About the Game
Colonize Mars and discover her secrets, with minimal casualties.
Welcome Home! The time has come to stake your claim on the Red Planet and build the first functioning human colonies on Mars! All you need are supplies, oxygen, decades of training, experience with sandstorms, and a can-do attitude to discover the purpose of those weird black cubes that appeared out of nowhere. With a bit of sprucing up, this place is going to be awesome!
Surviving Mars is a sci-fi city builder all about colonizing Mars and surviving the process. Choose a space agency for resources and financial support before determining a location for your colony. Build domes and infrastructure, research new possibilities and utilize drones to unlock more elaborate ways to shape and expand your settlement. Cultivate your own food, mine minerals or just relax by the bar after a hard day’s work. Most important of all, though, is keeping your colonists alive. Not an easy task on a strange new planet.
There will be challenges to overcome. Execute your strategy and improve your colony’s chances of survival while unlocking the mysteries of this alien world. Are you ready? Mars is waiting for you.
Main Features:
Building on a planet not fit for human life challenges you to build a smart, functional colony. Bad planning isn’t about traffic jams, it’s about survival of your colonists. You really don’t want rolling blackouts in a city constructed in a place without oxygen.
Each colonist is a unique individual with problems and strengths that influence the needs and behavior of the other colonists. Things can get really interesting if your chief scientists develops alcoholism after one too many long nights in the lab.
Retro-futuristic super structures housing colonists, factories and commercial buildings with their own “neighborhood personality.” Create colonies that value science over everything else, while tired workers drink their pay away at a local bar, or attempt a utopia among the stars.
Inspired by the classic sci-fi of Asimov and Clarke, Surviving Mars holds many secrets. During each playthrough players may encounter one of Mars’ individually crafted mysteries. Uncovering these secrets might bring your colony great fortune, or terrible ruin. What is that sphere that manifested itself outside colony HUB B, and is it friendly?
Combine static and random research through experimentation, which allows for a different experience for each journey through the game. Attain new scientific breakthroughs by exploring the uncharted terrain of Mars's surface.
A sleek, modern take on the bright futurism of the 1960s. A time of exploration and adventure.
Craft your own fantastic buildings, parks or even a mystery to share through Surviving Mars’s extensive and convenient modding tools. Share your finest creations with the community to build the perfect society.
Screenshots
8 images
Version Information
Steam Patch Notes
Official update history
On the site: Build 8705308
Up to date
Release date: 2022-05-18
Game Version: 1011166
Bug fixes
- Fixed missing train sounds
- Fixed issue with dome/habitat birth timing
- Fixes issue where too many colonists would be gathered for transport (elevator and rockets).
- Fixed an issue when "Remote Farming" is researched and but there are no stations or domes built on a map (building either will restore the game even without the patch)
- Fixed stations not transporting colonists when it or the nearby dome/workplace was completed while on a different map. Should fix existing bugged stations on game load.
- Fixed duplicated colonists in station infopanel when SetCommand is called while they are waiting for trains
- Fixed issues when colonists are "teleported" to rockets, landers or elevator while in stations or trains
- Fixed game hanging under some conditions when colonists use the elevator
Balancing
- Added option to manually make colonists exit trains
- Select the train and right click on the colonist icons in the passengers list to get them out of the train. Can be useful if you want them to take their chances walking when the train is stuck on a damaged track.
- Increases the number of colonists that can wait for trains at a station
- If you notice colonists going home from work by foot or via more distant stations check if the station near the workplace doesn't get full when shifts are ending.
- Fixed clogging for station depots
- Station depots will try to reserve "desired amount" (DA) for each resource that it can accept from drones and trains. If DA is higher than the total space divided by the number of accepted resources, clogging may still happen but in such case that DA value also becomes a hard cap for each resource.
- Changes to balanced mode for crates
- If the source depot is in balanced mode (for a resource) and has more it's DA it will try to satisfy the DA of the destination then split the quantity that it may still have over its own DA between the two. If the source has exactly its DA it will send 1 crate of that resource if the target has less than its own DA of it.
Release date: 2022-02-08
Version:
Steam: 1010838
GOG: 1010838
Epic: 1010838
Windows Store: 1010838
Paradox Plaza: 1010838
XBOX: 1010838
MAC: 1010838
Linux: 1010838
PS4: 1010838
Bug Fixes
Fix the game becomes unresponsive when ordering unskilled colonists from the underground
Fix no disasters when starting a new game with mods active (Fixed for save games)
Fix Colonists working in the Sanatorium/School Spire have the "Not working in home dome" status
Fix Recon discovery events are recurring while they should not
Fix loaded cargo isn't shown in the Asteroid Lander payload tooltip on quick bar when it arrived on Asteroid
Fix the Drone Hub and Hub Extenders active range is displayed after more than 2 hubs were converted into Prefabs at the same time
Fix Lander rocket always defaults to auto mode on the Asteroid and user preference is always overridden
Fix the Mystery Log cannot be dismissed on the Asteroid after completing the "Asteroid from outer space" mini-mystery
Fix Fireworks are not displayed even if Show Fireworks option is enabled
Fix the default cargo priority approving waste rock, causing issues with events
Fix the menus being allowed to open on console while having the payload menu open
Known issues/ notes:
No disasters save game bugfix: In existing savegames that have the issue where disasters are not triggered, the disasters will be reset and treated as if a new game has started. This means that it will take the same amount of time for disasters to start occurring as if a new game was started with max disasters settings.
View on Steam
Version:
Steam: 1010838
GOG: 1010838
Epic: 1010838
Windows Store: 1010838
Paradox Plaza: 1010838
XBOX: 1010838
MAC: 1010838
Linux: 1010838
PS4: 1010838
Bug Fixes
Fix the game becomes unresponsive when ordering unskilled colonists from the underground
Fix no disasters when starting a new game with mods active (Fixed for save games)
Fix Colonists working in the Sanatorium/School Spire have the "Not working in home dome" status
Fix Recon discovery events are recurring while they should not
Fix loaded cargo isn't shown in the Asteroid Lander payload tooltip on quick bar when it arrived on Asteroid
Fix the Drone Hub and Hub Extenders active range is displayed after more than 2 hubs were converted into Prefabs at the same time
Fix Lander rocket always defaults to auto mode on the Asteroid and user preference is always overridden
Fix the Mystery Log cannot be dismissed on the Asteroid after completing the "Asteroid from outer space" mini-mystery
Fix Fireworks are not displayed even if Show Fireworks option is enabled
Fix the default cargo priority approving waste rock, causing issues with events
Fix the menus being allowed to open on console while having the payload menu open
Known issues/ notes:
No disasters save game bugfix: In existing savegames that have the issue where disasters are not triggered, the disasters will be reset and treated as if a new game has started. This means that it will take the same amount of time for disasters to start occurring as if a new game was started with max disasters settings.
Game version: 1010784
Balance Changes
Bug Fixes
New game only bug fixes:
View on Steam
Balance Changes
- Adjust the Fungal Farm to have higher food production in the underground and lower food production on the surface.
- Adjust recon center discovery rate; discovery frequency is now less extreme, with no more multiple events on the same sol or long periods without asteroids. This also fixes recon centers with a low recon per sol not contributing to discoveries.
- Reduce oxygen and water consumption for underground domes, to be more in line with surface domes.
Bug Fixes
- Fixed expeditions rockets not loading colonists (now on all platforms).
- Fixed waste rock not appearing in the command center timeline stats in existing save games (now on all platforms).
- Fixed multiple Drones not being able to be reassigned/moved with the suggested hotkeys on the controller.
- Fixed The War Tension in the "Last War" Mystery not changing.
- Fixed Power of Three: With S.H.E.P.I.D researched, Black Cubes can appear inside of the colony with active sensor towers.
- Fixed crash when Toxic rain starts.
- Fixed Cargo UI displaying prefabs that are not available.
- Fixed drones endlessly fixing an Elevator on Mars’ surface because the underground Elevator is shrouded in the rubble.
- Fixed the underground staying dark in Photo Mode.
- Fixed Lander Rockets' Auto Mode not being able to request Seeds and Waste Rock.
- Fixed resources being unloaded from the Elevator being subtracted and ignored from requests.
- Fixed Lander rockets losing drones while transporting them to an Asteroid if more than 20 drones were requested.
- Fixed dome passages appearing on the other map when switching maps during construction.
- Fixed drones trying to make their path to deposits through underground walls if the proper route was first blocked and then cleared.
- Fixed drones trying to get to the unreachable areas on Asteroids in order to gather resources.
- Fixed orphaned drones not being able to be transported via the Elevator's Cargo UI.
- Fixed the Asteroid Lander having an "Unknown launch issue" status when the destination is set, the fuel tank is full but resources are still being unloaded.
- Fixed the missing anomaly near the Underground Entrance on a particular map.
- Fixed underground anomalies spawning under stone formations.
- Fixed regular anomalies having technical text instead of the correct description in Turkish.
- Fixed an issue with the remaining time of Asteroids in the Planetary view having technical text in Spanish.
New game only bug fixes:
- Fixed Underground resource nodes spawning in tunnels; they now only spawn in rooms.
- Fixed no disasters appearing in some cases, though this can still occur on old saves and in specific edge cases.
Hello Survivors!
We just released a small emergency hotfix which addresses a few issues found in the Content Update #2 for Below & Beyond DLC.
Patch notes
Let us know if you encounter any more issues by reporting them on Steam or PDX forums. Thank you!
View on Steam
We just released a small emergency hotfix which addresses a few issues found in the Content Update #2 for Below & Beyond DLC.
Patch notes
- Fixed expeditions rockets not loading colonists.
- Fixed the issue with waste rock not appearing the command center time line stats in existing save games.
- Fixed the disaster settings being reset (to defaults such as very low) when starting a new game with mods.
Let us know if you encounter any more issues by reporting them on Steam or PDX forums. Thank you!
Game version: 1009413
Main Focus:
In this first part, we focus on making it easier to explore and expand into the underground earlier on while also making the Asteroid Lander and Elevator easier to use. We also start making Below and Beyond content more beneficial for your main colony by introducing a few upgrades that cost Exotic Minerals.
Gameplay Improvements:
Balance changes:
Bug Fixes:
New game only bug fixes:
View on Steam
Main Focus:
In this first part, we focus on making it easier to explore and expand into the underground earlier on while also making the Asteroid Lander and Elevator easier to use. We also start making Below and Beyond content more beneficial for your main colony by introducing a few upgrades that cost Exotic Minerals.
- Elevator Grid resource transfer: The elevator now transfers excess power, water, and oxygen between the Martian Surface and Underground. This enables you to start expanding in the underground while relying on your production on the surface.
- Elevator Auto mode: You can now set a minimum amount of resources you want on the Surface and Underground. While the elevator is in auto mode it will automatically request resources when under this minimum. You can also still manually request resources.
- Requesting resources for the Elevator is now done on the side where you need the resources, instead of where you send them from. With arrows indicating from where to where the resources will be transported. - Reworked cave-ins: Cave-ins no longer require a specific tech to clear, and blocked tunnels that required the landscaping tool are also removed. To still maintain an element of gradual exploration, we introduce the new Collapsed Tunnels which do still require the tech to be cleared.
- Increased room for exploration in the underground, greatly reduced the number of tunnels blocked while the new Collapsed tunnels are placed such that they lead to larger new areas to explore or extra anomalies to find. We also increased the number of anomalies in the underground. - Exotic Minerals upgrades: We introduced a few upgrades to surface buildings that cost Exotic Minerals;
- Improved Photovoltaics; doubles power production for solar panels
- Exotic Mineral Treatment; greatly increases health and sanity recovery from Infirmaries (and Medical Posts if you have In-dome Building Pack).
Gameplay Improvements:
- Added clear warnings to the lander rocket for why it cannot depart yet, so you can take action.
- Added a "Depart Now" button to the Asteroid Lander, which allows you to launch the lander before the requested payload is loaded, as long as it has enough fuel.
- Disabled the “visit asteroid” button, if there is no Asteroid to go to.
- Removed the Micro-G Vehicles tech, RC Vehicles can now always be brought to Asteroids.
- Elevators can now recharge drones, just like drone hubs.
- Improve requested payload feedback on the elevator.
- Added 1 drone to terraforming initiative default loadout to fill out the cargo space.
- After map switching once, all switches afterwards have a fade instead of a loading screen, which shortens the loading times significantly.
Balance changes:
- Halved research costs for the Recon & Expansion tech tree.
- Reduced Exotic Minerals costs for underground domes.
- Added an anomaly close to elevators which gives some Exotic Minerals, to get you started.
- Rebalanced Drone Hub Extender to cost less Exotic Minerals.
- Increased success chance of Jumbo Cave events.
- Increased time players have on asteroids.
- Adjusted the tech tree order; moving Low-G Excavation Permits and Low-G Tunnel Supports down while moving Underground Dome Construction and Micro-G Mining up.
Bug Fixes:
- Asteroid Lander now gives correct feedback when requiring maintenance.
- Fixed an issue with lander rocket showing payload when landing, instead of requested payload.
- Fixed an issue with the elevator panel not removing colonists already transported to the other side.
- Fixed the lander info panel showing an incorrect status when there aren't enough prefabs.
- Fixed the lander showing an incorrect status after canceling the trip.
- Fixed the First Rainfall milestone not being achieved after reaching all requirements
- Fixed disasters running back to back.
- Fixed Lander rocket not taking off if RC Vehicles required for take-off are in the cargo of another rocket.
- Fixed Mirror Sphere mystery never-ending, the counter however remains on screen in existing saves.
- Fixed an issue with suffocating colonists continuing to suffocate when they get out of the Elevator.
- Fixed an issue with colonists suffocating while trying to reach micro-g habitat.
- Fixed an issue with drones needing several takes on a single cave-in to clear it.
- Fixed an issue with vehicle navigation when collapsed tunnels are cleared.
- Fixed Electrolyzer continuing to consume water when turned off.
- Fixed Drone Hub Extenders not receiving the extra range of 15 hexes.
- Fixed Drone Hub Extender active range not being redrawn immediately after researching the Signal Boosters.
- Fixed an issue with the “Unknown” status of drones and rovers while using the Elevator.
- Fixed empty tooltip and building panel of the Forestation plant when the language is set to Turkish.
- Fixed drones facing the wrong side while gathering Metals or Exotic Minerals.
- Fixed an issue with the lander rocket’s color being different before and after construction for some sponsors.
- Fixed an issue with colonists not occupying the last (14th) slot of the Micro-G Habitat.
- Fixed tooltip for the Micro-G Habitat colonist filter referring to a dome instead of habitat.
- Fixed the Jumbo Cave experiment pop-ups showing incorrect cost cuts.
- Fixed Cave-ins and Collapsed Tunnels not having a texture in the quick bar.
New game only bug fixes:
- Fixed Alien Artifact Anomalies spawning underground in the Dredgers Mystery.
- Fixed an issue with Mystery3Counter notification triggered by Countdown Sphere Unknown Event being stuck.
- Fixed an issue with numbers going into the negative on countdown timers.
Game version: 1008298
Gameplay Improvements
Bug Fixes
View on Steam
Gameplay Improvements
- Elevator colonist cap has been increased to 250
- New warning notifications when trying to launch a lander with colonists while not having a ‘habitat’ on the asteroid or when the habitat does not have enough resident slots
Bug Fixes
- Fixed ‘no disasters’ rule not working
- Fixed ‘no terraforming’ rule not working
- Fixed disabling ‘no Below and Beyond content’ rule awarding ‘Space Explorers’ achievement
- Fixed a crash on starting a new game on macOS
- Fixed a crash when sending a planetary expedition that requires an RC vehicle
- Fixed a crash when a lander rocket returns to mars with cargo containing a transporter that carries resources
- Fixed a crash when requesting colonists from an asteroid
- Fixed a crash after the event ‘rough touchdown’ when drones unload the payload
- Fixed a rounding error on resources prevent the lander rocket from launching
- Fixed a Waste Rock value being incorrect during landscaping
- Fixed event anomalies spawning under resource deposits
- Fixed the amount of surface polymers being very high
- Fixed ‘The last War’ event preventing the loading of cargo onto asteroid landers
- Fixed not being able to send multiple drones through the elevator by right clicking
- Fixed the lander rocket request payload tooltip showing the ready status for prefabs that the player does not have
- Fixed the issue where the number of requested colonists gets reset to 0 in the lander rocket cargo menu
- Fixed where one drone gets transported through the elevator when assigning multiple drones to the elevator as drone controller
- Fixed maintenance getting stuck on certain buildings (fusion reactor and electronics factory)
- Fixed where drones were active in drone hub extender range while the extender wasn’t powered
- Fixed the effect ranges remaining visible after refabbing a building
- Fixed rovers leaving the lander rocket twice
- Fixed the issue where multiple capital cities could be built after terraforming (Old saves will continue to contain multiple capital cities, but the option to build more is now restricted)
- Fixed the RC explorer continuing to scan queued surface anomalies while the RC explorer has been transported to the underground
- Fixed incorrect landing angle of the supply pod on a landing pad
- Fixed the asteroid banner not working without the Space Race DLC
- Fixed the issue where landscape cursor does not show
- Fixed the colony being automatically renamed to ‘missing text’ in the planetary view
- Fixed the concrete extractor not being able to build underground at specific coordinates
- Fixed domes not being built underground because drones stop delivering resources
Game version: 1008107
Notes
Bug Fixes
And several other underlying code fixes that were presumably causing bugs, especially to save games from before the update.
Known issues
View on Steam
Notes
- The in-game bug reporting tool has been removed in favour of an automatic system
- Playstation 4 and 5 now have Turkish translations
Bug Fixes
- Fixed the game crash after loading a save game with invalidated drones.
- Fixed the game crash when a player selects the Rock Formation object on an old retail save.
- Fixed missing Terraforming tech tree in the old saves.
- Fixed the "Advanced Martian Engines" tech adding 20 fuel to Cargo Rockets.
- Fixed the “Transport Optimization” tech not adding extra cargo space.
- Fixed the description of the "Banner" mentioning Mars while on an asteroid map.
- Fixed the Cave of Wonders description.
- Fixed the Lander rocket disappearing when the “Rough Touchdown” event occurs.
- Improved feedback when the Asteroid Lander requires maintenance.
- Fixed ramps being instantly built.
- Fixed the progress bar of “Required Waste Rock” not changing while flattening.
- Fixed the problem when a fired worker immediately returns to work.
And several other underlying code fixes that were presumably causing bugs, especially to save games from before the update.
Known issues
- Incorrect value of Excess Waste Rock is displayed when Flatten in progress.
- The limit for colonists being allowed through the elevator is too low.
- Crash on certain Mac versions.
Game version
PC: 1008025
Gameplay Improvements
Bug Fixes
And several other underlying code fixes that were presumably causing bugs, especially to save games from before the update.
Known issues
View on Steam
PC: 1008025
Gameplay Improvements
- Remove the Micro-G Auto Extractor prefab from the default loadout for Asteroid Landers, so you don't accidentally include a prefab without having one.
- Visual improvement to the base of asteroids (mostly for photo mode).
Bug Fixes
- Fixed dome birth controls.
- Fixed the same anomaly event appearing multiple times.
- Fixed dust storms, cold waves, and meteor storms not triggering.
- Fixed the martian surface filling with water after connecting a lake to a water producer.
- Fixed asteroid landers sometimes not properly showing their status when returning from an asteroid at the very last second.
- Fixed drone control fix for broken food storages.
- Fixed a crash that sometimes happened when landing an Asteroid Lander with drones on an Asteroid.
- Fixed a crash when Asteroid Landers departed with drones.
- Fixed not being able to order seeds from the earth for old saves without B&B.
- Fixed cold waves not vanishing after they end, in old saves.
- Fixed the “must include” filter for seniors.
- Fixed missing images for anomalies.
- Fixed smart complexes not receiving electricity after loading old saves.
- Fixed the "Winter is Coming" rule not being selectable in the game rules screen.
- Fixed the RC Safari's missing UI panel (the one showing visitors).
- Fixed lamps of the elevator floating in the air in some cases.
- Fixed incorrect ground texture after refabbing buildings within a Mega Dome.
- Fixed missing warning when launching a rocket back to earth while still unloading cargo
- Fixed sponsor-specific rovers' weight being counted twice for Lander/Elevator/Resupply cargo.
- Fixed the asteroid lander not loading more than one rover of each type.
- Fixed the asteroid hopping achievement unlocking after visiting 10 asteroids, instead of 11.
- Fixed wasp drones in colony always showing 0 in the resupply menu
- Fixed the camera zooming into the wrong sector in the underground.
- Fixed Philosophers Stones Mystery that couldn't be completed after destroying a stone.
- Fixed a crash related to the Inner Light Mystery on old save games.
- Fixed landing pads being unusable after canceling the construction of a rocket.
- Fixed an empty B&B tech tree showing for old saves.
- Fixed drones facing the wrong direction while gathering Metals or Exotic Minerals.
- Fixed the Fast Radio Burst turning several colonists into Geniuses.
And several other underlying code fixes that were presumably causing bugs, especially to save games from before the update.
Known issues
- The crash related to food storages has been fixed for the majority of saves but can still occur occasionally, investigation is in progress.
Game version: 1007874
Gameplay Improvements
Bug fixes
And several other underlying code fixes that were presumably causing bugs, especially to save games from before the update.
Platform-specific fixes
Known issues
View on Steam
Gameplay Improvements
- The lander rocket now loads items in increments of 1 instead of 5.
- Moved the cave-in clearing tech earlier in the tech tree, now appearing between position 5 and 8, instead of as the 13th tech.
- Change the order in the cargo screens, grouping buildings of the same type together.
- Rebalance rewards for recurring Recon Center discovery events.
Bug fixes
- Fixed colonists and drones getting stuck in food stockpiles. Attention: the fix requires the rebuilding of depots and food production buildings that display broken behaviour!
- Show the Lander Rocket immediately amongst the pinned items on Mars when it does its last second launch as an Asteroid goes out of range.
- Lander Rocket now properly loads all drones when launching at the last second as an asteroid goes out of range.
- Lander rocket now only starts loading drones, rovers, crew and prefabs if everything is available.
- The “died in orbit” trigger will activate only if the crew actually dies.
- Removed colonists that died in orbit.
- Cave-ins can be reached more easily by drones to clear.
- Fixed issue where elevator cargo could get lost if both sides of the elevator requested the same resource.
- Fixed issue where elevator cargo could not be updated after the initial request.
- Fixed vehicles cannot be transferred through the elevator using right-click.
- Ancient Artifact spawns the correct amount of drones.
- Auto explore of the RC Explorer no longer reveals hidden anomalies.
- Added missing icons for pinned surface passage and underground passage.
- Correctly updated pin dialog when transporting RCRover.
- Fixed incorrect game over condition when colonists died on Asteroids while there were still alive colonists on Mars or the Underground.
- Fixed issue where cables and pipes were created on the wrong map.
- Workshifts now properly update while on another map.
- Prevented refabbing landing and trade pads while they're in use.
- DLC buildings will be accessible on a new game after loading an old save.
- Fixed missing Passenger Rocket UI in the resupply menu on old retail save.
- Cheat panel improvements (available in creative mode only on Windows, Mac, Linux).
And several other underlying code fixes that were presumably causing bugs, especially to save games from before the update.
Platform-specific fixes
- Fixed startup crash on certain Windows 7 installs.
- Removed the assert window on Linux.
- Disconnecting controller issue.
Known issues
- Dome births cannot be controlled.
- The game crashes when a lander rocket is departing with drones in cargo while the asteroid moves out of range.
- Youths, adults, and seniors occupy child-only buildings.
- Same anomaly events are found multiple times on the surface, breaking the game balance.
- There is no warning about an unloaded cargo when launching a rocket back to Earth.
- Crash related to Inner Light Mystery on old retail saves.
Game version
PC: 7299998
PlayStation: 01.25
Xbox: 1.0.0.28
Below and Beyond
Underground
- A new area to explore right beneath your colony. Uncovering what the Martian Underground has been hiding from us, perhaps we can even find something rivaling our wonders.
- Expand your colony into the Underground, providing shelter against the hazards from the surface and bringing you closer to richer deposits.
- Be careful, as there may be underground marsquakes that can lead to dangerous cave-ins.
Asteroids
- Venture to asteroids as they fly past Mars, giving you a limited window to visit them.
- Set up temporary mining outposts to extract as many rewards as you can from each asteroid.
- Bring back Exotic Minerals, a new resource exclusive to asteroids, to improve your colony on the Martian surface and its underground.
- Some asteroids may not be as they appear and have a mystery to solve while you are on them.
Recon & Expansion tech
- Unlock multiple specialized buildings, rockets, and upgrades in the underground and on asteroids.
- Gain benefits and upgrades for your entire colony.
Free Update
New Building:
- Amphitheater - a new building to comfort your colonists and increase tourists' satisfaction.
UI Improvements:
- Construction Ranges - You can now hold CTRL (Y on Xbox and Triangle on Playstation) to see dust ranges of other buildings and other relevant ranges.
- Reorder tech queue - You can now easily adjust the order of techs within your research queue.
- Leak Icons - Cable and Pipe leaks now show icons above them so you can easily locate them.
- Cycle Grids - You can now cycle through different power grids and life support grids by clicking on power or oxygen and water in the top bar.
- Extended Resource info - We expanded the Top UI tooltips with more information per resource.
More Colony Control:
- Custom Colony Name - Change your colony's name to best fit your colony.
- Dome birth limit - Besides allowing and forbidding births, you can now also allow births as long as the dome still has available living space.
- Must include Filter - Colonist filters now have an option to include all colonists with a certain trait or specialization, even if they have undesired traits.
Balance Changes:
- Rebalanced the Door to Summer event.
- School Spire; reduced the odds of the genius trait being given.
- Smart Apartments; reduced resident slots and increased maintenance cost.
- Medical Post; reduced number of colonists that can use it per shift and increased service comfort.
Known issues
Asteroids:
- Drones that are “busy” with transporting resources do not get added to the cargo of a Lander rocket when the asteroid moves out of range. This can occasionally cause a crash
- After salvaging an asteroid lander, its contents are dumped on the landing pad. Any drones and RCs part of the cargo can not be used
- Pin menu does not show incoming Asteroid Landers from Asteroids
- There is no warning about an unloaded cargo when launching a rocket back to Earth
- Drones occasionally try to get to the unreachable area on Asteroids in order to gather resources
- The camera is out of the map if the player clicks on the Astronomer's pin while s/he is in orbit (Dying Wish mystery)
Underground:
- Even after clearing debris, the area is uneven and unbuildable
- Some cave-ins are unreachable and therefore cannot be cleared which prevents further exploration.
- Shuttles can fly ‘too high’ vertically in the Underground.
Platform specific:
- MAC: Many UI images don't show up in the Mac build
- Black squares are shown instead of B&B content icons on Epic build (Mac)
Hey Survivors,
While our team is working hard on , today we have a pocket-size patch for you with some small adjustments and fixes.
Version: 1001586
View on Steam
While our team is working hard on , today we have a pocket-size patch for you with some small adjustments and fixes.
Version: 1001586
- Fixed for In-Dome Buildings Pack DLC to apply Assistive Technology upgrades.
- Added a missing Upgrade in the TechPreset.
- Removed Rain Man story bit.
- Fixed tourism reward screen soft lock.
- Fixed upgrade name.
Game Version: 1001569
Bug fixes
Known issues
View on Steam
Bug fixes
- Fixed dome filtering issue - colonists should now only live where they are allowed to
- Fixed Hotel issue - the door should no longer require Space Race DLC to let the colonists leave
- Fixed Safari sight bug - sights now work even if the player does not have the Green Planet DLC
Known issues
- Clicking the Tourist Overview button on a Rocket will cause a soft lock
- Existing Hotels will load with a graphical issue on pre-hotfix saves - Rebuilding the Hotel resolves the issue
Current Release
8705308
Uploaded May 29, 2026
System Requirements
OS
Windows® 10 Home 64 Bit
CPU
4th Generation Intel i3 CPU or equivalent
RAM
4 GB RAM
GPU
HD 4600/Geforce 620/Radeon 6450 or equivalent GPUs with 1 GB of video RAM
How to Install
1
Download all files
2
Extract the .ZIP file to a folder (use WinRAR or 7-Zip)
3
Run MarsSteam.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Size
6.7 GB
Build
8705308
Password: cracked-games.org or 123
CRC32
BBA51354
SHA-256
e4cfff1af35b4dc1f0ad1238ad0cbb219edbd6b843820ef2999e51214a4372f7
How: Right-click the downloaded file → 7-Zip / WinRAR → CRC SHA → compare with the values above.
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View AllDownload Surviving Mars for PC with a direct link or via torrent. Get the full version of Surviving Mars for free. Surviving Mars is a Simulation released by Haemimont Games.