About the Game
The makers of Manufactoria return with a new open-ended puzzle game.
"The best game about CPU design that I can imagine" -- Zach Barth (SpaceChem, TIS-100).
- Build complex electronics from a variety of simple components, like Adders, Latches and Multiplexers.
- Travel back to the 60s to Silicon Valley's very first startup, and do your best to keep the whole thing from imploding.
- Solve more than seventy puzzles, from straightforward introductions to building fully functional CPUs.
- Original soundtrack by Craig Barnes, composer for Streets of Rogue and Enyo.
"The best game about CPU design that I can imagine" -- Zach Barth (SpaceChem, TIS-100).
Screenshots
5 imagesVersion Information
Steam Patch Notes
Official update history
On the site: Build 2245961
Up to date
Fixes:
View on Steam
- Custom puzzle descriptions should load properly.
- Instruction Selector rendering fixed.
- OS X builds no longer crash if the ‘community’ puzzles directory does not exist.
The weekly update is out, with one big addition!
Highlight:
Features:
Bugfixes:
This release is something of a beta for user-created puzzles; I have plans for much more, including Steam Workshop and leaderboard support. If there’s anything you’re particularly interested in, now’s your chance to ask!
View on Steam
Highlight:
- User-created puzzle support is in! Full documentation here.
Features:
- Added cow grafitti.
Bugfixes:
- Secret puzzles can now trigger Ne Plus Ultra.
- Extremely large Numbers can no longer be stolen from the Credits.
This release is something of a beta for user-created puzzles; I have plans for much more, including Steam Workshop and leaderboard support. If there’s anything you’re particularly interested in, now’s your chance to ask!
This week is a smaller update; mostly catching up on bugfixes and smaller tweaks, as promised.
Features
Bugfixes
It’s coming up on a month since release, and most of the low-hanging fruit for fixes and improvements are cleared up. The remaining projects are larger, so to give myself time and space to work on them, I’m shifting to one release every two weeks. See you on the next one, and have fun!
View on Steam
Features
- Tweaked a few puzzles’ ideals and tick limits, the latter upward.
- Colored disconnected modules red on the minimap, to help finding isolated ones.
- Clarified ‘Cows’… so to speak.
- OS X uses shift-(cmd-)-z for redo, instead of (cmd-)y.
- SFX for opening/hiding the puzzle description & minimap.
Bugfixes
- The steam leaderboards’ x-axes should be much clearer.
- Non-US keyboards should have working/reasonable hotkeys.
- The ‘Faux-Reg’ achievements will now trigger immediately after beating the puzzle, instead of one puzzle later.
- ‘Maze’ displays its tick limit in the description.
- ‘Finale’’s ideal is beatable, again.
- Secrets no longer missing a perfect sparkle.
It’s coming up on a month since release, and most of the low-hanging fruit for fixes and improvements are cleared up. The remaining projects are larger, so to give myself time and space to work on them, I’m shifting to one release every two weeks. See you on the next one, and have fun!
This was supposed to be a small release revising areas where people were getting stuck. Instead, I ended up gutting and reworking most of a board. Oops!
Highlights:
Features:
Fixes:
Next update should be focused on bugs and tweaks, since there’s a bit of a backlog on those. If there are any small issues that particularly irk you, I’m listening!
View on Steam
Highlights:
- Board 3 (’High Speed’) revised and reworked. Four new puzzles (’Clock’, ’Maze’, ‘Back’, and ‘Splitcount’) added; some uninteresting (’Delay Write’, ‘Stages’) removed; various other fixes and reorderings. If you were stuck here, now’s a good chance to give the board another shot!
- New ‘Hard’ puzzle: ‘Cows’, on board 1. Those who want to get going fast can skip the entire rest of the board, just by beating this puzzle. Everyone likes a challenge, right?
Features:
- 'Ideal’ renamed to ‘Goal’, to reduce confusion when getting better solutions than the ‘ideal’.
- Mousing the bottom-left of modules works as soon as Delay is introduced, rather than only being enabled once the auto-clock is unlocked.
- Added a guide to resizing the game when windowed, in Options.
Fixes:
- Various tests’ time limits changed to be in line with puzzle descriptions.
- Equals modules behave consistently when ‘?’ is passed to an input after the first two.
- Re-added missing UI to Corrupted Memory display.
- Placing a control point under a module no longer causes crashes.
- Added a log file: <GAMEDIR>/log.txt on Windows and Linux, ~/Documents/SZ_Log.txt on OSX.
Next update should be focused on bugs and tweaks, since there’s a bit of a backlog on those. If there are any small issues that particularly irk you, I’m listening!
Fixes a crash when creating Selectors of size 7, and a few smaller issues.
Very sorry for the trouble!
View on Steam
Very sorry for the trouble!
Our second weekly update is now live on almost* all platforms!
Highlights:
Features:
Bugfixes:
This update focused heavily on the late-game; the goal for next week’s update is to focus on earlier parts. If you got stuck somewhere, let me know where - that’s where I’ll add more puzzles.
Enjoy!
*The Steam Linux demo is slightly delayed, but will be out later today.
View on Steam
Highlights:
- Linux support is now live! Check it out and let me know what problems you encounter :)
- Revised puzzles: Collisions (returning to the mainline progression) and Parallac (now an optional puzzle). The tests are much more consistent now - if you’ve already beaten them, try out the new versions!
- Revised puzzles: Delay CPU, Reg Hazard, and Finale. The timing for input/output selectors has been changed to make these levels more interesting - again, please try out the new versions!
- New puzzle: Backup, a ‘nightmare’-difficulty optional sequel to Parallac. Enjoy!
- Relevant leaderboards have been reset.
Features:
- Ideals for some late-game puzzles have been adjusted to be more challenging.
- Screenshake has been cut to 30%.
- Arithmetic on space characters is consistent with other letters.
- Odds and Divide have had their time limits increased.
- Secrets now have sound effects.
Bugfixes:
- Wire color is preserved when passing through the same register repeatedly.
- Failing to load cursors should no longer cause crashes on launch.
- Various smaller fixes and tweaks.
This update focused heavily on the late-game; the goal for next week’s update is to focus on earlier parts. If you got stuck somewhere, let me know where - that’s where I’ll add more puzzles.
Enjoy!
*The Steam Linux demo is slightly delayed, but will be out later today.
As promised, Silicon Zeroes’ first feature patch is out today!
Highlights:
Features:
Bugfixes:
Enjoy!
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Hotfix 1.1.0.1: Fixed a palette crash bug and Fast 2-2 timing issues.
View on Steam
Highlights:
- Steam leaderboard support! Mock your friends for their inferior solutions, or compete with the rest of the world!
- New ‘easy’ puzzle “Fastcount”, in ‘The CPU’.
- New ‘hard’ puzzle “Odds”, in ‘Asides’.
- New ‘nightmare’ puzzle “Parallac”, in ‘Sam’.
- New achievement: “Fame: Beat board 2.”
- New achievement: “Three More Things…: Beat Faux-Reg variants 1, 2, and 3.”
Features:
- New animation for beating and unlocking puzzles.
- Opcode selectors upgrade in a more intuitive and consistent way when transferred between puzzles.
- Module scoring no longer counts ‘duplicate’ Number modules.
- Wire coloring for registers and selectors now works in a hopefully more useful way.
- The game defaults to fullscreen on launch.
- Screenshake is halved at lower resolutions.
- Play/pause/ff hotkeys changed to “p” in OS X, to not conflict with space-clicking.
- ‘Escape’ in sim returns to editing rather than immediately going to the puzzle select screen.
- Palette scroll is saved between panel openings.
- Tick limits have been ‘flattened’ to correspond more closely with clock periods.
- Some puzzle ideals have been tweaked.
Bugfixes:
- Textures should no longer vanish on Windows.
- Modules should no longer ever end up overlapping each-other (and thus impossible to place) when transferred between puzzles.
- Discovering a secret while zoomed out now works correctly.
- Non-native fullscreen resolutions work again on OS X. KNOWN ISSUE: cmd-tab is disabled again, sorry!
- Resizing the window while memory is scrolled won’t leave memory ‘stuck’ at an invalid scroll.
- Starting in fullscreen and then switching to windowed no longer allows you to resize the window smaller than 1024x768.
- Augends and addends have been reordered.
- You can no longer mouse over a head that doesn’t exist.
Enjoy!
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Hotfix 1.1.0.1: Fixed a palette crash bug and Fast 2-2 timing issues.
Current Release
Build 2245961
Uploaded Oct 10, 2026
System Requirements
OS
N/A
CPU
2.0 GHz
RAM
1 GB RAM
GPU
N/A
How to Install
1
Download all files
2
Extract the .ZIP file to a folder (use WinRAR or 7-Zip)
3
Run Silicon Zeroes.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Archive password
Needed when extracting (WinRAR / 7-Zip) — not a site login.
CRC32
0D4D6678
SHA-256
97d3c55cd8d9d93c62339afb2da3efd62286da4a75563b5ae3d2eb3c7854b24f
How: Right-click the downloaded file → 7-Zip / WinRAR → CRC SHA → compare with the values above.
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View AllDownload Silicon Zeroes for PC with a direct link or via torrent. Get the full version of Silicon Zeroes for free. Silicon Zeroes is a Indie released by PleasingFungus Games.