About the Game

Light shapes the world around you. Bending shadows, opening doors... the world is yours to discover.
Light isn't just how you see, it's how you survive. In Subliminal, illumination is a physical material that is yours to grasp, carry, and bend to your will to alter the space you find yourself occupying. You'll grab fixtures from ceilings, cast light to open doors, and reveal pathways that seem impossible to reach.
You are not given answers in Subliminal; you are given choices. Puzzles revolve around manipulating perspective and lighting. Change an area's lighting, and the entire space might change. Place a light too far, and you may have to start from the beginning. Everything you move and every shadow you create changes what is, and isn't, real.

The more you remember, the more it remembers you.
Somewhere beneath the surface of your memories, something is waiting. At first, you'll sense it behind walls and around corners, or hear the faint sounds of breathing when you stand still. Later, you'll see it, a figure that shouldn't exist, chasing you through decaying hallways and down endless slides. That thing... it's not human.
Encounters in Subliminal are psychologically terrifying events born within your own consciousness. Things sense your movements and hesitation. Fumble with a puzzle too slowly when it matters most, and you may feel the weight of the world closing in on you.

Do you remember?
Every space you enter in Subliminal is a fragment of a memory. Discover the secrets of basements, water parks, play places, and more, all rendered in meticulous detail in Unreal Engine 5's Lumen lighting and Nanite geometry. Nothing is quite right. Slides lead to places they shouldn't, TV screens transport you between memories, and doors loop back to the same room you started from.
Each location tells a part of your story. As you explore, the environment becomes puzzling and less stable. You may see things that do not exist, hear sounds that are not really there, and feel things that make the hairs of your neck stand up. What begins as an exploration soon turns into a violent confrontation with your own fading sense of self.
Screenshots
8 images
Version Information
Steam Patch Notes
Official update history
🛠️ Changes
Improved shader compiler reliability and coverage.
Added some additional areas to explore throughout the episode.
These additions have been partially brought in from v1.1 and The Archives.
(HOTFIX) Adjusted one of the Playplace Emotional Encouragement zones to no longer be active during the Fun-O-Meter event.
🔧 Fixes
Fixed missing footstep SFX across various levels.
Fixed additional object clipping/seam issues across various levels.
Fixed some lights having an incorrect draw distance across various levels.
Fixed an issue allowing the player to see out of bounds when falling from the Bounce House light puzzle.
Fixed an animation issue with the Fun-O-Meter UI widget.
Fixed an issue causing certain slides to remain enabled during the Fun-O-Meter.
Fixed a lighting de-sync if the player fails the first part of the Bounce House chase in the first few seconds.
Fixed the top part of the Loading screen background being offset by a pixel, causing it to be see-through on certain resolutions.
Fixed some animation issues that could occur during the Erase Ending areas.
Fixed a regression causing various silent material warnings.
⚠️ Known Issues
Crashing on launch or during gameplay for some players.
If you encounter this, please send in a crash report to our team.
Please also be sure to be as descriptive as possible in your report (When exactly the issue happened, specs, ways we can reach out to you, etc.).
🛠️ Changes
Added a new "SFX Volume" option in "Audio" settings for improved configurability.
Added a new "Crosshair Scale" setting in "Immersion".
Additional scaling options are in the works for the upcoming v1.1 patch -- stay tuned!
Added initial support for "Colorblind Mode" as a new "General" setting.
This option was initially built for launch but removed due to issues in its design and functionality.
We will be evaluating feedback on this option, while development continues on the v1.1 patch.
Re-added the Dark Playplace puzzle originally removed in the original v1.0.3 patch.
This area has also been altered for Colorblind support and for some additional detailing.
Improved the Shader Compilation screen to trigger if the GPU is changed or updated.
Users launching this patch for the first time will see this screen again, due to save file changes related to this change.
Misc. build size and performance improvements.
Misc. system preparations for some features in the upcoming v1.1 patch.
🔧 Fixes
(HOTFIX) Fixed "Shadow Quality" Medium and High having an incorrect flag set, causing lighting and shadow issues compared to v1.0.3.3
(HOTFIX) Fixed the player not being teleported during the Waterworks breakroom sequence.
Fixed many additional issues of object clipping and being able to see out of bounds in certain areas.
Fixed an issue causing the Watching Clock, Memory Meter, Collectable, and Combination Lock tutorial hints to become stuck, if the option was changed while these were displayed.
Fixed an animation issue that could occur when closing fence gates.
Fixed an animation issue that could cause a visual de-sync when approaching Erase Switches.
Fixed an incorrectly placed light near the Playplace Erase Switch.
Fixed incorrect lighting settings during one of the Memory Loop sequences.
Fixed a potential issue that could cause some achievements to not be properly awarded.
Fixed an issue allowing the player to still interact with the Title Screen whilst ejecting or during certain animations.
Fixed an issue causing the player to be pushed away from certain doors unintentionally during certain sequences.
Fixed an issue causing the player camera to become displaced when interacting with Foam Cannons in Playplace and Spray Cannons in Waterworks.
Fixed an issue causing Interaction Outlines to still be present when controlling Foam Cannons in Playplace and Spray Cannons in Waterworks.
Fixed an issue causing the player to rarely move in the wrong initial direction when using Squeeze Paths.
Fixed an issue causing the player to rarely be placed at the opposite end of a Squeeze Path when using it.
Fixed an issue causing the "Foley Volume" setting to effect more sound effects than intended.
As mentioned above, a new "SFX Volume" setting has been added to improve audio control.
Fixed an issue causing several UI-related sound effects to only be affected by the "Master Volume" setting.
Fixed an issue causing certain objects to not be erased from the final Erase Switch before the Erase Ending.
Fixed an issue causing certain levels in the Playplace to remain loaded when failing the first portion of the chase sequence.
Fixed an issue causing the Subliminal logo to disappear on the title screen, when clicking RESET in Memory Load, then clicking BEGIN on the next screen.
Fixed a regression causing the broken Memory Meter to not be usable after being collected.
Fixed an issue causing parts of the Shader Compilation screen to flicker, mainly the progress bar and tasks completed areas.
Fixed an issue causing the player to be able to move early during a Memory Disposal sequence, causing visual issues.
Fixed a potential softlock during the final puzzle area before Memory Disposal.
Fixed an issue causing the player's crosshair to become invisible in certain scenarios when falling in Memory Disposal.
Fixed a potential softlock during the Playplace Maintenance Halls puzzle.
Fixed a potential softlock when completing the Basement challenge prior to the ROT ending.
Fixed a potential issue causing incorrect lighting in the Waterworks.
Fixed an issue causing the VHS Tape collectible to not have an Interaction Outline, if enabled.
Fixed an oversight allowing the player to zoom in and out during certain sequences.
Fixed an issue causing the "Shadows Quality" setting to be overridden by the "Lumen Quality" setting.
Fixed an issue causing the High "Textures Quality" setting to use the incorrect material quality level.
Fixed a visual issue that could occur when entering the Bounce House levels from the Childhood Memories Memory Loop.
Fixed the player not un-crouching when taking the slide down from the aforementioned Memory Loop into the Bounce House levels.
Fixed various cases of missing Footstep SFX when walking on certain props across various levels.
⚠️ Known Issues
Crashing on launch or during gameplay for some players.
If you encounter this, please send in a crash report to our team.
Please also be sure to be as descriptive as possible in your report (When exactly the issue happened, specs, ways we can reach out to you, etc.).
🛠️ Changes
Added a new "SFX Volume" option in "Audio" settings for improved configurability.
Added a new "Crosshair Scale" setting in "Immersion".
Additional scaling options are in the works for the upcoming v1.1 patch -- stay tuned!
Added initial support for "Colorblind Mode" as a new "General" setting.
This option was initially built for launch but removed due to issues in its design and functionality.
We will be evaluating feedback on this option, while development continues on the v1.1 patch.
Re-added the Dark Playplace puzzle originally removed in the original v1.0.3 patch.
This area has also been altered for Colorblind support and for some additional detailing.
Improved the Shader Compilation screen to trigger if the GPU is changed or updated.
Users launching this patch for the first time will see this screen again, due to save file changes related to this change.
Misc. build size and performance improvements.
Misc. system preparations for some features in the upcoming v1.1 patch.
🔧 Fixes
(HOTFIX) Fixed "Shadow Quality" Medium and High having an incorrect flag set, causing lighting and shadow issues compared to v1.0.3.3
(HOTFIX) Fixed the player not being teleported during the Waterworks breakroom sequence.
Fixed many additional issues of object clipping and being able to see out of bounds in certain areas.
Fixed an issue causing the Watching Clock, Memory Meter, Collectable, and Combination Lock tutorial hints to become stuck, if the option was changed while these were displayed.
Fixed an animation issue that could occur when closing fence gates.
Fixed an animation issue that could cause a visual de-sync when approaching Erase Switches.
Fixed an incorrectly placed light near the Playplace Erase Switch.
Fixed incorrect lighting settings during one of the Memory Loop sequences.
Fixed a potential issue that could cause some achievements to not be properly awarded.
Fixed an issue allowing the player to still interact with the Title Screen whilst ejecting or during certain animations.
Fixed an issue causing the player to be pushed away from certain doors unintentionally during certain sequences.
Fixed an issue causing the player camera to become displaced when interacting with Foam Cannons in Playplace and Spray Cannons in Waterworks.
Fixed an issue causing Interaction Outlines to still be present when controlling Foam Cannons in Playplace and Spray Cannons in Waterworks.
Fixed an issue causing the player to rarely move in the wrong initial direction when using Squeeze Paths.
Fixed an issue causing the player to rarely be placed at the opposite end of a Squeeze Path when using it.
Fixed an issue causing the "Foley Volume" setting to effect more sound effects than intended.
As mentioned above, a new "SFX Volume" setting has been added to improve audio control.
Fixed an issue causing several UI-related sound effects to only be affected by the "Master Volume" setting.
Fixed an issue causing certain objects to not be erased from the final Erase Switch before the Erase Ending.
Fixed an issue causing certain levels in the Playplace to remain loaded when failing the first portion of the chase sequence.
Fixed an issue causing the Subliminal logo to disappear on the title screen, when clicking RESET in Memory Load, then clicking BEGIN on the next screen.
Fixed a regression causing the broken Memory Meter to not be usable after being collected.
Fixed an issue causing parts of the Shader Compilation screen to flicker, mainly the progress bar and tasks completed areas.
Fixed an issue causing the player to be able to move early during a Memory Disposal sequence, causing visual issues.
Fixed a potential softlock during the final puzzle area before Memory Disposal.
Fixed an issue causing the player's crosshair to become invisible in certain scenarios when falling in Memory Disposal.
Fixed a potential softlock during the Playplace Maintenance Halls puzzle.
Fixed a potential softlock when completing the Basement challenge prior to the ROT ending.
Fixed a potential issue causing incorrect lighting in the Waterworks.
Fixed an issue causing the VHS Tape collectible to not have an Interaction Outline, if enabled.
Fixed an oversight allowing the player to zoom in and out during certain sequences.
Fixed an issue causing the "Shadows Quality" setting to be overridden by the "Lumen Quality" setting.
Fixed an issue causing the High "Textures Quality" setting to use the incorrect material quality level.
Fixed a visual issue that could occur when entering the Bounce House levels from the Childhood Memories Memory Loop.
Fixed the player not un-crouching when taking the slide down from the aforementioned Memory Loop into the Bounce House levels.
Fixed various cases of missing Footstep SFX when walking on certain props across various levels.
⚠️ Known Issues
Crashing on launch or during gameplay for some players.
If you encounter this, please send in a crash report to our team.
Please also be sure to be as descriptive as possible in your report (When exactly the issue happened, specs, ways we can reach out to you, etc.).
🔧 Fixes
Fixed an issue causing logs to be spammed and become extremely large from DLSS messages.
Fixed an issue causing the "A Seamless Journey" achievement to sometimes not be awarded correctly.
Fixed an issue causing the Memory Meter to be partially visible during certain sequences.
Fixed an issue causing one of the Emotional Encouragement line subtitles to remain stuck on screen, if enabled.
Fixed additional issues of object clipping and being able to see out of bounds in various levels.
Fixed an issue that could cause the pause menu to be silently duplicated, eventually resulting in a game crash if repeated.
(HOTFIX) Fixed a regression allowing players to pause while the Loading screen was still present
(HOTFIX) Fixed a regression preventing achievements from being awarded in certain scenarios
⚠️ Known Issues
Crashing on launch or during gameplay for some players.
If you encounter this, please send in a crash report to our team.
Please also be sure to be as descriptive as possible in your report (When exactly the issue happened, specs, ways we can reach out to you, etc.).
🔧 Fixes
Fixed an issue causing logs to be spammed and become extremely large from DLSS messages.
Fixed an issue causing the "A Seamless Journey" achievement to sometimes not be awarded correctly.
Fixed an issue causing the Memory Meter to be partially visible during certain sequences.
Fixed an issue causing one of the Emotional Encouragement line subtitles to remain stuck on screen, if enabled.
Fixed additional issues of object clipping and being able to see out of bounds in various levels.
Fixed an issue that could cause the pause menu to be silently duplicated, eventually resulting in a game crash if repeated.
(HOTFIX) Fixed a regression allowing players to pause while the Loading screen was still present
(HOTFIX) Fixed a regression preventing achievements from being awarded in certain scenarios
⚠️ Known Issues
Crashing on launch or during gameplay for some players.
If you encounter this, please send in a crash report to our team.
Please also be sure to be as descriptive as possible in your report (When exactly the issue happened, specs, ways we can reach out to you, etc.).
🛠️ Changes
Reworked the "A Seamless Journey" achievement.
No longer requires doing a full Memory Load reset, if the player achieved "Reality Check" beforehand.
Endings that are achieved deathless from this patch onwards now display their icon as gold in the main menu.
Re-added the whiteboard hint for the Combination Lock puzzle after Waterworks.
Added full support for DLSS Multi-Frame-Generation X5 and X6 for 50-series GPUs.
Added support for DLSS Frame Generation to be used with VSync in some cases.
The "VSync" option will no longer be greyed out in this scenario, if supported.
Adjusted timings and lighting during the first Bounce House chase sequence.
🔧 Fixes
Fixed a script error that could occur when picking up the broken Memory Meter in the Bounce House levels.
Fixed an issue causing two collectibles in the Playplace to have incorrect collision settings.
Fixed a regression with Smile Plushes, causing certain behaviors to not work correctly.
Fixed an issue causing the Memory Meter to become blurry if you threw a pickup object while holding the meter.
Fixed an issue causing the player to sometimes have incorrect movement settings when entering the Playplace.
Fixed an issue causing the player to be unable to move if they died during certain sequences in Memory Disposal.
Fixed an audio warning that could occur when interacting with conveyors in Memory Disposal.
Fixed an issue causing certain objects in Memory Disposal to remain visible after their related sequences.
Fixed an issue causing the player to respawn with the incorrect scale when failing the Playplace chase.
Fixed an issue causing certain respawn sequences to end early when falling during the Playplace chase.
Fixed an issue causing the player to have the incorrect Memory Meter level during the first part of the Playplace Maintenance Halls.
Fixed an issue causing various Memory Meter effects to last longer than intended.
Fixed various meshes and collisions being missing or incorrect in various levels.
Fixed an issue causing the incorrect ambience to play after the Bounce House memory crack section.
⚠️ Known Issues
Crashing on launch or during gameplay for some players.
If you encounter this, please send in a crash report to our team.
Please also be sure to be as descriptive as possible in your report (When exactly the issue happened, specs, ways we can reach out to you, etc.).
🔧 Fixes
Fixed a regression causing various issues loading Memory Disposal, when going through the Squeeze Path before it.
Fixed a regression causing the Memory Meter to be receiving decals when it shouldn't in certain scenarios.
Fixed various invisible walls in the Playplace having incorrect collision settings.
Fixed a regression causing the player to be able to see out of bounds when doing the Unfocused route in the Playplace.
Fixed a script error that could occur when failing the Playplace chase sequence.
Fixed a regression causing incorrect player settings to be applied when going down the Red Slide in the Playplace Maintenance Halls.
Fixed an issue causing incorrect or missing collisions on certain map geometry in the Playplace.
Fixed a regression causing certain sequences to not appear or play in the Bounce House levels.
Fixed an issue causing certain invisible walls in Memory Disposal to become visible.
Fixed a visual issue with the Memory Meter, in relation to Motion Blur and needle movement.
Fixed an issue causing the Fire Extinguisher spray effect to not render correctly in certain cases.
Fixed a regression causing the Credits screen to not correctly be displayed.
⚠️ Known Issues
Crashing on launch or during gameplay for some players.
If you encounter this, please send in a crash report to our team.
Please also be sure to be as descriptive as possible in your report (When exactly the issue happened, specs, ways we can reach out to you, etc.).
🛠️ Changes
Reworked the Memory Meter to serve a more significant part in the story.
Various story details (Both hidden and visible details), SFX, VFX, and more have been altered as part of this change.
Reworked the VFX and SFX when starting a new game, based off a previously scrapped feature.
Reworked Throw/Hold UI Indicators, for both in-game and menu UI displays.
Reworked the Apply/Revert UI in the Settings screen for a more polished and visually consistent appearance.
Reworked lighting for the conveyors in Memory Disposal, to no longer come from floating sources.
Re-added a previously removed easter egg in The Basement.
Re-added a previously removed easter egg in an early Bounce House level.
Restored the Memory Lane minigame to its launch (v1.0, v1.5.0) state.
We apologize to those who found this minigame to be more difficult in recent patches.
Adjusted the Emotional Encouragement Zone in the Playplace to only be present after activating one of the switches.
Previously, this zone was active immediately upon entering this area.
Adjusted the Smile Plush to no longer be "allergic" to all pickup objects, just itself.
It also can no longer be thrown away, due to being too big to fit in the trash.
Added two new usable pickup objects: Water Guns and Fire Extinguishers
These can be found in various areas of the game.
These objects can also no longer be thrown away, due to being too big for the trash.
Water Guns can be refilled over time via positioning the object under a source of water flow.
More pickup object interactions will be appearing in future updates; stay tuned!
Adjusted Toy Guns to now have dynamic mass, based on the ammo loaded into it.
This change also applies to both new pickup object types as well.
Removed the sound effect that was present when the Conscience slowed down the player.
Only a HUD indicator is still used for this scenario.
Removed the colored door lock puzzle from the Dark Playplace level.
Removed various unused media files, to reduce build size.
Improved performance in the Waterworks for certain areas.
Various audio adjustments to resolve issues of audio being too quiet or in the incorrect sound bank.
Players will notice different sounds are now affected when adjusting different "Audio" settings.
Improved performance in various UIs.
🔧 Fixes
Fixed an issue that could cause certain Emotional Encouragement zones to not properly function.
Fixed an issue causing objects to still be usable while plugging in the cable in The Basement.
Fixed various meshes clipping through walls or otherwise being missing/mis-aligned in certain levels.
Fixed various material and script issues in the Erase Ending rooms.
Fixed an issue causing incorrect voice lines to be played when first entering the Bounce House rooms.
Fixed pickup objects being able to hit invisible walls in certain Bounce House levels.
Fixed a script error that could occur with certain types of cable wires.
Removed an extra light switch being present in the full episode version of The Basement erase room, that was not present in the demo version.
Fixed an audio issue causing a hard cutoff to be present for interacting with Walter or with the Red (Moveable) Sensor Light.
Fixed an issue causing the Memory Meter to not be usable in certain scenarios.
Fixed cases of the Credits Screen persisting longer than intended.
Fixed an issue causing certain parts of Waterworks to remain loaded after leaving the area.
Fixed various issues causing the "Color Fringe" setting to not be respected for certain visual effects.
Fixed various pickup objects (As well as the Memory Meter) clipping when held by the player.
⚠️ Known Issues
Crashing on launch or during gameplay for some players.
If you encounter this, please send in a crash report to our team.
Please also be sure to be as descriptive as possible in your report (When exactly the issue happened, specs, ways we can reach out to you, etc.).
🛠️ Changes
Adjusted timings of certain challenge sequences to be fairer to first-time players.
Simplified and reduced the difficulty of certain Bounce House puzzles.
Removed older assets used in one of the Memory Loop areas, to avoid confusion.
🔧 Fixes
Fixed the player crosshair sometimes being in the incorrect state when starting the game using "Memory Load".
Fixed minor collision issues with Security Cameras.
Fixed minor collision issues with the chains in Memory Disposal.
Fixed being able to see out of bounds in various levels.
Fixed being able to re-enter the area prior to the PlayPlace, from the gated entrance door.
Fixed a missing interaction cooldown on the gated PlayPlace entrance door, causing audio issues.
Fixed an audio clip in one of the Bounce House areas persisting if the game was exited while it was playing.
Fixed various issues with Memory Disposal, causing various forms of instability during the chase sequences.
Fixed a regression causing the Emotional Encouragement achievement to be un-obtainable, due to a missing trigger in the PlayPlace.
⚠️ Known Issues
Crashing on launch or during gameplay for some players.
If you encounter this, please send in a crash report to our team.
Please also be sure to be as descriptive as possible in your report (When exactly the issue happened, specs, ways we can reach out to you, etc.).
Current Release
23829363
Uploaded Jun 24, 2026
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System Requirements
How to Install
Subliminal.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
17.5 GB
23829363
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