About the Game
Your hammer can make a fortune. The next hit can turn it to scrap.
ForgeTax is a dark, first-person roguelite about forging swords, bending the odds, and paying tribute to the dragon that owns your forge.
HAMMER YOUR LUCK
Heat a blade. Bring it to the anvil. Push its value higher with every successful strike—or watch it shatter. Forge the same sword 10 times to charge Frenzy, then unleash it on the next hit: a brief, blazing window to hammer without fear of shattering.
TURN SWORDS INTO SYNERGIES
The relic machine takes swords. Every blade you spend on a relic is one less blade for the dragon. Change your draw tickets, combine strange effects, and turn a handful of advantages into ridiculous value. Build around your luck, or change what luck means.
THE DRAGON IS WAITING
Lay your swords on the counter and ring the bell. Meet the tribute and earn another round at the anvil. Fall short, and something beyond the bars begins to lose patience. Decide what to keep, what to sacrifice, and when to stop swinging.
Pay the dragon. Forge your revenge.
Screenshots
5 imagesVersion Information
Steam Patch Notes
Official update history
This update reduces stuttering when swords pile up and improves how sword collisions and duplication are handled.
Performance
- Reduced rendering and physics overhead when there are many swords in the room.
- Reduced unnecessary repeated calculations when picking up swords and saving the game.
Sword collisions and movement
- Adjusted collision shapes to better fit each sword. This includes the World Tree and Funerary swords, whose collision areas could be unnecessarily wide or overlap.
- Reduced persistent shaking in swords resting on the floor and excessive bouncing when swords overlap.
- Fixed a case where a sword's old collision shapes could become active again as its appearance changed during enhancement.
- Fixed collision handling when a sword turns into scrap or is restored with rewind.
Duplicate swords and saves
- Fixed an issue where duplicate swords could spawn inside other swords when there was not enough room, causing continuous collisions and severe stuttering.
- Duplicate swords that cannot be placed safely are now kept pending. Their number is shown on screen, and they are placed automatically when space becomes available.
- Pending swords are saved and retained when you continue a game or advance to the next day. Rewinding a duplication cancels only the copies created by that effect.
- Added recovery for duplicate swords deeply embedded in other objects in existing saves, allowing them to be placed safely when you continue.
- Fixed the pending-sword message being cut off at some screen sizes.
Thank you to everyone who reported these issues and shared what happened during their games.
I'll keep working on the rough spots with your feedback.
Please update the game on Steam before playing. Thank you!
This update fixes a few issues with stacking and putting down swords, and improves the layout of the ghost shop.
Sword placement and pickup
- Fixed an issue where stacking several large swords could push them above the ceiling, making them difficult to pick up again.
- Improved how the remaining swords are arranged after taking a sword off the tribute platform, so they are easier to pick up.
- Swords stacked too high on the tribute platform in an existing save will now be repositioned when you continue your game.
Putting down swords
- Reduced cases where a sword could not be put down even when there was free space nearby.
- Added a message when there is not enough room to put down a sword, letting you know to move and try again.
Ghost shop layout
- Adjusted the display when the shop has more items, making it easier to select a product without confusing it with the bell.
Thank you to everyone who reported these issues and shared what happened during their games.
I'll keep working on the rough spots with your feedback.
Please update the game on Steam before playing. Thank you!
This hotfix fixes a Steam achievement upload issue and makes relic protection status and purchase requirements easier to check.
Achievement upload fix
- Fixed an issue where an error during Steam achievement uploads could prevent some earned achievements from being retried.
- When you launch the game after updating, it will retry uploading achievement records saved locally in the game to Steam.
Relic interface improvements
- The existing tooltip shown when looking at a protective relic now displays its remaining protection uses and charge status.
- When all relic slots are full, the shop tooltip now explains how to discard a relic you already own.
- Clarified the Lifetime Contract description: the heating exemption takes effect immediately, while +7 swords begin with the next supply.
Reduced unnecessary processing
- Reduced unnecessary repeated checks of achievements that have already been earned.
- Shop price displays and icons now refresh when their state changes.
I am sorry for the inconvenience. Thank you to everyone who reported issues and shared information about their play sessions.
Please update the game on Steam before playing. Thank you.
This hotfix fixes an issue loading runs with many swords and an issue where a particular input after a sword broke could remove the chance to rewind.
Save loading fixes
- Fixed an issue where validation incorrectly rejected valid save files containing many swords, preventing them from loading.
- Existing saves affected by this issue can now be read correctly.
Rewind after a sword breaks
- Fixed an issue where pressing E immediately after a sword broke removed the chance to recover it, even when rewind was available.
- Pressing E now preserves an available rewind and displays control guidance. You can still leave the anvil by right-clicking.
I am sorry for the inconvenience. Thank you to everyone who sent detailed reports, save files and information about what happened. Your help made it possible to identify and fix these issues.
I will continue reviewing reports carefully and checking fixes for unintended effects to improve the game's stability and quality.
Please update the game on Steam before playing. Thank you.
This hotfix addresses a progression lock after high-value tribute and improves sword physics and relic effect displays.
Progression and controls
- Fixed an issue where offering an extremely valuable sword could leave progression stuck at the relic selection screen after settlement.
- Improved collision handling to reduce swords on the floor continuously shaking or pushing each other around.
- Reduced cases where duplicated swords spawn overlapping walls or nearby objects.
- Adjusted movement to stop more immediately when you release the movement key, and reduced large jumps in movement after a brief frame delay.
Current-sword draw tickets and relic effect displays
- Improved the wall's draw-ticket display so you can distinguish added and removed tickets that apply to the current sword on the anvil.
- King's Empty Cup now distinguishes the Great tickets added by the current activation from the accumulated total.
- Blind Die separately displays the 3 Great tickets that apply to the next strike, making its effect easier to distinguish from other relics.
- Broken Holy Sword and Dawn Scabbard now display the enhancement levels and Frenzy charges inherited by a new sword.
- Scorched Charm now displays its current stack count when its effect actually gains a stack.
- Improved the display area to prevent relic activation text from being cut off across multiple languages.
Draw tickets show the number of tickets used in the draw. You can check the final enhancement probabilities on the anvil's probability display.
Starting relic choice and other changes
- Replaced Leather Loop with Undertaker's Chalice in the starting free-relic pool. Leather Loop still appears in the regular relic shop.
- Refined the artwork that shows the dragon's warning count.
Thank you for reporting problems and sharing your experiences. I am checking whether reported issues can be reproduced alongside actual play records as I work on improvements.
Please update the game on Steam before playing. Thank you.
After reviewing your reports about startup problems and difficulty following the update, I have released this hotfix. I am sorry for the disruption to your play.
Startup fixes
Fixed an issue that prevented the game from starting in some environments with the SteamInit-1 error. Local play and saving can now continue even if the Steam connection fails.
Recovery handling has also been improved for errors during startup or save restoration that could leave the game on a black screen. If you encounter a similar problem after updating, please let me know. I will investigate and respond as quickly as possible.
A better chance to recover after missed tribute
- You now receive the three basic swords the next day even if you fail to meet the tribute requirement.
- Rage still accumulates, and the dragon still throws your swords angrily.
- Tutorial guidance has been updated to match.
Better access to recovery and defensive relics
Too many ways to deal with broken swords depended on a small set of relics that could be hard to find when needed.
During days 2–6, Black Knot, Iron Hoop, Undertaker's Chalice, Broken Holy Sword, Cracked Splice, and Wirebound Scabbard now appear more often. Their individual minimum-day and unlock requirements still apply.
- Undertaker's Chalice: costs 1 sword and can appear from day 2. When a sword breaks, 30% of its peak value is offered as scrap tribute.
- Scorched Charm: price reduced to 1 sword; available from day 3.
- Third Hand and Golden Nail: available from day 3.
- Worn Grip: available from day 4.
Let a broken sword help your next attempt
- Broken Holy Sword: passes 30% of a broken sword's enhancement to the next unforged +0 sword. Inheriting enhancement grants 3 Frenzy charges.
- Dawn Scabbard: passes 40% of the enhancement and grants 4 Frenzy charges when enhancement is inherited.
- With both relics, the effects add together: 70% enhancement inheritance and 7 Frenzy charges. The descriptions now explicitly explain that they combine.
Stronger mid- and late-run protection
- Dragonscale Tongs: the reduction to Break chance at +6 or higher has increased from 20% to 25%.
- Lightning Mark: after a Great outside Frenzy, the next strike's Break chance reduction has increased from 35% to 40%.
- Phoenix Ash: the sword value lost when preventing a Break has decreased from 50% to 40%.
Relic cleanup and descriptions
- Relief Sack and Burial Coin have been temporarily removed from the active pool. Existing owned copies are refunded as 1 and 2 relic-shop sword credits respectively.
- Updated effects and inheritance rules are reflected in the descriptions across supported languages.
In planning around the power that future relics and content might add, I did not leave enough recovery options and room for choice in the game as it exists today.
This hotfix focuses on giving you ways to manage danger and try again after losing a sword using the content currently available. Recovery relics have been strengthened. As more options are added, I will use actual play and feedback to avoid making any one relic feel essential.
I am continuing to monitor balance through play records and your feedback. My priority is to reduce excessive frustration and dependence on specific relics, and restore a healthier balance between challenge and growth as quickly as possible.
Thank you to everyone who has played and reported problems. I will keep working to make ForgeTax a better experience.
• Improved startup handling in Steam Offline Mode. Complete initial installation and launch setup while online.
• Improved sword-drop collisions and recovery from out-of-bounds positions, including affected saves.
Please close the game before updating. Sorry for the inconvenience, and thank you for your reports.
Current Release
Build 26616808
Uploaded Nov 13, 2026
System Requirements
How to Install
ForgeTax.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Needed when extracting (WinRAR / 7-Zip) — not a site login.
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