About the Game
"I am writing this under an appreciable mental strain..."
A faithful re-imagining of H.P. Lovecraft through the eyes of a penguin. Developed by Origame Digital, creators of Umurangi Generation, published by Fellow Traveller (1000xRESIST), and narrated by Lenval Brown.

“The wind howls differently in the S̴̭̘̥͉̘̤̺͚͈̫̘̎̉̀̊͛̿͗̃́́͐̊̐̓̊͠ͅouth”
The year is 1939, and the Nazis and Kaitiaki are making their way into the deep Antarctic to answer the call of an impossibly ancient being. One group seeks to extract this inconceivable power for its own destructive means. The other, as it has been doing for generations, hopes to return it to its slumber for another hundred years.

“Is it possible that what I have e̸̘̽x̷͔̿p̷̢̓e̴̗͠r̷̫̓ì̷͖ĕ̸͓n̷͇͘c̵̠͌e̸̜̓d̶̗̆ shall be believed?”
These humans, with their strange sights and sounds, will pique the curiosity of the local penguins. Embody any one of these penguins and wander the frozen landscape, following the humans in their discoveries, and witnessing their minds collapse under the strain.

“Or will my wö̴̭̥́̌̓̒̅rds come across like those of a m̴̜͉̻̙̮̳̺͕̼̤̥̯͙̞̉̔͆̀̉̈̃̑̔̀̉́́͘͜ͅa̴̢̛̩͚̣̼̘̱̥̰͉͗̈͌͆̕ͅͅd̷͇͝ ̵̧̗́͠m̵͚͓̎̐ạ̴̠̃n̶̹̾͝?̴̦̞̉́”
Part adaptation, part re-imagination, Penguin Colony is a sincere expansion of H.P. Lovecraft’s mythos. Drawing inspiration from stories like At the Mountains of Madness and The Shadow Out of Time, the game is set just two years after Lovecraft’s death, and carries on his tradition of weird fiction.
About the Developer
ORIGAME DIGITAL is a new media studio located in Ahitereiria. Developers of the IGF Grand Prize Winner Umurangi Generation (2020). Combining the new medium of Video Games with the Original story telling ways that's what ORI-GAME is all about. Next time you feel like something fresh check out an ORIGAME.

Screenshots
10 imagesVersion Information
Steam Patch Notes
Official update history
Kia Ora! Thanks so much for playing and enjoying Penguin Colony! I wanted to give you an overview of some of the fixes we added to Penguin Colony this patch. We didn’t wanna rush it out because there was a chance it would introduce more issues. In general I wanted to let you know that we have been actively monitoring forums looking for bugs to squash. We hear you loud and clear, so don’t worry this stuff is being fixed.
De-janking
Our general theory of dejank is to fix things which conflict with the game while keeping in the things which keep the game's thematic friction intact. It is intentional that you feel lost and overwhelmed at parts during the story as we wanted to capture these emotions in the gameplay. However, we wanted to address some issues players had which were outside of these.
We have made it a little easier to climb 90 degree angle surfaces which you will encounter a lot past the first level. While this does technically make the rockhopper a little less useful, we want players to know you are heard.
We also made it that the penguin now does extra checks to prevent you from clipping into the environment. We did this by making your collider a little bit wider.
We also added some more invisible walls which prevent even the most enthusiastic penguin from reaching places you aren’t supposed to. While I like players being able to brute force their way into areas they aren’t supposed to, we think that these changes should still allow you to do that while also keeping your game from breaking.
Crashes in Level 5
We found a nasty bug which happens in Level 5. This was due to how we calculate your physics material (the feeling of friction and bounciness) when you are travelling on the rocky terrain and the snow. As stated above, we want you to feel the difference between these environments. However, we found a bug which was creating a new version of this friction data each time you would swap. As you know with level 5 it becomes a pretty crazy environment at times and would collect a lot of these until the game would cap out.
What we did for this change was use a shared material which should remove this issue.
Added V-Sync option (in Visual menu)
We added a V-Sync option in the visual menu. We had players report screen tearing, so we have added this option.
Added X and Y axis inversion options (in Accessibility menu)
We added invert X&Y options so that players can more easily look around the world
Added screen resolution options
We got some notice from players on Windows Handheld devices that they were looking for higher 16:10 resolutions. We can do that! We added the following resolutions for both screen and in game render.
1920 x 1200
1600 x 900
Please note that you may have to manually reset your screen resolution once on launch after installing the patch
Stamina circle not fading out
We fixed a bug that sometimes prevented the stamina circle from fading out. We still think having the big-big stamina circle is important to the game's identity. But in some cases it wouldn’t ever fade.
Fixed the “Fade In” setting of the Compass Visibility
We found an issue where the Fade In setting for compass visibility wouldn’t work. The compass is an accessibility setting where if players find themselves still lost, we allow you to view a direction of where to go. While we don’t recommend this if you want the true experience of feeling lost, although you can enable this if it makes playing the game more enjoyable or you are looking for secrets to find.
The fade in setting will require you to stand still for a few seconds.
Slightly lowered jump scare audio
There is a scene later in the game which has a jump scare. We have added a hard limiter to this scene to -2db which we think should still give the scare its intended purpose without creating any physical discomfort.
Fixed many visual glitches
About a month before release, we encountered an issue where the Shoggoth hair was not showing in the export build of the game. We were really at wits' end so we reset all of Unity graphics settings, which seemed to fix the issue. This unfortunately broke some of the games render queue for transparent effects, but we had other bugs to fix so had to just make note of them and ship. We have since updated these effects to work as intended in the game.
Fixed a few typos
We noticed a few typos which we have now fixed.
Final remarks
Thanks so much for playing Penguin Colony. We didn’t crunch while making this. So having bugs is to be expected, but in return we wanna make sure that you know we are fixing them. We are so happy that you all enjoyed it and really understood what it was about. We are working on another patch to bring some of the later area performance into compliance before moving onto our console ports.
Tali Faulkner
ORIGAME DIGITAL
Current Release
Build 26474256
Uploaded Nov 11, 2026
System Requirements
How to Install
Penguin Colony.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Needed when extracting (WinRAR / 7-Zip) — not a site login.
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View AllDownload Penguin Colony for PC with a direct link or via torrent. Get the full version of Penguin Colony for free. Penguin Colony is a Action released by ORIGAME DIGITAL.