About the Game
Sweet Transit is a unique city builder where the railway is king and trains are the best means of expansion and transportation. Create intricate production lines and grow humble villages into thriving metropolises while moving through prime eras such as the introduction of steam power and the invention of the combustion engine. Become a pioneer of industry and work to keep your citizens happy through the interconnected world of the railway.
Expansive Train-Led City Builder
From a single warehouse, build a thriving interconnected world of villages and cities as you expand your rail network and evolve your society.
Vastly Customisable Railway Networking
Connect your settlements to ensure a painless transit for workers and civilians using platforms, stations and intricate routes complete with signals to expand and link together your network.
Evolve Your Industry - From Steam to Diesel
Plan your settlements to fit both the landscape and needs of your citizens. Create basic and advanced production lines to ensure the most economical movement of resources. Take advantage of the mighty railway to automate production and meet ever-growing needs of your settlements.
Be a Person of the People
Your citizens have needs and get tired as they work. It's important that you maintain their happiness and requirements by ensuring they have accommodation, water, food and more as you scale up your cities. Unhappy or tired workers are less productive and will be detrimental to your production lines.
Day One Mod Support
Sweet Transit features full mod support from day one, allowing you to create custom content for the game as you please. Steam Workshop support is fully integrated with the title allowing for ease of access to the modding community.
Screenshots
11 images
Version Information
Steam Patch Notes
Official update history
We've pushed a new build live on Steam, focused on addressing various bugs and issues that surfaced with 1.0.
Thank you for your support! We hope you're enjoying the launch of Sweet Transit. 🫡
Bugfixes:
- Fixed couriers not walking back after delivering goods
- Fixed trains no fuel problems not registering on load
- Fixed roads not connecting correctly in blueprint mode
- Fixed a crash when blueprinting and using undo/redo with stations with multiple bridges
- Fixed walkers animation direction jitter
- Fixed a crash when having two same destination in a route and train selected with that route
- Fixed railway tutorial bridge part auto completes
- Fixed blueprints tutorial showing landfill mode instead of blueprints mode
- Fixed settlement multi storage structures not showing all courier arrows in some cases
- Fixed remove rail signals entering general remove mode if it was used in the past
- Fixed being able to duplicate train wagons and exceed the train depot length
- Fixed copy requirement not updating signal light colors
- Fixed copy requirement not updating signal segments while in play mode
- Fixed attractiveness tooltips not showing correct decimal values
- Fixed unlocks tab size flickering
- Fixed a crash when redoing roads below bridges
- Fixed game freeze when redoing bridges
Changes:
- Updated individual goods wiki
- Updated individual workers wiki
- Improved build data grid visualization to show build bounds for structures
- Increased bonus goods priority for couriers when they are needed at a production facility
Bugfixes:
- Fixed warehouse road being locked
- Fixed time tutorial duplicated text
- Fixed a crash when deleting a station
- Fixed non enabled warehouse not updating storage when expanding
- Fixed a memory leak when sending multi action trains to the train depot
- Fixed a crash when exiting renaming panel with steamdeck button B
- Fixed some random crashes while the game is running
Changes:
- Increased meat production from 30 to 60
- Increased brickworks coal storage
- Increased internal couriers for production facilities
- Added dynamic courier allocation for smelter, brickworks and other factory like production facilities
Thank you for your continued feedback and support. :)
We've pushed a hotfix for the recently introduced Rail Meets Road update!
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- Fixed a crash when loading some old saves (Pre-Update 4 saves)
- Fixed upgrading courier UI not being updated.
- Fixed crashes that occurred when loading saves within tutorials with specific prompts.
Thank you for your feedback, as always!
We're happy to deliver another hotfix to you today, as we continue to build upon the new features added in Update 3: Swift Expedition!
Here's what's included in this patch:
Bugfixes
- Fixed fps drop when having huge rail systems with only chain signals
- Fixed routes not finding the missing station after changing station name to the missing one
- Fixed route copying not updating condition lines
- Fixed rail bridges costing less after redoing bridge sell
- Fixed multi type passenger trains not loading correct amount of people
- Fixed selecting blueprint mode from quick selection list opens intersection
- Fixed entering remove mode from blueprints mode shows station build mode
- Fixed a crash when switching from global progression to a settlement one
- Fixed progression not opening on the first try
- Fixed build UI being hidden after collapsing blueprints tabs
Additions
- Added float away errors with invalid cost for adding train presets, adding wagons and cloning wagons
- Added option to collapse all tabs by pressing on the opened tab again
Changes
- Disabled save prompt when loading a save with the same name as the current world
- Updated credits
Enjoying Sweet Transit? Leave us a review!
https://store.steampowered.com/app/1612770/Sweet_Transit/
We've listened to your feedback from Update 3 and are pleased to deliver another Hotfix to help improve the Sweet Transit experience!
Here's what's included in this patch:
Bugfixes
- Fixed colour wheel not closing when pressing on the colour button
- Fixed passenger condition not loading enough people
- Fixed a crash when using shortcuts that trigger build mode from search bars
- Fixed quick selection keys being triggered when using them in a text box
- Fixed certain decorations not working with quick selection
Additions
- Added clear option for wagon passengers
- Added station people in range to the workers tool tip
- Added error message when train sampling is not valid
- Added ability to assign items to quick build selection when hovering over them and pressing the assign hotkey
- Added ability to clear quick selection by right clicking on it
Changes
- Made load action force load passenger wagons fully unless route filters do not allow it
- Made rename button larger for the right context panel
- Made trains UI show when they are going to the depot
- Made build tool tip timer expansion reset when camera is being moved
- Made distribution centre build distance linked to warehouse build distance
- Improved font readability with UI zoom below 1
- Disabled services missing debuff when settlement is not within the required inhabitants threshold
Enjoying Sweet Transit? Leave us a review!
https://store.steampowered.com/app/1612770/Sweet_Transit/
Fresh off the heels of our third update, we have another hotfix arriving at the station!
Here are the details of this small patch:
Changes
- Decreased minimal allowed zoom level to 0.9
- Made train depot add button allow player to quit add mode instead of being disabled
We are also aware of a potential crash that can happen after building rails, all type of signals, a Small Station and it's expansions, with no train connected to them, and then leaving the game to idle for around 10 minutes. This is an extremely rare crash, but we will fix it in a future hotfix.
Enjoying Sweet Transit? Leave us a review!
https://store.steampowered.com/app/1612770/Sweet_Transit/
We have another patch rolling into the station for Sweet Transit - Hotfix 15!
Here' are the details of this patch:
Bug Fixes
- Fixed a crash when deleting a production facility connected to a distribution center
- Fixed a crash when building roads under a bridge on water
- Fixed walkers spawning in and out bug
- Fixed a crash when loading with requirement signal selected
- Fixed a random crash with big settlements
- Fixed a crash when loading a game with corrupted rails
- Fixed a freeze with big settlements
- Fixed signals blocks being left reserved
Changes
- Improved multithreading performance with 100+ trains
- Decreased tools and books consumption
- Improved how people are being calculated
Enjoying Sweet Transit? Leave us a review!
https://store.steampowered.com/app/1612770/Sweet_Transit/
Hotfix 14 has arrived at the station and is ready for boarding! This hotfix brings with it bugfixes to improve your playing experience.
Here's the patch details:
Bug Fixes
- Fixed a crash with a settlement that has a large number of production facilities connected
- Fixed train not fueling up with warehouse having protected fuel amount
- Fixed a crash when undoing a selected station bridge
- Fixed upkeep not rounding correctly
- Fixed a crash with destroyed pass rail
- Fixed a crash relating to copy requirement signals
- Fixed protect showing twice on settlement production facilities tooltip
- Fixed being able to type anything in a number block
- Fixed not being able to build train depot where front rail cannot be placed
- Fixed resources being registered as exports when used by facilities attached to a city
- Fixed "Going Over" achievement being triggered with station bridge
Hotfix 13 is now boarding at the platform, calling at the following stations: Bug Fixes, New Additions, and Changes.
Here's the details of this patch:
Bug Fixes
- Fixed inhabitants not moving out once settlement population is above the limit
- Fixed a crash when undoing removed bridges with some rails
- Fixed a bug with steel bridges having spaces in certain build variations
- Fixed a crash with settlement that has many external production facilities attached
- Fixed protected goods being lost after loading the game
- Fixed station blueprints snapping to original direction after placing them
- Fixed trains crashing in a specific intersection variation
Additions
- Added book storage to settlement medium storage
- Added protect goods export option for warehouse
- Added protect goods export option for production facilities
Changes
- Removed production facilities road range limitation
- Increased tools production rate from 15/min to 30/min
- Decreased books production rate from 30/min to 15/min
- Made bonus goods consumption and capacity per worker in production facilities
Hotfix 12 has arrived at the station, and brings with it a trainload of bugfixes to make your time with us even more enjoyable!
Here's the details of this patch:
Bug Fixes
- Fixed being able to place blueprint station bridges over everything
- Fixed redoing/undoing upgrades returning wrong amount of resources
- Fixed invalid blueprint being shown as blank
- Fixed not being able to undo or redo roads
- Fixed expansion tutorial having enabled presets and train sample buttons in the train depot
Additions
- Made upgrading by upgrade button also record in the build history
It's time for our first hotfix since Update 2 launched on 8th February. We hope you're all enjoying the new additions and would like to thank you all for your continued feedback!
Here's the details of this patch:
Bug Fixes
- Fixed workers not being sent home in traveller trains
- Fixed settlement upgrade cost not matching with the upgrade tool cost
- Fixed scenarios not showing connection problems
- Fixed cheese factory milk storage consumption info rounding up to -1 instead of -2
- Fixed a crash with massive settlements at x16 speeds
- Fixed invalid blueprint files crashing the game
- Fixed trains crashing at max simulation speed
- Fixed people flickering and not going anywhere at low framerates
Additions
- Added missing localization for the progression tooltip
- Added dairy farm goods upkeep
Changes
- Improved steel bridge build
- Made Upgrade UI trains and routes names sorted in dropdowns
- Increased blueprint name character limit from 10 to 25
Another hotfix has arrived and we hope it makes your journey with Sweet Transit even smoother! Details of this patch are below.
Bug fixes
- Fixed Cracker description typo
- Fixed a crash when building trains
- Fixed being able to delete a rail under a train when there are multiple trains in a single signal block
- Fixed a rare crash when destroying multiple stations at once
Changes
- Updated credits
Safe journeys everyone!
Current Release
Not available
System Requirements
How to Install
Sweet Transit.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
1.8 GB
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View AllDownload Sweet Transit for PC with a direct link or via torrent. Get the full version of Sweet Transit for free. Sweet Transit is a Indie released by Ernestas Norvaišas.