About the Game
Become famous as the legendary hero of your Viking clan and notorious as the scourge of other jarls. Your exploits and deeds will be legendary. However, every legend has a beginning and yours begins on the shores of Frozenheim.
For your village to prosper, you will have to make the most of the seasons by hunting, fishing, farming land, and gathering resources before the winter. Exploration will be key as the lands are as bountiful as they are dangerous. Once you have the lay of the land and a steady supply, you can start planning out and managing your city.
In order to vanquish your enemies, you will have to raise your warriors and utilize their unique skills. Form shield walls and pin down foes with volley fire, then send your berserkers to crash into the enemy lines. Depending on how you develop your clan, you will be able to enlist powerful heroes, build devastating siege engines and imposing longships or even evoke the power of Ragnarok!
Whether you prefer the fields of combat or the strategy table, Frozenheim has a mode for you. Relax yourself with the free-build mode or challenge yourself in the arena of the Jarl's tournament. Put your building skills to the test in survival mode or discover the story of Frozenheim in the campaign mode told from the perspective of the four major clans: Wolf, Deer, Crow, and Bear
For your village to prosper, you will have to make the most of the seasons by hunting, fishing, farming land, and gathering resources before the winter. Exploration will be key as the lands are as bountiful as they are dangerous. Once you have the lay of the land and a steady supply, you can start planning out and managing your city.
In order to vanquish your enemies, you will have to raise your warriors and utilize their unique skills. Form shield walls and pin down foes with volley fire, then send your berserkers to crash into the enemy lines. Depending on how you develop your clan, you will be able to enlist powerful heroes, build devastating siege engines and imposing longships or even evoke the power of Ragnarok!
Whether you prefer the fields of combat or the strategy table, Frozenheim has a mode for you. Relax yourself with the free-build mode or challenge yourself in the arena of the Jarl's tournament. Put your building skills to the test in survival mode or discover the story of Frozenheim in the campaign mode told from the perspective of the four major clans: Wolf, Deer, Crow, and Bear
Screenshots
15 images
Version Information
Steam Patch Notes
Official update history
Changelog:
Quality Of Life
- Added display for player clan in team panel
Bugfixes
- Fix for palisades not being placeable on some maps.
- Fix for weather and fog not working in some cases on procedural maps in MP
- Fix for Teams changing stance when attacked by hidden team
- Fix training field recruits not refresh properly
- Fix for buildings not being placeable in some cases
- Fix for weather event display
- Fix for trees not regrowing properly on clients in MP
- Disable Sigrid Herd Instinct skill being herd on clients in MP
- Fixes for Deer obelisk influence area display
- Fixes for production buildings production estimates
- Improve enemy building visibility on minimap
- Fixes for Bragi’s blessing
- Fix for warehouse keepers getting stuck in some cases
- Fix for building panel hiding after team death
- Update naval unit color display when owner changes
- AI can recruit elite units after unlock
- Fix AI behavior when boat leaves the shore
- Improve enemy AI Hero skill usage during combat
- Fix Elite Shield Bearers ship animation
- Fix for Town Hall visuals during Halloween event
Balance
- Improved AI building and resource management
- AI preference to Attack Player increased from 50% to 70%
- AI now properly upgrade Outposts
- Team animals now consume food
- Add limit to enemy AI Militia spawn
- Increase Orchard production by 300%
- Changed technology times:
Gatherers 5s - 60s
Trained Militia 5s - 60s
Feast with the gods 15s - 60s
Skilled Tanners 15s - 50s - Reduce Windmill production by 25%
- Reduced Settlers Cost by 50%
- Ship segments stat balance
Known issues
- Random crash after mission Of the Reckonings
- FOW not saving in MP loaded games
Yours truly,
Paranoid Interactive
Fixes
- Fix for chat text color in MP lobby
- Fix for buttons sounds delay in main menu
- Fix for some button interaction in settings and bindings menu
- Increase player timeout during load on procedural maps in MP
{STEAM_CLAN_IMAGE}/40033268/ae7c9723355e161ebbc228dcb192027998a903e3.png
Northernfolks!
Patch 1.4.5.4 is available, bringing several quality-of-life improvements and fixes for issues we missed in the previous update.
We are continually working to enhance the game and implement feedback, your support is extremely important as we have limited resources and just a pair of hands.
We’ve introduced a new Beta branch where upcoming patches are available before being released to the Default branch.
We aim to release new Hotfixes every ~ 5-7 days and a little longer for additional maps and content.
While there are still many issues and player requests to address (nearly 200), we’re committed to resolving them, and delivering a game everyone will enjoy.
Changelog 1.4.5.4:
Quality of Life:
Bugfixes:
Known issues:
Konrad
Paranoid Interactive
View on Steam
Northernfolks!
Patch 1.4.5.4 is available, bringing several quality-of-life improvements and fixes for issues we missed in the previous update.
We are continually working to enhance the game and implement feedback, your support is extremely important as we have limited resources and just a pair of hands.
We’ve introduced a new Beta branch where upcoming patches are available before being released to the Default branch.
We aim to release new Hotfixes every ~ 5-7 days and a little longer for additional maps and content.
While there are still many issues and player requests to address (nearly 200), we’re committed to resolving them, and delivering a game everyone will enjoy.
Changelog 1.4.5.4:
Quality of Life:
- Destroyed palisade segments can be repaired
- Disable Buildings Auto Attack on neutral stance
Bugfixes:
- Change attack priority when attacking units/buildings
- Fix for intractable capturing interruption by other teams
- Fix for season display in custom games with custom initial value
- Fix for units getting stuck after Takedown
- Fix for merchant German localization
- Fix for Custom Game panel text overlap
- Fix for loading issues on Procedural MP maps
- Fix for player avatar loading in MP games
- Fix for Enemy AI Scouts duplication on load MP game
- Fix for season duration scale in MP games
- Fix for marketplace Send Resources panel
- Fix for Elite Axeman perk not working properly
- Fix for palisades construction health visible after load
- Fix for TAB button bind not working properly
- Fix for AI on campaign “Rebellion” being too aggressive
- Minor fixes for campaign “Song Of the Black Swans”
Known issues:
- Fog in MP Load is not saved on client
- Random Crash in the final cinematic in the "Of the reckonings" mission
- Palisade sometimes can’t be placed on procedural maps (still looking for the issue)
Konrad
Paranoid Interactive
Northfolk!
Team Orders and Interactions
We decided to refactor some of the base systems related to unit/ship management and orders. New queue system was implemented to allow for a more strategic approach and less micromanagement as every team action can be queued (movement, target enemies, scouting and abilities).
Community Reports and Requests
We fixed multiple community requests for both single and multiplayer games.
We appreciate your feedback and we take every comment into consideration. Still some issues are hard to find, which is why we need as much information as possible.
What is to come
1.4.4 Changelog
New Features:
Rework of teams interaction with Interactables on map
Added player avatars to loading screens
Water system improvements and buoyancy system
Rework of team command system and order Queue
Added display for resources with Utility View
Added Master Volume to Settings
Added Team Limit Settings to custom games
Quality Of Life Improvements:
Added Group Display to team banners
RMB on Ship to disembark units on shore
Continuous Building placement is enabled by default
Added unit recruitment time display
Bug Fixes:
Fix for Achievement “So The Story Begins” unlocking
Fix for Watchtowers not working properly in multiplayer games
Fix for Tech Tree UI mechanics not working properly
Fix for team attack orders not displayed properly in MP
Fix muskox quest and area in 2nd campaign
Fixes for Unit Action Paths Display in MP
Change FPS Limit Slider Settings
Fixes for Procedural Map Generation
Improvements for Ships Movement and Naval Battle
Fix for player selection system
Fixes for multiple ingame UI panels
Fixes for Buildings widget interactions
Add minimap icons for resources on water
Fixes for Windmill Area placement and selection and performance fixes
Fix for naval boarding combat and movement
Improved performance when managing multiple teams
Fixes for Fisherman Village boat spawning
Improvements for sounds in cinematics
Fix for music interruption in main menu
Fix for season not working properly in Land Of the Dead
Fix for Campaign Missions displaying wrong save name
Improvements for team and ship banners
Fix player destroyed widget SFX playing when mute
Fix for Auto Banner Placement not working properly in some cases
Improvements WoodCutterHouse gathering system
Fix for units get stuck sometimes after combat
Fix Selection Display In Campaign Menu
Fix for info displayed in Loading Screens
Improvements for naval units formations
Fix for gates placement on in MP
Fixes for unit orders and management
Multiple Campaign fixes and adjustments
Added some missing translations
Fixed siege weapon close combat distance
Balance improvements:
Outpost can recruit war units
Reduce cost of warships in shipyard
Lookout Tower and traps now deteriorate over time
Reduce Catapult health 1000 -> 750
Reduce Ballista health 1000 -> 750
You made Odin proud!
View on Steam
Team Orders and Interactions
We decided to refactor some of the base systems related to unit/ship management and orders. New queue system was implemented to allow for a more strategic approach and less micromanagement as every team action can be queued (movement, target enemies, scouting and abilities).
Community Reports and Requests
We fixed multiple community requests for both single and multiplayer games.
We appreciate your feedback and we take every comment into consideration. Still some issues are hard to find, which is why we need as much information as possible.
What is to come
- We plan to take a closer look at enemy player AI to make it more challenging and diverse.
- We plan to add new maps and improve procedural maps generation to create more complex maps.
- Some systems require reworking, and campaigns require balancing/difficulty setting.
- New Maps and New Clan!
1.4.4 Changelog
New Features:
Rework of teams interaction with Interactables on map
Added player avatars to loading screens
Water system improvements and buoyancy system
Rework of team command system and order Queue
Added display for resources with Utility View
Added Master Volume to Settings
Added Team Limit Settings to custom games
Quality Of Life Improvements:
Added Group Display to team banners
RMB on Ship to disembark units on shore
Continuous Building placement is enabled by default
Added unit recruitment time display
Bug Fixes:
Fix for Achievement “So The Story Begins” unlocking
Fix for Watchtowers not working properly in multiplayer games
Fix for Tech Tree UI mechanics not working properly
Fix for team attack orders not displayed properly in MP
Fix muskox quest and area in 2nd campaign
Fixes for Unit Action Paths Display in MP
Change FPS Limit Slider Settings
Fixes for Procedural Map Generation
Improvements for Ships Movement and Naval Battle
Fix for player selection system
Fixes for multiple ingame UI panels
Fixes for Buildings widget interactions
Add minimap icons for resources on water
Fixes for Windmill Area placement and selection and performance fixes
Fix for naval boarding combat and movement
Improved performance when managing multiple teams
Fixes for Fisherman Village boat spawning
Improvements for sounds in cinematics
Fix for music interruption in main menu
Fix for season not working properly in Land Of the Dead
Fix for Campaign Missions displaying wrong save name
Improvements for team and ship banners
Fix player destroyed widget SFX playing when mute
Fix for Auto Banner Placement not working properly in some cases
Improvements WoodCutterHouse gathering system
Fix for units get stuck sometimes after combat
Fix Selection Display In Campaign Menu
Fix for info displayed in Loading Screens
Improvements for naval units formations
Fix for gates placement on in MP
Fixes for unit orders and management
Multiple Campaign fixes and adjustments
Added some missing translations
Fixed siege weapon close combat distance
Balance improvements:
Outpost can recruit war units
Reduce cost of warships in shipyard
Lookout Tower and traps now deteriorate over time
Reduce Catapult health 1000 -> 750
Reduce Ballista health 1000 -> 750
You made Odin proud!
Current Release
Not available
System Requirements
OS
Windows 10
CPU
Dual Core 3.2 GHz processor
RAM
4 GB RAM
GPU
GeForce GTX 660, Radeon R7 265 or equivalent with 2 GB of video RAM
How to Install
1
Download all files
2
Extract the .ISO file to a folder (use WinRAR or 7-Zip)
3
Mount the ISO file (double-click or right-click → Mount)
4
Run setup.exe
5
Launch the game from desktop shortcut or Start Menu
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Size
2.6 GB
Password: cracked-games.org
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View AllDownload Frozenheim for PC with a direct link or via torrent. Get the full version of Frozenheim for free. Frozenheim is a Simulation released by Paranoid Interactive.