About the Game
The roguelike all about bonking cabbages! Make incredible builds with a vast array of items, wield powerful weapons, change the game entirely with pets, fight fantastical bosses, and so much more!
Screenshots
11 imagesVersion Information
Steam Patch Notes
Official update history
On the site: Build 22322968
Up to date
-Fixed a bug where items with cabbage bonk countdowns could get stuck in negative values in rare situations.
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Super Cabbage Kabumi v1.1.30 Patch Notes:
-Bonnabelle Van Der Breez: Strandbeest max speed reduced to prevent missed collisions from extremely high speeds
-Necromancer event now sets item life to 10 shots if the item was temporary
-Filled out missing translations for survival hunger and wellness tooltip descriptions
-Fixed a bug where dialogue could get into unintended states if Orceon was beaten during one of the dialogue popups
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-Bonnabelle Van Der Breez: Strandbeest max speed reduced to prevent missed collisions from extremely high speeds
-Necromancer event now sets item life to 10 shots if the item was temporary
-Filled out missing translations for survival hunger and wellness tooltip descriptions
-Fixed a bug where dialogue could get into unintended states if Orceon was beaten during one of the dialogue popups
Super Cabbage Kabumi v1.1.29 Patch Notes
-Glimmerstone and Surreal Clock can no longer be force triggered. These items could sometimes cause crashes when force triggering each other.
-Fixed a bug where putter and rocket were not giving the correct number of extra shots with double shot.
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-Glimmerstone and Surreal Clock can no longer be force triggered. These items could sometimes cause crashes when force triggering each other.
-Fixed a bug where putter and rocket were not giving the correct number of extra shots with double shot.
Fixed a bug where Galactic Bar navmesh was missing, causing softlock
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Happy Sunday! Small balance + bugfix update today:
Orceon:
-DEV NOTE: The Negabeam in Phase 2 can be frustrating, especially with builds don't have a way to break through Kratolith quickly. This provides some counterplay to the Negabeam.
-Phase 2: Added a new boss item, Chronofragments. Collecting Chronofragments increases the timer of Negabeam.
Scythe:
-DEV NOTE: Extremely high scythe speeds were leading to unstable behavior, with balls flying instantly out of bounds. The old holofoil effect where spin speed increased with consumables eaten caused this to happen often. This new holofoil effect is more fun, anyway.
-Holofoil scythe new effect: Spin center tracks the cursor position
Golf MiniGame:
-Shot direction is now forward (drag your mouse in the direction you want to shoot). The backward drag was a bit nicer from an aesthetic perspective, but there were situations near the edge of the screen where you wouldn't be able to apply full power to shots.
-Added a check to make sure balls can't stop in invalid positions (inside colliders or off screen). If a ball is in a position like this when the timer runs out, your launcher will stay in its current position rather than moving to the invalid position.
-Timeout duration reduced from 15s -> 12s. Added a small countdown timer over the launcher to display when timeout for that shot will occur.
Bugfixes:
-Fixed a bug where Chaos Cabbages were not being awarded from non-Cabbage runs
-Putter: Fixed a bug where putter would stay in aim state when tapping the weapon fire button again when in auto hold mode with Double Strike equipped
-Lobster Roll: Fixed a bug where non-holofoil lobster roll was giving free rerolls in the library
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Orceon:
-DEV NOTE: The Negabeam in Phase 2 can be frustrating, especially with builds don't have a way to break through Kratolith quickly. This provides some counterplay to the Negabeam.
-Phase 2: Added a new boss item, Chronofragments. Collecting Chronofragments increases the timer of Negabeam.
Scythe:
-DEV NOTE: Extremely high scythe speeds were leading to unstable behavior, with balls flying instantly out of bounds. The old holofoil effect where spin speed increased with consumables eaten caused this to happen often. This new holofoil effect is more fun, anyway.
-Holofoil scythe new effect: Spin center tracks the cursor position
Golf MiniGame:
-Shot direction is now forward (drag your mouse in the direction you want to shoot). The backward drag was a bit nicer from an aesthetic perspective, but there were situations near the edge of the screen where you wouldn't be able to apply full power to shots.
-Added a check to make sure balls can't stop in invalid positions (inside colliders or off screen). If a ball is in a position like this when the timer runs out, your launcher will stay in its current position rather than moving to the invalid position.
-Timeout duration reduced from 15s -> 12s. Added a small countdown timer over the launcher to display when timeout for that shot will occur.
Bugfixes:
-Fixed a bug where Chaos Cabbages were not being awarded from non-Cabbage runs
-Putter: Fixed a bug where putter would stay in aim state when tapping the weapon fire button again when in auto hold mode with Double Strike equipped
-Lobster Roll: Fixed a bug where non-holofoil lobster roll was giving free rerolls in the library
-Added vfx, sfx, and a UI notification when Golden Ticket procs
-Fixed a bug where holofoil sprinkler would spawn bubbles outside the play area, causing balls to be lost.
-Fixed a bug where some VFX were not always playing on spawn
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-Fixed a bug where holofoil sprinkler would spawn bubbles outside the play area, causing balls to be lost.
-Fixed a bug where some VFX were not always playing on spawn
Happy Thursday, everyone! Small Bugfix + Balance Patch Today.
Super Cabbage Kabumi v 1.1.22 Patch Notes:
-Temporary Items no longer count down during boss fights. There are several boss fights (like Blazin McSlime) that require many shots and it often felt unfair trying to fight these with the Chaos Cabbage of Endurance.
-Compass now has a very short cooldown (0.1s) to prevent situations where it would trigger twice instantly.
-Increased damage of Rocket explosion pieces (1->1.5)
-Ouija Board Balls now stay on the board after shot
-Fixed a bug where Scythe would create an extra chain and jam up when activated while already swinging (i.e. with DoubleStrike)
-Fixed a bug where the ball could be shot after making a bucket in the Morbid Mansion
-Fixed a bug where Magic 8 Ball was spawning too small
-Fixed a bug where pinata would not be bonked by some effects (i.e. ball ascending from boost shoes)
-fixed a bug where ladybug skin up/down sprites were backwards
-Fixed a bug where overgrowth could sometimes cause lag spikes
-Fixed a bug where item selection was blocked by cabbages in the final boss fight
-Twitch Mode: Marble Races and Shops now show up slightly less frequently (every 4 layers -> every 5 layers)
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Super Cabbage Kabumi v 1.1.22 Patch Notes:
-Temporary Items no longer count down during boss fights. There are several boss fights (like Blazin McSlime) that require many shots and it often felt unfair trying to fight these with the Chaos Cabbage of Endurance.
-Compass now has a very short cooldown (0.1s) to prevent situations where it would trigger twice instantly.
-Increased damage of Rocket explosion pieces (1->1.5)
-Ouija Board Balls now stay on the board after shot
-Fixed a bug where Scythe would create an extra chain and jam up when activated while already swinging (i.e. with DoubleStrike)
-Fixed a bug where the ball could be shot after making a bucket in the Morbid Mansion
-Fixed a bug where Magic 8 Ball was spawning too small
-Fixed a bug where pinata would not be bonked by some effects (i.e. ball ascending from boost shoes)
-fixed a bug where ladybug skin up/down sprites were backwards
-Fixed a bug where overgrowth could sometimes cause lag spikes
-Fixed a bug where item selection was blocked by cabbages in the final boss fight
-Twitch Mode: Marble Races and Shops now show up slightly less frequently (every 4 layers -> every 5 layers)
-Added tips to the run end panel
-Fixed a bug where the game could softlock if items were moved from the event slot during the Morbid Mansion sacrifice, twins event, or kryptos event.
-Improved translations in some languages
-Slightly nerfed Kratolith health and Negabeam timer in Hard mode boss fight phase 2.
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-Fixed a bug where the game could softlock if items were moved from the event slot during the Morbid Mansion sacrifice, twins event, or kryptos event.
-Improved translations in some languages
-Slightly nerfed Kratolith health and Negabeam timer in Hard mode boss fight phase 2.
Super Cabbage Kabumi v 1.1.18 Patch Notes
-Added a tips screen on Run Lost Panel
-Slightly nerfed Kurokamakiri's speed in Phase 2 (Hard + Oni Difficulties)
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-Added a tips screen on Run Lost Panel
-Slightly nerfed Kurokamakiri's speed in Phase 2 (Hard + Oni Difficulties)
Super Cabbage Kabumi 1.1.14 Patch Notes:
-Added a few new marble races to Twitch Mode (All 3 biomes of the cabbage run now have 3 separate marble race layouts)
-Improved German translations
-Fixed a bug where origami slot 3 description was not displaying properly
-Fixed a bug where Pog Goggles sprite was not updating on upgrade
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-Added a few new marble races to Twitch Mode (All 3 biomes of the cabbage run now have 3 separate marble race layouts)
-Improved German translations
-Fixed a bug where origami slot 3 description was not displaying properly
-Fixed a bug where Pog Goggles sprite was not updating on upgrade
-Improved translations for several languages
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Super Cabbage Kabumi 1.1.7 Patch Notes
-Added several new player titles
-Fixed a bug where the player title shop scroll view wasn't big enough to show all titles
-Fixed a bug where oni difficulty achievements were not awarded (You should see the achievements pop up in the overworld if you have already beaten runs on oni difficulty)
-Fixed a bug where dark goo description was not updating on upgrade
-Fixed a bug where compass lines would not go away on round end
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-Added several new player titles
-Fixed a bug where the player title shop scroll view wasn't big enough to show all titles
-Fixed a bug where oni difficulty achievements were not awarded (You should see the achievements pop up in the overworld if you have already beaten runs on oni difficulty)
-Fixed a bug where dark goo description was not updating on upgrade
-Fixed a bug where compass lines would not go away on round end
Current Release
Build 22322968
Uploaded Sep 09, 2026
System Requirements
OS
Windows 10
CPU
Intel Core 2 Duo / AMD Athlon 64 X2 or better
RAM
4 GB RAM
GPU
Intel HD Graphics 3000 or better
How to Install
1
Download all files
2
Extract the .ZIP file to a folder (use WinRAR or 7-Zip)
3
Run Super Cabbage Kabumi.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Archive password
Needed when extracting (WinRAR / 7-Zip) — not a site login.
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View AllDownload Super Cabbage Kabumi for PC with a direct link or via torrent. Get the full version of Super Cabbage Kabumi for free. Super Cabbage Kabumi is a Indie released by Vividesca Games.