About the Game
Explore a gorgeous roguelite hockey world where every choice matters on your journey to restore hockey to its former glory. Hire unique players, manage your benchwarmers, discover synergies between them, choose new abilities, bribe the referees, visit the Blademaster for upgrades and a lot more.
CRAFT YOUR TEAM
Take charge of a ragtag group of hockey players in a roguelite journey across a mysterious land. As the newly appointed captain, every choice matters on your path to discover the secret of hockey's last bastion. Hire superstars, utilize the synergy found between players, and harness ruthless abilities, all in favor of crafting an unbeatable team.
LOSING IS ONLY THE BEGINNING
Easier said than done, as the ultimate dream team doesn’t appear out of thin air. Use losses as an opportunity to visit the mighty Blademaster in between runs and permanently upgrade your hero for the battles ahead. When the Center is still flubbing every single face-off, there’s no shame in lining the ref’s pockets with some sweet “maple syrup.”
DEEP AND REWARDING GAMEPLAY
Combining modern precision with fast-paced 90s-inspired action, Tape to Tape offers a unique experience in the form of a simcade hockey experience. Bone-crushing body checks and stellar saves will keep players shaking in their skates, but mastering the dynamic puck physics system will secure the victory. Players and goalies will react to the puck bouncing off sticks and ricocheting off faces creating organic and emergent battles on the ice. Thankfully, there is no penalty when a tooth is lost.
KEY FEATURES:
A deep Roguelite campaign featuring countless powerups, events, boss battles and unique players
Create and customize your teams and players with power-ups, artifacts, and personalized color options
Over 40 different teams, each with unique synergies and colorful players
Local, couch and Steam Remote Play multiplayer for up to 10 players
Innovative goaltenders that react organically to any shot, deflected puck or rebound -goals never feel unfair
A unique co-op campaign delivering a roguelite experience like no other
Challenge your friends in Tournament, Play now or Shootout modes or play the Campaign cooperatively
A unique gorgeous blend of hand-drawn 2D sprites and animations in a 3D environment
LOCAL/STEAM REMOTE PLAY MULTIPLAYER
Note: Tape to Tape does not feature native online multiplayer. However, you can still play with friends remotely using Steam Remote Play Together or third-party services such as Parsec.
Experience the Roguelite Campaign at its best in co-op. Team up with friends to conquer the campaign, debate every power-up choice, and embrace the glorious chaos that makes each run unforgettable.
You can also jump into Play Now mode, where up to 10 players can face off locally. With a wide variety of teams, deep gameplay, and countless power-ups, every match feels chaotic, competitive, and endlessly replayable.
Screenshots
9 imagesVersion Information
Steam Patch Notes
Official update history
Hello everyone!
As we prepare for the official 1.0 release, the Beta and Experimental branches have been disabled. As a result, the Beta button in the Early Access version had to be removed, which is why you're receiving an update!
However, if you'd like to test a build that's very close to the official 1.0 version, you can join our Discord Server and grab the 1.0 Tester role in #bug-testing-react. Please note that this version contains plenty of spoilers, so proceed at your own risk!
If you'd rather wait... well, we can officially confirm that Tape To Tape 1.0 is launching THIS MONTH! We're also getting very close to announcing the official release date, along with a brand-new trailer!
Here's a little spoiler if you'd rather wait for now:
{STEAM_CLAN_IMAGE}/41250360/c230ea61336a37cf2857d21a6efe069adba57514.png
Thank you all for your continued support throughout Early Access. We can't wait for you to finally get your hands on the full 1.0 version!
See you soon!
The Tape To Tape Team
Patch Notes – Build 10058
A new update is live! This patch introduces new talents and relics, AI improvements, gameplay balance changes, UI upgrades, and numerous bug fixes.
As always, difficulty and overall balance are being closely monitored. We continue reviewing data, player feedback, and run outcomes across all modes and we will keep iterating where needed. Your feedback remains essential in shaping balance adjustments, so keep it coming.
How to Access This Version
To test this version, switch to the demo-0.2 branch:
Once the download completes, you will be running the demo-0.2 version.
New Features & Content
New Talents, Abilities & Relics
- Several new talents and abilities added to the pool
- New relics added
- Blademaster now only offers distinct (non-duplicate) abilities
Coach Node Rework
- Coach node now has 2 possible outcomes:
- 3 talent choices for a player
- OR 2 relic choices
- 3 talent choices for a player
Benchwarmer Improvements
- Hot/cold streak notifications added
- Benchwarmer menu polished with new animations and improved quick-add flow
- Modifiers no longer display bonuses of 0
Multiplayer Menu Control
- Any player can now open the pause menu during a game
- Pause, Lineup, Settings, Customization and most other menus can now be controlled by any player
Run Stats Access
- Run stats can now be viewed from the World Map via Menu → Stats
Meta Menu Overhaul
- Full visual overhaul with new animations
- Updated squad icons
New Map Templates
- New map templates added for Acts 1, 2 and 3
Gameplay Balance
Critical Shots
- Critical shots now explode like Howitzer
- More likely to score from a critical shot
Bench Talents
- Butt Bench and Double Bench reduced from 2× to 1.5×
Goalie & Scoring
- Act 2 goalie tuned down slightly
- Increased odds of critical goals
Accuracy System
- Shots miss more from afar and sharp angles
- Shots miss less from very close range
- Jump shot now treated as a wrist shot
AI & Difficulty
- Multiple AI tweaks and difficulty adjustments (mostly Veteran)
- AI shoots slightly more often
- Improved AI net avoidance
Skating & Movement
- Improved dash feel and slight speed increase
- Knockout made slightly easier to land
- Cooldown added to Mountaineer grappling hook
- Enrage speed reduced slightly while enraged
- +1 additional relic per act
Bug Fixes
- Fixed goals sometimes not being counted
- Fixed exploding puck not exploding when game is paused
- Fixed soccer wall going to incorrect positions
- Fixed Frog Off description not showing correct duration
- Fixed AI breaking when frogged by Wet Towel
- Fixed Mush-a-Roni not appearing in modifiers when it should
- Fixed Retro Rocket VFX glitched for left-handed skaters
- Fixed extra small players not being visible
- Fixed team logo sometimes flipped in UI
- Fixed Liquidation showing its description twice
- Fixed LB button icons getting stuck on screen
- Fixed white Zamboni appearing in builds
- Fixed SFX bus not getting paused properly
- Fixed goalie enraged visual issues during and after replays
- Fixed duplicate replay event calls
- Fixed abandon-run prompt appearing at the wrong time (now shows before squad selection)
- Various stability improvements and crash fixes
Audio
- Many new sounds and audio updates across the board
UI / UX Polish
- New menu animations (Yes/No prompt, World Map, Benchwarmer)
- Lineup menu visual revamp
- Smoother Zamboni model
- New crowd skins and animations
- Extended initial faceoff delay slightly for better pacing
Important
Please ensure that the build number shown in the top-right corner of the main menu is 9409 or above.
If it differs, perform a clean uninstall and reinstall of the game.
AI
- Breakouts are slightly less aggressive, with defenders holding deeper positions
- Man-to-man defensive pressure has been reduced, opening more offensive passing lanes to the defense
- Defense joins the offense less often and plays more conservatively to avoid being caught out of position on turnovers
- Tentative fix applied to prevent goaltenders from being unable to collect the puck underneath them after a save
General
- Various buffs applied to benchwarmer players
- Squad relics have received balance buffs
- Kelly Jelly has re-joined the Speedy Squad
- Sergei Lancelov has re-joined the Defense Squad
- Rory McShaggy has re-joined the Basic Squad
- Cam Amber has re-joined the Trio Squad
- Trio & Defense Squad relic now earns +2 (from +1)
Jan 15th Hotfix #1
- Reduced the accuracy of some opponent Campaign Team players across all difficulty levels
- Fixed several cases where goaltenders could become stuck or end up out of position
- Adjusted various goaltender stats
- Rebalanced the checking formula, as body checking was harder than intended in some situations
- Trio Squad – Reward selection is now offered to all 3 players instead of just 1
- Increased Maurice Cassoulet’s Speed stat
- Renamed difficulty levels to Rookie, Pro, and Veteran
- Added stats and abilities to some Benchwarmer players
We are fully aware that the game is currently too difficult, especially on the lower difficulty levels, and we agree that it does not feel right in its current state.
We are actively monitoring player feedback, run results, and internal statistics, and we are already pushing changes to bring the experience back in line with what these difficulty levels are meant to represent. Expect ongoing balance updates, with a strong focus on making the early and mid difficulties fair and enjoyable.
We know this is frustrating. We hear you, and we are committed to fixing it quickly.
Known Issues & Topics Actively Being Worked On:
- Difficulty Balance (High Priority)
Difficulty Levels 1 and 2 are currently overtuned compared to previous versions. These difficulty levels are being actively rebalanced and will be adjusted in upcoming updates. - Campaign Team Power Levels
Some campaign teams and elite players are performing stronger than intended. Their attributes and behaviors are under review and will be adjusted where needed. - Squad Player Stat Adjustments
Some recent rebalancing passes may have been too aggressive. We are reviewing squad player stats and will be restoring strength in areas where the game currently feels unfair. - Performance Issues on Portable Devices
We are investigating performance drops and instability on handheld and portable hardware. - Inconsistent AI or Goaltender Behavior
Some AI and goalie behaviors can feel inconsistent or unreliable. Several fixes are already live, with more targeted improvements coming. Clips shared on Discord are extremely helpful for identifying edge cases.
- Reduced the accuracy of some opponent Campaign Team players across all difficulty levels
- Fixed several cases where goaltenders could become stuck or end up out of position
- Adjusted various goaltender stats
- Rebalanced the checking formula, as body checking was harder than intended in some situations
- Trio Squad – Reward selection is now offered to all 3 players instead of just 1
- Increased Maurice Cassoulet’s Speed stat
- Renamed difficulty levels to Rookie, Pro, and Veteran
- Added stats and abilities to some Benchwarmer players
We are fully aware that the game is currently too difficult, especially on the lower difficulty levels, and we agree that it does not feel right in its current state.
We are actively monitoring player feedback, run results, and internal statistics, and we are already pushing changes to bring the experience back in line with what these difficulty levels are meant to represent. Expect ongoing balance updates, with a strong focus on making the early and mid difficulties fair and enjoyable.
We know this is frustrating. We hear you, and we are committed to fixing it quickly.
Known Issues & Topics Actively Being Worked On:
- Difficulty Balance (High Priority)
Difficulty Levels 1 and 2 are currently overtuned compared to previous versions. These difficulty levels are being actively rebalanced and will be adjusted in upcoming updates. - Campaign Team Power Levels
Some campaign teams and elite players are performing stronger than intended. Their attributes and behaviors are under review and will be adjusted where needed. - Squad Player Stat Adjustments
Some recent rebalancing passes may have been too aggressive. We are reviewing squad player stats and will be restoring strength in areas where the game currently feels unfair. - Performance Issues on Portable Devices
We are investigating performance drops and instability on handheld and portable hardware. - Inconsistent AI or Goaltender Behavior
Some AI and goalie behaviors can feel inconsistent or unreliable. Several fixes are already live, with more targeted improvements coming. Clips shared on Discord are extremely helpful for identifying edge cases.
Steam
Community Hub Feedback Thread
Discord
Community Server
General
Feedback will be monitored to ensure a balance, as some goals were scored due to excess rebounds
Goalies now repositioning mid-shot for more accurate tracking
Enhanced accuracy with a small aim assist added for directional inputs
Tournament Mode
Manual Goalies
Bug Fixes
{STEAM_CLAN_IMAGE}/41250360/40874801191cb8cd39ce0a5443007c56d467ee97.gif
Fixed Navigation Issue:
Breakaway Fix:
Metallic Fury Icon:
Custom Jerseys Optimization:
Controller Assignment:
Custom Teams:
Tutorial and Controller Fixes:
Tournament:
Known Issue:
We are aware of an issue where multiple controllers are no longer being recognized. We're actively working on a fix and apologize for the inconvenience.
- Improved animations for batting and small tweaks on wrist shots
- Tentative fix for referee losing his helmet during faceoff
- Changed keybind to match UI for keyboard players for skipping before replay
- Disabled players swapping in shootout mode
- Fixed issues causing players to get stuck during the tutorial:
- When attempting to use an ability without the puck.
- When the puck resets.
- New skaters unlocked in the campaign mode no longer appear as yellow squares.
- The game's resolution remains stable when toggling fullscreen with Alt+Enter.
- Repeatedly pressing "Skip Replay" will no longer trigger multiple face-offs.
- Power-ups and relics in the customization screen are now listed alphabetically for easier navigation.
GAME HOTFIX - PATCH 0.1.13b
- Fixed an issue where controllers were duplicated in the controller selection menu
[Tentative - will continue investigation based on feedback] - Fixed a bug where the delete save file button failed to erase existing progress
- Fixed visual scaling issues with head sizes in replays
- Added off-screen indicator with the player's head you control
{STEAM_CLAN_IMAGE}/41250360/9629444423cd0343221c9f036eb5d5e35660abb3.png - Elite players who have completed the campaign will now have a crown on their stats banner in the elite selection screen before a run
{STEAM_CLAN_IMAGE}/41250360/d9cb064eabbd3e1819489a73008165e3928b7c21.png
Current Release
Build 25794327
Uploaded Oct 11, 2026
System Requirements
How to Install
Tape to Tape.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Needed when extracting (WinRAR / 7-Zip) — not a site login.
B61C7B11
802220df158a5e00a2ad81a8a5459b6fa0c0388e9b4bf3752c5732ed7398d6fe
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View AllDownload Tape to Tape for PC with a direct link or via torrent. Get the full version of Tape to Tape for free. Tape to Tape is a Action released by Excellent Rectangle.