About the Game
Tactical Breach Wizards is a turn-based tactics game in which you lead a team of renegade wizards in kevlar, as they unravel a modern conspiracy plot and/or find the most stylish way to punch a Traffic Warlock through a 4th story window.
It's a story-driven campaign of about 14 hours, in which you...




It's a story-driven campaign of about 14 hours, in which you...
Combo spells for satisfying results
Each of your wizards has a unique set of abilities, from a straightforward lightning bolt to transforming into a rabid dog.Experiment freely, rewind your mistakes
When you hit a tricky situation, try every wild idea you have - you can always rewind if it didn't pan out. It could work beautifully, fail spectacularly, or screw up in a way that gives you new ideas. Either way, free rewinds mean you play it out in-game instead of scratching your head.Fight the (various) power(s)
Your team are a motley crew of misfits on the wrong side of the law, fighting against:- The Rushwater PD and their rising star: Steve Clark, the Traffic Warlock
- An oppressive religious dictatorship who rule the streets with Riot Priests
- A private military corporation meddling with magic to enhance their troops
- And the most deadly operative the trade has ever seen: the Black Ops Chronomancer

Upgrade your magical arsenal
Every ability for every wizard has a set of unique perks to unlock as they level up, tailoring their powers to your playstyle, and enabling ridiculous ways they can combo with each other.Get to know these loveable idiots
Travel the world, meet interesting wizards, and find out what's wrong with them. Each of your team has their own personal struggles, and between missions you can choose how much to dig into them, overcome them, and guide these oddballs to become friends.
Unravel a conspiracy, stop a war
As the enemy plot thickens, key players and their relationships are added to your conspiracy map to keep track of the important bits. You can read more about anything you're fuzzy on, arrange them in a way that makes sense to you, and keep a visual overview of what's going on.Build confidence to wear fancier outfits
Each character already owns all their unlockable outfits - they just don't have the confidence to wear them. Characters earn confidence by accomplishing optional extra objectives that reflect their strengths and values.
Fine-tune the difficulty
We want everyone to be able to finish the game, so as well as Easy, Medium & Hard modes, you can customise each variable individually for the kind of challenge you like.
What is it not?
As always, we don't want you to buy the game if it's not for you. Here are some things it isn't!- It's not a branching story. You do make choices in your conversations, but they don't cause major deviations in the course of the plot. They're more about deciding how you want this character to treat people, and how much you want to dig into or push back at what the other person is saying.
- It's not a roguelike. Every now and then someone will call it that and we don't know why! Every level is handcrafted.
- It's not XCOM. This is a much shorter, story-driven experience about a cast of unique characters. There's no base-building or equivalent.
- It's not Into the Breach. This is more forgiving, but the ceiling on how many different things you can do in a turn is higher.
What is it?
Come on, we just went over this with gifs and everything.Screenshots
11 imagesVersion Information
Steam Patch Notes
Official update history
On the site: Build 22422871
Up to date
We just rolled out a new patch! Here's what's changed:
If you hit any issues, please hit Esc in game and report them there - helps us fix them faster.
Wizard responsibly, where practical.
View on Steam
- Removed Banks Confidence Goal from level without Banks.
If you hit any issues, please hit Esc in game and report them there - helps us fix them faster.
Wizard responsibly, where practical.
We just rolled out a new patch that fixes a security vulnerability affecting multiple versions of Unity: https://unity.com/security/sept-2025-01
If you hit any issues, please hit Esc in game and report them there - helps us fix them faster.
Wizard responsibly, where practical.
View on Steam
If you hit any issues, please hit Esc in game and report them there - helps us fix them faster.
Wizard responsibly, where practical.
We just rolled out a new patch! Here's what's changed:
If you hit any issues, please hit Esc in game and report them there - helps us fix them faster.
Wizard responsibly, where practical.
View on Steam
- Fixed Riot Block colliding with itself when knocked back.
- Fixed missing titles on Mission Polaroids on Steamdeck.
- Defenestrating an enemy with Forced Entry perk now triggers "Defenestrate an enemy immediately after using Broom Breach" confidence goal.
- Fixed Chain Bolt sometimes failing to trigger "Defenestrate an enemy immediately after using Broom Breach" confidence goal.
- Fixed "Defenestrate X hostiles in one turn" Confidence Goal only counting defenestrations by Jen.
- Added warning when hovering the Confirm Perks button while some wizards still have points remaining.
- Fixed jumping to stage The Asset not prompting for Save Slot.
- Fixed some sound effects ignoring volume settings in Mission Complete scenes.
If you hit any issues, please hit Esc in game and report them there - helps us fix them faster.
Wizard responsibly, where practical.
We just rolled out a new patch! Here's what's changed:
If you hit any issues, please hit Esc in game and report them there - helps us fix them faster.
Wizard responsibly, where practical.
View on Steam
- Added menu option to skip Map stages.
- Updated Heavy Turret's description to indicate it does 3 damage and 2 knockback to the center tile on Default difficulty.
- Fixed Heavy Turrets being called Protected Turrets on their nametags.
- Removed erroneous description of Heavy Turrets doing extra damage to objects knocked into them
- Updated confidence goal in Villa Medil - Desk Job to match Heavy Turret's damage.
- Fixed turrets blocking pathing after being knocked out of level.
- Fixed "Defenestrate % of hostiles" goal sometimes counting the same enemy multiple times.
- Fixed selecting new Map items while already reading another item's details.
- Fixed screenshots of Perks stages attached to bug reports.
If you hit any issues, please hit Esc in game and report them there - helps us fix them faster.
Wizard responsibly, where practical.
We just rolled out a new patch! Here's what's changed:
If you hit any issues, please hit Esc in game and report them there - helps us fix them faster.
Wizard responsibly, where practical.
View on Steam
- Added Beta Branches menu to easily switch between Steam Betas.
- Added message when a new update is available in Next Version branch.
If you hit any issues, please hit Esc in game and report them there - helps us fix them faster.
Wizard responsibly, where practical.
We just rolled out a new patch! Here's what's changed:
If you hit any issues, please hit Esc in game and report them there - helps us fix them faster.
Wizard responsibly, where practical.
View on Steam
- Level Complete screen for Dreams and replaying Missions now lets you chose to continue to the next level or return to menu.
- Fixed animation when repeatedly using Brittling Dart.
- Fixed enemies flying through level or bouncing repeatedly when knocked into a hole.
If you hit any issues, please hit Esc in game and report them there - helps us fix them faster.
Wizard responsibly, where practical.
We just rolled out a new patch! Here's what's changed:
We've rethunk how the Brittle condition interacts with slam damage (from bumping into things). Slam damage ignores armour, but on a Brittle target, "armour is lost like health". That meant slam damage would knock some armour off instead of directly hurting health.
Sometimes that's nice, cos it lets slam damage and regular damage collaborate to progressively weaken juggernauts like the Siege Cleric. But a) it could actually cause Brittle to save a target from a hit that otherwise would take it down, b) it doesn't really fit the concept - why would Brittle armour protect if normal armour doesn't? And most importantly c) it felt weird, weird enough that a lot of you reported it as a bug.
In our revised rules, we're letting "ignores armour" take priority over "armour is lost like health". So slam damage affects a Brittle armoured target exactly like it would a Brittle unarmoured target: damage is dealt straight to health, and increased by Brittle. Hopefully this makes more sense.
If you hit any issues, please hit Esc in game and report them there - helps us fix them faster.
Wizard responsibly, where practical.
View on Steam
- Brittle no longer removes armor when affecting attacks that ignore armor, extra Brittle damage is instead applied to health.
- Perk Refunds are no longer limited after completing the campaign.
- Added Configure Perks button when replaying Mission or Dreams, opens In-Game Perks Menu.
- Fixed In-Game Perks Menu ignoring prerequisites when allowing players to change perk selection.
- Fixed In-Game Perks Menu resetting Character Select after selecting new perks.
- In-Game Perks Menu now warns it will restart the level after selecting new perks.
- Fixed Chain Bolt pushing multiple people into the same hole causing one to remain active while appearing unconscious.
- Broom Breach - Forced Entry can no longer target persons protected by Transference. This caused both Jen and the target to occupy the same tile.
- Fixed using Resurrect on wizards in corridors or taking cover, causing wizard to remain on ground.
- Fixed Banks using Resurrect on another living Banks causing both to play the casting animation.
- Fixed Dall's "No-one else take damage" goal sometimes failing when a teammate is protected by Transference.
- Lowered requirements for Spore Bomb damage goal in Medilan Mindgames - Tough Cookie.
- Fixed Proving Grounds confidence goals sometimes not working when multiple copies of the same wizard are present, most notably the unconscious wizards in Medil Proving Ground - The Tank.
- Anxiety Dream achievements will now unlock when replaying entire missions from the Missions tab.
- Added confirmation step to Skip Level button.
- Description for Rabid Bite no longer claims to end Rion's turn.
- Description for Zan's innate perk now explains it only lasts for the final mission.
- Description for Gale Grenade no longer states it can only be used once per encounter, perks may let it be used twice.
- Fixed Helicopter being called Enemy Door.
- Fixed Danger Wall, Shield Drone Operator, and Mafia Heavy not appearing in Level Editor.
We've rethunk how the Brittle condition interacts with slam damage (from bumping into things). Slam damage ignores armour, but on a Brittle target, "armour is lost like health". That meant slam damage would knock some armour off instead of directly hurting health.
Sometimes that's nice, cos it lets slam damage and regular damage collaborate to progressively weaken juggernauts like the Siege Cleric. But a) it could actually cause Brittle to save a target from a hit that otherwise would take it down, b) it doesn't really fit the concept - why would Brittle armour protect if normal armour doesn't? And most importantly c) it felt weird, weird enough that a lot of you reported it as a bug.
In our revised rules, we're letting "ignores armour" take priority over "armour is lost like health". So slam damage affects a Brittle armoured target exactly like it would a Brittle unarmoured target: damage is dealt straight to health, and increased by Brittle. Hopefully this makes more sense.
If you hit any issues, please hit Esc in game and report them there - helps us fix them faster.
Wizard responsibly, where practical.
We just rolled out a new patch! Here's what's changed:
If you hit any issues, please hit Esc in game and report them there - helps us fix them faster.
Wizard responsibly, where practical.
View on Steam
- Fixed Bug/Feedback reporting making too many requests.
- Bug/Feedback system is now initialized when opening the reporting menu instead of at game launch.
If you hit any issues, please hit Esc in game and report them there - helps us fix them faster.
Wizard responsibly, where practical.
We just rolled out a new patch! Here's what's changed:
If you hit any issues, please hit Esc in game and report them there - helps us fix them faster.
Wizard responsibly, where practical.
View on Steam
- Fixed several typos, text mistakes, and incorrect names.
- Fixed Superheavies sometimes placing missiles in front of the friendly door in The Black Ops Chronomancer.
- Fixed Resurrect costing mana when used on enemies.
- Fixed Resurrect granting enemies mana.
- Fixed Chain Bolt able to push multiple people onto the same tile.
- Loading any Dream mission now clears list of "new" Dream missions. Should fix final set of Dream missions always playing unlock animation.
- Fixed Zan not being poisoned when replaying The Blacksite - The Cell.
- Fixed Banks not starting with mana when replaying Death's Door on Hard difficulty.
- Fixed Spore Bomb previewing damage to allies when Rion has Intelligent perk.
- Added knockback to Spore Bomb preview when Rion has Pressurised perk.
- Fixed Rabid Bite - Sedative perk stating it added 2 sedated when it actually added 1.
- Fixed description of 'One Turn Wonder' achievement referencing mission 'Two Pillars' instead of 'Pillars'.
- Fixed some missing or invalid character portraits in Quick Perks menu.
If you hit any issues, please hit Esc in game and report them there - helps us fix them faster.
Wizard responsibly, where practical.
We just rolled out a new patch! Here's what's changed:
If you hit any issues, please hit Esc in game and report them there - helps us fix them faster.
Wizard responsibly, where practical.
View on Steam
- Fixed black screen when continuing game after quitting during Kennedy Calls.
- Fixed Mines Mana Stash sometimes not igniting after Rewind.
- Fixed Ally Pyromancer's Mildfire persisting through Rewind.
- Fixed several tilesets and backgrounds not appearing in Level Editor.
- Fixed Anxiety Dream perk unlock screen text on 21:9 resolutions.
- Added Frame Limit option when VSync disabled.
- Fixed game minimizing when run in background.
- Removed unused "Show Old Connections" button. Old connections for a Map Item are shown when hovering over that item.
If you hit any issues, please hit Esc in game and report them there - helps us fix them faster.
Wizard responsibly, where practical.
We just rolled out a new patch! Here's what's changed:
If you hit any issues, please hit Esc in game and report them there - helps us fix them faster.
Wizard responsibly, where practical.
View on Steam
- Fix Rion starting alive when replaying The Siege Cleric.
- Added deadzone to scrolling control, should fix "Reset Scroll" unexpectedly appearing during dialog.
- Fixed Intel appearing on incorrect tile in Heat Signature tileset.
- Fixed Overwatch priority changing based on which Wizard opens a door.
- Fixed Jen appearing to die between tiles at the start of Necromedic - Lead Medicine.
- Fixed Proximity Mine/Missile explosions going through walls.
- Fixed ability to defuse Proximity Missiles through walls.
- Fixed Charge being able to hit enemies through walls or interior windows.
- Fixed extra Health UI appearing after viewing character Perks during gameplay.
If you hit any issues, please hit Esc in game and report them there - helps us fix them faster.
Wizard responsibly, where practical.
Patch Notes
- Fixed Banks and Dall not appearing in Level Editor.
- Removed tips in Kennedy Calls mission that were intended for Cornered.
- Fix slowdown when using gamepad to navigate control rebinding menu.
- Fixed bug where helicopter could not find a position to move to in Finale.
- Fixed helicopter using Gameplay volume instead of Ambient volume.
- Reduced helicopter volume by 20%.
Wizard responsibly, where practical.
Current Release
Build 22422871
Uploaded Sep 03, 2026
System Requirements
OS
N/A
CPU
Intel Core 2 Duo E4700 2.6 GHz or AMD Phenom 9950 Quad Core 2.6 GHz
RAM
8 GB RAM
GPU
1GB ATI Radeon HD 5770, 1GB NVIDIA GeForce GTX 460 or better
How to Install
1
Download all files
2
Extract the .ZIP file to a folder (use WinRAR or 7-Zip)
3
Run Tactical Breach Wizards.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Archive password
Needed when extracting (WinRAR / 7-Zip) — not a site login.
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View AllDownload Tactical Breach Wizards for PC with a direct link or via torrent. Get the full version of Tactical Breach Wizards for free. Tactical Breach Wizards is a Adventure released by Suspicious Developments.