About the Game
The wicked and the blessed will be judged the same - let nothing stand in your way.
Often brutal, always empowering, The Last Faith is an unholy alliance of metroidvania and soulslike.
The Last Faith thrives on merciless and precise combat, with a huge range of custom executions to perform.
Discover a formidable arsenal of melee weapons, arcane spells, and long-range firearms, allowing you to carve a path your own way.
Nonlinear exploration is at the core of The Last Faith. Gorgeous pixel art depicts an imposing gothic landscape. Journey along snow-dusted mountains and castles bathed in moonlight. Discover and upgrade a formidable range of tools for destruction.
Step into The Last Faith’s ravaged world as Eryk, who awakens with no recollection of his immediate past. Soon he will discover he is in a race against time as his mind and conscience begins to deteriorate. His desire for salvation from this affliction sets him on a cursed mission that crosses paths with ancient religions and divinities.
Screenshots
25 images
Version Information
Steam Patch Notes
Official update history
We're continuing to monitor and investigate bug reports on both PC and console, so please keep reporting any bugs you find in the Awakened Ancients DLC subforum.
Below is a comprehensive list of the latest changes on PC, including changes designed for better balancing and performance. If you are on console, it will take additional time for console changes to be released.
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Detailed Changelog
General
Camera now focuses on Eryk after he kills a boss in Boss Rush Mode. This will allow the player to see the portal if it spawned slightly out of screen.
Player can no longer skip an arena fight in PRS12.
Player
Beast Mode attacks now restore 7 health on each successful hit.
Enemies
Pale Reaper attack doesn’t pass I-frames anymore.
Bug Fixes
Fixed a problem that made player character stuck, if they get parried by Assassins or Lisa while in Beast Mode.
Fixed an issue which prevented Dungeon Mode characters from interacting with a Normal Mode tomb in Snow Passage and City.
Fixed a problem which could activate ‘The Last Faith’ achievement prematurely if player used some weapons for the first time.
Fixed a problem which triggered ‘The Longest Run’ achievement at the start of NG+, instead of at the end.
Fixed a problem which could lead to Eryk leaving the boss arena unintentionally while doing an action move against a boss.
Fixed a problem that made it possible for player to quit Boss Rush mode by an exit gate during Cold One Beast death animation.
Fixed an issue which allowed the player to jump out of bounds from balcony in Dungeon layer 2.
Fixed an issue that caused player to play idle animation if he died at the start of air dash.
Fixed a problem which caused Winged Fiend electrified ground pattern damage and effects to persist after her death.
Fixed an issue which made Yegor permanently immune to getting stunned if he got hit by a harpoon while facing a wall.
Fixed a problem with Spanish localization UI.
If you are on console, it will take additional time for console changes to be released. Please bear with us, and post any bugs you find in the Awakened Ancients DLC subforum.
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Detailed Changelog
General
- Added auto resolution scaling at the start of the game, now it will detect your display and automatically set the resolution up to 1920x1080.
- Added keybind change that allows you to close the map with the button that opens it.
- Updated the credits scene in the main menu.
Dungeon Mode
- Characters in Dungeon Mode no longer scale with Eryk’s weapon level and Heart of Nycrux bonuses, instead they will get the current NG+ moon upgrade and level 2 weapon. Players can still get Eryk’s consumables, charms, stigmas, healing holster upgrades and metroidvania abilities.
- Fixed an issue which caused Dungeon Entrance and Transform Altar to be slightly rotated and falling briefly to their position after scene load.
New Game Plus
- Removed NG+ Arcane level cap after NG+3, now the maximum level will be increasing by 10 after that, just like the previous levels.
- NG+ Arcane levels are now locked behind blueprints, just like melee weapons, with the exception that they do not need to be given to Mariano beforehand.
- Changed NG+ Arcane spell damage multiplier 0.1→0.06, and secondary multiplier 0.05→0.035
- Changes to enemy and boss scaling related to health and damage for each NG+.
- Enemies and bosses will now continue to scale after NG+5 with the exception of damage.
- Those will now scale additionally based on current NG+ level: Stigma of Reprive, Stigma of Transcendence, Throwable bombs, boxes, chairs.
- Fixed an issue which made Old Butcher and Eldritch Wight to use incorrect scaling in NG+, health is now greatly reduced.
Localization
- Fixed a problem with all localizations which made the English version to show up for Sandy dialogue when getting the reward.
- Fixed a problem with Polish localization which made the text overlap for details in Consecrated Flame details.
- Fixed a problem with Italian localization which showed description and not the usage text for Labradorite gemstone.
- Fixed a problem with Spanish localization which caused game to sometimes freeze when pass through tutorial was about to show.
- Fixed a problem with Russian localization which made the text overlap in Arcane Altar menu.
Player
- Removed healing that occurred after Beast Mode expiring.
- Fixed a problem which allowed charms to be stacked.
- Fixed an issue which made enemies stuck and invulnerable if killed by the dark damage over time effect.
Weapons and Spells
- Increased base damage for Nightfall Blade, Nighttide's Rout, Skullcleaver, Colonel's Blunderbuss, Federal Admiral’s Cannon, Barsov’s Electrocution.
- Increased skill damage for Nightfall Blade, Nighttide's Rout, Skullcleaver, Reclaimed Blade, Muramasa.
- Reduced skill damage for Firestriker, Leporidae's Spirit, Severance Reaper, Holy Winged Axe.
- Firestriker: Increased projectile hitbox size.
- Illygarth Boreal Blade: Reduced sword projectile damage.
- Rift of Blood: Fixed a problem which turned weapon into Firestriker until player stopped attacking when transitioning from air attack 2 to grounded combo.
- Doppietta: Increased damage bonus against large enemies and giant enemies.
- Consecrated Flame: Increased damage max health scaling against enemies and bosses
Barsov's Electrocution
- Increased electrocuted status.
- Reduced mana cost by 1.
Lunar Heart Of The Ascended
- Increased active hold duration.
- No longer targets invulnerable enemies.
- Removed time stop on impact.
- Fixed impact particles not spawning in the proper position.
Muramasa
- Reduced skill dark projectile damage.
- Fixed inconsistency between Eryk and Kalar versions.
Leporidae’s Spirit
- Reduced final combo spin damage.
- Replaced Leporidae’s Spirit skill ground impact time stop to a camera shake.
Enemies
- Fixed a rare problem that made enemies play death animation twice.
- Increased health of Plague Doctor, Doomed Atrocity, and Netherwing.
- Can no longer parry charged attacks from Stray Cold One, Grotesque Courtier, and Cold One Shielder.
- Old Vigilante: Fixed bullet SFX and VFX triggering when player was invulnerable.
- Corrupted Wolf: Now must be able to reach the player to detect him and trigger burning behavior.
Cold One Shielder
- Slightly increased charge time of slam pattern.
- Adjusted position of charged attack effect.
- Fixed an issue related to shielded enemies which could cause some damage to be nullified.
Plague Doctor
- Increased animation speeds.
- Increased flamethrower burned status.
- Reduced flamethrower damage and active duration.
- Increased dodge speed.
- Removed starting cooldown of whip attack.
- Reduced whip attack cooldown randomization bracket.
- Reduced next pattern selection.
Doomed Atrocity
- Increased range required to cast pattern.
- Increased attack animation speed.
Bosses
- Reduced dark defense for Giant Patron, Edwyn, Harbinger of Nightmare, Eldritch Wight and Junas High Priest.
- Amended amount of Nycrux rewarded from defeating Caterina and Annabella and Medeya.
- Improved hitboxes on animations for Edwyn, Starlight Beast of Illygarth and Manfred.
- Leena: Added frozen status immunity.
- Starlight Beast of Illygarth: Reduced frost and electricity defenses.
- Medeya: Reduced frost defense.
Burnt Wraith
- Reduced fire and dark defense.
- Added frozen status immunity.
- Fixed cutscene visual issue.
Lisa
- Increased flip animation speed and changed all flip variations to also use this bonus.
- Increased flamethrower animation speed.
- Fixed a spawning issue in Boss Rush Mode.
- Fixed bullet SFX and VFX triggering when player was invulnerable.
Pyre Wight
- Increased health.
- Reduced fire defense.
- Increased cooldown for selection of new pattern by 1 second.
- Reduced flying speed.
- Increased charged dash attack pattern hitbox size.
- Increased recast of ultimate cooldown by 1 pattern.
- Reduced fire pillar damage.
- Changed positioning of explosions after infernal fall pattern.
- Added 2 more explosion after infernal fall on phase 2.
- Infernal fall explosions will now have lower volume and pitch randomization.
- Reduced fire orb explosion sound volume.
Flash Cloak
- Increased health.
- Reduced electricity defense.
- Reduced cooldowns of quick dash and attack.
- Reduced minimum range to start charged slash.
- Increase speed of Electricity sphere projectiles.
- Increased ultimate duration.
- Increased ultimate spinning blade damage.
- Reduced patterns required to force recast of ultimate by 3 patterns.
- Reduced cooldowns before next pattern after normal slash, charged slashg and ultimate.
Unforgiven
- Increased health.
- Reduced frost defense.
- Reduced jump cooldown.
- Increased cooldown of projectile attack by 1 pattern.
- Increased cooldown for selection of new pattern by 1 second.
- Reduced jump whip attack by 1 pattern selection.
- Reduced patterns required to force recast of ultimate by 1 pattern.
- Increased speed and damage of frost spike rune projectiles.
- Reduced cooldown of spawning a new rune.
- Increased rune speed and time required to reach top speed.
- Increased shield scaling from max health.
- Increased maximum shield value that can be stacked.
- Fixed an issue with frost beam hitbox in air.
- Fixed a visual problem with frost beam particles.
Winged Fiend
- Increased health.
- Increased blood defense.
- Reduced fire defense.
- Slightly increased hitbox size.
- Reduced blood orbs charge duration.
- Increased blood orb damage.
- Red electricity orbs now pass iFrames, added white flash as a warning.
- Teleporting no longer delays pattern selection cooldown.
- Reduced blood spikes charge duration.
- Reduced time required to do teleport if player is close.
- Reduced delay before next sequence in ultimate.
Junas High Priest
- Reduced health.
- Reduced charge time of casting dark orb and dual slashes.
- Increased teleport animation speed.
- Increased active duration of dark orb by 3 seconds.
- Reduced initial warning duration of dark orb.
- Increased dual slashes projectile speed.
- Increased raybeam cast animation speed.
- Increased amount of clones needed to be killed.
- Clones no longer have starting attack cooldown.
- Reduced rest time after being found.
- Fixed occasional issue of clones becoming invulnerable for short duration.
- Fixed a problem that froze the game when player defeated this boss and left the arena before getting rewards.
- Fixed a specific issue when Doomed Atrocity was summoned.
Prior to the Awakened Ancients DLC releasing, we're releasing a huge patch for The Last Faith as there have been many changes to the game.
FEATURED IMPROVEMENTS:
Improved Eryk’s reactivity and several quality of life additions
Changes to many Weapons, Spells and Guns.
Changes to many Enemies and Bosses
New Items
New Executions
New Tutorials
New Options settings
Optimisation
Bug fixes
And more! (Check detailed changelog below)
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Detailed Changelog
Player
Melee attacks can now be cancelled with Jump, Spell, or Gun actions, allowing players to avoid hits better and chain attacks for combo.
Guns and Spells actions can now be cancelled with Roll, Dodge, or Jump.
Ground Roll and Air Dash no longer share a cooldown.
You can now roll and dodge during an air attack performed close to the ground.
Combos started in air can now be continued on ground.
Beast Mode now has a significantly increased duration and heals Eryk when it concludes.
Parry now heals a moderate amount more and has a slightly reduced cost.
Heavy Attack charges slightly faster and has a consistent charged attack effect across all weapons.
Eryk gains moderate damage reduction while charging Heavy Attacks and when Stigma of Protection is active.
Slightly increased Power gain multiplier from dealing damage.
Added and improved camera shake for all spells and guns.
Added camera shake and controller vibration to all bombs and throwable object explosions.
Added camera shake to all execution animations.
Executions now heal Eryk for a tremendous amount and grant some bullets.
The chance to trigger an execution has been slightly increased.
Slightly increased status effects charge decay rate.
Significantly reduced active duration of all status effects.
Weapons
Skull Cleaver: Skill direct damage significantly increased.
Blunderblade: Drastically reduced skill mana cost.
Firestriker Blade: Projectile now spawns closer to Eryk and has slightly increased damage; moderately reduced mana cost.
Illygarth Boreal Blade: Projectile now spawns closer to Eryk and has slightly increased damage; moderately reduced mana cost.
The Devourer of the Betrayed: Skill direct damage significantly increased; added one more explosion and greatly increased their damage.
Stormchaser Macewhip: Slightly increased skill base damage.
Ethereal Great Blade: Skill damage significantly increased.
Guns
Added usage descriptions to all gun tooltips.
Slightly increased bullets damage hitbox size.
Nightbane Pistol: Slightly increased damage.
Federal Admiral’s Cannon: Moderately increased damage.
Leena’s Bow: Slightly Reduced damage; increased ammo consumption rate.
Hexbarrel Repeater: Increased ammo consumption rate.
Doppietta: Now deals bonus damage to large enemies and even more damage to giant enemies.
Spells
Barsov Electrocution: Slightly reduced direct damage but significantly increased Electrocuted buildup; increased late game scaling; reduced mana cost; increased vertical damage collider.
Infant’s Blessing: Moderately increased damage and reduced charge time.
Omniscient Eye Shield: Duration moderately reduced; damage moderately increased.
Spectre’s Lament: Slightly increased starting explosion damage; reduced hand damage and recovery time.
Curse of the Burned: Final explosion damage massively increased; individual orb damage slightly reduced.
Corrupted Star: Moderately increased damage.
Moonshade Tear: Slightly reduced damage.
World & Systems
New Items & Resources
Nightshade Key: A new consumable that teleports you to your last checkpoint, a temporary checkpoint, or the Manor.
Duplici Bullets: Restores 6 ammo upon use.
Blood Pastilles: A new consumable that removes the Bleeding status effect.
Pickable items now appear in front of enemy sprites for better visibility.
Increased level scaling for all bombs and slightly reducing their instinct scaling.
Tutorials & Guidance
Added four new tutorials covering Healing, Dropping from Platforms, Temporary Checkpoints, and Point of No Return.
Traps & Hazards
Swamp Water & Blood Lake: No longer slow player's attack speed.
Damage rebalanced for numerous traps including Electrified Water, Ice Spikes, Fire Beams, and more.
Added group cooldowns to Fire Barrels and Ice Boxes to prevent instant multi-hit bursts.
Slightly reduced hold duration of Nycrux bomb, additionally fastest flash will now be the shortest to act as a warning for the explosion.
Miscellaneous
Added a special sound effect when receiving unique rewards from NPCs.
Charm defense/resistance bonuses now correctly display in the UI stats.
Added 3 Middlemist Pastilles (burned status removal) to Walric corpse near Leena and Yegor boss fight.
Added Lady Annika corpse to City of Erlim when completing her quest.
Enemies
General Enemy Changes
Rebalanced health, damage, defenses, cooldown and rest time for all enemies.
Slightly increased Nycrux gain from many enemies.
Enemy health bars are now disabled while they are waiting for an execution.
Flying enemies now float slightly when idle.
Improved hitboxes and animation timing of many enemies
Added white flash or additional warnings to attacks that ignore I-frames.
Removed I-frame pass from all attacks without flash effect or particle warning.
When an flying enemy starts an attack, it no longer interrupts the idle animation.
Removed post-death damage from: Dreadful Wench, Infested Civilian, Rotting Hag, Strange Presence, Accursed Maiden, Sister of Sacrament, and Hallowed Priestess of Sacrament.
Many additional enemies can now be stunned by final melee combo attacks: Slum Hound, Deranged Woman, Ghastly Critter, White Lady, Afflicted Manservant, Grave Digger, Cathedral Priest, Flying Abomination, Necrogash, Frozen Necrogash, Slithering Monstrosity, Rotting Hag, Dreadful Wench, Strange Presence, Frozen Wraith, Hallowed Priestess of Sacrament.
Adjusted stun protection timing on attacks for numerous enemies, and removed stun protection in attacks for: Grave Hound, Faceless Child, Maritime Mutated Priest, Swamp Hound.
Removed damage reduction while attacking from: Giant of Sacrament, Maiden of the Deep, Masked Obscenity, Grotesque Courtier, Ornate Swordsman, Stray Cold One, Accursed Maiden, Hallowed Priestess of Sacrament.
Projectiles now target the player's last known position and are more telegraphed for Rotted Cold One, Frozen Rotted Cold One, Ghastly Critter Frozen Wight.
Blood trap will now repeat damage if player remains in its area: Grave Digger, Deranged Woman.
Specific Enemy Changes
Deranged Woman, Swamp Hound, Grotesque Courtier & Sister of Sacrament: These foes can now be executed.
Primitive Cold One: Added texture of a frozen variant for snow area.
Grave Hound: Slightly increased detection range; run no longer deals damage or breaks objects.
Faceless One: Slightly increased run speed; reduced jump range, moved health bar down.
Rotted Cold One: Slightly increased charge time before attacking; slightly increased pattern range.
Frozen Rotted Cold One: Added corpse decay, projectile is slightly slower, added starting cooldown to his attack.
Deranged Woman: Moderately increased movement speed; slightly increased blood trap damage.
Strange Presence: Reduced grab attack damage and dash range.
Freakish Lady: Increased ice pillars pattern range and increased offset between each spawn, increased warning time, spawning is interrupted if caster dies or is stunned; increased charge times of all patterns.
Voracious Terror: Ice pillars will now appear with small delay.
Bootleg Corsair: Removed two bombs which spawned when enemy died.
Sick Defiler: Torch attack now deals additional damage over small duration.
Cathedral Priest: Health significantly reduced; movement speed slightly increased.
Hallowed Priestess of Sacrament: Slightly increased dive attack range; slightly reduced follow range when casting an attack.
Summoner Witch: Small projectile doesn’t trigger being hit animation anymore; dark energy effect is now quick damage intervals instead of burst and doesn’t knockdown anymore.
Glowing Pest: Will cast spell even if player is below or above the enemy.
Slithering Monstrosity: Added warning before spawning worms after death; lifesteal now heals based on maximum health and not damage done.
Masked Obscenity: Melee combo can now be parried.
Frost Corpse: Increased dash range and added stun immunity while it’s active.
Ornate Swordsman: First attack hitbox activates with a delay and has smaller hitbox.
Flying Abomination: Added warning before shooting projectiles.
Frozen Necrogash: Slightly increased rest times; slightly reduced all action cooldowns.
Bosses
General Boss Changes
Rebalanced health, damage, defense, cooldown and rest time for all bosses.
Standardized timing and visual effects for action moves across several bosses.
Replaced Nightmare immunity with extreme resistance on several bosses to allow lingering damage effects to function.
Added white flash or additional warnings to attacks that ignore I-frames.
Removed I-frame pass from all attacks without flash effect or particle warning.
Increased stun duration for: Hermann, Yegor, Cold One Beast and Old Butcher.
Those bosses can use healing injection only once: Starborn Nighthunter (Sword), Starborn Nighthunter (Macewhip), Lisa.
Boss parry is not a grab attack anymore, it will trigger only if blocked an actual attack: Starborn Nighthunter (Sword), Starborn Nighthunter (Macewhip), Lisa.
Improved walk behaviour of: Giant Patron, Edwyn, Starlight Beast, Manfredd.
Specific Boss Adjustments
Giant Patron: Ultimate pattern will now activate below half health, instead of randomly when below that threshold.
Hermann: Blood trap will now repeat damage if player remains in it’s area; more rest time in phase 2.
Yegor & Leena: Changes to lightning strikes they are now spawned without the swing animation, reduced count by 1 in phase 1, removed random lightning strikes when Yegor is alone, lightning strikes now pass I-frames, now only 1 lightning can hit player at a time; slightly increased time before Leena harpoons explode, horizontal and angled fire projectiles now have the same speed.
Winged Pale Laments After climbing up, healthbars are hidden until damage reduction is removed; first enemy to die can never be executed, second one always has to be executed.
Cold One Beast & Old Butcher: Claw dash doesn’t knock down anymore, slash projectiles and fall attack will now travel at player’s recent position instead directly at him.
Edwyn: Added warning before beam attack activate, wind particles indicate the direction it will move towards, increased jump pattern cooldown, increased rest time.
Starborn Nighthunter (Sword): Removed dual fireball pattern; increased explosive candle charge time; slightly increased next action cooldown, moderately increased jump attack cooldown, successful parry heals less.
Starborn Nighthunter (Macewhip): Removed dead star and doppietta pattern; increased charge time of dual fireball pattern; slightly increased next action cooldown, moderately increased jump attack cooldown, successful parry heals less.
Lisa: Flaming sword duration is infinite but now it activates on phase 2 instead of randomly; reduced projectiles pattern recasts, and replaced air slash projectiles with ground slash projectiles, final hit of combo in phase 2 now has more charge time and plays charged attack sound and flash effect, added flamethrower sound.
Burnt Apostle: Reduced fire tornado waves in ultimate pattern by 1, but delay between next wave is slightly shorter; falls earlier at the end of ultimate pattern; slightly reduced charging time of thrust patterns; increased charging time of dash attack.
Manfred: Removed triple sky slash pattern; 2-hit slash is now a bit faster and charges less; removed possibility to teleport after the first slash from 2-hit slash pattern; increased delay before shadow fall pattern warning appears; increased charge time of kick pattern, and it’s ground break now travels further but delays before next wave is increased; blood orbs are faster and self detonate earlier; blood orbs don't have offset spawn randomization anymore; falling chandeliers moved to phase 2; removed shadow clone attacks from combo moves, and added them at the end of teleporting patterns; reduced damage of shadow clone attacks; some teleporting moves were moved to phase 2; improved audio when multiple sky slashes explode during ultimate pattern.
Caterina & Annabella: After dying to this boss, player may speak to them again after respawning; removed 0 rest time below 30% health in phase 2; Caterina’s air shoot projectile will now shoot at player last position while charging, instead of directly at him upon cast.
Laddak: Chasing thunder from both phases will now spawn closer to player and will have much faster follow speed, but will stop completely after white warning appears; lightning strike during Winged Pale Laments sequence will now appear more frequently.
Harbinger of Nightmare: Added cooldown group for Slam Attack and Water projectiles, only one can hit at a time; added particle warning to raybeam attack.
Eldritch Wight: Added more warning time for all tentacle attacks; moderately increased cooldown for tracking tentacle after teleport.
Medeya: Added shield bar UI, now it’s value can be seen just like health; shield can be cast only 4 times now instead of infinite, it will now activate on health thresholds, instead of cooldown.
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Bug Fixes
Fixed memory management issues.
Fixed an issue in Caterina & Annabella and Medeya fight which caused all status effects and buffs to be permanent, and some attacks failing to hit when that happens.
Fixed an issue which caused Leena to be unresponsive, if Yegor died right before starting the ultimate.
Fixed a bug that prevented some weapon attacks from registering while using the Stigma of Catalysis.
Fixed an issue causing dark attacks to deal incorrect damage.
Fixed various shop icon issues with Mariano.
Fixed missing blood impact effects on several enemies.
Fixed many shadows being at the wrong offset.
Fixed several visual issues related to enemy flipping.
Fixed an issue which sometimes caused Strange Presence not to dash during portal attack.
Fixed a delayed animation issue with Z-door interactions.
Fixed an issue preventing Cosmic Echo third root from spawning when facing left near a ledge.
Fixed an issue causing the Glowing Pest to deal excessive damage at close range.
Fixed an issue where the Temporary Checkpoint could appear inactive upon entering a scene.
Fixed a missing button icon in the Italian language translation.
Fixed issues causing Nycrux Bomb to get stuck or teleport; improved animation synchronization with player.
Fixed an issue which caused Herman to deal double damage with one of his patterns.
Fixed an issue which caused Harbinger of Nightmare left head being immune to dark lingering damage.
Fixed an issue which allowed player to jump on a invisible wall during Medeya dash slash pattern.
Fixed an issue which enabled an invisible wall briefly whenever Eldritch Wight teleported.
Fixed Banks of the Moonshade Lake checkpoint appearing in the wrong order in the list.
Fixed visual issue of Giant of Sacrament projectile not appearing in intended position.
Balancing
- Reduced Focus Cost of Blunderblade weapon skill from 12 to 10.
- Increased attack speed of Blackhall’s Double Menace.
- Increased range of Nightbane Pistol, Blackhall’s Double Menace, and Hexbarrel Repeater.
- Balance changes to some late-game bosses' damage and health: Manfredd, Cold One Beast, Old Butcher, Leena, Caterina & Annabella, Harbinger of Nightmare, Nyxaroth the Eldritch Wight.
Bosses
- Fix for the Harbringer of Nightmare pulling the player out of the screen.
General
- Fix for gamepads switching multiple tabs on a single press
- Potential fix for the player going outside the screen when moved by platforms
- Potential fix for effects where the time passes (power-ups and stats) at the end of the game
- Helenya stats reallocation is now accessible even after defeating Laddak
- Nightmare extra attacks are now triggered only by direct attacks, and not by extra attacks by themselves
- Fixed navigation pins breaking on the map
- Various fixes for NPC markers (Annabella, Aldrich, Esk’s manor ghost, Madelyne)
- Lost nycrux marker is now removed when the nycrux have been taken
- Fixed an issue that sometimes made Eryk briefly immune to damage if he got hit while in grounded hurt animation
- Fixed an issue that prevented Eryk from activating Firestriker Flamethrower weapon skill while running or attacking
- Fixed text when initiating the reallocation from Helenya’s menu
- Small map glitch fixes in Oxnevylle Manor
Thank you for warmly welcoming the changes we introduced in the latest Patch 1.1.0. As an addition to that patch, we are pleased to present a new hotfix.
Here are the details:
- Fix for merchant UI not visually updating after purchasing items when the player runs out of Nycrux
- Fix for Shield Stigma not working
- Fix for possible freezes while player is in Beast Mode
Bug Reporting
Bugs can be reported here on our Steam Discussions.
When reporting a bug, please have the following information to hand:
- What was the issue?
- What game version is displayed in the bottom right of the main menu?
- What did you do to have it happen?
- Does it happen if you try to reproduce it using the same steps you listed on the previous question?
- Which weapons and items were in use?
- What are your system specs?
We are continuing to use information shared through bug reports to work on further improvements to the game.
We appreciate your continued support and feedback.
Curse Bearers,
We're excited to announce the latest patch for The Last Faith on PC.
We've been utterly astounded by the incredible response to our game and are profoundly thankful for your overwhelming support.
Since launching the game just a few weeks ago, we've been diligently going through your comments, tuning into your videos, and heeding your feedback. Thanks to this, we have been able to develop a patch that focuses on the most important issues.
Be aware that the notes below contain SPOILERS. Read them at your own risk!
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FEATURED IMPROVEMENTS:
Gameplay Pause Feature: The game now pauses automatically when the full-screen UI is open.
Starter Combat Styles Changes: Starting classes now feature varied equipment, enhancing the initial gameplay experience.
Lost Nycrux: Dying in boss arenas now causes lost Nycrux to spawn outside the arena at the last checkpoint visited.
Shop Interface Improvement: Shops have been updated with an "All" tab for easier navigation and item selection.
Map Screen Enhancement: The map screen now displays the area where the player died.
Balancing Tweaks: We've made significant balancing improvements to enemies and bosses, aiming for a more challenging and fair gameplay experience.
Weapons and Spells Balancing: Both weapon and spell mechanics have been fine-tuned for better balance and diversity in combat strategies.
Achievement Fix: The Last Faith Achievement is now obtainable. Players who previously had this stuck should relaunch the updated game to trigger the achievement.
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Detailed Changelog
Weapons and Spells
Primary Weapon Rebalancing
- Ethereal Great Blade Nerf: Adjusted following player feedback for balanced gameplay.
- Invulnerability Period Reduction: Reduced the period of invulnerability when using the Skill attack of the Ethereal Greatblade and Skullcleaver.
- Illygarth Boreal Blade Buff: Enhanced for improved performance.
- Scythe, Spinal Chain Blade, and Nightfall Blade Skill Nerf: Slightly reduced effectiveness based on player feedback.
Secondary Weapons Enhancement
- Doppietta Power Increase: Now more powerful.
- Nightbane Pistol Power Increase: Enhanced for greater effectiveness.
- Blackhall’s Double Menace Power Increase: Strengthened for better performance.
- Federal Admiral’s Cannon Power Increase: Upgraded for increased potency.
Spell Rebalancing
- Increased Spell Damage: All spells now have increased damage output.
Starter Combat Styles Changes
Starting load-outs are now unique to each Combat Style. Unselected load-out weapons can still be found throughout the world.
Marksman
- Magnetic Powder
- Nightfall Blade
- Nightbane Pistol
- From Mark: Mechanical Bomb
Stargazer
- Nighttide's Rout
- Barsov's Electrocution
- Blue Haemolymph Shard
- From Mark: Nightbane Pistol
Rogue
- Nightfall Blade
- Mechanical Bomb
- Combustion Powder
- From Mark: Nightbane Pistol
Brawler
- Skullcleaver
- Healing Injection
- Ampoule of Erlim's Tears
- From Mark: Nightbane Pistol
Bosses
General
- Resolved an issue preventing the camera from properly transitioning to the player if they moved far from the boss.
- Fixed a problem that stopped action stun animations from triggering when executed at the end of a stun animation.
- Implemented actions to prevent boss fights from not concluding properly.
- Actions taken to help avoid bosses getting stuck in charge animations.
- Addressed an issue causing bosses to continue walking after the player's death.
- Eliminated contact damage from every boss that previously had it.
- Introduced invulnerability for the player immediately after death.
Giant Patron
- Corrected a bug in Deep Forest that caused enemies to be stuck on an invisible wall near the Giant Patron arena.
- Added a warning to the ultimate pattern.
- Reduced the delay randomizer for falling spikes in the ultimate pattern.
- Fixed a bug that caused the boss to slide if hit by a strong knockback.
Hermann
- Resolved a bug that sometimes prevented the fight from ending properly if the boss was killed while jumping off the ceiling.
- Added 50% armor while the boss is stuck in the ceiling.
- Blood puddles no longer bypass invincibility frames.
Edwyn
- Fixed a bug causing the boss to start another pattern while jumping near a wall.
- Addressed an issue with camera functionality when the boss was in the air.
- Corrected the ceiling rock warning display near walls.
- Actions taken to help prevent a bug stopping the boss from spawning.
- Increased action cooldown for all patterns.
- Added a 3-second cooldown after performing an escape jump.
- The triangle from the beam pattern now targets the player. The beam pattern starts stationary with a slower movement speed.
- Added a sound effect when the boss lands after the meteor and beam pattern.
- Removed the boss's reaction to the player using consumables.
- Prevented the boss from jumping across the entire arena to start his tornado pattern. If too far, he will first jump to the middle.
- Reduced the hitbox for dark orbs.
- Added a damage cooldown group to meteors and dark orbs.
Leena and Yegor
- Fixed a bug causing Leena to become unresponsive if Yegor was killed as the Platform pattern started. Addressed an issue with platform thunders reacting to Yegor’s triple Thunder pattern.
- Corrected a bug causing firebeam previsuals to linger after Leena died on a platform.
- Fixed a bug preventing platforms from rising if Leena and Yegor died simultaneously.
- Yegor can now be damaged in the platform pattern, but with 70% armor. Leena has 50% armor while casting the firebeam pattern and an additional damaging collider close to her.
- Lowered the cooldown for the platform pattern.
Burnt Apostate
- Resolved a bug causing the boss to remain in the air if killed during a jump attack. Fixed walk animation issues near walls and corrected spritesheet offset values.
- Addressed display and damage value issues in the tornado pattern.
- Fixed a bug causing the fire sword to briefly disappear in some animations.
- Resolved an issue preventing the dash attack from bypassing Iframes in phase 1.
- The solo player camera now activates as soon as the boss starts the ultimate tornado pattern.
- Added ground warning for boss landing after the ultimate.
- Now casts an additional projectile in phase 2.
- The air dive pattern can now be chosen as a regular pattern.
- Slash after dash and projectiles from phase 2 now share a damage cooldown group. The phase 2 slash after dash charge time matches phase 1 duration.
- Gains +40% armor while casting fire projectiles.
- Added a maximum distance limit to dashes.
- Removed one phase 2 slash projectile, which now appears earlier. Removed auto-aiming from the projectile pattern.
- Decreased the warning time for the regular phase 2 fire tornado pattern.
- Reduced the number of waves in the ultimate pattern by 2.
Starlight Beast of Illygarth
- Addressed a bug causing the cinematic background on death not to display correctly near the right arena corner.
- Fixed an issue preventing the boss from shaking during the death animation.
- Resolved an issue causing ice blocks to go underground if spawned very close to a wall.
- Corrected an issue causing explosion and trail effects to display in front of an ice block.
- Increased start animation speed, added more charge time, and made the flash effect play earlier for Claw Dash.
- Reduced the time of active damage frames for ice pillars, improving chances for players without airdash.
- Falling Swords pattern now explodes from both sides simultaneously.
- Decreased damage and collider size of harmful wind during the Falling Swords pattern.
Macewhip Nighthunter
- Resolved a bug preventing the fight from starting properly if the player lured the boss out of his intended position.
- Removed autoaiming from the air whip attack.
Lisa
- Added 2 seconds to stun protection.
- Reduced both the starting and regular cooldown for the flamethrower.
- Decreased the starting and regular cooldown for parrying.
- Lowered the regular cooldown for healing.
Manfredd the Accursed
- Fixed an issue causing the boss's corpse to be semi-invisible if he died at the start of teleport.
- Added sound to intro teleports and adjusted the smoke effect for consistency with gameplay.
- Raised the likelihood of the Kick pattern being selected.
Old Wymond
- Resolved an issue with camera bounds.
- Lessened the delay before the boss can start moving after the intro.
- Decreased action cooldown.
- Added 3 seconds to stun protection.
- Added particle effects to ground slash and death animations.
- Enhanced poise during phase 2.
- Will now attempt the ultimate ground waves pattern as soon as health drops below 50%.
- Removed invulnerability from the ultimate ground waves pattern.
- Eliminated auto aim from the charged attack.
- Removed frames showing transformation into Cold One Beast.
- Added electricity effects to phase 2.
Cold One Beast
- No longer growls while speaking in the intro.
- Action cool down reduction.
- Extended stun protection by 3 seconds.
- Included particle effects for slash and death animations.
- Increased poise during phase 2.
- Will attempt the ultimate ground waves pattern at health below 50%.
- Removed invulnerability from the ultimate ground waves pattern.
- Removed auto aim from the charged attack.
Leena
- Corrected a bug causing dark traps to fall underground upon boss death.
- Lowered the fire status buildup from projectile explosions.
Laddak Phase 2
- Fixed a bug allowing the moon-shaped projectile to deal damage twice.
- Increased charge time and added a flash effect before the first moon-shaped projectile is thrown.
- Enlarged the hitbox.
- Decreased the maximum fly height.
- Introduced thunders in the background activated after transformation.
Caterina & Annabella
- Addressed an issue preventing the fight from resuming if a boss fell below ground.
- Lowered the health threshold required to stop resting after attacks in phase 2 by 5%.
- Reduced damage from the scissor pattern.
Harbringer of Nightmare
- Resolved issues with transitions between some attacks.
- Fixed a bug causing an additional boss scream before scene transition.
- Added thunders in the background activated after transformation.
- In phase 1, the head will rest near water level after attacking. In phase 2, one head will rest near water, the other at medium height.
- Added animations for heads moving up or down to position for attack or rest.
- Heads now instantly get into position for the death animation.
Nyxaroth the Eldritch Wight
- Corrected an issue preventing shaking in the death animation.
- Added a damage cooldown group to meteors and dark orbs.
Medeya
- Reduced the radius of the circling ice pattern when moving towards the center.
- Enlarged the hitbox for lightning strikes.
- Increased the hitbox size.
- Lowered the maximum fly height.
Enemies
General
- Contact Damage Removal: Removed contact damage from all enemies that previously had it.
- Double Flip Prevention: Implemented actions to prevent the issue of enemies flipping twice in a row.
- Flip Animation Speed Increase: Enhanced flip animation speed for all enemies by 6%-25%.
- Mobility During Flipping for Flying Enemies: Flying enemies are now able to move while performing flip animations.
- Flying Height Adjustment: Flying enemies will more frequently lower their flying height.
- Reduced Stun Protection: Decreased stun protection duration by 3 seconds for Stray Hound, Faceless One, and Swamp Hound.
- Randomized Patrol Start: Enemies will now initiate patrolling with a random starting animation offset.
- Randomized Rest Behavior: Added randomization to enemies' rest behavior.
- Universal Stun Vulnerability to Explosions: All enemies are now susceptible to being stunned by explosions.
- Stun by Throwable Objects for Smaller Enemies: Small and medium-sized enemies can now be stunned by throwable objects.
- Red Flash Indicator for Execution: Enemies will flash red when they are ready to be executed.
- Persistent Shadow on Flat Ground Death: Shadows won’t disappear instantly if an enemy dies on flat ground.
- Increased Reactivity of Certain Enemies: Enhanced the reactivity of enemies from the Junas Ministry, City of Erlim, and Ordens Regnant Palace.
- Strengthened Specific Enemy Groups: Enemies in the Ordens Regnant Palace, Highwalls of Mythringal, and The Junas Ministry have been strengthened.
- Weakened Snow Area Enemies: Enemies located in snowy areas are now slightly weaker.
- Voice Sound Updates: Added new voice sounds for Old Vigilante, Vile Clergyman, Cathedral Priest, and Progenie.
- Shooting Mechanic Adjustment: Removed the quick flip ability while shooting for Frozen Wight, Bootleg Corsair, Infected Wanderer, Swamp Hound, and Hallowed Rider.
- Projectile Bounds Adjusted: Added projectile bounds for Frozen Rotted Cold One and Flying Abomination, eliminating the ability to shoot behind themselves.
- Stun Protection Increased: Enhanced stun protection by 2 seconds for all enemies, with an additional 1-second increase for giant enemies. Endurance settings for Sister of Sacrament and Hallowed Priestess of Sacrament have been changed from medium to high.
- Action Cooldown Reduction: Lowered action cooldown for Vile Clergyman, Accursed Maiden, Sister of Sacrament, Hallowed Priestess of Sacrament, Giant Patron, Grotesque Courtier, White Lady, and Ornate Swordsmanster. Also, implemented damage reduction while attacking for Accursed Maiden, Ornate Swordsmaster, Masked Obscenity, Sister of Sacrament, and Giant of Sacrament.
- Transition Animation Fix: Corrected the poor transition from flip to idle animations for Deranged Woman and Voracious Terror.
- Smoother Air Flip Animations: Enhanced air flip animations for winged enemies, including Voracious Terror, Rotted Cold One, Frozen Rotted Cold One, and Flying Abomination, to be smoother.
- Hit Protection Removal: Removed hit protection during attacks for Stray Hound, Faceless One, Comrade Mutated, Primitive Cold One, Infected Pilgrim, Infected Wanderer, Sick Defiler, Old Vigilante, Swamp Hound, Frost Corpse, Bootleg Corsair, Ghastly Critter, Summoner Witch, Infected Witch, Afflicted Manservant, Hallowed Rider, Grave Digger, Flying Abomination, Rotted Cold One, Frozen Rotted Cold One, and Putrid Deformity.
- Enhanced Attack Mechanic: Introduced a charge effect to enemy attacks that bypass Iframes for Necrogash, Bereaved Maiden, Cold One Shielder, Giant of Sacrament, Frozen Necrogash, Slithering Monstrosity, Dreadful Wench, Stray Cold One, Grotesque Courtier, Voracious Terror, and Maiden of The Deep.
Deranged Woman
- Trap Alert Enhancement: Added a warning to the blood trap.
Grave Digger
- Enhanced Trap Warning: Added a warning to the blood trap.
- Improved Evasion Behavior: The Grave Digger's runaway behavior is now more reactive.
Grave Hound
- Increased Reactivity: Enhanced overall reactivity.
- Cooldown Removal: Removed run cooldown.
Faceless Child
- Bug Fix in Enemy Orientation: Fixed a bug that prevented the enemy from facing the player correctly after landing.
- Voice Line Adjustment: Reduced the number of voice calls in the combo animation to minimize voice line spam.
- Run Cooldown Elimination: Removed run cooldown.
Winged Pale Lament
- Beam Bound Reduction: Reduced the bounds of the beam.
- Charged Attack Animation Improvement: Increased the start speed and duration of active damage frames for the charged attack.
- Color Consistency Fix: Fixed an issue that resulted in one Winged Pale Lament appearing in a different color.
- Jump Strength Reduction: Decreased the strength of jumps.
Hallowed Rider
- Projectile Catching Fix: Resolved an issue preventing the catching of projectiles.
- Projectile Behavior: Projectiles now always travel in the caster's direction and self-destruct if the caster dies or after a time limit.
- Melee Attack Update: Increased charge time before melee attack, which can now be parried and no longer knocks down. Dodge now grants 50% armor instead of invulnerability.
Maiden of the Deep
- Explosive Death Addition: Added damage to death explosion.
- Damage Splitting: Split damage into three distinct instances - firing, recoil, and flip.
- Dreadful Wench
- Death Animation Damage Fix: Corrected an issue preventing damage during the death animation.
- Extended Rest Period: The Dreadful Wench will now have a longer rest duration after attacking.
Necrogash
- Projectile Collider Bug Fix: Resolved a bug affecting projectile damage collider post-explosion. Slowed the start animation speed of flip attacks.
Slithering Worm
- New Healthbar: Added a healthbar.
- Instant Collider Disappearance: Damage collider vanishes instantly upon death.
- Attack Balancing: Reduced the damage and increased the cooldown period for repeated attacks.
Bereaved Maiden
- Run Damage Hitbox Reduction: Decreased the hitbox size for run damage.
- Flip Attack Adjustments: Lowered the flip damage value, reduced the hitbox size, and the number of active frames.
Summoner Witch
- Projectile Frame Rate Consistency: Ensured projectiles behave uniformly across all framerates.
- Iframe Bypass Removal for Small Projectile: Small projectiles can no longer bypass Iframes.
- Explosion Damage Delay: Added a brief delay before explosion damage frames activate.
Primitive Cold One
- Varied Damage Scaling: Differentiated damage scaling between run attacks and quick slashes.
- Animation Flicker Fix: Corrected the animation flicker in the quick slash attack pattern.
Stray Cold One
- Post-Landing Attack: Will attack if the player is in close/medium range after landing.
- Jump Damage Removal: Eliminated damage inflicted by jumping.
- Attack Hitbox Expansion: Enlarged the attack hitbox area for greater reach.
- Cooldown Group Addition: Implemented a damage cooldown group for both attack and ground break actions.
Briney Marauder
- Run Attack Issue Fix: Resolved an issue that prevented the termination of his run attack.
- Detection Range Enhancement: Detection range has been increased.
- Run Cooldown Reduction: Reduced the cooldown time for run attacks.
Putrid Deformity
- Stuck Prevention Measures: Implemented actions to prevent the issue of getting stuck while falling.
- Increased Attack Charge Time: Increased the charge time required for attacks.
Frozen Wight
- Hitbox and Damage Frame Reduction: Reduced the hitbox collider and the active damage frames for the recovery attack.
Ghastly Critter
- Voice Warning and Shooting Preparation: Added a voice warning and increased the charge time before shooting.
- Detection Range Reduction: Decreased the detection range.
- Dodge Armor Duration Shortened: Armor gained from dodging now ends more quickly.
- Prevention of Falling Off Platforms: Modified to prevent falling off platforms during jumps.
Frozen Wraith
- Reaction Speed Increase: Increased reaction speed when the player is detected but not directly faced by the enemy.
- Beam Pattern Status Buildup Fix: Fixed an issue causing too high status buildup in the beam pattern.
Voracious Terror
- Enemy Orientation Fix During Flight: Addressed an issue preventing proper orientation towards the player while flying.
- Charge Attack Hitbox Reduction: Reduced the size of the hitbox for charge attacks.
Frozen Necrogash
- Claw Projectile Display Fix: Corrected a display issue with the claw projectile appearing on the wrong layer.
- Flip Attack Charge Time Increase: Increased the charge time for flip attacks.
- Claw Projectile Lifetime Reduction: Decreased the claw projectile's lifetime by 2 seconds.
Glowing Pest
- Damage Cooldown Group Addition: Added a damage cooldown group to projectiles to mitigate excessively high damage.
Giant Patron
- Invisible Wall Bug Fix: Resolved a bug in Deep Forest causing enemies to get stuck on an invisible wall near the Giant Patron arena.
- Recovery Time Reduction: Decreased recovery time after attacks.
Sister of Sacrament
- Death Fire Damage Fix: Addressed an issue preventing death fire from damaging the player.
- Dodge Rest Removal: Removed the rest period after performing a dodge.
- Continuous Dash on Breakables: Dash now continues even upon hitting breakables.
- Delayed Spin Attack Damage Frames: Active damage frames for the spin attack will now appear slightly later.
Hallowed Priestess of Sacrament
- Dive Range Increase: Extended the range of the dive attack.
- Death Explosion Damage: Death explosion can now inflict damage on the player.
- Additional Armor During Dive: Added +50% armor while diving down.
Vile Clergyman
- Shooting Prioritization: Will now prioritize shooting more frequently.
- Close-Range Firing Damage: Added firing damage when the player is in close proximity to a gun.
Grotesque Courtier
- Iframes Bypassing Attacks: The first attack of the combo and flip attack will now bypass invincibility frames (Iframes).
- Reduced Flip Attack Cooldown: Decreased the cooldown time for flip attacks.
- Enhanced Behind Range Detection: Increased detection range from behind.
White Lady
- Reduced Flip Attack Cooldown: Decreased the cooldown time for flip attacks.
Ornate Swordsman
- Armor Boost While Attacking: Now has 40% armor during attacks.
- Enhanced Detection in Water: Increased detection range while hiding in water.
Masked Obscenity
- Double Damage Issue Fix: Corrected a problem that caused the player to receive double damage.
- Increased Optimal Range: Expanded the optimal range for staying away from the player.
Strange Presence
- Iframes Ignoring Grab: The grab attack now ignores invincibility frames.
Bug Fixes
- Spell and Item Damage Fix: Fixed a bug that prevented some spells and items from dealing damage to certain traps and bosses.
- Music Resumption Issue: Resolved an issue causing the music to resume after the Voracios Terror miniboss fight.
- Manor Cinematic Flicker Fix: Addressed an animation flicker in the Manor cinematic.
- Credits Display Fix: Corrected the display of credits on various resolutions.
- Sprite Effect Application Fix: Fixed a bug preventing sprite effects from being applied to the player during boss death cutscenes.
- Map Screen Glitches: Resolved various small glitches on the map screen.
- Cutscene Music Stopping: Fixed issues with music stopping in some cutscenes.
- Lady Dorothea's End-Game State: She now accepts livers in her end-game state.
- NPC Dialogue Repetition: Fixed an issue where some NPCs would repeat dialogue unintentionally.
- Abberant Form Stuck Fix: Players no longer get stuck when hit in Abberant Form.
- Infinite AirDash Glitch: Resolved the Player Infinite AirDash glitch.
- Wall Stuck Issue in Abberant Form: Fixed an issue where players could sometimes get stuck in walls using Abberant Form.
- Leena’s Bow Damage Display: Damage numbers now show correctly for Leena’s Bow in the inventory.
- Stigma Use on Ladders: Stigmas can no longer be used whilst in the ladder-grab animation, preventing player control lock.
- Barsov Electrocution Effect: Fixed the spell effect remaining on screen when falling from a platform.
- Dried Cold One Livers Drop Fix: Ensured Dried Cold One Livers are dropped as intended.
- The Last Faith Achievement: Fixed the achievement on PC.
- "Unborn of the Midnight Aristocracy" Quest: Can now be completed.
- Boss Item Inventory Addition: Boss items missing from inventory due to previous bugs will be added automatically.
- Drowned Crypt Note Duplication: Fixed an issue where the same note could be found twice.
- Frost Bombs Spike Damage Scaling: Ensured damage of spikes from Frost Bombs scales properly.
- Wooden Ladder Sound Fix: Fixed issues where some wooden ladders made metal step sounds.
- Abberant Form Activation Requirement: Can only be activated when the Power Bar is at 100%.
- Nycrux Multiplication Fix: Nycrux acquired from floating lost nycrux after death are not multiplied by power-up effects.
- Elevator and Electrocuted Status Issue: Fixed an issue caused by using elevators with the Electrocuted status.
- Chain Gates Icons on Minimap: Now shown correctly.
- Resolution Tracking: Changes in resolution are now tracked.
- Softlock Prevention: Fixed a rare issue where players could be softlocked if grabbed by an enemy while entering a door.
- Saving Issues: Actions taken to solve various saving issues.
Miscellaneous Updates
- Game Pause on Full Screen UI: The game now pauses when the full screen UI is open.
- Nycrux Spawning Mechanic: Dying in boss arenas causes lost Nycrux to spawn outside the arena at the last checkpoint visited.
- Grapple Hook Addition in High Walls of Mythringal: Added to avoid dead ends.
- Ground Addition Under Ladders in Damned Ruins: Included in the Osseus Fortress scene to prevent dead ends.
- Extra Chains for Elevators in Ordens Regnant Palace: Added to enhance visual feedback.
- Ledge Grab Improvement: Adjusted to make it easier to grab certain ledges.
- Persistence of Ice Spike Traps: Now remain destroyed after leaving the room.
- Nycrux Bombs Effectiveness: Now consistently break destructible doorways and walls.
- Exploit Fixes for Hungry and Starving Essence: Addressed and resolved.
- Charm Equipment Logic Change: Altered to allow equipping charms without a stigma equipped.
- Expanded Inventory of The Old Wymond: Now includes Blue Haemolymph Shards.
- Lady Dorothea's Stock Update: Sells an infinite stock of Demishade Ore after receiving 3 livers.
- Blue Haemolymph Shard and Chunk Rebalancing: Adjusted the focus charged.
- Cutscene Addition Post-Federal Inquisition: Implemented to indicate the critical path clearly.
- New "All" Tab in Shops: Introduced for easier navigation.
- Abberant Form Balancing: Adjusted for late-game balance.
- Enhanced Damage for Boxes/Vases: Improved when thrown against enemies, scaling more with Strength.
- Map Screen Updates: Now shows areas where the player dies from falls and unreachable outline edges.
- Arena Gate Issue Prevention: Actions taken to address gates not opening as intended.
- Breakable Object Smoke Adjustment: Aligned with the size of the breakables.
- Electricity Trap Hitbox Reduction: Decreased the hitbox area.
- Movable Box Landing Effect Removal: No longer plays on scene load.
- Time Slow Removal from Specific Attacks: Applied to various player attacks for consistency.
- UI Visibility During Boss Intros: Disabled UI display during cinematic intros for certain bosses.
- Ice Trap Mechanic Change: Now breaks on player contact, with reduced damage and status buildup.
- Automatic Enemy Targeting in Arenas: Implemented for enhanced gameplay.
- Adjustment to White Flashes: Made slightly darker.
- Spectre’s Lament Spell Particle Improvement: Enhanced for better visual effects.
Bug Reporting
Bugs can be reported here on our Steam Discussions.
When reporting a bug, please have the following information to hand:
- What was the issue?
- What game version is displayed in the bottom right of the main menu?
- What did you do to have it happen?
- Does it happen if you try to reproduce it using the same steps you listed on the previous question?
- Which weapons and items were in use?
- What are your system specs?
We are continuing to use information shared through bug reports to work on further improvements to the game.
Current Release
Not available
System Requirements
How to Install
setup.exe
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
1.2 GB
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