Hypervisor
Release is using Hypervisor bypass by DenuvOwO team.
Install game
educate yourself first by reading _Info.txt and DenuvOwO.nfo; CPU virtualization must be enabled in BIOS (some motherboards have it enabled as default setting)
start as Administrator "VBS.cmd" from game folder, press 1, restart computer, then on the next boot press F7 when new window will show up (driver signature OFF)
start from desktop icon
Once you make it work, any other game with Hypervisor can be installed and played from desktop icon (as long as you don't restart/shutdown PC - then again VBS.cmd > 1 > reboot > F7 > desktop icon)
About the Game
The latest instalment in the award-winning series, Sniper Elite 5 offers unparalleled sniping, tactical third-person combat and an enhanced kill cam. Fight your way across the most immersive maps yet, with many real-world locations captured in stunning detail, and an improved traversal system that lets you explore more of them than ever before.
France, 1944 – As part of a covert US Rangers operation to weaken the Atlantikwall fortifications along the coast of Brittany, elite marksman Karl Fairburne makes contact with the French Resistance. Soon they uncover a secret Nazi project that threatens to end the war before the Allies can even invade Europe: Operation Kraken.
EXPANSIVE CAMPAIGN
Many real-world locations have been captured using photogrammetry to recreate a living, immersive environment, and multiple infiltration and extraction points and kill list targets provide a whole new perspective on each mission. Take on the Nazi plot solo or work with a partner, with improved co-op mechanics allowing you to share ammo and items, give orders and heal each other.
ADVANCED GUNPLAY PHYSICS AND TRAVERSAL
Use ziplines, slide down slopes and shimmy along ledges to reach the perfect vantage point, or to sneak past a sharp-eyed lookout. Factor in rifle stock and barrel options along with gravity, wind and heart rate while you line up your sights on the target.
HIGH CALIBRE CUSTOMISATION
Use workbenches to customise and upgrade virtually every aspect of your weapon – change scopes, stocks, barrels, magazines and more. Rifles, secondaries and pistols all have a huge variety of options. On top of that you can select the ammo to suit your target, from armour-piercing right down to non-lethal.
INVASION MODE – CAMPAIGN DROP IN PvP AND CO-OP
Invade another player’s Campaign as an Axis sniper and engage in a deadly game of cat and mouse, providing a new dimension to the challenge as you stalk your prey. Alternatively, as Karl you can call for assistance and have a second sniper drop in to help you out of a tricky situation.
TENSE ADVERSARIAL MULTIPLAYER
Customise your character and loadout and earn XP, medals and ribbons as you take on intensely competitive 16 player battles that will really test your sharpshooting skills. If co-op’s more your style, you can team up with up to 3 other players against waves of enemies in Survival mode.
ENHANCED KILL CAM
More realistic and grisly than ever, the trademark X-ray kill cam returns, showing you the true destructive power of each shot. Bones deflect bullets unpredictably, ripping a new path through enemy bodies. SMGs and pistols can also trigger kill cams, including multiple shots in dramatic slow motion.
Screenshots
14 images
Version Information
Steam Patch Notes
Official update history
On the site: Build Build 18805095
Up to date
Snipers,
Please cast you eyes on our most recent Community Update video where we discuss the upcoming release of Sniper Elite 5: Complete Edition, as well as a list of in game fixes.
💬 FAQ: http://reb.to/SE5FAQ
🎮 Support: http://reb.to/SE5Support
👉 Discord: https://discord.gg/Rebellion
View on Steam
Please cast you eyes on our most recent Community Update video where we discuss the upcoming release of Sniper Elite 5: Complete Edition, as well as a list of in game fixes.
Campaign:
- Wolf Mountain - Tunnel Checkpoint - Gaps in Terrain no longer present.
- Wolf Mountain - Players will no longer get stuck on trail behind Berghof.
- Wolf Mountain - After the convoy is alerted, it now moves on correctly.
- Wolf Mountain - Bodies no longer glitch through floor in room near kitchen.
- Wolf Mountain - Walking on Drexler's body no longer causes instantaneous death.
- The Atlantic Wall - Kill List - Beckendorf's body no longer disappears.
- The Atlantic Wall - Objectives - Kill List target sat in a car waiting for a driver now moves around the map.
- The Atlantic Wall - Players will no longer fall through map next to wall.
- Spy Academy - Grand staircase - Animation for using the invasion phone no longer appears to be misaligned with the player character's hand while interacting near the door to the workbench armoury room.
- War Factory - Player no longer gets stuck in falling animation when running onto broken pipeline.
- War Factory - Alarms - Speaker status no longer fails to turn silent after interacting with "All clear" option in the alarm system during gameplay.
- War Factory - Rolling & Shaping + Main furnace - Unnecessary vault prompt is no longer observed on the metal railing present on the metal bridge located in the area.
- War Factory - Out of world exploit no longer possible via zipline by small vat.
- War Factory - Main Furnace - Player character no longer gets stuck in the gap between the wooden crates after moving in crouch position below the stairs beside the stone stock.
- Secret Weapons - Castle - Improper collision is no longer observed between the wooden slope and ruined pillar.
- Festung Guernsey - Mirus Construction - Collision is no longer missing from the wooden platform close to the wooden box present near the kill list target.
- Festung Guernsey - Mirus Construction - Collision is no longer missing from the ground close to the shed house present near the kill list target.
- Festung Guernsey - End screen points now calculates correctly.
- Festung Guernsey - Mirus Battery - Out of world is no longer visible as a result of the camera clipping through the wall near the wooden boxes present on the path at the western entrance in the battery area.
- Liberation - Vista field - Player character no longer gets stuck in falling animation loop after jumping on the pistol workbench.
- Rough Landing - Typo corrected - 'Recently Used Smoking Pipe'.
- Conqueror - When knocking Konig unconscious, dropping his body on uneven terrain, saving and reloading no longer causes his body to disappear, meaning the objective can be completed.
- Total ammo held is no longer reduced when changing an attachment in the workbench
- Occupied Residence - Guards no longer get stuck in wall.
- Secret Weapons - Black-Site Dome - Satchel charge no longer fails to explode on shooting after planting the Satchel on the safe present in the area.
- Player character's hand is no longer observed clipping with the 'PzB Anti Tank' rifle when searching an enemy's body and holding the rifle.
- DLC - Landing Force - The mission map no longer has overly bright textures.
- DLC – Air Auxiliary - Black texture is no longer observed on the hand while aiming through any weapon during gameplay.
- DLC - American Airborne Skin - Player character's hand no longer clips with the sleeve while holding the Trench Gun shotgun.
- DLC - Kraken Awakes - Localized title for 'Successful Raid' classified document now appears correctly under the collectibles section.
- DLC - Kraken Awakes - In-game Store - Minor grammatical errors in Kraken Awakes store description no longer present.
- DLC - Kraken Awakes - Vogel no longer becomes unconscious unexpectedly.
- DLC – Kraken Awakes - Graf Zepplin - Karl's dialogue which ends the level no longer plays if Vogel isn't killed.
- Epic - Cloud Saves - Changing the cloud saves to 'ON' or 'Off' no longer causes issues when launching the game.
- Bodies with keys no longer disappear after reloading a save.
- Health now fully regenerates upon switching from any other difficulty to Civilian difficulty.
- Tiger Tank - Tank gunner animation no longer glitches in kill cam when sniped whilst closing the hatch
- Options - Difficulty - Advanced Options - HUD settings for "Greatly Reduced" and "Authentic" no longer appear reversed in the settings menu.
Multiplayer:
- A 3 second spawn protection has now been implemented for Invasion players.
- The correct unlock criteria now appears for the 'Classic Tommy Foregrip' in the attachment unlock banner during gameplay.
- Attachment - The correct kill count now correctly meets and triggers the unlock criteria for all rifles after a double kill during gameplay.
- Trident Beachhead - Player character no longer gets stuck in the barrel on right side after dropping and grabbing the ladder on the LST 241 ship located in the area.
- Trident Beachhead - Player can no longer still fire from behind boat ramp.
- Axis Invasion - 'Allow Axis Invasion' option no longer automatically resets to 'Off' on exiting the axis invaded map twice.
- Urban Ruins - Exploit - Can no longer shoot through wall.
Weapons:
- Gewehr 1943 - Gew98 Overpressure Magazine - Playable character's hand no longer clips through the magazine upon reloading the rifle.
- Gewehr 1943 - Kurz Conversion - Playable character's hand no longer clips through the magazine upon reloading the rifle.
- Gewehr 1943 - MG13 Trench Magazine - Playable character's hand no longer clips through the magazine upon reloading the rifle.
- Gewehr 1943 - Reduced-Load Magazine - Playable character's hand no longer clips through the magazine upon reloading the rifle.
- M.1903 - There is now a bullet(s) in the playable character's hand when reloading the M.1903 rifle.
- SREM-1 - When reloading the rifle the player can no longer see the ammo clip clipping through the gun.
- SREM-1/Gewehr 1943/Karabiner-98/Lee no 4 - Player character's hand no longer gets misaligned while holding the rifle with any 'Foregrip' attachment in an upward direction.
- SREM-1 - Player character's thumb no longer clips with the 'SREM-1' rifle while taking cover facing rightwards during gameplay.
- SREM-1 - Player character's hand no longer gets misaligned with the rifle with 'Foregrip' attachment customization on aiming downwards during gameplay.
- Pistols/Sidearms - Pistole 08 - Snail Magazine - Snail magazine is now the correct way round
- Lee Enfield no longer loses 5 rounds after switching weapons.
- Erma.36/Carl Gustav - Reload animation is no longer observed longer for SMGs while in the incapacitated state during gameplay.
- Erma.36 - British Dazzle/Patriot Camo - Cosmetic of British Dazzle and Patriot Camo now covers the Extended Suppressed Barrel attachment like other Cosmetic skins.
- Mod.712 - Breach is closed and now bolt is in as expected.
- Mod 712 - Hand IK and attachment marker issues no longer present when stock is attached and unattached.
- PPSH - 'Standard Issue' magazine no longer clips with the player character's hand while taking cover on the extreme left of the wall during gameplay.
- Stengun MK2 - Player character's thumb no longer clips with the front portion of 'Lightweight X2' stock while taking aim during gameplay.
- M1911 - Player character's hand no longer clips with the 'XL Extended Magazine' while holding the gun with both hands during gameplay.
- Magazine - 'XL Extended Stack' magazine is no longer observed clipping with the player character's hand while reloading during gameplay.
- PzB Anti Tank - The correct reload animation is now observed for 'PzB Anti Tank' rifle during gameplay.
- SMG - Stocks - Stengun MK2 Lightweight X2 stock now shows specific skins on its attachment.
- SMG - Stocks - Welgun SMG Standard stock & Featherweight Frame now shows specific skins on their attachment.
- M1 Carbine magazine now the correct way round during reload animation.
- D.L. Carbine - Extended Stack Magazine - Playable character's hand no longer clips through the magazine upon reloading the rifle.
- Welrod Pistol - 'Extended Magazine' no longer clips with the player character's hand while reloading during gameplay.
- When using Workbench with Increased Magazine capacity, Loaded ammo will no longer decrease.
- The appropriate texture is now observed on all the player characters' faces on moving right while holding the 'SREM-1' rifle in cover of the wall during gameplay.
- Secondary weapons no longer clip with player character's body when shooting using rifle while in crouch cover position during gameplay.
Localisation:
- LOC[ITA,FRE,POR(BRA),RUS] - Campaign - Truncated texts are no longer observed on the kill feed after killing a tagged sniper from long distance when the 'Menu Text Size' is set to Large.
- FRE/JPN/GER/POR/RUS/SPA/ITA - Multiplayer - Column labels are no longer observed misaligned in the table of the score board with score metric as 'Total Distance' in Team Match and No Cross modes.
- LOC[ITA/RUS] - Options - Controls - Binoculars description text no longer overlaps with the Traversal/Cover description text for the Classic (Left-Handed) on wireless controller layout menu.
- LOC[ITA/GER] - Frontend - 'Unavailable' text is now aligned correctly from the box present on all of the DLCs.
- German Localisation - 'Walk in the Woods' and 'Fight Another Day' is now subtitled as a Rough Landing achievement.
- Spelling mistake now corrected in German Level 50 title: Phantom.
💬 FAQ: http://reb.to/SE5FAQ
🎮 Support: http://reb.to/SE5Support
👉 Discord: https://discord.gg/Rebellion
Snipers,
We’ve just rolled out a number of bug fixes across all platforms to address the incorrect scope placement on the TERA rifle and the widely reported 12011 connectivity error impacting players in multiplayer.
Extended patch notes below:
General
Multiplayer
If you’re experiencing a bug in-game, don't forget to submit a support request via our help centre.
View on Steam
We’ve just rolled out a number of bug fixes across all platforms to address the incorrect scope placement on the TERA rifle and the widely reported 12011 connectivity error impacting players in multiplayer.
Extended patch notes below:
General
- The reload wheel for the TERA rifle is no longer observed appearing twice for players on successfully reloading the rifle after emptying the clip
- The ZF41 CQB, T-97 & T-99 scopes are now the correct way round on the TERA rifle
Multiplayer
- Dedicated Servers - Players will no longer be kicked out of 16-player multiplayers games with error 12011
- Crossplay - Players will no longer get the timeout error 12011 when trying to join each others lobbies via invite code and browse menu
- Players will no longer get the error 12011 message when attempting to join a lobby using a PS4 through browse (and vice versa)
- Microsoft Platforms - A number of issues have been resolved regarding player attempts to host/join any co-op game, axis invasion, or multiplayer quick match
If you’re experiencing a bug in-game, don't forget to submit a support request via our help centre.
Snipers,
We’ve just rolled out a fix across all platforms to address the recent reports of a start-up error beginning with the following:
‘The procedure entry point NotifyNetworkConnectivityHintChange could not be located’.
As a reminder, our minimum specifications are as follows (we do not currently support Linux or Steam Deck systems):
OS: Windows 10
Processor: Intel CPU Core i3-8100 (or AMD equivalent)
Memory: 8 GB RAM
Graphics: DirectX12 capable GPU with 4GB VRAM
Storage: 85GB
View on Steam
We’ve just rolled out a fix across all platforms to address the recent reports of a start-up error beginning with the following:
‘The procedure entry point NotifyNetworkConnectivityHintChange could not be located’.
- For anyone continuing to experience this issue or any other, please drop us a support ticket via: https://support.rebellion.com/
- How to create a DxDiag file: https://support.rebellion.com/hc/en-gb/articles/5339276621085-How-do-I-create-a-DxDiag-txt-file-
As a reminder, our minimum specifications are as follows (we do not currently support Linux or Steam Deck systems):
OS: Windows 10
Processor: Intel CPU Core i3-8100 (or AMD equivalent)
Memory: 8 GB RAM
Graphics: DirectX12 capable GPU with 4GB VRAM
Storage: 85GB
Hi folks,
I’m the designer working on Invasion Mode, and I wanted to quickly address some of the community feedback we’ve seen crop up since the last patch.
Firstly, we apologise that the patch notes didn’t include a detailed list of the changes we made to Invasion Mode. This was a mistake on our part and something we’d like to rectify now. The balancing changes we implemented were as follows:
I’ve seen a lot of feedback from players who believe we’re balancing the game too hard in favour of the Allied player, and we understand those concerns. From the perspective of an Invader, our balancing patches look as if we’re just taking tools away from you, while the players you invade still have their full suite of abilities. However, we have a stat system that we use to track Invasion data, and that’s currently reporting that the Invader wins nearly 70% of the time! As such, the reason we’re making these choices is because across the whole game, across all ability levels, the Invader is actually winning a lot, and we’re trying to find a better balance.
One thing that we think might be affecting the win rate is Focus Mode – an incredibly powerful tool for the invaded player that many casual players don’t seem to know about (If you’re reading this and don’t use Focus much, give it a try next time you get Invaded!) Our next patch will include more tutorials about this, so perhaps that will throw things back in Karl’s favour!
With all that being said, we’re going to keep proactively monitoring the win rate moving forward to see how it shifts and changes as a result of the latest patch. I’m very grateful to see all the positive comments about invasion since release, and for the suggestions and feedback people have made when they think something could be improved.
If you’re finding bugs in-game, please continue to let us know through the usual support portal - it’s very helpful!
Beyond the above, we've just released a small hotfix to address the following crashes impacting some players:
Good luck out there Snipers!
Speak soon,
Tom
View on Steam
I’m the designer working on Invasion Mode, and I wanted to quickly address some of the community feedback we’ve seen crop up since the last patch.
Firstly, we apologise that the patch notes didn’t include a detailed list of the changes we made to Invasion Mode. This was a mistake on our part and something we’d like to rectify now. The balancing changes we implemented were as follows:
- We removed the Invader’s access to special ammo. This is because a few of the special ammo types were very powerful, and there were certain scenarios we wanted to avoid for the players who were the target of them, such as new players being shot through walls without understanding what was happening, and so on.
- We prevented players from quitting during bullet cams, to avoid sneakily leaving and denying you your justified kill!
- A few small bug fixes and tweaks to the UI, none of which should affect the balance.
I’ve seen a lot of feedback from players who believe we’re balancing the game too hard in favour of the Allied player, and we understand those concerns. From the perspective of an Invader, our balancing patches look as if we’re just taking tools away from you, while the players you invade still have their full suite of abilities. However, we have a stat system that we use to track Invasion data, and that’s currently reporting that the Invader wins nearly 70% of the time! As such, the reason we’re making these choices is because across the whole game, across all ability levels, the Invader is actually winning a lot, and we’re trying to find a better balance.
One thing that we think might be affecting the win rate is Focus Mode – an incredibly powerful tool for the invaded player that many casual players don’t seem to know about (If you’re reading this and don’t use Focus much, give it a try next time you get Invaded!) Our next patch will include more tutorials about this, so perhaps that will throw things back in Karl’s favour!
With all that being said, we’re going to keep proactively monitoring the win rate moving forward to see how it shifts and changes as a result of the latest patch. I’m very grateful to see all the positive comments about invasion since release, and for the suggestions and feedback people have made when they think something could be improved.
If you’re finding bugs in-game, please continue to let us know through the usual support portal - it’s very helpful!
Beyond the above, we've just released a small hotfix to address the following crashes impacting some players:
- Fixed a crash with perk selection.
- Fixed an occasional crash with rendering explosive/interactable object flashes.
- Fixed a memory leak when loading levels repeatedly (Xbox only).
- Fixed occasional crash where a wounded AI could attempt to rescue (and pick up) themselves.
Good luck out there Snipers!
Speak soon,
Tom
General:
• Removed some input delay and softened the edges of the deadzone for 'aiming' input. This should result in better fine aiming control.
• Various fixes to prevent the player falling or hanging through the floor, or getting stuck in the 'falling' animation
• Fixed general collision issues allowing players to walk through some walls in varying locations
• Various fixes to players getting stuck on ladders
• Fixed an issue preventing camera control when a player enters Photo Mode with ironsights
• The free cam has now been restricted slightly in Photo Mode, to avoid exploits during Axis Invasions
• Fixed an issue incorrectly allowing weapon scroll when using a mounted machine gun
• Med Kits will now work as expected on application
• The Precision Machines Receiver attachment will now correctly reduce speed rather than increase it
• The Austen Control Grip will now improve recoil recovery as expected
• Jeff Sullivan’s equipment will now appear as expected when selecting him as a playable character
• 'Show Off' and 'Saboteur' Medals should now unlock correctly
• Machine Gunners will no longer t-pose when shot
• Player can no longer equip weapons or binoculars when using a mounted machine gun
• Dead enemies hidden in crates no longer continue to move
• Player is no longer able to hide underwater in the Landing Zone Multiplayer map
• Grenades will no longer get stuck to the player’s hand when attempting to throw them
• Grenade arcs will no longer disappear unexpectedly
• Fixed an issue impacting the ability to use the Grenade hotkey
• Fixed an issue causing Herr Grunberg’s name to display incorrectly when looking at them through the binoculars
• The overpressure magazine now correctly lists ‘Increase Bullet Drop’ as a con
• Enemy AI will no longer disappear from the map when a cut scene gets triggered
• Booby-trapped bodies will now explode as expected
• Fixed an issue causing Flare Guns to slow down movement
• Players will no longer be able to obtain the Authentic Trophy by exploiting the ability to change difficulties in the pause menu
• Fixed an issue causing an inability to drop dead bodies on pick-up
• Fixed an issue causing AI to get caught in a consistent investigation loop
• Fruit boxes will no longer levitate or appear to multiply unexpectedly
• Fixed an issue in Survival Mode causing the crew in armoured vehicles to remain alive after the vehicle’s destruction, halting progression onto the next wave.
• Fixed an issue stopping the Satchel Charge from unlocking on completion of the campaign
• Fixed an issue causing a game crash when already exiting
• Fixed an issue some players were experiencing where Axis soldiers would get suck crouched in mid-air
• Fixed an issue causing birds to get stuck in place
• Fixed an issue causing wind to be disabled incorrectly in Campaign/Survival
• The trigger volume for Mines has now been increased to ensure they activate in range, regardless of human or vehicle targets
• Fixed an animation glitch causing an AI soldier to get off his bike after being shot, despite being dead
• Fixed an issue causing headlights to turn on and off based on the player’s proximity
• Microphone volume will no longer automatically return to 100% each time a player returns to game
• Additional minor bug fixes and improvements
Mission 1:
• The enemy at the boathouse will now spawn correctly so players can retrieve the key and proceed to the next section of the map
• Marcel’s key will now correctly unlock the floorboard after retrieving it from the building’s Attic
• Fixed an issue causing the chandelier to activate twice if shot and then activated via the lever
• Fixed a bug stopping some players from unlocking the Karabiner 98 after killing Freidrich with a chandelier
• Fixed a bug causing the ending cut scene to play too early for some players
• The Beach Defences collectible item will now appear correctly
• The kill list target Steffen Beckendorf’s vehicle will no longer disappear
Mission 4:
• Fixed an issue halting progression after sabotaging the Smelting Vat by pulling the lever
• Fixed an issue stopping some players from being able to sabotage the crane by pressing the switch
• Players will now be able to exfiltrate Mission 4 as expected
• Fixed an issue stopping players from being able to enter the building via the vent
• Fixed an issue causing irregular movement when walking down the stairs in Mission 4
• Fixed a bug stopping players from being able to enter via the roof hatch to obtain the collectible item
• Fixed an issue causing the mission to end too early when entering the building near the kill list target
Mission 5:
• The objective to bury Lanzo Baumann in concrete will now complete as expected on completion
• Specific to Xbox players, in Mission 5 players are now able to interact and destroy the radio with the crowbar as expected
Mission 6:
• Fixed an issue causing some irregular movement of the kill list target Jaan Trautmann
• The 222 tank will now spawn as expected
Mission 7:
• Fixed an issue stopping the Kill List reward, the RSC1918, from unlocking after the V2 rocket has been dropped onto Dr Jungers.
• Fixed an issue causing irregular movement on ladders in Mission 7 which sometimes resulted in players getting stuck
• Fixed an issue causing a box to float
Mission 8:
• Fixed an issue causing enemies to be appear invisible in the hangar
Mission 10 (Target Führer DLC):
• Fixed an issue impacting the ability to pick up a crowbar
• Hitler will now acknowledge the player as expected during a gun fight
• Specific to Xbox players, in Mission 10 the tower will fall as expected once the cables are sabotaged with the bolt cutters
Accessibility
• FoV Slider: Adjust the FoV between 60-120. Limited to PC only.
• Toggle Stealth Highlight: Remove the outline around the player when in stealth foliage. Found in the Difficulty Customisation setting "Greatly Reduced HUD".
• Pan Map with Keyboard: Map can now be panned on Keyboard using the arrow keys.
• Auto Run: When enabled, press the traversal button to toggle auto run. Karl will run forwards and you can adjust direction and state (walk, crouch, prone, sprint).
• Auto Traversal: When enabled, Karl will automatically traverse small obstacles when walking or sprinting.
• Auto Climb: When enabled, Karl will automatically climb in the direction you push.
• Toggle Aim: When enabled, aim can be toggled on and off using a press of the aim key.*
• Toggle Radial Menu: When enabled, the radial menu can be toggled on and off using a press of the inventory button.
View on Steam
• Removed some input delay and softened the edges of the deadzone for 'aiming' input. This should result in better fine aiming control.
• Various fixes to prevent the player falling or hanging through the floor, or getting stuck in the 'falling' animation
• Fixed general collision issues allowing players to walk through some walls in varying locations
• Various fixes to players getting stuck on ladders
• Fixed an issue preventing camera control when a player enters Photo Mode with ironsights
• The free cam has now been restricted slightly in Photo Mode, to avoid exploits during Axis Invasions
• Fixed an issue incorrectly allowing weapon scroll when using a mounted machine gun
• Med Kits will now work as expected on application
• The Precision Machines Receiver attachment will now correctly reduce speed rather than increase it
• The Austen Control Grip will now improve recoil recovery as expected
• Jeff Sullivan’s equipment will now appear as expected when selecting him as a playable character
• 'Show Off' and 'Saboteur' Medals should now unlock correctly
• Machine Gunners will no longer t-pose when shot
• Player can no longer equip weapons or binoculars when using a mounted machine gun
• Dead enemies hidden in crates no longer continue to move
• Player is no longer able to hide underwater in the Landing Zone Multiplayer map
• Grenades will no longer get stuck to the player’s hand when attempting to throw them
• Grenade arcs will no longer disappear unexpectedly
• Fixed an issue impacting the ability to use the Grenade hotkey
• Fixed an issue causing Herr Grunberg’s name to display incorrectly when looking at them through the binoculars
• The overpressure magazine now correctly lists ‘Increase Bullet Drop’ as a con
• Enemy AI will no longer disappear from the map when a cut scene gets triggered
• Booby-trapped bodies will now explode as expected
• Fixed an issue causing Flare Guns to slow down movement
• Players will no longer be able to obtain the Authentic Trophy by exploiting the ability to change difficulties in the pause menu
• Fixed an issue causing an inability to drop dead bodies on pick-up
• Fixed an issue causing AI to get caught in a consistent investigation loop
• Fruit boxes will no longer levitate or appear to multiply unexpectedly
• Fixed an issue in Survival Mode causing the crew in armoured vehicles to remain alive after the vehicle’s destruction, halting progression onto the next wave.
• Fixed an issue stopping the Satchel Charge from unlocking on completion of the campaign
• Fixed an issue causing a game crash when already exiting
• Fixed an issue some players were experiencing where Axis soldiers would get suck crouched in mid-air
• Fixed an issue causing birds to get stuck in place
• Fixed an issue causing wind to be disabled incorrectly in Campaign/Survival
• The trigger volume for Mines has now been increased to ensure they activate in range, regardless of human or vehicle targets
• Fixed an animation glitch causing an AI soldier to get off his bike after being shot, despite being dead
• Fixed an issue causing headlights to turn on and off based on the player’s proximity
• Microphone volume will no longer automatically return to 100% each time a player returns to game
• Additional minor bug fixes and improvements
Mission 1:
• The enemy at the boathouse will now spawn correctly so players can retrieve the key and proceed to the next section of the map
• Marcel’s key will now correctly unlock the floorboard after retrieving it from the building’s Attic
• Fixed an issue causing the chandelier to activate twice if shot and then activated via the lever
• Fixed a bug stopping some players from unlocking the Karabiner 98 after killing Freidrich with a chandelier
• Fixed a bug causing the ending cut scene to play too early for some players
• The Beach Defences collectible item will now appear correctly
• The kill list target Steffen Beckendorf’s vehicle will no longer disappear
Mission 4:
• Fixed an issue halting progression after sabotaging the Smelting Vat by pulling the lever
• Fixed an issue stopping some players from being able to sabotage the crane by pressing the switch
• Players will now be able to exfiltrate Mission 4 as expected
• Fixed an issue stopping players from being able to enter the building via the vent
• Fixed an issue causing irregular movement when walking down the stairs in Mission 4
• Fixed a bug stopping players from being able to enter via the roof hatch to obtain the collectible item
• Fixed an issue causing the mission to end too early when entering the building near the kill list target
Mission 5:
• The objective to bury Lanzo Baumann in concrete will now complete as expected on completion
• Specific to Xbox players, in Mission 5 players are now able to interact and destroy the radio with the crowbar as expected
Mission 6:
• Fixed an issue causing some irregular movement of the kill list target Jaan Trautmann
• The 222 tank will now spawn as expected
Mission 7:
• Fixed an issue stopping the Kill List reward, the RSC1918, from unlocking after the V2 rocket has been dropped onto Dr Jungers.
• Fixed an issue causing irregular movement on ladders in Mission 7 which sometimes resulted in players getting stuck
• Fixed an issue causing a box to float
Mission 8:
• Fixed an issue causing enemies to be appear invisible in the hangar
Mission 10 (Target Führer DLC):
• Fixed an issue impacting the ability to pick up a crowbar
• Hitler will now acknowledge the player as expected during a gun fight
• Specific to Xbox players, in Mission 10 the tower will fall as expected once the cables are sabotaged with the bolt cutters
Accessibility
• FoV Slider: Adjust the FoV between 60-120. Limited to PC only.
• Toggle Stealth Highlight: Remove the outline around the player when in stealth foliage. Found in the Difficulty Customisation setting "Greatly Reduced HUD".
• Pan Map with Keyboard: Map can now be panned on Keyboard using the arrow keys.
• Auto Run: When enabled, press the traversal button to toggle auto run. Karl will run forwards and you can adjust direction and state (walk, crouch, prone, sprint).
• Auto Traversal: When enabled, Karl will automatically traverse small obstacles when walking or sprinting.
• Auto Climb: When enabled, Karl will automatically climb in the direction you push.
• Toggle Aim: When enabled, aim can be toggled on and off using a press of the aim key.*
• Toggle Radial Menu: When enabled, the radial menu can be toggled on and off using a press of the inventory button.
- Fixed several missing sounds - most notably the big guns in 'Atlantic Wall'
- Fixed crash during checkpoint load
- Fixed occasional crash that occurred when loading into an AMP maps
- Fixed occasional crash that occurred on the Survival results screen
- Fixed crash that occurred when shooting the Machine Gun Team 'Loader' then the 'Gunner' in quick succession (the patch fixed crash that occurred just from shooting the Loader before the Gunner)
Snipers,
We've just rolled out a small update to address a variety of priority bugs, including a crash some players were experiencing with the Machine Gun Crew:
Check out our Known Issues thread to stay up to date with all the latest issues we're investigating. Stay in touch for further help and support:
💬 FAQ: http://reb.to/SE5FAQ
🎮 Support: http://reb.to/SE5Support
👉 Discord: https://discord.gg/Rebellion
View on Steam
We've just rolled out a small update to address a variety of priority bugs, including a crash some players were experiencing with the Machine Gun Crew:
- Fixed a crash when shooting the Machine Gun team loader before the gunner
- Fixed an occasional crash when shooting into the water
- Fixed players not receiving weapon attachments when visiting workbenches in Wolf Mountain DLC
- Fixed Achievements/Trophies not always unlocking: Covert Elimination + Reich To The Point in the Wolf Mountain DLC
- Player no longer gets stuck in reload animation
- Fixed missing explosion sounds (for example, on the satchel charge)
- Client no longer gets kicked after the first cutscene of some missions in co-op games.
Check out our Known Issues thread to stay up to date with all the latest issues we're investigating. Stay in touch for further help and support:
💬 FAQ: http://reb.to/SE5FAQ
🎮 Support: http://reb.to/SE5Support
👉 Discord: https://discord.gg/Rebellion
Current Release
Build Build 18805095
Uploaded Apr 08, 2026
System Requirements
OS
Windows 10
CPU
Intel CPU Core i3-8100 or equivalent
RAM
8 GB RAM
GPU
DirectX12 capable GPU with 4GB VRAM
How to Install
1
Install game
2
educate yourself first by reading _Info.txt and DenuvOwO.nfo; CPU virtualization must be enabled in BIOS (some motherboards have it enabled as default setting)
3
start as Administrator "VBS.cmd" from game folder, press 1, restart computer, then on the next boot press F7 when new window will show up (driver signature OFF)
4
start from desktop icon
5
Once you make it work, any other game with Hypervisor can be installed and played from desktop icon (as long as you don't restart/shutdown PC - then again VBS.cmd > 1 > reboot > F7 > desktop icon)
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Size
65.1 GB
Build
Build 18805095
Password: cracked-games.org
CRC32
680C4948
SHA-256
d95910c3a2f5714befa2896315950be97332fe332351a30843b239be261a2530
How: Right-click the downloaded file → 7-Zip / WinRAR → CRC SHA → compare with the values above.
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View AllDownload Sniper Elite 5 for PC with a direct link or via torrent. Get the full version of Sniper Elite 5 for free. Sniper Elite 5 is a Action released by Rebellion.