Stronghold Crusader: Definitive Edition
by Firefly Studios · 15 Jul, 2025
361 downloads
About the Game
Travel back in time to the legendary crusades for the holy land, in this expanded definitive edition of the fan-favourite Stronghold Crusader! Engage in historical desert skirmishes reimagined with new gameplay content and upgraded visuals, faithfully reforged using the source artwork, music, returning voice talent and veteran developers of the original Stronghold.

Stronghold Crusader: Definitive Edition expands on the original game with 8 new playable units, 4 fresh AI lords to face off against and several additional campaigns. Play alone in 2 new historical campaigns and 4 'Sands of Time' skirmish trails or team up with a friend in the all-new co-op trail!
Dive into skirmish mode with the addition of player-requested features including larger map sizes, custom options and quality of life improvements. Complete with never-before-seen characters, soldiers, strongholds, campaigns and more, this definitive edition is designed to test your mettle while offering new graphics, upgraded from their original pre-rendered isometric glory.
Whether you’re flexing your might against 20 challenging AI lords, charging through the new co-op trail with a friend or simply marvelling at your majestic desert citadel, Stronghold Crusader: Definitive Edition allows veterans and newcomers alike to revisit a real-time strategy classic and play exactly the way they wish to.


Witness the struggle of wills between Richard the Lionheart, King of England, and Sultan Saladin, spearhead of the Islamic domain and founder of the Ayyubid dynasty. Command war-honed crusader warriors as they brave the merciless Arabian sands, then as Saladin lead a mighty army drawn from every corner of the Middle East to repel the invading zealots.
Don your Templar armour and relive wars that have shaped the world for a millennia, with historic campaigns from the First, Second and Third Crusades, as well as conflicts within the individual crusader states. Experience epic battles such as Nicaea, Heraclea and the sieges of Jerusalem and Antioch, rebuilt with new visual detail and a fully remastered soundtrack courtesy of legendary Stronghold series composer Robert L. Euvino.

CLAIM YOUR BIRTHRIGHT and build a thriving desert city with a full castle economy and vicious defences!
COMMAND NEW UNITS in the form of 8 brave Bedouin warriors with unique attributes, strengths and abilities.
CLASH AGAINST AI LORDS in skirmish mode, with 4 all-new adversaries employing unique castles and tactics.
PROVE YOURSELF across 2 new historical campaigns, before facing the challenge of 4 'Sands of Time' skirmish trails.
SHARE THE LOAD in a new co-op trail, play together against the AI in skirmish or go head-to-head with 8 players online.
BESIEGE NEW BATTLEFIELDS using larger map sizes, new multiplayer maps and Workshop support for custom scenarios.
ADMIRE THINE KINGDOM with remastered visuals and music, as well as new recordings from the original game's actors.

Screenshots
5 imagesVersion Information
Steam Patch Notes
Official update history
Greetings Sire!
The ancient and mighty sun has blessed us with its presence, shining on our grand struggles, desert crops and eternal achievements!
In this golden beam of enlightenment, what better moment to add to our mounting list of patch improvements?
Stronghold Crusader: Definitive Edition v2.7.1 Patch Notes:
[img src="{STEAM_CLAN_IMAGE}/45452156/766c0d1a5f2efc3b3ce000a4fa5a0198cf3c3da3.png"]
ADDITIONS
Added the Aggressive AI Sieging option; "CPU Lords will send more troops to attack enemy Lords in certain circumstances, and their units will pay more attention to destroying buildings in closer proximity to themselves". This is available as an option in Skirmish and Multiplayer setup, and will be enabled when the “Very Hard” difficulty is chosen across the Trails.
Added support for Custom Lord Nicknames (The nickname affixed when there is more than one of the same Lord in a match) via the CustomMedia text.txt file
CHANGES
The standard "A Message from \[Lord Name]" announcement voicelines for Baldwin and Bullseye instead use the voiceline “A message, Lord!”, which we have now updated in the files to use 4 placeholder files instead. So if you would like to add your own own versions of this voiceline, you now can.
Please note that you will only see Multiplayer lobbies of other players on the exact same version of the game as you. People make sure you're on the latest version if you'd like to play Multiplayer.
[img src="{STEAM_CLAN_IMAGE}/45452156/766c0d1a5f2efc3b3ce000a4fa5a0198cf3c3da3.png"]
As always, thank you for playing Stronghold Crusader: Definitive Edition!
Greetings Sire!
Today we're releasing a very small update for Crusader DE featuring an updated roadmap and a returning feature from Crusader HD.
[img src="{STEAM_CLAN_IMAGE}/45452156/766c0d1a5f2efc3b3ce000a4fa5a0198cf3c3da3.png"]Stronghold Crusader: Definitive Edition v2.62 Patch Notes:
UPDATES
Updated Roadmap featuring 2 upcoming free updates as well as 2 additional DLC releases.
Re-enabled Skirmish Map Editor descriptions - you can now edit mission descriptions for Skirmish maps in the Map Editor and view the descriptions on the Custom Skirmish screen.
Please note that you will only see Multiplayer lobbies of other players on the exact same version of the game as you. People make sure you're on the latest version if you'd like to play Multiplayer.
[img src="{STEAM_CLAN_IMAGE}/45452156/766c0d1a5f2efc3b3ce000a4fa5a0198cf3c3da3.png"]
As always, thank you for playing Stronghold Crusader: Definitive Edition!
Greetings Sire!
Thank you for the continued community support and passion for Crusader, its been great seeing what exciting creations the Community have come up with since the release of the Castle and CPU Lord Editor.
Today we're releasing the latest patch for Crusader DE, bringing a few fixes to your castle-building and besieging experience, as well as a hotly requested addition to the Custom Lord parameters. Happy sieging!
[img src="{STEAM_CLAN_IMAGE}/45452156/766c0d1a5f2efc3b3ce000a4fa5a0198cf3c3da3.png"]Stronghold Crusader: Definitive Edition v2.61 Patch Notes:
ADDITIONS
“Max Siege Size” and “Siege Wave Size Multiplier” are now editable parameters in the Editor for Custom CPU Lords
CHANGES
Updated the CustomMedia readme file
BUG FIXES
Fixed a bug where a wall segment of a CPU Lord would be considered fully repaired, despite having a height of 0, effectively creating an opening in the castle
Fixed a bug where Custom Trail games wouldn’t use the selected player colour
Fixed a bug in the map editor where it would constantly play a message telling you to site your granary
Fixed a bug in the map editor, where the alignment of the Horse Archers visual placement and actual placement did not line up
Visual bug: Shrine health bar was too high, this is now fixed
Localisation Fixes:
In English Localisation, fixed a typo in the Kahinah’s text when defeating a player, and typo in the custommedia read me file
Please note that you will only see Multiplayer lobbies of other players on the exact same version of the game as you. People make sure you're on the latest version if you'd like to play Multiplayer.
[img src="{STEAM_CLAN_IMAGE}/45452156/766c0d1a5f2efc3b3ce000a4fa5a0198cf3c3da3.png"]
As always, thank you for playing Stronghold Crusader: Definitive Edition!
Greetings Sire!
In this patch we are happy to be able to bring you Multiplayer System Improvements, alongside other fixes. Happy besieging!
Stronghold Crusader: Definitive Edition v2.04 Patch Notes:
MULTIPLAYER and CO-OP
We have fixed a bug causing crashes during Multiplayer, as well as a bug causing resyncs. This fix also affects co-op. A huge thank you to the following players, who were instrumental in helping with testing the fixes: LORDST, -Arno from Iran, Marco, TheRevenantSkull aka.Gympie5, Mr.Pretext, Tryndamere, Gynt, SeanB, Luca aka.RealQuality, Nigel, Megz
Please note that you will only see Multiplayer lobbies of other players on the exact same version of the game as you. People make sure you're on the latest version if you'd like to play Multiplayer.
CHANGES
'Display Enemy Health' option has been removed from multiplayer due to it causing a bug
BUG FIXES
Fixed issue where the incorrect gold cost for Laddermen would display when “Improved Laddermen” setting was enabled
Fix issue where CPU Lords would occasionally use the wrong Castle Design in small spaces
Map and Mission Specific Fixes:
Fixed issue where CPU Lords’ Castles would be broken in the map Conquest, when the Pre-Built Enemy Castles setting was enabled
Fixed issue where a Jester was spawning in the player keep, then instantly being killed, in the map Conquest
Localisation Fixes:
Improvements to the “Left to Right” Setting available in the Arabic version of the game
Multiplayer Hotfix v2.4.1
There was an error in the previous patch preventing one of the fixes mentioned above from taking effect, this has now been resolved
As always, thank you for playing Stronghold Crusader: Definitive Edition!
Stronghold Crusader: Definitive Edition v1.04 Patch Notes
Good morrow, my Liege! As more and more of you have been playing, sharing and cooperating, we’ve been toiling away on another wave of updates and changes that should address some of your main concerns as well as make the whole Crusader experience smoother. It takes more than one warrior to make an army, so too does each bug report help to collectively improve the game for all. Godspeed!
- Update Size: 326MB -
Additional Hotfix v1.043
"When moat can’t be placed due to high ground, the CPU Lords will now place killing pits instead (these will be free for the AI in this specific situation, so as not to cripple their economy)" functionality has been restored (it was disabled briefly in v1.042), with some tweaks.
The CPU will now place these in a random pattern rather than a checkerboard, and the maximum amount that can be placed has been capped (limited to 250 in 8v8, up to 400 in 2v2). The rebuild rate has also been reduced.
Additional Hotfix v1.041
We have identified and fixed a cause of a crash that was occasionally affecting players during any games with CPU opponents.
KNOWN ISSUES
MUTLIPLAYER: We are aware of the ongoing issues a portion of the playerbase are experiencing during Multiplayer, in relation to lag/placement delay, and resyncs. We are hoping to get further improvements to you in the next patch, and appreciate your patience while we work on this. Any multiplayer changes are a big risk so we need to make sure they are tested thoroughly before they reach players.
SAVES: We’ve made a potential fix and added additional logging to hopefully address some instances where people were not seeing saves when trying to load saved games - if you are still encountering missing saves, please send the player.log file that's in the settings folder to support here
MAJOR ADDITIONS
You asked, we answered - Bedouin Troops can now be enabled in the Classic Trails! In the "Classic Trails" menu screen, at the bottom right, hit the "advanced options" button (the question mark) - there will be a checkbox to turn bedouin troops on/off.
There is now a toggle to see ALL available Multiplayer Lobbies available globally, regardless of region. Use with caution, as joining lobbies far away from your own country could cause performance issues.
On that note, we’ve added a country tag to the lobby list, so you can see the country of each lobby available
ADDITIONS
Map names of Firefly Maps in the Multiplayer lobby are now translated to your own language (rather than the lobby host’s language)
When moat can’t be placed due to high ground, the CPU Lords will now place killing pits instead (these will be free for the AI in this specific situation, so as not to cripple their economy)
Autosave Options added to Co-Op Setup
Added a frame around Small Mini-Map Borders for some visual flair
Ally Shield Icons now appear on the Trail Skirmish screen mini-map
The different Lord Types now have unique Death sounds
Added alternate flag visuals when playing as an Arabic or Bedouin Lord
The Fire Ballista will now smoothly rotate during movement
Added Trail Name to the Skirmish Masters Screen
You can now delete records from the Skirmish Masters history by right clicking
Added a loading bar on game launch
CHANGES
The Jewel has found her missing Knights! She will now use Knights to both defend and harass.
Increased the building limit from 2k to 4k buildings. In Skirmish/Multiplayer, each player has a portion of the 4k for themselves based on the number of players. So in an 8 player game, each player can have up to 500 buildings, but in a 2 player game they can have 2000 buildings each.
Troops can now pass through Shrubs, Bushes and Cacti (not trees!)
The Lords have been resized to be suitably intimidating (and easier to spot)
The gravestones of dead Arabic and Bedouin Lords, will now show a new illustration when clicked on (rather than a Christian cross)
Improvements to the Co-Op “load save” system (including the addition of a load button to load single player Saves)
BUG FIXES
Fixed multiple issues regarding the Fire Ballista: it would sometimes perform its firing animation, but not actually release a bolt. They will also now shoot over walls correctly, and also not get stuck shooting at walls repeatedly.
Fixed issues with the targeting of CPU Fire Ballistas
Improvements to CPU logic over long distances
Tweaks to the CPUs handling of buildings in dangerous areas', which should lessen the build/destroy loop they sometimes get stuck in
The Jewel would never enter “Harass Mode”, this is now fixed so prepare yourselves!
Fixed issue where CPU Attacker Units would randomly stop attacking walls and other structures
Missing smoke trail visual effect has been restored for ranged Troops in ‘Extreme Mode’ when using flaming projectiles.
Fixed issue where some Troops would become invisible, both on screen and to other Troops, while still being able to deal damage
Fixed issue where attacking Troops would disappear on the way to attack small keeps
Fixed issue where CPU Oil Pot Engineers would get stuck constantly moving, and so would not do their job
Fixed issue where disabling Cow Throwing in the Multiplayer Setup Settings was not applying to the game
The Bedouin Outpost is no longer fireproof
Fixed Marketplace cost in Custom Scenarios (Free Markets for all!)
The material collection count for achievements ‘Lord v. Food’, ‘Calm down, Rambo!’ and ‘No More Wood Needed’ was sometimes being carried over between games, this is now fixed
Crocodiles and Hyenas no longer break their legs during attack animations
Slaves now have a running animation when moving
Knight’s horses no longer appear as though they are moving slowly when galloping
Some building videos were not looping properly, this is now fixed
Fixed issue with animation when Peasants would spawn in by the campfire
Correct Wind and Birdsong ambient noise now plays
Genie Voicelines when settings teams or adding/removing players is less frequent, and will no longer cut itself off
Lords will now consistently make their death sound upon death (including when killed by a ranged attack)
Fixed issue where Campaign Menu buttons would sometimes play music rather than progressing menu screens
Drunkards will no longer get stuck at the campfire after being built over
CPU Lord Castle Fixes
Removed unnecessary Engineers Guild from the Nomad’s Castles
The Emir was sometimes building an armourer instead of an armoury, this has now been fixed
The Wolf would sometimes block off his Engineers guild and other buildings, and then destroy them. He will now build this Castle slightly differently to prevent this
The Saladin will no longer build his armoury directly in front of one of his gatehouses, blocking entry/exit (what was he thinking?!)
Mission Fixes
Fixes to Classic Trails Missions 11, 12, 21, 28, 45, 46, 47, 65 & 67
Fixes to Crusader Extreme Trail Missions 5, 8, 17, 19 & 20
Skirmish Masters Screen now correctly displays Sands of Time Mission Names (this will not apply retroactively, only for new entries)
Skirmish Masters Screen will now correctly display the background for the Lord that you were playing as when the mission was completed
Co-Op missions will now appear correctly in the Skirmish Masters Screen
Trail Starting Dates were displaying incorrectly when cheats (chicken skips) were used, this has now been fixed
In the Historical Campaign “Saladin’s Conquest”, the Engineers now speak Arabic
Map Editor Fixes
Added Flour to the Starting Goods options
Fixed issue were ranged Troops on towers would get stuck regrouping
Some shrub types were invisible upon placement, this has been fixed
The icons for Building Tools and Nature Tools were the incorrect colours, this is now fixed
Stopped 'not enough workers available to run this building' from playing each time an additional building is placed.
Map Specific Fixes
Map Name fixed for ‘Divided’
In maps imported from Stronghold Crusader to Stronghold Crusader: Definitive Edition, seagulls would fly off of the map. This is now fixed.
The following maps have had fixes: Marshy Mayhem, Armenia, Close Encounters, Hell on the Hill, The Great Lake, Crete Peninsula, Rock Face, The Valley, Height Advantage, In the Shadow, Wazirs Fortress, Three Little Pigs, Crossroads, Ultimate Victory, Swampy Island
Localisation Fixes
Updates to Simplified Chinese, French and Russian localisations
German Localisation - fixed a speech/text mismatch for a line from the Saladin
“Arabic”, “Arabian” and “Arab” should now be consistent across text and speech
FEATURE IN PROGRESS
We’re working on implementing this into the game’s settings as an optional feature, but for now:
- To disable the Sands of Time’s timer-based functionality: run the game, go into the Options menu and click "Open Settings Folder" and then exit the game.
In the windows explorer window, open "settings.cfg" in a text editor (notepad for example) and find HideSoTTiming:False and change this to HideSoTTiming:True, and save it. Then when you run the game, Sands of Time will not show any timers or leaderboards.
Please note: you will only see Multiplayer lobbies of other players on the exact same version of the game as you. People make sure you're on the latest version if you'd like to play Multiplayer.
As always, thank you for playing Stronghold Crusader: Definitive Edition!
Stronghold Crusader: Definitive Edition v1.03 Patch Notes
Greetings Sire! Today we have a chunky patch for Stronghold Crusader: Definitive Edition. We've hit over 200k sales, and over 16k concurrent players, so that's a lot of Building, Battling and Besieging from our beloved community. We're diligently going through each and every bug report from you, so please continue to log them with us and it won't be long before we have more information coming on the Free Update pack and DLC 1 coming this Autumn.
- Update Size: 749MB + 700MB for any language with speech -
Improvements To Multiplayer Lag:
We've adjusted the delay calculation, which should lead to a general improvement in the lag/delay. We hope this improves the multiplayer experience, and will continue to investigate further changes if needed.
Additions
You can now enter “-skipvid” in the steam launch options, and it will skip the intro animation
Well workers will now help Allies put out fires
Enabled food eaten/not eaten Marketplace toggles in Multiplayer
Various improvements to how Teams are displayed in Custom Skirmish and Multiplayer
The Skirmish Game Type will now be displayed in the Skirmish Briefing Screen
Added Classic Sorting option to Skirmish Map display (shift click the header to change sort modes!)
In the Co-Op Lobby, it will now display a pip to notify of a message received
Added prompt to show which Lord has a message for you
Added several missing Temple Guard voice lines
Richard’s ‘Afraid?’ voice line will now play when you click on the mission skip Chicken
Added updated skull visual in the Skirmish Masters screen
Changes
Adjusted the radius of healers, so they can now heal anyone on the same tower
You can now place undug moat over an enemies undug moat
In Multiplayer, non-hosts can now view the Team Setup panel (round table)
Increased range around enemy keep of blocked moat placement (15 tiles)
Improvements to speech & input delay when requesting resources from Multiple AI
Armour will now be counted towards the “Calm Down, Rambo!” Achievement
"Rotate Building" hotkey settings text, updated to say "Rotate Gatehouse"
Swapped a voice line for the Wolf when defeating an enemy
In the Map Editor, you can no longer place Arabian Horse Archers & Heavy Camels on top of walls
Decreased the Vegetation Cap in the Map Editor from 3999 to 3399, to allow count left for a player of the map to place apple farms
The Starting Goods display will now disappear when you die
Improvements to flattened Stockpile visual
Further small improvements to the Tutorial
Multiple French Localisation improvements
Multiple Simplified Chinese Localisation improvements
Multiple Arabic Localisation improvements
Multiple Polish Localisation improvements
Multiple German Localisation improvements
Bug Fixes
Fixed the auto-trade / food exploit (Good catch, Udwin!)
The Bedouin Outpost is no longer fireproof!
Engineers will no longer vanish, or turn into enemy units
Placing Cesspits will no longer remove Farmland
Swordsmen will now properly attack Camel Lancers while in 'Aggressive' stance
Allied Walls no longer shrink when hit by allied mangonels
Added a missing Engineers guild to one of the Pig’s Castle Designs
You can no longer select or disband siege equipment while the game is paused
Incorrect images will no longer display in the Allies panel
“Calm Down, Rambo!” Achievement should now correctly trigger
“Mute Player” Button no longer covers the Team Shield in the Multiplayer Chat Menu
Allied Attack Orders will no longer persist once the AI is dead
Buying multiple Archers will no longer break the Tutorial
Updated UI visual for the Slave
Weasel Turd video is now playing correctly
Bessy will now leave a European gravestone on death
Mangonels will no longer automatically target the gravestones of dead Lords
The text of a Selected Stone Keep will no longer say Wooden Keep
When you kill a Lord, claimed goods are now called “Captured Goods”
Fixed uneven icon spacing on the Classic Trail menu screen
Save file names will no longer become lowercase
When playing as the Scribe, Churches no longer have text calling them Mosques
Report Screen now displays a neutral face for 0, rather than a happy face
Arab Swordsman text updated to say Arabian Swordsman
Mission Fixes
In Missions 39 & 40 of the Classic Trail, Richard the Lionheart will now build his Barracks
In Mission 15 of the Classic Trail, Richard the Lionheart will now build his Marketplace
In Co-Op Mission 7, farmland can now be built next to the northern player
In Co-Op Mission 3, the keep will now properly register as enclosed
When completing the Campaign The Baron's Crusade, the text now appears alongside the speech
The Merit Panel in Crusaders States Missions 4 & 5 now show the correct team shields
Map Editor Fixes
In the Map Editor, invisible, walkable Rocks will no longer appear
In the Map Editor, you can now place walls right next to ruins
In the Map Editor, deleting buildings will no longer attribute goods to the Keep
In the Map Editor, placing a rock directly on top of a wall will no longer cause a visual bug
In the Map Editor, multiple ruins icons are no longer cut off at the sides
Hiding the UI in map editor no longer deselects your current brush
Map Specific Fixes
Map ‘The Great River’ and ‘Crater Lake’ now have a lower amount of foliage, so no more mass death of trees, or disappearing apple farms
Map ‘Border Patrol’, removed tiles that were preventing farm placement
Map ‘Distant Encounters’, removed tiles that were preventing farm placement
Map ‘Armenia’, Iron Mines will now be built correctly
Map ‘Arrival’, Invisible Shrubs have been removed
Localisation Fixes
Corrupted Speech Files (which in some cases and languages were causing speech lines to “merge” into each other, or instances of garbled noise) have all been fixed
Incorrect mission names in Polish Localisation have been updated
The Seventh Crusade is no longer called the Sixth Crusade in Polish
The Help File links in Polish Localisation now all link to the correct place
The Slinger now has a helpfile description, which was missing across multiple Localisations
Fixed instances of Story Text being cut off, across multiple Localisations
Hungarian Localisation no longer has any English speech play
The Historical Campaign menu background, now correctly frames the screen in the Arabic Localisation
The sounds settings text is no longer cut off in the Arabic Localisation
Please note that you will only see Multiplayer lobbies of other players on the exact same version of the game as you. Make sure you're on the latest version if you'd like to play Multiplayer.
Also, we're aware with issues regarding loading saves in Co-Op. We are working on fixing it for a future patch.
Thank you for playing Stronghold Crusader: Definitive Edition!
Date: 22nd July 2025
Update Size: 79.5 MB
Gird your loins, my liege! We sold over 100k units of Stronghold Crusader: Definitive Edition in 48 hours! A momentous achievement that wouldn't have been possible without the passion of the Stronghold community. We've been investigating every report you send us, and our first Patch is now live, with more updates and fixes to come.
Stronghold Crusader: Definitive Edition v1.02 Patch Notes:
ADDITIONS
- Extended the tutorial
- Added an extra window to the Keep
- Added idle animation for the archers/bows when on towers
- Unlocking all missions in the cheat menu will now unlock all co-op missions also
- Added the Delete Building cursor when Windows Cursor is selected
- Added missing Arabic Swordsman attack speech
- Added drag-drawing of rocks in the Map Editor
CHANGES
- Updated many AI Castle Designs to place the appropriate number of hovels
- Change Tunnelers guild default hotkey to alt-G
- Changed visual of Stockpile Walkways to improve visibility
- Changed Trail of the Falcon missions 2 & 8 target times
- Improved Iron Mine Placement for Richard, and in the Classic Trail (Mission 14 & 15)
- Stopped the music restarting when entering/leaving the briefing screen at mission start
- Updated Enter-Your-Name Screen
- Updated some French Localisation
- Updated some German Localisation
BUG FIXES
- No More Wood Needed Achievement should now trigger properly
- Skirmishers and Tunnelers now make noise when attacking structures
- Skirmishers no longer use Arrow SFX when attacking buildings
- Monks & Temple Guards could get stuck at the campfire after being recruited, this is now fixed
- Fixed "troop disbandment during pause to make infinite peasants" exploit
- Leaderboard entries occasionally wouldn't display, this is now fixed
- Fixed Leaderboard issue where Page Display wouldn't match the Rank
- Stopped "Stockpile is Full" Prompt on Call to Arms Mission 1
- Quitting the Warchest Trail no longer takes you to the main menu
- Removed the extra signpost in Seventh Crusade Mission 1
- When clicking on an enemy building, the healthbar couldn't be removed by clicking elsewhere. This is now fixed.
- Invisible shrubs were causing untraversable terrain, this is now fixed (goodbye, shrubs!)
- Fixed visual bug with Ravine Placement in Map Editor
- Can no longer accidentally create terrain that cannot be edited ("dead tiles") in Map Editor
- Fixed the trees on Inches Apart map - they will no longer appear and disappear when moving the camera
- Fixed Keep Positions on the Distant Encounters Map
- Fixed misplaced water tile on Crater Lake Map
- Added missing Starting Resources to The Great River Map
- Removed placeholder temple guard voiceline
- For Spanish: Kāhinah's speech is now fixed, she is now speaking the correct Spanish lines at the proper volumes
- For Spanish: Fixed the corrupted Assassin speech lines
- For Dutch: Fixed auto trade text overrun
Please note that you will only see Multiplayer lobbies of other players on the exact same version of the game as you. People make sure you're on the latest version if you'd like to play Multiplayer.
Thank you for playing Stronghold Crusader: Definitive Edition!
Stronghold Crusader: Definitive Edition v1.01 Hotfix
Date: 17 July 2025
Update Size: 2.9 MB
Thank you to the thousands of you who have purchased Stronghold Crusader: Definitive Edition. It's been a whirlwind couple of days as you Build, Battle and Besiege, but we've been hard at work collating all your feedback and working on fixes and improvements. This initial hotfix aims to improve the multiplayer experience, by addressing some of the frequent resync messages players have been experiencing.
Stronghold Crusader: Definitive Edition v1.01 Hotfix Notes:
BUG FIXES & CHANGES
- Various Resync causes fixed
- Resync Panel will now appear less frequently
- Resync Panel is now smaller
We've noticed that playing Multiplayer games with the game speed significantly higher than default can cause instability if a players PC cannot sustain that speed. Please keep this in mind when setting multiplayer lobby speeds
We are also working hard on a full Update 1, and aim to have this with you next week.
Thank you for playing Stronghold Crusader: Definitive Edition!
In anticipation of the upcoming Steam Next Fest, we're updating the demo to fix issues you've raised.
Stronghold Crusader: Definitive Edition Demo V2.01 Update Notes:
ADDITIONS
- Added speech for Bedouin troops when hired
- Updates to Hungarian localisation
- Updates to Ukrainian localisation
- Updates to Russian localisation
--- (The Sentinel is no longer referred to as an "Iron Woman")
BUG FIXES & CHANGES
- Fixed F1 and F2 freezing the mission
- Fixed issue where backing out of skirmish start would land you in the main menu, not the skirmish preview screen
- Fixed steam avatars disappearing when quitting custom skirmish
- Increased the scroll speed of the UI, which should help reduce the delay when switching between menus
- Fixed missing text on siege tents, they now properly display what is being built inside
- Sending allies gold & goods is no longer locked to 500
- You can now request goods from allies in the amount you want (Right click to decrease, left click to increase!)
- Stopped the leaderboard opt-out setting reverting after relaunching the Demo
- Changed German "Keep Enclosed" speech to the correct translation
- Can no longer ask an ally to attack a defeated AI
- Stone wall now highlights on hover in the menu
- Fixed missing background in control scheme collection
- Fixed building ownership names being cut off
- "Make Fire Ballista" icon in the engineer's menu now displays the correct graphic
- "Repair" button on towers and gatehouses is now disabled when enemies are within a certain range
- Tunnelers no longer play their walking animation when running (they're zooming!)
- Fixed the Baker baking bread video speed (he is no longer zooming)
Wishlist Stronghold Crusader: Definitive Edition today!
Stronghold Crusader: Definitive Edition Demo V1.02 Update Notes:
UPDATES
- Additional Spanish and Italian speech
- Added SFX when rolling over the exit button
- Allow building sleep in post-tutorial
- Improvement to wall attack positioning
BUG FIXES
- Stopped units from glitching (lagging) when flattening landscape
- Fixed apply options button appearing incorrectly
- Fixed Skirmish mini-map colours
- Fixed digging moat exploit
- Fixed visual depth sorting issue behind rocks
- Fixed invisible engineers
- Fixed mouse selection lag
We'd love to hear your insight on the demo! Every bit of feedback will help us make Stronghold games the best they can possibly be: https://forms.gle/p2JeRfSHFWAKMghW6
Stronghold Crusader: Definitive Edition Demo V1.01 Update Notes:
UPDATES
- Clicking on items in the stockpile and armoury inventory will now take you straight to its marketplace tab
- Fixed exploit where building deletion could be used to gain extra resources
- Added new Russian Speech
- Added missing animals back into the tutorial
- Added missing pause/unpause speech
BUG FIXES
- Fixed most instances of a visual issue of units appearing to clip through the stockpile, and other map features
- Fixed an issue where changed refresh rate would not save
- Fixed an issue where music volume would briefly raise to high levels after the story intro of the Ascalon mission
- Fixed an issue where the Victory banner would on rare instances, appear on mission start
- Fixed an issue with the buy/sell price in the market place displaying incorrectly
- Fixed an issue where sound would play when the intro was skipped
We'd love to hear your insight on the demo! Every bit of feedback will help us make Stronghold games the best they can possibly be: https://forms.gle/p2JeRfSHFWAKMghW6
Current Release
Build 23201833
Uploaded Jul 13, 2026
Update already requested
Uploaders have been notified
A newer version is available but not yet uploaded
Help keep this updated
Login Required
You need to be logged in to request game updates. Would you like to go to the login page?
Request Update
Request an update for Stronghold Crusader: Definitive Edition? This will notify uploaders that this game has an available update.
Request Submitted
Your update request has been submitted successfully! Uploaders will be notified.
Request Failed
Failed to submit update request:
Additional Files
Language Packs
1 file
System Requirements
How to Install
Stronghold Crusader Definitive Edition.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Needed when extracting (WinRAR / 7-Zip) — not a site login.
2C55125E
6d403e637e467308560a439fad2841b2c31ee4e798616f765a41e00fed109570
You May Also Like
View AllDownload Stronghold Crusader: Definitive Edition for PC with a direct link or via torrent. Get the full version of Stronghold Crusader: Definitive Edition for free. Stronghold Crusader: Definitive Edition is a Simulation released by Firefly Studios.