About the Game
The Coin Game is a fun-filled arcade adventure on an island packed with ticket games, quirky robots, and endless activities. Explore realistic arcades with machines inspired by modern favorites and swap your tickets for prizes at redemption areas. Head to Larry's Arcade to jam with animatronics Teddy and the Ticket Eaters, or try UFO Arcade's space-themed games, Laser Tag, and Indoor Go-Karting. Don’t miss the ‘90s-style indoor mall with its own arcade, food court, shops, and even a cinema to watch your own movies. Just watch out for the minions – they’re big fans of Teddy and can challenge you in Laser Tag! Looking for more adventure? Make a splash at Lenny's WaterPark or show your skills at mini-golf and RC boat racing at pirate-themed One Eyed Billie’s. And don’t forget the Traveling Carnival with 20+ classic games, rides, and new prizes.
For a challenge, Survivor Mode lets you start with limited funds. Keep an eye on your health and energy (right on your wristwatch) by grabbing food around the island. Jerry’s got the healthy stuff if you can afford it, but junk food’s always cheap!
Run out of money? Scavenge dumpsters, hop on your bike and deliver newspapers around the island, or hit up the Pawn Shop to sell extra prizes. Otherwise you might have to beg Uncle Phil for some extra allowance!
If you just want to relax, activate Birthday Mode and live the good life with unlimited cash courtesy of Uncle Phil. Play however you like and enjoy your time at the arcades! Fill your belly with soda pop and cheesy poofs leaving sticky fingerprints on over 50 different games and machines.
There are plenty of ways to travel around the island. Take the bus, your very own golf cart, bike or Mom's van. Or maybe walk to burn all that fast food you just had at the mall. Be careful though, there is lots of highway traffic and tourist activity on the island so make sure to keep off the roads.
You can play The Coin Game with any mouse, keyboard or any Dual stick/pad controller. The game includes an easy to use key mapping system to support virtually any controller or peripheral. So you can play The Coin Game any way that you like.
Ready for the ultimate arcade escape?
Features:
50+ modern inspired arcade machines.
2 modes, Survivor and Birthday for more casual play.
Open world full of side activities.
Multiple ways to traverse the island in style.

Screenshots
53 images
Version Information
Steam Patch Notes
Official update history
devotid here with another Hot Fix for you! I'll keep sitting in this chair until they are ALL gone. Thank you for giving me a chance and supporting this crazy project "reaching" for the next level. Not everything in life goes how you plan... but its how you answer those tough times that will define you. So thank you to all of you giving me a chance to fix this and build it better than it has ever been.
FIXES:
- Fixed the leaderboards taking over the game and locking the players input with the watch open. It will also now warn you to close the leaderboards before opening the watch.
- Fixed the final menu navigation and restarting of a new game after a survival mode death.
- More menu tweaks and adjustments for general navigation. Adapting the game to other platforms has made this "interesting".
- Fixed the birthday bots causing a FPS spike in Larry's arcade when the band is on or when they flock to you when you win a bonus.
- Adjusted the grabber hinge on the player to be a little "stiffer" to be a little more precise with the grabbing of heavy objects like the bike and bots.
- Adjusted the player camera system that introduced a slight "motion sickness" for players. It should be crispier and sharper on all graphic levels now.
- Adjusted player control. More drag. More precision. More like it used to be.
- Now you can jump out of dumpsters a little easier too. It will kind of "jump" up the wall easier.
- Adjusted the "exiting" of the bike to help stop the player getting hurt when jumping off.
- Fixed some movement issues in the Underground Bunker and the players home.
- Fixed the players arms that didnt "reach" for the machines with a card in the players hand. The animations were corrupted and needed to be reimported for the new engine.
- Fixed the player mesh not showing the legs crouching. Same thing as above. The animations were not getting imported properly into the new engine.
- Dunko and Cuckoo Coin pusher coins are a bit "thicker" now and have adjusted physics materials on them. They effect each other more "edge to edge" now.
- Adjusted the friction on the Dunko and Cuckoo Coin gamecards so they will move a little easier on the tables with the coins.
- Made the rarity of Popcorn Pete cards a little less spread out between the cards. Should be a little easier to get the black cards now.
- Adjusted the coin pushers at the Carnival as they were taking too long to "pay". They now push much farther and use a smaller "pool" area. They also uses less frame rate when they fill up.
- Fixed Prizemaster Items not falling after winning them.
- Fixed the Prizemaster 3rd person camera showing clipping glasses on the main players. Now it just shows them with no eyeballs and its even scarier.
- Adjusted the Power Pucks Bots return power shot on the Air Hockey games.
- Fixed the glow-in-the-dark stars in the bedroom ceiling not charging when the lights were on and then now they will discharge after the lights are turned off.
- Fixed the inventory not dropping items right away as there was a delay that would make it not drop them. Sometimes you would have to click and wait. Not anymore. The inventory was waiting until the audio clip was finished to drop it. Now it is snappy and instant like before.
- Fixed more of the sitting chairs that were "stealing" and "locking" players items.
- Fixed an area in Barrys Pawn Shop where the player could get trapped.
- New default mapping on more supported controllers.
- Fixed the death scenes when in a car, bus, kart, bike or riding a waterslide, carnie ride or playing Putt Putt Golf.
- Fixed the bingo monitor menu not showing the win amount possible or even the game speed. Now the game speed (changeable with JoystickX Left-Right) will show on the monitor along with the amount that the game is worth if you win.
- Adjusted the cabinet colliders in Larrys Arcade to stop the player getting stuck against coin machines.
KNOWN ISSUES:
- Player is sticking to the ground at the bus stops and the entrances to the malls. Still have to do some modeling to get rid of the new underfoot mesh that makes the player stick to the ground.
- Arcade Bots don't currently "jump" around you or the stage as they were using a inefficient way of setting the bots height and effecting the frame rate negatively. I am currently building better and more interactive bots for the arcades.
- When inside a building and the "final news scene" comes up the news camera can clip into parts of the buildings and look goofy. I am still redoing that.
- House is a little darker in the living room after baking all the static lighting. I will adjust in the next patch update.
- Vehicle physics are still getting tuned. The sports car is not for the faint of heart. Barry roached the tires out doing donuts at the mall. Ill get them fixed asap.
- Pumpkin Pusher at mall is acting erratic and not functioning properly during the lighted bonus round. (On the right side of playfield)
- Make sure to carry items in you inventory and not the back of the Golf Cart for now until I fix the wheel colliders with the new physics system.
I will be doing some more of these hot fix patches and then will get right back into some new content and the multiplayer games. Thank you VERY MUCH for supporting The Coin Game.
Kevin (devotid)
I am thankful to say that I have finished a patch that I believe will fix many of the problems players are facing with the new 1.0 update! I also brought back the old physics on the coin pushers. In this update I have focused on game/inventory saving and controller/Keyboard mapping along with player movement. I have also re-installed the much loved "old legacy" physics on ALL coin pushers and throwing games. This is a huge task to do in 48 hours and will require a little more tweaking to perfect them but I am very happy with them. I got a little preoccupied with updating the entire engines backend that I started taking advantage of many new Unity features when I should not have been. The physics were fine how they were in the old games BUT we DO NEED the optimizations that are available in the new engine... So I am trying to keep most of them and return to the old coin physics. New tech is tempting but in the end the old system just feels much better. More coin pushy if you know what I mean? Let me know in the comments below.
FIXED MAJOR ISSUES:
- FIXED The inventory not saving properly. Now it will NOT carry over "ghost" items from previous saves. Inventory should now reset properly between all games.
- FIXED the controller mapping not saving between games. Same thing as the inventory system but this time the saving system was not initializing and loading previous controller configs.
- FIXED the controller default mapping. Axis invert is now working after clicking load default settings on the input mapper menu.
- FIXED The player could get stuck in the Ticket Eater menu when the leaderboards came on and then the ESC Menu would not work. This would result in a hard lock of the game and not being able to save or quit. Now you can exit the machines with Q Key "ExitMachine" (Or what ever you have it mapped too) when the leaderboards come up.
- FIXED the floors sticking to the player in MANY indoor interiors and not allowing the player to jump or move cleanly. This would also cause the player to slide all over the floor with no grip. I am still adjusting the player control as the "old coin physics" will require me to tune the player movement back to the old way again.
- FIXED the player not being able to walk on the roads by Barry's Pawn Shop and some of the curbs by the mall.
- FIXED Loading scenes were too short on some of the interior scenes/buildings. Now it will stay black and frozen for a bit longer to let the scene load on slower machines.
- FIXED the bots not being able to hit the pucks on the Power Puck Air Hockey games. Watch out they are now more powerful and more precise.
- FIXED The coin pushers not "playing" correctly. I went back to "the old way" and it took adjusting all 20 coin style games/machines in the game.
- FIXED The missing balls in the Pumpkin Pusher in the Mall. They were not getting batched as one mesh on slower machines.
- FIXED Mega Drop physics and made the balls a little more bouncy for more action. I was watching the "Bingo King" and it looked a little too tough to get a Mega Bonus.
- Fixed the Vehicles as they get floaty when the coin pushers are working on the old physics system. Sports Car is still crazy loose but it has 600 HP so its supposed to be stupid.
- Fixed roof top, beach chairs and babysitter couches "triggers" from "freezing" your prizes. Now you should be able to pick them up from booths and chairs now.
- FIXED Pick Yer Treasure hands moving too fast on picking the color to play. Also fixed the missing audio on the same machine.
- FIXED Collider in the front of interior of Goose Lodge Hallway as items were getting lost on the floor.
KNOWN ISSUES:
- VEHICLES: With the re-introduction of the old better coin pusher physics you can no longer carry items in the back of the golf cart (Or on any vehicle) as the suspension will break. The game is built with a certain stacking physics feature that allows us to play with 1000's of coins in the coin pushers but does not play friendly with Unity Wheel colliders. I am still working on a solution for those. (Basically exactly like the old system... lol)
- PLAYER CONTROL: The player can not jump very high at all when rubbing up against a wall. If you get caught in a dumpster or small area... try to jump when not touching any walls or surfaces... then start to move once you are in the air. I will fix this in a future update.
PLAYER CONTROL: The speed and movement of the player when inside any building is too fast still. I used to have a system that controlled the players movement differently when inside as compared to outside and I stupidly removed it for another system. I will be redoing that as the player must move more precisely and slowly when inside and adjusting or looking at machines.
- LOST DATA: The items in your inventory with your old save files cannot be corrected (brought back) with the new inventory system as the old save data was just wrong. I am sorry about that. You will still have all the items on the ground and in the world as they were always safe and saving properly but from here on out the inventory saving between games should be working.
- GAME PAUSE: It is not currently working (pausing time) and you can die in Survivor Mode. Be careful time will still be passing.
- Some spots in the Mall entrance carpeted areas are still "sticky" for the player. There is two colliders below the player and that causes it to get "stuck". I need to do a little modeling to fix that one. Just pretend some kids spilled soda there.
- Vehicles: I will be tuning them more as we go. They are now back on the old physics and will all require some tweaking to get back to the old feelings.
That is all for now. I will be back with more fixes and news soon.
I have also heard all the feedback for the "new" survivor mode and I will be brainstorming some adjustments for the future. Thank you again for the opportunity to build this game and dont forget to support your local arcade.
Kevin (devotid)
First off just wanted to say that I am sorry for the rough launch and the failure of many key systems in the game. It was unacceptable and Its no ones fault but mine. I had a new game saving system and Player controller that I rebuilt and I thought it was ready to go. It turns out I could not have been more wrong. I wont dwell on it and make excuses. I am just going to work as hard as I can to fix these mistakes for the community. Thank you very much for your patience and understanding in these times.
I have spent the last 48 hours working on things that I CAN fix right away. The inventory and Controller configs intermittently saving will take me a little longer to fix properly and I will have more news on that as SOON as I have it. Again. I am very sorry and I will have this remedied as soon as BOTly possi.... eeerr I mean humanly possible.
Here are the current Day 2 Hot Fixes that I have finished: Just restart your game to take advantage of them...
- FIXED the floaty feeling in the player controller. The Character Controller drag was not getting reset to full "drag" after jumping. Also added a little faster digital axis button simulation speed. That will return the button push back to "stopped" faster and make it more linear/binary.
- FIXED a bug that would allow the player slide around very easily until they hit the jump button one time after scene load and reset the friction controller.
- Fixed the Babysitter job not being able to grab the bots and put them into the bed.
- Fixed the leaderboards on the Stackem machines. now they are reset as well as they were not recording to the new lists
- Added a system in to save the Barry's Hot Items between saves and make sure they last each WHOLE day in survivor Mode. In Birthday mode they will just reset every time you load the game like they used to.
- FIXED the carnival games not saving your game credits.
- FIXED the programable bots that were not saving their current state during a job and amount of items "completed". Now they will get you what's owed when you save and reload the game.
- FIXED The audio not working on the Bike when riding on roads.
- FIXED the audio not working on the approaching cars. I saw a couple streamers get hit out of nowhere yesterday and we are sorry about the Island safety issue.
- Turned the culling distance down a little to make the vehicles a little more optimized.
- Removed 12 extra Traffic Audio Sources from the traffic vehicles to try to free up Audio Headroom for the culling of sounds.
- Adjusted all vehicles tire friction and their suspension travel to help them travel off the main roads a little.
- Added a menu to the bottom of the screen to let players know that the Phonebooth is in there watch after unlocking it. It was not clear and not found in testing. Its only available in English for now and will be translated in time. The Phonebooth is only available in Survivor Mode.
- Added helper colliders around the ZOLBOT machine to help with users dropping cards and losing them in the ground.
- FIXED the mesh that would get left in the world when you put the Slingshot in your inventory.
- LOWERED the energy consumption on the Lawn Mowing system to make it a little easier to not die.
- ADJUSTED the mower speed and turning ability to make it a little easier.
- Removed the Street Tuffs from the front door of Larry's Arcade. They were beating up guest through the walls at Larry's Arcade.
- FIXED the super bright lights in Dunko after a HUGE Bonus.
- Lowered the bingo cards to allow the player to click the lower left number on the cards.
- FIXED Barry's door not showing the loading screen
- LITTLE MORE Speed on the mower.
- FIXED the bots attacking you at the Goose Lodge.
Known Issues that I am working on:
- Player Inventory is not saving properly. Items placed in a pile or on the ground are safer for now as the inventory is not writing to the save file correctly. Items in the world are saving correctly. Its just the inventory for now and I will get it fixed asap.
- Controller mapping and AXIS reversing not saving between games. Built on the same system and currently not writing to the save file correctly. Fix is to remap at start for now. Will have a fix for this one shortly.
- Loss of audio in certain areas
- Bike causing damage to players on exit. Careful jumping off at full speed.
- and more optimization coming after I figure these game saving bugs out.
That's all I have for this first quick update and I will be on the rest until they are fixed. You have my word. Thank you for your understanding and support.
Kevin (devotid)
Hello Islandvillers!!!!
The Coin Game 1.0 is finally here.
Over the last year I have rebuilt The Coin Game with an updated Unity engine. I planned on this taking 5-6 months. Well I couldn't have been more wrong. The scene loading system that I rebuilt, required recoding every single machine in all six of the interior buildings. That alone took me months to do. Just the translations took 6 months. Apparently there is ten's of thousands of words in The Coin Game. Haha. I mean. I should know that, as I wrote them all. Its crazy how much stuff one person can pile up over a decade of working on something. I am grateful for all the help and wonderful people I have met along the way. We are now ready for the next chapter but first let me tell you about the new version.
The new 1.0 version has been highly optimized to eliminate the constant glitching and hiccups that would effect lower end machines. I have completely rebuilt scene loading systems and the way that the player is loaded into and out of interior spaces. The new way will add a small "loading time" pause when entering some of the larger arcades now but the overall performance of the game is 20-30% better once the scenes are loaded. I am still adjusting this as I get more feedback but overall the entire game runs WAY better and I could not be happier. Even the initial loading times to start a new game are over 50% faster.
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In this refreshed 1.0 version there are new locations, new vehicles, new Survivor mode "transport phonebooth", new survivor mode side quests and bank foreclosure "problems" to help Barry solve with 4 of the islands landmark arcades. There is also a new survivor mode "ending" with a puzzle to solve and many more fixes and changes throughout the entire island. As is everything in The Coin Game... the ending is never 100% finished and I will always be adding to it and tweaking. Its just too much fun.
I also have some future updates planned with more content and features that already running on the new engine. Cough Cough (multiplayer games). I will be releasing some new stuff and the Multiplayer as soon as I have it farther along on this new platform. Having to pause the multiplayer development this whole time while the game is being upgraded has been REALLY tough but it HAD TO BE DONE. Much of the old ways I was doing things were flat out wrong and would not have worked. Now we can build on something we can be sure of. But long story short... I am sorry for the lapse in new content updates throughout this tough learning experience. I thank you all for being patient and letting me cook.
I will be in the trenches throughout the 1.0 launch with my team of bug smashing tech wizards... so if you see or experience a bug, Don't panic. Just let us know and We will be fixing and releasing patches as quick as we can.
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Let's get to it!
Here is the change log:
(hint... there are WAY more things in the game that are changed than listed here. My dev sheet is almost 30 pages of stuff that I rebuilt. I tried to just write down the things that are actually going to be "new/different". As many of the things that were rebuilt, you should not be able to tell. Hence they don't need to be listed below.)
CHANGE LOG:
Updated Engine: - Entire game now updated and running on Unity 2022 thus giving us all kinds of optimizations and new tools to take advantage of. Game is about 20-30% faster on most machines.
12 Languages: - Game now translated into 12 new languages. You can access them in the options menu with the dropdown. Game will autosave your last choice.
New game saving system: - Its faster, lighter and most importantly, it is easier for me to expand into the future.
Sensitivity adjustments: - New controller and joystick sensitivity adjustments. Cross platform compatibility and new input adjustments.
New controller glyphs: - (hints for keymapping) for when you are using a controller and even a new system for mouse and keyboard users. Should make learning the game a little easier for newcomers as well.
Higher quality Textures and resolutions around the maps: - A little more optimized game play gave me the ability to turn up some of the areas that needed it.
New Mailbox Newspaper delivery colliders: - Now you don't have to put the papers "into" the mail box. Now you can just hold them to the center of it and it will take it from you. This will help you speed up the process and make money faster. The old way was fun but I just felt bad after watching hours of videos of people getting angry and frustrated.
New "Foreclosed" and run-down locations in survivor mode: - Now when you are playing in survivor mode the island is in a rough neglected state. Now you must help Barry save the island and become part owner of each closed location. This is done through the ATM money machines in Survivor mode. Once you have "donated" enough to open a location, you will become part owner and receive "royalties" each morning when you wake up from sleeping. Once you unlock ALL four of the "foreclosed arcade locations" you will be gifted a secret location on the map to the next steps... Good Luck.
New Transportation: - New "unlockable" transportation Phonebooth system (like the limo but even faster) in Survivor mode that you can unlock after getting access to a certain prize. It requires a special prize item to unlock it once finding it... but I will let Uncle Phil's notes fill you in on the rest. Party On Islandvillers!
New Vehicles: - 2 New Vehicles are now available. They are free from Uncle Phil in Birthday Mode but as always you must buy them to get the advantages in Survivor Mode.
New SuperKart: - Now you can own the same Go Kart from UFO race course. Its a 8HP gas engine and it only runs on Race Fuel (Available at Jerrys Gas and Go). You can purchase the GO Kart behind Stan-O's Doggie Bones Warehouse for $1800.00.
New Super Sports Car: - Everyone wants Barry's whip. Now you can have your very own. Its not cheap to purchase and runs only on Race Gas (Available at Jerrys Gas and Go) but I heard its pretty fast. It has a similar radio to the family mini van. You can reset it to your home if anything ever happens to it and makes it undrivable (See the watch Map Menu). Barry is asking $23,000 and he wont budge on the price so save your money up and get those royalties flowing.
Race Fuel: - Added a new Race Fuel to the game. It is available at Jerrys gas and Go. The SuperKart and the Sports Car run only on Race Fuel. Its a lot more expensive but the performance is worth it. The new vehicles are still getting tuned and expect them to get a couple more tweaks and adjustments before I am done with them.
New Physics: - New main player physics system adjustments. Unity 2022 required me to rewrite some of the outdated physics systems that I was using and that forced me to change the way the player jumps and interacts with some of the world items. I am still tweaking and adjusting this one.
New physics on the racing Karts at UFO arcade: - They now are a little easier to move out of your way. Makes passing and interacting with the AI racing bots a little more fun.
In general MOST games that involve physics will most likely feel a little different on this new system. They all feel a bit snappier and responsive. I am pretty happy with 99% of the results from the update.
To celebrate the launch we are blessing you with a 25% Launch Discount for the first week!
[dynamiclink href="https://store.steampowered.com/app/598980/The_Coin_Game/"]
Don't forget to enter into our launch giveaway, where you could be in with a chance to win a real life mega-sized Dunko Duck! The competition closes on 26th March 2026, so get your entries in here.
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Update #031
Version: V0.9992
Build# 000000000
Summary:
- Grand Opening of the Goose Lodge Gaming and Casino area.
- New Bingo game system against Islandville bots. Play 1-3 cards.
- New Quick Ripps. Fun lotto card rippers in 3 different values.
- New Slot Machine. Wild Goose Chase.
- New Slot Machine. Islandville Jackpots with free spin Bonus system.
- Bug Fixes: Game saving bug fixes.
- Bug Fixes: Lighting fixes at the beach and One Eye'd Billies indoors.
- Added new controller support for Lotto and New Quick Ripps.
Hello arcaders! it's update time! This update introduces the new Goose Lodge indoor location, 3 new gaming machines, Quick Ripps and a complete bingo system. I will be rolling out this new Goose Lodge indoor location in 2 phases (like I have done with all new locations). This gives me a chance to try some things on a smaller scale and adjust after I get more player feedback.
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The largest part of this new update is the Bingo game system inside of the Goose Lodge. I really tried to capture the small town community Bingo hall in all of its "glory". Many people drive by Bingo halls on a daily basis and will never step foot into one of them. So now The Coin Game offers a way to fill your digital lungs with all that small town Bingo goodness. So get in there and grab an uncomfortable chair at a wobbly folding table and get to work!
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After you insert your players card in the machine/table (next to purple mohawk Rhonda in the middle of the room) you can choose from 1-3 Bingo Cards. They are $2.50 per card/per game. As the Bingo caller calls out the randomly drawn numbers you must mark them on your bingo cards with a blue "dab" (or dot). If you match 5 in a row before all of the other bots, you win the whole pot. You can see the value of the game you are playing on the Goose Lodge wall monitor (see below images).
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The center spot of all cards is a free spot and will start each game as already "dabbed". You must have the called numbers "dabbed" (clicked showing a blue dot) on your bingo card for the "bingo" win to count. If the bingo is good and called before the other bots, the payout staff will come to your table and pay you out in cash.
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Throughout phase 1 there will be some dust and boxes laying around the Goose Lodge as Gary is still setting up his new business. No, not the adorable but annoying Swan-Goose Gary... the other Gary. What's that? You don't know Gary? Oh forgive me. Gary is the bot who's "head" glitters like a Bass boat and the one who still wears his bowling shirt and shoes from the 90's. He is the owner of the Goose Lodge and you will most likely find him in his "mini-casino" area just off the bingo gaming floor. A few years ago Gary bought a bunch of old slot machines from a swap meet and has been retro-fitting them to be able to played with your players club card. He will be testing and adjusting the machines all day and night until he gets it right. The guy is a psycho about numbers and providing a fun and fair experience to all his patrons. So give him a break if they need some adjustment later down the line. ;) He said they are just for charity and that he donates all the money to Rusting/Aging Bots in the community. The slots will pay out in cash right on you players card.
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Over the past few months I have been building these new slot machines along side of updating the project to Unity 2022 game engine (more info on that later). They have really been a blast to make. I love the mechanics of slot machines and had ideas of adding them years ago but never got around to it as there is still so many arcade machines to add. I could not put them off anymore though as MANY players have been asking for them since day one. Thank you for being patient and I am glad to finally put in serious time and make them as good as I can for you. Let me know what you think of them. As someone who loves all things analog and tactile... I had to do old fashioned "reels" type slot machines. I love the clunk and noises of the turning wheels. It really can be a fun rush to hit a free spin bonus.
The first slot machine is called Wild Goose Chase. It is a "Wild card" style slot. It is a single payline machine. You can wager 1-3 credits by using the left joystick (or A and D Key on keyboard) to increase or decrease the bet. Press the interact button to spin the reels and let the magic happen. All possible payouts are listed on the top panel of both machines.
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The second slot machine is called Islandville Jackpots. It is a Free Spin bonus style slot machine. It is also a single payline machine. You can wager 1 or 2 credits. The object is to get as many Jackpot Logos as possible on the single payline. Payouts are on the top of both machines. If you hit all three of the bonus logos the machine will enter a bonus mode. After you match 3 bonus values of free spins the machine will enter auto mode and spin until all of your free spins are gone. Depending on the value that you matched you could 1x, 2x or even 3x your whole spin bonus! Remember. Gary said that these are just for fun and charity to fix the pot holes around Islandville and stuff. Also, there are no leaderboards or tickets dispensed from the slot machines.
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The third machine in the Goose Lodge that I have added is a Quick Ripps lotto dispenser. It sells small lotto cards that are inspired by the Pull Tabs you can find in many Bingo halls around the US. I thought they were a great addition to the "small town casino" style theme that I have built into the Goose Lodge. You basically pick the value of the Ripper that you want and buy them. Rip the covers off the values and hopefully reveal a winner. They are pretty simple but a ton of fun to rip.
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If you get hungry in the Goose Lodge there is always popcorn and snacks available 24/7. The Lodge never closes, so feel free to drop in and try your luck anytime of the day or night!
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That about does it for this content update. Thank you VERY MUCH for supporting The Coin Game. It has been almost 6 years since launching this goofy idea and I am forever grateful that I get the privilege to work on this title for you.
IMPORTANT NOTE: The Goose Lodge update is new content and new machines only. It does NOT contain any of the optimizations that I am working on for the new Unity "2022" version of The Coin Game that is coming later this summer. Those optimizations will come in one of the next updates of 2025. Long story short... the hiccup/stutter/glitch is still there and we must work around it for just a LITTLE longer. Trust me though... I have played the updated version and its all gone. Smooth as butter. I cant wait to get it to all of you sometime this summer. There is just so much to do still. Its not something that just gets done in a month or two. We are going on 6 months and still have a couple more to go. THANK YOU For your patience and understanding.
If you love The Coin Game and want to see more... you can help me out by leaving the game a good review on the Steam Store page. It makes a huge difference for a single indie dev like myself.
Thank you.
"devotid"
Kevin
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I had a chat with Jerry Bot while filling up the family van last week and he said he told all the bots around Islandville that we needed to up the "festive cheer" this year. He said he cant be the only one who loves the holidays and they all agreed. So Jerry, Barry and the worker bots went crazy last week and decorated the whole island. True story.
I actually wanted to do this last year but I was busy cramming in the water park, so there was just not enough time. This year, I went all out and put up Christmas decorations all around the island. I hope you like it. I had an absolute blast making it.
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I always loved small town pole decorations and also when businesses would put a huge Santa sleigh on the roof. The cheesier the better. I had to throw in a couple of those.
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Barry organized all the Main Street lights that are overhead, and also went a little overboard on his pawn building. He loves this time of year.
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Everyone has that one neighbor that just LOVES this time of the year. Haha.
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So thats about it. Just some fun ambiance for the holiday season. Take a cruise in the Mini Van and enjoy the smooth Christmas tunes on the radio (R Key) while you take in the islands decorations. This update is just for fun and will be temporary for the holiday season. After this I will be working on the next location (Goose Lodge) and I will also be working with the new coding team to bring The Coin Game into a newer version of Unity. It's going to be a LOT of work but the game deserves it!
See you all next year. Thank you again for supporting The Coin Game, and don't forget to support your LOCAL arcade!
Merry Christmas.
Kevin
Current Release
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Uploaded Apr 28, 2026
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How to Install
TheCoinGame.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
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2.0 GB
22565908
A50651EC
acc003fb374d1ff5c64ec16cc8b85b0983968e6a7f023d98b9b29f67f07091ee
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View AllDownload The Coin Game for PC with a direct link or via torrent. Get the full version of The Coin Game for free. The Coin Game is a Adventure released by devotid.