Sol Cesto
by Tambouille, Géraud Zucchini, Chariospirale · Apr 10, 2026
140 downloads
About the Game
In Sol Cesto, your goal is to descend through the levels of a randomly generated underground world, diving ever deeper in search of the sun, lost for countless years. On the combat grid, choose one of four rows to move into. You'll then land randomly on one of the four tiles in that row: will it be a monster that harms you? A chest full of gold? Or perhaps a deadly poison trap? Anything can happen…
It’s up to you to weigh the risks of each tile as you clear the screen. Of course, your character will grow stronger, and magical items, special powers, and sinister curses will help you bend the odds in your favor and keep fate on your side.
Features:
5 biomes to explore, each hiding monsters and traps with unique behaviors
7 characters with distinct powers, stats, and abilities
Stone teeth that change the game’s rules and probabilities to tip the scales in your favor
Metal teeth that trigger devastating curses and combos
A wide range of items to eliminate enemies or escape dangerous situations
The strange underground inhabitants, some of whom may share their secrets with you
And many more surprises…
Screenshots
10 images
Version Information
Steam Patch Notes
Official update history
Hello 👋
I’m back with some new fixes! Once again, not all bugs have been resolved yet. But I’m continuing to work full-time on Sol Cesto (with the help of Goblinz's QA team), and debugging remains my top priority 🌞
Here are the fixes and adjustments included in this patch:
The crash that occurred when using the die at the moment the lizard loses its tail has been fixed.
It’s no longer possible to get locked by using an item or a power on the very last screen of the game.
The goblin blade now collects the gem if it kills a monster carrying one.
The goblin blade no longer causes a lock if it triggers on a screen without monsters.
Pausing the game while holding an item no longer causes the item to disappear.
The bucket no longer goes as low as before.
The vendor’s prices now correctly reset to normal after attempting to knock her out several times in a row.
The vendor no longer sweats under threat when she is no longer present.
The hand trap in biome 4 now takes longer before killing.
Some Spanish translation errors have been fixed.
Music volume is now preserved when returning to the title screen.
For some Windows 11 users, the issue with windows multiplying during an alt-tab should now be resolved (we are still working on this complex issue, which depends on the engine we use rather than the game itself).
Rebalancing of the spawn rate of certain teeth.
Rebalancing of the price of several items.
[img src="{STEAM_CLAN_IMAGE}/44790993/61ea28902e59c32dbe9d91b2cbe95a85e928a04b.jpg"]
Thanks again for your patience and for all your feedback. The game has been a huge success for us, and we’ll do our best to make sure you have a great experience. See you very soon for the next patch 🙌
Géraud.
Hello 👋
After a few days of rest and some excellent work from the Goblinz QA team (our publisher), who compiled all your bug reports, I’ve gotten back to working on the code!
Here’s a first patch (more will follow) with several bug fixes and adjustments:
The white screen replacing the intro cinematic on the Windows Steam Deck version has been fixed.
Fixed the spring bug that caused an infinite roll.
Phase 2 of the first boss can no longer be skipped by clearing the screen in phase 1.
The spider boss can no longer repeatedly attack on a trap (since bosses no longer have traps).
The spider boss’s head no longer remains on screen after biome 2.
No more crashes when rapidly clicking “Return to Surface” on the game over screen.
Fixed softlocks when killing the shopkeeper twice or picking up an item while holding a bomb.
It’s no longer possible to block the game over by pressing Escape.
Save reset has been fixed.
The pink square that remained on screen after defeating the final boss is gone.
The gems needed to open the final door are now much more visible during combat.
The Huntress talent now triggers more frequently.
Rebalanced the spawn rate of certain teeth.
And probably plenty of other small tweaks and fixes I made over the past few days but completely forgot to note!
[img src="{STEAM_CLAN_IMAGE}/44790993/dddc02b06cc7b0b5cd6101687979895a1ce07629.png"]
Not everything is fixed yet, but I’m fully focused on bug fixing, so expect more patches soon.
Thanks again to all of you for the warm reception of the game and for helping us report bugs. We thought we were releasing the game in a really solid state, but with over 10,000 of you playing every day, it’s bringing up plenty of situations we had never encountered. In any case, thank you for your patience and kindness. We’ll do our best to clean all this up as quickly as possible 🌞
Géraud.
Hi everyone!
A small update with various bug fixes, including some we accidentally introduced with the Biome 4 update (oops!).
The heat visual effect now only activates in Biome 4 and is disabled on text screens (to make reading easier).
The secret related to the egg now appears in the correct location, instead of Biome 3.
The Biome 4 trap no longer breaks when using the resurrection fairy.
The freezes that sometimes occurred when moving from one room to another should be less frequent now (we hope!).
The flute should no longer appear in the fountain once it’s already been collected.
Aside from gold and life, it should no longer be possible to get duplicate items in the fountain.
Players who couldn’t access certain stars on the character selection screen should now be able to.
Other minor fixes.
We’ll keep fixing bugs as we go, and we’re already working on the next update, which should arrive in November! Thanks for your patience, and see you soon!
Géraud, Chariospirale and Antoine.
Hello everyone!
Following our latest update, some bugs went through our nets and made it to the live version! This hotfix is here to correct them.
Thanks once again for your patience, reporting the bugs, and in general for all your feedback, it is really appreciated!
Please find the patchnote below:
Fixed a soft lock situation when destroying a Bee Hive with an arrow. This includes the "Floor 52" bug that some of you have been reporting!
Fixed a soft lock situation when clicking "Back to the surface" when getting revived by a fairy
Fixed an issue where being revived after dying from poison would make you immune to poison (some would say it makes sense, but it was not intended! :D)
Fixed different teeth issues when killing multiple ennemies in a single move
Thanks a lot, and have a nice week-end everyone!
Hello everyoooone!
First of all and since it's the very first Steam news since launch, we want to thank you all for playing Sol Cesto! You've welcomed the game with a lot of kind messages, both in the forum and the reviews, and it truly warms our hearts.
Talking about reviews, a lot of you have been positively reviewing the game, and given how important it is, we wanted to thank you again! And if you havn't yet, feel free to do it!
Lastly, thanks for reporting all the issues you've had, and for giving your opinions on a lot of things in Sol Cesto. It is really precious for us both to get the game as stable as possible, but also having new and fresh eyes and hands on the game, which is always really important
We're rolling out this first patch to deal with the two most important things yet : Softlocking during Boss transition, and the very long freeze on the Smith's screen.
There's also been other small changes that you can find in the full patchnote below
Now what's next?
About the sequence of the Early Access overall, you can check the Roadmap on the Store page. It is not too precise yet because we're yet to confirm the update schedules. We've got plans, but we want to be sure it's the best before commuinicating. We will definitely as soon as it's ready!
About the short term though, I can tell you what we're working on right now :
Of course, Bugfixes. Please keep the reports coming either on Discord or in the Steam forums if you face any issue! It can always help us finding out what's happenning, and most importantly, why
The second thing is fixing the Steamdeck slowdowns that can happen. Even if it's still playable, we don't want to say the game is Steamdeck ready with those slowdowns.
In the mean time, we'll ready up and activate the Cloud Saves for the game. The saves being a critical matter, please understant that we'll test them thoroughly and that it might take a bit of time. But all of this is planned for the next few weeks!
Thanks again everyone for playing Sol Cesto, and please find the full patchnote for this hotfix below :
Sol Cesto Hotfix - 0.48.09
Bugs
- Fixed a bug where the player was locked in the transition between phase 1 and phase 2 of the boss.
- Fixed a bug where the screen was freezing for a long time on the Smith's screen
- Fixed a variety of audio issues
- Fixed some localization issues
Balancing
- 1st, 2nd and 3rd biomes are a bit longer
- 3rd Biome's boss is now a bit harder to beat
Current Release
22733380
Uploaded Apr 10, 2026
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System Requirements
How to Install
SolCesto.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
1.1 GB
22733380
48383D89
c17bc6925d64d06bd9f471ac159c7ec4843904b2d657cc04efb6f6d20f53c17e
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View AllDownload Sol Cesto for PC with a direct link or via torrent. Get the full version of Sol Cesto for free. Sol Cesto is a Indie released by Tambouille, Géraud Zucchini, Chariospirale.