About the Game
From Real-Time Strategy veterans Petroglyph comes 9-Bit Armies: A Bit Too Far the sequel to their triumphant 8-Bit series of games. In 9-Bit Armies rally your military forces across a variety of battlefields and act out your strategy over land, sea and air. Deploy your airborne soldiers, destroy bridges, and aim your superweapons in a new kind of pixelated pyromania. Whether you are brand new to real-time strategy wargames or an experienced commander - 9-Bit Armies provides an extra bit of fun.

Need more? Join others online, playing together in co-op campaigns or against them in a mix of skirmishes supporting up to 8 players. Then download new maps, mods and more with full Steam Workshop integration, discovering new ways to render all to burning bits and bytes. You can also upload your own mods to share with friends and foes alike.

WHAT’S NEW!
- Play With Friends: 9-BIT ARMIES: A Bit Too Far now supports two players in Co-Op mode against a variety of enemies. If you get stuck, bring a friend and try again to complete all those tough side-missions for extra bonuses.
- Veterancy System: In addition to earning bonuses for side-missions, you’ll earn points toward leveling up your army. The more you build and destroy, the greater your power.
- All-New AI: Completely re-written from the ground up, our new AI is so hard, you’ll be begging for mercy.
- SURVIVAL MODE: How long can you last? Build you base and defeat waves of incoming hordes bent on your ultimate destruction. Unlock additional levels of difficulty the more waves you survive.
- Naval Battles: Take your destruction to the high seas matey! Bombard targets from your battleships or surprise your enemy with stealth submarines. Nobody is safe!
- New Base-Building Options: We’ve added MEGAstructures to the game which are mega-sized and extra-deadly. There are also new Superweapons and a mobile HQ to rapidly expand your power across the map.
- GINORMOUS Maps: Playable area has increased by 400%! That’s right, our maps are 4X bigger than they were in the original game, providing plenty of space for those epic skirmish and multiplayer games.
- Bridges: Utilize bridges to reach islands or deny access to the enemy ground troops with our new game mechanic that dynamically changes strategies.
- New CHALLENGE Mode: Every day you’ll get to compete in a new challenge against the AI to earn the highest score possible on the leaderboards.
- MOD Support: Release your own maps, missions, and mayhem by changing everything from game balance to mission objectives and game mechanics. Share your creations with others through the Steam Workshop.

And, you get all the goodies that made the 8-Bit series such a blast…
Easy To Learn, Hard To Master: No previous experience necessary! Easy-to-understand modern-military units and structures let beginners jump right in. Whilst veteran players will learn how to master the fast-paced economy and unit abilities.
"The Sentinels" Campaign: Fight the Overlords in a battle for freedom....and an unknown threat from beyond...
Play With Friends: Conquer the campaign in Co-Op or join against others in huge maps supporting up to 8 armies.
Classic Base-Building: Wage war against unrelenting enemies whilst building your base to adapt and overcome.
Destructible environments on a wide variety of maps where you can destroy cities, rebuild bridges, and enter the fray on land, sea, and air.
A Legendary Legacy: From the same team that brought you RTS classics such as Star Wars: Empire at War™ , Universe at War™, Grey Goo™, and the Remastered Command & Conquer™ collection!
Screenshots
15 images
Version Information
Steam Patch Notes
Official update history
Fix for occasionally being unable to repair units during tactical battles.
Fix for tactical battle stats display being in the wrong place in ultrawide display modes.
Units with shields now correctly have their shield strength scaled based on their health stats.
Space Marines units have had their Shields maximum values and regen rates adjusted to be more in parity with the rest of the game.
Updated Gorgon description in all languages to have "Can't fire while moving".
Increased visual and logical range of stink cloud area of effect for Cranioids Stink Bug.
Stink Bug can now topple trees.
Adjusted scaling of world map to work better with 32:9 monitors.
Fix for tactical consumables buttons being off-center on ultrawide monitors.
Floating Brain boss "Brainiac" health increased by 66%.
Rocket Car boss "Rocketman" health increased by 150%.
Titan Mech boss "Rock N. Roll" health reduced by 90%; Shield also reduced but now scales with difficulty.
[img src="{STEAM_CLAN_IMAGE}/44711053/ddfdbca04d0800e262e462b440016bd4b2743f24.png"]
Fix for UI issue when upgrading in the Garage
Added limited anti-air capability to Red Baron
The following update notes apply to Going Rogue! Note that some changes may not take effect until starting the next run.
Tweaked Destroyer sound effects.
Miscellaneous non-English localization fixes.
Fixed Xenodogs missing from the selected units tray.
Increased the base unit speeds a bit for Tank, Heavy Tank, and Artillery.
Updated the 'Going Rogue!' Credits.
Fix for rare issue with unit abilities not activating.
Each crate now gives minimum of $2 Credits, instead of minimum $1 Credit.
Fixed visibility, ramp and height issues in arctic map enemy bases.
Fix for random colors appearing in user names in leaderboards.
Approximately 10% reduction in boss health for ground bosses. Almost 40% reduction for air bosses.
After upgrading a unit in the Garage, the unit list-box is resorted, and the upgraded unit remains selected.
Adjusted Garage sound effects.
Improved formatting of Artifact tooltips to be more readable with additional spacing.
Fixed incorrect Napalm Bomber icon.
Metagame Army View - New dropdown to Hide/Show persistent Veteran units in Army view, to help deal with Armies with larger collections of Veterans; Only applies to normal mode, and not visible or applicable in Daily Challenge mode.
When choosing a new Veteran unit, a message is now displayed that clarifies how they work.
Minor visual fix to structure deployment indicators.
Fix for enemy bosses becoming passive towards the end of a tactical battle.
Fix for missing movement sound effects on Artillery
Fix for explosion effects not playing on the following units:
- Overlords Rocket Helicopter
- Sentinels Heavy Drone
- Overlords Chain Tank
- Overlords Forward HQ
- Overlords Heavy Tank
- Sentinels Forward HQ
- Sentinels Stealth Bomber
- Sentinels Rage Tank
- Sentinels Spectre Tank
Fix for issue with health bars on Space Marines
Fix for missing headlights at night on the following units:
- Overlords Chain Tank
- Sentinels Seige Artillery
- Sentinels Scorch Tank
Prep for upcoming 'Going Rogue!' free DLC
- Fix for selection indicators sometimes rendering incorrectly
- Fixed default map scroll speed being too slow
- Fix for rare multiplayer connection issue
We've got an update with a few code and audio fixes.
PATCH DETAILS:
04/25/25 - BUILD NOTES
Fixes for rare single player and multiplayer stability issues
Added missing Scorch Tank audio
Restored missing audio for Survival Mode-based cameo units from 8-Bit Hordes and 8-Bit Invaders
Fixes to Surround Sound settings in the Audio Options panel
Just a quick update to correct an error which displayed a number of erroneous skirmish matches in the game lobby screen.
Sorry for the interruption, and have fun!
We've got an update that contains a few fixes, a fun new feature, and a balance tweak. Enjoy!
PATCH DETAILS:
11/06/24 - BUILD NOTES
* NEW FEATURE: Added Day/Sunset/Night/Sunrise transitions to skirmish, challenge, survival, and multiplayer maps. Skirmish and Multiplayer match settings now allow for selecting the local ambient "time of day" (for lighting and audio) in the game lobby. In Survival, the time of day automatically advances the ambient time of day with each attack wave.
* Fixed issue where turrets and some combat units would appear to ignore firing on nearby targets when in reality they were focused on enemies that were out of range and appeared to be idle.
* Fixed issue which resulted in missing starting units and structures when restarting a mission.
* Survival Mode debrief now properly displays player names and faction icons in solo, coop LAN, and coop multiplayer. Extra player slots that were not used in the battle are no longer displayed in the list.
* Updated most all "weapon fire" and "weapon detonate" sound-effect events to each have max 3D instances of 10, rather than infinite from their presets. This will prevent cases of large groups of units in combat causing unnecessary overly loud volume levels from the audible stacking.
* 9-Bit Armies: Shrink Ray (secondary superweapon) balance update: Previously, the shrink effect duration was 10 seconds + 2 seconds for every Matter Compression Engine structure built. The new shrink effect duration is now 15 seconds + 2 seconds for every Matter Compression Engine structure built. Ultimately, this results in a 50% extension to the base shrink effect duration.
We just released a quick update to fix some things up. Details below.
- When a player is invited to a co-op game, installed mods will be compared between the two players and now downloaded/synced to avoid errors when trying to join another person's game.
- Fixed issues where landscape (trees, buildings) make it hard to select friendly or enemy structures behind them.
- Fixed issue where the campaign objectives pane would shrink/expand as the mission countdown timer became larger or smaller due to character width.
- Fix for forward HQ ghost models sometimes getting left behind
- Fix for not being able to load into a challenge instance after restarting a campaign instance
We released a hotfix today that fixes some issues we noticed.
Main Fixes
- Fix for all structures being free
- Game will now disable all active mods if a missing reference error is detected on startup (instead of crashing)
Misc
- Fixed overlapping boing SFX from bouncing head animation on campaign screen
- Zoom level is now remembered between tactical battles
- Miscellaneous adjustments for "Turtle" AI.
Current Release
21009849
Uploaded Apr 14, 2026
System Requirements
How to Install
ClientLauncherG64.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
5.6 GB
21009849
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