About the Game
Unleash Chaos. Become a God.
Soulstone Survivors is a fast-paced action roguelite where you obliterate hordes of enemies, battle colossal bosses, and forge your path to godlike power. As a Void Hunter, harness devastating skills, craft unique weapons, and unlock game-breaking synergies in your quest for power.
Master the Void
350+ Skills, Endless Builds – Customize your playstyle with hundreds of active and passive abilities.
Face the Titans – Overcome massive bosses that test your strategy and reflexes.
Deep Progression – Unlock characters, upgrade a vast skill tree, and shape your perfect build.
Craft & Conquer – Forge over 100 unique weapons to push your power even further.
Ever-Changing Challenges – Take on curses, explore diverse maps, and master multiple game modes.
Become a Void Hunter – Learn about the order of the Void Hunters and face the Void King himself.
Join over a million players in the ultimate roguelite experience and carve your legend in the void!
Special THANKS to the Community
We are a tiny team that chose to stay independent and continue developing the game we love, and would like to thank each and every one of you that has helped us along the way! Soulstone Survivors would not be the same without your feedback!
Screenshots
10 images
Version Information
Steam Patch Notes
Official update history
Greetings, Void Hunters!
After the release of our latest major update, the Skullcrusher, we had a few issues reported to us and today we are releasing hotfix 1.3c, which addresses most of the more pressing new bugs!
Here is a list of the changes with this small update:
- Bloodfrenzy (Faydum power) can now only be picked up once and has had its power value ajusted to be in line with tooltip;
- Lava Tyrant (new Beastmaster skill) now properly has Taunt;
- Fleet Strike was not properly applying negative effects from passive skills with every hit;
- Fixed Surefooted rune localization in Spanish;
- Fixed an issue where both the Death Knight and the Chaoswalker would not have an altar to trigger their ascensions inside Faydum's arena;
- Fixed Mhyzahet's spikes attack which was becoming invisible when the visibility slider set to 0;
- Fixed an issue where, when rerolling Titans you could get repeated results;
- Fixed an issue with Chaotic Onslaught which would not properly appear during a match for pick up;
- Fixed multiple issues with sound effects across the game that would cause internal errors;
- Updated Unity Engine version;
If you run into any other issues with the game please do let us know, we are always listening, and as always thank you once again for your amazing support!
{STEAM_CLAN_IMAGE}/42629950/0613ae8b16cc071c726ac24a6c6e0f9156b2c8a2.gif
~ Soulstone Survivors team
Greetings, Void Hunters!
We hope you have been enjoying our latest major update, Hammer Time! Over the last few days, thanks to your reports and help, we managed to find a few issues with the game that we felt needed a hotfix update to make sure the game is as smooth as it can be!
Here is the full list of changes released today, with Hotfix 1.2d1, and also a few that had been fixed already a few days ago!
- Fixed a critical issue that would cause combat text to break in multiple languages (patched one hour after the main update);
- Fixed an issue where even at 0 visibility, special effects for certain projectiles (such as Electrified) would still be simulated, leading to massive slowdown. Turning the effect visibility to 0 should now grant a much better performance boost, for example when using the Blacksmith's with his special weapon skill;
- Fixed an issue where in extreme scenarios Weapon Summon skills would only use their special attack, when their attack speed was too high. Same fix applied for the Spellblade's artifact power, which had the same problem;
- Fixed an issue where the summons created by Blacksmith's weapons would not be moved inside a Titan room, being locked out for the fight;
- Fixed a silent exception with the Plague Viper which would cause performance degradation;
- Fixed a couple of issues with the Blacksmith's voice over not having the correct subtitles (or no subtitles);
- Fixed an issue where the Chaotic trait would not properly combine different power ups, causing it to not work as intended if you collected power ups from different Titans that improved chaotic;
- Fixed an issue where the Barbarian's summoned weapons would not properly use Whirlwind;
- Fixed an issue where the Captain's summoned weapons would have Gunpowder, which is not supported for summons;
- Fixed an issue where Chaotic Swirl would not have the proper power up modifiers, replacing Summon Quantity for Multicast, which works as intended;
- Fixed the tooltip for the Legionnaire Ascension power up for increased duration;
- Fixed an issue where the Savage Pact rune would have no text in most languages;
- Fixed which soundtracks are used for the Titan Hunt desert maps, which were pointing for the incorrect tracks;
- Fixed multiple small localization issues in different languages;
Hopefully these fixes will make your experience better and if you run into any other issues, do let us know, as we continue to work on the next update!
Thank you very much for your support,
{STEAM_CLAN_IMAGE}/42629950/0613ae8b16cc071c726ac24a6c6e0f9156b2c8a2.gif
~ Soulstone Survivors team
Greetings, Void Hunters!
We have just released Hotfix Update 1.0g2, which solves a bunch of the issues reported over the last few days! This update would not be possible without your support and feedback, so thank you for helping us make the game as smooth as it can be!
General changes:
- Minor change to Vsync option in graphics settings: Due to an error in our migration process for some users, Vsync was automatically disabled. With this hotfix update, it will be enabled again by default, so if you would like it turned off, please change the setting in the Graphic settings menu. You will now have another option which allows you to set any FPS cap you like with a slider for full flexibility;
- Fixed an issue where Warcry (Barbarian Artifact Power) would grant buffs but not cause damage on enemies, being a lot less effective than intended;
- Considerably reduced the effective health and area of effect of Shadow Lords of the Void;
- Corrupted Void Hunter bosses have had their areas reduced, either with smaller size, longer cooldown or in general would use less of the arena;
- Reduced effective health of the Void King, especially in the last stage of the fight;
- Fixed an issue where certain Corrupted Void Hunter skills would be affected by the visibility slider, becoming hard to see if visibility was set too low;
- Fixed an issue where ascensions and other objects could spawn inside the Void King in phase 1 of the fight, making them impossible to interact with until phase 1 was over;
- Fixed an issue where on a Gamepad it would not be possible to change the difficulty of the Unholy Cathedral’s last ritual;
- Fixed an issue where using Mouse movement + dashing could cause small step-backs in the wrong direction;
- Gunpowder is now affected by runes that reduce the amount of Ammunition required per proc;
- Fixed an issue where a couple of Samurai’s Ascension power ups did not have a pick-up limit, which should be limited to 5;
- Fixed an issue where Lords of the Void could spawn in a very weird place in the Caves of Dhal Zhog;
- Fixed an issue where there would be an unintended delay before Mh’thaeus fight in the Unholy Cathedral, causing a few issues with ascensions;
- Fixed an issue where in lower resolutions it would not be possible to filter the Profile screens by character;
- Fixed an issue where the Monkey King model would become… wonky with certain skills;
- Fixed an issue where the visuals of certain locked characters would display incorrectly, with a big black square;
- Fixed multiple localization issues across the game (International subtitles are still being worked on and will be here soon!);
- Fixed an issue where in extreme late game scenarios certain projectiles would not hit enemies properly, causing less damage than intended;
- Changed Ammo Box visuals to be less intrusive;
- Fixed an issue where skills such as “Shredding Armor” (chance to gain a certain buff over the duration) would not properly count when they give you the buff. This is relevant if you have power ups such as Huntress Snare, from Aruanak, which launches a skill when a certain number of stacks of Aptitude is applied;
- Changed the visuals of Dragonflight so that the actual dragon is more noticeable (but still affected by the visibility slider);
- Fixed scenario objects not properly dissolving when destroyed;
PS: International localization for subtitles is still coming! We are almost there and will make another hotfix update as soon as they are available!
We hope you are enjoying the full release, and keep an eye out, for we have not uncovered everything that hides in the void just yet...
{STEAM_CLAN_IMAGE}/42629950/b59ee068423a08c66b49b83b7fe9d8fb7853a631.gif
~ Soulstone Survivors team
Greetings, Void Hunters!
We have just released Hotfix 4 for Update 16: The Titan Hunt! This is the smallest hotfix so far however the most important! In short, we have one change:
- After a lot of time testing and trying to reproduce, we found a rare issue that could lead to crashes in the game, especially related to the collection and spawning of XP crystals.
Not all players would experience this issue before, but if you were running into crashes with the game, please make sure to try version 16c5 (you can check in the top left corner of your screen), and if the issue persists for you, please do let us know!
We really appreciate your patience and we hope that this tiny update will make your experience smoother! Enjoy the hunt!
{STEAM_CLAN_IMAGE}/42629950/0613ae8b16cc071c726ac24a6c6e0f9156b2c8a2.gif
~ Soulstone Survivors team
Greetings, Void Hunters!
Hotfix 3 for Update 16: The Titan Hunt is now live! Once again thanks to your help and feedback we identified and solve another batch of issues big and small with the new content added to the game! Here's a list of all thats changed in this update:
General fixes and improvements:
- Spider Cocoon reworked: the cocoon explosion now deals damage and applies Weakness, but summons only a single explosive spiderling that applies Bleed once its duration ends. Spiderlings are now capped at 14 active simultaneously, but will count as regular summons, giving you benefits for skills that scale off of quantity of summons, for example. Damage has also been considerably increased to compensate for the change;
- Fixed an issue where the Egg Hunt special event would not work as intended when completed, possibly leading to a black screen when entering the portal;
- Fixed Volcanic Eruption, Volcanic Effigy and Fiery Blades that, when combined with Radiance, would cause the game to break;
- Fixed an issue where the Player icon would disappear from the minimap;
- Fixed an issue where the Sentinel's ascension would not work properly when using the Corrupted skin;
- Fixed an issue wher Bloody Saw would not cause damage in the area it was supposed to;
- Fixed an issue where Skill Affinity runes could be triggered twice in Titan Hunt mode;
- Fixed an issue where the Home portal would appear too early, possibly causing it to not work;
- Fixed an issue where multiple UI elements would not become invisible during boss presentations;
- Fixed an issue where the ending screen would show the incorrect Sigil information in the Titan Hunt;
- Fixed an issue where Aruanak's attacks (Spider titan) would become invisible with very low effect visibility settings;
- Fixed an issue where the character art would not be displayed properly in the Profile screen;
- Fixed multiple minor issues that would cause log spam in the background, which could cause performance issues;
We continue working on your feedback and if you run into any issues with this update please do let us know! There are still a few errors we are chasing but we hope that this update will make your overall experience considerably smoother! As always we wanted to thank you for your amazing support, and we hope you are enjoying the Titan Hunt!
{STEAM_CLAN_IMAGE}/42629950/0613ae8b16cc071c726ac24a6c6e0f9156b2c8a2.gif
~ Soulstone Survivors team
Greetings, Void Hunters!
We have just released Hotfix 2 for Update 16: The Titan Hunt! We have been keeping an eye on your feedback, and have fixed quite a few errors! We had another Hotfix update last night so we thought we would consolidate all of the fixes in these first couple of days in a single announcement!
General fixes and improvements:
- Considerably reduced health of Titans and overall scaling of first 5 cycles of the Titan Hunt;
- Considerably reduced damage and increased cooldown of a few Titan abilities, such as Mhyzahet's Tornadoes, Aruanak's Web Shot and other overtuned skills;
- Fixed an issue with the Kobold Sparkies intro animation, which could cause Vyvolt to be teleported out of the map;
- Fixed an issue where multiple Shaman achievements were unlocking the incorrect skill;
- Fixed an issue where Fiery Blades would not be able to hit Tentacles;
- Fixed an issue where it would be possible to trigger the Kobold Sparkies fight while outside of the boss arena, causing the game to soft-lock;
- Fixed an issue where the achievement of completing the Ritual of Hate was not possible to complete, making the Demon Hunter impossible to unlock;
- Made it so bonus events such as Chests and Massive Minerals spawn a bit earlier in the Void Fields;
- Fixed an issue where in very high levels, skills such as Shadow Spikes might not hit all enemies correctly;
- Fixed an issue where if you selected the Shaman while it was unlocked, it would show the Barbarian skin doing something weird;
- Fixed an issue where the Myrmidon's size would be smaller while her ascension was active;
- Fixed an issue where multiple static skills (like totems) would not show that they benefit from Critical Chance power ups (visual issue only);
- Addressed an issue where the new Corrupted skins would show a placeholder description, still not the final fix but better than before;
- Fixed an issue where it was possible to start another task in the Titan Hunt after you had collected all necessary Void Fragments, possibly causing the game to soft-lock;
- Fixed multiple small issues that would cause a spam of errors in the background, affecting performance (harmless errors);
- Fixed an issue where some of the new Corrupted skins would not properly show their character's intro animations;
- Fixed an issue where it would be possible to have a sticky tooltip being fixed on screen permanently while using a controller;
- Fixed an issue where Living Weapon would not benefit from your runes and possibly cause exceptions leading to weird behaviour;
- Fixed an issue where Soulstone icons could stay permanently on the minimap, even after they were collected;
- Replaced Shaman's ascension Spirit Guide model with a new model. Developer note: We sometimes buy assets from asset stores to speed up development. We mostly use these assets as a starting point to create our own models; unfortunately in this case it seems the model we used as base is very similar to a character from another IP. We were not aware of this and are actively working to make the Shaman's ascension more unique, yet still inspired by Quetzalcoatl, the Mayan God, as intended. Today we replaced the model with a new one created on top of Mayan sculptures to be as true as we can to our inspiration, and we are creating new animations as we speak, which will come in our next hotfix update.
We hope that the fixes above make your experience smoother, and as always we wanted to thank you for your amazing support! Your feedback and bug reports are, as always, essential to make the game better, so thank you for taking the time to write us!
We hope you are enjoying the update and... happy hunting!
{STEAM_CLAN_IMAGE}/42629950/0613ae8b16cc071c726ac24a6c6e0f9156b2c8a2.gif
~ Soulstone Survivors team
While our next major update is right around the corner, we have identified a critical issue with EA Update 15 - Community Skins and decided to make yet another tiny hotfix update to address this issue sooner rather than later.
We have received some reports that the game can get indefinitely stuck in the initial loading screen. This seems to happen mostly with players in China.
This hotfix changes how the initial game loading works so that we no longer have to wait on some non-essential systems before proceeding to the menu. This should hopefully solve the infinite loading.
If you do run into the infinite game loading issue with version 15a6 or later, please contact us at [email protected] or directly on our Discord!
We appreciate all the support and the patience, and hopefully this small update will make the experience smoother for all of you!
Hope you have a great day,
{STEAM_CLAN_IMAGE}/42629950/0613ae8b16cc071c726ac24a6c6e0f9156b2c8a2.gif
~Soulstone Team
With the release of EA Update 15 - Community Skins, we ended up discovering a few issues that range from small annoyances to possibly game breaking issues. We released a hotfix right after the update fixing part of the more annoying issues (such as weapon achievements not working as intended), and today we are releasing another Hotfix update which deals with the following bugs and issues:
- Fixed a critical issue where the game might stay on the initial loading screen permanently, being unplayable (if you had this issue and this new update does not solve it for you, please reach out to us at [email protected]);
- Fixed an issue that would cause the initial loading of the game to be a lot longer than it should be, so the game should load up a lot faster now;
- Added option to Graphics settings to disable HDR, which was causing issues especially on a few Mac devices;
- Fixed an issue where for new players the Profile screen would possibly not show at all;
If you do still run into any issues with this version, please contact us at [email protected] or directly on our Discord!
We appreciate all the support and the patience, and hopefully this small update will make the experience smoother for all of you!
Hope you have a great day,
{STEAM_CLAN_IMAGE}/42629950/0613ae8b16cc071c726ac24a6c6e0f9156b2c8a2.gif
~Soulstone Team
Current Release
22090199
Uploaded May 10, 2026
System Requirements
How to Install
Soulstone Survivors.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
1.6 GB
22090199
6343DA93
b4fbfb7a5485b37068753853249e4628f60f88e79a670ce259b483fdb67de5f7
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