About the Game

BUILD AIRPLANES
You have the tools you need to bring any airplane to life. Snap parts together to build your airplane's body. Place engines to add thrust. Design and attach wings and then strap yourself into the cockpit and see how it flies.

DOWNLOAD AIRPLANES
Over 100,000 airplanes are available to download for free from Find anything from old WW2 bombers to next generation fighters to sci-fi spacecrafts. You can upload your own airplanes and rise through the ranks from a bronze builder to a gold level builder.
LOOKING FOR VR?
Are you looking for the new SimplePlanes VR? After you get to the bottom of this page, you can check out the list showing a quick comparison between SimplePlanes and SimplePlanes VR.DYNAMIC FLIGHT MODEL
Flight simulation at its finest. Every little decision you make while designing will impact how you fly it. Weight distribution, thrust, lift, and drag are all calculated continuously while flying. Parts can break off in a spectacular fashion while you're flying due to over-stress or by impacting something. The fun won't stop there though. You can keep on flying even with a missing wing if you've got the skills.
CHALLENGES
Climb in to the cockpit of one of your craft and see how you fare piloting it in the challenges. The challenges will keep you entertained for hours. Land on aircraft carriers, escort bombers, dodge surface-to-air missiles, race through courses, and so much more.
SANDBOX
Use all available parts to build airplanes with no restrictions. The sky is the limit. Literally.

MODDING
Modding is fully supported so you can build your own parts and environments. Download our Unity package which includes specially designed tools to aid in designing and building mods which you can then share with your friends and the community.

Still have a question about SimplePlanes vs. SimplePlanes VR? Let's see if this helps...
- Both games have access to the same crafts*
- SimplePlanes includes an aircraft builder, SimplePlanes VR does not.
- Except for those which require building; all challenges, islands, locations, aircraft, etc. are available in both games.
- Buying both of them on Steam will automatically enable VR in SimplePlanes. After VR is enabled in SimplePlanes you can do everything there, without switching games.
*See SimplePlanes VR's store page for information related to downloading crafts in VR.
Screenshots
18 images
Version Information
Steam Patch Notes
Official update history
We've pushed out a tiny (and I do mean tiny) update for SimplePlanes. This is pretty much a maintenance update to prepare for SimplePlanes 2, which we are aiming to launch later this year. Here are the change notes:
View on Steam
- Added SimplePlanes 2 button to the SANDBOX section in the main menu
- Added special error dialog when attempting to load a craft made in SimplePlanes 2
- Updated Unity to 2022.3.41f1
- Fixed parachute activation expression not recognizing aircraft variables
Version 1.12.125.0
Mar 1, 2022
SimplePlanes version 1.12.125.0 is now live. With the update comes all the necessary tweaks and changes to make SimplePlanes a great experience on the Steam Deck. We hope you enjoy it and please provide us feedback on ways we can further enhance your experience on the Steam Deck. Thanks for playing!
View on Steam
Tweaks
- In the "VR headset not found..." error message, we now show the current OpenXR runtime (for debugging purposes), and a link to the related topic on the Steam forums.
Starting today, our games can be used for free for education. Educators now have access to download the Windows and Mac versions of SimpleRockets 2 and SimplePlanes (DRM-free) from our website and install them on any number of classroom computers.
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32864081/c0967316944ee843948dbb2cc29c2a6af48d975c.png
We've heard many great things over the years about how teachers are using our games in the classroom. They lend themselves well to teaching physics concepts and students seem to enjoy them. Fundamental concepts such as velocity, acceleration, gravity, lift, drag, etc can easily be demonstrated with an airplane or a rocket hurtling through the atmosphere at hypersonic speeds and that has a way of grabbing and maintaining a student's attention. SimpleRockets 2 goes a step further and can demonstrate advanced concepts such as orbital mechanics and many other rocket science concepts.
If you are an educator, just visit this page and click the Submit Request button. After we review your request, you will be given access to the downloads page where you can freely download our games for Windows and Mac.
If you are a student, help spread the word and let your teachers know!
View on Steam
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32864081/c0967316944ee843948dbb2cc29c2a6af48d975c.png
We've heard many great things over the years about how teachers are using our games in the classroom. They lend themselves well to teaching physics concepts and students seem to enjoy them. Fundamental concepts such as velocity, acceleration, gravity, lift, drag, etc can easily be demonstrated with an airplane or a rocket hurtling through the atmosphere at hypersonic speeds and that has a way of grabbing and maintaining a student's attention. SimpleRockets 2 goes a step further and can demonstrate advanced concepts such as orbital mechanics and many other rocket science concepts.
If you are an educator, just visit this page and click the Submit Request button. After we review your request, you will be given access to the downloads page where you can freely download our games for Windows and Mac.
If you are a student, help spread the word and let your teachers know!
Version 1.8
Mar 15, 2019
http://i.imgur.com/lznVINn.png
It's been a while since we had an update, but after several rounds of beta we've released version 1.8. It's packed with new features that we think you're all going to enjoy. To those of you who saw the beta posts, most of this will be familiar, but to those who did not, here are some highlights.
We've added rotor engines so the commoners among us can make helicopters without going to such great lengths to do so. They simulate ground effects, translational lift, and all the torques you can imagine thrown into the mix, which the tail has to deal with to settle things down. The rotors use actual wing physics to produce the lift at the blades, so if the tail isn't up to the task of countering the torque of the main rotor, things can get quite spinny. Even with all the standard options, we knew there would be cases where some people can't get their heli to fly quite like they'd wanted, so in addition to all those, there are a bunch of additional XML properties to really tweak it.
https://i.ibb.co/2dz50Rv/heli-scaled.png
The aircraft carrier is now one of the most exciting places in the known universe, and has so much more room for activities! It has a catapult to launch random items (airplanes?) at blistering speeds. Wanna slow down? We've got you covered with an arresting hook to get things back to the sub-blistering range. If you stroll on over to the red boxes on the deck, be prepared for the ride of your life as the elevator brings you to the lower deck where the party really starts. Just kidding, there isn't much down there, but if you use your imagination, anything is possible!
https://i.ibb.co/vjdG2dr/Carrier-scaled.png
The magnets and winches allow you to pick up all the trash you've been dropping around the islands and carry them to other parts where your guests can't see them.
https://i.ibb.co/52pKyPt/winch-scaled.png
In addition to all the features, there are lots of tweaks/bug-fixes, so make sure to check out the list. We wanted to thank all the beta testers for their hard work, they helped us find a lot of bugs that would've slipped past, it is much appreciated! On that note, there are still some issues that we're working on, which will be addressed in a post-launch update in the coming days.
Changes since last beta
BUG FIXES
View on Steam
It's been a while since we had an update, but after several rounds of beta we've released version 1.8. It's packed with new features that we think you're all going to enjoy. To those of you who saw the beta posts, most of this will be familiar, but to those who did not, here are some highlights.
We've added rotor engines so the commoners among us can make helicopters without going to such great lengths to do so. They simulate ground effects, translational lift, and all the torques you can imagine thrown into the mix, which the tail has to deal with to settle things down. The rotors use actual wing physics to produce the lift at the blades, so if the tail isn't up to the task of countering the torque of the main rotor, things can get quite spinny. Even with all the standard options, we knew there would be cases where some people can't get their heli to fly quite like they'd wanted, so in addition to all those, there are a bunch of additional XML properties to really tweak it.
https://i.ibb.co/2dz50Rv/heli-scaled.png
The aircraft carrier is now one of the most exciting places in the known universe, and has so much more room for activities! It has a catapult to launch random items (airplanes?) at blistering speeds. Wanna slow down? We've got you covered with an arresting hook to get things back to the sub-blistering range. If you stroll on over to the red boxes on the deck, be prepared for the ride of your life as the elevator brings you to the lower deck where the party really starts. Just kidding, there isn't much down there, but if you use your imagination, anything is possible!
https://i.ibb.co/vjdG2dr/Carrier-scaled.png
The magnets and winches allow you to pick up all the trash you've been dropping around the islands and carry them to other parts where your guests can't see them.
https://i.ibb.co/52pKyPt/winch-scaled.png
In addition to all the features, there are lots of tweaks/bug-fixes, so make sure to check out the list. We wanted to thank all the beta testers for their hard work, they helped us find a lot of bugs that would've slipped past, it is much appreciated! On that note, there are still some issues that we're working on, which will be addressed in a post-launch update in the coming days.
FEATURES
- Added Helicopter Parts
- Main Rotor: Highly customizable helicopter rotor system.
- Tail Rotor: Counteracts torque from the main rotor system(s) and provides yaw control.
- Main Rotor: Highly customizable helicopter rotor system.
- Added Winch part: Rotating drum that extends and retracts a cable. Works great with the new magnet part.
- Added Magnet part: Turn it on with an AG and this powerful electromagnet will stick to anything with the slightest hint of metal.
- Added Hollow Fuselage part: The visuals are hollow, but the collider is quite solid.
- Added Arresting Hook part: Helps to slow down quickly when landing on the aircraft carrier
- Added Catapult Connector part: Tells the aircraft catapult where to connect to your plane. (Not strictly required for catapult connection.)
- Major updates to the USS Beast aircraft carrier
- Brand new mesh
- Catapult launch system
- Arresting cables
- Elevators
- Brand new mesh
- Upgraded game engine to latest version of Unity (2018.3)
- Added new stock helicopter: Gator 2 (modeled after a Huey Gunship)
- Added Fast Forward mode
- Added shift+click to yank a single part off a disconnected part group in the designer.
- Added option to specify the "Engage At %" for a propeller engine's throttle governor.
- Added Delay setting for detachers to allow for delayed detachment.
- Added Reconnect Part button to designer
- Added UI Scale slider to settings page in the main menu
- Added a VSync quality setting in the quality settings UI
- Added Sun Flare and Tone Mapping that can be toggled via a new Image Effects quality setting
- Added a camera look back (left/right) input for use in cockpit and first person cameras. Includes Cockpit/CameraVantage modifier XML attribute 'lookBackTranslation' to translate the camera (left/right, up/down) when looking back.
- Added a ModLoadLog.txt file that logs messages, warnings, and errors related to loading mods.
TWEAKS
- Improved UI for part rotation to allow entering exact angles.
- Save player's settings for nudge and rotate amounts in part transform flyout.
- Several performance improvements
- Added ability to set a part's Input to Disabled in the designer part properties
- Added bindable keyboard shortcuts for toggling Part Transform, Part Properties, and Color panels.
- Counter measures now have hidden autoDispenseDelay XML option.
- Updated the input system (hopefully better controller support)
- Updated SimplePlanes logo in the main menu
- Improved support for splane/spmod file association handling on Android (some file managers will still have issues unfortunately)
- Improved file association loading of splane/spmod files while the game is running for GOG / DRM-Free builds.
- Reduced part drag calculation precision in order to improve performance for calculating drag for large crafts.
BUG FIXES
- Fixed a bug where fuselage inlets would revert the player's changes when immediately selecting another fuselage inlet before closing the Part Properties.
- Fixed a bug where the nudge part inputs would not work until the transform part panel was opened
- Fixed a bug where the download progress bar would report very high values on Mac
- Fixed bug which could cause the propeller engines to hunt for target pitch and never be able to reach it...could cause wild swings in lift.
- Only display "Aircraft Damaged" in Sandbox if the plane is hostile.
- Fixed speed of destroyers to match the aircraft carrier's speed
- Fixed the wind heading not showing up in the compass.
- Fixed a bug where the rings would spin oddly after passing through them in a race
- Fixed a bug where the view would rotate backwards if the player attempted to rotate the view too quickly.
- Small islands are no longer shiny and are now have friction for wheels.
- Fixed a bug where two rigid bodies could not be connected directly to each other at more than one place. Existing aircraft will continue to work this way, but new aircraft will support multiple physics connections. Old aircraft can be updated to use the new approach by changing their legacyJointIdentification attribute to "false" via XML.
- Fixed a bug with multiple conflicting inputs being deactivated when activated via ActivateCameraLook
- Fixed the position of the scrollbar on the mods menu
- Fixed a texture quality issue with low quality water.
- Fixed a bug where the fuselage properties would revert player's input text if their number ended in a zero.
- Fixed a bug where a designer undo step would not always revert the craft to the correct version.
MODDING SUPPORT
- The build process and format of mods has slightly changed. When building mods for Windows/Mac, Unity will need both the Windows and Mac build components installed (mod tools should warn you if this is not the case). PC/Mac mods now include separate asset bundles for both platforms in a single mod file. You will likely noticed larger mod file sizes with this update. A new 'Debug' build option is available which builds the mod only for Unity's current target platform with the DEBUG symbol defined (should be a faster build than the other build options).
- A bunch of classes received interfaces which have been added to the mod tools. You may be able to get away with using less reflection code by taking advantage of these interfaces. These live in the "Jundroo.SimplePlanes.ModTools.Interfaces" namespace.
- Fixed a bug with the starting locations reflection proxy code which may have caused the spawining of AI aircraft to fail.
- Fixed a bug with mod level duplication when saving mods.
- Fixed a bug that prevented the cloning of parts with a hinge joint.
- Mod Builder Window style/layout tweaks
- Some additional info on changes and upgrading can be found on the modding wiki
POTENTIAL MOD-RELATED ISSUES
- Since we updated Unity with this upgrade, several mods are likely to be broken. For this reason, mods will be automatically disabled the next time you start SimplePlanes. Nathan has been able to find some very clever ways to allow some mods to still function, but several mods will be broken with this update. We recommend turning them on one by one and testing each one to verify whether or not they still functions and don't cause any problems.
Changes since last beta
BUG FIXES
- Fixed collider misalignment on helicopter blades
- Fixed issue w/heli blade collider being incorrect when the hub is scaled.
- Fixed a bug where the camera could move wildly after un-pausing.
The 1.7 update is now available! Here is the trailer showing the new features.
Here's what's new in 1.7:
Thank you so much to all of the beta testers who helped us squash an insane number of bugs!
View on Steam
Here's what's new in 1.7:
Parts
- Countermeasure Dispenser (Chaffs / Flares)
- Torpedo
- Unguided Rocket
- Cleaver (cruise missile)
Features
- Part Transform tool
- Improved Damage Model
- Parts can now take damage instead of instantly exploding
- Engines can catch on fire
- Control surfaces, RCNs, rotators, etc can be shot out
- Wings can leak fuel
- Improved look and performance of bullets - Countermeasures
- Chaffs and flares can now prevent and break locks
- Aircraft size and engines also play a role in how difficult it is to acquire a lock - WW2 Destroyer with Flak Cannons
- WW2 Torpedo Mission
- Number entry on Fuselage Properties
- Redesigned Fire buttons
Minor Features
- Cycle designer part properties buttons in reverse via right-click
- Improved mirroring in the designer
- Disable Auto-Sizing of nose cones after it has been manually resized
- AI fire countermeasures
- Bridge Demolition Mission is a bit harder
- Collisions between dynamic rigid bodies now downscale the impact force if the other body has less mass.
- Bomb explosions have been updated
- Some smoke damage particle effects have been updated
- Damage for various weapons has been tweaked as well as the health of the ships. It may take more to sink them now.
- AI plane tweaks (dogfighting should work better now)
- Bombs and missiles that have been fired are no longer affected by explosions (easier to carpet bomb now).
Bug Fixes
- Fixed part menu scrolling
- Fixed bug that allowed missiles without cameras to load terrain.
- Fixed a couple bugs related to races.
- Fixed some issues with wing leveling mode.
- Fixed a couple bugs with control surface deflection calculations.
- Fixed a bug with the 'Loading...' label getting stuck when attempting to enter a level with banned parts.
- Fixed a bug with AA missiles exploding at the wrong position.
- Fixed a bug with mirroring scaled parts.
- The fuselage rise/run limits have been increased to 5.
- Fixed a bug with part property sliders sometimes showing an incorrect slider position.
- Fixed a bug with incorrect calculations for control surface deflection.
- The propeller engine no longer restricts modded engine power to within normal range when selected.
- Made some tweaks to the missiles related to them traveling at their specified max speeds.
- Reduced the distance that a piston snaps to its target position, so it's less jarring when looking closely.
- Rockets now check the impact force when collisions occur, no longer blowing up if sneezed on.
- Fixed an issue with rotators failing to find a joint after being mirrored. It's still not perfect, but much improved.
- The tire squeal no longer plays at the camera.
- Fixed bug with center of mass being incorrect for bodies with 0 total mass. (fixes 0 mass missile wobble on detachers)
XML Modding
- Ability to invert input from XML by placing a minus sign in front of the input
- Updated the boolean type inputs for input controllers to return -1 or 1 rather than 0 or 1. This allows the use of the input controllers min/max values to be used in conjunction with the boolean input types.
- Add firingDelay XML Option to Existing Weapons
- Hidden XML Option for Self Destruct and Burn Time on Rockets.
- Add Support for input="Activate1" (that’s AG1) on InputControllers
- The “disableAircraftCollisions” attribute on guns can now be used to prevent your bullets from colliding with your plane.
- Missile XML now supports a 'maxSpeed' attribute. Existing planes (but not new ones) with low mass missiles will now auto-upgrade to a higher than normal max speed.
- Added "invertType" option to the InputController. Defaults to "axis" for most parts and to "output" for rotators.
- XML support for scaling bullets (now set with "bulletScale", not the part's scale - old planes auto-upgraded).
- XML support for disabling gun muzzle flash ("muzzleFlash" - true/false)
Mod Tools
- Added Unity version check to the mod builder window.
- Removed warning about multiple mods loading the same exact assembly.
- Added load priority for mods to better manage mod dependencies.
Thank you so much to all of the beta testers who helped us squash an insane number of bugs!
Version 1.7
Sep 2, 2017
If you're looking for something to do over this holiday weekend, how about beta testing the new version of SimplePlanes? We just uploaded a new version to the beta branch. Version 1.7 - Damage Control. Here's what's new:
Test the new features outlined above. Test your existing designs and make sure they still work! Test how the new part damage works. Test the new parts. Test the new WW2 Torpedo mission. Let us know if anything looks whacky. You can reply to this post, or contact us at [email protected].
Thanks for playing!
View on Steam
Parts
- Countermeasure Dispenser (Chaffs / Flares)
- Torpedo
- Unguided Rocket
Features
- Part Transform tool
- Improved Damage Model
- Parts can now take damage instead of instantly exploding
- Engines can catch on fire
- Control surfaces, RCNs, rotators, etc can be shot out
- Wings can leak fuel
- Improved look and performance of bullets - Countermeasures
- Chaffs and flares can now prevent and break locks
- Aircraft size and engines also play a role in how difficult it is to acquire a lock - WW2 Destroyer with Flak Cannons
- WW2 Torpedo Mission
- Number entry on Fuselage Properties
- Redesigned Fire buttons
- Allow downloading any sized plane on mobile (as long as you are logged in)
Minor Features
- Cycle designer part properties buttons in reverse via right-click
- Disable Auto-Sizing of nose cones after it has been manually resized
- AI fire countermeasures
- Bridge Demolition Mission is a bit harder
- Collisions between dynamic rigid bodies now downscale the impact force if the other body has less mass.
- Bomb explosions have been updated
- Some smoke damage particle effects have been updated
- Damage for various weapons has been tweaked as well as the health of the ships. It may take more to sink them now.
- AI plane tweaks (dogfighting should work better now)
- Bombs and missiles that have been fired are no longer affected by explosions (easier to carpet bomb now).
Bugs
- Fixed part menu scrolling
- Fixed bug that allowed missiles without cameras to load terrain.
- Fixed a couple bugs related to races.
- Fixed some issues with wing leveling mode.
XML Modding
- Ability to invert input from XML by placing a minus sign in front of the input
- Updated the boolean type inputs for input controllers to return -1 or 1 rather than 0 or 1. This allows the use of the input controllers min/max values to be used in conjunction with the boolean input types.
- Add firingDelay XML Option to Existing Weapons
- Hidden XML Option for Self Destruct and Burn Time on Rockets.
- Add Support for input="Activate1" (that’s AG1) on InputControllers
- The “disableAircraftCollisions” attribute on guns can now be used to prevent your bullets from colliding with your plane.
Mod Tools
- Added Unity version check to the mod builder window.
- Removed warning about multiple mods loading the same exact assembly.
- Added load priority for mods to better manage mod dependencies.
HOW DO I GET BETA?
- Open the Steam client.
- Right-click on SimplePlanes in your library and click “Properties.”
- Click the “Betas” tab.
- From the “Select the beta you would like to opt into:” drop-down dialog, select **public-test**.
- Steam should start downloading the public-test version of the game. You can also verify that you are playing the public test by checking the version in the “About” menu from the initial menu: 1.7.0.0
WHAT TO TEST
Test the new features outlined above. Test your existing designs and make sure they still work! Test how the new part damage works. Test the new parts. Test the new WW2 Torpedo mission. Let us know if anything looks whacky. You can reply to this post, or contact us at [email protected].
Thanks for playing!
We've been quietly working on a new update for SimplePlanes and we just released it today. Here's a trailer showing the new features:
http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/11170158/893f281eca0953ae53f0d87cba2a40509b8d28d6.png
Thanks for playing!
View on Steam
http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/11170158/893f281eca0953ae53f0d87cba2a40509b8d28d6.png
New Parts
- Gyroscope - Keep your designs upright and build quadcopters
- Sphere - Super advanced ball technology
- Hemisphere - Half a sphere, for when you can't afford a whole new sphere
Features
- Wind Physics
- Wind Settings to control the wind in real-time
- Windsocks
- New Challenge - Cross Wind Landing
- New Stock "Airplane" - Quadcopter
- Tweaked the instrument panel user interface to improve the compass and add a wind heading indicator
- XML-modding enhancements
Bug Fixes
- Fixed bug preventing discovery of Featherfall Squall
- Fixed a bug that prevented Mirage Speedway from showing up (or was that a joke that I didn't get?)
- Prevent Restart Here from working on challenges
- Prevent AI planes from responding to player activation groups
- Fixed a bug with drag on initially disconnected parts
- Fixed a bug with tournament validation of part scale="1,1,1"
Thanks for playing!
Mods Section on Website
This update is focused on Modding. Along with this update, we are excited to announce a new section to the website dedicated to Mods! The mods section will allow modders to get the visibility and points they deserve for all their hard work. It also makes it much easier for players to find mods and show their support.
We are launching this new section with almost 20 mods. The modding community has done some amazing work and we highly encourage everyone to go check out their mods and show them some love.
Steam Workshop
We are officially taking the Steam Workshop support out of beta. Players may now use the Steam Workshop to subscribe to their favorite mods. You can explore the workshop here.
Release notes
- Expert achievements for the 6 new races have been fixed.
- AA Tanks now have a little spread to their bullets.
- Added bindable inputs for 'Restart' and 'Restart Here'.
- Fixed a bug with the targeting system that could cause it to spam errors in certain situations.
- Fixed an issue where an invalid subassembly file would prevent the designer from loading properly.
- Fixed an issue preventing modded engines that require zero air intake from functioning.
- Fixed an issue on Android where a mod with spaces in the filename would not load properly.
- Fixed an issue on Steam with file associations not working properly in some scenarios
- The everyplay SDK issue on iOS should be fixed.
- Mod Tools have been updated
- Levels can now be targeted as mobile only or PC only.
- Fixed an issue with destroyers created via the mod tools not obeying initial hostility settings.
- Added support for spawning sandbox AI planes from XML.
- Added support for spawning convoys.
- Fixed an issue with map plugin objects not spawning in the correct positions.
- Fixed an issue with potentially invalid bundle identifiers when exporting Android mods.
- Fixed an issue with some materials not loading properly from mods in OSX
- Mod tools now generate an spmod-info file to be used when uploading the mod to SimplePlanes.com.
- Levels can now be targeted as mobile only or PC only.
Interested in making mods?
Check out the Modding Wiki on our subreddit for information on how to get started modding.
We also now have a GitHub account with a couple of open source example mods for people to explore. On GitHub, we also have an open source reflection tools package that can be imported in to a mod project to provide more access to SimplePlanes classes and data that are not exposed in our modding API.
Have questions? Need Help? Want to talk with or collaborate with other modders? Check out the modding channel on our Discord server.
We are releasing a small update today with a handful of bug fixes. The new version number should be 1.4.1.1.
Changes
- Fixed bug where the user sometimes had to double click the part properties button before the flyout would open.
- Fixed tessellation on Snowstone runway.
- Fixed a couple level description errors.
- Fixed a targeting system issue with incorrect distances due to scaled cockpits.
- Fixed several particle system scaling issues with scaled parts.
- Fixed an issue where beacon lights would not orient themselves to the camera on very high speed aircraft.
- Fixed a bug where the part list would slip while it's being dragged up or down.
- Fixed a memory leak in the part list.
- Fixed an occasional issue with aircraft starting out under-ground in certain situations.
- Fixed an issue with a Snowstone airport building being positioned incorrectly.
- Tweaks to prevent the AI from crashing in to the ground at Sky Park City.
- Tweaks to the Little Bugger stock 'aircraft'
- Tweaks to the colors of the sky and lighting.
- The 'Restart Here' button is now hidden when not in sandbox mode.
- Sandbox AI traffic is now turned off by default.
View on Steam
Changes
- Fixed bug where the user sometimes had to double click the part properties button before the flyout would open.
- Fixed tessellation on Snowstone runway.
- Fixed a couple level description errors.
- Fixed a targeting system issue with incorrect distances due to scaled cockpits.
- Fixed several particle system scaling issues with scaled parts.
- Fixed an issue where beacon lights would not orient themselves to the camera on very high speed aircraft.
- Fixed a bug where the part list would slip while it's being dragged up or down.
- Fixed a memory leak in the part list.
- Fixed an occasional issue with aircraft starting out under-ground in certain situations.
- Fixed an issue with a Snowstone airport building being positioned incorrectly.
- Tweaks to prevent the AI from crashing in to the ground at Sky Park City.
- Tweaks to the Little Bugger stock 'aircraft'
- Tweaks to the colors of the sky and lighting.
- The 'Restart Here' button is now hidden when not in sandbox mode.
- Sandbox AI traffic is now turned off by default.
Current Release
Not available
System Requirements
OS
N/A
CPU
Core 2 Duo
RAM
2 GB RAM
GPU
SM3 512MB VRAM
How to Install
1
Download all files
2
Extract the .RAR file to a folder (use WinRAR or 7-Zip)
3
Run SimplePlanes.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Size
350 MB
Password: cracked-games.org
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View AllDownload SimplePlanes for PC with a direct link or via torrent. Get the full version of SimplePlanes for free. SimplePlanes is a Indie released by Jundroo, LLC.