Stronghold Crusader: Definitive Edition
by Firefly Studios · 15 Jul, 2025
279 downloads
About the Game
Travel back in time to the legendary crusades for the holy land, in this expanded definitive edition of the fan-favourite Stronghold Crusader! Engage in historical desert skirmishes reimagined with new gameplay content and upgraded visuals, faithfully reforged using the source artwork, music, returning voice talent and veteran developers of the original Stronghold.

Stronghold Crusader: Definitive Edition expands on the original game with 8 new playable units, 4 fresh AI lords to face off against and several additional campaigns. Play alone in 2 new historical campaigns and 4 'Sands of Time' skirmish trails or team up with a friend in the all-new co-op trail!
Dive into skirmish mode with the addition of player-requested features including larger map sizes, custom options and quality of life improvements. Complete with never-before-seen characters, soldiers, strongholds, campaigns and more, this definitive edition is designed to test your mettle while offering new graphics, upgraded from their original pre-rendered isometric glory.
Whether you’re flexing your might against 20 challenging AI lords, charging through the new co-op trail with a friend or simply marvelling at your majestic desert citadel, Stronghold Crusader: Definitive Edition allows veterans and newcomers alike to revisit a real-time strategy classic and play exactly the way they wish to.


Witness the struggle of wills between Richard the Lionheart, King of England, and Sultan Saladin, spearhead of the Islamic domain and founder of the Ayyubid dynasty. Command war-honed crusader warriors as they brave the merciless Arabian sands, then as Saladin lead a mighty army drawn from every corner of the Middle East to repel the invading zealots.
Don your Templar armour and relive wars that have shaped the world for a millennia, with historic campaigns from the First, Second and Third Crusades, as well as conflicts within the individual crusader states. Experience epic battles such as Nicaea, Heraclea and the sieges of Jerusalem and Antioch, rebuilt with new visual detail and a fully remastered soundtrack courtesy of legendary Stronghold series composer Robert L. Euvino.

CLAIM YOUR BIRTHRIGHT and build a thriving desert city with a full castle economy and vicious defences!
COMMAND NEW UNITS in the form of 8 brave Bedouin warriors with unique attributes, strengths and abilities.
CLASH AGAINST AI LORDS in skirmish mode, with 4 all-new adversaries employing unique castles and tactics.
PROVE YOURSELF across 2 new historical campaigns, before facing the challenge of 4 'Sands of Time' skirmish trails.
SHARE THE LOAD in a new co-op trail, play together against the AI in skirmish or go head-to-head with 8 players online.
BESIEGE NEW BATTLEFIELDS using larger map sizes, new multiplayer maps and Workshop support for custom scenarios.
ADMIRE THINE KINGDOM with remastered visuals and music, as well as new recordings from the original game's actors.

Screenshots
5 images
Version Information
Steam Patch Notes
Official update history
Greetings Sire!
The ancient and mighty sun has blessed us with its presence, shining on our grand struggles, desert crops and eternal achievements!
In this golden beam of enlightenment, what better moment to add to our mounting list of patch improvements?
Stronghold Crusader: Definitive Edition v2.7.1 Patch Notes:
[img src="{STEAM_CLAN_IMAGE}/45452156/766c0d1a5f2efc3b3ce000a4fa5a0198cf3c3da3.png"]
ADDITIONS
Added the Aggressive AI Sieging option; "CPU Lords will send more troops to attack enemy Lords in certain circumstances, and their units will pay more attention to destroying buildings in closer proximity to themselves". This is available as an option in Skirmish and Multiplayer setup, and will be enabled when the “Very Hard” difficulty is chosen across the Trails.
Added support for Custom Lord Nicknames (The nickname affixed when there is more than one of the same Lord in a match) via the CustomMedia text.txt file
CHANGES
The standard "A Message from \[Lord Name]" announcement voicelines for Baldwin and Bullseye instead use the voiceline “A message, Lord!”, which we have now updated in the files to use 4 placeholder files instead. So if you would like to add your own own versions of this voiceline, you now can.
Please note that you will only see Multiplayer lobbies of other players on the exact same version of the game as you. People make sure you're on the latest version if you'd like to play Multiplayer.
[img src="{STEAM_CLAN_IMAGE}/45452156/766c0d1a5f2efc3b3ce000a4fa5a0198cf3c3da3.png"]
As always, thank you for playing Stronghold Crusader: Definitive Edition!
Stronghold Crusader: Definitive Edition v2.7 - Free Spring Update
- Update Size: ~220MB -
Good morrow Sire! From a brand-new Co-Op Trail to fresh Battlegrounds, this update is packed with content for builders, strategists, and commanders alike. Rally your allies, sharpen your tactics, and dive into the battle you were destined to fight!
[img src="https://clan.fastly.steamstatic.com/images//45452156/766c0d1a5f2efc3b3ce000a4fa5a0198cf3c3da3.png"]
NEW CONTENT:
New 10 Mission Co-Op Trail: The Ravens’ Duet
Team up with your ride-or-die and take the fight to the frontlines in The Ravens’ Duet, a fresh 10 mission Co-Op trail built for chaos, coordination, and victory.
[img src="{STEAM_CLAN_IMAGE}/45452156/2f3bd56c9adc2cc8d8ccd97eb6e273961e20c2b1.png"]
Free Map Pack
Expand your battlefield with three brand-new maps in this update’s Free Map Pack!
Drop into the 500x Freebuild Map, Sinkhole: A large crater filled with plenty of iron and stone, surrounded by a ring of oasis. What could go wrong?
[img src="{STEAM_CLAN_IMAGE}/45452156/c12e5d92f86a36387d0cf464d9679cd943e6e5db.png"]
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Clash in the 800x 4 Player Skirmish Map, Tri River Island: A giant island with plenty of space to build. Teamwork may be required to take down those on higher ground...
[img src="{STEAM_CLAN_IMAGE}/45452156/eaf4eb1235f48c3674aea5a435d6f11af821d65f.png"]
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Battle across a semi-balanced yet wildly chaotic 600x 6 Player Map, the Crocodiles' Nest. It is criss-crossed with twisting marshes and narrow pathways that keep every encounter unpredictable. This is crocodile territory—step carefully!
[img src="{STEAM_CLAN_IMAGE}/45452156/3939cf36a4b9cbda20210edc703b7f5bcb596a24.png"]
[img src="https://clan.fastly.steamstatic.com/images//45452156/766c0d1a5f2efc3b3ce000a4fa5a0198cf3c3da3.png"]
For the inquisitive scribes among you, here are the full patch notes!
Stronghold Crusader: Definitive Edition - Spring Update v2.7 - Full Patch Notes
Further Additions, Changes and Fixes (as not mentioned above):
Please note that you will only see Multiplayer lobbies of other players on the exact same version of the game as you. People make sure you're on the latest version if you'd like to play Multiplayer.
ADDITIONS
Added 'keep enclosed' symbol for pre-built CPU Castles in Co-Op trails
Added 'keep enclosed' symbol on Skirmish briefing screen when the CPU Castle is pre-built
Added 2 new Charges for the Coat of Arms, representing CPU Lords Bullseye and Baldwin
Added some of the maps from "Realm of the Crocodile" Historical Campaign as Freebuild Maps: "Ancient River, Fractured Frontier, The Lush Strip, The Rivers Edge, Oasis by the River"
CHANGES
Adjusted Sentinel’s Stockpile Sell Thresholds: Stone sell threshold 50 -> 43, Ale sell threshold: 10 -> 2
The Sergeant CPU no longer uses Tunnelers
BUG FIXES
Fixed an issue causing CPUs Moat Diggers to 'glitch' and not move sometimes, leaving the moat undug
Fixed a bug where Achievement would not trigger for beating the Trail of the Cobra within the Target Time
Fixed a bug causing a Radar map click issue when UI is disabled
Fixed a bug with house placement (house cycling system now matches other buildings, like gardens)
Modded Custom Content Fixes:
Fixed issues with Custom Media text in Multiplayer Games
Map Editor & Map Specific Fixes:
Fixed a stray pitch tile in the map Oasis Scramble
Fixed a bug with Tall Order map
As always, thank you for playing Stronghold Crusader: Definitive Edition!
[img src="https://clan.fastly.steamstatic.com/images//45452156/766c0d1a5f2efc3b3ce000a4fa5a0198cf3c3da3.png"]
Greetings Sire!
Today we're releasing a very small update for Crusader DE featuring an updated roadmap and a returning feature from Crusader HD.
[img src="{STEAM_CLAN_IMAGE}/45452156/766c0d1a5f2efc3b3ce000a4fa5a0198cf3c3da3.png"]Stronghold Crusader: Definitive Edition v2.62 Patch Notes:
UPDATES
Updated Roadmap featuring 2 upcoming free updates as well as 2 additional DLC releases.
Re-enabled Skirmish Map Editor descriptions - you can now edit mission descriptions for Skirmish maps in the Map Editor and view the descriptions on the Custom Skirmish screen.
Please note that you will only see Multiplayer lobbies of other players on the exact same version of the game as you. People make sure you're on the latest version if you'd like to play Multiplayer.
[img src="{STEAM_CLAN_IMAGE}/45452156/766c0d1a5f2efc3b3ce000a4fa5a0198cf3c3da3.png"]
As always, thank you for playing Stronghold Crusader: Definitive Edition!
Greetings Sire!
Thank you for the continued community support and passion for Crusader, its been great seeing what exciting creations the Community have come up with since the release of the Castle and CPU Lord Editor.
Today we're releasing the latest patch for Crusader DE, bringing a few fixes to your castle-building and besieging experience, as well as a hotly requested addition to the Custom Lord parameters. Happy sieging!
[img src="{STEAM_CLAN_IMAGE}/45452156/766c0d1a5f2efc3b3ce000a4fa5a0198cf3c3da3.png"]Stronghold Crusader: Definitive Edition v2.61 Patch Notes:
ADDITIONS
“Max Siege Size” and “Siege Wave Size Multiplier” are now editable parameters in the Editor for Custom CPU Lords
CHANGES
Updated the CustomMedia readme file
BUG FIXES
Fixed a bug where a wall segment of a CPU Lord would be considered fully repaired, despite having a height of 0, effectively creating an opening in the castle
Fixed a bug where Custom Trail games wouldn’t use the selected player colour
Fixed a bug in the map editor where it would constantly play a message telling you to site your granary
Fixed a bug in the map editor, where the alignment of the Horse Archers visual placement and actual placement did not line up
Visual bug: Shrine health bar was too high, this is now fixed
Localisation Fixes:
In English Localisation, fixed a typo in the Kahinah’s text when defeating a player, and typo in the custommedia read me file
Please note that you will only see Multiplayer lobbies of other players on the exact same version of the game as you. People make sure you're on the latest version if you'd like to play Multiplayer.
[img src="{STEAM_CLAN_IMAGE}/45452156/766c0d1a5f2efc3b3ce000a4fa5a0198cf3c3da3.png"]
As always, thank you for playing Stronghold Crusader: Definitive Edition!
Greetings M’Lord!
In this patch we are happy to be able to bring you support to make custom video/voicelines available with your CPU Lords, by using external sharing sites - for example, Nexus Mods. Thank you for the continued community support and passion for Crusader.
Stronghold Crusader: Definitive Edition v2.6 Patch Notes:
CUSTOM MEDIA
Custom Portrait Images can now be uploaded for all Custom Lords, and this is supported in the Steam Workshop
Additionally, outside of the Steam Workshop, the following is now supported through the use of external sharing sites:
Full Custom Video, Text, and Speech for your Custom CPU Lords is now supported.
Readme.txt can be found in the CustomMedia folder in the settings folder, to help answer any questions you may have. This can be found by pressing the “Open Settings Folder” in the settings menu in-game, and then within the folder named “CustomMedia”
[img src="{STEAM_CLAN_IMAGE}/45452156/5cde5cc9f0e40b549794453f49c15c7018db539a.png"]
Example files have been provided for Custom Lord Media, to be used as a guide
SPECTATOR MODE
We’ve heard your love for spectator mode, and have made some of the most hotly requested additions to make this mode better than ever:
Increased game speed cap to 300 in spectator mode
Allowed selecting of units for viewing their health bars in spectator mode
Hidden items (killing pits, pitch ditch, ambushers and assassins) are now shown to the spectator
Floating info popups (Market Place, Current Population & Gold) for the CPUs, will now be visible for the spectator
The Spectator can no longer use the undo button in spectator mode to delete buildings
[img src="{STEAM_CLAN_IMAGE}/45452156/766c0d1a5f2efc3b3ce000a4fa5a0198cf3c3da3.png"]ADDITIONS
Enabled extreme powers in single player Co-Op Trails
Added checks for certain invalid combinations of CPU Lord Config settings (eg. setting a number for siege cover troops, but not setting a troop type for it)
SHIFT and CTRL can now be used to assign/replace multiple Castle Designs at once during CPU Lord Setup
BUG FIXES
Fixed a bug where using Extended and Custom CPU Lords could cause the game to crash when starting a Multiplayer game
Fixed a bug where custom CPUs could delete their Keep after sending out an attack wave
Fixed a bug where a Custom Skirmish game could be started without a Castle Design being assigned for a Custom CPU Lord, which would cause a crash
Fixed a bug where, if a CPU Lord had more than 1 patrol group in their Attack Force, the additional groups would not attack an enemy Castle
Fixed a bug where CPU Lords set to attack the "Richest" and "Weakest" player would retarget their entire attack force if who the condition applies to were to change
Fixed a bug where, when a CPU Lord has no Harassment siege engines, they would place unoccupied Woodcutters around the Castle
Fixed a bug where Pikemen, Swordsmen and Arab Swordsmen would ignore gather points in Castle Designs
Fixed a bug where, when hosting a custom Co-Op Multiplayer game, only the guest would have a round table present in the game lobby
Fixed a bug where Custom CPU Lords wouldn’t be placed into teams in Co-Op Multiplayer lobbies
Fixed a bug where customizing the Classic Trails would remove the option to place Bedouin Camp
Fixed a bug where the trail border of Trail of the Cobra wouldn’t change to gold on trail completion
Fixed a bug when restarting a Custom Trail
Fixed a bug where selecting a blank row of the Custom Trails selection box would cause an error, and occasionally a crash
Fixed a bug where a number string would appear in front of a Custom CPU Lord’s name in Multiplayer and in the Teams Panel
Fixed a visual bug where the Multiplayer Mini Map could show extra mini map image borders
The Horse Archers position was not consistent with its rotation, this has been improved
Map and Mission Specific Fixes:
Fixed the Greatest Lord panel in the Seventh Crusade Mission 5, 'The Re Conquest'
Localisation Fixes:
Localisation of “Wins” in “Lord Crusader Wins” popup (at the end of a match) has been fixed across multiple languages
Please note that you will only see Multiplayer lobbies of other players on the exact same version of the game as you. People make sure you're on the latest version if you'd like to play Multiplayer.
[img src="{STEAM_CLAN_IMAGE}/45452156/766c0d1a5f2efc3b3ce000a4fa5a0198cf3c3da3.png"]
As always, thank you for playing Stronghold Crusader: Definitive Edition!
Stronghold Crusader: Definitive Edition v2.5 - Free Winter Update
- Update Size: ~150MB -
Greetings, Sire! A fresh new year has dawned upon us and with the chill winds of promise arrives the long-awaited Winter Update! This stockpile of new content, enemies, tools, improvements and fixes will challenge you in many ways, both new and old!
Prepare yourself for the truest test of your cunning, skill and bravery yet!
[img src="{STEAM_CLAN_IMAGE}/45452156/766c0d1a5f2efc3b3ce000a4fa5a0198cf3c3da3.png"]
NEW CONTENT:
Steam Workshop Support for New Custom Content
With this update comes the Castle and CPU Lord Editor tool, and the Custom Trail Maker, both of which will be explained below.
Your new Castle designs, Lords and Trails can be uploaded to the Steam Workshop. You can also download community made custom content just as easily from the Workshop, for infinite variety in your besieging!
[img src="{STEAM_CLAN_IMAGE}/45452156/92d3142f717269da862448cc18243c85d3c4a5c8.png"]
Castle and CPU Lord Editor
The Castle & CPU Lord Editor is a free tool that allows full customization and creation of new Castles and CPU Lord configurations. Inside this tool you can create Castles of any design that can be used by the CPU Lords in-game, in both Custom Skirmish and Multiplayer games.
With this Editor you can:
Edit existing CPU Lords and Castle Designs from Stronghold Crusader: Definitive Edition
Create your own, new CPU Lords and Castle Designs
With the release of this update, the tool will already be in your Steam library - for it to be viewable in the games list, make sure you have Tools enabled in the library view settings.
[img src="{STEAM_CLAN_IMAGE}/45452156/9c373195db083a844d6a5bd7d6d57711cf3429c2.png"]
If you’re not sure where to start with the tool, worry not! We have created a guide for all your Castle and Lord editing needs! This can be found by pressing the ? button on the main screen of the Editor.
[img src="{STEAM_CLAN_IMAGE}/45452156/75e9784d7d3efb9b68de3500c6b0d61b39c183ef.png"]
There is also a video guide available on our Youtube Channel, which gives an overview on how to get started with these Customisation features.
Custom Trails
With this update, we bring you the Custom Trail Maker. This is in-game, found in the “Map Editor” section. Trails can be shared with the community on the Steam Workshop.
When creating Trails, you can change all types of settings, such as the CPU vs Human advantage, Extreme Troop Limit, and any of the Advanced Skirmish Options such as Enemy HP or Improved AI Sieging.
[img src="{STEAM_CLAN_IMAGE}/45452156/0cf9c2adeb0348fadc6beaee54f2e07fab92e6f2.png"]
Trails you have created or downloaded from the Workshop, can be found and played in the Skirmish section, where there is a new Custom Trails button.
[img src="{STEAM_CLAN_IMAGE}/45452156/d1f11055f5c5d93a703982d4d253e597655ed056.png"]
Editing CPU Lords and Castles in Existing Trails
Sunk countless hours into Crusader and want to mix things up a bit? You can now edit the Lord and Castle configuration of any missions, using the Customize button. This applies across all Classic Trails and Sands of Time Trails.
[img src="{STEAM_CLAN_IMAGE}/45452156/c251f314bfbe506a6d60a2843282a32ea68774b4.png"]
Free Map Pack
In this Update’s Map Pack, we have added three new maps for you to besiege and battle across:
Water divides tall embankments. Long range siege warfare will be essential before a ground assault in the 600x balanced map - Oasis Crossing
[img src="{STEAM_CLAN_IMAGE}/45452156/b6cd38ae604f016dbe59821c6f2b591b51be1a9d.png"]
Build within the safety of the flatlands or claim the high ground near the cliff edge in the 700x Freebuild map - Approaching Seas
[img src="{STEAM_CLAN_IMAGE}/45452156/3841adbca5691909121efe42952acd2c20473acb.png"]
Communication is key. Form alliances to take down the bigger issues at hand in the 500x Skirmish map - Mind Games
[img src="{STEAM_CLAN_IMAGE}/45452156/020eb285e9c8d9ac9bb1cef87815da0cb878855f.png"]
Editing CPU Castle Design Settings in Multiplayer and Custom Skirmish
In Custom Skirmish and Multiplayer, you now have more control over the Castles your CPU opponents will build.
You can select between 1 and 8 of the default Firefly Castle types for each CPU, to choose the specific Castle design you want to face off against.
[img src="{STEAM_CLAN_IMAGE}/45452156/f52ce694844f78801c0ab9a0847abef8895591a9.png"]
For the classic Crusader HD Lords, there are also two additional sets of community Castle Designs already included. "Community AIVs" is a set if improved Castle Designs, and "Community Historical" is a set of Historical (taken from real life Castles) Castle Designs.
These have been added to Stronghold Crusader: Definitive Edition in collaboration with Evy, from “Evrey's Modded Stronghold Crusader AIVs” Castle Designs.
If you make your own custom Castle designs in the Castle and CPU Lord Editor, or download them from the Steam Workshop, you can also select these for the Lords to build.
New 10 Mission Co-Op Trail: Caravan of the Camels
A new 10 mission Co-Op trail has arrived! Grab your most trusted advisor and prepare to best the Caravan of the Camels!
[img src="{STEAM_CLAN_IMAGE}/45452156/15c61468490230c611e1e80897bdafcb7d4cd897.png"]
Spectator Mode
Watch battles for the ages unfold before your eyes in the hotly requested Spectator Mode! This mode allows you to set up a Skirmish between only CPU Lords - you’re out of the picture!
[img src="{STEAM_CLAN_IMAGE}/45452156/8909658972ab7781f0744b98f533e28b78fc7fda.png"]
Extreme Difficulty in Trails
Want to prove that you are the most Hardcore and Best Stronghold fan? Then the ultimate challenge has arrived! Available for all missions across the Classic Trails and Sands of Time, we are happy (terrified?) to introduce: the Extreme Difficulty setting! With this enabled, all CPU Lords will start the mission with prebuilt Castles. Good luck!
[img src="{STEAM_CLAN_IMAGE}/45452156/cff565468bf03de05c294bd4440f2ef42a4c941f.png"]
[img src="{STEAM_CLAN_IMAGE}/45452156/766c0d1a5f2efc3b3ce000a4fa5a0198cf3c3da3.png"]
For the inquisitive ones among you, here are the full patch notes!
Stronghold Crusader: Definitive Edition - Winter Update v2.5
- Full Patch Notes
Further Additions, Changes and Fixes (as not mentioned above):
Please note that you will only see Multiplayer lobbies of other players on the exact same version of the game as you. People make sure you're on the latest version if you'd like to play Multiplayer.
ADDITIONS
Added "Multiplayer Ping Location" hotkey (default is Alt-P), which when pressed in Multiplayer or Co-Op, will ping an action point on the mini map to all human allies. If the ally clicks on the action point icon, it will take them to the location where the player pressed the hot key.
18 new Charges available in the Coat of Arms options
Added a celebratory trail completion video to Co-Op and Sands of Time trails
Added ability to lock “Ready Up” in the Co-Op lobby
Added Steam rich presence (Steam will display to your friends what mode/trails etc you’re playing)
CHANGES
The first Co-Op Trail has now been named “The Twin Vipers”
In the Classic trails, the player troop limit has been doubled
In Multiplayer, capped the maximum number of troops made in one click (when using the CTRL shortcut) to 100
Further improvements to Multiplayer Systems (in relation to resyncs and crashes) with help from several players in the Multiplayer Beta Branch
The Sultan now recruits Slaves with which to dig moat
Decreased the number of Knights the Jewel needs to begin harassing
In Realm of the Crocodile - Mission 2 - The Staging Post, you can now place a poleturner
BUG FIXES
Fixed a bug where, whenever a CPUs drawbridge would be opened, and if it is the only entrance into their Castle, the pathway is considered blocked. This would then cause the CPU to destroy ALL of their economic buildings instantly.
Fixed a bug where CPU wells/water pots would be incorrectly turned off
Fixed a bug where units climbing a ladder would be issued a new command before climbing is completed, causing them to stop climbing mid-ladder and be killed
Fixed a bug where Pikemen and Monks would sometimes get stuck/rubberband before reaching an enemy unit, while in defensive or aggressive stance - Assign either defensive or aggressive stance
Fixed a bug where a CPUs destroyed Engineer Guild would leave an unbuildable patch
Fixed a bug where sometimes, when a harassing CPUs Siege Equipment was destroyed, Engineers would appear
Fixed a bug where, if siege tents were placed with no gap between the tiles in a line where the entrance is blocked by another, engineers would not be able to enter the tent
Fixed a bug where CPU Lords would place siege equipment in inaccessible areas
The UI will now correctly display how many rocks are available for a catapult when more than 250 are available
Fixed a bug where under certain conditions, newly recruited troops would move to the location ordered but then once reaching the destination would walk towards the barracks and remain there
Attempting to recruit Engineers, Tunnelers or Laddermen while at max army size will now trigger the correct warnings
Fixed a performance issue caused by troops being moved around moats
Fixed a bug where CPU Lords would occasionally build another Lord’s Castle design in small spaces (Lordly plagiarism!?)
Fixed a bug where save files with Turkish characters would not be shown when trying to load a save. These saves should now be able to be loaded.
Fixed a bug where some hotkeys would not respond when reassigned
Fixed bug caused by using low speeds (below 35) in Co-Op and Multiplayer
Fixed a bug where gold gained when killing a CPU Lord would be displayed as a negative amount
Fixed a bug where 200 Gold was being displayed as the cost for Improved Laddermen instead of 20
Fixed a bug where the UI of the religious tab on the Scribe Book would show that the percentage required to reach maximum popularity bonus from religion is 100%, when in reality it is 95%
Fixed a bug occasionally causing a black screen to appear after quitting a mission
Fixed a bug where the “quit mission” popup would sometimes display incorrectly
Fixed a bug where, when returning to the Custom Skirmish Screen or Loading in a save, the text 'Advanced Options Enabled' would incorrectly not be displayed above the 'Advanced Skirmish Options' button
Fixed a bug where when exiting a custom skirmish match, and returning to the lobby, the button to start another skirmish match would be greyed out
Fixed a bug causing CPU Lords in the Lord Selection panel to display in the wrong order after quitting a mission and then returning to lobby setup
Map Editor & Map Specific Fixes
Fixed a bug that would cause the Map Editor and Scenario Editor buttons to stop functioning
Fixed a bug where some brushes in the Map Editor would have bumps
Fixed Building Availability bugs in the Map Editor
Fixed issue in map “Conquest”, where your troops would immediately kill something under your keep on mission start, and unblocked inaccessible Iron Deposit
Campaign & CPU Lord Fixes
Fixed Richard Lionheart not building his market in Crusader Extreme Trial - Mission 13 - Best Friends
Fixed the Pig’s Castle sizing issue in Crusader First Edition Trail - Mission 4 - An Old Friend
Fixed the orange and yellow Snake’s Castles intersecting with each other in Crusader First Edition Trail - Mission 18 - A Barren Land
The Saladin’s speech and text now match, when playing a line in reaction to his buildings getting destroyed
One of the Abbot’s Castle Designs had a gatehouse in the middle of the estate area leading nowhere, this has now been fixed
Localisation Fixes
Russian Localisation: Fixed issues with descriptions of CPU Lords (Marshall, Sheriff and Nizar)
Arabic and Arabic Left to Right: Various localisation fixes
Additional Hotfix v2.5.1
Fixed the cause of two crashes - when pressing escape to close the CPU castle select screen, and occasionally when closing team selection screen
As always, thank you for playing Stronghold Crusader: Definitive Edition!
[img src="{STEAM_CLAN_IMAGE}/45452156/766c0d1a5f2efc3b3ce000a4fa5a0198cf3c3da3.png"]
[dynamiclink href="https://store.steampowered.com/app/3024040/Stronghold_Crusader_Definitive_Edition/"]
Greetings Sire!
In this patch we are happy to be able to bring you Multiplayer System Improvements, alongside other fixes. Happy besieging!
Stronghold Crusader: Definitive Edition v2.04 Patch Notes:
MULTIPLAYER and CO-OP
We have fixed a bug causing crashes during Multiplayer, as well as a bug causing resyncs. This fix also affects co-op. A huge thank you to the following players, who were instrumental in helping with testing the fixes: LORDST, -Arno from Iran, Marco, TheRevenantSkull aka.Gympie5, Mr.Pretext, Tryndamere, Gynt, SeanB, Luca aka.RealQuality, Nigel, Megz
Please note that you will only see Multiplayer lobbies of other players on the exact same version of the game as you. People make sure you're on the latest version if you'd like to play Multiplayer.
CHANGES
'Display Enemy Health' option has been removed from multiplayer due to it causing a bug
BUG FIXES
Fixed issue where the incorrect gold cost for Laddermen would display when “Improved Laddermen” setting was enabled
Fix issue where CPU Lords would occasionally use the wrong Castle Design in small spaces
Map and Mission Specific Fixes:
Fixed issue where CPU Lords’ Castles would be broken in the map Conquest, when the Pre-Built Enemy Castles setting was enabled
Fixed issue where a Jester was spawning in the player keep, then instantly being killed, in the map Conquest
Localisation Fixes:
Improvements to the “Left to Right” Setting available in the Arabic version of the game
Multiplayer Hotfix v2.4.1
There was an error in the previous patch preventing one of the fixes mentioned above from taking effect, this has now been resolved
As always, thank you for playing Stronghold Crusader: Definitive Edition!
Glad tidings Sire!
We recently opened the gates and unleashed the first major update for Stronghold Crusader: Definitive Edition. The Autumn Update as well as The Canary & The Trader DLC added a wealth of new gameplay content, improvements and customisation options for every kind of Stronghold player.
The work doesn't stop there however! Today we're releasing the latest patch for Crusader DE, bringing more fixes and enhancements to your castle-building and besieging experience!
Stronghold Crusader: Definitive Edition v2.03 Patch Notes:
Update Size: 63.7mb
MULTIPLAYER
In response to feedback from players struggling to play Multiplayer Matches, we have changed the way the game interacts with the Steam Multiplayer Servers, and also made the game latency tolerance significantly wider.
Additionally, we have fixed a bug which was causing players to instantly be kicked at the start of a multiplayer match
IMPROVEMENTS TO DLC 1 CPU LORDS - CANARY & TRADER
The Canary has gained an engineers guild, allowing her to build catapults when sieging or harassing. We've also increased the number of troops she uses for attacks.
In one castle the Trader built his wells outside the walls, where they were not accessible if the gatehouses were closed. These are now reachable from the inside.
—
ADDITIONS
Added Advanced Option “Weakened Eunuchs” to Multiplayer and Custom Skirmish. When enabled, Eunuchs cost more to buy, do less damage and have less health
CPU Lords Frederick and The Marshal will now buy weapons across all game modes, including the Original Trails
Added shortcut to open Cathedral/Grand Mosque for troop creation, this defaults to Alt-B
Added “No Starting Gold” option to Multiplayer and Custom Skirmish. This only applies to Human Players and does not affect the CPU Lords.
Added “Blank” Coat of Arms Ordinary
Added a button allowing for export of the current Coat of Arms. Button is to the right of “Coat of Arms” Menu Title
The Maps used in Mission 4 of “The Barons Crusade”, The Jordan Valley and Mission 5 of “The Seventh Crusade”, Conquest, have now been added to Custom Skirmish
Added Option to Load maps from inside the Map Editor
Prevented spamming via the Ally panel in Multiplayer (You will now only receive one text and audio notification every 30 seconds)
CHANGES
Mangonels in the original Stronghold Crusader shot at pretty much everything except walls. We have updated the Mangonel behaviour to match this
Units set to aggressive stance would previously struggle to chase after moving troops and actually attack them. This behaviour has now been improved
Replaced the death sounds for the Female Lords
Changed Insult Hotkeys to match the Crusader HD Default Keybinds
Previously when the Crocodile CPU Lord is panicking, he would recall all of his Ambushers to the top of his keep. They will now instead hold their positions around his Castle, waiting to surprise attackers
On maps with Oasis near Keeps, the CPU would place their farms right next to their keeps, and then overwrite them with their Castles. Now, where possible, the farms should be placed outside of the footprint of the castle that will be built
BUG FIXES
Fixed a bug around how CPU Lords would over prioritise building Hop Farms when deciding what type of farm to build
Fixed a bug where CPU Lords wouldn’t use Ladders if their Keep is enclosed
Fixed a bug that caused the Wolf CPU Lord to be unable to fill siege tents when defending his keep.
Fixed a bug that would cause Units to stop digging moat, and idle in the moat indefinitely
Fixed a bug that, when inviting a friend to a Co-Op match, when they are already in a mission, would cause a crash or for the friend not to be moved to the Co-Op Lobby
Fixed a bug where a CPU Lord would destroy their oil smelter while panicking, leaving an undestroyable patch of grass on the map (preventing the oil smelter from being rebuilt), and trap them in an iron buying loop
Fixed a bug where CPU Lords would get stuck deleting and replacing their own buildings when the “Prebuilt Enemy Castles” Setting is enabled
Fixed a bug where some CPU Lords would sometimes not build their Castles when “Prebuilt Enemy Castles” Setting is enabled
Fixed a bug where, when “Prebuilt Enemy Castles” Setting is enabled, the CPU would struggle to build over the ruins of outposts
Fixed a bug with one of Frederick’s Castles, which was missing a wall, preventing him sending units to some of his towers
Fixed a bug with one of the Abbot’s Castles, which was missing a tile of moat leaving a path open straight into his keep
Fixed a bug that linked Extreme Power Hotkeys 7 and 8, they are now separate
Fixed a bug where the “Restart Mission” menu option would sometimes not appear
Fixed a bug where the “Reset All Missions” Setting in the Cheat Menu would not remove progress properly
Fixed a bug where the “Reset All Missions” Setting in the Cheat Menu would then not allow you to load any missions without closing and reopening the game
Fixed a bug where the load/save requester wouldn’t show Campaign Saves correctly (they were showing as Invasion Maps)
Fixed a bug where teaming Player/CPU 1 with Player/CPU 8 would create a team of 3 players, instead of 2
Fixed an issue where if a map had extra stockpiles, then they would interfere with CPU placement and the CPU would delete its stockpile along with its resources
Fixed a bug where, when playing Sands of Time with Timer Functionality disabled, completing the mission would not be reflected correctly on the map and mission list, which would show chickens instead. (Unfortunately, for the map display the fix will only apply from now on - previously completed missions will still display chickens, and the mission will need to be beaten again for it to update)
Fixed a bug causing incorrect music to play when beating a Historical Campaign, in the “Aftermath” Screen
Fixed a bug with the Tar animation in marshes, where Tar bubbles would get stuck and not disappear
Fixed a bug where the Bedouin Healer would becomes stuck in a running animation, or slides along the ground when following an injured unit in the aggressive stance
Fixed a bug where playing the Economic Campaign “Realm of the Crocodile” would cause the Lord Type to get stuck as the Arabic Lord
Fixed a bug where occasionally the Cathedral Bonus would be referred to as “Mosque Bonus”
Map and Mission Specific Fixes:
Fixed issue where in Economic Campaign “Realm of the Crocodile” Missions 1 and 3, sometimes your Lord dying would not cause the mission to end
First Edition Trail, Mission 38 - Saladin “The Kind” can now build his Market
First Edition Trail, Mission 43 - Rat “The Stoat” now builds a different Castle, allowing him to function properly
First Edition Trail, Mission 44 - The Castles that the Snake and Rat built on the left hand side of the map result in The Snake getting trapped in his Castle, rendering him useless. This has now been fixed.
Crusader Warchest Trail, Mission 53 - The Abbot no longer blocks himself in
Historical Campaign, Crusader States, Mission 3 - the shield icon was displayed next to the player rather than the two Pig CPUs, who are in a team. This has now been fixed.
In Economic Campaign “Realm of the Crocodile” Mission 1, the “Witchraft!” Event video was not ending correctly. This has now been fixed.
In Economic Campaign “Realm of the Crocodile”, Monks could be hired from the Grand Mosque instead of Temple Guards. This has now been fixed.
In Economic Campaign “Realm of the Crocodile” Mission 4, placing the armoury was disabled. This was an error and has now been fixed.
Removed some spare land on the map “Castaways”
Removed signpost in Custom Skirmish Map “Edessa”
Localisation Fixes:
Added a setting in the Arabic version of the game, that allows left to right UI (the original UI layout). You will need to close and re-open the game after applying the setting to see it take effect.
Updates across various localisations
—
Please note: you will only see Multiplayer lobbies of other players on the exact same version of the game as you. People make sure you're on the latest version if you'd like to play Multiplayer.
As always, thank you so much for playing Stronghold Crusader: Definitive Edition!
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