About the Game
Lured in by shared nightmares, madmen travel to a remote island crowned by a silent Tower. No one remembers the journey.
The Lantern of the Laughless Saint is an open world RPG built around exploration and connection. You learn the land by walking it, following rumors, reading scraps of burned history, and meeting lost souls who wandered to the ends of the Earth, following the same feverish dream of a light buried beneath the Tower.
Somewhere in the depths is a theater with an empty stage, waiting for an audience. As you repair or ruin the lives of the island's inhabitants, the phantoms they leave behind take their seats in the audience. The more seats you fill, the more the island listens, and the greater the applause for your final act.
And if you don’t want to descend alone, you don’t have to. The entire game is fully playable in co-op: explore the island together, delve into the depths for treasures, and make the choices that will decide the fate of everyone on the island, and beyond...
What makes it different
A wild, ancient island to explore
Follow leads, find shortcuts into the Tower, stumble into side stories, and piece together what is real and what is mere delusion.Open Ended
Most quests have multiple resolutions. Mercy, violence, compromise, deceit.A large cast of bizarre characters
Many strange folk find their home on the island. A giant toad learning to read. An ancient skeleton who just wants to swim. A musician from a faraway land hunts for something precious. Everyone has a theory for why you’re here. None of them agree.The Amphitheater
Your choices change the world. Treat others with kindness and generosity, and a trusted friend will take their seat in your audience. Fail or abuse them, and something darker takes their place. The House fills either way.
Visceral Combat with multiple weapon types
Punchy combat against strange horrorsFull co-op
Play the whole game together. Explore the world, share the spoils, and decide who you will become, because the consequences belong to all of you.
The Tower does not call the whole. It calls the broken, the wanting.
Fill the seats. Start the performance. Find out what is buried at the bottom of the well.
Screenshots
7 imagesVersion Information
Steam Patch Notes
Official update history
-Vendors remove crafted potions from their inventory every day when their inventory resets to prevent extremely large inventory sizes. More work to come on this front.
-Tapping the weapon wheel key now toggles last equipped weapon
-Perk menu now has tab for owned perks, unowned perks, and displays number of perk points remaining
-Skills and skill descriptions exported for localization
-Equipment bonuses moved panels to allow for longer item descriptions
-Low-stamina now has a tutorial explaining what it does
-Cut flora now persists across saves and reloads
-Additional voices have been re-cut and re-edited
Fixed
-Co-Op guests no longer appear naked on join
-Removed Co-Op jitter on death
-Illegal-to-take items should always give the 'steal' prompt
-NPCs don't count as dead for a single tick on load
-Moonface no longer swarmed by town guards
-Well Taint state persistent across saves
-Crafted spells now have an inventory graphic
-Frogs no longer drop three legs
-Frigid broadsword does frost damage
-Some collisions and blocked hallways fixed
-Save menu now focuses the right save on mouseover
-A door that required a key can now be lockpicked
-Nur-Hasmal Greaves occasionally could not be obtained
Updated
-Skill and perk menu overhaul
-Option to disable friendly fire (in co-op the host's option determines it)
-Option to visually disable helmets / capes
-Option to disable the crosshair (clients in co-op partially disabled for now)
-Equipment panel showing up-to-date bonuses from equipment
-Quests menu now has active/completed tabs rather than both displayed at the same time
-Fully resisted damage spells against enemies display a notification
-Crafted levitation no longer extravagantly expensive
Fixed
-Older saves with previously crafted potions should now display the correct name
-Rumble settings should persist across sessions
-Collision and levers in new fungal area fixed
-Meris no longer dead at gamestart
-Updated quests should automatically re-check for items rather than requiring picking up new instances
-Can now back out of the character creator
-Enemies continue attacking after summons die
-Enemies have fallback attacking animations if for some reason the lookup fails
-Oozes death animation no longer puts them in the ground
-Summons can't be pickpocketed
New
-Stealth rework:
NPCs actually sleep and remove their detection.
Sleeping NPCs can be pickpocketed.
Lighting affects stealth level.
Detection occurs on a ramp and is no longer binary yes/no.
Sneak skill affects speed and silence while crouching.
NPCs turn more smoothly to allow for player reaction.
Aiming bow no longer uncrouches, allowing for sneak attacks.
-Force spike spell effect: if magnitude is greater than their current health, they will be blasted backwards. This will do almost no damage, but can be used to knock enemies off cliffs and is mostly just a funny thing to do.
-Katanas and maces have been added and distributed
-The yellow myconari zone has been expanded with another dungeon
-Two new books added and placed in world
-A continue button has been placed in the main menu
-Saves are now sorted newest to oldest
Updated
-The Nighteye effect has been completely redone and should be much more useful
-More quests have had their objectives clarified in text
-Spellcrafting now describes the effects of the spells
-Equipped items now float to the top of your inventory
-Feather, waterwalking, and burden have been added to the ingredient effect pool
-Other ingredients have had their effects changed to compensate
-Add currency events now correctly play once per person and notify
-Increasing magic levels no longer increases mana cost. Spell damage still increases with skill level (not reflected in UI yet)
-Many more voices have been added / other voice lines have been trimmed to correctly match the dialogue
-An option to disable 3d map shadows has been added to increase performance
-Vendor NPCs now gain their shop inventory on death. This will probably incentivize murder.
-Many boss-level NPCs have had their stats slightly increased
-Nanek-Tal now exhibits a certain amount of fungal growth, which should illustrate what has happened to them.
-Low-quality item value reduced
-Certain merchants now less generous
Fixed
-The Main Quest, Bones Below, Jumping Off, and Fostering Hope have had additional changes to prevent them from getting stuck
-Fixed a potential save issue with crafted potion names - all potions crafted before the update will have blanked names.
-Companion AI now correctly keeps attacking even after the first target per combat is dead
-Certain AIs no longer freeze in place when attacked out of range
-Certain AIs are now able to target above/below their standard position
-Essential NPCs now never have their corpses deleted
-NPCs spawning in the ground due to geometry loading now snap to their spawn position
-The polevault perk now works on all spears
-Weapon sweeps and AOE attacks no longer do damage through doors and walls
-TeleportNPC event used in quests like The Necromancer and Jumping Off will now correctly store NPC position when reloading the game.
-Pichess no longer re-offers the second quest
-Books are reformatted correctly
-Inventory UI now correctly determines scrolling
-Vultrilla meat now weighs something
-Fast travel no longer inherits velocity and will no longer kill you if you fast travel when falling
-POI markers have been moved out of the ground to allow for fast travel (Ruggul and Al-Fijhan shrines most affected)
-Storing things in containers now lets you select stack size
-Theodorus offers spellcrafting when the option is unlocked in multiplayer
-Race-specific perks and dialogue options now correctly respond to the speaking player instead of anyone in the party
-Sanmo now gives you his hat
-Hasitem checks now consistently on the asking player and not anyone in the party. This means if you have a quest item, you must be the player to turn it in.
-The Abyssal Sword now grants the correct bonus skill
-Crabs use quivers correctly
-Other language support now correctly indicates it isn't available yet
-Music set to 0.00 is now off, and not just really quiet
-Teleporting works for clients in co-op
-More co-op stability work
New
-Waterwalking, Feather, and Burden spell effects - available at the crafter and on some items. Spell tomes have been distributed to vendors (only on new game)
-Maces and morningstars added, more to come
Updated
-Dramatic reduction in XP required for every skill (no longer exponential, now a linear curve) some many hundreds of times easier to level to 100. Thank you for the feedback on this, we are curious to know what you think.
-Archery now gives +1 HP, +2 Stam, and some arrow projectile speed per level
-Training cost increased 2x to compensate for easier leveling
-Some heavier items are reduced in weight
-Inventory menu now scaled correctly on all resolutions
-Items now stack to 99999
-Locks show level even if you're over the skill to open it
-Gauntlets of Horny Fist now give additional unarmed
-Crafted potion value now scales with alchemy skill
-Input menu now shows controller glyphs
-Mouse Parasols more hazardous
-Additional details added to some dungeons in the Scarlet Forest
Fixes
-Fixed autosave not storing quest state in co-op
-Bronze armor and some robes clipping with most races
-Freg and Zan are now friends and do not kill each other
-3rd person spells target correctly
-Eyeless hitbox allows consistent melee
-Some spells correctly give regeneration of health/magic instead of instant
-Dice entity gives reward for talking down (bi_uni_spelltome_foolsgambit)
-Ghost spawning correctly spawned by distance
-Many dialogue lines recut
-Crown of 12 Eyes correctly rigged
-Cloak assets correctly rigged
-Some spears that gave 2h enchanted bonus now give spear skill bonus
-Slink spell correctly costed
-The console no longer locks inputs when another window is open
-Certain POIs are no longer available at game start
-Thricesworn tramplers now permanent bonus
-Spellcrafting menu dropdowns correctly colored
-Fire spellcrafting gives correct damage
-Fixed skeletons from having overpowered/unique items
-Fixed random bad material assignments on items/land
-Fixed obstructions in tower shaft
-Made starfish slower
-Arrows and shields no longer stop Nudistic Ecstacy
-ROG Ally inherits steamdeck settings
Under accessibility you can enable fast travel to POIs now too
-The Bones Below quest directions clarified + logic updated
-Double left click no longer creates custom waypoints - only right click (on mouse)
-Vultrilla Matron no longer hated by children
-Fast Travel to POIs in accessibility options
-Carcas no longer spawning in infinite loop in amphitheater
Clarifications
-If you have met Bartolomaeus in your game, he will not be at his new tower, as he has already spawned. Consider his building free real estate
We're monitoring and here to push more fixes, please report in our Steam community or on Discord
New
-improved performance on lower-end systems
-Bartolomaeus the Jinn has moved into a massive tower befitting his status.
Updated
-The invisible merchant Demjen has moved once again, and mysteriously overlooks the crimson forest.
-2 handed swords and spears have increased range.
-Certain enemy hitboxes are bigger (blobs, snails, slugs)
-Ranged and caster enemies now slow down when backpedalling
-Many quest directions were improved
-Godsblood weapons (ie Kalator 1146DG) now have flavor text illustrating their name was intentionally chosen and is not a bugged placeholder
-Filters in shops affect your inventory as well
-Better handling of arrows vs. magic. Arrows now consistently block ranged spellshots and can be used as a counter of sorts
-Pilgra's Egg now alerts you upon eating that you've learned Teleport to Ampitheater
-Co-op revive health cut from 40% to 20%
-Console key is rebindable
-Benze no longer has an easily accessible 9000 gold godly sword, as he has proven remarkably easy to kill
-Stairs have better collision (still work in progress)
-NPCs have better unstuck procedures
-Fortify magic/stamina added to spellcrafting
Fixed
-Main quest spirits have more retroactive guards, should fix spirits not spawning
-Fixed a serious dialogue issue where logic-based dialogue lines would occasionally trigger events before their dialogue-played state would fire. This affected the following quests: The Bones Below, Charcoal Grilled, Jumping Off, and Locked Out.
-Fixed Blackstars being stuck in the ground and immobile
-Corpses should no longer sink into the ground
-NPCs should no longer sink into objects/the ground
-Add/remove items when occurring on NPCs no longer causes notifications
-Certain books were reformatted
-Fixed collision on some tower pieces
-Sitting on rotated furniture no longer rotates the world camera
-Dying while crafting potions no longer blocks your screen
-Certain cosmetic options on NPCs were changed to prevent clipping
-Removing Magic_Fireball_2 with the console no longer removes all custom spells
-Damage over time on weapons no longer grants extra XP
-Healing effects on spells now consistently use the same (correct) underlying spell effect
-Perk points can no longer be gained by fortifying skills with magic/potions
-Improved perk display in magic effect menu
-Character creator respects music volume
-Various foliage and placement fixes
-All thrakh have skulls
-Character creation no longer lets you select invalid palettes
-Voice over text/sound fixes
-Complete Quest condition is now retroactive
-Nudist Ecstacy should no longer count lanterns/magic/weapons
-Sprinting while crouching no longer drains stamina
-All blobs drop ooze
-Low VRAM GPUs should be better protected at texture loss (though this still may be an issue on higher graphics settings, we're continuing work on this)
-Uruhan have arrived! A new playable race: the northern bearmen.
-A mirror has washed up on the southern shore. Activate it to change your race at any time. Non-Hosts in multiplayer can change race in their own singleplayer game to affect their multiplayer characters.
-A changeappearance command was added as well
-Additional lines reacting to race added
-Many new POIs, and quests now correctly mark areas on your map in a TES3-style way.
-Co-Op companions are visible on the compass
-A "Skip intro" setting added to prevent seeing the Nervelabs logo (but you should watch it every time anyway just for us)
-Added saturation slider to video settings
-Added ability to turn off shadows for significantly improved performance
Updated
-Alchemy effects now show in the UI when discovered
-Sell all / take all from stacks hotkey
-Spellcrafting refined / rebalanced
-Co-op allies can strike summons without retaliation
-Magdal's Rest now much better lit
-More leaves and branches now sway in the wind
-Item UI now shows weapon type
-Krizur and [secret merchant] now accept stolen goods. Krizur now has a robust inventory of items to sell.
-Stone bread added to the baker's grave. Note that this is not food, this merely looks like food. When eaten it will hurt you.
-Pichess now sells a healing spell
-Ranged enemies will be much more accurate with their projectiles
-The intro to the tower is now a proper dungeon crawl
-UI snappiness improved, certain aspects replaced with symbols for smaller screens
-Directions to many quests improved
-Pickpocket/lockpicking XP increased
Fixed
-Certain gauntlets show hands
-Spear rigging improved in 3rd person
-Sprinting in mid-air no longer drains stamina
-Crafted spells now use all effects on the spell
-Adon shrine worship fixed
-fixed memory leak in inventory menu
-Weeler With Prejudice quest fixed
-Bancha quest made harder to break
-[Spoiler NPC] dying no longer prevents main quest completion
-Many Water volumes fixed
-Can lockpick underwater without it floating away
-Demjen is now invisible
-Andalus is no longer paralyzed
-Backspace no longer locked in the console after a few presses
-Fixed books casting a shadow on themselves at low settings
-Fixed Magdal's Shrine being bumrushed by angry skeletons
-Acrobatics correctly prevents taking damage from high falling velocity
-RazBagrir no longer falls through the ground
-The dice entity no longer inherits rotation from the dice when placed
-Rolds claymore is fixed going forward - players can give themselves the new one with "additem Weapon_UNI_Q_Roldswalkingstick_2"
-Certain alchemy tags deprecated and replaced with proper ones
-Various holes and gaps filled
-Jump spell
-New beardstyles, hair color affects beard color
-Vendor filtering + book filter
-Resetcamera console command
-Companions shown on the map and given an auto-teleport if they stray too far
-Identical crafted potions stack in inventory
-Controllers have rolling (bound to right button)
Updated
-Clarified many quest directions, added points of interest and changed journal entries
-Many quest requirements made more lenient
-Many new voice lines re-cut or added for the first time
-Controller quantity selection greatly improved
-Fortify attack rebalanced
-Increased alchemy XP
-Summons only turn on you at 50% hp
-A few new POIs to assist in quest location finding
-Dropping item functionality improved and given slight physics element
-Identical spells no longer stack effects (potions correctly stack effects)
-NPC Merchants now only regenerate items up to a certain amount instead of infinitely
-Magdal has many more lights
Fixed
-Greatly improved loading time with merchants
-dropped spears and other items that weren't pickupable now fixed
-fixed multiplayer clients not loading inventory or restoring quest state
-fixed cases where multiplayer progress was being wiped
-attempt at fix for texture streaming issues for GPUs with 4 or 6gb of VRAM
-fixed rare case where player flips factions and all enemies are friendly and all civilians are hostile
-popup if Nvidia drivers are below version 600 as older drivers are the source of most crashes
-fixed SM5 textureless landscape bug
-texture settings now correctly applied
-dialogue conditions for party play now flagging played lines from host and client
-head no longer stuck in camera for co-op
-co-op quests correctly track to the host
-quests are correctly recreated from the client's tab
-client's inventory correctly restored on load
-companion items no longer considered stolen
-companions don't report crimes
-companions care less if you accidentally hit them
-Urchinmen aggression changed
-NPCs in the wilderness much less likely to get attacked by enemies
-Looting arrows now spawns the correct one
-Using levers
-diadems now attach correctly
-perks reference the correctly named skills
-Onhit enchants proc properly from one handed weapons
-Many items with restore health/stamina now using correct effect
-can't loot skeleton summons
-moonface correctly teleports
-shakshakul given correct abilities
-bok's poker applies poison damage + smaller sfx
-custom waypoints accidentally targetting yourself
-two POIs that always appear due to lack of discoverability flagging
-improved collisions on trees
-removed holes in terrain
-Small enemies given attack items to correctly display hit markers
-various collision issues and rocks replaced
-improved navmesh
-various items lacking collision able to be picked up
-Hit markers (beta version for single/networked multiplayer, beta version for splitscreen)
-Teleport to teammates (click on their map marker)
-Added more figurine statues to collect
-Alchemy shows # remaining on active ingredients
Changes
-Enemy HP values rebalanced
-1H weapons rebalanced (pending another future balance change - stay tuned)
-Unlock spell now craftable
-Some new items placed around world
Fixes
-Many floating items and holes fixed
-Quest fixes for single/multiplayer
-Many Skinning issues for beards/hair fixed
-VFX for many spells/items turned down
-NPC persistence
-NPC appearances fixed / made consistent
-A certain quest NPC is no longer mercy killed by vicious frogs
-Some pickable ingredients are now pickable
-Water volumes are refactored
-Collision on bonfires smaller
-Many voicelines recut
-VRAM Leak that causes ugly textures fixed
-Performance improvements
Fixed texture issues on some GPUs
Fixed iGPU being selected improperly on some laptops
Brandbearer fire VFX toned down (there's still more VFX we're working to tune down)
NPCs should no longer get stuck on their beds after they sleep
Also shouldn't self immolate
Spongestone was missing and was placed
Level design cleanup and fixing
Current Release
Build 24839237
Uploaded Aug 21, 2026
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System Requirements
How to Install
The_Holy_Fool.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Needed when extracting (WinRAR / 7-Zip) — not a site login.
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