About the Game
Welcome to the Outlands! A faraway place where work is hard but rewarding, where people dream big but stay grounded, where friends become family, and settlements become cities.
It’s up to you to use the extensive catalog of tools and buildings at your disposal to guide them towards their goals.

Outlanders are individuals. Simple folk with hopes, dreams, and desires.
You cannot control them directly. Instead, you place buildings, manage resources and declare the number of work spots in each building, then watch the Outlanders themselves decide who takes which job, which house they inhabit, and which building to build.
You can nudge them in the right direction by prioritizing certain tasks, or by passing Decrees™, which bend the rules of the game to allow things like longer work hours and tighter resource consumption. But beware… these often come at the expense of your follower’s happiness, so use them wisely.

Unlike other games of its style, Outlanders’ campaign offers a string of increasingly complex mission-based levels, each with its own specific goals and story, where new buildings and mechanics are unlocked organically throughout.
You will follow the story of a cast of lovable, eccentric, and (mostly) well-intentioned town leaders, as they pursue their dreams and whims, while their paths slowly start to intertwine in surprising, often humorous, sometimes heart-warming ways.

When challenges get too hard and the Outlanders start getting too picky, you can take a detour to the Sandbox mode, where creativity is the new leader in town.
You can play with the full catalog of buildings and mechanics right off the bat and customize the maps and rules as you please.
Create themed towns, make up your own goals, or challenge yourself. You can create the experience of your choice, the only limit here is your imagination.

There are no wars in the Outlands. No raids, no combat, no armed conflict of any kind. All the Outlanders coexist in harmony. It’s the choices you make that will lead you to either victory or failure.

The many biomes and landscapes of the Outlands are rendered in a crisp and vibrant graphical style, dense with atmosphere and details that linger with you long after you put the game down.
It all comes to life through rich sound design, full of authentic soundscapes unique to each biome, and underscored by an uplifting music soundtrack that brings the magic out of everyday labor in the Outlands.

People have been visiting the Outlands for a while now, and have come together on Discord to form a very friendly and helpful community.
Join our server and find helpful guides and tips, share your theories on the world of Outlanders and its many mysteries, participate in community challenges, or share a nice chat with friendly people.

The journey of Outlanders is only just beginning. As new leaders keep coming from far away to share their stories, and new ways of playing and sharing your experiences appear on the horizon, the ever-shifting landscape of possibilities gets more and more exciting.
Everybody’s coming to the Outlands!
Will you join them?
Screenshots
8 images
Version Information
Steam Patch Notes
Official update history
- Fixed leaders' home doors on sandbox levels.
- Bakery sound fix.
- Korean and Turkish fixes.
- Reordered some of the building in the build menu for clarity.
Bug fixing:
- Fixed completion percentage when recycling the Altar on level Wedding Blues.
- Fixed some broken lights on tree nursery and leader homes.
- Fixed a bug with recycling objective buildings that caused them to be incorrectly counted.
- Disabled intro cutscene elements on sandbox of level 59.
- Fixed issue with tree buttons on mac/steam that caused them to be hoverable while not on screen.
- Adjusted some maps so people don't walk on the mountain.
Fixed issue when recycling a build site of a building required for a level.
Fixed main win condition text for level 6 of The Keeper's Shanty.
Other minor bug fixing.
Some relevant bug fixes are:
- The followers were missing the fishing net when working on the port.
- The old followers were missing the walking stick.
- Players couldn’t win level 22.
- Players couldn’t win level 25.
- The text describing how to complete optional mission in home chronicle level 5 was wrong.
- Minor text corrections on the Spanish translation
- Added missing texts for Pozole
- Gastronomy Stats are now shown correctly
- Fixed a bug with the Sandbox seed
Bug Fixes
- Fixed an issue when the volume automatically set at 0.
- Re-do the Recycle and Restore system to fix several issues.
- Now, you can correctly see when you will overlap one field with another.
- Improved the performance when selecting and having multiple buildings of the same type.
- Fixed texts on level 5 of Flood and Fire.
Changes
- Changed the Fishing Port to be easier to put in place, now you can do it further away from land.
- All Classics content is unlocked for Sandbox (Leaders, Styles and Map Shapes).
- Now you can make rectangular maps.
Note: DLCs content is not available if you don’t have the DLC, once you get it, all content becomes available. If you have a Map Seed with DLC content, you can use it.
Bug Fixes:
- Fixed an issue where pressing alt+tab with "Play on Background" disabled.
- Various fixes to the save system, including automatic replacement of corrupted saves.
Bug Fixes
- We rewrote several mission objectives that were incorrect or unclear.
- We fixed a bug that allowed to activate opposite decrees at the same time.
- Fixed an error with saves that made the game stuck at the Loading screen. We added an automatic backup for all game saves.
- We fixed several visual bugs when changing the mouse to controller.
- Fixed an error in Steam that generated issues when saving and loading from the Cloud.
Changes
- Now, tips show up displayed every time.
- When playing sandbox now you can see the Map Seed from the pause menu and you can copy it clicking on it.
- We added the option to hide the Warnings on Settings.
- Now, when starting a Sandbox game, Stockpiles are added if you need them for the initial resources.
- We improved the grid shown when building.
- We temporarily deactivated the function “Restore” in a building that is being Recycled.
New Features
- We added the possibility to use Vsync.
- The game can now also run to 60+ fps.
Sandbox New Features
Summary
We added a button when finishing a Sandbox game that allows you to see how many Building and Resources you had. This will help you compare your final results with other players.
Time Limit
Under the tab “Advanced Settings” you can now choose a time limit in days.
When playing a game with Time Limit, you are shown a notification with a counter of how many days are left to finish the game. When the counter reaches 0, the game ends.
This allows players to compete and find out who can make more buildings and gather more resources among other things.
Custom Rules
In “Advanced Settings” you can set up and play with your own set of rules. These can dramatically change the game mechanics and overall experience.
These are some of the options you can customize:
- No happiness loss: Outlanders can’t lose happiness.
- No hunger: the Outlanders never go hungry.
- No building costs: you can build buildings without using resources.
- Instant building: you can place and build a building instantly.
- No aging: the Outlanders never die of old age, they get older though.
- No concerns: you can deactivate the concerns you want (for example: no Gastronomy).
Current Release
20594441
Uploaded Oct 30, 2025
System Requirements
How to Install
Outlanders.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
520 MB
20594441
609D90DE
b71078f4eaa23a4303d734ebb3ff0a3c6908df2d583164daf487ee067a85a83d
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View AllDownload Outlanders for PC with a direct link or via torrent. Get the full version of Outlanders for free. Outlanders is a Simulation released by Pomelo Games.