Soulstone Survivors
by Game Smithing Limited · 17 Jun, 2025
27 downloads
About the Game
Unleash Chaos. Become a God.
Soulstone Survivors is a fast-paced action roguelite where you obliterate hordes of enemies, battle colossal bosses, and forge your path to godlike power. As a Void Hunter, harness devastating skills, craft unique weapons, and unlock game-breaking synergies in your quest for power.
Master the Void
350+ Skills, Endless Builds – Customize your playstyle with hundreds of active and passive abilities.
Face the Titans – Overcome massive bosses that test your strategy and reflexes.
Deep Progression – Unlock characters, upgrade a vast skill tree, and shape your perfect build.
Craft & Conquer – Forge over 100 unique weapons to push your power even further.
Ever-Changing Challenges – Take on curses, explore diverse maps, and master multiple game modes.
Become a Void Hunter – Learn about the order of the Void Hunters and face the Void King himself.
Join over a million players in the ultimate roguelite experience and carve your legend in the void!
Special THANKS to the Community
We are a tiny team that chose to stay independent and continue developing the game we love, and would like to thank each and every one of you that has helped us along the way! Soulstone Survivors would not be the same without your feedback!
Screenshots
10 images
Version Information
Steam Patch Notes
Official update history
Greetings, Void Hunters!
Update 1.5d, Gift of the Veil is here! This is a relatively small, yet very special update for Soulstone Survivors, and we couldn’t be more excited about all that is coming in the future!
Before anything else, special thanks to Aynix and Faydaen, the MVPs on our Discord that helped us test and come up with many of the adjustments in this update!!
Anniversary Update
It’s crazy to think it has already been 1 year since the game was fully released in June 17th 2025, and even crazier to think its been around for almost 4 years considering its time in Early Access! Here’s to many many years more!!
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New Skins
All characters now have a new bonus skin to mark the occasion! Reach Prestige level 150 with each character to unlock its new skin!
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Balance Changes
In preparation for all that is still coming in the future, we wanted to give some attention to some of the runes and skills in the game that were either over or under performing!
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Runes:
- Elemental Flow rune reworked: it now causes Burn, Bleed, Poison and Doom to also deal 100% of their damage instantly when applied, instead of making Burn, Bleed and Poison cause damage faster;
- Generalist rune reworked: now it grants you 80% bonus damage if you have 20 or more unique skill types, instead of a flat damage bonus per skill type;
- Savage Pact now gives a maximum of 30% multiplicative critical damage, down from 40%, and requires 700 health for the maximum bonus, up from 500;
- Multicast Mastery now improves multicasts by a factor of 17.5%, down from 25% (factor changed from 0.1 to 0.07);
- Divine Legacy now grants a guaranteed legendary every 30 levels, up from every 25;
- Purity now increases your damage by 30%, reducing the bonus by 2% per negative effect on the target, up from 20% and 4% respectively;
- Adaptive Empowerment increases the damage of your non-fire skills by 15% per fire skill, up from 10%;
- Synchrony now increases damage by 1.5% per repeated skill type your skills have up to a maximum of 30%, up from 0.7% and 20% respectively;
- Head Start now increases your damage and cast frequency by 25%, up from 20%, and gives its bonuses up until level 50, up from 30;
- Impaler area damage now causes damage based on your critical strike chance;
- Death Touch area poison damage is now multiplied based on your maximum health;
- Lord's Bane bonus damage while a Lord of the Void is active increased from 25% to 30%;
- Vulnerable Target now increases your critical chance by 50%, up from 25%;
- Decapitator now has a chance to kill bosses with 15% health or lower, up from 10% health or lower;
- Oscillating Power now ranges from -10% to 50% extra damage, up from -10% to 30% extra damage;
- Sacrificed Growth now grants 0.3% extra damage per level, down from 1%, but maximum bonus is increased to 35%, up from 25%;
- Extended Magazines now grants 2 ammunition stacks, up from 1;
- Pulse of Agony now has a maximum cast frequency bonus of 12.5%, up from 10%;
- Fateful Strikes bonus critical damage reduced from 60% to 55%, but general damage reduction decreased from 20% to 15%;
- Focus Fire bonus damage increased from 30% to 35%, but area reduction increased from -15% to -20%;
- Executioner bonus damage per negative effect reduced from 4% to 2.5%;
Skills:
- Plague Rats now also applies Weakness when the rats explode, instead of only when they attack;
- Fracturing Blow base damage increased from 80 to 140;
- Shiver of Sharks base damage increased from 60 to 120;
- Ice Shield now applies 10 stacks of Slow and 8 of Fragility, up from 6 and 2 respectively, and cooldown reduced from 9 to 8 seconds;
- Piercing Shout now has a 5 second cooldown, down from 7, and applies 30 stacks of Shattered, up from 20;
- Fire Pillar now has a 5 second cooldown, down from 7, and applies 20 stacks of Weakness, up from 10;
- Void Trap now applies 18 stacks of Weakness, up from 8, and cooldown reduced from 6.5 to 5 seconds;
- Severe Cold now applies 5 stacks of Slow and Disoriented, up from 4 and 2 respectively;
- Piercing Flames now applies 5 stacks of Shattered, up from 2;
- Jawstorm now applies 5 stacks of Fragility, up from 2, and cooldown reduced from 9.5 to 8 seconds;
- Contaminated Cut base damage increased from 100 to 300;
- Lightning Beam now applies 4 stacks of Dazed, up from 1;
- Swamp Boars now have Cunning;
- Living Weapons now have Cunning, and apply 2 stacks of Dazed, up from 1;
- Subdue base damage increased from 100 to 150, and damage per stack from 30 to 40;
- Chaotic Swirl skill base damage per stack reduced from 40 to 10, and projectile duration reduced from 10 to 5 seconds;
- Flaming Spiral burn damage reduced from 200 to 150, and cooldown increased from 1.4 to 1.7 seconds;
- Cobra Totem now has a maximum number of summons of 6, up from 4, but poison damage reduced from 250 to 130;
Others:
- Barbarian's artifact power Warcry slightly reworked. It now requires 15 artifact power, and grants you a stackable buff when used, which varies according to the weapon. No longer depends on number of targets hit;
- Skill Chain power ups slightly reworked:
— Fixed an issue where having more than 100% skill chain chance would lead to inconsistent results, in general being less effective than intended;
— Chained skills can no longer multicast;
— To compensate, Skill Chain power ups have had their values increased from 6% (Rare), 8% (Epic) and 10% (Legendary), to 12%, 16% and 20% respectively;
— Hecthoor and Underson Skill Chain powers now provide 75% chain chance, up from 25%;
— Void King's Skill Chain powers now provide 60% chain chance, up from 20%; - Divinity skill trait slightly reworked. Now Purity is triggered normally, and whenever it is used, you launch all your skills with the Divinity trait. This fixes an issue where Purity stacks would become either less efficient, or possibly be consumed while the game is paused. This change only affects the skill Immortal's Blessing currently, which now has a small cooldown;
- Gunpowder trait slightly reworked. Now Ammunition is triggered normally, and whenever it is used, you launch all your skills with the Gunpowder trait. This fixes an issue where Ammunition stacks would become either less efficient, or possibly be consumed while the game is paused. This change only affects the skill Gunpowder Burst currently, which now has a small cooldown;
- Fangs of Doom (Aruanak's power) can now only be picked once. It’s damage is increased from 1% to 1.5%;
General improvements and fixes:
- Fixed an issue where Chaotic would be guaranteed to trigger even if the chance was lower than 100%;
- Fixed an issue where Incandescent Totem would not scale its damage with Fortitude, it now gains bonus damage based on your maximum health;
- Fixed certain boss attacks that could damage you after you left their area of effect due to old optimizations. Should be more responsive and only damage you while you are inside the areas now;
- Skill cooldowns will now show 2 decimals if the cooldown is lower than 1 second;
- Fixed an issue where Ghost Crew (Cursed Captain artifact power) would not track its damage in the logs;
- Made it so Trickster Decoy and Plague Rats no longer leave corpses behind;
- Fixed Japanese font having some weird spacing, breaking the layout in multiple places;
- Fixed in-game tip about where to find the cursor settings;
- Minor UI fixes across the game;
Upcoming DLC and other news
We have been a little… underground, for the past few months, and I know that some of you are curious about updates for Soulstone Survivors, but rest assured that the upcoming DLC is still coming, and we are working on stuff so we can share more about it with you soon! We are trying to make it something special that you will truly enjoy, and we really appreciate the patience!
In the meantime, we hope that you enjoy this update and the new skins, and get ready, for new challenges are coming…
{STEAM_CLAN_IMAGE}/42629950/0613ae8b16cc071c726ac24a6c6e0f9156b2c8a2.gif
~ Soulstone Survivors team
Greetings, Void Hunters!
Update 1.5, The Last Arsenal is finally here! In addition to two new Titan Hunt maps and Titans, this update finally brings the last set of Legendary weapons in the game!
New Legendary Weapons
The Legendary Weapons for the Necromancer, Death Knight, Monkey King, Engineer, Machinist and Samurai are finally available!
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New Titan Hunt Map - Stormhold
An ancient island, home of the powerful Frostborn… It is time to take the fight to them.
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New Titan - Hecthoor, The Frost Titan
Face this new powerful Titan and unlock new unique power ups that can elevate your builds to the next level!
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New Titan Hunt Map - Crypt of The Damned
From the depths of the crypt of the damned, a tyrant awaits for your arrival…
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New Titan - Underson, the Bone Tyrant
The undead tyrant holds new unique power ups that unlock new synergies for your Void Hunters!
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General improvements and fixes:
- Fixed an issue where Synergetic Rune was not properly increasing the chance of synergies to happen;
- Fixed Festering Strike visual effect in the wrong position;
- Fixed Ultimate Assassin titan power which was granting 50% multiplicative cast frequency, instead of additive as intended;
- Fixed an issue where Path of Frost (Aynixle power) would not count as a source of Icy Veins;
- Enduring Cold rune now increases the chance to not consume Icy Veins stacks by 60%, up from 20%;
- Added the damage interval time to the descriptions of Jawstorm, Poison Puddle and Tornado;
- Changed Chaotic Swirl (Arcane Weaver skill) to now deal damage based on stacks of Disarray, instead of applying it;
- Changed Bloodfrenzy (Faydum power) to now cause 160% of the bleed damage applied instantly, instead of increasing the damage of your bleeds based on your cast frequency;
- Changed Sticky Bombs (Faydum power) to increase the multicast from Ammunition from 2 to 4, but it can only be picked once;
- Increased the chance of Psychedelic Precision (Fellipox power) to grant more Aptitude and Combat Expertise (Bro'Kenth power) to grant more Prowess from 30% to 50%;
- Changed Packleader's Aura (Aynixle power) to grant cast frequency to you and your minions, rather than movement speed only to yourself;
- Changed Putrid Strength (Fellipox power) to grant 35% damage modifier, down from 50%;
- Changed Distant Decay (Fellipox power) to grant 90% critical chance against targets further away than 7m, up from 60%;
- Changed Seasoned Gladiator (Bro'kenth power) to grant 216% critical potency against targets further away than 7m, up from 144%;
- Fixed issue where Sandstorm could be triggered for you, when your summons gained Colossal (it should trigger only on the summons which gained Colossal, not yourself);
- Fixed Trickster Decoy Bleed damage scaling incorrectly;
- Fixed an issue where damage numbers would show behind health bars;
- Fixed an issue where certain skill visual effects would spawn with incorrect rotation;
- Fixed an issue where multiple objects in different scenarios would be "blackened" when they shouldn't be;
- Fixed an issue where some Void Hunter cultists in the main menu were still wearing their Christmas hats, apparently the Christmas Spirit lives on even after you become a Void Hunter;
- Fixed the visibility of a few skills which were not correctly affected by the visibility slider;
- Updated sprites for the Samurai's Ascension UI;
We hope that you enjoy this update now with your complete set of Legendary weapons with even more titans to slay and new power ups to collect! We can’t wait to see the new crazy builds you will be able to create with the new powers, and as always we thank you so much for your support!
[img src="{STEAM_CLAN_IMAGE}/42629950/0613ae8b16cc071c726ac24a6c6e0f9156b2c8a2.gif"]
~ Soulstone Survivors team
Greetings, Void Hunters!
As we approach the end of 2025, we want to thank you all once again for your incredible support throughout the development of Soulstone Survivors. We recently made a big announcement about our future plans, and today we have a packed another one for you, ranging from festive cheer to the biggest announcement we’ve made in a long time!
Let’s dive in!
Spreading the Holiday Spirit
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First up, to celebrate the festive season, we have brought a little bit of holiday magic to the Void.
We have just released a small update that adds Christmas decorations to the Void Hunter Fortress, you know, to give it a little sparkle! From a physics defying snowman in the Blacksmith's quarter to decorations along the great hall, we hope this adds a little bit of joy to your runs during the holidays!
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New Game: Veil of the Soulstones
Remember we mentioned here we were working on a third secret game? Well...
We are incredibly proud to officially announce our next game: Veil of the Soulstones!
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In addition to Rogue Soulstone, we have been working hard behind the scenes to expand the universe you know and love. Veil of the Soulstones brings entirely new mechanics, challenges, and a fresh gameplay to the franchise. Check the Steam page below to watch its new trailer and learn more about the game!
[dynamiclink href="https://store.steampowered.com/app/4239080/Veil_of_the_Soulstones/"]
We will be sharing much more information about gameplay, characters, and features in the coming weeks, and if it looks interesting to you and you want to support us and stay updated, wishlist the game, it really really helps!!
Steam Winter Sale: Our Biggest Discount Ever!
To celebrate the holidays and the announcement of Veil of the Soulstones, we want to make it easier than ever for new players to join the community!
Starting now, Soulstone Survivors is 50% OFF for the Steam Winter Sale!
This is our greatest discount to date. If you have friends who haven’t taken the plunge yet, or if you’ve been waiting for the perfect moment to gift the game to a fellow Void Hunter, this is it!
[dynamiclink href="https://store.steampowered.com/app/2066020/Soulstone_Survivors/"]
Once again thank you very much for sticking with us and for being such an amazing community. We have another Soulstone Survivors update coming early next year and we hope you are as excited about the road head as we are!
Happy Holidays and Happy Hunting!
[img src="{STEAM_CLAN_IMAGE}/42629950/0613ae8b16cc071c726ac24a6c6e0f9156b2c8a2.gif"]
~ Allan & Soulstone Survivors team
The Steam Awards 2025 nominations are open. We'd love if you would consider voting for us!
Gama, our audio director, made a deliberate decision to go with something unconventional for the game and we think it turned out amazing! It's definitely one of the most distinct parts of our game and If you enjoy killing hundreds of enemies to some banging tunes, nominate us for Best Soundtrack on the Steam Awards 2025!
As always, thanks for your support!
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Greetings, Void Hunters!
After the release of our latest major update, the Skullcrusher, we had a few issues reported to us and today we are releasing hotfix 1.3c, which addresses most of the more pressing new bugs!
Here is a list of the changes with this small update:
- Bloodfrenzy (Faydum power) can now only be picked up once and has had its power value ajusted to be in line with tooltip;
- Lava Tyrant (new Beastmaster skill) now properly has Taunt;
- Fleet Strike was not properly applying negative effects from passive skills with every hit;
- Fixed Surefooted rune localization in Spanish;
- Fixed an issue where both the Death Knight and the Chaoswalker would not have an altar to trigger their ascensions inside Faydum's arena;
- Fixed Mhyzahet's spikes attack which was becoming invisible when the visibility slider set to 0;
- Fixed an issue where, when rerolling Titans you could get repeated results;
- Fixed an issue with Chaotic Onslaught which would not properly appear during a match for pick up;
- Fixed multiple issues with sound effects across the game that would cause internal errors;
- Updated Unity Engine version;
If you run into any other issues with the game please do let us know, we are always listening, and as always thank you once again for your amazing support!
{STEAM_CLAN_IMAGE}/42629950/0613ae8b16cc071c726ac24a6c6e0f9156b2c8a2.gif
~ Soulstone Survivors team
Greetings, Void Hunters!
We are happy to release update 1.3, the Skullcrusher! This update brings quite a few fixes and changes along with some juicy new content!
New Legendary Weapons
The Legendary Weapons for the Beastmaster, Assassin, Elementalist and Legionnaire are now available!
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New Map - Skullcrusher's Den
Available in the Titan Hunt, venture into the forbidden parts of the swamp and defeat its ancient master…
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New Titan - Faydum, the Skullcrusher
Face this new powerful Titan and unlock new unique power ups that can elevate your builds to the next level!
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Key Balance changes:
- The Beastmaster now gains multiplicative stats based on the number of exotic beasts currently active, making his ascension considerably stronger than before;
- The scaling for all skills that have their damage increased based on a stat has changed. Previously it would be a simple linear scaling that would not be enough to keep up with the damage of other builds, now it has exponential scaling that should make all skills with those traits a lot stronger;
- Quicksand no longer has the Fortitude trait, which means it does not scale its damage based on your maximum health, to be more in line with other skills in the game;
General improvements and fixes:
- Fixed an issue where ALL damaging negative effects (such as Burn, Poison, etc from any source, skills, power ups, runes, etc) were not scaled by Disoriented;
- Fixed an issue where PASSIVE damaging negative effects (such as Burn, Poison, etc that come from your skill tree, or from power ups, runes, etc) were not scaled by Disarray;
- Fixed an issue where in certain situations you would be able to move through walls and collisions in the Titan Hunt, leading to game breaking situations such as getting stuck inside a Titan room before the fight starts;
- Fixed an issue where it would be possible to use Shadow Step to leave the Titan room in the Sporewilds;
- Fixed an issue with how Curses were calculated for achievements and unlocking new curse tiers, which could lead to inconsistencies where you would have a difficulty unlocked, but not gain the achievement for it, meaning you would not get the rewards from the achievements in question;
- Fixed an issue with the Tornado attack from Mhyzahet which could cause damage while you were outside of its area in certain scenarios;
- Fixed an issue where certain Blacksmith summons would not be able to use their skills properly in high level scenarios;
- Fixed an issue where certain Blacksmith skills were not counting their damage properly in the damage breakdown screen;
- Fixed an issue where Arcane Explosion and the Skeletal Mage’s attacks would not properly be hidden by the special effects slider;
- Fixed a rare issue with the Machinist’s ascension which could lead to a game-breaking issue;
- Fixed an issue where it would be possible to click in invalid skill tree nodes before they were revealed;
- Fixed an issue where in mouse-only mode you would not be able to use a hotkey to open the level up screen;
- Fixed an issue where Celestial Retribution and Meteor Shower would not properly apply negative effects with every hit;
- Fixed the tooltips of multiple skills with small typos;
We hope that this update makes your play experience smoother and brings some love to skills that weren’t used all that often, and we can’t wait to see the new crazy builds you will be able to create with the new powers! As always we thank you so much for your support!
{STEAM_CLAN_IMAGE}/42629950/0613ae8b16cc071c726ac24a6c6e0f9156b2c8a2.gif
~ Soulstone Survivors team
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