About the Game
An ancient, terrible power lies waiting…
Max has always been the more unhinged member of the Freelance Police—a lovable lunatic with a knack for spreading chaos wherever he goes. But recently his abilities have taken a supernatural turn.It all started when he stumbled upon a mysterious toy that allows him to glimpse the future. Now Sam & Max have aroused the attention of a host of villains from across the galaxy who are hellbent on acquiring the magical Toys of Power to achieve their own ends.
As those who seek the Devil’s Toybox close in and Max’s psychic abilities grow beyond his control, the Freelance Police will come up against their most frightening adversary yet: the power of Max’s mind.

FEATURES
- A bizarre paranormal adventure: Explore odd locales, meet eccentric characters, and solve brain-tickling puzzles in an interactive story with a surprise around every corner.
- Rabbity-thing mind meld: Jump into Max’s brain and use the Toys of Power to see the future, teleport, read minds, and other tricks.
- No walkthrough required: The game detects when you’re stuck and provides subtle hints.
- Beautifully remastered: Lighting, lip-sync, cinematography, music, and more have been updated and enhanced to bring Telltale’s 2010 episodic season up to modern standards.
- Last in a trilogy: See the episodic Sam & Max series through to its epic conclusion.
Screenshots
11 images
Version Information
Steam Patch Notes
Official update history
We've just pushed an update live for Sam & Max: The Devil's Playhouse that puts a lot of teeny tiny longstanding bugs to bed. And then once they're all tucked in sound asleep? Well, you'll see.
Also if you're looking for more Max in your life, we've spent the last year hard at work on an updated version of Poker Night at the Inventory, and it's just come out this week. Check it out:
[dynamiclink href="https://store.steampowered.com/app/3897800/Poker_Night_at_the_Inventory"]
Patch notes for today’s Sam & Max: The Devil's Playhouse update (version 1.7.0):
All Episodes:
Fixed an issue where Sal's lipsync often stopped working after his first few lines, and when it did work it wasn't fully playing on his snout.
Girl Stinky's photo in Sam's notebook has been updated to more closely match the pose and facial expression from the original game.
Fixed clicking on sliders in the UI snapping to a nearby value instead of grabbing the slider.
Fonts scale better at low resolution. If you ran the game at 720p or lower, you probably noticed that the fonts looked a little crispy. They should now look more smooth on low res displays. If you play the game at 800x600 on a CRT let us know how the fonts look.
Episode 301: The Penal Zone
Fixed Sam's nose briefly appearing at the edge of the screen when attempting to use the homing beacon on Skunkape.
The cardboard box at the top of the pile of Sybil's junk now has a bottom, so you can't see through it when viewed at low angles.
Sam now puts his hands in his pockets when exiting Skunkape's ship. In the original it was ambiguous whether his pockets were supposed to puff up here or if his hands were merely behind his back, but enough people mentioned it that we committed to the pocket reality. Ambiguity's for chumps.
Episode 302: The Tomb of Sammun-Mak
Fixed the old timey notebook cover showing up in the opening credits by mistake.
Fixed a camera angle that got knocked into the wrong position during a late-game closeup of Papierwaite.
Episode 303: They Stole Max's Brain!
Fixed the camera clipping through a statue in the planetarium when using Future Vision.
Fixed the brain backpack being briefly visible when using Future Vision in the planetarium.
Fixed Frankie the Rat sometimes t-posing when returning to interrogate him multiple times.
Toned down laser lights during battle cutscenes in the planetarium when flashing VFX are set to off.
Episode 304: Beyond the Alley of the Dolls
Fixed Rhinoplasty visual effects not lining up with Max when he is transformed into a cake.
Fixed sorting of Max's muzzle flash when firing his gun in the opening cutscenes.
Fixed Charlie's eyebrows sometimes going insane and getting extra fuzzy looking.
Fixed Charlie's eyebrows sometimes disappearing behind themselves. Charlie's eyebrows had a lot going on before this patch.
Fixed Charlie sometimes becoming visible again after skipping lines.
Episode 305: The City Tthat Dares Not Sleep
Fixed the Narrator's eyebrows sometimes snapping to the wrong position before transitioning to their new expression. This is a very eyebrow-forward patch, it turns out.
Fixed Grandpa Stinky's truck being very briefly visible in Max's hand at the wrong time in the opening credits montage.
Fixed Maimtron visibly stopping while flying during the opening credits montage.
Fixed Sam not looking at the flaming Max head when talking to it in the stomach.
Fixed some instances where Sybil's eyes were looking in the wrong place due to animations and dynamic look-ats fighting with each other.
Fixed instances where hidden characters would appear briefly when skipping lines during on-screen radio scenes.
As always, thanks for letting us know when you find a bug. If you've got a bug that you've encountered but don't see it here, please let us know in the comments and we'll do our best to squash it.
https://store.steampowered.com/app/3652710/Sam__Max_The_Devils_Playhouse_Soundtrack/
If you haven't listened to the soundtrack yet, you really should! And now's the best time, since we just put out a little update:
- Added FLAC version. Now you can listen in pure, lossless quality. The audophile's delight.
- Added a new track - "Straight & Pharaoh" - to Disc 4. Enjoy a suite of all the music that plays throughout the streets in the alternate dimension revealed in the back half of They Stole Max's Brain.
- Updated album cover art to the final version.
- Fixed some inconsistencies between actual track title and filenames.
Enjoy!
There are also a couple tiny, but welcome, quality of life improvements in here, too:
All Episodes:
- Increased subtitle playback speed to match previous seasons. Sam & Max Save the World and Beyond Time and Space have always had a nice snappy subtitle speed. For whatever reason, the third season's has always been slower. A few people pointed it out and asked that we make it consistent, so we did.
- Added support for using the d-pad to walk Sam around and control the Max Mode camera. We're not sure why this wasn't a feature before, but it is now.
Episode 301: The Penal Zone
- Fixed typo in address on BoscoTech Labs address sign on the Street. Hello "43rd Street" goodbye "43D Street," you had a good run.
Episode 302: The Tomb of Sammun-Mak
- Fixed an Elf voice/subtitle mismatch in the 1900s Street.
- Fixed no film reel being selected when you return to the Astral Projector selection screen using a gamepad.
Episode 303: They Stole Max's Brain!
- Fixed Papierwaite's animation when saluting in Egyptian Planetarium. (For the curious, he was previously playing an animation meant for a four-fingered hand, so his ring finger was just sticking out weirdly.)
Episode 304: Beyond the Alley of the Dolls
- Sam now actually draws his gun when you use the gun on Harry, instead of a sound of a gun drawing playing against nothing happening.
Episode 305: The City Tthat Dares Not Sleep
- Fixed incorrect Russian translation of Sam's line when picking up detective record in Max's Brain.
As always, thanks for letting us know when you find a bug. If you've got a bug that you've encountered but don't see it here, please let us know in the comments and we'll do our best to squash it.
While we've got you here alone, we're going to discreetly remind you that the Skunkape Halloween Contest is back! If you're in the mood to make some Sam & Max fan art, now's the time! Check out the contest post for a rundown of the rules and prizes. (Spoiler: they include Sam & Max plushies from Uncute, and the still-in-development Devil's Playhouse Original Soundtrack!)
Here's what's fixed in today's patch:
Episode 302: The Tomb of Sammun-Mak
- Fixed objects intersecting projection screen when completing reel 3 in Train Car 3.
- Fixed Max teleporting after opening Kringle's trunk in Train Car 2.
- Fixed music pitch and ambient sound pitch not restored after using Max's Astral Projection power.
Episode 303: They Stole Max's Brain!
- Fixed intermittent crash when making a dialog choice just before ambient lines end during interrogation sequences.
Episode 304: Beyond the Alley of the Dolls
- Fixed Sam not slapping Max at the end of the golden shorts cutscene in Docks.
- Fixed Max and Grandpa Stinky gun effects and sounds playing throughout cutscene when revealing secret passage.
- Fixed Max getting smacked after entering Clone Chamber from Stinky's.
- Fixed Charlie disappearing near the end of transition to final puzzle cutscene when skipping lines in Statue of Liberty.
- Fixed incorrect Russian translation of Stinky's "Out, dammit... stupid spot..." line in Clone Chamber.
- Fixed incorrect Russian translation of Bluster Blaster's "THIS IS TOTALLY AWESOME!" line in Docks.
All Episodes:
- Fixed spelling of "Sephen Whetstine" in closing credits.
As always, thanks for letting us know when you find a bug. If you've got a bug that you've encountered but don't see it here, please let us know in the comments and we'll do our best to squash it.
The version 1.4.0 patch is now live on Steam, and will be making its way to other platforms in the near future. What's fixed? Read on...
All Episodes:
- Fixed sign spinner textures that were horizontally mirrored in Russian.
Episode 301: The Penal Zone
- Fixed Max's "Don't bother him, Sam!" line missing translations.
- Fixed background disappearing when teleporting while Max is being strangled in Lab Street.
- Fixed Sam's hat briefly intersecting the background during "first teleport" cutscene.
- Fixed the Toybox power cable rudely intersecting Max in final cutscene.
Episode 302: The Tomb of Sammun-Mak
- Hid curse effects when cutting to projection room after picking up love letter in Green Car.
- Fixed Can 'O Nuts animation popping when Nefertiti goes to see Jurgen.
- Fixed train car wall being visible on projection screen when finishing reel 3.
- Fixed Russian typo in Elf dialog choice in Yellow Car.
- Fixed incorrect Russian translation of ratings joke in Tomb.
Episode 303: They Stole Max's Brain!
- Fixed Sammun-Mak statue's mouth sometimes getting stuck open after a cutscene. Apologies to lord Sammun-Mak for the embarrassment this caused.
- Fixed Grandpa Stinky VO playing when interacting with statue after he's gone.
- Fixed spelling of "Granda Stinky" in notebook.
- Fixed incorrect Russian translation of "Canis Erectus" sign in Museum.
- Fixed purple outlines when Narrator is on screen in final cutscene
- Fixed incorrect Russian translation of "Oh, brother."
- Added missing sound effects when using Future Vision on Papierwaite during fight.
Episode 304: Beyond the Alley of the Dolls
- Fixed Max's gun and muzzle flash sometimes being visible after shooting tentacles or detransforming in Clone Chamber.
- Fixed Max's gun sometimes being visible after detransforming in Museum Office.
- Fixed Sam sometimes being off screen when reading his mind in Lab.
- Fixed lip sync interfering with Max's seance trance animation when summoning Momma Bosco in Lab.
- Fixed thoughts and effects stickers not translated into Russian in Lab.
- Fixed transformation FX drawing behind Max in Statue of Liberty.
- Fixed Max's legs drawing if front of piano when he ascends in Statue of Liberty.
- Fixed Max's glow FX in Statue of Liberty. Max's eyes glowing white: gamer's delight.
- Fixed Max disappearing if you skip his first line of dialog after grabbing the tentacle in Statue of Liberty (Nintendo Switch only).
Episode 305: The City That Dares Not Sleep
- Adjusted buildings so you can't see into the void when using gun on Max Monster in Lab Street.
Increased volume of sound FX when Maimtron crashes into Max Arms. - Fixed static characters visible in final shot of epilogue.
- Added footsteps and other missing sound effects to epilogue.
- Fixed erratic Narrator eyebrow movement when Sam accuses him of lying.
- Fixed Max's lips moving while Sam is talking and other language resource bugs in epilogue cutscenes.
- Fixed Sam Jr. inventory VO not playing in some places.
- Fixed uranium pellets texture not translated into Russian in Max Stomach.
- Fixed incorrect narrator superego name plate normal map in German and Russian.
If you've got a bug that you've encountered but don't see it here, please let us know in the comments and we'll do our best to squash it. (Or do our best to help you out if it's less of a bug, and more of a you problem.)
We've also been busy. Thanks to the help of fans writing in or posting playthroughs, and a bunch of help from Sam & Max players across Discord, we were able to identify and squash a ton of bugs. While some of these were new to the remaster, many of them are 14-year-old bugs from the original game. Finely aged bugs. They lived a long and full life, but alas, it is their time.
The version 1.3.0 patch is now live on Steam as well Switch, Xbox, and PlayStation.
All Episodes:
- Fixed Max sometimes going invisible during cutscenes when de-transforming from Rhinoplasty.
- Fixed instances where Max was sometimes scaled infinitely small if the player left a scene when Max was still shapeshifted via Rhinoplasty.
- Fixed hotspots sometimes being briefly visible in Max Mode.
- Fixed times when the cursor would get stuck as your currently active inventory item deep in the pause menu.
- Fixed moments where Sam would appear to collapse in a little bit at the shoulders at random seeming times. Or maybe his arms would go slightly into his body and his ears go droopy. (It was an animation compression issue! Now you know!)
- Restored Charlie looking at the camera in Max Mode while Max is holding him.
- Removed Shakespeare quote from dialog box scene that was sometimes visible very briefly. RIP to some great writing by the Bard.
- Removed old ratings from VHS covers in main menu.
- Fixed visual pop that sometimes appeared briefly at the beginning of opening credits.
- Fixed places where timed sequences would expire while the player was in the middle of opening Max Mode, causing Max mode to try and close itself at the same time. We have sorted it out; the game is no longer trying to destroy itself in these moments.
- UI systems (Max Mode, Inventory, etc.) can no longer be activated before a scene's intro cutscene has started.
- Fixed Yog-Soggoth spelled incorrectly in multiple places. Sorry about that, Yog-Soggoth. No disrespect.
- Fixed reversed characters in Russian subway map texture.
Episode 301: The Penal Zone
- Fixed times when the camera would stubbornly refuse to change after backing out of DeSoto close-up view, leaving players stuck on in that camera.
- Fixed times where the DeSoto was sometimes missing after loading a save.
- Fixed situations where the BoscoTech Labs elevator would be in the wrong position when teleporting out from ground floor, then teleporting back in again.
- Fixed DeSoto animation pop when backing up in Street enter cutscene.
- Fixed Skunkape's feet sticking out of ship in Street intro cutscene. They were really tiny, it was adorable. Now fixed.
- Fixed hatchet floating in the air after skipping lines when talking to Flint.
- Fixed Russian translation of "incontinent cop" when asking Stinky about the letter.
- Fixed Street music not returning after talking to COPS when choosing "Phone call."
- Stopped Sam from continuing to move around on the flag pole above BoscoTech Labs even if the game is paused.
- Adjusted Max's Future Vision image of Pudding Head Lincoln to align with actual events.
- Fixed missing background behind Sam when using Future Vision on him while on Skunkape's Flagship in Act 3.
- Fixed old cutscene framing when teleporting back to the DeSoto if you left it in the Mysterious Alley.
- Fixed Grandpa Stinky's badge visible when using future vision on him in act 3.
- Fixed Grandpa Stinky not moving in Max mode while holding Max.
- Fixed back button visible after teleporting from Stinky's to Stinky's cell phone in act 3.
- Fixed incorrect Russian translation when using back door in Meesta Pizza.
- Moved Flint Paper Nutri-Specs content from Stinky's to a new location, so you can still hear it. Find Flint somewhere else later in the episode!
- Moved Superball's Nutri-Specs content from Street to Ship.
- Moved Demon Broth Nutri-Specs content from Stinky's to Ship.
- Added missing sound effects to use banana peel cutscene in Pawn Shop. You're welcome.
- Fixed instances where a second Rift Generator could be added to inventory after plugging it in, teleporting to Lab and then teleporting elsewhere. Sorry Rift Generator dupers, this loophole is now closed. (Having multiple Rift Generators was useless, and just made life harder, to be clear.)
- Fixed background actors sliding instead of walking in the background behind Bob's Toys! (Nintendo Switch only).
Episode 302: The Tomb of Sammun-Mak
- Fixed Max being able to use ventriloquism on Sam and the Guardian while stuck on the wall in the Tomb.
- Fixed Sam moving when game is paused while stuck on the wall in the Tomb.
- Fixed Max missing when returning to Tomb after switching reels while stuck on the wall.
- Fixed Bust going missing from the pedestal after getting hexed by Nefertiti in Tomb.
- Removed dead space at the end of cutscene in the Tomb where the Toybox gets enchanted.
- Fixed another item dupe situation: It was previously possible to add a second Sammun-Mak bustto inventory after splitting the first one and getting stuck on Tomb wall.
- Fixed blown out lighting in Sam ventriloquism cutscenes.
- Added missing sound FX to a few Can 'O Nuts cutscenes.
- Fixed scream when using ventriloquism on Nefertiti in Tomb. THEM.
- Adjusted Max mode camera in blue train car so you can't see into the void. Void's privacy now being respected.
- Fixed Mole Dad getting stuck in T-pose in green train car after opening trunk and asking him about it.
- Improved mallet sound effect when Snowcone hits Icebox on the street, after solving the toy idea puzzle.
- Fixed Cavern finale music continuing to play during Narrator sequence.
Episode 303: They Stole Max's Brain!
- Added autosaves to interrogation sequence.
- Fixed dialog UI sometimes going off screen during interrogation scenes if you made a choice right when a character's explanation was coming to an end.
- Added missing sound effects to a few enter and exit cutscenes in interrogation sequence.
- Fixed buildings falling behind Sign Spinner Minion when he gives Sam the Rhinoplasty.
- Fixed Sam's holster sometimes not being attached in Museum.
- Fixed Minions missing their weapons when returning to Planetarium in act 2.
- Fixed incorrect Norrington picture in notebook before discovering his identity.
- Fixed Street lighting being too bright in Max mode.
- Fixed Sam's bulging eyes in Street intro cutscene. 👀
- Fixed camera intersecting the brain pack when using a door while Max is transformed outside the Radio Yurt.
- Fixed Max dialog repeating when entering Egyptian Planetarium the first time.
- Fixed duplicate Max sometimes being visible during Planetarium finale. Timestream altered, jackass.
Episode 304: Beyond the Alley of the Dolls
- Fixed clone not looking at Sam in Clone Chamber intro cutscene.
- Fixed Max's gun and muzzle flash not getting hidden after shooting tentacles in the Clone Chamber.
- Changed text from "Hey little buddy!" to "Max!" to match Sam's voice when talking to Max.
- Fixed door intersecting trash can when using Future Vision on Sam in the Museum Office.
- Fixed clones intersecting debris in the Clone Chamber.
- Fixed Sam's "use microphone" line in the Clone Chamber not making sense after cloning Momma Bosco.
- Fixed spelling in "Tunnel to Clone Camber" text in Lab. It's a Chamber now.
- Fixed spelling of "PLAINS" in Sam line in Statue of Liberty finale.
- Fixed Bosco's letter inventory item missing an alpha channel in Russian.
Episode 305: The City That Dares Not Sleep
- Fixed music switching too early in BoscoTech Labs before Sybil shows up.
- Fixed Maimtron lip sync not working.
- Fixed opening credits montage font missing Cyrillic characters.
- Fixed Grandpa Stinky's lighting being blown out on Skunkape's Flagship when using low quality graphics on PC.
- Fixed Grandpa Stinky's position on the Flagship during dialog so he's facing Sam.
- Fixed Sal sometimes being visible in Lab Street final cutscene when he should be long gone.
- Fixed Russian translation of "All rights reserved" in closing credits.
If you've got a bug that you've encountered but don't see it here, please let us know in the comments and we'll do our best to squash it. (Or do our best to help you out if it's less of a bug, and more of a you problem.)
Current Release
Not available
System Requirements
How to Install
setup.exe
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
1.9 GB
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