Aloft
by Astrolabe Interactive Inc. · 15 Jan, 2025
83 downloads
About the Game

Aloft is a feel-good, cozy survival game set in the clouds, where you can transform any island into a flying ship and explore the vast skies.
Navigate the world, discover new islands, gather resources, build your dream home, and take care of your animals, solo or as a group of up to 8 friends.
Yet within nature’s beauty, a corruption spreads. Root it out and cure the fungi threat that devours all other life. Uncover lost knowledge, brew powerful antidotes, enrich the biodiversity of the islands, and restore balance to the airborne ecosystem.
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Aloft’s feel-good survival is more about rewarding positive action than punishing mistakes.
The sky provides everything you need; cook up delicious meals for buffs, gather resources to craft tools, and explore to find new technology. Soar the open sky freely and discover ancient ruins to uncover the secrets of the past.
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Soar the open skies in a vast sandbox world and turn any island into your personal skyship.
Build and customize it into your personal home. With a helm, rudder, and sails constructed, you are ready to sail the winds and explore the skies. You are the captain of your adventure!
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The wind is an ever-present ally in Aloft.
Install windmills and a network of cables and pulleys to automate your machines and production. Fly into strong winds to supercharge your crafting power and sailing speed, but make sure your sails can handle it.
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Each island is its own living ecosystem, vulnerable to unsustainable gathering and the fungi corruption.
Find and cure islands from corruption by defeating the mushroom creatures in combat. Craft antidotes to save animals and restore islands to a state of harmony. By restoring their biodiversity, you gain access to new special resources, and make them more resistant to the corruption.
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Collect seeds and animals on your travels and bring them to your home island.
Plant various crops in your garden to cook up delicious recipes, and care for the cuddliest of animals to gain rare resources. Form a true bond by meeting all their needs, and they will even protect you.
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Creativity lies at the heart of Aloft, which can be enjoyed as a peaceful solo experience or with up to 7 other players.
Bring your entire island base when you join another player’s world, and create a small village of sky explorers. Use the in-game island creator to design anything you can imagine, then share it with the community to populate their worlds.
Craft the island of your dreams, challenge the corruption, restore balance, and express your creativity in the limitless skies of Aloft.
See you in the clouds!

Screenshots
27 imagesVersion Information
Steam Patch Notes
Official update history
GAMEPLAY
Players can now swing tools while suffering from heat stroke to allow them to repair broken sails and prevent them from becoming stuck in hot areas.
AUDIO
Several Fresco cutscenes have new audio.
Several Celebrations have new SFX when they appear.
BUG FIXES
Gameplay
Combat music will stop playing when the player runs out of health and is returned to a safe location.
Fixed an issue where players could not select certain items in the Stormchaser menu and the Cooking Menu when using a controller.
The Stormchaser will stop pointing at completed Life Trees and Life Saplings.
The “Winds of Change” quest will no longer complete itself if the player heals an unhealthy island in the same cluster as a Life Sapling island.
Fixed an issue where players could lose progress or crash after healing a Life Tree.
Islands (fixed only in new worlds or undiscovered islands in existing worlds)
Fixed a case where a specific chest could not be opened on a fresco island.
Fixed an issue where Seed Mounds would appear on non-wasteland islands.
Removed Seed Mounds as hindrances for healing several unhealthy islands.
Removed unintended shortcuts from some fresco islands.
Fixed an issue where certain Decomposing Logs could not be innoculated, preventing the island from being healed.
Removed visible Pyrologic assets on certain islands.
Made some hindrances on a certain Life Sapling island easier to find.
BUG FIXES
Islands (fixed only in new worlds or undiscovered islands in existing worlds).
Fixed non-functional pressure plates on certain islands.
Removed unintuitive seed mounds required to heal certain islands.
Removed assets with missing textures on certain islands.
Gameplay
Fixed an issue where rarely, wooden floors and foundations appear partially completed when placed.
Crops will no longer become invisible after the player travels far from them and returns.
Crashed Gliders and Crash Glider Torn Fabrics will no longer become invisible after the player travels far from them and returns.
Prevented several assets from becoming non-interactable or disappearing.
Fixed an issue where destroying the tree stump would destroy the falling trunk.
Fixed an issue where players could start cooking with less than 3 dirty waters after preserving 1 clean water.
Preserved water from cooking can now be stacked with looted clean water.
Fixed an issue where swapping items from different categories would not work in chests.
Certain key resources such as Life Fruits can no longer be destroyed in the inventory menu.
Warning status effects now use the correct colour for their notifications.
Fixed an issue where players could add items to their inventory's locked slots in some scenarios.
Preserving food in creative mode is now free.
Fixed an issue where loot boxes could not be gatherable underwater.
Fixed an issue where Seed Mounds and Inflammable Web would become non-interactible.
Improved colliders in certain corruption assets to prevent players from becoming stuck in them too easily.
Skipping the Life Tree Life Wind minigame quickly will no longer prevent the music from playing and the chains from falling.
Music will now play correctly in Glider Challenge Islands.
Queen Bee Larvae are now correctly available in chests.
Buried chests now provide more valuable loot again.
Pheasants will eat grain in troughs when hungry.
Text for Storm Chaser destinations now appears correctly.
Expansion Pouch UI now uses the correct title text.
Moonblooms:
Fixed orange farmed moonblooms granting purple moonblooms.
Added moonbloom seeds to granary storage.
Balanced moonbloom seeds.
Clicking on empty inventory slots will no longer show an unintended notification or make the inventory slot appear greyed out.
Curing an animal will no longer use multiple cures at once.
Multiplayer
Potential fix for players in certain regions not being able to host multiplayer sessions.
Fixed an issue where players could be stuck in an infinite screen that says “loading worlds” when attempting to start a multiplayer session.
Fixed an issue where the sail alignment UI of Custom Sails could be seen by other players prior to finalizing its placement.
Fixed an issue where “Error: Can't find sector at (...)” errors would spam the dedicated server console.
Fixed an issue where the name of a client would overlap with their ping icon in the pause menu.
Other
Fixed several typos throughout the game.
The vertical grid when placing a custom sail is no longer invisible at certain angles.
Fixed an issue where petal VFX could be seen in wasteland islands unintentionally.
Fixed an issue where the minimum and maximum height indicators displayed incorrectly when building sails or vertical windmills.
The SFX for windmills on a certain Fresco Island will no longer be too loud.
Removed more instances of Frescoes using a low resolution image.
CHANGES & BALANCING
Visual
Reduced the maximum density of fog.
Gameplay
A prompt now appears to remind players when they have enough Arcadium to increase their Insight level.
Using a Lost Atlas will reward players with Arcadium Essence if it fails to reveal a new location.
Recipes marked new in either the workbench or cooking menu will now appear grayed out if they cannot be crafted.
Newly learned recipes will be correctly marked on the recipes menu.
Recipes you cannot cook will appear greyed out in the recipes menu.
Crafting Grain now requires bird seed and grants more grain.
Adjusted costs of crafting Hay.
Sheep are now hungry every 14 minutes instead of 12 minutes.
Changed text for celebrations when healing a Life Tree or Life Sapling.
Islands
Added more Arcadium Flowers and Wheat to the starting cluster.
Interacting with the rewards from Glider Challenges after having already received that reward in another world will provide players with Arcadium Essence.
Audio
Sound effects will play when Wind Warping or teleporting.
Other
Some lore text can appear when interacting with Knowledge Stones.
ADJUSTMENTS / BALANCING
Removed an unnecessary Life Tree from the world (new worlds only)
Resources can only be collected from destroying Debris if the player has the Aerial Scavenger Ancestral Memory.
Balanced the amount of Debris found in certain parts of the world (only applies if those areas have not yet been explored)
AUDIO
- [p align="start"]Added idle sounds for the Wind Spirit.
BUG FIXES
Multiplayer
Fixed an issue where players could sometimes not sail islands in a multiplayer session.
Fixed an issue where players could sometimes not teleport to their home islands in a multiplayer session.
Arcadium Flowers will no longer disappear for all players when one player picks it up to allow all players to progress together in the same world.
Note: Arcadium Flowers collected before this patch will still be gone.
Fixed an issue where sometimes chests and helms would not function as intended when many players tried to use them at once.
Art
Frescoes will no longer sometimes appear with pixelated textures.
Arcadium petal VFX will not be visible on unhealthy islands.
Removed bright pink assets from certain islands (only applies if those islands have not yet been explored)
Quests
Fixed some instances where “The Great Research” quest could not be progressed when making progress on it across two worlds.
3D
Adjusted glider model so the glider fabric doesn't clip with their frame.
AUDIO
Added SFX and ambience for picking up and standing near Moonblooms.
Adjusted volume of the Glider Trial music.
Adjusted audio for the Moonbloom Oculus SFX.
Adjusted volume and distance for the moveable rock walls’ SFX.
Slight volume adjustment to the glider turn SFX.
BUG FIXES
Fixed an issue where loading the game on another device could fail to sync character cloud saves, causing loss of progress.
Increased the maximum allowed time for loading screens to help prevent an issue where players would load in before any landable island was present and cause them to fall into the void.
Fixed an issue where multiplayer hosts would need to press the dismantle button twice to dismantle any construction piece.
Fixed some instances of crashed gliders appearing under terrain in certain islands.
This change only applies to undiscovered islands
Fixed a potential issue where two Crashed Gliders that spawned too close to each other could provide the same Glider Pattern as a reward.
ADJUSTMENTS / BALANCING
Crashed Gliders will now disappear after a short time for players who have already repaired them on Home Islands only.
The Gliders will remain visible for any player who has yet to interact with the glider and claim their pattern.
AUDIO
Adjusted mixing for several glider sounds.
Adjusted the megaboost sound to continue as long as it is active while using the Bone Oculus.
Added SFX while gliding with the Opal Oculus.
BUG FIXES
Puzzle Orbs can no longer be picked up while crouching to avoid animation issues.
Acacia Gum and Reishi Mushrooms now attach correctly to trees.
Fixed collision issues in several island platforms and assets.
Fixed an issue where a floating platform from Fallen Heights had the wrong materials while far away.
Fixed an issue where the Emberstone Oculus did not play its VFX + SFX if the player momentum was maxed out.
ADJUSTMENTS / BALANCING
Improved audio for the reward platform on Glider Trial islands.
Improved audio while gliding.
Improved the descriptions for the Opal Oculus and Wool & Linen Gliders.
The Glider Stand menu UI is now more consistent.
Glider Patterns & Shapes now have associated names. Appropriate tooltips will now show upon hover.
Tooltips will now appear when hovering the button to enter primary and secondary colours submenus.
Dyes now show their cost even if they have never been discovered.
The colour submenu now has placeholder empty slots to fill the last row.
The colour slots now use the fabric texture overlay for each type of glider.
Dropped glider pouches now show the glider’s correct icon.
Adjusted the Emergency Landing / Gliding Exhaustion bar accuracy.
OPTIMIZATION
Reduced the sub scattering intensity on the players materials to prevent unwanted glow effects when hit by direct, close range lighting.
BUG FIXES
Re-applied fix for the Leviathan music cutting in or out when the Leviathan leaves or enters a cluster.
Fixed an issue where players could clip into the Life Tree basin before healing it.
Fixed the orientation of some Life Tree Meditation Circles.
Fixed an issue where all instances of Spiral Adobe Stairs existing before 0.3.5.14 moved their center of position.
This will apply to all existing worlds.
Fixed an issue where gliding in a cave does not stop the SFX for the Emberstone Oculus.
Fixed an issue where other clients could hear audio from a player’s Emberstone Oculus anywhere in the world.
Fixed an issue where exiting the character menu could cause only the glider to be visible in the main menu.
Fixed an issue where newly-placed Pyrologics would not work for clients while the host is far away.
The vestige structures in Glider Trial islands now play the correct footstep SFX.
Fixed the spawnpoint of several islands to prevent players from appearing inside the ground.
Fixed the collision for vestige puzzle arrow targets to prevent cases where they cannot be hit when placed on certain assets.
Fixed some cases where Crashed Gliders would appear under the ground in certain islands.
This will apply to newly discovered islands only.
Restored missing geometry in some islands with caves.
Fixed several cases of floating assets in several islands.
This will apply to newly discovered islands only.
Fixed several cases of broken puzzles including the Glider Trial island in the Red Cliffs biome.
This will apply to newly discovered islands only.
Fixed several cases where placeholder text appeared instead of localized text.
Fixed instances where the audio for gliding while exhausted played unintentionally.
BUG FIXES
Fixed an issue where the in-game bug report tool would not successfully send bug reports.
BUG FIXES
Fixed an issue where several music tracks that could play while on the Leviathan could repeat, restart or not play as intended.
BUG FIXES
Fixed an issue that would cause errors to appear infinitely on the console when running a dedicated server, which would negatively affect performance.
Did some modifications to the bug reporting tool, which may cause the tool to be temporarily unavailable.
NEW FEATURES
A cutscene now plays when obtaining Insight from the basin of any Life Tree.
Holding SHIFT when moving an item in the Island Creator will now allow you to move it in local space.
Plants of any biome can now be planted on any island.
Please note: plants from a different biome to an island’s will not contribute to its health.
SMALL CHANGES
Tools now look slightly different when a coating is applied or they are sharpened at the upgrade station.
Improved the appearance of inflammable web hindrances.
Modified the cutscene when restoring a Life Sapling.
Modified sounds for Coward Enemies.
Removed some confusing elements in the Big Resonator Fresco Island.
Improved move gizmo accuracy on different axes for the Island Creator.
The Sawmill Fresco will be pinged for players on the Table-Map before the Windmill Fresco.
BALANCING
The spinner can now make rope out of every type of corruption fiber.
Critters now attempt to spawn much faster.
Hidden critters are prioritized to spawn over non-hidden critters.
Sportox and Flogade Shriekers will use their grab attack much less often.
BUG FIXES
Fixed an issue where several islands could spawn with corruption barriers that could not be destroyed.
Please note: this fix only applies to islands that have yet to be discovered, for now.
Added back missing Corruption Anomalies to several islands.
Please note: this fix only applies to islands that have yet to be discovered, for now.
Fixed an issue where Mykter Cowards’ attacks would not damage the player.
The correct animation now plays when watching another player use the meditation pad in Life Sapling islands and Life Tree islands.
Fixed an issue where unclaiming an island as a client in a multiplayer game and then leaving the game would make that island despawn. Unclaimed islands are now retained in the host’s world.
Fixed an issue where the objective “Explore the Cavern Below the Tree” while on a Life Tree Island would be checked off early if the player explores the Life Tree before it is healed.
Fixed issues with transparency on Water Buckets.
The custom square leaf sail is now also unlocked with the regular square leaf sail.
NEW FEATURES
Meditation Circle progression tracking:
The three flowers will now be withered or bloomed based on the restored state of Life Sapling islands within a sector
Up to three orbs will appear for each restored Life Tree within the same biome
You can interact with the flowers and orbs to view a tooltip explaining the above
Colour palette texture change for mushrooms on corrupted islands (per biome)
AUDIO
Increased the volume of the bee flying SFX
Decreased volume of construction snapping SFX
Added young/small tree destruction SFX
Added Tech Tree SFX & music stinger
Added Field Guide open/close equip/unequip SFX
Changed attenuation curve of the Leecher so it is less audible at further distances
BUG FIXES
Fixed a bug that caused Home Islands to duplicate while the player was positioned far away
Players now spawn on their Home Island when reloading a save file regardless of where they closed the game
Fixed a bug where the tall and narrow wooden foundation did not visibly change when completed with a hammer
Fixed many localisation errors and missing keys
Fixed several quest-related bugs
Reset player progress on the “Seeping Spouts & Brewing Hopes” quest due to some issues with the quest’s flow
Fixed a bug that unlocked the "Ordered One of Each” achievement when loading a character that had 15 decorations unlocked (but not built)
Fixed a bug that caused Cowards to play their "rising out of the ground" animation each time they were damaged
Fixed a bug that caused the Atlas SFX to stop playing only for the player that gathered it
Fixed a bug with the spiky glider pattern not appearing
Fixed a bug where the axe finale VFX appeared at the level of the player’s feet
Fixed a bug that caused some of the hands/tools transparent VFX to look off in first-person view (mainly the torch’s fire and bucket’s water)
Fixed a bug that caused a random bright light by removing an unwanted light source on a corruption asset
Fixed NullReferenceException error coming from the Meditation Pad
Fixed a bug where the player was no longer able to change items in their toolbar after trying to equip an invalid item
Fixed several minor island and puzzle-related issues
These fixes only retroactively apply to undiscovered islands in existing worlds
NEW FEATURES
Players can now hold the torch forward to set inflammables on fire instead of interacting with the inflammables
Players now unlock migration when launching a game world
Characters will relearn everything they had already learnt
This means that when new items are added or moved, players will unlock them if they “should” have them unlocked
USER INTERFACE & EXPERIENCE
Removed the warning pop-up when trying to damage an asset on a corrupted island
Added a warning pop-up when trying to plant a seed onto something other than a Seed Mound
Added and updated several quests, notifications, and missing keys in-game and in the Island Creator
Modified the Early Access pop-up to include information about save incompatibility and the legacy branch
Modified +1 Insight\\Knowledge pop-up messages for clarity
The whole Tech Tree is now visible but with greyed out silhouette icons
Island Creator:
Added 15 degree rotation snapping while holding CTRL
Added icons for Fallen Heights foliage
Added an icon for HindranceWeb
Added an icon for Barrier Sportox
Folder reorganization
New folder: Circuitry
New folder: Life Tree
BUG FIXES
Fixed an issue with un-sailable zone colliders
Islands spawned close to the un-sailable zones are now accessible
This fix applies to all existing worlds
Fixed several island and puzzle-related issues
These fixes only retroactively apply to undiscovered islands in existing worlds
The first Life Sapling quest nows ask the player to investigate the Wasteland before asking to investigate the Meditation Pad
‘Deploy Sails’ and ‘Close Sails’ actions are now correctly reassigned to another key when remapped in the key bindings menu
The "Analyze Mykter fiber on the Research lab" now gets checked off after performing the action
Removed the leftover “Change Species” prompt in the HUD when holding Wild Seeds
Fixed an issue that caused the UI to disappear after opening the pause menu while interacting with a helm
Relinked Anomaly pickup SFX
Lost Shipwrecks are no longer sailable
Corruption barriers, corruption chests, and corruption cores now display appropriate strain suffixes
Corruption barriers warnings now display the appropriate strains and terms
Current Release
Build 25222826
Uploaded Sep 12, 2026
System Requirements
How to Install
Aloft.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Needed when extracting (WinRAR / 7-Zip) — not a site login.
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View AllDownload Aloft for PC with a direct link or via torrent. Get the full version of Aloft for free. Aloft is a Adventure released by Astrolabe Interactive Inc..