About the Game
BUILD, GROW STRONGER, SURVIVE
There is no truly safe place in the middle of a broken world. That’s why you must create your own. Use what you can find in abandoned structures, deep within the forest, and throughout the world around you to build a shelter that can keep you alive.
Start with a simple cabin and gradually turn it into a stronger, larger, and more livable base. Organize your shelter, craft the items you need, create a place to rest, and prepare for the dangers that come with the night.
But remember: this world does not belong to you. If you want to stay alive, hiding will not be enough. Every piece you collect, every fire you light, and every wall you build will determine your chances of survival.
FIGHT TOGETHER WHEN THE FOG ROLLS IN
Time passes, the weather changes, and every new day turns into a new struggle for survival. In a 24-hour day and night cycle, gather resources, reinforce your shelter, and prepare for the threats ahead.
The direction of the wind can change, rain can suddenly begin to fall, and dense fog can completely destroy your visibility. But the fog is not only a part of nature; it is also a warning sign of one of the greatest dangers. When visibility drops, zombies can become more aggressive and attack from within the darkness and fog.
Try to survive alone or fight against this dangerous world with up to 4-player co-op support. Explore together, defend together, build together, and fight to stay alive.
SURVIVE WITH WHAT YOU HUNT, GROW, AND FIND
Hunger is just as ruthless as the dangers waiting outside. To survive, you will need more than weapons and shelter; you will need food. Search abandoned places for supplies, make use of the resources nature provides, and find a way to feed yourself.
In the forest, you can hunt animals such as deer, process their meat, cook it over a fire, and eat it. But ready-to-eat food will not always be available. Work the soil, plant vegetables such as tomatoes, grow your crops, and use the ingredients you gather to prepare more nutritious meals.
From a simple bite to a warm bowl of soup, every meal you make will directly affect your struggle to survive.
Screenshots
12 imagesVersion Information
Steam Patch Notes
Official update history
Hello everyone!
A new hotfix is now live! This update includes several gameplay improvements, bug fixes, and quality-of-life enhancements based on your feedback.
Gameplay Improvements
Bird meat now restores more hunger.
The duration of nighttime has been reduced.
Sunny weather is now more frequent.
The crafting guide now indicates that tents are single-use items.
Items that allow players to save their game are now marked in the crafting guide.
An axe icon has been added to indicate that an axe is required to harvest animals.
Loot & Items
Vehicle engine parts now appear as random loot when searching vehicle engines.
Bug Fixes
Fixed an issue where vehicle door closing sounds could play with a delay.
Hoods of overturned vehicles can no longer be opened.
Fixed an issue where hides disappeared after loading a save.
Fixed an issue that could occur when interacting with a log cart while holding a shotgun.
Fixed an issue that caused the tutorial to appear again after loading a save.
Fixed an issue where crafted house doors disappeared after loading a save.
Fixed an issue where logs stored in the log cart disappeared after loading a save.
Fixed an issue where metals stored in the metal holder disappeared after loading a save.
Fixed an issue that caused some trees to shake while being chopped down.
Fixed an issue where crafted ladders were not visible.
Fixed an issue where crafted ladders disappeared after loading a save.
Fixed an issue that caused an error when joining a game session.
Thank you for your continued feedback and support! Your reports help us improve THE DEAD WE KNEW with every update.
Hello everyone!
Hotfix 0.1.5 is now live! This update brings several gameplay improvements, bug fixes, and UI enhancements based on your feedback.
Gameplay Improvements
Reduced the duration of the eating animation.
Shortened the rain cycle to reduce how frequently it rains across the map.
Added a visual effect to make logs on the ground easier to spot.
Added a progress bar showing the remaining cooking time when cooking meat over a fire.
UI Improvements
Added a new HUD element that appears when the player's health is low.
Added key prompts for craftable items to the right side of the screen.
Bug Fixes
Fixed an issue that could cause crafted foundations to remain elevated above the ground.
Fixed an issue where the sea could disappear.
Fixed an issue that prevented some trees from falling after being chopped down.
Fixed an issue that allowed players to sleep and save the game before crafting was complete.
Fixed an issue that prevented campfires from igniting for some players.
Localization
Corrected several Spanish translation errors.
Corrected several Chinese translation errors.
If you notice any translation errors or incorrect wording in the game, we would really appreciate it if you could report them to us on our Discord server.
Your feedback helps us improve the game and provide a better experience for everyone. Thank you for your support!
Hello everyone!
Hotfix 0.1.4 is now live! This update includes several important bug fixes and gameplay improvements based on your feedback.
World & Environment
Fixed issues with large rocks along the coast that could prevent players from moving through certain areas properly.
Inventory & Storage
Fixed an issue where chests placed next to each other could sometimes interfere with one another.
Fixed issues where items could unexpectedly appear in or disappear from chests after loading a save, or where chests would not function correctly.
NPCs & Audio
Fixed an issue where NPC gunshots could not be heard from a distance.
Gameplay Improvements
Added additional on-screen warnings for hunger and thirst.
Fixed an issue where logs could remain floating in the air when the log cart destroyed.
Fixed an issue where meat could unexpectedly appear in the meat dryer after loading a save.
Fixed an issue where meat stored in the meat dryer could sometimes spoil over time.
Fixed an issue where items being traded could disappear from the trader's inventory when closing and reopening the trading interface.
Fixed an issue that could cause the trader to give players more money than intended.
Fixed an issue where repeatedly clicking the left mouse button while using an axe could interrupt the attack animation before it finished.
Increased the destruction threshold of crafted structures, making them more resistant to damage.
Important Notice Regarding Save Files
Updates may cause crashes or corruption in save files created in previous versions. We recommend updating the game when you're ready to start a new game, as older save files may not work correctly with the latest version.
Thank you for your continued feedback and support! We're committed to improving THE DEAD WE KNEW with every update, and your reports help us make the game better.
Hello everyone!
Hotfix 0.1.3 is now live!
AMD Graphics Card Fix
Fixed a white screen issue affecting some AMD graphics cards. Please make sure your graphics drivers are up to date.
Gameplay Improvements
Reduced the rate at which hunger decreases during the day.
Reduced the rate at which thirst decreases during the day.
Reduced hunger loss after sleeping.
Reduced thirst loss after sleeping.
Weapons assigned to slots 1, 2, and 3 are no longer dropped upon death. You can now keep your equipped weapons after respawning.
Increased chest capacity, allowing you to store more items.
Inventory & Building
Added stacking functionality for certain items in the inventory.
Added a missing item indicator when placing foundations.
Bug Fixes
Fixed an issue where mouse sensitivity settings were not working correctly.
Fixed an issue where the door remained after destroying a crafted wall with a door.
Fixed an issue where items stored in a chest could disappear if you died while the chest was open.
Fixed an issue that prevented players from building on foundations after loading a save.
Important Notice Regarding Save Files
After updating, save files created in previous versions may experience crashes or corruption issues.
Thank you for your continued feedback and support! We're working hard to improve THE DEAD WE KNEW with every update, and your feedback helps us make the game better.
Hello everyone!
We've released another hotfix based on your feedback! This update includes gameplay improvements, balance changes, and bug fixes to improve your overall experience.
Gameplay Improvements
Shortened the looting animation for vehicles and the drinking animation based on player feedback.
Health mushrooms now restore health in addition to their other effects.
Deer now provide 3 pieces of meat instead of 1.
Increased the number of cloth pieces available at certain locations across the map for crafting.
The health bar now turns red at low health to warn players of danger.
Balance Changes
Reduced the damage dealt by wolves to improve combat balance.
Reduced the damage dealt by zombies to improve combat balance.
Increased the durability of iron sheets to provide better protection against zombie attacks.
Bug Fixes
Fixed issues affecting the Chinese language localization.
Fixed an issue that allowed players to loot car engines by climbing on top of vehicles.
Fixed a camera effect that caused vehicles to become transparent while looting them.
Fixed brightness settings not working correctly.
Fixed an issue where the dead backpack icon of a co-op partner would sometimes not appear after they died.
Thank you for your continued feedback and support! We're working hard to improve THE DEAD WE KNEW, and your reports help us make the game better with every update.
Hello everyone!
Our first patch is live! We've listened to your feedback and made several improvements to gameplay, balance, and overall experience. Here’s what’s changed:
World & Environment
Extended daytime and shortened nighttime.
Brightened the night to improve visibility based on your feedback.
Fixed several map issues and made improvements to certain areas along the coast, allowing you to get out of the water more easily.
Gameplay & Controls
You can now climb aboard ships directly from the water while swimming.
Your dropped backpack now has an on-screen icon after death, making it easier to find and retrieve your items.
Energy now depletes more slowly.
You can now close menus, including the inventory, by pressing ESC.
Building
Added a display showing how many items you've placed and how many remain while building.
Balance Changes
Added a shotgun to the player's starting equipment.
Added 10 extra pistol rounds and 5 shotgun shells at the start of the game, in addition to the ammunition already loaded in your weapons.
Bug Fixes
Fixed a bug that could occur when dying while driving the wood cart.
Fixed an issue that occurred when dying while swimming.
Fixed the excessively loud audio in the opening cinematic.
Thank you for your feedback and support! We're continuing to work on improving THE DEAD WE KNEW, and your reports help us make the game better.
Current Release
Build 26389334
Uploaded Nov 03, 2026
System Requirements
How to Install
Windows\THEDEADWEKNEW\Binaries\Win64\THEDEADWEKNEW-Win64-Shipping.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Needed when extracting (WinRAR / 7-Zip) — not a site login.
FB7C58C3
2bd35c23666cf73d6cf71a2fd3b777a0e51eb9c1d7578903047940825d07b255
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