About the Game
The Coin Game is a fun-filled arcade adventure on an island packed with ticket games, quirky robots, and endless activities. Explore realistic arcades with machines inspired by modern favorites and swap your tickets for prizes at redemption areas. Head to Larry's Arcade to jam with animatronics Teddy and the Ticket Eaters, or try UFO Arcade's space-themed games, Laser Tag, and Indoor Go-Karting. Don’t miss the ‘90s-style indoor mall with its own arcade, food court, shops, and even a cinema to watch your own movies. Just watch out for the minions – they’re big fans of Teddy and can challenge you in Laser Tag! Looking for more adventure? Make a splash at Lenny's WaterPark or show your skills at mini-golf and RC boat racing at pirate-themed One Eyed Billie’s. And don’t forget the Traveling Carnival with 20+ classic games, rides, and new prizes.
For a challenge, Survivor Mode lets you start with limited funds. Keep an eye on your health and energy (right on your wristwatch) by grabbing food around the island. Jerry’s got the healthy stuff if you can afford it, but junk food’s always cheap!
Run out of money? Scavenge dumpsters, hop on your bike and deliver newspapers around the island, or hit up the Pawn Shop to sell extra prizes. Otherwise you might have to beg Uncle Phil for some extra allowance!
If you just want to relax, activate Birthday Mode and live the good life with unlimited cash courtesy of Uncle Phil. Play however you like and enjoy your time at the arcades! Fill your belly with soda pop and cheesy poofs leaving sticky fingerprints on over 50 different games and machines.
There are plenty of ways to travel around the island. Take the bus, your very own golf cart, bike or Mom's van. Or maybe walk to burn all that fast food you just had at the mall. Be careful though, there is lots of highway traffic and tourist activity on the island so make sure to keep off the roads.
You can play The Coin Game with any mouse, keyboard or any Dual stick/pad controller. The game includes an easy to use key mapping system to support virtually any controller or peripheral. So you can play The Coin Game any way that you like.
Ready for the ultimate arcade escape?
Features:
50+ modern inspired arcade machines.
2 modes, Survivor and Birthday for more casual play.
Open world full of side activities.
Multiple ways to traverse the island in style.

Screenshots
53 images
Version Information
Steam Patch Notes
Official update history
First off just wanted to say that I am sorry for the rough launch and the failure of many key systems in the game. It was unacceptable and Its no ones fault but mine. I had a new game saving system and Player controller that I rebuilt and I thought it was ready to go. It turns out I could not have been more wrong. I wont dwell on it and make excuses. I am just going to work as hard as I can to fix these mistakes for the community. Thank you very much for your patience and understanding in these times.
I have spent the last 48 hours working on things that I CAN fix right away. The inventory and Controller configs intermittently saving will take me a little longer to fix properly and I will have more news on that as SOON as I have it. Again. I am very sorry and I will have this remedied as soon as BOTly possi.... eeerr I mean humanly possible.
Here are the current Day 2 Hot Fixes that I have finished: Just restart your game to take advantage of them...
- FIXED the floaty feeling in the player controller. The Character Controller drag was not getting reset to full "drag" after jumping. Also added a little faster digital axis button simulation speed. That will return the button push back to "stopped" faster and make it more linear/binary.
- FIXED a bug that would allow the player slide around very easily until they hit the jump button one time after scene load and reset the friction controller.
- Fixed the Babysitter job not being able to grab the bots and put them into the bed.
- Fixed the leaderboards on the Stackem machines. now they are reset as well as they were not recording to the new lists
- Added a system in to save the Barry's Hot Items between saves and make sure they last each WHOLE day in survivor Mode. In Birthday mode they will just reset every time you load the game like they used to.
- FIXED the carnival games not saving your game credits.
- FIXED the programable bots that were not saving their current state during a job and amount of items "completed". Now they will get you what's owed when you save and reload the game.
- FIXED The audio not working on the Bike when riding on roads.
- FIXED the audio not working on the approaching cars. I saw a couple streamers get hit out of nowhere yesterday and we are sorry about the Island safety issue.
- Turned the culling distance down a little to make the vehicles a little more optimized.
- Removed 12 extra Traffic Audio Sources from the traffic vehicles to try to free up Audio Headroom for the culling of sounds.
- Adjusted all vehicles tire friction and their suspension travel to help them travel off the main roads a little.
- Added a menu to the bottom of the screen to let players know that the Phonebooth is in there watch after unlocking it. It was not clear and not found in testing. Its only available in English for now and will be translated in time. The Phonebooth is only available in Survivor Mode.
- Added helper colliders around the ZOLBOT machine to help with users dropping cards and losing them in the ground.
- FIXED the mesh that would get left in the world when you put the Slingshot in your inventory.
- LOWERED the energy consumption on the Lawn Mowing system to make it a little easier to not die.
- ADJUSTED the mower speed and turning ability to make it a little easier.
- Removed the Street Tuffs from the front door of Larry's Arcade. They were beating up guest through the walls at Larry's Arcade.
- FIXED the super bright lights in Dunko after a HUGE Bonus.
- Lowered the bingo cards to allow the player to click the lower left number on the cards.
- FIXED Barry's door not showing the loading screen
- LITTLE MORE Speed on the mower.
- FIXED the bots attacking you at the Goose Lodge.
Known Issues that I am working on:
- Player Inventory is not saving properly. Items placed in a pile or on the ground are safer for now as the inventory is not writing to the save file correctly. Items in the world are saving correctly. Its just the inventory for now and I will get it fixed asap.
- Controller mapping and AXIS reversing not saving between games. Built on the same system and currently not writing to the save file correctly. Fix is to remap at start for now. Will have a fix for this one shortly.
- Loss of audio in certain areas
- Bike causing damage to players on exit. Careful jumping off at full speed.
- and more optimization coming after I figure these game saving bugs out.
That's all I have for this first quick update and I will be on the rest until they are fixed. You have my word. Thank you for your understanding and support.
Kevin (devotid)
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I had a chat with Jerry Bot while filling up the family van last week and he said he told all the bots around Islandville that we needed to up the "festive cheer" this year. He said he cant be the only one who loves the holidays and they all agreed. So Jerry, Barry and the worker bots went crazy last week and decorated the whole island. True story.
I actually wanted to do this last year but I was busy cramming in the water park, so there was just not enough time. This year, I went all out and put up Christmas decorations all around the island. I hope you like it. I had an absolute blast making it.
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I always loved small town pole decorations and also when businesses would put a huge Santa sleigh on the roof. The cheesier the better. I had to throw in a couple of those.
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Barry organized all the Main Street lights that are overhead, and also went a little overboard on his pawn building. He loves this time of year.
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Everyone has that one neighbor that just LOVES this time of the year. Haha.
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So thats about it. Just some fun ambiance for the holiday season. Take a cruise in the Mini Van and enjoy the smooth Christmas tunes on the radio (R Key) while you take in the islands decorations. This update is just for fun and will be temporary for the holiday season. After this I will be working on the next location (Goose Lodge) and I will also be working with the new coding team to bring The Coin Game into a newer version of Unity. It's going to be a LOT of work but the game deserves it!
See you all next year. Thank you again for supporting The Coin Game, and don't forget to support your LOCAL arcade!
Merry Christmas.
Kevin
Update #021
Version: V0.994
Build# 5400544
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UPDATE SUMMARY:
This update mainly addresses the "insta-death" from the bad bots or a random goose food item to the head. I have been watching many of your hilarious streams over the last few weeks and have seen way too many insta-deaths. I have made some changes to the way damage is dealt to the player and also at what times. Now the most damage you can get from an whipping item is about a 1/10th of what it was before. I turned all of the damage down on those items. This should eliminate the insta-deaths from holding items or falling down a hill and receiving a -50 damage. Now you will receive at the most a -10 Damage when falling off of a roof. Getting hit by a car will still kill you... so dont hang out in the road. In one of the future updates I plan on including damage when you are on the bike and Golf Cart. So start getting used to watching out more for traffic.
Congrats to all of you veterans that played and LIVED through these rough and barbaric early times here on Islandville Isle. Well done.
I made the bad bots "Short Circuit and burn up" now when you shoot them 3 times with a rubber band gun or even the Roman Candles. Shooting them 3 times will short circuit the bad bots and make them run to Larry's back door by the lambo to "heal up". This will give you more time to get to Barry's front door and be a little more "in control" around the pawn shop. I still have plans to add more "weapons" to battle them and also better "burning up" animations for the bad guys but that will come at a later date. ;)
I also turned down the "constant declining health" system a bit. Now your health will only drop quickly if you are really low on energy. I am still working on a "low energy and health" visual warning system that will come in the next phase of Survivor Mode beta.
You can also check in to go to bed 2 hours earlier now. 7 PM instead of 9 PM the blankets in your bed will now be open. This should also ease the health drain a bit and allow you to get some rest a little bit earlier and refresh yourself.
I am still working on a Dev blog with some early teasers for the next location. One Eye'd Billies Fun and Adventure Center. I will have the blog post ready very soon with a little road map for some of the coming games and even some ideas for future development. So stay tuned.
That's about all I have for this small patch update. You may notice a couple more small patch updates coming to keep adjusting the new beta Survivor Mode.
Thank you to all of you for all the support. I could not do this without ALL OF YOU!
Kevin
UPDATE PATCH NOTES:
DAMAGE SYSTEM:
- Turned off the player damage system when using the Karting System and Lazer Tag systems.
- Turned off the player damage system when you are holding an item to stop the killing yourself when trying to feed Gary/Fish or manipulate other things.
- Turned down the health damage received from all items and also the health damage from falling off of higher areas.
Old Values
-50 = High Damage
-25 = Med Damage
-5 = Low Damage)
New Values
-10 = High Damage
-5 = Med Damage
-2 = Low Damage
- Reduced the amount health that will be subtracted throughout the day. Now only when you are really really tired will it start to decrease a drastic amount. Turned down about 25%
- Deactivate the bikes wheel colliders sooner to stop the bikes wheels from interfering with the player controller and sending you to the moon.
CURFEW:
- You can now check in 2 hours earlier and go to sleep to get that needed boost of health. The bed "covers" will open at 7 PM instead of 9 PM now.
BARRYS:
- Fixed a bug in Barry's that would allow the player to eat an item and still get paid for it. Now the menu and system will auto update when changed.
- Fixed a bug with the Barry's "Hot item" System not displaying the proper names.
- Fixed a bug with Barry's not paying double on some of the "Hot Items".
- Rebuilt the bad bots and how they respond to being shot. You can also now "stop" them with fireworks. Hit them three times to make them "retreat".
- Added more locations for the "bad bots" to randomly visit around Barry's area to help spread out the "presence" of them at the front door of Barry's.
- Fireworks can damage the bad bots and deactivate them for about 30 seconds as they are "burning up". (Work In Progress)
- Rubber bands can damage the bad bots and deactivate them for about 30 seconds as they are "burning up". (Work In Progress)
MISC:
- Changed the way the Carnie Pool Ducks are loaded at the carnival. Ducks were slowly disappearing after a bunch of plays and locking the player in the game after they were all gone.
- Fixed some Random Items that were not spawning on the Dollar store roof.
- Added the Mountain Bike to the help menu. H Key at anytime will open the help menu.
- Removed and tweaked a bunch of Nanny Bots house hang out destinations. Now she wont be annoying and in the kitchen all the time messing up you and Gary's chow time.
- Removed the manual time simulation "sun mover system" when you are on "Manual Time Mode". Saves a little GPU Load and stops the shadows from flicking and moving as much. When the time is progressing through the day the shadows will move all the time and can get annoying.
- Fixed the "H Key" Help Menu that was not working on all resolutions.
Update #011
Version: V0.979
Build #4453460
Now that the game is in a "together state" and not spread all around my office in pieces, I am now able to put up more small bug fixes and little changes. So here is just a little one with a couple doodads here and there. (< thats technical speak for you non computer people haha)
I would say half of these bugs were just reported in the last 24 hours. I read them all and I am working all hours of the clock to build the best game that I can for you. Thank you for all the wonderful reviews and nominations for the Steam Awards. I am truely touched and even more charged up to make this the best game I possibly can.
Another small patch and more bug fixes:
- Menus: Added an all new Help Menu when your card is in any machine. When your card is in the machine you will see a Small Box with a ? on it in the corner appear. Hit the H key and you will see more info on the current machine. This should help answer some of the questions that folks have on how some of the machines function. This menu is not done but I felt an unfinished help menu is better than no Help menu at all. ;)
- Menus: No Help Menus on SpeedDrop and StackemUp. They will be added later.
- GolfCart: I gave the Golf Cart more Miles Per Gallon as it was eating a little too much fuel. 50% increase
- Popcorn Petes Coin Pusher: Moved the Bonus spawn spot for popcorn Pete and Dunko plush was appearing in the machines.
- Popcorn Petes Coin Pusher: Added a little more interior light to the Popcorn Pete Pushers
- Popcorn Petes Coin Pusher: Moved the celebration menus up a bit so you can continue smashing that play button.
- Popcorn Petes Coin Pusher: Made the Connie Kernal card a little less rare so you dont have to play one machine all night long.
- Dunko Coin Pusher: Made the Dunko Cards all a little less rare aswell.
- Kart Race: Fixed the bots freaking out in the Trophy Ceremony at the Race Karts.
- Kart Race: Rebuilt the Driving Menu on the Race Karts.
- Kart Race: Fixed the spawn spots on the podium for the player. Before you would spawn into the floor and not on the podium.
- Kart Race: Fixed broken colliders to the Podium back wall at the Kart Race Track
- LazerTag: Fixed the ticket showing through the wall after playing a round.
- UFO Arcade: Fixed the LCD signs and reset them now when you go inside or outside.
- UFO Arcade: Added the Uncle Phil funded Money Blower Machine to the UFO Arcade to save time to Birthday go'ers.
- UFO Arcade: Added some larger poster of some of the Popcorn Petes cards as someone wanted to see them up a little closer.
Please let me know how the changes go and be sure to stop by the SUGGESTIONS thread and tell me what you would like to see in The Coin Game. I read EVERY single one of them. You never know when your idea (silly or not) may make it into The Coin Game.
Kevin
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Current Release
Build 22761496
Uploaded Jul 10, 2026
System Requirements
How to Install
TheCoinGame.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
3.6 GB
22761496
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