About the Game
Lured in by shared nightmares, madmen travel to a remote island crowned by a silent Tower. No one remembers the journey.
The Lantern of the Laughless Saint is an open world RPG built around exploration and connection. You learn the land by walking it, following rumors, reading scraps of burned history, and meeting lost souls who wandered to the ends of the Earth, following the same feverish dream of a light buried beneath the Tower.
Somewhere in the depths is a theater with an empty stage, waiting for an audience. As you repair or ruin the lives of the island's inhabitants, the phantoms they leave behind take their seats in the audience. The more seats you fill, the more the island listens, and the greater the applause for your final act.
And if you don’t want to descend alone, you don’t have to. The entire game is fully playable in co-op: explore the island together, delve into the depths for treasures, and make the choices that will decide the fate of everyone on the island, and beyond...
What makes it different
A wild, ancient island to explore
Follow leads, find shortcuts into the Tower, stumble into side stories, and piece together what is real and what is mere delusion.Open Ended
Most quests have multiple resolutions. Mercy, violence, compromise, deceit.A large cast of bizarre characters
Many strange folk find their home on the island. A giant toad learning to read. An ancient skeleton who just wants to swim. A musician from a faraway land hunts for something precious. Everyone has a theory for why you’re here. None of them agree.The Amphitheater
Your choices change the world. Treat others with kindness and generosity, and a trusted friend will take their seat in your audience. Fail or abuse them, and something darker takes their place. The House fills either way.
Visceral Combat with multiple weapon types
Punchy combat against strange horrorsFull co-op
Play the whole game together. Explore the world, share the spoils, and decide who you will become, because the consequences belong to all of you.
The Tower does not call the whole. It calls the broken, the wanting.
Fill the seats. Start the performance. Find out what is buried at the bottom of the well.
Screenshots
7 imagesVersion Information
Steam Patch Notes
Official update history
New
-Quickloot: Hover over containers and bodies to quickly transfer loot. Can be disabled in gameplay settings.
-UI Overhaul and restyling. Let us know what you think of this.
-Added perk to jump and sprint while sneaking
-Added ability to rename saves
-Saves grouped by character name
-Waiting now makes timed effects expire using in-game instead of real time
-Additional dungeons and tombs to explore
Updated
-Crime/bounties now split between Akatun/Magdal
-Rock and grass textures updated
-Inventory backend reworked, no more lag when shopkeepers have tons of items
-Optimizations to many assets to reduce memory cost
-Mercy and Bloodletter spears buffed
-Shields now have implicit armor. The shield bash perk now does damage equal to this armor instead of your global armor
-Thricesworn Tramplers are now boots and not legs
-Custom spell projectiles are now colored appropriately
-Additional environment textures placed in world
-Re-pickpocketing the same items no longer grant pickpocketing XP
-Swimming speed rebalance, can no longer sprint while swimming by default (obtainable with perk)
-Load times dramatically improved in many cases
-Further work on shadow optimization for performance increases
-Autosave improvements
Fixed
-Lost companions should return home without getting lost
-Botrys leggings no longer hide feet
-Tytus now correctly transports clients in multiplayer
-Shieldband now gives correct amount of block
-Krizur no longer sells a quest reward spell
-Lunatic Crusader no longer has a quest reward spear
-Crate collision improved
-Zan now equips items more reliably
-Blocking only works from the front, not everywhere
-Prevent attacking through crafting menus
-Tree ring material linked correctly
-Combat music doesn't persist between saves
-Open Lock spell is now correctly psionics
-Healing bolt spells now correctly channeling
-Water volume absorbing projectiles has collision correctly set
-Gyore offers training after his quest
-Egg quest no longer re-offered
-Spear collisions improved for pole-vault
-No longer take increased fall damage while pole-vaulting
-Paralysis no longer freezes you in mid-air
-Tytus doesn't wander off his dock
-Can't roll when sneaking
-Mindflayer doesn't allow you to pick up duplicate spells
-Inside Job perk no longer triggers while looting
-Hosts can't damge players with grave feast if friendly fire is off
-More POIs properly marked
-Many holes in terrain fixed
-Many voice lines re-cut for accuracy
-Weapon/Spell control overhaul: Ability to toggle between your equipped weapon and a spell with a hotkey (Keyboard:R, Gamepad:B). Number key hotkeys (1-8) have been added to PC. The quick options radial wheel menu now selects favorited weapons instead of equipped weapons. Tapping the button toggles sheathing. The legacy equip system has been added at the bottom of gameplay settings.
-Combat Rebalance. Enemies are much more accurate with their attacks. Enemies tuned slightly to compensate for this.
-Resting encounter system: Resting now restores health when enemies aren't around, but in hostile areas there is a chance your sleep is interrupted. The threat of the interruption depends on the area you've decided to rest in.
-Autorun button (default Q, no default bind on gamepad but can be set)
-9 new summon spells are placed around the world
-Six new alchemy effects (Night Eye, Silence, Slow, Jump, Dispel, Drain Fatigue). Dispel removes all non-alchemy related over-time effects. Existing alchemy effects have been re-distributed for this.
-New potion system: four quality levels, distributed through chests and vendors.
-Evidence Chest crime system: two locked chests, one in Henrik's and one in Tintentan's house that stolen items are sent to. Guards finding you far outside of town somehow will have your item in their own inventory.
-Two high level added near Magdal's Rest
-Two additional dungeons in the yellow fungal area
-Underwater kelp forests and coral, to be updated with ingredients in a later patch
-Notification if you attempt sprinting while overencumbered or casting while silenced
-Weather volume slider
-Disconnects on host/client side now alerted to players
Updated
-Some summon spells have been rebalanced to accomodate the new spells. There should be a smooth transition between early and late game now
-Alchemy system no longer tells you if your selected ingredients share effects if effects are unknown.
-Some restorative effects on ingredients have been shifted slightly to not be the first ingredient revealed on eat. Their relative distribution has not changed.
-Merchants will get rid of excess inventory every 3 in game days to avoid inventory issues.
-Restorative potions are now over time instead of instant
-Spells and effects now indicate if they affect you or a target
-No longer naturally buoyant in water
-Particle effects on many weapons have been greatly reduced
-The ability to roll has been removed for now
-Armor damage reduction capped at 85%. Armor skill contribution to armor rating rebalanced to prevent early-game armor from being nearly as effective as late game armor.
-Updated/recut some NPC dialogue audio
-Many fonts and UI elements have updated fonts / font sizes to make them easier to read
-Rebalanced attributes given per level of skills
-HP no longer given simply for leveling up
Fixed
-Online multiplayer stability improved
-Collisions on rocks and trees and bedrolls have been greatly improved
-Camera now remains stable during bow shots in first person
-Spears and two-handed behavior now consistent during sprint/block
-Shields now correctly equipped in your hands
-The dunce cap now has a proper mesh
-Fixed missing fast travel points
-Spells now affected by SFX volume slider
-Crosshair no longer disappears during combat
-Ingredients no longer fail to auto-stack when dropped and picked up again
-Certain NPCs no longer stretch on death
-Companions no longer care about your crimes
-Fixed companions occasionally not showing up after dismissal
-Restore missing amphitheater ghosts after delayed co-op quest loading. Added save regresssion coverage
-Grounding fixes to prevent certain NPCs from dying prematurely due to the ground under them not loading in time
-NPCs that spawn as dead no longer sometimes show up as invisible
-Gille now correctly trains acrobatics
-Petyr no longer re-offers his quest
-Fungal pants don't hide your arm
CO-OP CHARACTERS
You can now bring your single player character into a friend's game. Choose an existing save before joining, and your appearance, equipment, regular items, gold, skills and perks come with you. Progress you make in co-op saves back to that chosen slot. Quests and quest items stay with the host.
Guest character progress now saves every 30 seconds independently of the host's world saves. We've also added recovery for previous character progress stored in older co-op saves. If you don't have a single-player save yet, start a game and save before joining. It should be straightforward but if you need any help with this feel free to reach out in the community forums or on our Discord.
COMPANIONS
Companion permadeath is now optional, and disabled by default. Defeated companions will fall unconscious and get back up after combat. Turn on Companion Permadeath in settings if you want their deaths to be permanent.
- Companions sent home or dismissed now remain marked on your map and compass.
- Improved companion persistence. Zan should now remember where you sent him instead of returning to his original home.
- Fixed companions repeatedly falling down and reviving when saving and loading.
- Companions can no longer be pickpocketed.
LIP AND EYE MOVEMENT
The facial animation update has been expanded to most NPCs across the island. Most characters now move their mouths with dialogue and blink, and skeletons have jaw movement. Dialogue animations have also been refreshed to match the latest voice audio. Let us know what you think of how it looks!
OTHER NEW
- Minor new places to explore
- More detail and clutter added around the island, including the forest beyond the green tunnel and areas near the mushroom region.
- Tombs now contain lootable urns, and some existing chests have been replaced with lower-tier versions.
- Added and updated dialogue audio for Brastic, Hahn, Gourbin, Aul, Abil, Bok, Detta, Gyore, Falloe, Hirom, Chi-Alani, Krespir and Remba.
- Container inventories and the magic menu can now be sorted. The magic menu also displays spell school and cost.
- Alchemy ingredients are now listed alphabetically and can be filtered by effects you have discovered.
- New party status bars show your companions' and co-op players' health, stamina and magic. These can be disabled in settings.
- Settings now use larger, more readable text.
- Added an option to keep the bottom-left HUD bars visible.
- Save/load menus now respond faster, especially if you have a lot of saves.
- Fungal Skirts are now Fungal Pantaloons, with a proper pants mesh.
- Added text keys for translation modders covering perks and menu text.
BALANCED
- Small chest capacity increased.
- Mouse Parasol placement reduced, including throughout the lowlands.
- Pulp Tendrils are less lucrative.
- Urthu's prices corrected.
- Cyroni Buckler's effect is now permanent.
MULTIPLAYER AND SPLIT-SCREEN
- Improved co-op movement synchronization (fixes rubberbanding in bad network conditions), including after waiting.
- Running, swimming and jumping bonuses now correctly affect guest movement.
- Fixed co-op character loading and progress recovery when rejoining after the host saves or reloads.
- Fixed loading a save as the host switching the session into single player.
- Fixed manual saves getting stuck waiting for guest progress, and issues with preserving the chosen save slot.
- Fixed weapons disappearing or displaying incorrectly after joining, respawning or changing equipment.
- Fixed loaded bows and arrows failing to transfer or be looted in co-op.
- Fixed duplicate NPC and Soul Tether spawns.
- Fixed problems when two players tried to grab the same body or object.
- Fixed shared dialogue choices firing more than once.
- Fixed the host and a guest waiting simultaneously advancing time too quickly.
- Each split-screen player now has independent map controls and camera movement.
- Fixed quantity prompts, save confirmation, skill menus and trainer hints appearing for the wrong player.
- Fixed split-screen compass markers, including for players joining later.
- Fixed lockpicking cameras and screen effects interfering with another player's view. (Splitscreen)
FIXED
- Sorcerer's Wrath now correctly makes its free spell cost nothing, including the health cost from Blood Magic.
- Movement skills no longer gain XP while the game is paused.
- Crouching near shallow water no longer causes jitter between swimming and standing.
- Merchants can no longer pay more gold than they have for crafted items.
- Fixed Nanek-Tal's body disappearing or becoming buried.
- Improved corpse placement when loading saves or entering an area.
- Missing character details in the save/load menu can now be recovered from existing saves.
- Non-player kills no longer incorrectly spawn red ghosts. Additional ghost fixes for Elger, Xanagan, Ovas and True Remba.
- Elger no longer offers his quest again.
- Additional fixes to Weeler's quest and Myconari quest states.
- Improved Krizur's dialogue filtering in multiplayer.
- Yaner now accepts chicken.
- An-Dalus no longer wanders away, and his possessions are correctly marked as owned.
- Improved point-of-interest travel placement and collision checks.
- The quantity selector's All action is now separate from Loot All.
- Clicking Close in the quantity menu now works.
- Unstackable items no longer display a quantity in their inspector.
- Health is back at the top of the HUD bars.
- Corrected pickup meshes and materials on several pieces of equipment, including the Continuum shield.
- Fixed the staircase in the donjon, a missing cave name, and assorted building collision and texture issues.
LIP AND EYE MOVEMENT - Meris now moves his mouth to dialogue and blinks, let us know what you think of how it looks, prepping all other NPCs to get the same treatment.
PERK OVERHAUL
Over 60 new perks and 30+ reworks. Every skill now has a full ladder of perks from early to late. Swimming, Running, Blocking, Armor, Lockpicking and Pickpocket finally have real trees. Existing saves are unaffected. Anything you already own, you keep. Grantperk and removeperk console commands can be used to your discretion.
NEW PERKS
One-Handed: Gladiator, Spellblade, Ronin, Iaido
Two-Handed: Cleave, Momentum, Executioner, Titan's Grip
Archery: Deadeye, Prismatic Quiver, Pincushion
Blocking: Iron Rebuke, Riposte, Battering Ram, Deflection of the Saint
Armor: Warded Plate, Plated Punches, Last Stand, Second Skin, Tamazk Legacy
Sorcery: Arcane Focus, Conductor, Glass Cannon, Meteoric, Sorcerer's Wrath, Unmaking
Psionics: Steelskin, Spongestone, Soul Tether, Mindflayer
Channeling: Divine Ire, Frail Rituals, Ravenous Horde, Lifelink
Running: Mana Battery, Nimbus, Manablooded, Circular Breathing, Marathon Runner
Swimming: Deep Breath, Living Frigate, Feeding Frenzy, Juggernaut
Acrobatics: Untouchable, Impossible Feat
Lockpicking: Locksmith's Eye, Loothound, Lootlord, Inside Job
Sneak: Soft Step, Vanishing Act, Ambush, Phantom, Assassin's Patience
Pickpocket: Fence, Deep Pockets, Bottomless Bag, Disarmed
Alchemy: Forager, Cloverblooded
General: Blood Magic. Pay half of every spell's cost in health.
REWORKED
Sentinel is now Crippling Shot. Leg shots slow enemies.
Headhunter headshots deal double damage and staggers.
Skirmisher no longer slows you while drawing your bow.
Sundering Blow smashes through raised guards.
Frogman makes you near-invisible while submerged.
Burglar finds gold when picking locks.
Gatherer makes cut plants twice as likely to yield.
Philosopher's Stone is now a 50% chance at a second potion.
Bulwark only works with shields.
Stoneskin scales with your Armor skill.
Gravity's Ally removes fall damage entirely.
Blood Magic has been renamed to Eldritch Offering.
BALANCED
Level and skill requirements retuned.
Retired from the perk menu: Dismorphic, Haymaker, Anti-Conservationist, Lightning Rod, Deft Landing, Iron Calves, Athlete, Olympian, Bottomfeeder, Undresser, Ritualist, Arcane Metabolism, Summoner, Potion Addict. Most have been replaced with equivalents in their respective trees.
OTHER NEW
-Cutting plants now gives you the ingredient directly in your inventory. No more searching the ground for cut leaves. Additional perks (above) have been added to increase the drop rate of cuttables/pickables.
-The western side of the island has received a major facelift, including new dungeons and places to explore
-The equipment skinning system has been updated, many pieces of armor should now fit different races better. This is a continuous work in progress, but many pieces should fit better already.
-Levitate can be cast in water.
-Camera dither removed, equipment blocking your screen in first person should be greatly reduced.
-The player's second home has been updated with new furniture
-Containers have been overhauled to use weight instead of item count. All containers now have a set weight that can be added to them before they are considered full. Existing containers that are over-weight will not lose items, but cannot be added to further.
-The Entity now uses X'ath Blast instead of lightning bolt.
-Kilij and Sword Staff reduced in power due to their quantity in-game.
-Nur-Hasmal Greaves have been moved to their new and final home in a new dungeon.
-Minor notifications have been silenced for now.
-Loot-all key is now rebindable
-Unlock spell slightly increased in cost
-Armor skill xp required increased at the very top end
FIXED
-Hitting the escape menu shortly after character spawning no longer locks inputs due to frozen pause menu state
-Collision gaps in the tower were removed.
-Removed a typo with Fungal gloves, and they now display the correct armor value.
-Fixed a rare, but nasty issue with the container system where overstuffed containers would sometimes overflow values and not restore them on save.
-Benze now restocks money.
-Kor-Korush now accepts Weeler at more quest states.
-Comrades in Arms finishes if Rold is dead.
-Lanterns no longer hang in the air off dead enemies
-Theodorus now offers spellcrafting in multiplayer if you lie to him about Bart's response.
-Shrine gods now have proper textures again
-Vendors remove crafted potions from their inventory every day when their inventory resets to prevent extremely large inventory sizes. More work to come on this front.
-Tapping the weapon wheel key now toggles last equipped weapon
-Perk menu now has tab for owned perks, unowned perks, and displays number of perk points remaining
-Skills and skill descriptions exported for localization
-Equipment bonuses moved panels to allow for longer item descriptions
-Low-stamina now has a tutorial explaining what it does
-Cut flora now persists across saves and reloads
-Additional voices have been re-cut and re-edited
Fixed
-Co-Op guests no longer appear naked on join
-Removed Co-Op jitter on death
-Illegal-to-take items should always give the 'steal' prompt
-NPCs don't count as dead for a single tick on load
-Moonface no longer swarmed by town guards
-Well Taint state persistent across saves
-Crafted spells now have an inventory graphic
-Frogs no longer drop three legs
-Frigid broadsword does frost damage
-Some collisions and blocked hallways fixed
-Save menu now focuses the right save on mouseover
-A door that required a key can now be lockpicked
-Nur-Hasmal Greaves occasionally could not be obtained
Updated
-Skill and perk menu overhaul
-Option to disable friendly fire (in co-op the host's option determines it)
-Option to visually disable helmets / capes
-Option to disable the crosshair (clients in co-op partially disabled for now)
-Equipment panel showing up-to-date bonuses from equipment
-Quests menu now has active/completed tabs rather than both displayed at the same time
-Fully resisted damage spells against enemies display a notification
-Crafted levitation no longer extravagantly expensive
Fixed
-Older saves with previously crafted potions should now display the correct name
-Rumble settings should persist across sessions
-Collision and levers in new fungal area fixed
-Meris no longer dead at gamestart
-Updated quests should automatically re-check for items rather than requiring picking up new instances
-Can now back out of the character creator
-Enemies continue attacking after summons die
-Enemies have fallback attacking animations if for some reason the lookup fails
-Oozes death animation no longer puts them in the ground
-Summons can't be pickpocketed
New
-Stealth rework:
NPCs actually sleep and remove their detection.
Sleeping NPCs can be pickpocketed.
Lighting affects stealth level.
Detection occurs on a ramp and is no longer binary yes/no.
Sneak skill affects speed and silence while crouching.
NPCs turn more smoothly to allow for player reaction.
Aiming bow no longer uncrouches, allowing for sneak attacks.
-Force spike spell effect: if magnitude is greater than their current health, they will be blasted backwards. This will do almost no damage, but can be used to knock enemies off cliffs and is mostly just a funny thing to do.
-Katanas and maces have been added and distributed
-The yellow myconari zone has been expanded with another dungeon
-Two new books added and placed in world
-A continue button has been placed in the main menu
-Saves are now sorted newest to oldest
Updated
-The Nighteye effect has been completely redone and should be much more useful
-More quests have had their objectives clarified in text
-Spellcrafting now describes the effects of the spells
-Equipped items now float to the top of your inventory
-Feather, waterwalking, and burden have been added to the ingredient effect pool
-Other ingredients have had their effects changed to compensate
-Add currency events now correctly play once per person and notify
-Increasing magic levels no longer increases mana cost. Spell damage still increases with skill level (not reflected in UI yet)
-Many more voices have been added / other voice lines have been trimmed to correctly match the dialogue
-An option to disable 3d map shadows has been added to increase performance
-Vendor NPCs now gain their shop inventory on death. This will probably incentivize murder.
-Many boss-level NPCs have had their stats slightly increased
-Nanek-Tal now exhibits a certain amount of fungal growth, which should illustrate what has happened to them.
-Low-quality item value reduced
-Certain merchants now less generous
Fixed
-The Main Quest, Bones Below, Jumping Off, and Fostering Hope have had additional changes to prevent them from getting stuck
-Fixed a potential save issue with crafted potion names - all potions crafted before the update will have blanked names.
-Companion AI now correctly keeps attacking even after the first target per combat is dead
-Certain AIs no longer freeze in place when attacked out of range
-Certain AIs are now able to target above/below their standard position
-Essential NPCs now never have their corpses deleted
-NPCs spawning in the ground due to geometry loading now snap to their spawn position
-The polevault perk now works on all spears
-Weapon sweeps and AOE attacks no longer do damage through doors and walls
-TeleportNPC event used in quests like The Necromancer and Jumping Off will now correctly store NPC position when reloading the game.
-Pichess no longer re-offers the second quest
-Books are reformatted correctly
-Inventory UI now correctly determines scrolling
-Vultrilla meat now weighs something
-Fast travel no longer inherits velocity and will no longer kill you if you fast travel when falling
-POI markers have been moved out of the ground to allow for fast travel (Ruggul and Al-Fijhan shrines most affected)
-Storing things in containers now lets you select stack size
-Theodorus offers spellcrafting when the option is unlocked in multiplayer
-Race-specific perks and dialogue options now correctly respond to the speaking player instead of anyone in the party
-Sanmo now gives you his hat
-Hasitem checks now consistently on the asking player and not anyone in the party. This means if you have a quest item, you must be the player to turn it in.
-The Abyssal Sword now grants the correct bonus skill
-Crabs use quivers correctly
-Other language support now correctly indicates it isn't available yet
-Music set to 0.00 is now off, and not just really quiet
-Teleporting works for clients in co-op
-More co-op stability work
New
-Waterwalking, Feather, and Burden spell effects - available at the crafter and on some items. Spell tomes have been distributed to vendors (only on new game)
-Maces and morningstars added, more to come
Updated
-Dramatic reduction in XP required for every skill (no longer exponential, now a linear curve) some many hundreds of times easier to level to 100. Thank you for the feedback on this, we are curious to know what you think.
-Archery now gives +1 HP, +2 Stam, and some arrow projectile speed per level
-Training cost increased 2x to compensate for easier leveling
-Some heavier items are reduced in weight
-Inventory menu now scaled correctly on all resolutions
-Items now stack to 99999
-Locks show level even if you're over the skill to open it
-Gauntlets of Horny Fist now give additional unarmed
-Crafted potion value now scales with alchemy skill
-Input menu now shows controller glyphs
-Mouse Parasols more hazardous
-Additional details added to some dungeons in the Scarlet Forest
Fixes
-Fixed autosave not storing quest state in co-op
-Bronze armor and some robes clipping with most races
-Freg and Zan are now friends and do not kill each other
-3rd person spells target correctly
-Eyeless hitbox allows consistent melee
-Some spells correctly give regeneration of health/magic instead of instant
-Dice entity gives reward for talking down (bi_uni_spelltome_foolsgambit)
-Ghost spawning correctly spawned by distance
-Many dialogue lines recut
-Crown of 12 Eyes correctly rigged
-Cloak assets correctly rigged
-Some spears that gave 2h enchanted bonus now give spear skill bonus
-Slink spell correctly costed
-The console no longer locks inputs when another window is open
-Certain POIs are no longer available at game start
-Thricesworn tramplers now permanent bonus
-Spellcrafting menu dropdowns correctly colored
-Fire spellcrafting gives correct damage
-Fixed skeletons from having overpowered/unique items
-Fixed random bad material assignments on items/land
-Fixed obstructions in tower shaft
-Made starfish slower
-Arrows and shields no longer stop Nudistic Ecstacy
-ROG Ally inherits steamdeck settings
Under accessibility you can enable fast travel to POIs now too
-The Bones Below quest directions clarified + logic updated
-Double left click no longer creates custom waypoints - only right click (on mouse)
-Vultrilla Matron no longer hated by children
-Fast Travel to POIs in accessibility options
-Carcas no longer spawning in infinite loop in amphitheater
Clarifications
-If you have met Bartolomaeus in your game, he will not be at his new tower, as he has already spawned. Consider his building free real estate
We're monitoring and here to push more fixes, please report in our Steam community or on Discord
New
-improved performance on lower-end systems
-Bartolomaeus the Jinn has moved into a massive tower befitting his status.
Updated
-The invisible merchant Demjen has moved once again, and mysteriously overlooks the crimson forest.
-2 handed swords and spears have increased range.
-Certain enemy hitboxes are bigger (blobs, snails, slugs)
-Ranged and caster enemies now slow down when backpedalling
-Many quest directions were improved
-Godsblood weapons (ie Kalator 1146DG) now have flavor text illustrating their name was intentionally chosen and is not a bugged placeholder
-Filters in shops affect your inventory as well
-Better handling of arrows vs. magic. Arrows now consistently block ranged spellshots and can be used as a counter of sorts
-Pilgra's Egg now alerts you upon eating that you've learned Teleport to Ampitheater
-Co-op revive health cut from 40% to 20%
-Console key is rebindable
-Benze no longer has an easily accessible 9000 gold godly sword, as he has proven remarkably easy to kill
-Stairs have better collision (still work in progress)
-NPCs have better unstuck procedures
-Fortify magic/stamina added to spellcrafting
Fixed
-Main quest spirits have more retroactive guards, should fix spirits not spawning
-Fixed a serious dialogue issue where logic-based dialogue lines would occasionally trigger events before their dialogue-played state would fire. This affected the following quests: The Bones Below, Charcoal Grilled, Jumping Off, and Locked Out.
-Fixed Blackstars being stuck in the ground and immobile
-Corpses should no longer sink into the ground
-NPCs should no longer sink into objects/the ground
-Add/remove items when occurring on NPCs no longer causes notifications
-Certain books were reformatted
-Fixed collision on some tower pieces
-Sitting on rotated furniture no longer rotates the world camera
-Dying while crafting potions no longer blocks your screen
-Certain cosmetic options on NPCs were changed to prevent clipping
-Removing Magic_Fireball_2 with the console no longer removes all custom spells
-Damage over time on weapons no longer grants extra XP
-Healing effects on spells now consistently use the same (correct) underlying spell effect
-Perk points can no longer be gained by fortifying skills with magic/potions
-Improved perk display in magic effect menu
-Character creator respects music volume
-Various foliage and placement fixes
-All thrakh have skulls
-Character creation no longer lets you select invalid palettes
-Voice over text/sound fixes
-Complete Quest condition is now retroactive
-Nudist Ecstacy should no longer count lanterns/magic/weapons
-Sprinting while crouching no longer drains stamina
-All blobs drop ooze
-Low VRAM GPUs should be better protected at texture loss (though this still may be an issue on higher graphics settings, we're continuing work on this)
-Uruhan have arrived! A new playable race: the northern bearmen.
-A mirror has washed up on the southern shore. Activate it to change your race at any time. Non-Hosts in multiplayer can change race in their own singleplayer game to affect their multiplayer characters.
-A changeappearance command was added as well
-Additional lines reacting to race added
-Many new POIs, and quests now correctly mark areas on your map in a TES3-style way.
-Co-Op companions are visible on the compass
-A "Skip intro" setting added to prevent seeing the Nervelabs logo (but you should watch it every time anyway just for us)
-Added saturation slider to video settings
-Added ability to turn off shadows for significantly improved performance
Updated
-Alchemy effects now show in the UI when discovered
-Sell all / take all from stacks hotkey
-Spellcrafting refined / rebalanced
-Co-op allies can strike summons without retaliation
-Magdal's Rest now much better lit
-More leaves and branches now sway in the wind
-Item UI now shows weapon type
-Krizur and [secret merchant] now accept stolen goods. Krizur now has a robust inventory of items to sell.
-Stone bread added to the baker's grave. Note that this is not food, this merely looks like food. When eaten it will hurt you.
-Pichess now sells a healing spell
-Ranged enemies will be much more accurate with their projectiles
-The intro to the tower is now a proper dungeon crawl
-UI snappiness improved, certain aspects replaced with symbols for smaller screens
-Directions to many quests improved
-Pickpocket/lockpicking XP increased
Fixed
-Certain gauntlets show hands
-Spear rigging improved in 3rd person
-Sprinting in mid-air no longer drains stamina
-Crafted spells now use all effects on the spell
-Adon shrine worship fixed
-fixed memory leak in inventory menu
-Weeler With Prejudice quest fixed
-Bancha quest made harder to break
-[Spoiler NPC] dying no longer prevents main quest completion
-Many Water volumes fixed
-Can lockpick underwater without it floating away
-Demjen is now invisible
-Andalus is no longer paralyzed
-Backspace no longer locked in the console after a few presses
-Fixed books casting a shadow on themselves at low settings
-Fixed Magdal's Shrine being bumrushed by angry skeletons
-Acrobatics correctly prevents taking damage from high falling velocity
-RazBagrir no longer falls through the ground
-The dice entity no longer inherits rotation from the dice when placed
-Rolds claymore is fixed going forward - players can give themselves the new one with "additem Weapon_UNI_Q_Roldswalkingstick_2"
-Certain alchemy tags deprecated and replaced with proper ones
-Various holes and gaps filled
Current Release
Build 25253273
Uploaded Sep 11, 2026
Update already requested
Uploaders have been notified
A newer version is available but not yet uploaded
Help keep this updated
Login Required
You need to be logged in to request game updates. Would you like to go to the login page?
Request Update
Request an update for The Lantern of the Laughless Saint? This will notify uploaders that this game has an available update.
Request Submitted
Your update request has been submitted successfully! Uploaders will be notified.
Request Failed
Failed to submit update request:
System Requirements
How to Install
The_Holy_Fool.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Needed when extracting (WinRAR / 7-Zip) — not a site login.
9B3A8866
ff674e3d688876461143618812993bb90ad3b463c9887929fb4a3839cff2bef4
You May Also Like
View AllDownload The Lantern of the Laughless Saint for PC with a direct link or via torrent. Get the full version of The Lantern of the Laughless Saint for free. The Lantern of the Laughless Saint is a Action released by NerveLabs.