About the Game
Make yourself comfortable and build a gorgeous Kingdom in TerraScape. Place buildings strategically for score and exciting new unlocks in a peaceful and atmospheric world. No time pressure here, take your time and puzzle away!
Place your Keep and start growing your kingdom by choosing your first Deck of buildings.
Strategically place your buildings to unlock more buildings, more draws, and new Keep upgrades to choose additional Decks that synergize well with what you already have. Each building benefits from different influences, be it other buildings and natural resources nearby, or the right biome to place it on. Earn points by collecting as many positive influences as possible, but beware: there are also negative influences!
Watch your kingdom grow from a humble hamlet to a majestic metropolis and make sure that you always have a steady supply of points for your next draw to keep the game in motion.
Let yourself be captivated by the unique graphic style and the lovingly designed landscapes. Observe the birds, the bees and the citizens of your flourishing and idyllic kingdom while listening to our relaxing soundtrack.
In TerraScape, you define the tempo, so sit back, relax, and experience the cozy city puzzler vibe.
Combine buildings in special patterns to merge mighty complexes. These Merged Buildings are impressive structures that have stronger influences and can reward you with bonus points, extra cards or even trigger special effects! Find over a dozen Merged Buildings and utilize them to the fullest!
Multiplayer
Get into engaging multiplayer matches with your friends! Develop your own strategies and defeat the plans of your opponents in Versus mode. Take advantage of strategically placed buildings and build up your point lead round by round. Or coordinate strategies with each other in Coop mode and max out your kingdom by working together.
Those seeking a challenge can conquer the highscores by strategically planning and carefully building their settlement to earn a place on the global leaderboards.
What does TerraScape offer:
Unique blend of City Builder and Puzzle Game
Relaxing and atmospheric gameplay
Many unlockables and more to come
40+ Buildings
15+ Combination-Buildings
Highscores & Leaderboards
High Replay Value
Great Soundtrack
Coop & Versus Multiplayer
What does TerraScape NOT offer:
Resource Management
4x Strategy
Citizen Simulation
Combat
Free Deck building
Kingdom Mode – Our main mode: Play until you run out of points and buildings
Scenarios – Play with special conditions and goals to achieve
Puzzle Terras – 40+ progressively more difficult levels: Place fixed sets of buildings in the most optimal way
Weekly Challenges – Stay at the top of the leaderbords of these Puzzle Terras while they are active to become immortalized!
Coop Multiplayer – Play Kingdom Mode together with up to 4 players
Versus Multiplayer – Up to 4 players face each other to see who achieves the Target Score first!
Creative Mode – Build your kingdom without limits and with everything available. Just build away!
Screenshots
9 images
Version Information
Steam Patch Notes
Official update history
Fixed that the Farmstead was not generating grass on tiles with resources.
Fixed that the Resource Overlay was showing Forrest icons on rivers that were merged by the Lumber Mill.
Fixed that Indigo was not restored when undoing the merge of the Indigo Farm (Ancient Egypt) on Kemet III or IV.
Added new Weekly Challenges.
Improved colors of sort buttons.
Fixed that the Monument Panel could accidentally be opened in base game by shortcut "J".
Fixed that Endgame Panel was not shown, when the game was over in medieval Kingdom & Scenarios.
Fixed wrong XP rewards in end screen of multiplayer coop sessions (Ancient Egypt DLC).
General
Fixed several bugs that could potentially corrupt puzzle maps built in the Map Editor.
@MapCreators: Please check your Workshop maps and fix them - Open your puzzle map in the map editor. Look for things that shouldn't be there, e.g. stacked buildings - please fix them and update/reupload the map.
Fixed player diamond balance (sometimes it showed one diamond less than you actually had).
Fixed ESC closing panels and instantly opening the pause menu.
Fixed ESC and gamepad back button working in main menu again.
Fixed a problem where very large multiplayer save games could not be loaded or synced with clients, resulting in an infinite loading screen.
Fixed Manor Farm not removing Blocker.
Ancient Egypt
Preview: Added Game Guide site showing which buildings generate service biomes.
Improved demolish penalty balancing for Merged Buildings.
Improved readability of stone resources and quarry illustrations.
Fixed missing diamond rating on Fields.
Fixed Plazas not being buildable on Highlands biome.
Fixed Buildings placed on the Nile now move with the Nile surface in the Map Editor.
Fixed missing Weekly Challenge
Sorry - Sometimes ... things happen.
Improved mouse scroll speed on macOS
Improved readability of votings in Workshop panel
Fixed icons in workshop panel sometimes getting squeezed by map name
Fixed missing character limit on map names
Fixed description input box not supporting multiple lines
Fixed text sometimes overflows subscribe/publish buttons in workshop panel
Fixed some typos
Fixed monument image not displaying correct in crafting panel after save & load when everything was crafted
DYK: When the mummy of Ramesses II was sent to France in 1976 for conservation, Egypt actually issued him an official passport with the occupation listed as: “King (deceased)”. ːhappystar2022ː
Added Loadings screen image on all platforms and no longer show only black screen when loading back to Main Menu or on game start
Added that all Highland-Resources now placeable on any biome except Nile Side, Desert and Great River
Improved Alluvial Field mechanic explanation in game guide
Improved construction step visuals of Pyramid
Improved construction step visuals of Bent Pyramid
Improved construction step visuals of Sphinx
Improved Extra-Card preview visuals of place resources cards
Improvements and Fixes of dialogues and descriptions in Scenarios
English, German, Italian, French, Polish, Russian, simplified Chinese
Fixed loading screen image to main menu on mac
Fixed service range of placed legendary building was not shown correctly when hovering
Fixed biome convert range preview of legendary buildings
Fixed an issue where Nile Workshop, Clay Hut and Scout don't remove foliage on alluvial Fields
Fixed some buildings were not the right level after loading a save game
Fixed alluvial resources and buildings not placeable in map editor after changing cell to alluvial biome
Fixed Nile resources and buildings do not adapt water surface height in map editor after changing cell to great river
Fixed that Sandstone Quarry changing its ground biome to Djet 1
Fixed that Services won't spawn on Indigo resources
Fixed that Service ranges in multiplayer after loading a MP-save game were sometimes not correct applied or broke after placing new buildings with Services
Fixed missing Reach-Preview and Blueprint visual on Sphinx props
Fixed Sphinx level 5 preview in Creative Mode
Fixed that fields didn't receive preview range and blueprint overlays
When a egypt family cat died, the household often shaved their eyebrows in mourning.
Added the next bunch of upcoming Weekly Challenges
Dont eat black carrots!
Added the next bunch of upcoming Weekly Challenges
Some upcoming challenges will allow you to earn missed weekly rewards (+1 year ago)
Hottest dev debate of the week: Are there more eyes or more legs in the world?
Added a bunch of upcoming Weekly Challenges
Some internal restructurings of the Project
DYK: In fact, the floating island look was more of an accident: once we had a bug where the water was missing and it looked cool, so we decided to make it a feature.
Improved MB Harbor ground texture
Fixed Brewery texture issues
Fixed Beekeeper texture issues
Fixed Hopfield texture issues
Fixed MB Liquor Destillery texture issues
Fixed MB Liquor Destillery "Knabemalz" variant texture issues
Fixed MB Vineyard texture issue
Fixed a bug where the game speed was not applied correctly after loading a multiplayer save game
Fixed trees on rivers not reappearing when undoing a Merge with river (Lumber Mill)
Upcoming Weeklies & special event stuff
DYK: the very first building in TerraScape was the Windmill.
[img src="{STEAM_CLAN_IMAGE}/43656309/300b4ed39166d74c916b328bc37cd17d8434c86e.gif"]
(Early TerraScape 2019 (Yes, long before Dorfromantik ːhappystar2022ː ))
Added new upcoming challenges
Fixed visually inconsistent state of the 'Enable Trader' toggle across host and clients in multiplayer lobbies
Preparations for a bigger update to come
Insight of the day: Aliens apparently didn't help build the pyramids (probably).
... Indeed.
Added Special Event content - @the reader: please act surprised 🎃
Added Scenario high scores are shown now in the Scenario selection (just new games or loaded save games)
Upgraded Unity Engine to address critical Unity security issue Unity CVE-2025-59489 for more details on the issue visit: https://unity.com/security/sept-2025-01
FYI: Steam already released a new Steam Client version blocking a game launch when an exploit attempt by Unity CVE-2025-59489 is detected - read more: https://store.steampowered.com/news/collection/steam/?emclan=103582791457287600&emgid=507340830949770870
As far as we know no users were actually affected by this issue - but anyways: stay safe!
Better save than sorry.
Current Release
Not available
System Requirements
How to Install
setup.exe
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
1.2 GB
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