About the Game

Light shapes the world around you. Bending shadows, opening doors... the world is yours to discover.
Light isn't just how you see, it's how you survive. In Subliminal, illumination is a physical material that is yours to grasp, carry, and bend to your will to alter the space you find yourself occupying. You'll grab fixtures from ceilings, cast light to open doors, and reveal pathways that seem impossible to reach.
You are not given answers in Subliminal; you are given choices. Puzzles revolve around manipulating perspective and lighting. Change an area's lighting, and the entire space might change. Place a light too far, and you may have to start from the beginning. Everything you move and every shadow you create changes what is, and isn't, real.

The more you remember, the more it remembers you.
Somewhere beneath the surface of your memories, something is waiting. At first, you'll sense it behind walls and around corners, or hear the faint sounds of breathing when you stand still. Later, you'll see it, a figure that shouldn't exist, chasing you through decaying hallways and down endless slides. That thing... it's not human.
Encounters in Subliminal are psychologically terrifying events born within your own consciousness. Things sense your movements and hesitation. Fumble with a puzzle too slowly when it matters most, and you may feel the weight of the world closing in on you.

Do you remember?
Every space you enter in Subliminal is a fragment of a memory. Discover the secrets of basements, water parks, play places, and more, all rendered in meticulous detail in Unreal Engine 5's Lumen lighting and Nanite geometry. Nothing is quite right. Slides lead to places they shouldn't, TV screens transport you between memories, and doors loop back to the same room you started from.
Each location tells a part of your story. As you explore, the environment becomes puzzling and less stable. You may see things that do not exist, hear sounds that are not really there, and feel things that make the hairs of your neck stand up. What begins as an exploration soon turns into a violent confrontation with your own fading sense of self.
Screenshots
8 images
Version Information
Steam Patch Notes
Official update history
🛠️ Changes
Improved Crash Reporter.
Additional logging has been added. You can view this logging in %localappdata%/Subliminal/Saved or %localappdata%/Subliminal/Crashes.
Improved performance and visuals on the transition to The Basement.
Improved performance in the Settings menu when changing certain settings and when using the reset button.
The player camera roll can now be configured through the Camera Shake Scale setting in Immersion.
Previously, this setting only effected player movement, but now also effects turning as well.
The HUD Icons and Puzzle Hints settings now take effect immediately rather then when next checked.
Improved Chinese Localization.
Interaction Hints now correctly update based on player keybinds.
Minor additions and changes to The Basement and The WaterWorks levels.
🔧 Fixes
Fixed the FPS Limit option glowing green every time the Apply button is clicked in the Graphics tab, even if the option wasn't changed.
Fixed regressions in controller movement support. This should now work the same as it did before v1.2.
Fixed some lighting visibility issues in The WaterWorks.
Fixed the Lumen Medium option preventing some post-processing effects (such as Depth of Field) from being displayed.
Fixed the slide in the Demo Introduction scene being disabled earlier than intended.
Fixed the Settings menu not working properly while riding the blue slide in The WaterWorks.
Fixed the Depth of Field setting not being preserved after the game transitions into The Basement level.
Fixed being able to use interactable items during certain ending sequences and when returning to the main menu from the pause menu.
Fixed a potential softlock during one of the challenges in The Basement, due to an interaction bug.
Fixed minor SFX issues with some areas of The Basement.
Fixed an issue in Childhood Memories that caused some lighting data to be lost.
Fixed incorrect movement logic while in various slides in Childhood Memories.
Fixed missing interact highlights and SFX for rebinding the Jump and Movement keys in Settings.
Fixed the Quality Mode and Frame Generation settings not properly working when FSR was selected as the upscaler.
Fixed an issue in the Settings menu causing the Graphics Preset option to sometimes display incorrectly.
Fixed cases of the Erase switch in The WaterWorks not working.
Fixed being able to repeatedly interact with Erase switches.
⚠️ Known Issues
Crashing on launch or during gameplay for some players.
If you encounter this, please send in a crash report to our team.
Please also be sure to be as descriptive as possible in your report (When exactly the issue happened, specs, ways we can reach out to you, etc.).
Controller Support
Full controller support will be released with the full version of Episode 1.
The demo contains partial support, and we are aware of various issues with it that will be fixed when Episode 1 releases.
Ultrawide Support
Ultrawide users, we hear you! This is also something that is on our list of stuff to be worked on, and we're excited to share more once we have news for you all!
NOTE: We have now added a crash report feature to better assist us with debugging your various crashes. If you encounter a crash report, please click the SEND button so we receive valuable information regarding your issue. Also continue to send in bug reports via our feedback channel in Discord!
Changes:
Added inverted mouse control options into settings.
Added movement keybind support in settings.
Added FPS limit support in settings.
Added additional interactable items to The Basement.
Removed idle camera shake on player.
Updated subtitle scale and timing.
Added crash report feature for debugging.
Added “Toggle Narration” keybind support in settings.
Added “UI Effects” toggle in settings for menu readability.
Added view clamping during certain scenes in WaterWorks.
Fixes:
Fixed various out-of-bounds glitches.
Fixed various object clipping issues.
Fixed z-fighting issues.
Fixed various floating lights in WaterWorks.
Fixed player movement speed after certain scenes in Childhood Memories.
Fixed several DLSS options not working.
Fixed decal transfer issues in The Basement.
Fixed issues with the keybind reset button.
Fixed various one-sided textures.
Fixed blurring issue with Memory Meter.
Fixed camera clipping into objects when jumping.
Fixed softlock issue in The Basement.
Fixed object visibility during certain scenes in Childhood Memories.
Fixed camera shake slider not allowing 0 value.
Fixed various collision issues in Childhood Memories.
Known Issues:
Fatal Error crash on launch for some players.
If you encounter this error, please send in a crash report to our team.
Changes
Improved Settings menu readability
Minor adjustments to the Gamma slider on first launch
Minor geometry changes to the WaterWorks and Childhood Memories levels
The Title Screen now reacts to any key instead of just mouse clicks
Improved interactable item throw behavior
Added VSync setting (Default: Off)
Added support for Borderless Windowed mode
Added cursor highlighting to the Squeeze mechanic
Fixes
Fixed a visual error with the clock in The Basement
Fixed Fullscreen and Windowed mode errors
Fixed several out-of-bounds issues in WaterWorks
Fixed various light switch issues in The Basement
Fixed softlocks in the Childhood Memories and The Basement levels
Known Issues
We're aware of the following issues and are working on fixes for a future update:
Fatal Error crash on launch for some players
Frame Generation does not function properly
Subtitle miscues and formatting inconsistencies
Current Release
22801671
Uploaded Apr 18, 2026
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System Requirements
How to Install
Subliminal.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
17.2 GB
22801671
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