About the Game
Brave a new world in Stranded: Alien Dawn, a planet survival sim placing the fate of a small marooned group in your hands. Forge your story through compelling and immersive strategic gameplay as you make vital decisions to protect your survivors from starvation, disease, extreme weather and more. From basic camps to fortified bases, create a stronghold to defend the survivors from attacks by alien creatures that roam an expansive and deadly alien world. Experience an epic and unpredictable journey.
- Discover an expansive, living 3D world with remarkable flora and fauna
- Manage your survivors’ needs, health and happiness
- Construct and evolve your own unique base, and devise cunning defences to protect it and survivors from being attacked
- Plant, grow, harvest and hunt down food. Stockpile useful resources and salvage material from fallen space debris
- Research technologies to expand your horizons.
- Provide heat, light, devices for relaxation and more to keep survivors on top of their game, ready to face the next challenge.
- React to fluctuating weather and environmental events
AN UNFORGIVING WORLD
Stranded: Alien Dawn pushes you and your survivors to the brink. Limited resources, unpredictable weather, illness and hostile alien creatures make it hard to establish a foothold on an unforgiving world. The next challenge is never far away, requiring construction of an increasingly robust base using advanced resources and improved defences.STRANDED SURVIVORS
Ensure your group’s physical and mental wellbeing by providing weapons, medicine, and much-needed entertainment. Every survivor has a unique backstory, varying levels of ability in key skills, and both positive and negative traits. Only by improving their skills and maximising their potential will you survive.AN UNPREDICTABLE JOURNEY
In Stranded: Alien Dawn, every playthrough is unique. Experience a journey driven by random story events, alien wildlife threats and adverse weather. There will be setbacks; devise your own innovative solutions to problems and manage multiple crises at the same time. However, actions have consequences and as you strive to plan ahead, you must make difficult choices to shape the story of your survivors, balancing short and long-term outcomes with risk and reward.MODULAR BASE-BUILDING
Design and build your base on an alien world and transform it from simple shelter to high-tech outpost. Protect it with perimeter defences, decorate it with furnishings, introduce automated devices such as defensive turrets, and discover new technology to create your own functioning space pad.Screenshots
12 images
Version Information
Steam Patch Notes
Official update history
On the site: Build 18840735
Up to date
Build 13813612
Apr 3, 2024
Hello Survivors!
A new patch for Stranded: Alien Dawn has just landed, including a few bug fixes and minor improvements. Thank you again for all your feedback and suggestions.
Keep on reading for the full changelog:
Survivors
Construction
Robots and Guardians Scenario
GUI/Text & Controls
Miscellaneous
Mod Tools
View on Steam
A new patch for Stranded: Alien Dawn has just landed, including a few bug fixes and minor improvements. Thank you again for all your feedback and suggestions.
Keep on reading for the full changelog:
Survivors
- Fixed a case in which survivors would sometimes become stuck in an infinite loop when attempting to scavenge an object.
- Fixed a rare case in which survivors could sometimes become stuck in loops between eating and awaiting treatment.
- Fixes for various cases in which the survivors could become stuck in midair after climbing stairs.
Construction
- Fixed cases where construction direct orders in different working areas could incorrectly state that resources are not available.
- Introduced optimisations related to placing floors.
- Camp flags can no longer be placed under ceilings.
- Fixed several issues to improve placement of objects on ceilings.
Robots and Guardians Scenario
- Fixed previous version save games in which Hope incorrectly experienced meltdown despite having the "Cognitive stabilisers" trait enabled.
GUI/Text & Controls
- Fixed a case where the game would not return to the main menu after pressing Escape.
- Fixed case in which opening the Expeditions screen auto enables the visualisation of turret ranges.
- Fixed cases in which incorrect status texts appear over animals.
Miscellaneous
- Fixed an issue in the PC versions of the game that caused the audio to drop out.
- Further optimisation has been completed to improve stability.
Mod Tools
- Mod packages can now exceed 4GB.
- Fixed some cases in which using mods with entities would sometimes cause crashes or softlocks.
- Fixed the "Show Log" mod editor action not working.
- Fixes related to mod entity fade distances.
- Fixes related to data postprocessing when loading/unloading mods.
- Reduced printed messages volume when mod editor is in use.
- New modding tools include a Lua Debug Adapter, enabling mod makers to debug mods using Visual Studio Code while the game is running.
- A debug executable is provided with this release that enables asserts and expanded testing functionalities when it is used.
- The games Lua source code is now installed for reference.
Build 12942976
Dec 14, 2023
Hello Survivors!
A new patch for Stranded: Alien Dawn has just landed on Steam. Thank you again for all your feedback and suggestions since launch.
Keep on reading for the full changelog:
Stranded: Alien Dawn - 1.21.231212
Survivors
● Fixed a rare case when a survivor couldn't dismantle or pick up an item.
● Fixed cases when relaxation routines would not provide survivors with relaxation or happiness buffs.
● Fixed issues preventing survivors from healing animals that were tamed after getting injured or ill.
● Fixed a rare case in which survivors could get stuck outside the map/world.
● Fixed a rare case where a survivor would not board the rescue pod in the Crash Landing scenario.
● Fixed an issue where a crafting station remained reserved for a survivor, but that survivor is no longer present.
● Improvements to the logic for units using surgical automatons.
● Various adjustments to survivors' pathfinding.
Construction
● Improved access points logic for construction and scavenging sites.
● Adjusted structures for the visibility of items such as ceiling lamps for multistorey buildings.
● Furniture can now be placed in front of windows.
● Fortifications, gates, fence doors, and fence gates now snap onto corners or to the centre of tiles in the same way as fences.
● After upgrading a tower, its roof is also upgraded.
● General updates to logic and interface to mitigate instances of devices being wrongly disconnected from the power grid, after they have been moved or upgraded.
● Fixed a case where after upgrading a normal roof to a solar roof, the solar roof would not produce power.
● Adjusted the consistency of requirements for support strength when building and upgrading.
● Removed the ability to place doors leading to a staircase when the wall isn't tall enough for the door.
● Fixed instances where ladders would sometimes exhibit problems due to overlapping roofs.
● Fixed cases where survivors couldn't access construction sites, due to being blocked by a staircase.
● Fixed logic which allowed players to build flooring over a ladder, so survivors will no longer clip through the flooring while climbing.
● Fixed various placement and access issues when building ceilings and roofs.
● Survivors now fall from stairs if those stairs are destroyed.
● Balconies are now destroyed when the wall which they are built upon is destroyed.
● Balconies can now be constructed from the side if they are obstructed below.
● Balconies will now shield stairs beneath them from snow.
Combat
● It is now possible to change the size of the target area when using the missile barrage with a Mech.
● Mechs can no longer leap into shelters.
● Aerial-based hostile units check on each step if they are still outside rooms to avoid situations in which they attack units that are inside.
● Laser pikes and swords now deal piercing damage as well as energy damage, and these energy weapons are now more effective against living targets, having been previously only more effective against robots and structures.
Robots and Guardians Scenario
● Hope will no longer experience meltdowns when the "Cognitive stabilizers" trait is enabled.
● Hope no longer spawns with a Railgun Sniper when playing with the "Random Survivors" rule enabled, due to being a pacifist.
● Hope's body parts are more accurately highlighted in the Health panel after sustaining injuries.
● Fixed an issue where Hope attaining full intellect could sometimes block the resolution of Guardians scenario.
● Henry Caldwell can now avoid some attacks due to his "Close combat specialist" trait.
● Service robots will now run towards distant activity targets.
● Fixed the "Hunter without ranged weapon" notification that would sometimes appear for Harvest bots.
● Battle drones are now able to attack flying enemies such as hummingflies.
● Fixed rare cases when hostile robots would not attack after landing and/or would flee instead of engaging.
● Adjusted Robot Attacks AI.
● Androids are now broken into separate parts upon death.
GUI/Text & Controls
● Added "Scavenge" to the Orders menu.
● Devices pending construction are no longer categorised as being affected by disasters such as solar flares.
● Unfinished items are no longer counted towards finished resources in various notifications.
● Added "show/hide upper floors" option to toggle outlines.
● Streamlined the GUI for roof types within the roof and room construction info panels. Room roofs are on the first row, single roofs are on the second row.
● Added option for Flat roof (ceiling only) construction roofs and rooms.
● Added a direct order to robot stations, providing the ability to rebuild the robot when destroyed.
● The direct order list no longer includes objects from other floors, nor any objects from a different room.
● Fixed the case in which the "resources unavailable" error would prevent the player from using direct orders to construct a device placed while the game was paused.
● Adjusted the promptness of feedback which marks a plant for harvesting after it's fully grown.
● Added option to disable Enemy combat UI, making for a less busy view if set to 'Off'.
● Fixed a case that could result in the "Lead" action for tamed animals failing to render the direction line.
● Fixed the pre-game survivors selector and dialogue being cut off on the right when using lower resolutions and a higher UI Scale.
● PC, PS5 and XBOX Series X|S - Added option for a striped line of sight area visualisation, which is now the default. The original squares visualisation is still available as an option.
● PS4 & XBOX One - Options for UI Scale and Brightness are added to the Video settings.
● Added information for resource output when deconstructing a device and using a controller.
● PC - Implemented a shortcut key to cancel construction.
Miscellaneous
● Fix for various cases in which a tutorial task would be repeated or not displayed at all.
● Adjusted tutorials to complete even if their tasks aren’t executed in the exact order anticipated by the underlying design.
● Fixed cases in which fields would not be fertilised by either survivors or harvest bots.
● Solar eclipses and other disasters now affect solar roofs.
● Snow is now correctly depicted on the tops of roofs.
● Added frames to Photo mode.
● If a survivor is operating a combat mech and Spaceship debris lands in their vicinity, the survivor can now be injured so long as the mech is not protecting them at the time.
● PC - Fixed a rare issue that could prevent the game from saving.
● Steam Deck - Removed "Take Screenshot" button from Photo mode as there is built-in functionality for this via (STEAM+R1).
● Steam Deck - Updated the default Video Preset.
● Additional optimisation, stability, and adjustment of animations.
PC/Steam Mod Tools
● The in-game research dialogue now supports horizontal scrolling for cases in which mods add new research groups.
● The in-game Mod manager now has an option to sort mods by "author".
● The Mod manager search bar now updates the list upon text change if not using a gamepad.
● The Mod editor window now shows the title of the opened mod.
● Fixed cases in the Mod editor where the "Import" button/process sometimes failed to import assets.
● The ADD button in the Mod editor no longer overlaps the scrollbar.
● The scenario tag is updated to include scenarios from other mods.
● Added `Msg(ApplyModOptions)` when loading mod options, to fix the issue where CurrentModOptions are not available.
● Mod items are now loaded during initial Lua loading.
● Renamed Android class to HumanoidRobot, and renamed AndroidStation class to HumanoidRobotStation.
● Added Msg "ModUnloadLua" which is triggered when a mod that includes code is being disabled.
● Fixed disappearing translated texts when saving mods.
● Mod descriptions now support Steam-specific formatting when displayed in-game.
View on Steam
A new patch for Stranded: Alien Dawn has just landed on Steam. Thank you again for all your feedback and suggestions since launch.
Keep on reading for the full changelog:
Stranded: Alien Dawn - 1.21.231212
Survivors
● Fixed a rare case when a survivor couldn't dismantle or pick up an item.
● Fixed cases when relaxation routines would not provide survivors with relaxation or happiness buffs.
● Fixed issues preventing survivors from healing animals that were tamed after getting injured or ill.
● Fixed a rare case in which survivors could get stuck outside the map/world.
● Fixed a rare case where a survivor would not board the rescue pod in the Crash Landing scenario.
● Fixed an issue where a crafting station remained reserved for a survivor, but that survivor is no longer present.
● Improvements to the logic for units using surgical automatons.
● Various adjustments to survivors' pathfinding.
Construction
● Improved access points logic for construction and scavenging sites.
● Adjusted structures for the visibility of items such as ceiling lamps for multistorey buildings.
● Furniture can now be placed in front of windows.
● Fortifications, gates, fence doors, and fence gates now snap onto corners or to the centre of tiles in the same way as fences.
● After upgrading a tower, its roof is also upgraded.
● General updates to logic and interface to mitigate instances of devices being wrongly disconnected from the power grid, after they have been moved or upgraded.
● Fixed a case where after upgrading a normal roof to a solar roof, the solar roof would not produce power.
● Adjusted the consistency of requirements for support strength when building and upgrading.
● Removed the ability to place doors leading to a staircase when the wall isn't tall enough for the door.
● Fixed instances where ladders would sometimes exhibit problems due to overlapping roofs.
● Fixed cases where survivors couldn't access construction sites, due to being blocked by a staircase.
● Fixed logic which allowed players to build flooring over a ladder, so survivors will no longer clip through the flooring while climbing.
● Fixed various placement and access issues when building ceilings and roofs.
● Survivors now fall from stairs if those stairs are destroyed.
● Balconies are now destroyed when the wall which they are built upon is destroyed.
● Balconies can now be constructed from the side if they are obstructed below.
● Balconies will now shield stairs beneath them from snow.
Combat
● It is now possible to change the size of the target area when using the missile barrage with a Mech.
● Mechs can no longer leap into shelters.
● Aerial-based hostile units check on each step if they are still outside rooms to avoid situations in which they attack units that are inside.
● Laser pikes and swords now deal piercing damage as well as energy damage, and these energy weapons are now more effective against living targets, having been previously only more effective against robots and structures.
Robots and Guardians Scenario
● Hope will no longer experience meltdowns when the "Cognitive stabilizers" trait is enabled.
● Hope no longer spawns with a Railgun Sniper when playing with the "Random Survivors" rule enabled, due to being a pacifist.
● Hope's body parts are more accurately highlighted in the Health panel after sustaining injuries.
● Fixed an issue where Hope attaining full intellect could sometimes block the resolution of Guardians scenario.
● Henry Caldwell can now avoid some attacks due to his "Close combat specialist" trait.
● Service robots will now run towards distant activity targets.
● Fixed the "Hunter without ranged weapon" notification that would sometimes appear for Harvest bots.
● Battle drones are now able to attack flying enemies such as hummingflies.
● Fixed rare cases when hostile robots would not attack after landing and/or would flee instead of engaging.
● Adjusted Robot Attacks AI.
● Androids are now broken into separate parts upon death.
GUI/Text & Controls
● Added "Scavenge" to the Orders menu.
● Devices pending construction are no longer categorised as being affected by disasters such as solar flares.
● Unfinished items are no longer counted towards finished resources in various notifications.
● Added "show/hide upper floors" option to toggle outlines.
● Streamlined the GUI for roof types within the roof and room construction info panels. Room roofs are on the first row, single roofs are on the second row.
● Added option for Flat roof (ceiling only) construction roofs and rooms.
● Added a direct order to robot stations, providing the ability to rebuild the robot when destroyed.
● The direct order list no longer includes objects from other floors, nor any objects from a different room.
● Fixed the case in which the "resources unavailable" error would prevent the player from using direct orders to construct a device placed while the game was paused.
● Adjusted the promptness of feedback which marks a plant for harvesting after it's fully grown.
● Added option to disable Enemy combat UI, making for a less busy view if set to 'Off'.
● Fixed a case that could result in the "Lead" action for tamed animals failing to render the direction line.
● Fixed the pre-game survivors selector and dialogue being cut off on the right when using lower resolutions and a higher UI Scale.
● PC, PS5 and XBOX Series X|S - Added option for a striped line of sight area visualisation, which is now the default. The original squares visualisation is still available as an option.
● PS4 & XBOX One - Options for UI Scale and Brightness are added to the Video settings.
● Added information for resource output when deconstructing a device and using a controller.
● PC - Implemented a shortcut key to cancel construction.
Miscellaneous
● Fix for various cases in which a tutorial task would be repeated or not displayed at all.
● Adjusted tutorials to complete even if their tasks aren’t executed in the exact order anticipated by the underlying design.
● Fixed cases in which fields would not be fertilised by either survivors or harvest bots.
● Solar eclipses and other disasters now affect solar roofs.
● Snow is now correctly depicted on the tops of roofs.
● Added frames to Photo mode.
● If a survivor is operating a combat mech and Spaceship debris lands in their vicinity, the survivor can now be injured so long as the mech is not protecting them at the time.
● PC - Fixed a rare issue that could prevent the game from saving.
● Steam Deck - Removed "Take Screenshot" button from Photo mode as there is built-in functionality for this via (STEAM+R1).
● Steam Deck - Updated the default Video Preset.
● Additional optimisation, stability, and adjustment of animations.
PC/Steam Mod Tools
● The in-game research dialogue now supports horizontal scrolling for cases in which mods add new research groups.
● The in-game Mod manager now has an option to sort mods by "author".
● The Mod manager search bar now updates the list upon text change if not using a gamepad.
● The Mod editor window now shows the title of the opened mod.
● Fixed cases in the Mod editor where the "Import" button/process sometimes failed to import assets.
● The ADD button in the Mod editor no longer overlaps the scrollbar.
● The scenario tag is updated to include scenarios from other mods.
● Added `Msg(ApplyModOptions)` when loading mod options, to fix the issue where CurrentModOptions are not available.
● Mod items are now loaded during initial Lua loading.
● Renamed Android class to HumanoidRobot, and renamed AndroidStation class to HumanoidRobotStation.
● Added Msg "ModUnloadLua" which is triggered when a mod that includes code is being disabled.
● Fixed disappearing translated texts when saving mods.
● Mod descriptions now support Steam-specific formatting when displayed in-game.
Build 12544228
Nov 7, 2023
Good news, survivors,
We are incredibly excited to announce that Robots and Guardians is out now on PC, PlayStation and Xbox for Stranded: Alien Dawn! It is time to join a rebel faction on the run from a manufacturing consortium after their rescue of Hope 9000, the galaxy's first sentient android. Collect resources, build out your base, and take control of automatic defences to protect yourself from robotic enemies as you protect Hope 9000's growing humanity and sentience.
Launching alongside Robots and Guardians is a free update with new gameplay features, recipes and items, which will be available for you to use in all of Stranded: Alien Dawn's scenarios. The biggest addition are resource Delivery Drones designed specifically to ferry items around your base, as well as the ability to build multistorey buildings.
Check out the the trailer below and then read on, survivors!
A new scenario: Guardians
Experience a brand-new scenario where you guide and manage a group of rebels under threat from a ruthless manufacturing consortium. The rebels are protecting the galaxy's first sentient android, Hope 9000, and her growing humanity, from the people who created her. Cut off and isolated, without immediate potential for reinforcements, you'll have to help the rebels build and manage their needs and defences in order to survive.
Being a sentient android, Hope shares similarities with both humans and robots, while being distinctly different from both. At first she's a blank slate, and can only carry out manual labour and research tasks. As her sentience and skills continue to grow, she'll develop new traits and abilities. There's a lot of flexibility for you to shape and develop Hope as you want, whether it be as an intellectual farmer, or a quick and powerful soldier.
{STEAM_CLAN_IMAGE}/42850084/90fb352fb225df02efa8938558822ff104a94d82.jpg
As the manufacturing consortium sends squads of attacking robots, drones and crawler turrets, the rebels will need to build robotic and automated defences of their own. These will be valuable assets in battle and should not be ignored.
New Items and Recipes
Included in the DLC are new recipes and items that will be useful for your survivors. They'll be able to equip a new laser sword item, which can be crafted at a bench or looted from attacking robots. There's also a new automated surgical bed that can be used to heal wounds and illnesses, as well as other items like Service Robots, Battle Drones, Defense Bots, and EMP grenades, which you can read more about in the patch notes below.
New Survivor
Say hello to Henry Caldwell! This brand new survivor is a battle-hardened war veteran whose missing limbs were replaced by robotic prosthetics. He's been travelling the cosmos on a quest to reclaim and rediscover his humanity, an inspiring testament to his resilience and unbreakable spirit. When deployed in combat he'll fight twice as fast with melee weapons (on account of his robotics), and his overall tolerance to cold and heat will be greater than other survivors.
{STEAM_CLAN_IMAGE}/42850084/92a6a4db32e1897d1371935affac34ab7033d2e3.jpg
Free Update
In addition to the DLC, we're also rolling out a free update! The biggest new feature in the free update are the resource Delivery Drones. These will automatically zip around your base to collect and deliver resources wherever they need to go, from storage to newly established buildings sites. Their range is quite large, so even a single one can help keep your survivors' home and the surrounding area neat and tidy, as long as they have enough electricity to keep running. Everything in the free update will be available to research and craft in all of Stranded: Alien Dawn's scenarios.
Another free addition we are incredibly excited about is the ability to build multistorey buildings. A new flat ceiling option will be available to let you create up to five interior levels and one rooftop level on your buildings, and new roof shapes gives you more aesthetic control over what your buildings will look like. Your survivors will be able to move between storeys with regular staircases, or you can add ladders or elevators for even more options! If you decide to use the flat ceilings as the top of your house you can place turrets, solar panels, and other useful items on it. There's even a dedicated "Solar Roof" which will provide your building with power.
{STEAM_CLAN_IMAGE}/42850084/edbae0fbf1192fbae3c52221e49ff61b901a107f.png
New recipes and items also include the Advanced Furniture Set, a set of Carbon furniture that provides an increased happiness boost compared to other furniture, a new Carbon Crossbow, a new FLAC Cannon Turret, Improved VR Games, and Improved Carbon Armor.
Don't forget to join the Stranded: Alien Dawn Discord and you'll never miss any news! You can also follow the game on TikTok, Twitter, Facebook, Instagram, and YouTube, or join the discussions on Steam and the Frontier Forums.
Now onto the changelog:
Construction
View on Steam
We are incredibly excited to announce that Robots and Guardians is out now on PC, PlayStation and Xbox for Stranded: Alien Dawn! It is time to join a rebel faction on the run from a manufacturing consortium after their rescue of Hope 9000, the galaxy's first sentient android. Collect resources, build out your base, and take control of automatic defences to protect yourself from robotic enemies as you protect Hope 9000's growing humanity and sentience.
Launching alongside Robots and Guardians is a free update with new gameplay features, recipes and items, which will be available for you to use in all of Stranded: Alien Dawn's scenarios. The biggest addition are resource Delivery Drones designed specifically to ferry items around your base, as well as the ability to build multistorey buildings.
Check out the the trailer below and then read on, survivors!
A new scenario: Guardians
Experience a brand-new scenario where you guide and manage a group of rebels under threat from a ruthless manufacturing consortium. The rebels are protecting the galaxy's first sentient android, Hope 9000, and her growing humanity, from the people who created her. Cut off and isolated, without immediate potential for reinforcements, you'll have to help the rebels build and manage their needs and defences in order to survive.
Being a sentient android, Hope shares similarities with both humans and robots, while being distinctly different from both. At first she's a blank slate, and can only carry out manual labour and research tasks. As her sentience and skills continue to grow, she'll develop new traits and abilities. There's a lot of flexibility for you to shape and develop Hope as you want, whether it be as an intellectual farmer, or a quick and powerful soldier.
{STEAM_CLAN_IMAGE}/42850084/90fb352fb225df02efa8938558822ff104a94d82.jpg
As the manufacturing consortium sends squads of attacking robots, drones and crawler turrets, the rebels will need to build robotic and automated defences of their own. These will be valuable assets in battle and should not be ignored.
New Items and Recipes
Included in the DLC are new recipes and items that will be useful for your survivors. They'll be able to equip a new laser sword item, which can be crafted at a bench or looted from attacking robots. There's also a new automated surgical bed that can be used to heal wounds and illnesses, as well as other items like Service Robots, Battle Drones, Defense Bots, and EMP grenades, which you can read more about in the patch notes below.
New Survivor
Say hello to Henry Caldwell! This brand new survivor is a battle-hardened war veteran whose missing limbs were replaced by robotic prosthetics. He's been travelling the cosmos on a quest to reclaim and rediscover his humanity, an inspiring testament to his resilience and unbreakable spirit. When deployed in combat he'll fight twice as fast with melee weapons (on account of his robotics), and his overall tolerance to cold and heat will be greater than other survivors.
{STEAM_CLAN_IMAGE}/42850084/92a6a4db32e1897d1371935affac34ab7033d2e3.jpg
Free Update
In addition to the DLC, we're also rolling out a free update! The biggest new feature in the free update are the resource Delivery Drones. These will automatically zip around your base to collect and deliver resources wherever they need to go, from storage to newly established buildings sites. Their range is quite large, so even a single one can help keep your survivors' home and the surrounding area neat and tidy, as long as they have enough electricity to keep running. Everything in the free update will be available to research and craft in all of Stranded: Alien Dawn's scenarios.
Another free addition we are incredibly excited about is the ability to build multistorey buildings. A new flat ceiling option will be available to let you create up to five interior levels and one rooftop level on your buildings, and new roof shapes gives you more aesthetic control over what your buildings will look like. Your survivors will be able to move between storeys with regular staircases, or you can add ladders or elevators for even more options! If you decide to use the flat ceilings as the top of your house you can place turrets, solar panels, and other useful items on it. There's even a dedicated "Solar Roof" which will provide your building with power.
{STEAM_CLAN_IMAGE}/42850084/edbae0fbf1192fbae3c52221e49ff61b901a107f.png
New recipes and items also include the Advanced Furniture Set, a set of Carbon furniture that provides an increased happiness boost compared to other furniture, a new Carbon Crossbow, a new FLAC Cannon Turret, Improved VR Games, and Improved Carbon Armor.
Don't forget to join the Stranded: Alien Dawn Discord and you'll never miss any news! You can also follow the game on TikTok, Twitter, Facebook, Instagram, and YouTube, or join the discussions on Steam and the Frontier Forums.
Now onto the changelog:
Key new content
- Robots and Guardians DLC - Expand your Stranded: Alien Dawn experience with a new scenario, new items and features, and a brand-new survivor
- Guardians Scenario - Take up the rebel cause as you dive into a gripping new scenario. You have liberated Hope, the first sentient android, and have been forced to take refuge on an uncharted alien planet in the Outer Worlds. Defend against the threat of the ruthless manufacturing consortium aiming to destroy her. Establish and upgrade your base and defences with powerful new technologies to help you and your fellow rebels protect Hope for long enough to achieve full sentience
- Hostile Automated Machines - Overcome waves of armed automatons bent on recapturing the consortium’s priceless asset
- Service Robots - Craft advanced harvest and service robots, powered by advanced AI Cores, and utilise them to optimise day-to-day tasks
- Robotic Defences - Enhance your fortifications with Battle Drones and Mobile Turrets and research the tools your rebels will need to thrive in a more threatening Alien Dawn
- Surgical Automation - Automate and expedite your survivors' healing with new surgical automation
- New Items - Equip your survivors with new laser swords to help them dominate the battlefield
- New Survivor - Add a new survivor, Henry Caldwell, to your group. A battle-hardened veteran who defied the stars, the last pangalactic war claimed his limbs, but he emerged stronger with robotic replacements.
- New Steam Achievements - Which will you achieve first?
- Guardians Scenario - Take up the rebel cause as you dive into a gripping new scenario. You have liberated Hope, the first sentient android, and have been forced to take refuge on an uncharted alien planet in the Outer Worlds. Defend against the threat of the ruthless manufacturing consortium aiming to destroy her. Establish and upgrade your base and defences with powerful new technologies to help you and your fellow rebels protect Hope for long enough to achieve full sentience
- Free Update - Stranded: Alien Dawn brings even more content for all players
- Multistorey buildings - You can now build houses with up to 6 floors
- Delivery Drones - New Delivery Drones will help your survivors move resources to and from storage
- Carbon Crossbow - Equip your survivors with a new Carbon Crossbow to help them do more damage from a distance
- FLAC Cannons - Pesky fliers keeping you down? Give them hell with the new FLAC Cannons
The Free Update Includes
Construction
- It's now possible to construct multistorey housing structures, featuring up to 6 floors (including the rooftop).
- After researching "Construction basics", the Housing category within the construction panel now includes sub-options for Ceiling, Balcony and Ladder.
- The 'Roof' entry within the construction panel now includes new styles and shapes that allow for more variety of roofs.
- Supporting floors/foundations are now required to be of equal or greater strength to what is constructed on top of them.
- Ceilings provide an effective flat base, so placing a roof now also places a ceiling of the same material underneath if there isn't already one in place.
- Stairs, ladders and later, elevators, can be placed to provide survivors with the means to move between different levels.
- Stairs now have higher construction priority than other devices awaiting construction on the same floor.
- Construction of stairs now also takes into account the minimum construction skill required to utilise higher-level materials.
- The rooms tutorial now includes a task to build a second floor, while taking support strength into consideration.
- It's now possible to construct 'Brick floors' and 'Brick stairs'.
- Fences, fortifications, fence doors and gates now allow snapping to more places on the tile and can be placed at the sides of floor tiles.
- Fences can now be placed on floors, under roofs and in rooms.
- Added minimum construction skill requirement for constructing metal floors and metal ceilings.
- A minimum Construction skill level of 3 is now required for building the Laser and Machine gun turrets.
- Research now includes several new technologies in the following categories:
- POWER > Delivery drones
- DEFENSE > Carbon armor (moved from Breakthroughs), Carbon Crossbow & Flak Cannons
- OTHER > Advanced Furniture, Solar roofs and Elevators
- BREAKTHROUGHS > Improved carbon armor and Improved VR Games
- Researching Toolsmithing now also unlocks the additional capability to craft Earplugs at a Workbench.
- Revised research times for the following:
- Laser pistols and Pulse rifles decreased from 3 days to 2 days
- Railgun sniper increased from 12 hours to 2 days
- Nanotubes printing decreased from 7 to 4 days
- Camp management decreased from 24h to 6h
- Researching Laser pikes now requires having a survivor with Intellect 3 and Crafting 3.
- Technologies that unlock new recipes now require survivors with the applicable skill level to execute at least one of the recipes, for example:
- Researching Wooden, Concrete and Carbon fortification requires the presence of a survivor with sufficient construction skill.
- Researching Laser pistols, Pulse rifles, Railgun snipers, Laser pikes and Laser swords requires the presence of a survivor with sufficient crafting skill.
- Researching Carbon armour and Improved carbon armour requires Tailoring to be researched beforehand, and requires the presence of a survivor with Intellect 4.
- After Dismantling an item, the resultant output is now proportional to the applicable item's shelf life.
- Laser pikes are now made of metal, instead of carbon nanotubes, and crafting them requires Crafting 3 (decreased from Crafting 5).
- Decreased the amount of Liquid fuel for Carbon nanotubes production from 20 to 10.
- Ore and Carbon nanotubes now decay when left/stored outside.
- Several resources now decay if they are left/stored under a roof, and can now be stored in fridges/freezers:
- Vegetable oil, Animal fats, Sweet syrup, Distasteful flowers, Hides, Skinbark, Feathers, Raw smokeleaf, Buzzshrooms, Cactus slime, Healing balm, Antibiotics, Manure, Glitter Caps, Dandelion spores, Stimulants, and all beverages.
- Unfinished items are separated into categories by type and can be stored in storages corresponding to the finished items.
- Increased integrity of tools to prevent them from being destroyed too quickly due to combat.
- Increased range of Laser pistol from 15 to 20 meters, and Laser pistol 2.0 from 20 to 25 meters.
- Survivors now have 2 equipment slots for tools.
- Survivors are no longer automatically assigned to a work area if they are within its perimeter when placed.
- When a Survivor is recovering it is now possible to select a sleeping spot or bed, and then directly order them to recover health in the selected bed/sleeping spot, even if they are also well rested.
- Survivors now additionally check if they have the appropriate clothes for the weather upon waking up and at the start of a cold snap or a heat wave.
- Improved task priority so survivors do not look for a new task during the time they are heading to a celebration, such as a wedding.
- Increased the priority of Eating, Relaxing, and Sleeping in accordance with Handling, mitigating cases where survivors handle fermentation barrels and furnaces, instead of taking time to eat.
- Survivors no longer claim shared beds, preventing other survivors from using them.
- Survivors will now venture out to celebrate New Year's Eve despite bad weather.
- Implemented new Happiness factors for survivors sitting on chairs and eating at a table depending on their underlying material types.
- Implemented new Troubles for the medical conditions of Brain parasites and Sleep parasites.
- Trees, crystals, and other resilient plant types no longer lose health during the Toxic Ash disaster, mitigating the outcome where all crops could be killed when Toxic Ash occurs during the winter.
- Limited the maximum number of Hungry pests to a maximum of 250 units to reduce their impact on performance.
- Tachyon source expeditions now have an expiration time and will no longer stack over time.
- Resources that are traded in batches can now be traded in smaller quantities when the player/trader cannot afford the whole batch. Making it easier to maximise the monetary amount of the trade deal.
- Buying the "Mech cores" tech now unlocks "Light mechs" and "Combat mechs" for research.
- Buying the "Fabricator matrices" tech now unlocks "Food fabricator" for construction.
- Dandelion spores are now marked for trading in batches of 10 instead of 1 by 1.
- Revised the costs for:
- Researching Basic Carbon Armors - decreased the cost from 250000 to 150000
- Researching Pulse Riffles - decreased the cost from 150000 to 100000
- Carbon nanotubes - decreased the average trading value from 900 to 500
- Implemented a new game rule named 'Fast feet' that applies a 50% movement bonus to survivors.
- Added a gameplay option to allow the effect on game speed when animal attacks occur to be set to; Disable Fastest speed, Switch to Normal speed or Nothing
- Added a gameplay option allowing the player to increase the number of control circuits above 9, to a maximum of 49.
- Added a gameplay option allowing the player to increase the number of levels for activities priority above 5, to a maximum of 9.
- Selecting the icons in the resources panel will now cycle through suppliers for the applicable resource selected.
- Added a new overlay to show/hide work areas.
- Survivors' equipment is now displayed as icons in their portrait rollover.
- Drafted and undrafted survivors are now separated in the info panel to make the selection of all drafted units easier.
- For stored resources, the tooltips now indicate the best way to store them.
- Storage devices now have the additional capability to provide further agency and information:
- Limit the number of usable slots
- Limit to one slot per allowed resource
- Use this storage first
- Implemented red warning notification above the info panel for storage that is set to be emptied
- Production devices now have the functionality to Copy/Paste recipes.
- It's now possible to select multiple identical devices at once and then set them to mirror the same device.
- It's now possible to set devices of the same type but made from different materials to mirror themselves mitigating, for example, the Wooden fermentation barrel being unable to mirror the Scrap metal one.
- After selecting a field, the info panel now provides functionality to set a limit on crops to be harvested.
- Several adjustments to text, help/tooltips, consistency, and general GUI layout.
- Adjustments to the "Tamed animals" UI to display more information and added filters.
- Added a new notification to inform when survivors lose skill level.
- Tooltips display icons instead of keys for hotkeys
- Tooltips provide additional information to explain the requirements for locked construction categories.
- The order of the craft buttons in the workbench and soldering bench info panels is now consistent.
- Increased consistency of crop icons.
- Added help dialogue tabs in the "Help" section (shortcut: F1) for unlocked/researched discoveries, recipes, and resources.
- Mechs can now be renamed.
- The "Mount" button is now available in the info panel when selecting more than one mech.
- Survivors now gain Combat experience when killing enemies while operating a Mech.
- Reduced the damage dealt by the Light mech to be more consistent with the Combat mech.
- The EM Umbrella no longer activates when the survivor is in a mech.
- Added the ability to bury tamed animals that have died.
- Animals born from tamed animals receive a bonus "Domesticated" happiness factor
- Gravestones now specify the cause of death.
- Concrete tower and Carbon tower now have roofs
- Traps no longer activate through fences.
- Decreased the rate of malfunctions for 3D printers.
- Fixed a rare blocking issue when setting Relaxation time in the Schedule tutorial.
- Minor animation, graphics, VFX, and audio improvements and optimisation of dust/sand VFX.
- Added the ability to create new mod items via code/script.
- New mod items added:
- Robots - Allows editing and creation of robots if the Robots and Guardians DLC is installed
- Convert & Import Assets - Enables a number of asset types to be converted to the most suitable formats so that the engine can use the applicable asset and import it to the mod folder. In turn, saving time and improving organisation.
- Change property - Allows changing a single property in an already existing preset
- Mod editor options added
- Dark mode choice
- Auto open documentation toggle
- Skip intro toggle
- Start paused toggle
- Fix for loading mod items (with compatibility for old mods) - Mitigates issues related to cases where a mod defines its own classes and then uses those classes for its items. For example, buildings do not place to-be-defined classes on loading, but try to reference them. This mimics the loading order of the base game.
- Localisation tables can be generated by the Mod Editor for the strings in the mod, allowing the mod to be translated alongside the Localisation Mod Item.
- Universal path for mod resources/files is implemented and the path remains the same without changing in any case, relative to the mod ID instead of the local path. This mitigates issues surrounding paths not being correctly set/removed.
- File extensions in all Caps/UPPER CASE for images are no longer supported and images require all lowercase file extension file format to be displayed. This is not explicitly enforced by the editor but is also mitigated by using the "Convert&import" assets mod item.
- Added a "Reset" button in Options created by mods.
- New large and more user-friendly PLUS button implemented for adding new mod items.
Build 11684582
Jul 25, 2023
Hello Survivors!
A new patch for Stranded: Alien Dawn has just landed on Steam. Thank you again for all your feedback and suggestions since launch.
Keep on reading for the full changelog:
Stability and Performance
View on Steam
A new patch for Stranded: Alien Dawn has just landed on Steam. Thank you again for all your feedback and suggestions since launch.
Keep on reading for the full changelog:
Stability and Performance
- Adjusted memory management/allocation to prevent crashes, especially when saving/loading and autosaving games
- Fixed a graphics issue that sometimes occurred during the opening landing sequence, after starting a new game
- Fixed rare freeze issue during which the sun disappears
- Optimised framerate stability, especially for Saltu
- Survivors can now climb carbon towers
- Survivors with activities set at priority level 1 or 2 are no longer prevented from relaxing, eating or sleeping during times when their schedule is also set to "Anything"
- The EM umbrella now activates even if equipped by a survivor after the rain has started
- Survivors now take the temperature outside into consideration, and can now venture outside during a Cold snap or Heat wave if the temperature is within their tolerance levels
- Adjusted pathfinding so plants don't obstruct access when they don't appear to do so
- Production devices now have the option to 'Change Area', allowing them to be set to the Global area for example, so that survivors allocated to a different specific area would still then use them
- The alignment of the area flag to the construction grid has been revised to improve positioning/placement
- The Health bar for animals that were previously injured now disappears from the UI over time
- Increased the maximum temperature tolerance of the Dandelion Tree
- Minor adjustments to visual effects for the EM umbrella, the grenade, snow and rain
- Added the option on the main menu to opt-in to the Frontier Newsletter
- PC/Steam: Fixed an issue that would sometimes cause the Mod Editor to freeze and not respond
Build 11568672
Jun 29, 2023
Hello again Survivors!
We are incredibly excited to let you know that the free Jungle Update is out for Stranded: Alien Dawn! Break out the mosquito net, pack your sunscreen and watch out for Swarm Fever, because the tropical Saltu region is now available. This new environment is teeming with unique wildlife, flora, and challenges for both you and your survivors. There are also new gameplay features coming in this update, as well as several quality of life changes and bug fixes.
Saltu's distinctive weather and climate requires a different strategic approach to ensure the group's survival, so remember to keep a close eye on your resources and plan accordingly! New hazards like diseases and Xenoflora Blight will test your capabilities to their limit, while the heat and humidity will have an adverse effect on the shelf life of your food and crafting ingredients. The new region's divided into wet and dry seasons, each of which will have an impact on the weather you'll experience. Heavy rains will be a common sight during the wet season, while the dry season can become unbearably hot. You'll need to work your hardest to keep your survivors cool under the scorching sun.
To combat Saltu's dangerous diseases, we recommend bringing along Melody Adeyemi, the new survivor added to the game in this update. Her astounding healing skill will keep the rest of the group in tip top shape.
{STEAM_CLAN_IMAGE}/42850084/f906395aad1d11ffdb4d05ab1eb1a14167459a4c.jpg
Area Flags and Work Areas
Using the new Area Flags and Work Areas, you'll now have greater control over where your survivors live and work. After completing the Camp Management Research, you'll be able to place down special flags to designate work zones for the survivors. All resources, work objects, and devices within the range of an Area Flag are assigned to the flag's Work Area. Survivors assigned to a specific area will only interact with things found inside their zone. They won't eat, relax, or execute tasks outside it.
The new Work Areas mechanic lets you effectively set up and manage multiple outposts across the map. You can also restrict your survivors to remain indoors during dangerous events like Toxic Ash or thunderstorms.
{STEAM_CLAN_IMAGE}/42850084/4dd9fd5accd74c2e7f662a3038e8ed3f3f7cd335.jpg
Survivor Tools
With the Jungle Update we're also adding an exciting new addition called Survivor Tools. These special pieces of equipment can aid your survivors in carrying out specific tasks, or aid them on their journey. All Tools are available in all regions and scenarios, and can be crafted at Workbenches. You can even use them for trade in the Trading Outpost scenario!
Let's take a look at some of the new Survivor Tools and the different ways they will aid your survivors:
Meet Melody Adeyemi
As with previous updates, there is a new survivor coming to Stranded: Alien Dawn with this free update. This former expert in naturopathic medicine has suddenly found herself completely cut off from any means to contact with her home planet.
Her impeccable healing skills will come in handy in the new Saltu region, as she'll never fail a healing task. Definitely helpful if your entire group is infected with Swarm Fever! Melody also has the Natural Leader trait, which will help others improve their Manipulation efficiency.
{STEAM_CLAN_IMAGE}/42850084/58eabc56f50c79f400ccc4f653c1b38090526162.jpg
Quality of Life Additions
Your survivors can now use some leisure items to not only improve their moods, but also level up specific skills and abilities! The Bench Press will help them gain physical strength, while the brand new VR Set will boost skills based on which game they decide to play on it. This is definitely one for the survivors who are in it for the long haul, but it's the perfect tool to fill in any skill gaps they might have.
Last, but certainly not least, we're adding Super Sampling Support for NVIDIA, AMD and Intel graphics cards to Stranded: Alien Dawn. The new Photo Mode will allow you to take breathtaking screenshots, with several tweakable settings to get that one perfect shot. Adjust motion blur, exposure, depth of field and more, and unleash your inner photographer!
Don't forget to join the Stranded: Alien Dawn Discord and you'll never miss any news! You can also follow the game on TikTok, Twitter, Facebook, Instagram, and YouTube, or join the discussions on Steam and the Frontier Forums.
Now onto the changelog:
All console versions are v1.10.230626
PC/Steam and PC/Epic are v1.10.230627
Key new features & content
Camp management & Area flags
Researching camp management unlocks the ability to construct, place and name an area flag. Survivors can then be assigned to, and will reside and work within, the area of the flag.
Each survivor's inventory now includes a dedicated tool slot, allowing for one tool to be equipped and used automatically in most cases when needed. Research toolsmithing to unlock the ability to craft basic tools, and in turn reveal research topics necessary to unlock the ability to craft advanced tools.
Basic tools
New adversity that survivors can encounter in the Saltu region
Photo mode
Improvements & revisions to existing features & content
Survivors
View on Steam
We are incredibly excited to let you know that the free Jungle Update is out for Stranded: Alien Dawn! Break out the mosquito net, pack your sunscreen and watch out for Swarm Fever, because the tropical Saltu region is now available. This new environment is teeming with unique wildlife, flora, and challenges for both you and your survivors. There are also new gameplay features coming in this update, as well as several quality of life changes and bug fixes.
Saltu's distinctive weather and climate requires a different strategic approach to ensure the group's survival, so remember to keep a close eye on your resources and plan accordingly! New hazards like diseases and Xenoflora Blight will test your capabilities to their limit, while the heat and humidity will have an adverse effect on the shelf life of your food and crafting ingredients. The new region's divided into wet and dry seasons, each of which will have an impact on the weather you'll experience. Heavy rains will be a common sight during the wet season, while the dry season can become unbearably hot. You'll need to work your hardest to keep your survivors cool under the scorching sun.
To combat Saltu's dangerous diseases, we recommend bringing along Melody Adeyemi, the new survivor added to the game in this update. Her astounding healing skill will keep the rest of the group in tip top shape.
{STEAM_CLAN_IMAGE}/42850084/f906395aad1d11ffdb4d05ab1eb1a14167459a4c.jpg
Area Flags and Work Areas
Using the new Area Flags and Work Areas, you'll now have greater control over where your survivors live and work. After completing the Camp Management Research, you'll be able to place down special flags to designate work zones for the survivors. All resources, work objects, and devices within the range of an Area Flag are assigned to the flag's Work Area. Survivors assigned to a specific area will only interact with things found inside their zone. They won't eat, relax, or execute tasks outside it.
The new Work Areas mechanic lets you effectively set up and manage multiple outposts across the map. You can also restrict your survivors to remain indoors during dangerous events like Toxic Ash or thunderstorms.
{STEAM_CLAN_IMAGE}/42850084/4dd9fd5accd74c2e7f662a3038e8ed3f3f7cd335.jpg
Survivor Tools
With the Jungle Update we're also adding an exciting new addition called Survivor Tools. These special pieces of equipment can aid your survivors in carrying out specific tasks, or aid them on their journey. All Tools are available in all regions and scenarios, and can be crafted at Workbenches. You can even use them for trade in the Trading Outpost scenario!
Let's take a look at some of the new Survivor Tools and the different ways they will aid your survivors:
- Survival Kit: A small bundle with a bedroll and a pack of emergency rations that will ease the burden of long journeys. The Survival Kit will allow your survivors to sleep relatively comfortably outside of your base, and also enjoy a quick meal if they get hungry
- Harvesting Tools: This set of tools will reduce the amount of time it takes to harvest crops, cut down trees, and mine stone
- Respirator Mask: Sometimes your survivors need to venture outside during Toxic Ash events or Dust Storms. The new Respirator Masks will make that less of a burden on their bodies as it helps them breathe a little easier
- Signal Flares: It's difficult to see at night, so these new signal flares will light up the area of impact, making it easier for your survivors to hit enemies during the night. There may also be other ways to help your survivors see better at night, but we'll let you discover that on your own
Meet Melody Adeyemi
As with previous updates, there is a new survivor coming to Stranded: Alien Dawn with this free update. This former expert in naturopathic medicine has suddenly found herself completely cut off from any means to contact with her home planet.
Her impeccable healing skills will come in handy in the new Saltu region, as she'll never fail a healing task. Definitely helpful if your entire group is infected with Swarm Fever! Melody also has the Natural Leader trait, which will help others improve their Manipulation efficiency.
{STEAM_CLAN_IMAGE}/42850084/58eabc56f50c79f400ccc4f653c1b38090526162.jpg
Quality of Life Additions
Your survivors can now use some leisure items to not only improve their moods, but also level up specific skills and abilities! The Bench Press will help them gain physical strength, while the brand new VR Set will boost skills based on which game they decide to play on it. This is definitely one for the survivors who are in it for the long haul, but it's the perfect tool to fill in any skill gaps they might have.
Last, but certainly not least, we're adding Super Sampling Support for NVIDIA, AMD and Intel graphics cards to Stranded: Alien Dawn. The new Photo Mode will allow you to take breathtaking screenshots, with several tweakable settings to get that one perfect shot. Adjust motion blur, exposure, depth of field and more, and unleash your inner photographer!
Don't forget to join the Stranded: Alien Dawn Discord and you'll never miss any news! You can also follow the game on TikTok, Twitter, Facebook, Instagram, and YouTube, or join the discussions on Steam and the Frontier Forums.
Now onto the changelog:
All console versions are v1.10.230626
PC/Steam and PC/Epic are v1.10.230627
Key new features & content
- Saltu region - A new jungle-inspired biome, featuring new plants, animals, swamps, rivers and beaches
- A new survivor, Melody Adeyemi, a talented healer and natural leader
- New expeditions and adversity, including crop disease, tropical diseases and extreme heat/humidity which makes perishable resources decompose faster while cooling devices will consume more power
- New core gameplay features include Area flags, Tools, new relaxation devices and more
- New photo mode
- New Super Sampling support for PC versions of the game
- Additional music
- Three new achievements/trophies
- Bug fixes and more
Camp management & Area flags
Researching camp management unlocks the ability to construct, place and name an area flag. Survivors can then be assigned to, and will reside and work within, the area of the flag.
- The survivor that constructs an area flag is automatically assigned to that flag after the construction is complete
- Each survivor's assigned area is displayed in their info panel, which also provides buttons for "Go to flag" and "Change area"
- When applicable, survivor portraits are now colour-coded, and sorted by assigned areas
- Survivors are also sorted by area in the activities menu and in the schedule menu
- A direct order to "Assign to Area X" is available when interacting with a device that is located within an area that the applicable survivor is not assigned to
Each survivor's inventory now includes a dedicated tool slot, allowing for one tool to be equipped and used automatically in most cases when needed. Research toolsmithing to unlock the ability to craft basic tools, and in turn reveal research topics necessary to unlock the ability to craft advanced tools.
Basic tools
- Survival kits contain a bedroll and emergency rations, enabling survivors to venture further afield without needing to return to base to eat and sleep
- Harvesting tools reduce the time taken to harvest, cut, and mine
- Good luck charms are a small trinket that grants their carrier a happiness boost
- Respiratory mask allows survivors to breathe easier during dust storms and toxic ash
- Electromagnetic umbrella, a personal force field that prevents its carrier from getting soaked by rain and/or being struck by lightning
- Night goggles improve the survivor's vision and aim in the dark
- Signal flares* can be thrown to illuminate the area of impact, making it easier to aim and hit a target in the dark
- Grenades* can be thrown by survivors to deal damage to the area of impact, stun, and potentially take out multiple enemies with each Grenade
New adversity that survivors can encounter in the Saltu region
- Monsoon rains and violent thunderstorms make it very likely for survivors to be soaked when outside, and/or for lightning to strike survivors, animals, and devices
- Heat and humidity cause perishable resources to decompose faster, and cooling devices to consume more power than they will in other regions
- Xenoflora blight is an airborne silent assassin that kills healthy plants and spreads like wildfire if the diseased plants are not cut down to keep it under control
- Swarm fever is a new disease unique to the Saltu region, which can only be cured with antibiotics
- Gut worms are a new disease that survivors might encounter after eating raw foods, which can only be cured with antibiotics
- Blood infection - Bleeding survivors can develop a blood infection, which causes pain and increases their rest loss. Left untreated, blood infections can become mild anaemia or worst of all, chronic anaemia
- Insect nests - The Saltu region features huge mantis/scissorhands nesting areas that yield Silicon and are unique to this territory
- Players that are used to acquiring carbon nanotubes from Shrieker nests, may find it more challenging to acquire this resource in Saltu, but valid strategies include using the 3D printer or taming a Broodmother Shrieker
Photo mode
- When pausing the game, you will now be able to select 'Photo Mode', where it is possible to freely place the camera control and set a variety of graphic settings and photo filters to take beautiful screenshots. Be sure to take note of all the controls that are noted in order to get to grips with them
- For PC versions of the game, popular Super Sampling algorithms; FSR 2, DLSS 2 and XeSS are now supported. See Options > Video > Antialiasing
- If electing to enable Super Sampling, please ensure you have the most recent video card drivers and if you are using older drivers be aware that the option for DLSS 2 might not be unlocked
- In addition to enabling Super Sampling, it is also possible to adjust the render scale to balance visual quality and performance. See Options > Video > Resolution Percent
Improvements & revisions to existing features & content
Survivors
- Adjusted looping animations and cooldowns when survivors are shooting a firearm
- Survivors can now shoot through force field barriers
- Adjusted animation when survivors are aiming upwards or downwards
- Survivors no longer get the "Slept next to my love +9" happiness bonus when the two beds are separated by a wall
- Reduced research time for solar panels, wind turbines, diesel generators, refrigerators and energy storage
- Brick fence is now unlocked after acquiring bricks, instead of after researching "Brick rooms", making it consistent with the way that other fence types are unlocked
- Emergency rations can now be made using any cooked meals, instead of requiring tasty meals
- Adjusted consistency of placement for hydroponic racks and fortifications, so they are less likely to penetrate the ground and cannot be placed on top of spaceship debris
- Improved consistency of obstruction logic when placing wall lights
- A landing spot can no longer be placed on a weak-support floor that is marked for reconstruction with a strong-support material
- When placing the food fabricator and material fabricator, the direction they are oriented towards is now indicated
- The 'Repair' logic for buildings now factors in doors and windows that might also be destroyed when a wall is damaged
- Energy crystals can now be grown in hydroponic racks
- After a survivor has been assigned to a mech, the applicable survivor's info panel now features a "Board Mech" button
- Various improvements on mechs' behaviour when leaping
- Survivors no longer get "Soaked Wet" after they have boarded a mech
- A mech operator's health is now indicated via a red coloured health bar in their info panel, and a blue-coloured health bar is shown below the applicable survivor's portrait and over the mech, indicating the health of the mech
- For PC versions of the game, the construction buttons for 'Move", "Copy", "Reconstruct", and "Deconstruct" have been moved from the right side of the info panel to the bottom of the info panel
- When possible, tamed animals will run when they are drafted, just as survivors do
- Broodmother shriekers remain pacified for a little longer, providing more time for survivors to attempt to tame them
- Female Tecatli now interact correctly with and eat from feeders
- After taming a Juno demolisher, they now receive a health bonus for being tamed, which is consistent with other animals being tamed
- Fixed logic that occasionally resulted in some animals sleeping instead of attacking
- Survivors that travel to discover the "Burning cruise vessel", "Security signal" and "Distress signal" expeditions only have the possibility to find other survivors if taking place in the crash landing scenario
- Fixed an issue that caused a missing outcome in the "Loud bang" expedition, after electing to "Search the place thoroughly"
- Expedition notifications no longer remain active after the survivor returns with the balloon
- If a tutorial is invoked from within a scenario that is being played out after electing to Pause, a new "Return to scenario" button has been added to the Pause menu
- Within activities, switching from advanced priorities to simple priorities now resets the priorities to 3 for everyone
- Adjusted the consistency of the icons displayed when a survivor is planting crops
- All resources that are reserved to be picked up by a survivor are now correctly indicated as "Reserved by"
- Loading screens are now specific to the applicable region
- Other minor UI fixes
- Added electronics to the starting resources
- The trading GUI now provides the ability "Buy all" and "Sell all"
- When resources are no longer available to complete a trade, a "Can't trade" notification is shown
- Adjusted the crafting cost of the pulse rifle and pulse rifle 2.0
- Fixed rare issue that caused save files to become corrupted and unable to load
- Additional optimisations to improve performance & stability
- Adjusted consistency of unlocking the achievements/trophies named "True Solo", "Four walls, a floor and a roof", "Getting the hang of it" and "Millionaire in the making"
- Fixed a rare blocking issue in the "Rooms" tutorial
- Adjusted FOV to better fit 21:9 and 4:3 screen resolutions.
- Minor improvements to various art, animation audio and text
- Revised entities blending to improve overall performance for players using mods
- Cheat overlays now close automatically after quitting the modding test map, or after starting a new game
- Author name now uses the creator's Steam username, instead of displaying as "unknown"
- Localisation IDs no longer change when mods are updated
- Mod items with reciprocal properties (character relationships, traits and health condition incompatibility) are now automatically set
- Improved the function for copying from original presets in the mod items
- Mod preview images are now required to be in .png format, ensuring the source image is correctly displayed
- Fixed issues with mods sorting order and sorting persistency
- Added a cheat on the modding test map: cheatLightRange, to enable the light overlay
- Added a cheat on the modding test map: Template (in the object's info panel). When selected, the editor is invoked and the original game values for the desired preset will open
- Added new mod items named 'ModItemFont' and 'ModItemTextStyle' that enable the ability to add new fonts and replace existing ones
- Implemented improved error handling for the blender exporter
- Adjustments on SearchLight preset to add custom light FX
- Fixed the "Sing" relaxation activity sample mod
- Uploading mods to the Steam Workshop does not edit the mod visibility in the Steam Workshop
Build 11165559
May 19, 2023
Hello Survivors!
A new patch for Stranded: Alien Dawn has just landed on Steam.
Thank you again for all your feedback.
Now onto the changelog itself:
Bug fixes, optimisation, and minor text adjustments including:
Additional adjustments and fixes for PC versions of the game:
Mod Tools & Steam Workshop:
View on Steam
A new patch for Stranded: Alien Dawn has just landed on Steam.
Thank you again for all your feedback.
Now onto the changelog itself:
Bug fixes, optimisation, and minor text adjustments including:
- Fixed power distribution issue causing grids to split and devices to lose power
- Fixed an issue where drafted survivors would elect to 'fight back' instead of to prioritise orders to move
- Fixed issue causing survivors to occasionally become stuck in mechs
- Fixed issue in “Combat and Healing tutorial” occasionally preventing players from completing the tutorial when all enemies are killed
- Fixed a rare issue where the game would report the error “Trying to persist an invalid object!” when saving
- Fixed a problem where Wooden Planks (early adopter bonus content) would sometimes have zero construction costs
Additional adjustments and fixes for PC versions of the game:
- Fixed a rare issue causing survivors to disappear with “Forced removal” status indication
- Fixed a rare issue related to activities causing the game to become unresponsive
- Steam - Community Badges, Trading Cards, Backgrounds and Emoticons can now be unlocked
- Epic Games Store - Cloud saves are now enabled
Mod Tools & Steam Workshop:
- Addressed an issue preventing the Blender plugin from exporting models/texture correctly, and reporting that 'object has no attribute depth_softness'
- The mod editor now correctly displays the code for reaction functions, for mods that are saved locally
Build 11061307
Apr 25, 2023
Hello Survivors!
Time to get ready for landing – Stranded: Alien Dawn is now available on PC, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X|S, and has officially left Steam Early Access! Also out today is a new free update with additional content, a new survivor, and much more. The alien planet awaits your survivors and will surely put their survival skills, as well as your management skills, to the test.
Don't miss the launch trailer below:
Stranded: Alien Dawn is a new planet survival game developed by Haemimont Games, creators of Tropico 3-5, and Surviving Mars, that will challenge you in more ways than one. You'll be managing a group of people who have recently landed on a beautiful and unpredictable alien world. You'll choose one of three distinct scenarios, each with unique narrative setups and challenges that you'll need to help them overcome:
{STEAM_CLAN_IMAGE}/42850084/28db0b60659ff6900da2110789bf185d1104222f.jpg
Whichever scenario you choose, your journey will be impacted by several factors, chief among them the survivors themselves. You'll have a wide variety of characters to choose from, each with unique backstories, skills, and traits determining their strengths and weaknesses. The environment, whether they land on the lush and temperate Sobrius, or the arid and scorching Desertum, will also present its own set of challenges, necessitating wildly different decisions and reactions to what happens. You can further tweak your gameplay experience by choosing from a variety of Moons, Difficulties, and Game Rules.
{STEAM_CLAN_IMAGE}/42850084/0ca6c9c94100581d70007409ceb4cea90217d858.jpg
Your survivors are the heart and soul of Stranded: Alien Dawn. You'll have to ensure their physical and mental wellbeing by providing them with food, weapons, clothing, medicine, and some much-needed rest and relaxation. Every survivor has a unique backstory, varying levels of skill proficiency, and both positive and negative traits. Your survivors' story through Stranded: Alien Dawn will be driven by unique events, alien wildlife threats, adverse weather, and the decisions you make along the way.
Don't forget to join our launch livestream later today at 15:30 BST on the Frontier Twitch channel or the Stranded: Alien Dawn YouTube Channel.
You can also follow our official channels on Twitter, Facebook, Instagram, or TikTok to keep up to date with all things Stranded: Alien Dawn. The Discord server is also a great place to come hang out with us and the rest of the community, to talk all things Stranded: Alien Dawn!
Now onto the changelog:
View on Steam
Time to get ready for landing – Stranded: Alien Dawn is now available on PC, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X|S, and has officially left Steam Early Access! Also out today is a new free update with additional content, a new survivor, and much more. The alien planet awaits your survivors and will surely put their survival skills, as well as your management skills, to the test.
Don't miss the launch trailer below:
Stranded: Alien Dawn is a new planet survival game developed by Haemimont Games, creators of Tropico 3-5, and Surviving Mars, that will challenge you in more ways than one. You'll be managing a group of people who have recently landed on a beautiful and unpredictable alien world. You'll choose one of three distinct scenarios, each with unique narrative setups and challenges that you'll need to help them overcome:
- Crash Landing sees up to 4 survivors marooned on an unknown planet, scrambling for survival. Their journey will be shaped by your decisions as you help them navigate limited resources and unknown perils, and eventually search for rescue
- The Trading Outpost scenario has you managing up to 3 farm owners who have recently touched down on a new planet to build a trading outpost and eventually purchase the planet for themselves. Armed with foreknowledge of planting and a little elbow grease, your job is to help them make this dream come true
- In the Military Outpost scenario, a team of scientists, adventurers and soldiers touch down on a new world to set up a new communications relay. They are surrounded by danger on all sides as their work attracts dangerous wildlife that will need to be defended against.
{STEAM_CLAN_IMAGE}/42850084/28db0b60659ff6900da2110789bf185d1104222f.jpg
Whichever scenario you choose, your journey will be impacted by several factors, chief among them the survivors themselves. You'll have a wide variety of characters to choose from, each with unique backstories, skills, and traits determining their strengths and weaknesses. The environment, whether they land on the lush and temperate Sobrius, or the arid and scorching Desertum, will also present its own set of challenges, necessitating wildly different decisions and reactions to what happens. You can further tweak your gameplay experience by choosing from a variety of Moons, Difficulties, and Game Rules.
{STEAM_CLAN_IMAGE}/42850084/0ca6c9c94100581d70007409ceb4cea90217d858.jpg
Your survivors are the heart and soul of Stranded: Alien Dawn. You'll have to ensure their physical and mental wellbeing by providing them with food, weapons, clothing, medicine, and some much-needed rest and relaxation. Every survivor has a unique backstory, varying levels of skill proficiency, and both positive and negative traits. Your survivors' story through Stranded: Alien Dawn will be driven by unique events, alien wildlife threats, adverse weather, and the decisions you make along the way.
Don't forget to join our launch livestream later today at 15:30 BST on the Frontier Twitch channel or the Stranded: Alien Dawn YouTube Channel.
You can also follow our official channels on Twitter, Facebook, Instagram, or TikTok to keep up to date with all things Stranded: Alien Dawn. The Discord server is also a great place to come hang out with us and the rest of the community, to talk all things Stranded: Alien Dawn!
Now onto the changelog:
v1.00.230421 Release Notes
Key new content
- New Military Outpost scenario – Select up to six team members, who will be dropped in an unexplored location far from the civilised galaxy. Their mission? To establish a foothold in their unforgiving new surroundings, in order to construct an Ansible Relay and enable interstellar communications
- Meet a new survivor - Ember Griffin, a spec-ops commander, with combat oriented traits and skills, that can help to overcome even the strongest of hostile attacking animals
- 10 new achievements to unlock
- Localized in 10 languages: English, Spanish, French, German, Korean, Russian, Polish, Brazilian Portuguese, Japanese and Simplified Chinese
Military outpost scenario
- Choose up to 6 survivors to create a squad that you will manage in the mission ahead
- Start with armor, weapons, advanced technologies and extra resources to establish your foothold, depending on the chosen difficulty settings
- Defend your base against immediate and increasingly intense attacks, including two powerful new enemies; the Demolisher Juno and the Purple Scissorhands
- Discover new technologies and resources to help defend your base:
- Research fabricator matrixes, to enable crafting the fabricator matrix at a soldering bench, ensuring a good supply of this key component that is required for Food and Material fabricators
- Build food fabricators that transform energy into meals, and improve their output by researching tasty meal’s fabrication and chef’s meal fabrication
- Research and build material fabricators that transform energy into key resources such as wood or Metal alloys, and increase its capabilities by researching liquid fuel fabrication and silicon fabrication
- Research Mech cores to enable crafting Mech cores at a soldering bench, ensuring a good supply of this key component that is required to build both the Light Mechs and Combat Mechs
- Build the Ansible Relay and protect it at all costs from the escalated hostile alien attacks
- Utilise Mechs to fend off the enemy onslaught, keeping the Ansible relay fully powered and protected until interstellar communication is established and victory is won
New content to all scenarios
- New resources
- Mech cores can be discovered and used to build mechs
- New research and devices.
- Research Light Mechs and/or Combat Mechs to unlock building these powerful survivor operated machines that provide powerful mobile artillery support, with the ability to leap over walls to tactically reposition themselves, automatically attack hostile creatures within range, and also deal damage to enemies by treading on them
- Research electric grids to unlock building Sirens that will enrage and attract enemies, and can be used to lure flying animals
- Research carbon fortifications to unlock building highly durable carbon fortifications and elevated carbon towers that survivors can use to shoot from
- Research force field barriers to unlock building high tech barriers that use power to stop enemies, and remember when they are attacked more power is needed to keep them active
- Research electric grids to unlock building tilted floodlights; a new type of floodlight that casts light at an angle
- Research search lights to unlock building this high tech lamp that detects and lights up hostile animals, within its detecting range
- Build signs to mark key locations, with custom text of your choice
Updates to all scenarios
Survivors
- The Happiness bonus for survivors who are interested in an activity has been increased
- Addressed rare pathfinding issue causing multiple survivors to take station on the same fortification tower at once
- Adjusted survivors' behavior when they try to reach a device being attacked by another survivor experiencing the “Berserk” meltdown
- Umayr now has hair more closely matching his portrait
- After selecting a survivor, and then selecting the restrictions tab, players can now allow/forbid survivors to eat on foot. This can be used to enable survivors to eat if making a long commute, or when they are working far away from the base
- Survivors now queue the tasks for transporting resources from scavenging and butchering, e.g. they will return for the hides after delivering the meat
- Survivors fullness now decreases by ~80% per day, instead of ~100%
- The "Discover ancient civilization" pleasure is now permanent
- The corpses of any survivors that might die during an expedition now decay over time, until their portrait disappears from the panel
Devices
- Addressed an issue preventing the game from correctly detecting a research desk after it’s been destroyed and repaired
- Fixed an issue with devices stopping production because of a production “limit reached” when mirroring another device, despite the stock being below the set limit
- Hot air balloons and the trading pod no longer indicate they are invulnerable in their panel, reflecting that they are vulnerable to damage
- Food in production or stored in the cooking stove is now destroyed in the event the stove is destroyed
- Light emitted by hydroponic racks is now taken into account for survivors’ happiness
- Safes can no longer be placed in front of production devices preventing them from being used by survivors
- Meat lures that are supplied with meat now distract hostiles within their range, and are effective for twice as long
- The soil quality and growth rate of all crops planted in hydroponic racks is increased from ~75% to ~100%
Construction
- Construction progress bars no longer indicate progression beyond 100%
- Copying an air conditioner unit also now copies its target temperature setting
- Stone paving and ceramic tiles can now be placed on top of each other to replace the former like any other flooring material
- Fortified towers can no longer be placed with the ladder facing a wall, which prevented survivors from climbing the ladder
- The range of power poles/lines has been increased by 50%
UI
- The “Unarmed: Survivor” notification is now dismissed if the player chooses to refuse the applicable survivor from joining the group
- Equipment items no longer disappear from storage UI when reserved by a survivor that cannot reach them
- Checkmarks are now always displayed correctly in the restriction tab of storage units or survivors
- When survivors are transporting Galacticoins, the correct amount they are carrying is now indicated, no longer taking into account money carried or stolen by the survivors
- Resources with no shelf-life will now show a life bar indicating damage, if the storage they’re stored in gets damaged
Animals
- Gujos no longer remain aggressive after being pacified
- Improved consistency of size between adults and young tamed animals
Miscellaneous
- Added a new game rule: 'Eternal Bliss' which gives a permanent 50% happiness boost to all survivors, replacing the initial happiness bonus they receive upon arrival
- Buying undiscovered resources from a trader now unlocks their related recipes to use, and technologies to research
- The crafting duration for smokeleaf pipes has been decreased from ~6h to ~1h
- Added additional combat music
- Minor adjustments to animation, lighting, VFX, audio, text and performance
Known issues
- Sometimes, and depending on the surface, snow may settle inconsistently
- Minor text formatting issues, which will be addressed in future minor updates
Build 10901610
Apr 5, 2023
Hello Survivors!
A new patch for Stranded: Alien Dawn has just landed on Steam. Thank you again for all your feedback.
Now onto the changelog itself:
General
View on Steam
A new patch for Stranded: Alien Dawn has just landed on Steam. Thank you again for all your feedback.
Now onto the changelog itself:
General
- Increased the cold tolerance of Energy Crystals, so they don't wither during the winter
- Infections are now treated with antibiotics, instead of healing balm
- Survivors suffering from a meltdown will now run away if they are attacked, unless they are suffering from Catatonia
- The Draft button no longer appears on hostile Junos
- The 'Contact" button on the trading ship now allows the player to invite ships to trade with
- The Trading pod now only stores 50 Fuel
- The starting resources now includes some fuel
- Added Metal alloys to the starting resources for Easy, Medium and Hard difficulties
- Adjusted selling price and cost of resources:
- Ships now have preferred resources they will buy for a higher price or sell at a lower cost
- Raw resources are overall sold for a lower price - the more difficult the raw resource is to obtain, the higher its price
- Manufactured goods are now overall sold for a higher price - the more advanced and difficult the resource is to craft, the higher the price
- Traded goods can now only be crafted with Hay, Wood, Stone and Scrap metal, and their selling price has also been adjusted
- The game will now continue to auto-save after the player selects "Continue playing" on the victory screen
- Fixed workers with expired contracts trying to board the trading pod if it's been blocked or destroyed
- Trade ships now wait an extra day if there is an ongoing trade as they are about to leave, providing more time for the trade ship to be loaded
Current Release
18840735
Uploaded Jan 26, 2026
System Requirements
OS
Windows 10 64bit
CPU
Intel i7-6700 or AMD FX 8370
RAM
8 GB RAM
GPU
Radeon RX 480 or GeForce GTX 1050 Ti
How to Install
1
Download all files
2
Extract the .ISO file to a folder (use WinRAR or 7-Zip)
3
Mount the ISO file (double-click or right-click → Mount)
4
Run setup.exe
5
Launch the game from desktop shortcut or Start Menu
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Size
9.7 GB
Build
18840735
Password: cracked-games.org or 123
CRC32
128DC6AC
SHA-256
25dcab55f9cc16d5a80c0e8e7d4f36e503359487cb93f10d169171dbe2643dde
How: Right-click the downloaded file → 7-Zip / WinRAR → CRC SHA → compare with the values above.
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View AllDownload Stranded: Alien Dawn for PC with a direct link or via torrent. Get the full version of Stranded: Alien Dawn for free. Stranded: Alien Dawn is a Simulation released by Haemimont Games.