About the Game
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Construct complex research facilities across strange new worlds in the first-ever outpost builder set in the Star Trek universe.
Explore diverse tech and buildings trees, and carefully choose which structures will help explore and build as you face a mysterious cosmic force that threatens all life in the system.
Lead your crew through dangerous encounters that will test their morale and prowess.
Explore the X'Lehari System, assign tasks to your crew and develop your officers to ensure their survival.
Explore the X’Lehari System with a completely original Star Trek story set in the 23rd century, alongside the era depicted in Star Trek: Strange New Worlds.
Traverse through unique environments, meet new characters, and use iconic technology in your mission to render aid to a fragile civilization’s impending catastrophe.
Screenshots
8 imagesVersion Information
Steam Patch Notes
Official update history
- Fixed an issue where the Trap on Neral was appearing without a texture.
A new hotfix update to address several crashes, map progression issues, and UI bugs. Thank you for continuing to report issues and share your feedback with us.
Here is what has been updated in this patch:
Bug Fixes
Fixed a crash when the resupply beam-down sent crew to a spot they couldn’t walk to. The beam-down now refuses those spots and shows where crew can’t reach.
Fixed a broken X’Lehari Schism Generator after finishing its point of interest on maps 2 and 3. Sometimes it landed on blocked ground and was saved half-built. It now looks for room before it appears, and saves that already have the broken generator get it placed when they load.
Fixed autosaves failing at dawn, which also blocked travel, after loading a manual save made on a different map.
Fixed an error when deleting a walkway.
Fixed an error when opening Resource Transfer while your only Cargo Shuttle Pad was still being built.
Fixed an error when a Battery or Fusion Generator was repaired.
Fixed errors when quitting the game.
Voyage Map
Outpost stats now show each planet’s own outpost. Before, only Daegus showed stats, and they were the current outpost’s numbers. The grade no longer reads one too high. Crew, morale and day appear once you’ve played that planet in this version.
After you finish the story, the Tetryon Rift and its navigation button are removed from the Voyage Map.
Fixed the Voyage Map sidebar staying empty and errors when clicking planets after the story ends.
Building Upgrades
Upgrade wireframes and visual changes now show for the Medical Unit, Organics Collector, Shield Emitter and Tetryon Particle Stabilization.
Settings & UI
Depth of Field is back in the settings.
Fixed the Graphics settings showing on top of General settings when you open Settings.
The Settings background is wider, so the game no longer shows at its edges on ultra-wide screens or at smaller UI scales.
Story & Text
The in-game guide now explains the systems more clearly, in English and all 7 other languages.
Fixed typos in dialogue, including “of coruse” in the Tetryon Trap objective and the Stabilizer Part 3 dialogue, and the formatting of the first Captain’s Log on Neral.
Shortened the delay before the research rock cinematic.
Bug Fixes
Networks & Data Layer
- Hovering over a power or water source in the network overview now displays a tooltip for every building in that network’s cluster, rather than just the buildings wired directly to it.
- When a network is over capacity, the network overview bars now reflect the compute, power, or water each building actually receives, rather than its maximum usage.
Missions
- Loading an older save no longer triggers planetary habitat and food supply mission updates prematurely. Older saves will also receive the new teaching moments, while comms that already played early will not repeat.
Buildings & Construction
- Construction arms no longer clip into buildings—including the Long Range Pad—during construction and upgrades.
- The Tetryon Particle Stabilization upgrade now displays its previously missing visual changes.
- The deconstruction progress icon and countdown timer now remain visible when a building is switched off.
- Upgraded Organics Collectors no longer permanently display the outdated “Unable to plant seeds” status. Affected buildings will have this status cleared upon loading a save.
UI
- Hovering over a resource icon in a Deposit’s storage now displays the full ship and planet storage breakdown, rather than just the resource name.
- Fonts are now consistent across all info panels.
- Titles no longer get cut off when selecting a Custom phrase in English and most other supported languages.
- Updated Game Guide screenshots to reflect the current UI.
Bug Fixes
- Fixes an issue where some players save progress was blocked after completing the Daegus Stabilizer Mission.
Bug Fixes
- Fixed a progression blocker where progressing through the Caves of Neral would trigger a dialogue with placeholder text.
- Fixed an issue with the Caves of Neral where they could not be investigated.
- Tetryonic Hyposprays will now heal exposed crew.
- Fixed an issue where Utility Crew would sometimes ignore construction and stay idle despite both resources and workers are available.
- Fixed an issue where Resonating Caves dialogues would repeat.
- Extractors no longer show uncollected resources value as 0.
- Six Rings Military Base is no longer invisible.
- Crew Mess no longer considered open when injured or dead crew were assigned to it. This caused an issue where crew would go to eat, but couldn’t lower hunger.
- Vehicles should no longer stay in place when switching planets, resulting in crew having to walk to them.
- Tooltip on Day/Night Timer in HUD properly matches the time of day.
Content
- Added more names to Exploration Points in English.
QoL Improvements
- Reduced the amount of crew chatter a single crew can have at any given time.
- Only buildings related to exploration and research shall be displayed in the Exploration and Research section now.
- Removed delete confirmation dialogue on explore beacons.
- Scrolling in Manage Shipment screen is now reversed and should behave as expected.
- Consistency pass at warning icons to make more clear.
Bug Fixes
- MAJOR: Fixed a progression blocker in Chapter 4 with the Comms Relay.
- Destroyed building maintained by Engineering crew can now be deleted.
- Destroyed buildings can now be repaired by their assigned crew and engineering office.
- Cargo vehicles no longer get stuck when delivering Polymer Sealant to destroyed buildings.
- Deleting the Requisition Pad while a ship is leaving will no longer cause a hang.
- Fixed an issue where crew were not getting healed at the Medical Facility if working crew was not high ranking.
- Crew will now eat when thee is only high quality food on the ship.
- Fixed instance where Cargo Transport Bay was showing -1 integrity.
- Fixed an issue where buildings deleted while upgrading will start upgrading again when rebuilt.
- Ops Center should no longer revert to level 7 after upgrading to level 10.
- Added more missing text in all languages.
- Missing strings in other languages will appear in English instead of “Missing String” test.
Content:
- Polish pass on Passenger Vehicle animations.
- Polished patrol animations on all buildings.
- More animated key art!
QoL Improvements:
- Hooked up exit button in language select menu.
Bug Fixes:
- Vehicles should no longer get stuck delivering resource to the Medical Facility.
- Resource drop down is now accessible when the Crew Overview UI is open.
- Removed pulsating ring around ops center when under construction.
- Fixed collider on the Basic Equipment Crafting building.
- Fixed issue with the building skirt on the Hydrolift exploration point.
- Prioritize button should no longer be difficult to click.
- Exploration Point markers should be visible when unlocked.
- Exploration Point markers will disappear in mini-map after researched.
- Removed seeds from a few plants that still had them.
- Fixed an issue where the last item in the transfer menu could not be clicked.
- Fixed visuals for crew sleeping in habitat unit while it’s in an upgrade state.
- Crew whose job finishes while they are still aboard a passenger vehicle now ride it home instead of stepping out for other work and leaving it at the stop.
- Fixed numerous crashes.
- Fixed text formatting in several areas of the game.
- Network placement UI is now more visible in grass.
- Adjusted various UI elements across the game to better contain their elements.
- General Memory and performance improvements.
- Numerous missing text translations added to all languages.
Thank you for all your feedback and bug reports, we really appreciate how quickly so many of you became passionate about Star Trek: Outposts Unknown.
We’ve updated the demo experience with the following changes:
Bug Fixes -
Resource Crates won't be placed in unreachable spots anymore
Added a missing resource icon when clicking on the anomaly
Fixed an issue where notifications could sometimes appear broken or not bring the camera to the event
Improvements -
Resupplies now happen at a faster pace but with less resources. This will let you add new crew faster
Early buildings are now cheaper, faster to build
Rocks are now easier to investigate, and even faster for Science officers
Metal is now collected even faster by crew members assigned to the Metal Collector
Reduced the sound level of tricorders during investigation, sorry about your ears!
Reordered the buttons at the bottom left of the screen so the Crew Overview is closest to the main view
The Shifts game guide does a better job at explaining why your crew must use shuttles to travel between the ship and the planet
The camera at the start of the game will now be pointing towards a metal-rich area to make it easier to find
You only need to find one of the three beacons at the start of the game to complete the explore objective
In addition we’ve added some under-the-hood gadgetry that will greatly improve how we diagnose future bugs!
Please let us know if you encounter other issues, or if you have more ideas to improve the game -- we love what we’ve heard so far, and feel lucky that so many players have decided to not only play our game, but to take the time to help us improve it.
The best place to contact us is on Discord: https://discord.gg/Kepp479Ub
Thanks for joining us on this journey,
Playstack & Magic Fuel Games
Current Release
Build 26402220
Uploaded Nov 08, 2026
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System Requirements
How to Install
StarTrekOutpostsUnknown.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Needed when extracting (WinRAR / 7-Zip) — not a site login.
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