Saleblazers
by AIRSTRAFE INTERACTIVE · 29 Sep, 2023
16 downloads
About the Game
Saleblazers is an open world multiplayer shopkeeping survival game for 1-8 players.
Fight. Sell. Survive.
You play as a shopkeeper living on an island filled with wild creatures and humans.

Your Shop, Your Rules
Build your shop from scratch and place items anywhere you like!

Survive the Night
Do whatever it takes to survive the night.

Grow Your Businesses
Hire employees and build defensive turrets. Sit back and relax as your shops run themselves!

Escape the Island
A story campaign will test your shopkeeping and survival skills.

Relax
If you prefer a calmer gameplay experience, try farming or fishing.

Verified on Steam Deck
KEY FEATURES
Dedicated server support (see Steam Community guide for details).
Sell anything on the island.
Use anything as a weapon.
Build and run multiple shops across the island.
Hire employees to run your store for you.
Electricity system for powerful late-game items such as self-checkout machines or turrets.
Dynamically reactive AI customers with unique needs and budgets.
Gather, fish, farm, craft, buy, or loot to stock your shelves (beware of the police!).
Main narrative campaign takes you on a treacherous journey.
Handcrafted gameplay experience that works well in both singleplayer and multiplayer.
Side quests, mini-bosses, and special orders make the open world come alive.
Enable PvP invasions and proximity voice chat for some unexpected fun!
Screenshots
23 images
Version Information
Steam Patch Notes
Official update history
This update brings UI reworks, balance tweaks from your feedback, new gameplay options, and squashes some important multiplayer bugs!
UI Improvements
We're bringing you a more streamlined UI style that should be cleaner to look at while still putting the items and their attributes at the forefront.
Item durability is now shown on the slot behind the icon instead of in front of it.
[img src="{STEAM_CLAN_IMAGE}/41695305/12358c22cedd6e951afc817523c57034d2aed359.png"]
Ambrosia's insured slots now get a blue background glow instead of a spark.
[img src="{STEAM_CLAN_IMAGE}/41695305/1ac2eba8c500a27e8dcaa792a04dfbb5f00b7e7c.png"]
And you can now easily compare items by hovering one item over another.[img src="{STEAM_CLAN_IMAGE}/41695305/ab2f027c0b1d996689acb58343cc9c8427223fe2.png"]
New Gameplay Options
You can now lock your minimap to always face north for a more static view.
[img src="{STEAM_CLAN_IMAGE}/41695305/725debf78202cc63ae2f2eb6f3a1b0c18497b70d.gif"]
Prefer finer control over your stealth? You can now disable auto-crouching in bushes.
[img src="{STEAM_CLAN_IMAGE}/41695305/d0d767c309c2218b410e1608f539a3939aa43afe.gif"]
Gameplay Changes and Balance
Reviving an NPC or another player now costs 50% less. This should be a little boon for co-op partners who revive each other rather than self-revive.[img src="{STEAM_CLAN_IMAGE}/41695305/09c164604a055108485593756c9b96730df684a9.png"]
Stamina should be a little more forgiving overall, especially when harvesting with an axe or pickaxe.
[img src="{STEAM_CLAN_IMAGE}/41695305/b3bbfd786aecf721d4877a56c9674adad15ac049.gif"]
The glider's been reworked to feel smoother and more fun. You'll now only ragdoll on closing it if you're out of stamina.
[img src="{STEAM_CLAN_IMAGE}/41695305/758210578ede251f67d2b1a26e831adbbc2f4074.gif"]
To help explore some of the most frigid regions without swapping to cold-weather gear, we've introduced a new warmth potion in some of the potion shops. This is the first of many new potions, spells, and item attributes we're working on!
[img src="{STEAM_CLAN_IMAGE}/41695305/f61d005706770c3d37ec6c1fbcd48146e77dbdcc.png"]
Multiplayer Fixes and Optimizations
Thanks to your reports, we've fixed issues that should prevent:
Spiking network lag
End-of-day screen crashes and freezes
Client freezes away from the host player
and more!
We are still working on ironing out some physics issues, but the multiplayer experience should be significantly smoother today.
If you have any other issues, please reach out via the in-game report menu in Settings -> Help, the Steam forums, or our Discord, and we will investigate and get it fixed!
✅ Changes
Added a gameplay option to keep the minimap always facing north
Added a gameplay option to disable automatic crouching when in bushes
Changed Ambrosia insurance slot visuals
Reviving another player or NPC now gives you a 50% discount on the revive price
Reduced sun shaft effect for Summer, Fall, and Winter
Some conversations, such as totem unlocks, will no longer look back at the player's face reaction camera
Updated the way potions show their effects in the hover UI
Damage reduction and some other attributes now properly stack multiplicatively
Changed the way radiation and snow resistance attributes show in the hover UI because they are not multiplicative percentages
Updated Leyasoon's dwelling area to be more grand and have better gameplay
Changed item damage UI to fill up the background, instead of filling the item sprite, based on player feedback
Dragging an item in the inventory will now also show you its information
Hovering over another item while dragging one will show both attributes side by side for easy comparison
Improved item hover effect to render above everything else and have less of a "ghosting" effect when moving it around to empty slots
Hovering over an ingredient in a crafting UI will show the name of the ingredient
Slightly sped up stamina regeneration delay
Reduced stamina cost for swinging axes and pickaxes
Closing the glider during a fall will no longer cause you to ragdoll as long as you have stamina left
Added a new warmth potion to some potion seller shop stock
Ziplines will no longer keep as much momentum when you reach the end
Increased the price bonus given to items with attributes. This bonus scales based on the attribute requirements
Employees now complete training automatically
🔧 Fixes
\[High Impact] Fixed several client issues that cause severe networking lag in multiplayer
\[High Impact] Fixed game crashing/freezing from sleeping/end of day summary UI
\[High Impact] Fixed plot starting tile able to be dismantled, causing shopkeeping softlock, same with other preplaced building pieces around the map
\[High Impact] Fixed some issues with Leyasoon's boss fight
\[High Impact] Possibly fixed end-of-day summary freezing for some players
\[High Impact] Improved memory allocation code. Over a long play session on one computer, we've brought RAM down from 9GB to 4GB, which was an elusive longstanding issue! We will continue working on optimizing memory in the next few patches. This will also mean fewer hitches.
\[High Impact] Fixed various issues with employees not using chairs properly
Fixed health potions not working for remote clients
Fixed some crafting recipes showing up as white squares instead of their actual icon
Fixed a case where a higher rarity ranged weapon damage could inflate on save and load
Fixed a case where remote clients did not receive the proper rarity damage bonuses
Fixed crafted by naming not saving to items properly
Fixed Force Feed achievement not working
Fixed Western Toilet collider weirdness
Fixed various issues with Snowville gun and herbal shopkeepers
Brought back the Snowville gun shop that was temporarily removed due to previous issues
Reduced some minor memory allocations
Fixed some price conversion issues with dialogues
Fixed cent formatting issues on some dialogues, like the innkeepers
Fixed prices for the death box recovery conversation
Fixed one case where shops showed the same summary multiple times
Fixed guns not rotating the upper body enough and relying only on the wrist
Fixed some cases where price tag and display boxes stuck on shelves for clients
Fixed incorrect amount of XP gained at the end of day for some skills
Fixed some dead bodies standing up after reloading the area/sleeping
Possibly fixed a case where ragdolls would go crazy in multiplayer
Fixed NPCs sometimes spawning damaged
Fixed plant pots
\[Dedicated Server] Fixed the leave lobby and change map commands not working
Fixed Leyasoon not charging sometimes
Optimized Leyasoon's dwelling area
Fixed Stove not properly acting as a crafting item
Fixed floating trees in the glider mountain area
Fixed the player response camera not triggering properly for client players in global conversations
Fixed the held position for laser crossbows
Fixed the mesh on the optimized repeater rifle
Fixed quest locations on the map not being hoverable to show the task title
Fixed a few issues with turning in the Glider quest
Fixed some issues getting users stuck in the Jail Dead Drop quest
Fixed some rare issues with the Farming quest
Fixed the glider consuming too much stamina when using directional keys in air
Fixed the glider not allowing the user to open it on shorter distance falls
Pressing take all will now properly put items into an equipped backpack
Fixed an issue where NPCs would not properly rotate to look at remote client players
When customers purchase an equipable clothing piece and put it on, it now hides properly from their holstered items
Improved some in-line item icons in dialogues
NPCs should no longer instantly go back to sleep after being spoken to at night
Fixed various issues with the Grabber Ghouls in the Bellstalker Mountain Proving Grounds
Lockpicking a container should now properly open the container UI
Tuned armor and stamina bars so they are more reactive to stat changes
Fixed an issue causing the quantum copper container to not spawn the right quantity of quantum copper
Fixed some dexterity attributes improperly rolling on daggers and knives
Fixed the durable attribute sometimes not properly applying its durability bonus
Fixed the lone spell shop in Kazai Village for clients
Fixed various code exceptions
Fixed clients not getting the right map shading based on time of day
Fixed the way the water shader interacts with the map code, which was causing the water to render black. It should now be blue!
[img src="{STEAM_CLAN_IMAGE}/41695305/edbac8ce23dd451ee0ba1a64452ac903e844032a.png"]
You can view the patch notes on saleblazers.com as well!
Some more tweaks to improve the overall experience!
✅ Changes
Dragging a body no longer has the body collide with you
Reduced shine of water so you can see fish better when fishing
Backpack slots can now fit more money
Increased amount of stamina gained from leveling Endurance
Equipment stands in the world will now have items properly equipped! [img src="{STEAM_CLAN_IMAGE}/41695305/5d11fd28a7994f07143271a89b50c51aea44953a.png"]
Changed settings and lobby UI toggle color to green for clarity
Pickaxes now give guaranteed mining skills when equipped
Increased the bounty required for detainment from $2.00 to $3.50. Below this amount, the police will just give a warning without arresting
Removed depth of field in dying and haggling
Reduced brightness of fishing exclamation mark
Adjusted Dexterity dash jumping in air being a little too fast when you have the -75% dash cooldown Dexterity bonus
🔧 Fixes
Fixed Dexterity 99 double jump not working properly
Fixed fishing not working properly
Fixed star rating being unexpectedly hard to gain in certain situations
Fixed formatting issue on bottom right calendar UI
Fixed inventory item slot visibility issues when dragging directly into displays
Optimized some NPC behavior calls
Fixed some clients duplicating guaranteed attributes on clothing when rejoining a lobby
Changed toggle color to green for clarity
Fixed an issue that could cause item icons to disappear from the mouse when dragging items
Fixed player emotions not showing on Pop Pop conversation player responses
Fixed a case where employees wouldn't tell you what they are working on
Fixed some localization issues with new attributes
Customers will no longer play the voice line about dead bodies when they see animals or night enemies killed
Fixed some copper rock spawners with bad colliders
Fixed employee health bars showing when they are in home state
Optimized performance of many situations where ragdolls would go crazy or go out of bounds in multiplayer and singleplayer
We have heard some player feedback and adjusted the game a bit!
2 important notices in a follow-up update after this:
Depth of Field will be removed
Camera distance will be raised by default from 0 -> 0.2 and field of view from 70 -> 75 (you have to do this yourself in the settings and only new players will get it automatically!)
✅ Changes
Reduced post process bloom effect throughout the day
Increased base movement speed
Reduced time to swap weapons from 1 second to 0.01 seconds
Reduced how easy it is to knock over customers while sprinting
Added more leniency to police considering a crime being arrestable
Sprinting no longer continuously deals damage to non-staggerable enemies (requires an active dash)
Medic will now destroy hostile dead bodies
Nearby AI will not be alerted to gunfire while in bottle shooting minigame
Added what class you are as well to Steam friends list status
Tuned attributes to drop more character attribute bonuses instead of skill bonuses
Reduced vignette at night and morning
Greatly increased holster swap speed
Holster/unholster is now allowed while in the air and swimming
Mantling will no longer holster your item
Increased movement acceleration greatly
🔧 Fixes
Fixed some display container not working properly (dojo armor stand, floor weapon rack, dojo weapon display)
Fixed Calendar item being invisible and formatted incorrectly
Fixed some bad text localizations
Fixed various in game exceptions and errors
Fixed offline mode not working
Fixed dedicated server with cloud character not autosaving and syncing data to cloud properly
Fixed invisible health bars
Fixed very rare case where you could be at 0 hp but not dead
Fixed radiation resistance not rolling on Hazmat clothing pieces
Fix some Copper nodes not having collision
[img src="{STEAM_CLAN_IMAGE}/41695305/cd051f796bcb7b753da187ccc3b92666060c2b93.png"]
Hello! I apologize for the miscommunication yesterday where I said it'd be out already.
Unfortunately we are still resolving some last minute things with the build (balancing, issues) so we have to push back The Immersive Update.
I'm really hoping that we will get it out very soon. It's really fun and I can't wait for you all to play it!
- e Zinc
(Also, big thank you to the immersive-testing players for all the feedback in the last few weeks!)
While working on Update 15, we found some fixes for a few issues reported by the community. We wanted to get this hotfix into your hands right away while we finish up our work.
Edit: You may receive a small update the day after these patch notes go live. This is just a small maintenance patch for our work with external partners that help host dedicated servers. There will be no change in the version number or any changes for players.
v0.14.9.91 Patch Notes
➡️ Changes
Updated the customer notification system to give you more information about what items your customers cannot access
Customer notifications will no longer play within cutscenes
Customers will now send a notification when they cannot find displays
The Fix AI Pathing button is now called Restart Pathfinding and will perform a more thorough pathing reset, which should resolve issues where all AI stop moving
🛠️ General Fixes
Headless dedicated servers should now correctly select the most recent auto save when restarting
Resolved some edge cases with the dedicated server save system
Fixed another code exception that could cause NPCs to stop moving until the game is restarted
Fixed an issue where employees moving items in containers could cause unmovable items in those containers
Fixed a few Polish localization issues
Fixed various disconnect exceptions
🔮Looking Ahead: Update 15 & Beyond
🧱Teaser: Kazai Village's New Walls
In the coming update, Kazai Village is getting some new defenses against the Ronin and Outlaws.
[img src="{STEAM_CLAN_IMAGE}/41695305/b0f4db7800457721362d68b5e74fff7719c2b489.gif"]
📅Update 15 Status
We apologize for the infrequent communication recently. There were several moments where we thought Update 15 was ready for release, so we held off for the 'real' announcement. Only to find it still needed work. We are still hard at work crossing the finish line on the patch and hope to bring it to you soon!
🚀After Update 15
We also just wanted to confirm that Update 15 is not our 1.0 patch. It is a big update that includes significant technical changes we need to get right before we release. We think you'll really like some of the surprise changes.
Rest assured, we still have many features and ideas to add to Saleblazers after Update 15!
👾Join Our Discord Community
Those of you in our Discord may have seen an earlier WIP version of this teaser. We have more sneak peeks where that came from, so consider joining our Discord to stay up to date!
Hi shopkeepers!
This is a small hotfix to resolve the issue where clients playing in another user's lobby are unable to unlock the 5-star shop achievements in multiplayer.
We are still hard at work on the next major update and are excited to bring it to you. However, we considered this issue important and wanted to address it promptly.
We've been sharing a few teasers of what's coming on our Discord in the #work-in-progress channel, so if you're interested in seeing a little more about what we're working on, consider joining.
Happy shopkeeping!
v0.14.9.78 Patch Notes
➡️ Changes
Clients should now properly unlock the 5-star shop achievements in multiplayer
🛠️ General Fixes
Fixed some code exceptions that could cause NPCs to stop moving until the game is restarted
Fixed various disconnect exceptions
Hello shopkeepers!
We're bringing you another bug fixing and stability patch to resolve some reported issues while we continue developing the next major patch behind the scenes.
This patch does have a couple minor QoL improvements that I wanted to highlight.
Lobby Difficulty Settings UI Pop-Ups
[img src="{STEAM_CLAN_IMAGE}/41695305/fa81d4b282f3983908dc1eca276d4c9876fd7995.gif"]
This is something I've wanted to bring to you all since we released the lobby difficulty options and am excited it's available now. The options will now show a small pop up explanation of what it is so you can be more informed when adjusting your lobby settings.
These pop-ups are also available in the wrench menu once you're in-game.
Combat Blocking Teleport Setting
[img src="{STEAM_CLAN_IMAGE}/41695305/c99ddd97f4a86f890702b16c522a7a74591f02ce.gif"]
Speaking of lobby difficulty settings, we have a new one for you! You can now turn off the limitation to teleporting when enemies are attacking you.
We originally implemented combat blocking your ability to teleport to keep some difficulty within the system of being able to teleport whenever you want to.
We realized that we now have a lot of adjustable difficulty settings, and some players have said they'd prefer not to be limited when they want to teleport, so we added the option to turn off this setting and make it so you can teleport even when enemies are closing in.
This setting is disabled by default on Peaceful, Easy, and Normal difficulties.
Clearer Unique NPC Death Notifications
[img src="{STEAM_CLAN_IMAGE}/41695305/3c038817cdef88bfaba43c61ed85d946ead04bdb.gif"]
When you kill an important NPC who will respawn automatically, you'll now see a message stating that they will rebirth using Telemed.
This message used to tell you that the NPC would remember that, which was intended to inform you that the NPC would be respawning and was important. But it wasn't clear what exactly was going on because the NPCs didn't tell you they were upset you killed them or anything.
I've adjusted this message to inform you exactly what's going on: this NPC is going to respawn, and they are important, so you may want to talk to them!
I hope these small changes smooth out some rough edges for some of you, and along with the bug fixes below, stabilize the experience to maximize fun.
We're excited to bring you the next patch as soon as it's ready! We're planning to release a test build of it before making it publicly available. If you'd like to check it out early and give us some feedback, please keep an eye on our official Discord!
Happy shopkeeping!
v0.14.9.77 Patch Notes
➡️ Changes
Lobby difficulty settings now have pop-up UI that shows when hovering to explain what they do a little better
Added a new lobby difficulty setting that controls whether combat blocks teleportation
The resource density lobby setting no longer changes the spawn rate of ores
Changed the UI notification when killing important quest characters to say that they will respawn using Telemed
Improved the way that doors are placed in doorways to make it a little more intuitive. You shouldn't have to aim at the frame as exactly anymore!
The Pop Pop cleaning quest now completes when mopping trash in addition to footprints
Added torches to the survival training area of the prologue to better prepare players for the night in the open world
Armor and weapon shops in Kazai village no longer have infinite supply of their goods
World visitors can no longer move items with the T to move functionality
Adjusted some of the customer review feedback text to be clearer
🛠️ General Fixes
Fixed the Kazai Village Inn not working properly
Fixed the shop specialty UI not supporting controller input properly
Adding an item to the crafting queue once the queue is already maxed out at 10 items will now cancel and refund the new item properly
Fixed a case where 'ghost' items could be stuck in a player's inventory and not be manipulated
Fixed a case where customer could end the checkout early without letting you complete the process
Fixed a case where lobby settings would not update in the lobby menu when loading a save file
Fixed the selling UI continuously scrolling to 9999 after alt-tabbing while changing the price
Fixed the selling UI sometimes losing a digit when decrementing starting at a large value
Customers will no longer leave "they were mean" as positive feedback when checking out of your shop
Fixed a case where clients could see other clients constantly swapping weapons
Clients should now properly wait for the opening cutscene to trigger before gaining control of their character when joining a newly created world
Removed the possibility for unique characters to trigger a revenge encounter
Fixed a case where the child scale of preplaced items could get saved weirdly when stolen and placed in your shop
Hosts can now properly damage neutral NPCs during a peaceful world visit
Fixed a case where a world visitor splitting an item stack could cause the item to be treated as part of the host world
Fixed a case where customers would say they were going to your register after they were kicked out of your shop from the waiting sign
Fixed a case where NPCs could still chase the player after they apologized for stealing if a stackable item was stolen
Fixed a case where clients could see NPCs swimming in the air
Fixed the golf club knock-down status effect putting the player in a knocked-down but movable state
Newly looted or crafted clothing should no longer display +0 stats (existing clothing with these stats will keep them)
Fixed some invisible doors in Kazai Castle
Fixed various customer pathfinding bugs
Fixed various disconnect exceptions
🗣️ Localization
Fixed the localization UI on golf carts
Updated the Russian translation based on player feedback
Small Edit:
We just released one more small patch with no version number change to fix the mini map icon not showing properly after this patch. Thank you to those who reported it!
Hi shopkeepers!
This is a small hotfix with no version number change for dedicated server compatibility. The only change is potential fix for getting stuck in the checkout screen when a client checks out a customer in multiplayer.
Thank you very much to all of you who reported the influx of this issue and provided additional details, it has helped target this fix immensely.
The most probable result of this patch is that this issue may still be there but it should occur significantly less frequently. If you still experience this issue please do not hesitate to reach out. Any additional information you have about how it happened helps a lot.
Apologies for the inconvenience to anyone who experienced this bug.
Hello shopkeepers!
Edit: This patch was temporarily moved to the experimental branch for a cosmetic slot issue but that issue has now been fixed and the patch is live again on the main branch. Thank you for your patience while we resolved the issue.
We just wanted to release another small stability patch before the weekend to make sure your experience is as smooth as can be! This patch also improves our muting functionality so you can now set your default settings for muted voice and text chat, and also override those defaults once you join a server, both globally and player by player.
[img src="{STEAM_CLAN_IMAGE}/41695305/8dfc0af551d3fdf57125165ab8bacceb5c770bac.png"]
[img src="{STEAM_CLAN_IMAGE}/41695305/66d15143f371c17cea97d4bc662970c6467d74a1.png"]
A few more bug fixes and general improvements should be coming in another patch next week, so keep an eye out for that.
Happy shopkeeping!
v0.14.9.76 Patch Notes
➡️ Changes
Improved muting functionality for muting globally or player by player
Added text message muting
Added two controls in gameplay settings to control the default mute preferences when joining a lobby
Cosmetic slots will now override the audio for equipment they cover visually
🛠️ General Fixes
Fixed a case that could potentially cause all AI to stop moving until reloading
PS4 Controllers should show the correct controller glyphs now
Fixed a case where creating a new character on some legacy save setups could overwrite an existing character
Fixed building UI disappearing sometimes when using the Bamboo Construction Hammer
Holding shift and then pressing W to move will now correctly trigger a sprint instead of a walk
Fixed various disconnect exceptions
🖥️Dedicated Server
Fixed the Pop Pop cutscene not playing when starting a new dedicated server and skipping the prologue
Hello shopkeepers!
This is another small stability patch to fix a few bugs and clean up some minor issues.
We're hard at work on the next major patch, but we wanted to get these fixes out to you to improve your experience in the meantime.
There will be no change in the version number for this patch due to dedicated server compatibility reasons and because the patch itself is relatively small.
Thanks!
Patch Notes
➡️ Changes
Glowing Mushrooms no longer listen to resource density difficulty setting to preserve the look of the areas where they spawn
Adjusted some of the pop up messages when saving, loading, and quitting to be clearer
The Spawn_Item console command is now available to use on the Experimental Branch of the game
Important Note:
This command was previously not made available because it can spawn some items that are deprecated or not ready to be used by players yet. Spawning certain items with this command can mess up your world or game as a whole, so please use caution.
If you would like a safer method of getting free items, you can already use the free_crafting 1 console command to allow yourself to craft any recipes you already have without using resources.
🛠️ General Fixes
Fixed an issue where you're unable to move stackable items placed in the world with the move item hotkey
Fixed save game menu in main menu load game options failing to populate autosaves and manual saves if you have multiple worlds
Fixed a case where employees can get stuck after sitting if cornered by the chair and another obstacle like the wall after getting up
The cycle floor type prompt will no longer show up incorrectly when you hover over non-building pieces after using the Bamboo Construction Hammer
Fixed Prologue reload informational prompt displaying the wrong key for controller players
Employees should be less likely to end up on top of certain room items after simulating in the shop
Fixed some edge cases with the move item (T to move) feature that could cause items to get stuck to each other or to the player model
Fixed some edge cases with nested containers to avoid situations where containers were wiped or stuck to the player model
Fixed Dumpster and Kitchen Shelf Display items not correctly recognized by the customers sometimes
Kitchen Shelf Displays will no longer cause the player to bounce when crafted or destroyed
Kitchen Shelf Displays will no longer fall out of crafting stations when crafted
Stolen items should no longer show as stealable when placed in your shop
Stolen items will no longer display the radioactive attribute in their description when it doesn't apply
Corrected various naming and localization issues with outlaw masks and boots
Fixed an exception that could occur when loading a shop with a lot of electricity nodes in it
Fixed some item collision issues
Improved some backend code stability
🖥️Dedicated Server
Clients will now have access to the new save menu when playing on a server that is not using cloud character saves
Fixed a case where you can get stuck rejoining the same dedicated server again after leaving when you are the only player
Spawn_Item Command Instructions
Keeping in mind the warning in the Changes section, here are the instructions on how to use the spawn_item command if you wish to do so.
The command requires at least one argument: the name of the item you wish to spawn.
If the name of the item is one or two words (separated by a space), the command will read it automatically. If the item name is three or more words, you will have to wrap the name in quotes "".
The other two arguments are optional.
The next argument is the number of items to spawn, from 1 to the max stack size of the item you're spawning.
The last argument is the rarity of the item to spawn (if it can have rarity).
0 - Common
1 - Uncommon
2 - Rare
3 - Epic
4 - Legendary
Example commands:
spawn_item charcoal 50 (spawns a stack of 50 charcoal)
spawn_item bamboo club 1 2 (spawns a rare bamboo club)
spawn_item "outlaw deadeye jacket" 1 4 (spawns a legendary outlaw deadeye jacket)
To avoid general players using the command and risking their save data or game integrity, this command is only available on the Experimental Beta Branch of the game.
Feel free to reach out on Discord or the Steam Forums if you have questions about how to use this or other console commands!
Hello shopkeepers!
This is a small stability patch to fix a few bugs, adjust some loading logic so that clients joining a server will automatically load their latest autosave character, and improve the UI for saving and loading.
Some of this may look familiar to you as this patch has been live on the experimental branch for the last week to gather extra feedback and testing from you all, following a small issue we had with it on its initial release.
This allowed us to really fine-tune the system we changed and hopefully make the save system as frictionless as possible.
Save Menu UI Upgrade
This patch moves the save tab from inside the settings to its own tab in the ESC UI. We hope that this makes the save menu a little easier to find and use so you can more easily access your autosave or back things up with your manual save slots.
[img src="{STEAM_CLAN_IMAGE}/41695305/e503b10e0484b0a8f77dde9ba8973573bb2bf91b.png"]
This menu will now also show you which save file you loaded most recently to help inform your save and loading decisions.
Better Alt+F4 Protection
If the host of the world has to or prefers to alt+f4 from the game when exiting, client progress should load automatically the next time you join.
Previously, the client would often have to manually load their autosave if they noticed their character progress was behind, but now it all happens automatically, improving this flow.
We still recommend closing the game through the Exit menu, but this should help in a lot of cases where you're not able to!
Load Game UI Upgrade
The Load Game menu has also received an overhaul!
[img src="{STEAM_CLAN_IMAGE}/41695305/382f3a35c05bf341dcf4c5ed11a76cef155e1397.gif"]
It now prompts you to select your world, and when you do, it will show you all of your available save files associated with that world so that you can accurately and intentionally load the file you need, whether that be the most up-to-date save or a rollback for whatever reason.
We know some of you have had difficulty understanding that you previously had to access the in-game save menu to get to some of these load options, so now they should be exposed directly from the main menu.
[img src="{STEAM_CLAN_IMAGE}/41695305/0d238cedb347ff85bf15f2098b8f19a0e7a56e76.gif"]
The lobby menu also joins in on the upgrades as the toggle we added previously to load your last autosave has been replaced by the ability to select your save icon and choose any of your associated save files, much like on the load game menu.
Automatic Shop Hour Notifications and QoL
In addition to system improvements, we've also introduced some minor quality-of-life enhancements for using automatic shop opening and closing hours.
Now, if you manually shut down or open your shop, it will wait until the next defined hour to open or close automatically. So, if your shop is open from 9 AM to 5 PM and you close it at 3 PM, it won't reopen on its own until 9 AM the next day. Previously, the automatic hours would check every hour to see if the condition was met, so your shop would open again at 4 PM, which isn't usually what you want.
[img src="{STEAM_CLAN_IMAGE}/41695305/c6e2f61099c4ae1d91c81ab8805acb56b209e079.gif"]
Additionally, when your shop opens and closes automatically, it now sends a clearer notification so you know what happened. Previously, it sent a message in the chat saying that the host opened the shop, which was a bit confusing.
Art Upgrades Coming Soon
We're hard at work on our next larger patch where we plan to introduce some significant visual upgrades to make the world more beautiful to adventure in.
One aspect of that is increasing the render distance and making distant trees look better. Here's a sneak peek at our progress so far.
[img src="{STEAM_CLAN_IMAGE}/41695305/6e4027cdc8382307c0679e7bea03ec1cbf4ce677.gif"]
v0.14.9.75 Patch Notes
➡️ Changes
Clients will now automatically load their character autosaves when joining a server
Moved the Save menu from the Gear icon menu to its own menu in the ESC UI. Now you should be able to access the save menu more easily without having to go another layer deep in the UI
When using automatic shop hours, manually closing or opening the shop will now wait until the next defined hour to reopen or close automatically instead of checking every hour like before. This should reduce cases where it feels like your shop keeps opening on its own
Added a new notification when the shop is opened or closed automatically from the defined hours instead of logging that the host opened it
When haggling, the upsell percentage will now display the increase in price over the base price of the item, accounting for the modifiers in the receipt instead of starting from the new adjusted price
Improved the revive player prompt for controller players in multiplayer
Changed the wording of the Con Artist achievement to be a little clearer that you need to sell an item for 3 times its base price using the silver tongue minigame
Autosaves now trigger more frequently and safely
The save menu UI now displays which save file you loaded most recently
Adjusted the default fix weapon collider so punches land more accurately
The Experimental Katana now only plays a whirring sound when you first equip it each time instead of always while you hold it
Added a cursor to building mode using the Bamboo Construction Hammer
🛠️ General Fixes
Fixed an issue that could cause the wrong character to try and load when joining another player's server if the latest save was made on a different character in your list
Fixed an issue causing Bazaar shops not to spawn properly for some players
Fixed an issue causing iron and copper deposits not to spawn properly for some players
Fixed an issue with save data that could result in a world not loading properly after an invasion ends
Fixed an issue that could cause doors not to block enemy pathing properly
Fixed an invisible wall in Kazai Castle
Fixed an issue that could impact the safety of save data when swapping system locales
Added an additional fallback and save data call for clients unlocking the glider to prevent cases where it is no longer unlocked for them on rejoin
The save file thumbnails now update correctly for clients
Character autosaves should now correctly display the level of clients when they are made
The game will now respawn you at your last grounded location when loading a save to prevent an autosave from failing if your character was flung far away
Clients should no longer experience invisible death boxes when recovering them from Burke O'Hare
Clients should again receive the correct price adjustments based on beauty and patience when checking out customers
Improved the frequency and validity of when we display the warning message letting you know your game did not exit properly the last time you played
Getting slammed into a sloped surface should no longer cause the player to get stuck on the ground
Fixed an issue where initiating dialogue after teleporting could result in the removal of the invincibility from the dialogue, causing issues if the player is attacked
Catching a friend quest should now display in the UI properly
Adjusted Laurence and Anna's overhead quest markers to be more clear for the Bizarre Bazaar quest
Added a line of dialogue to Laurence to help explain when to speak to Anna
Fixed various UI scaling issues when using maximum UI scaling
Fixed various disconnect exceptions
🗣️ Localization
Localized the Steam Achievement text into all languages
🖥️Dedicated Server
Fixed some players unable to save properly when using a newly created GSLT
Fixed dedicated servers using a config file not in headless mode failing to update their lobby mode and save file index when creating a new world and restarting the server
Fixed a case where if players get kicked from a dedicated server and try to rejoin they can get stuck on joining game
Hello shopkeepers!
This patch was moved to the experimental branch while we fix an issue with character autosaves between multiple characters and worlds.
If you do play it on the experimental branch, just be careful cycling through loading multiple characters on different worlds. We'll have this back on the main branch soon once this issue is resolved. Thank you!
This is a small stability patch to fix a few bugs and adjust some loading logic so that clients joining a server will automatically load their latest autosave character.
This should help players whose hosts had to or prefer to alt f4 from the game when exiting. Previously, the client would have to load their autosave manually if they noticed their character progress was behind, but now it should load automatically to smooth out that flow.
This patch also moves the save tab from inside the settings to its own tab in the ESC UI. We hope that this makes the save menu a little easier to find and use so you can more easily access your autosave or back things up with your manual save slots.
[img src="{STEAM_CLAN_IMAGE}/41695305/615f4ef27a7727d8d8633c4f6d6db14996f34096.png"]
v0.14.9.75 Patch Notes
➡️ Changes
Clients will now automatically load their character autosaves when joining a server. This should improve the flow when Alt F4ing from the lobby or when the host Alt F4s so clients will no longer have to manually load their autosave
Moved the Save menu from the Gear icon menu to its own menu in the ESC UI. Now you should be able to access the save menu more easily without having to go another layer deep in the UI
Improved the revive player prompt for controller players in multiplayer
Revenge encounters now spawn in the distance in front of you instead of behind you
Revenge encounters now initiate dialogue from farther away to give you more time to react to the fight that comes after
Changed the wording of the Con Artist achievement to be a little clearer that you need to sell an item for 3 times its base price using the silver tongue minigame
🛠️ General Fixes
Fixed an issue causing Bazaar shops not to spawn properly for some players
Fixed an issue causing iron and copper deposits not to spawn properly for some players
Fixed an issue with save data that could result in a world not loading properly after an invasion ends
Fixed an issue that could cause doors not to block enemy pathing properly
Catching a friend quest should now display in the UI properly
Adjusted Laurence and Anna's overhead quest markers to be more clear for the Bizarre Bazaar quest
Added a line of dialogue to Laurence to help explain when to speak to Anna
Fixed various disconnect exceptions
We expect to release another small hotfix patch soon, which will include a couple of additional minor fixes and will be documented in these patch notes when it becomes available.
Current Release
v0.101
Uploaded Oct 07, 2023
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How to Install
Saleblazers.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
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2.1 GB
v0.101
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