About the Game


Bright lights flare across the night sky. The wind rages outside the thin walls of your wooden cabin. A wolf howls in the distance. You look at the meager supplies in your pack, and wish for the days before the power mysteriously went out. How much longer will you survive?
Welcome to THE LONG DARK, the innovative exploration-survival experience Wired magazine calls "the pinnacle of an entire genre".
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THE LONG DARK is a thoughtful, exploration-survival experience that challenges solo players to think for themselves as they explore an expansive frozen wilderness in the aftermath of a geomagnetic disaster. There are no zombies -- only you, the cold, and all the threats Mother Nature can muster.
In THE LONG DARK, you are getting both the genre-defining Survival Mode, honed after years of open development and frequent updates, and the award-winning episodic narrative mode, WINTERMUTE.

THE LONG DARK: SURVIVAL MODE brings you the genre-defining Survival Mode, honed after years of open development and frequent updates. Widely considered the paramount Survival game of all time, SURVIVAL MODE gives you pure focus on THE LONG DARK’s Survival Sandbox -- the experience that started it all!
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Included with both THE LONG DARK: SURVIVAL MODE and THE LONG DARK, Survival Mode is the free-form, non-narrative Survival Sandbox that has defined the genre since launching on Steam in 2014. After years of open development and dozens of major updates, THE LONG DARK now stands at the pinnacle of the entire genre. Survival is your only goal, and death your only end. Make your own survival story with every game.
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The game that defined death for the survival genre. When you die in Survival, your save is deleted. Every decision matters.
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The game challenges players to think for themselves by providing the information but never the answers. You have to earn the right to survive.
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Monitor your Hunger, Thirst, Fatigue, and Cold as you struggle to balance resources with the energy needed to obtain them. Every action costs Calories, and time is your most precious resource. Choose your path carefully.
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Over 100 gear items including Tools, Light Sources, Weapons, First Aid supplies, Clothing, and more.
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Explore a 50+ square kilometer Northern Canadian wilderness spanning 12 major regions and all the zones that connect them in search of life-saving supplies. Distant mountains, coastal towns, mines, farmlands, and a huge expanse of brutal winter wilderness to test your survival mettle.
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Hunt, fish, trap, climb, map, search for life-saving food and gear items, and try to avoid dying from the hostile wildlife, succumbing to hypothermia, frostbite, or dysentery (amongst other uncomfortable afflictions), find and maintain your life-saving gear. Hunt and be hunted by: Wolves, Bears, Moose, Rabbits, Deers, Crows, and more to come in future updates.
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Four distinct Experience Modes let you find a challenge level you are comfortable with, such as Pilgrim Mode, which is meant to be quiet and pensive, all the way to Interloper Mode, where only the most experienced survivors have a chance to last a week. If none of the four Experiences suits you, use Custom Mode settings to tailor your Survival Mode game to your specific tastes.
Features the music of Sascha Dikiciyan.

Several standalone Challenge Modes offer objective-based experiences designed to last 1-3 hours each, such as Whiteout -- the race to gather enough supplies to prepare for a monster blizzard. Or Hunted, where you need to escape a murderous Bear. Complete them to unlock Feats that provide long-term gameplay benefits in Survival Mode. Additional Challenges include: Hopeless Rescue, Nomad, Archivist, As the Dead Sleep, and Escape the Darkwalker.
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Included in THE LONG DARK The episodic story-mode for THE LONG DARK, WINTERMUTE, includes four of the five episodes that form WINTERMUTE. Episode Five is in development, and is slated for release at a later date. This will bring the WINTERMUTE storyline to its conclusion.
The first four episodes of WINTERMUTE represent approximately 30 hours of gameplay. Episode Five is included in the price of the game, and will be unlocked for free when it is released.

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Bush pilot Will Mackenzie (player character) and Dr. Astrid Greenwood are separated after their plane crashes deep in the Northern Canadian wilderness in the aftermath of a mysterious flash of light in the sky. Struggling to survive as he desperately searches for Astrid, Mackenzie comes across the small town of Milton, where he begins to understand the scope of this quiet apocalypse.
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Mackenzie’s search for Astrid takes him deeper into the savage Winter wilderness. A mysterious trapper may be the key to finding Astrid, but can he be trusted?
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In the aftermath of events in Milton, an enigmatic stranger rescues Dr. Astrid Greenwood (player character) from near death. Facing the blizzards of Pleasant Valley, Astrid must bring all her skills as a doctor to bear on the survivors she encounters. But will she find Mackenzie, and get closer to the mystery that's taking them to Perseverance Mills?
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A murderous gang of convicts has captured Mackenzie. Desperate to escape one of the darkest corners of Great Bear Island, he must somehow survive his fiercest enemy yet. Can Mackenzie recover the Hardcase, continue his search for Astrid, and also save the innocents caught up in this deadly confrontation?
NOTE: Unlike Survival Mode, WINTERMUTE does not feature permadeath. You can save your progress as you play.
Features performances by Jennifer Hale, Mark Meer, David Hayter, and Elias Toufexis (Episode Three), and the music of Cris Velasco.
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In addition to releasing the remaining episode of WINTERMUTE, we intend to continue updating Survival Mode with limited free updates alongside our paid DLC Expansion Pass, TALES FROM THE FAR TERRITORY. This is on top of the over 100 updates we have made to the game over the past 8 years of open development. Keep in mind that your purchase of THE LONG DARK entitles you to all five episodes of WINTERMUTE without extra charge. For more information about the free updates coming to Survival Mode, please visit the Expansion Pass roadmap via our "Visit the website" link on the right of the page.


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Hinterland is an independent video game developer and IP creator headquartered in Vancouver, British Columbia, Canada.
Established in 2012 by game director & writer, Raphael van Lierop, Hinterland is a multi-ethnic, international team united around a singular goal: to create thought-provoking, story-rich entertainment experiences set in compelling original worlds.
Our fictional settings -- our IP -- are conceived from the ground up to exist across multiple mediums. We believe that when people love a world, they want to experience it across as many platforms as possible.
Hinterland's first IP, THE LONG DARK, first launched on Steam Early Access on September 2014. The game's multi-platform 1.0 launched on August 2017. Today, THE LONG DARK has more than 10-million players around the world.
We aim for our games to foster a sense of social awareness, and we aspire to provide immersive, sophisticated worlds for anyone seeking a mature entertainment experience.
Join us on our journey.
Screenshots
23 images
Version Information
Steam Patch Notes
Official update history
Hello players,
We have just updated THE LONG DARK to:
Survival: 2.55 181032
Episode Five: 2.54 181117
WINTERMUTE: 2.24 181038
This is a Hotfix for THE LONG DARK: WINTERMUTE, addressing bugs introduced with the Episode Five release.
Known Issues
Spoilers Ahead!
The team is currently aware of the following issues in the game. If you encounter one of these issues, there is no need to report it to the Support Portal.
The team is currently aware of the following issues in the game and hard at work addressing them:
Players who Alt-Tab away from the “Previously On” cinematic shown when beginning Episode Five, will find that the video restarts upon returning to the application.
Bug Fixes
This Update includes fixes for the following issues:
CRASHES
Fixed an issue that could result in a crash when a timer was invoked by a Mission objective.
\[Blackrock Foothills] Fixed an issue that could result in a crash during the Cable Car hand-over-hand section.
\[Perseverance Mills] Fixed an issue that could cause a crash if a manual save was created just prior to receiving the "To Those Who Are Missing" Mission.
\[SAR Mission] Fixed an issue that could result in a crash when entering the Train with HUD settings turned "Off".
Fixed a rare issue that could cause a crash if players opened their Journal in specific circumstances.
Fixed a hang when loading an Episode One to Four save file from a death screen in Episode Five.
GAMEPLAY, UI, CONTROLS
Survival - Fixed an issue where bloody hands from Harvesting persisted between save games and could only be cleared by exiting the application entirely. The Survivor's hands will now be cleaned off after Harvesting is complete.
\[Blackrock Foothills] Fixed an issue where Cable Car closed captions were running in conjunction with the cinematics during that section, when the cinematic dialogue should take priority.
\ Fixed an issue that allowed players to interact with and enter burning Vehicles.
\ Fixed an issue where loading a save file made after conducting a takedown on a convict during "Conflagration", would result in that convict returning to a standing position.
\[Cargo Ship] Fixed an issue where the Medical Log would remain floating mid-air after interacting with it on the Cargo Ship.
\[Cargo Ship] Improved performance during the Cargo Ship sections
\[Cargo Ship] Fixed an issue where reloading any save while in the Cargo Ship would result in the Locker Key disappearing.
\[Geothermal Mission] Fixed an issue that resulted in a soft-locked state if a player loaded the checkpoint created near the end of the Geothermal section.
\[Geothermal Mission] Fixed an issue where the Aurora was not active as intended after returning from the Geothermal section.
\[Geothermal Mission] Reduced the amount of Shotgun Ammo during the Geothermal section to make it appear less frequently.
\[Geothermal Mission] Updated the Shotgun muzzle flash and shell ejection smoke.
\[High Energy] Fixed an issue that could result in the gate to Perseverance Mills being locked after loading an autosave made once "Atwood's Story" cinematic has completed.
\[High Energy] Fixed an issue that resulted in a soft-locked state if a player loaded the checkpoint created after delivering the "Wintermute" message to Dr. Atwood.
\[High Energy] Fixed an issue where a closed caption was missing from Mackenzie’s pained screaming during the Tuner section.
\[High Energy] Fixed an issue that could prevent the player from progressing in the game if they loaded the checkpoint after their first conversation with Dr. Atwood.
\[High Energy] Fixed an issue that could cause Dr. Atwood to close the Suzuki Radio Telescope Facility door on Mackenzie if he took too long to enter. The door could still be opened, but could be confusing.
\[High Energy] Fixed an issue that caused the Suzuki Radio Telescope icon to have no name when not the current objective location.
\[High Energy] Fixed an issue where the map marker for "Get Ready for the Geothermal Substations Mission" referenced the incorrect objective.
\[High Energy] Fixed an issue where the "Get Ready for the Geothermal Substations Mission" objective would not progress after entering the Supply Room.
\[Mine Mission] Fixed a very rare issue that could prevent Jace from acting if an autosave occurred during one of her voice lines.
\[Mine Mission] Fixed an issue where Jace could fall into a pit if the player purposefully blocked her movement in certain sections of the Mine.
\[Mine Mission] Fixed an issue where the Bolt Cutters would not appear in the Collections Journal after picking them up in the Mine section.
\[Perseverance Mills] Updated the "second broken bridge" for visual clarity showing that it can be crossed in one direction.
\[Perseverance Mills] Fixed an issue where players could interact and enter broken Vehicles in Perseverance Mills.
\[Perseverance Mills] Fixed an issue that could result in players never receiving the "Those Who Are Missing" mission if they manually saved the game just after completing the "Perseverance" Mission.
\[Perseverance Mills] Fixed an issue that caused two of Jane's closed captions to be swapped.
\[Perseverance Mills] Updated map markers to accommodate for cases where players complete "Perseverance" Mission objectives in a specific order.
\[Perseverance Mills] Fixed an issue that caused an incorrect map marker on the Constable's Office when reloading a save made after completing that section of "Perseverance".
\[Perseverance Mills] Improved performance during Perseverance Wilds sections.
\[SAR Mission] Increased the amount of Matches spawned in the "To SAR and Back" Mission.
Fixed an issue where the Side Mission menu tab could be opened, though no Side Missions exist.
Fixed multiple issues where map markers would not update appropriately at certain points during the story.
Added entries to the "People and Places" section of the player Journal specific to Episode Five.
Fixed an issue that caused notification badges "!" in the Collections tab of the Journal when swapping to a new character (Mackenzie to Astrid).
Fixed an issue that prevented notification badges "!" from being removed after viewing their associated item in the Collections Journal.
Fixed an issue where some closed captions would not trigger if volume settings were set to 0.
Fixed an issue where closed captions appeared too early during some cinematics.
Fixed an issue that prevented older WINTERMUTE save files from being resumed or loaded from the Episode Five application.
Fixed an issue that caused some Episode Five save files to display "unknown" in the “Location” save information section of the Load Menu.
Fixed multiple issues that caused save file key art to be missing or incorrect in the Load Menu.
Fixed an issue that caused lower than intended brightness if a player quickly skipped through the Radio Hut cinematic.
Fixed multiple cases where the player's location on the Map could be incorrect if they viewed it from an interior.
Fixed a rare issue where players could be placed at the incorrect location after loading a save.
Fixed an issue that caused the "Near Death" effect and filter to persist during cinematics and after changing to a new character (Astrid to Mackenzie.)
Fixed an issue where unfinished Crafted Clothing would be auto-equipped if no associated clothing was already equipped to that location.
Removed the erroneously placed Spray Paint Glyph Can from Blackrock Foothills and the Mine.
Fixed an issue where dying from falling through ice and then reloading the last available save file would result in the ability to walk across weak ice without limit.
ART & ENVIRONMENTS
Fixed multiple terrain traps in Perseverance Mills.
Fixed multiple issues in Perseverance Mills where snow would not blend against building bases.
Fixed an issue where players could become stuck under a broken bridge in the Perseverance Wilds region.
Fixed multiple issues in Desperation Bay where terrain seams could be seen.
Fixed multiple issues in Desperation Bay where certain terrain had low resolution textures.
Fixed multiple issues with terrain and foliage in Desperation Bay.
Fixed an issue in the Geothermal region where one instance of Ravaged Deer Remains was incorrectly buried under snow in the lead-up to the Cougar encounter.
Fixed an issue in the Geothermal region where Substation catwalks and stairs were not properly anchored to the building.
Fixed an issue where players could trap themselves on a rock in the river, just prior to the Cable Car section.
Fixed an issue in the Mine where a player could become stuck after surviving a fall from a bridge that should result in death.
Fixed multiple cases of floating items in the Mines section.
Adjusted the terrain near the return from the crane in the Mine section so it is smoother to traverse.
Fixed multiple visual, terrain and floating object issues in Suzuki Radio Telescope Facility.
Fixed an issue that caused a duplicated fence gate at the beginning of "To SAR and Back".
Fixed multiple issues in "To SAR and Back" where snow would not blend against some building bases.
Fixed an issue where lamp posts would present sparking effects during the day when no Aurora was present during the "To SAR and Back" Mission.
Fixed an issue where objects destroyed by the Train would disappear rather than remain in a broken state.
Fixed an issue where the player could walk over a fence in Perseverance Mills and become stuck in "Conflagration".
Fixed multiple instances of circling Crows flying through terrain such as cliffs.
ANIMATION
Fixed an issue where the Aurora was conspicuously missing from the first cinematic with Methuselah.
Fixed an issue that caused the screen to blink to black momentarily during Atwood's Wintermute exposition cinematic.
Fixed an issue that caused the back face of Mackenzie's arms to be visible when aiming the Flare Gun.
Fixed an issue that could cause Jace and Dr. Atwood to lock their gaze to Mackenzie if the player exited and re-entered the Suzuki Radio Telescope Facility when first welcomed in.
Fixed an issue that prevented some NPCs from moving their mouths when voice volume was set to zero.
Fixed an issue where the Wolves in the Geothermal section of "High Energy" could appear malformed.
AUDIO
Fixed multiple issues that caused the current character to comment about their physical status at inappropriate times.
Fixed an issue where sound effects would trigger without cause as a player transitioned from one location to another.
Fixed an issue that caused Astrid's voice line to be cut off at the end of the autopsy in the Those Who Are Missing Mission.
Fixed an issue where waterfall sound effects were missing from a location in the "To SAR and Back" Mission.
Fixed an issue where the music intended to be played for the Tuner room could trigger prematurely.
Fixed an issue where the sound effects of Jace knocking on the Suzuki Radio Telescope door was out of sync.
PLATFORM-SPECIFIC
Steam Deck - Fixed an issue that caused the Mission Panel Log to close, rather than return to the previous menu, when pressing the back button on a controller or handheld device such as the Steam Deck.
Please visit our Support Portal (or consult our Known Issues page) if you encounter any issues while playing the game.
### END OF RELEASE NOTES ###
Hello players,
We have just updated THE LONG DARK to:
Survival: 2.54 180535
Episode Five: 2.23 180559
WINTERMUTE: 2.53 180603
This is a Hotfix for THE LONG DARK: WINTERMUTE, addressing bugs introduced with the Episode Five release.
Known Issues
Spoilers Ahead!
The team is currently aware of the following issues in the game. If you encounter one of these issues, there is no need to report it to the Support Portal.
We are aware of some potential issues with loading Checkpoint saves created when Jace leads Mackenzie to the bunk room in Suzuki Facility. As we work on fixing this issue, it would be best to avoid loading checkpoint saves created during this section of Episode 5.
Players using controllers (or those playing on handheld devices like the Steam Deck) will be unable to navigate back to Survival Mode using the controller face buttons. The "Back to Home" option can still be used via touch screen or mouse and keyboard.
The player location indicator may be displaced or incorrect when viewing the Map screen from some interior locations, such as the Abandoned Mine or Suzuki Radio Telescope Facility.
Some Mission objectives are missing Map objective markers and have been added, however additional markers will be included in Hotfix 2.
PlayStation 4 players will find Jace’s dream cinematic plays with no visuals if they play without loading or restarting the game from the start of Episode Five until that point.
Bug Fixes
This Update includes fixes for the following issues:
CRASHES
Fixed an issue that could cause a crash when saving the game just after finding the missing bodies in the "To Those Who Are Missing" Mission.
\[Perseverance Mills] Fixed an issue that could result in a potential hang when exiting the Constable's Office.
Fixed an issue that could cause a crash if the player opened their Journal after loading the autosave created after Dr. Atwood explains the origins of "Wintermute".
Fixed an issue that could cause a crash when shooting a "near miss" on a charging Cougar.
GAMEPLAY, UI, CONTROLS
\[Blackrock Foothills] Fixed an issue that allowed players to skip to the Cable Car section earlier than intended.
\[Blackrock Foothills] Fixed an issue that could cause the player to die suddenly during the Cable Car section if they held "forward" during the cinematic where Mackenzie is shot.
\[Blackrock Foothills] Fixed an issue where captions were missing from the convicts during the Cable Car section.
\[Blackrock Foothills] Fixed an issue where the Cable Cars Map icon was still set as the current Mission objective after having completed that section.
\[Blackrock Foothills] Fixed an issue where captions were missing from the convicts in both encounters leading up to the Cable Car section.
\[Cargo Ship Mission] Improved the ice maze by adding visual breadcrumbs to better indicate where the player is intended to go.
\[Cargo Ship Mission] Fixed an issue where the Locker Key found inside the Cargo Ship showed an incorrect description.
\[Cargo Ship Mission] Fixed an issue in Desperation Bay where a visually safe path results in the player falling into frigid waters.
\[Cargo Ship] Fixed an issue that allowed players to navigate off the Cargo Ship and enter the subsequent cinematic before they are intended to.
\[Cargo Ship] Fixed an issue that allowed players to pass time during the Cargo Ship sequence.
\[Cargo Ship] Fixed an issue in the Cargo Ship that could cause all terrain to disappear if the player moved to a specific spot, located slightly out of bounds.
\[Geothermal Mission] Fixed an issue that caused the mission timer to refresh upon loading a save during the High Energy Mission.
\[Geothermal Mission] Fixed an issue that caused the Shotgun to be inaccurate.
\[Mine Mission] Fixed an issue in the Abandoned Mine where multiple Crank Lamps, Flares, and Torches could spawn in the same location where only one was intended to be.
\[Mine Mission] Fixed an issue where the Crank Lamp could not be equipped via the Light Source hotkey.
\[Mine Mission] Fixed an issue where loading a save after pushing planks over to create a makeshift bridge in the Abandoned Mine would revert the planks and allow players to push them over once again.
\[Mine Mission] Fixed an issue where captions were missing from two lines spoken by Mackenzie during the Abandoned Mine section.
\[Mine Mission] Fixed an issue where Jace could fall underground and be lost forever during a tremor event in the Abandoned Mine.
\[Mine Mission] Fixed an issue that caused Mission objectives to fail to update after exiting the Abandoned Mine and approaching the Suzuki Radio Telescope.
\[Mine Mission] Fixed an issue that allowed the player to interact with the Crane in the Abandoned Mine once again after Saving/Loading.
\[Mine Mission] Fixed an issue that could cause the player to die suddenly in the Abandoned Mine when opening the blast door if they held "forward" while doing so.
\[Perseverance Mills] Adjusted the "Morgue Key" and associated note to be picked up simultaneously in order to reduce confusion about the failure to progress mission objectives when only one of these items were collected.
\[Perseverance Mills] Fixed an issue where bar patrons would repeat the same conversation about character disappearances each time the player entered Cooper's Blind during the "A Cry For Help" Mission.
\[Perseverance Wilds] Fixed an issue where passing time or sleeping while trying to unlock the "Search Party" achievement could result in it not being granted correctly.
\[Perseverance Wilds Mission] Fixed an issue in Perseverance Wilds where a player could stand under a running waterfall without becoming wet.
\[SAR Mission] Fixed an issue where the player could exit the Train on a bridge, ending up in the river below and causing a soft-lock.
\[SAR Mission] Fixed an issue where the camera could slip outside the cab of the Train when slowing and reversing, even if the player remained embarked.
\[SAR Mission] Fixed an issue that allowed the player to access and utilize the Radial Menu while speaking to Heller.
\[SAR Mission] Fixed an issue where the Train UI would appear when entering or exiting a Trailer in the SAR region.
\[SAR Mission] Fixed an issue where the inventory image for the Train Lever and Trauma Kit were not accurate to their in-world look.
\[Suzuki Station] Fixed an issue where the Checkpoint save created after Atwood's Wintermute cinematic incorrectly loaded the player into the locked Control Room, soft-locking their progress.
\[Suzuki Station] Fixed an issue that resulted in an incorrect previous map objective leading players back into the Geothermal region after the Tuner section, rather than towards Perseverance Mills.
\[Suzuki Station] Fixed an issue where some walls and floor went missing in the Suzuki Radio Telescope interior after completing the "High Energy" mission, allowing players to fall through the ground and potentially become soft-locked.
\[Suzuki Station] Fixed an issue where Jace appears at the Suzuki Radio Telescope entry upon exiting the Abandoned Mine rather than walking there with the player.
\[Suzuki Station] Fixed an issue where setting a Tuner Wheel, letting go, and then grabbing it again would result in the player becoming soft-locked, unable to let the wheel go again.
\[Suzuki Station] Fixed an issue where the sleep sequence in the Suzuki Radio Telescope Facility would not restore Mackenzie to full Condition, resulting in some cases where a player could become soft-locked if they were badly injured after exiting the Abandoned Mine.
\ Fixed an issue during the Conflagration Mission that allowed the player to return to town and replay the previous Mission, resulting in a soft-lock.
\ Fixed an issue that incorrectly allowed players to enter the Clinic during the Conflagration Mission.
Fixed an issue that resulted in random, unintended items from spawning in some Containers.
Fixed multiple issues that resulted in Episode key art being visually incorrect in the Load Game menu.
Fixed an issue where the description of Episode Five was partially hidden in the Episode Select menu.
Fixed an issue during the Tuner section that resulted in the time counter UI disappearing before the full time expired.
Fixed an issue where the door to the Tuner remained open after completing that section, allowing unintended access to that part of the facility.
Fixed an issue where the last played Episode was not taken into account when launching WINTERMUTE, resulting in the incorrect WINTERMUTE application launching instead.
Fixed an issue where the image for the "Rusty Key" was missing from the Journal - Collections tab.
Fixed an issue where Map icons would incorrectly display the location name along with the Mission name when hovered.
Fixed an issue where the Episode Five key art was missing from the continuation screen shown after completing Episode Four.
Fixed an issue where pressing the Escape key on keyboard from the WINTERMUTE home menu would return players to Survival Mode.
Fixed an issue that resulted in the player becoming stuck if they entered a Fishing Hut in a specific fashion.
Fixed an issue where captions were missing during some Train related dialogue.
Fixed an issue where no feedback was provided when trying to access the map during "The Cold, Broken Road" mission. Now a prompt stating that "You have no Maps." correctly appears.
Fixed an issue that disallowed players from exiting Trailers after entering them, soft-locking their progress.
Fixed an issue where closed captioning was missing from some of Jane's dialogue.
Fixed an issue in the Journal - What I Know section where new information badging was inaccurate.
Added functionality so that pressing "Tab" while using the Train shows Objective, Time of Day, and Train contextual HUD information.
Fixed an issue where Crow Feathers could spawn near Corpses where no Crows were present.
Fixed an issue with gun cages where the locked UI indicator remained active after having already opened the cage.
Fixed an issue that caused the Train UI to appear overtop of other UI elements, such as the player inventory.
Fixed multiple issues in the Save and Load menu where debug text could be found.
Fixed an issue that could result in Mackenzie wearing Astrid's kit when reloading a save after dying.
Fixed multiple issues where breaking down furniture and objects could result in the items placed on top of them to remain suspended in mid-air.
Fixed an issue that allowed players to cycle through maps of previously visited Episode Five locations on the Map Tab.
Fixed an issue where Astrid would inherit Mackenzie's Afflictions when swapping to her as the playable character during story progression.
Fixed an issue where a pop-up would incorrectly notify players that their default controls had been updated, even though they had not.
Fixed an issue where some of Astrid's non-verbal lines were not captioned.
Fixed an issue in the Abandoned Mine where after picking up a Cup of Coffee, a Crank Lamp would suddenly appear in its place.
Fixed an issue that resulted in the "boost" interaction being notably displaced from Jace's position when helping up the ledge in Blackrock Foothills region.
Fixed an issue that allowed Mackenzie to enter Perseverance Wilds when not intended to, resulting in confusing interactable elements in this region.
Fixed an issue where Substation switches could be interacted with after their initial activation during the "High Energy" Mission.
Fixed an issue in the Geothermal Mission where two bridges were missing Map icons.
Fixed an issue where Heating Pads were incorrectly sorted into the Food and Drink category of the Backpack.
Fixed multiple items in the Clinic to allow them to be interactable where they previously were not.
Fixed an issue where the Ice Caves icon on the map was visible when it shouldn't be.
ART & ENVIRONMENTS
Fixed hundreds of general environment art issues including floating items; too numerous to list them all.
Fixed an issue that resulted in floating train tracks at the SAR Station.
Fixed an issue where some fallen trees were incorrectly swaying with the wind.
Fixed an issue that caused wooden beams in the Abandoned Mine to pop in and out of view at certain distances.
Fixed an issue where an interactable lock was duplicated on the boat storage door in Perseverance Wilds.
Adjusted the broken bridge in the Perseveverance Wilds region to be easier to cross.
Fixed multiple performance issues in the Cargo Ship that resulted in reduced FPS and hitching.
Optimized texture layers in Perseverance Wilds, Suzuki Radio Telescope, and Desperation Bay to provide better performance.
Optimized the terrain in the Geothermal region for better performance.
Fixed an issue that caused the Cargo Ship crane in Desperation bay to disappear when viewed from long distances.
Fixed multiple objects within the Fishing Hut located in Perseverance Wilds which possessed no collision.
Fixed an issue in Perseverance Wilds where players could get stuck in a rock outcropping just off the main road.
Fixed multiple locations in Perseverance Mills to smooth traversal and prevent the player from becoming momentarily snagged.
Fixed an issue where collision was missing from the two angled pillars at the entrance to the Suzuki Radio Telescope facility.
Fixed multiple locations in Perseverance Wilds to smooth traversal and prevent the player from becoming momentarily snagged.
Fixed an issue in Perseverance Wilds where the player could get stuck in a terrain trap among fallen logs.
Fixed an issue that could result in the player's hands being unlit while in an appropriately bright environment.
Fixed multiple issues in Perseverance Wilds that caused object textures to flicker.
Fixed an issue where some Fishing Cabins would not generate smoke from the chimney if there was an active fire inside.
Fixed an issue in Perseverance Wilds where fallen logs would fade from view at too close a distance.
Fixed an issue in the SAR Station where the player could become stuck in the terrain just outside the wooden stairs leading down the cliff side.
Fixed an issue where invisible collision existed between two log barriers in the SAR Trainyard.
Fixed multiple locations in the Suzuki Radio Telescope Facility where objects and furniture could pop in and out of visibility when approached.
Fixed an issue with multiple locations during the Train section where rocks on cliff faces appeared low resolution and possessed no collision.
Fixed an issue in Desperation Bay where the player could get stuck in a terrain trap on the ice.
Fixed an issue where the backside of Fishing Huts could be seen through at certain distances.
Fixed an issue where Mackenzie calls out the writing on a mailbox that is far too dimly lit to be read. The mailbox is now properly lit.
Fixed an issue on multiple small objects in Perseverance Mills that caused them to appear and disappear at certain distances.
Fixed an issue in Perseverance Wilds where water splash effects were missing from a waterfall.
Fixed multiple locations in Desperation Bay to smooth traversal and prevent the player from becoming momentarily snagged.
Fixed an issue in Blackrock Foothills that allowed players to walk out of bounds.
Fixed multiple performance issues in the Abandoned Mines that resulted in reduced FPS and hitching.
Fixed an issue in the Tuner Room where the player could get stuck on top of a small crate.
Fixed an issue in the Suzuki Radio Telescope Facility kitchen where the countertops had incorrect collision.
Fixed multiple issues in the Suzuki Radio Telescope interior where objects and furniture did not possess collision.
Fixed an issue with the navmesh in Suzuki Radio Telescope Facility that caused reduced performance.
Fixed an issue in Perseverance Wilds where tree stumps and Branches would appear unlit despite the environmental lighting.
Fixed an issue in Perseverance Wilds where some mountains would drop to low quality LOD settings at closer than intended distances.
Fixed an issue within Desperation Bay where an iceberg possessed no collision.
Added performance optimizations for when Perseverance Mills buildings are aflame.
Fixed an issue with burning buildings during the Endgame Mission that resulted in notably blocky shadows.
Fixed an issue in the Suzuki Radio Telescope facility where geometry near the kitchen could disappear when viewed from down the nearby hall.
Fixed an issue in the Abandoned Mine where players could get stuck in on the rope bridge while crossing.
Fixed multiple locations in the Lighthouse to smooth traversal and prevent the player from becoming momentarily snagged.
Fixed an issue in Perseverance Wilds where players could get stuck beneath the broken bridge.
ANIMATION
Fixed 100+ issues in cinematics and cutscenes with character and object intersection, textures,UI, audio, lighting, and scene transitions (too many to list individually).
Fixed an issue where hand coverings (such as mittens or gloves) would suddenly disappear during certain environment interactions.
Adjusted the animation on an effort tap moment in Perseverance Mills with a falling beam.
Fixed an issue where Mackenzie's hand intersects with a fallen beam as he pushes it off himself during an effort tap moment.
Fixed an issue where the disembodied eyes and teeth of a convict are the last thing Mackenzie sees after failing a stealth takedown. (Yikes.)
Fixed an issue with the Cable Car crank handle that caused the base to look as if it weren't moving.
Improved the plank pull animation that occurs prior to entering the Abandoned Mine.
Fixed an issue where Mackenzie's hands clip noticeably through the wooden boards when removing them from the Abandoned Mine entrance.
Adjusted some NPC poses and animations to improve polish.
Fixed an issue during the Conflagration Mission that resulted in sentry convicts snapping to multiple poses.
Fixed an issue where Astrid's hand intersects with bulkhead door handles when opening them in the Cargo Ship.
Fixed an issue where backface culling on the player's arms could be seen during certain interactions when playing at high Field of View (FOV).
Fixed an issue where the Captain's Logbook awkwardly flies into Astrid's hand when interacted with.
Fixed an issue with Jace's jog cycle that resulted in an awkward arm motion.
Fixed an issue that could cause animations to jitter during effort tap moments.
Fixed an issue that caused Jace to stutter step while guiding Mackenzie to the Tuner.
Fixed an issue that incorrectly resulted in an empty shell casing being ejected from the Shotgun when reloading the firearm from empty.
AUDIO
Fixed an issue that allowed generic voice over mentioning Fatigue, Hunger, or Encumbrance to trigger at inappropriate times.
Fixed an issue in the Constable's Office where the wooden floor incorrectly played stone/rock material footstep audio.
Fixed an issue that could result in footstep sound effects playing from a stationary NPC.
Fixed an issue that prevented a voice over line from triggering when running out of time to activate the Substations in High Energy.
Fixed an issue where some floors in the Suzuki Radio Telescope Facility would emit snow sound effects when walked upon.
Fixed an issue that could cause repeated sound effect looping during effort tap moments.
Fixed an issue where the Cougar growl could be heard when returning to the Main Menu from gameplay.
Fixed an issue in the Abandoned Mine where one of Jace's voice lines was missing.
Please visit our Support Portal (or consult our Known Issues page) if you encounter any issues while playing the game.
### END OF RELEASE NOTES ###
[img src="{STEAM_CLAN_IMAGE}/6767060/102982587af0d41a6fef66540f3354a1690e765f.png"]
The moment you’ve been waiting for, for years, is finally here!
Play as Mackenzie and Astrid as they battle the elements and other threats to finally uncover the mystery of the Aurora. The culmination of the epic Canadian survival saga is finally here, and as our friends at Shacknews put it, “Episode Five is the perfect end to The Long Dark’s story”.
Episode Five: The Light at the End of All Things is a free update for anyone who owns THE LONG DARK, and is now live on Steam.
To all our players, thank you for your years of patience as we finally arrive at this moment. Thank you for taking this journey with us, we hope you feel it was worth the wait, and we can't wait to see you on the other side.
- The Hinterland Team
Hello Community,
We have just updated THE LONG DARK to version 2.51, build 170901.
This is a Hotfix to THE LONG DARK and THE LONG DARK: SURVIVAL MODE and contains multiple bug fixes.
Known Issues
The team is currently aware of the following issues in the game. If you encounter one of these issues, there is no need to report it to the Support Portal.
MacOS and Linux - Please note that we have temporarily disabled Additional Shadows for Structures and Terrain to address an engine level visual bug. We are working to fix the problem and will re-enable this visual enhancement as soon as possible. This impacts both MacOS and Linux versions of the game.
In some rare cases when launching the game while using HDR, the display may appear completely black. This is caused by brightness somehow being set to 0. Using a non HDR display and setting the brightness to a higher value before swapping back is the only workaround for the time being.
Bug Fixes
This Hotfix includes fixes for the following issues:
GAMEPLAY, UI, CONTROLS
Critical - Fixed an issue that could cause a loss of profile progress (Badges and Feats), or result in intermittent notifications stating a player's profile failed to load when starting the game.
Fixed an issue that allowed players to bypass the material requirements to repair structures via Safehouse Customization.
Fixed an issue that prevented the Cougar from spawning on save files where it was enabled at a point after first generating the save. Unfortunately, this will not resolve the issue for saves currently experiencing this issue.
Fixed an issue that prevented the Improvised Knife, Improvised Hatchet, Survival Knife and Cougar Claw Knife from being used for in-game actions such as Harvesting, opening Canned Food, or Breaking Ice where they could previously be.
Please visit our Support Portal (or consult our Known Issues page) if you encounter any issues while playing the game.
### END OF RELEASE NOTES ###
Hello Community,
We have just updated THE LONG DARK to version 2.50, build 169730.
This is a Hotfix to THE LONG DARK and THE LONG DARK: SURVIVAL MODE containing bug fixes, as well as an upgrade to a major new version of Unity, in anticipation of the Episode Five launch on March 31st, 2026. Episode Five depends on Unity 6, so this pre-launch release will provide time to prove and stabilize the game on the new engine version before the launch.
Known Issues
The team is currently aware of the following issues in the game. If you encounter one of these issues, there is no need to report it to the Support Portal.
MacOS - Please note that we have temporarily disabled Additional Shadows for Structures and Terrain to address an engine level visual bug. We are working to fix the problem and will re-enable this visual enhancement as soon as possible. This only impacts the MacOS version of the game.
PlayStation 5 - Sometimes during Episode One and Three, a player may encounter a persistent crash in specific locations. Some players find that restarting their console can allow them to proceed past the crash. We are actively attempting to diagnose the cause of this issue.
In some rare cases when launching the game while using HDR, the display may appear completely black. This is caused by brightness somehow being set to 0. Using a non HDR display and setting the brightness to a higher value before swapping back is the only workaround for the time being.
Bug Fixes
This Hotfix includes fixes for the following issues:
CRASHES
Mac - Fixed an issue that could cause a crash when exiting to the desktop from WINTERMUTE.
GAMEPLAY, UI, CONTROLS
Fixed an issue that incorrectly allowed items to cure while in containers, resulting in them sometimes going missing once they became cured.
Fixed an issue that rarely caused saved game files to become corrupted when exiting a Prepper Cache.
Fixed an issue that resulted in stronger than intended player stagger while in the Near Death state. This fix should reduce the amount of camera animation swaying during the low-condition phase.
Fixed an issue that could cause the game to soft-lock when loading a file that was saved while traversing with a Travois. Players should find they recover from this broken state gracefully upon loading the affected save file.
Fixed an issue that could cause the game to soft-lock when attempting to sleep at a point that the Trader Radio was queued to interrupt sleep, resulting in a black screen.
Fixed an issue that could cause the game to soft-lock when a player attempted a Rope Climb with no Stamina, resulting in the player becoming stuck on the rope.
Fixed an issue that could cause a soft-lock if a Lantern ran out of fuel while being lit, resulting in a state where the player could move, but not interact with anything.
Fixed a rare issue where retrieving a Manufactured Arrow from a Carcass could result in a Simple Arrow being added to the player's Backpack instead.
Fixed an issue where Transmitters were shown in the Journal->Collections tab even when the Tales From the Far Territory DLC was not installed.
Fixed an issue that allowed a player to carry the Travois into a Snow Shelter with them.
Fixed an issue that prevented the Cougar Claw Knife from being used as a Crafting Tool.
ART & ENVIRONMENTS
Fixed multiple instances of items being hidden beneath snow by the Terrain Blending setting.
Fixed an issue in Broken Railroad where smoke would not appear from the chimney of the Hunting Lodge when the fireplace was lit.
Fixed an issue that resulted in snow effects appearing within the Warden's Office in Blackrock Penitentiary.
Fixed an issue that caused visual artifacting where snow and terrain intersect when Terrain Blending and Additional Shadows options were enabled.
Fixed an issue where shadow pop-in was very noticeably at long distances.
Adjusted the shadow settings in Ash Canyon to prevent certain locations from looking too dark at night.
Adjusted the shadow settings inside Blackrock Penitentiary to prevent some locations from looking too dark at night.
Fixed an issue with aggressive Terrain Blending in Ash Canyon.
Fixed an issue with Terrain Blending on the Blackrock Penitentiary gate which resulted in it popping in and out at certain distances.
Fixed an issue with the Cougar Hide Wrap that resulted in a noticeable visual anomaly on the Clothing tab when equipped.
Fixed an issue in Broken Railroad Region where a player could get stuck in a terrain trap near the Maintenance Shed.
Fixed an issue in Blackrock Region where a player could get stuck in a terrain trap near a Rope Climb.
Fixed an issue in the Pleasant Valley Region Barn interior where a player could get stuck in a terrain trap.
PLATFORM-SPECIFIC
Windows Store / Xbox for Windows - Fixed an issue that prevented WINTERMUTE save file names from being entered.
Xbox (All versions.) / PlayStation (All versions.) - Fixed an issue with draw distance where some items or terrain would disappear at too low a distance.
PlayStation 5 - Fixed an issue that caused some terrain to appear darker or lighter than intended.
PlayStation (All versions.) - Fixed an issue that caused the Clothing tab to temporarily flash white when opening the Backpack.
PlayStation (All versions.) - Fixed an issue with the Travois that resulted in it disappearing forever. This only occurred if it was deployed and never carried prior to moving through a transition.
Windows Store / Steam / EGS - Fixed a rare issue that could result in DLC failing to apply to the main game if the DLC was installed on a separate hard drive.
Please visit our Support Portal (or consult our Known Issues page) if you encounter any issues while playing the game.
### END OF RELEASE NOTES ###
Hello Community,
We have just released our Survival v2.44 (157357) and WINTERMUTE v2.14 (157355) Hotfix for THE LONG DARK (including Survival Edition) and TALES FROM THE FAR TERRITORY.
DISAPPEARING TRAVOIS
We've been able to identify some cases that would cause the Travois to disappear after transitioning to and from a scene, and addressed the cause. This means that we expect this problem to become drastically less common; however, we cannot be sure that we’ve completely resolved this. As such, we encourage players to reach out to our Support Portal if this issue persists for you. We greatly appreciate videos and descriptions of consistent, repeatable steps that would reproduce any issue you’ve encountered. The team is continuing to work to resolve the root cause of the disappearing Travois issue, and we will include further fixes in future hotfixes as they become available.
Known Issues
The team is currently aware of the following issues in the game. If you encounter one of these issues, there is no need to report it to the Support Portal.
There are edge-cases where Safehouse Decorations can disappear from an interior, container, or the player’s inventory. Items lost this way should now appear in Lost and Found boxes.
Players with Texture Resolution lower than “Full” and Terrain Blending “Enabled” may see black outlines along certain terrain features. This can be resolved by ensuring that Texture Resolution is set to “Full” when utilizing the Terrain Blending Advanced Visual Option.
Bug Fixes
This Minor Update includes fixes for the following issues:
GAMEPLAY, UI, CONTROLS
Fixed a subset of cases that could result in the Travois despawning and being placed in a nearby Lost and Found Box.
Fixed an issue at Trapper's Cabin where items could become lost under the snow due to the recently adjusted terrain.
Fixed an issue where the "Framerate Cap" slider would not remain at the desired setting, nor obey the value set.
Fixed an issue that resulted in quartered animal bags disappearing after Harvesting a portion of meat from them.
Fixed an issue in WINTERMUTE Episodes Three and Four that resulted in mistimed subtitles during the recap videos.
Fixed an issue that prevented WINTERMUTE saves from being renamed.
ART & ENVIRONMENTS
Fixed an issue in Sundered Pass that resulted in some areas displaying noticeably darkened sections with "Additional Shadows - Structures" enabled.
Fixed an issue in Sundered Pass cave transition that resulted in noticeably darkened sections and incorrect terrain blending with "Additional Shadows - Structures" and "Terrain Blending" enabled.
Fixed an issue in Sundered Pass that resulted in the interior of buildings being noticeably darker than expected with "Additional Shadows - Structures" enabled.
Fixed an issue in Zone of Contamination that resulted in the interior of buildings being noticeably darker than expected with "Additional Shadows - Structures" enabled.
Fixed an issue where powerline cables and lights would not cast shadows.
Fixed an issue that caused some snow patches to shift when viewed from particular distances or angles.
Fixed an issue on Mac where "Motion Blur" caused extremely blurred visuals during harvesting.
Fixed an issue where some "Ambient Effects" such as blowing snow would remain active when this option was disabled.
Fixed an issue in Blackrock Prison that resulted in some buildings failing to cast shadows with "Additional Shadows" enabled.
Fixed an issue in Bleak Inlet that resulted in the ocean water popping in and out based on the angle it was viewed at.
Fixed an issue where some rail cars would exhibit "Terrain Blending" when there was no snow beneath.
Fixed an issue that resulted in the Survivor having invisible arms when wearing the Festive Sweater.
Fixed an issue with the Lost and Found Box near the tunnel to Forlorn Muskeg in Broken Railroad that resulted in it remaining invisible unless very close to its location.
Please visit our Support Portal (or consult our Known Issues page) if you encounter any issues while playing the game.
### END OF RELEASE NOTES ###
We have just released our v2.43 (156485) Hotfix for THE LONG DARK (including Survival Edition) and TALES FROM THE FAR TERRITORY. This addresses one major issue.
GENERAL
*Fixed an issue that caused items and structures to appear invisible, or partially visible.
Please visit our Support Portal (or consult our Known Issues page) if you encounter any issues while playing the game.
### END OF RELEASE NOTES ###
We have just updated THE LONG DARK to version 2.42, build 156298 and WINTERMUTE to version 2.13, build 156040.
This is a free update available to anyone who owns THE LONG DARK or SURVIVAL EDITION, and includes visual enhancement options targeted at high-end systems, various bug fixes, and tuning changes.
For a description of the Visual Enhancements, please watch the latest Update Video:
VISUAL ENHANCEMENTS
{STEAM_CLAN_IMAGE}/6767060/1e87e85f99485ccf5f07e4c561d032d024a5b807.png
We have added a collection of visual enhancements targeting high-end systems, including Coloured Shadows, Terrain Blending, Improved Anti-Aliasing, and other features mentioned above. Keep in mind these are all optional features, to be enabled in the Display and Advanced Settings, and can be turned on or off depending on your preferences.
RECOMMENDED SYSTEM SPEC
If you would like to enable all visual enhancements and run at a target of 60FPS at 2560 x 1440 resolution, we recommend a PC using an Nvidia RTX 3060 GPU or equivalent, 3GHz or faster CPU, and 32GB of system RAM.
Unfortunately, with so many different PC hardware combinations available, it’s impossible for us to guarantee your specific hardware combination will work. However, we believe these general hardware recommendations will result in a very consistent, graphically maximized experience.
Please remember that these features are targeted at higher-end hardware, and we can offer no guarantees regarding performance on your specific combination of PC hardware.
ALLOWING RUINED ITEMS IN CRAFTING/RECIPES
Earlier this year, we updated the game to address a longstanding exploit around the use of Ruined food items in Cooking recipes. Our implementation was not very robust and introduced other issues.
Fixing this issue correctly will involve overhauling various game systems related to food, Condition decay, how wildlife respond to raw meat, and risks involved with consuming low-Condition food items. These changes are likely to change various aspects of the game, including long-running strategies players have employed for years. As the team is focused on finishing Episode Five, we are postponing making these broader changes until the Episode is shipped.
Until then, we have reverted back to the previous behaviour -- which allowed Ruined food items to be used in Recipes -- and we will revisit these systems post-Episode Five and provide longer-term fixes for them.
RARE TRADE ITEMS & CANNED GOODS
We also heard the feedback that many players with very long-running games ran into the issue of being locked out of some of the higher-end Recipes (in the Frontier Cooking system) due to key items like Canned Peaches having decayed in the world by the time you unlocked this system.
To help address that, until we can make the bigger aforementioned changes, we have temporarily returned the Condition loss for several Canned items, making them last longer. We have also modified some of the Trader’s costs to balance against the availability of some of these key items (including Canned Peaches, Carrots, and Potatoes). These changes should make it more viable for you to benefit from some of these advanced Recipes in your long-running saves.
TRAVOIS
We are addressing multiple issues with the Travois, where it can rarely fall under specific locations in the game world. In the short-term, if you lose your Travois, you should be able to find it -- along with any items in it -- stored in the Lost & Found box in the Region you are in. We continue to monitor this issue and will make additional fixes as we get more information from players who have encountered this problem.
There was a related issue where rarely, a Lost & Found box was itself hidden under the terrain or unreachable. We have fixed this issue as well.
FINAL TRADER MISSION
Many players had encountered an issue where they were blocked from completing Sutherland’s final quest, and were unable to complete the questline. While this didn’t block progression with the Trading system in general, it is still frustrating. We have fixed this issue, and it should now be possible to complete Sutherland’s quest (specifically, Special Request #5).
Known Issues
The team is currently aware of the following issues in the game. If you encounter one of these issues, there is no need to report it to the Support Portal.
- There are edge-cases where Safehouse Decorations can disappear from an interior, container, or the player’s inventory. Items lost this way should now appear in Lost and Found boxes.
- Players with Texture Resolution lower than “Full” and Terrain Blending “Enabled” may see black outlines along certain terrain features. This can be resolved by ensuring that Texture Resolution is set to “Full” when utilizing the Terrain Blending Advanced Visual Option.
- Mac players with Motion Blur set to “High” will find Carcasses become extremely blurred during Harvesting. Setting Motion Blur to Low will reduce this effect until a fix is applied.
- Rarely, the Survival home menu will load with missing items and assets. Changing any visual setting will resolve this issue.
Bug Fixes
This Major Update includes fixes for the following issues:
GAMEPLAY, UI, CONTROLS
- Re-enabled (temporarily) the use of Ruined ingredients in Crafting and Cooking Recipes.
- Tuned several Canned food items to last much longer in the world.
- Tuned raw and cooked Meat types to last much longer in the world.
- Adjusted Tales From the Far Territory cooked fish to bring their decay rates in line with non-DLC cooked fish.
- Tuned Canned Dog Food, Condensed Milk, and Tomato Soup to bring outdoor decay rates into line with other canned items.
- Added Canned Peaches, Carrots, and Potatoes to Trader Requests. It is now possible to obtain these food types via the Trading system.
- Fixed an issue that resulted in the Trader's fifth Special Request becoming impossible to complete.
- Fixed an issue in Bleak Inlet where the Lost and Found box in that Region was too close to a cave transition volume, resulting in it being impossible to interact and open.
- Fixed an issue that resulted in the Lost and Found box in Keeper's Pass being inaccessible beneath terrain. The Lost and Found box is now located in front of the abandoned trailer on the road to Blackrock.
- Fixed an issue in Carter Hydroelectric Dam resulting in placed items being able to intersect chain-link fencing.
ART & ENVIRONMENTS
- Fixed an issue in Blackrock Prison which caused large sections of the prison buildings to disappear when viewed from specific locations and angles.
- Fixed an issue in Blackrock where Rosehip bushes could be found floating above ground.
We have just updated THE LONG DARK to version 2.40, build 152417.
This is a Hotfix to THE LONG DARK and THE LONG DARK: SURVIVAL EDITION and contains fixes for issues introduced with our Part Six release.
Known Issues
The team is currently aware of the following issues in the game. If you encounter one of these issues, there is no need to report it to the Support Portal. We are aware and working to address them.
- There are edge-cases where the Travois may fall beneath terrain. The Travois and items stored inside should now appear in Lost and Found boxes if it becomes unreachable.
- There are edge-cases where Safehouse Decorations can disappear from an interior, container, or the player’s inventory. Items lost this way should now appear in Lost and Found boxes.
Bug Fixes
This Hotfix includes fixes for the following issues:
PERFORMANCE & OPTIMIZATION
- Adjusted asset groupings to improve memory performance in-game.
- Adjusted collider settings on hundreds of objects, resulting in performance improvement and more accurate object detection.
GAMEPLAY, UI, CONTROLS
[Safehouse Customization]
- Fixed an issue that resulted in Crafted Work Benches disappearing when exiting and re-entering an interior.
- Fixed an issue where some folding chairs could not be broken down for materials.
- Fixed an issue that allowed players to place Decorations and Furniture on or intersecting interactable doors.
- Fixed an issue that resulted in the "Clear Junk" prompt not appearing as expected when Safehouse Customization mode was invoked.
- Fixed an issue that resulted in the "Clear Junk" prompt not appearing at all when using a controller and invoking Safehouse Customization mode.
- Fixed multiple issues with Decorations and objects in the Airfield Hangar that could not be Broken Down, Placed, or Destroyed.
- Fixed an issue with sign Decorations that prohibited them from being placed on walls.
- Fixed multiple issues with Safehouse Customization that resulted in objects and Decorations floating if an item they were placed upon was moved.
- Fixed an issue in Blackrock's Last Prospect Mine that caused the signs within to be interactable via Safehouse Customization
- Fixed an issue with multiple light emitting Decorations that resulted in them failing to light up during Aurora events when moved from their original interior to any other.
- Adjusted the placement behaviour of some items to deny some more preposterous item placements.
- Fixed an issue where Rüdiger's remains could be picked up and moved using Safehouse Customization. The remains can now only be removed.
- Fixed an issue in Bleak Inlet Cannery that resulted in the inability to move a Fire Barrel via Safehouse Customization.
- Fixed an issue with handheld light sources in Safehouse Customization mode, that could result in the light source being thrown while interacting with Decorations or Furniture.
- Fixed an issue where Shower Curtains and Shower Curtain Bars had no time cost to Destroy.
- Fixed multiple issues in Blackrock Penitentiary with Safehouse Customization item placement not working as expected.
- Fixed an issue that could result in Decorations and Furniture disappearing from interiors and the player's inventory.
- Fixed an issue in Desolation Point Lonely Lighthouse with wall-hung Decorations that resulted in incorrect placement rules on the spiral staircase.
- Fixed an issue that prevented a player from ascending or descending Rope Climbs if they activated Safehouse Customization while climbing. Safehouse Customization can no longer be invoked on Rope Climbs.
- Fixed an issue in Forsaken Airfield Control Tower where the Folding Table could not be moved, only destroyed.
- Fixed multiple issues in Zone of Contamination Pumphouse that resulted in some objects being difficult to place.
- Fixed an issue in Zone of Contamination Pumphouse that prevented players from moving or destroying a specific wooden Crate.
- Fixed an issue with Dial Knob Decorations to make them easier to place on wall surfaces.
- Fixed an issue with Decorations and Furniture with interactable doors that made them difficult to select in Safehouse Customization while their associated door was open.
- Fixed an issue with a small Mount Decoration that prevented it from being placed on walls.
- Fixed an issue in Coastal Highway Quonset that resulted in the double Locker Furniture item being difficult to place.
- Fixed multiple issues in Zone of Contamination Miner Lodging that resulted in some objects not being interactable in Safehouse Customization.
- Fixed an issue that resulted in Decorations transferred from Zone of Contamination to any other Region being invisible when placed.
- Fixed an issue in Zone of Contamination Concentrator where a metal sheet could not interactable via Safehouse Customization.
- Fixed an issue that resulted in Plank Piles displaying debug text when selecting them in Safehouse Customization.
- Adjusted the Cooking Menu UI for consistency, to allow for keyboard input when choosing an item to place on a cooking surface.
- Fixed an issue that resulted in Ravaged Wolf Carcasses disappearing from view when interacted with.
- Fixed a rare issue where player input would become unresponsive after harvesting a Carcass.
- Fixed an issue that caused frame rates to drop when near Timberwolves.
- Fixed an issue in Sundered Pass Lotte's Rest where placing a Storm Lantern anywhere inside the cabin would result in it slowly drifting towards the front door.
- Fixed an issue that resulted in a temporary black screen when attacked by a wolf while Breaking Ice to create an Ice Fishing Hole.
- Fixed an issue that allowed players to exploit Ice Fishing Holes to obstruct Wildlife pathing.
- Adjusted the Photo Album Journal tab for clarity to state that the player has no photos rather than leave it blank in that case.
- Fixed an issue where spawned Beachcombing items would appear 'ruined' even if the item Condition indicated otherwise.
- Fixed an issue that resulted in both 'Infection Risk Healed' and 'Infection' notifications appearing when an Infection Risk progressed to a full-blown Infection.
- Adjusted Campfire and Rock Cache placement logic on sloped surfaces to be a bit more lenient and sensible.
- Fixed an issue that could result in a held item visually duplicated and attached to the Survivor's feet when attempting to place it from the Radial Menu while inside a Snow Shelter.
- Fixed an issue that could result in the Travois becoming stuck in the entryway to Blackrock Prison.
- Added an additional UI marker to make it clear which Heat Pack is actively providing a Warmth bonus to the Survivor.
- Added additional iconography to the HUD to make it clear which type of Arrow is currently selected for use with the Bow.
- Fixed an issue with Cheat Death Recovery Campsites that resulted in item duplication each time the player transitioned to and from the Region in which the Campsite was located.
- Fixed an issue that sometimes resulted in colour Photographs when using Sepia Film.
- Fixed an issue in Bleak Inlet Cannery that resulted in a corpse couple missing the option to 'Remove Respectfully'.
- Fixed an issue where Milk Crates were incorrectly labelled as 'sign'.
- Fixed an issue where a space was missing in the label "Furniture Work Bench".
- Fixed an issue that resulted in the Large Shelf Furniture item being incorrectly labelled 'Lamp'.
- Fixed an issue where the 'Down Below' achievement could not be unlocked in certain older save files.
- Fixed an issue that resulted in the 'Tasting Menu' achievement unlocking before the requirements were met.
- Fixed an issue that resulted in a debug Inspect view after discarding a Photo and immediately examining another in the Journal.
- Fixed an issue where no icon was visible when notifying the player that Animal Fat in their inventory became ruined.
- Fixed an issue with certain Tool trades that could result in an incompletable trade.
- Fixed an issue with Forlorn Muskeg Poacher's Camp which made it impossible to Survey, preventing the Faithful Cartographer achievement from being completable.
- Fixed an issue with the Meat Curing Box that prevented players from removing its contents if the Box was full.
- Fixed an issue in Forsaken Airfield Main Hangar that resulted in Lockers becoming inaccessible if a Suitcase was stored within.
- Fixed an issue in Forsaken Airfield Main Hangar that resulted in a floating rope after moving Traffic Cone Decorations.
- Fixed an issue where the Wooden Spatula had no icon in the player's inventory.
- Fixed an issue where the Radio had no icon in the player's inventory.
- Fixed an issue where multiple Craftable Furniture items had no weight.
- Fixed an issue in Keeper's Pass North that prevented Rabbits and Wolves from spawning in certain locations.
- Fixed an issue in Desolation Point Hibernia Processing that resulted in a floating dish after removing the table beneath it. The dish can neither be moved nor destroyed.
- Fixed an issue that resulted in overlapping UI elements when repairing the Mountaineer's Cabin roof.
- Fixed an issue that resulted in the Camera's Viewfinder overlay remaining on screen if the player took damage from Wildlife while looking through it.
- Fixed an issue where a Weapon was incorrectly referenced in the error message displayed when trying to hold a Camera with two sprained wrist Afflictions.
- Fixed an issue with the Radio that made it difficult to find a location to place it.
- Fixed multiple issues in Forsaken Airfield Terminal where objects would remain floating when the item they were placed upon was destroyed or moved.
- Adjusted Pemmican Bars so they deteriorate at a much slower rate.
- Adjusted Recipes in the Recipe Book to better communicate the number of items produced when Cooking.
- Fixed an issue in Zone of Contamination Pumphouse where items would remain floating in place when moving or destroying one of the Metal Shelves they were placed on.
- Fixed an issue that allowed players to destroy a cooking surface while it was lit, or actively Cooking items.
- Fixed an issue that resulted in the Survivor's hands shaking while they had the 'Severe Lacerations' Affliction.
- Fixed an issue in the Carter Hydro Dam Lower Level that resulted in incorrect shadows being cast on a damaged door.
- Fixed an issue that resulted in incorrect camera behaviour if a Survivor entered into a Struggle with Wildlife while Harvesting a Carcass.
- Fixed an issue in the Empty Prepper Cache that caused the metal shelf within, to fall through the ground layer if an object on the bottom shelf was moved.
- Fixed an issue in Blackrock Steam Tunnels that impeded player passage with invisible collision.
- Adjusted Carcass Harvesting to disallow players from attempting to Harvest Carcasses on Weak Ice.
ART & ENVIRONMENTS
- Fixed an issue where Rifles were left floating in mid-air if the Gun Rack they were placed on was disassembled.
- Fixed an issue in a Coastal Highway Cabin Crate where a Candy Bar would spawn, but remain invisible to the player.
- Fixed an issue that resulted in the Camera's viewfinder overlay to appear misaligned or disjointed when using certain display resolutions.
- Fixed an issue in Bleak Inlet Caves that resulted in Tools and Weapons dropped within to appear notably too bright.
- Fixed multiple issues which could result in Junk decals still appearing on objects when placing them in specific interiors.
- Fixed an issue in Bleak Inlet that resulted in a large visible gap between boulders in an outcropping near Frozen Delta.
- Fixed an issue in Blackrock Steam Tunnels that caused a set of frayed wires to become invisible when viewed at certain angles.
- Fixed an issue in Blackrock Penitentiary that resulted in a gate sign remaining mid-air while the door it should be attached to opened and closed.
- Fixed an issue in the Ash Canyon Cave system North of Long Falls that resulted in god rays missing from the Cave ceiling.
- Updated the underside of Train Cars to remove unsightly details.
- Updated Stag Skulls to visually reflect whether they are mounted or unmounted in the player inventory.
- Improved the look of Pemmican Bars with a new icon and model.
- Fixed multiple issues in Sundered Pass where the back side of snow piles could be incorrectly seen through.
- Adjusted the lighting in multiple caves for consistency and quality.
- Fixed an issue in Sundered Pass where a player could get stuck among a shallow rock outcropping.
- Fixed an issue that caused projectiles to collide with invisible geometry between the gaps in rope bridges. Projectiles now pass through correctly, and items cannot be placed on bridge surfaces.
- Fixed an issue in the Broken Railroad Cave where the snow layer was shifted beneath the terrain.
- Fixed an issue in Zone of Contamination Idle Camp that resulted in an invisible Table within one of the buildings.
AUDIO
- Fixed an issue where no error sound effect could be heard when attempting to harvest a Salt Deposit without a Hatchet in the player's inventory.
- Fixed an issue that resulted in Cougar music being triggered in games where the Cougar is turned off.
PLATFORM-SPECIFIC
- Fixed an issue where Xbox button prompts were displayed when using a PS5 controller on PC.
- Fixed an issue for Xbox and PlayStation players that resulted in Safehouse Customization Decoration capacity incorrectly tabulating the number of items in a scene, severely limiting the number of items a player could place.
Please visit our Support Portal (or consult our Known Issues page) if you encounter any issues while playing the game.
### END OF RELEASE NOTES ###
We have just released our v2.39 (149246) Hotfix for THE LONG DARK (including Survival Edition), TALES FROM THE FAR TERRITORY. This addresses one major issue.
GENERAL
*Fixed an issue that caused an "Attempt to Save game FAILED..." error and returned players to the main menu when they attempted to leave an interior during an Aurora.
https://media.invisioncic.com/g266965/monthly_2024_12/Error.png.99db1e7f13967a2cca68d084677eb9d3.png
Please visit our Support Portal (or consult our Known Issues page) if you encounter any issues while playing the game.
### END OF RELEASE NOTES ###
Current Release
Not available
Update Required for Latest Version
The base game download is an older build.
To get the latest version, download both the Base Game + Update patch.
The Long Dark update 2.17 - 2.22.rar
107 MB
Additional Files
DLC Unlockers (Legit Owners)
1 file · For legitimate game owners
Update Patches
1 file · Only if your local version is older
System Requirements
How to Install
setup.exe
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
7.7 GB
4F4DB33A
4e09c4d0613ad844771059ad174f8865a05f1f0f99a2226e356f1d44b53ff66d
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