c51aea44953a.png"]
Changed settings and lobby UI toggle color to green for clarity
Pickaxes now give guaranteed mining skills when equipped
Increased the bounty required for detainment from $2.00 to $3.50. Below this amount, the police will just give a warning without arresting
Removed depth of field in dying and haggling
Reduced brightness of fishing exclamation mark
Adjusted Dexterity dash jumping in air being a little too fast when you have the -75% dash cooldown Dexterity bonus
🔧 Fixes
Fixed Dexterity 99 double jump not working properly
Fixed fishing not working properly
Fixed star rating being unexpectedly hard to gain in certain situations
Fixed formatting issue on bottom right calendar UI
Fixed inventory item slot visibility issues when dragging directly into displays
Optimized some NPC behavior calls
Fixed some clients duplicating guaranteed attributes on clothing when rejoining a lobby
Changed toggle color to green for clarity
Fixed an issue that could cause item icons to disappear from the mouse when dragging items
Fixed player emotions not showing on Pop Pop conversation player responses
Fixed a case where employees wouldn't tell you what they are working on
Fixed some localization issues with new attributes
Customers will no longer play the voice line about dead bodies when they see animals or night enemies killed
Fixed some copper rock spawners with bad colliders
Fixed employee health bars showing when they are in home state
Optimized performance of many situations where ragdolls would go crazy or go out of bounds in multiplayer and singleplayer
Current Release
v0.101
Uploaded Oct 07, 2023
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System Requirements
How to Install
Saleblazers.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
2.1 GB
v0.101
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