About the Game
"The thrill of spiking in volleyball. Why don't you try it out?"
Developed by an indie developer who loves volleyball!
The sports game made after numerous trial and error to contain the appeal of volleyball!
■ Try out various volleyball strategies!
Quicks, pipes, open attacks, and fast tempo attacks in a 3v3 volleyball match!
Achieve your greatest spike in diverse scenarios in your screen!
■ Immersive gameplay!
Experience the immersion of actually playing on the court yourself
by controlling only 1 player on the court from start to finish.
■ Appealing storyline!
Meet the attractive characters that appear in the universe of The Spike!
Join Siwoo with his journey in both volleyball and inner growth.
■ Diverse volleyball contents!
Is normal volleyball boring for you? Enjoy different types of volleyball
contents such as tournament, colosseum, beach volleyball, and more.
Screenshots
6 imagesVersion Information
Steam Patch Notes
Official update history
■ Fixes
Removed the incorrectly listed requirement to complete at least 3 Bronze Challenges for Silver Tier promotion.
Fixed an issue where Specialization was not applied correctly in some stages of Chapters 1 and 2 in Story Mode.
Fixed an issue that caused abnormal sound effects during Gitae's First Block animation.
■ Changes & Improvements
Combined all limited exchange shops into one place, making them easier to access.
Optimized notice pop-ups to ensure they display more smoothly.
We will continue to do our best to provide a smoother and more enjoyable gaming experience.
Thank you.
<Fixes & Changes>
・Changed the term “Shield Button” to “Feint Button” and “Block Button” in the tips shown during matches in Story Mode Chapter 1.
・Fixed an issue where tutorial text was cut off on some screen resolutions.
・Fixed an issue where Han Gitae’s “Intimidation” trait could stack multiple times from a single block.
・Fixed an issue where Han Gitae’s “Intimidation” trait was treated as an active trait and interacted incorrectly with some Dream Shards.
・Fixed an issue where an error could occur when pressing multiple shortcut keys at the same time in the Manage Players screen.
・Fixed an issue in Colosseum where the “Snow Storm” Ability Card effect would play faster each time a receive was made.
・Fixed an issue where the Sound Volume setting did not apply to sound effects played during Player Recruitment.
・Fixed an issue where the Sound Volume setting did not apply to sound effects played while previewing background music.
・Fixed an issue where the Sound Volume setting did not apply to the sound effect played when the spike target appears during a match.
・Fixed an issue where the game could close unexpectedly when entering the Profile Customization screen before the League Best Record was loaded.
・Changed Gitae’s Player Recruitment screen so that the special cutscene plays automatically.
・Added unlock pop-ups to notify players when new content or stories become available.
・Improved the text shown for Side Stories and Special Episodes in Story Mode.
・Fixed an issue where some dialogue and background music were incorrect in Story Mode Chapter 13.
・Fixed an issue where the difficulty names were shown incorrectly on the Elite Stage entry tab.
・Improved performance when opening the Background Selection pop-up in Practice Matches.
・Fixed an issue where the UI did not update right away when using V Points during Ability Card selection in Colosseum.
We will continue to do our best to provide a better and smoother game experience.
■ Bug Fixes
[p align="start"]- Fixed an issue where Sara (WS)'s spike was not recognized as a back row attack.[p align="start"]- Fixed an issue where the game would occasionally close unexpectedly during the Tutorial in Story Mode 13-1.[p align="start"]- Fixed an issue where the game would close unexpectedly after an internet connection failure when entering a match. [p align="start"]- Fixed an issue where the Royal Pass purchase button was displayed behind the “Purchase All Passes” button on the Attendance Pass screen.[p align="start"]- Fixed an issue where Lisia's Trait “Sky Serve” was not applying Stamina and Mental damage in matches with Elite Rules enabled. [p align="start"]- Fixed an issue where the defensive formation was occasionally not applied on the timeout screen in matches with Elite Rules enabled.[p align="start"]- Fixed an issue where the game would close unexpectedly if the control device was switched during the Tutorial.[p align="start"]-Fixed an issue where the game would close unexpectedly when re-entering Practice Match after releasing a player who had been used as a substitute.[p align="start"]- Fixed an issue where the game would close unexpectedly when Stamina recovered after being reduced in Training Mode.[p align="start"]- Fixed an issue in Training Mode where the trajectory effect caused by Sara (WS)'s “Typhoon” Trait did not disappear and was displayed repeatedly.[p align="start"]- Fixed an issue where players could not enter Training Mode with Sodam or Viola.[p align="start"]■ New Additions & Changes[p align="start"]- Changed the third-star requirement for Story Mode 13-10 to “Deplete all of the opposing team's Block Strength.”[p align="start"]- Increased the input area for the Skin and Uniform switch buttons on the timeout screen.[p align="start"]- Optimized the Player Specialization screen by reducing its rendering load.[p align="start"]- Added an ON/OFF option in Settings to enable or disable the background effects on the Player Specialization Node screen.[p align="start"]- Added the description for Han Gitae's “Ricochet” Trait.[p align="start"]※ This Trait was already available, but its description was not displayed correctly. The description has now been added. This change does not affect the Trait’s performance.[p align="start"][p align="start"]We will continue to do our best to provide a more stable and enjoyable gaming experience.[p align="start"]Thank you.\[Update Details]
■ Bug Fixes
Fixed an issue where the game would close unexpectedly when the “A Breather from One Touch” Specialization effect was activated under Elite Rules.
Fixed an issue where Minseok Song ’s name was not displayed correctly in Elite Stages.
■ Improvements
Improved the animations for the in-game Player Substitution, Timeout, and Pause buttons to make them smoother and more natural.
Added a notification message when attempting to call a timeout after reaching the maximum number of timeouts allowed in a match.
We will continue to do our best to provide a more stable and enjoyable gaming experience.
Thank you.
■ Bug Fixes
Fixed an issue where Han Gitae's "First Blocking" effect was displayed at the wrong size.
Fixed an issue where Han Gitae's "First Blocking" effect was displayed in the wrong position when "Experimental Graphic Effects" was turned off.
Fixed an issue where the game would close unexpectedly when entering the Shop after winning in the Arena and pressing the "Back" button.
■ Changes
Improved and optimized the visual effects on the Specialization screen.
We will continue to do our best to provide a smoother and more enjoyable game experience.
Thank you.
Hello,
We would like to provide you with the details of the Version 8.0.104 update.
You can find the detailed update information below.
■ Bug Fixes
Fixed an issue where an error occurred when attempting to purchase items after selecting multiple products in the Costume Shop.
Fixed an issue where the game would unexpectedly close when Death Bloom was used as a Trace in the Arena.
Revised the description of the Beginner Player Recruitment Gauge.
■ Changes
Optimized the game to prevent players from viewing the Specialized Nodes of players they do not own.
Fixed various other minor bugs and made additional optimizations.
We will continue to do our best to provide you with a more comfortable, stable, and enjoyable gaming experience.
Thank you for your continued support.
8.0.101 Update Notes
Hello, this is The Spike Cross team.
With the start of Season 3: Elite Stage, new content and major improvements have been added.
Here are the details of the 8.0.101 update.
\[Update Schedule]
The update is scheduled to be released on September 16, 2026 (Wednesday) on all platforms.
※ The update schedule may change depending on the review process. The time when the update becomes available may also be different for each player depending on the app store.
\[New Content]
1. Season 3: Elite Stage Begins
Season 3: Elite Stage is here!
For more details, please check:
https://www.reddit.com/r/thespikegame/comments/1wgakf0/season_3_elite_stage_update/).
2. New Rewards Added to Early Chapters
A "Beginner Player Recruitment Ticket" has been added to the rewards for the early chapters.
Players who have already cleared these chapters will receive the reward through their mailbox.
3. Spike Power Changes & Spike Critical System Added
The spike power system has been changed to reduce the difference in spike power and make it easier to see when a powerful attack occurs.
Previously, spike power was randomly set between 95% and 125%. After the update, normal spike power will be between 100% and 103%.
When you successfully spike with perfect timing, there is a 32% chance to trigger a Spike Critical, increasing spike power by 24%.
[table equalcells="1" colwidth=",,"]Category
Before
After
Normal spike power
95%–125%
100%–103% (32% chance to increase power by 24%)
Minimum power
95%
100%
Maximum power
125%
127% (with a Spike Critical)
Expected average power
109.17%
109.18%
This change reduces the random power difference from the previous system. Normal attacks now have more consistent power, while Critical Spike can be clearly identified through special visual and sound effects.
4. New Match Rule: "Elite Rules"
Elite Rules will be applied to Chapter 13 and Elite Stage matches. You can also select this rule in Practice Matches.
Defense
The amount of Mentality damage taken will vary depending on the timing of receives and slides. You can use the Receive button to tell your AI teammates when to defend.
[table equalcells="1" colwidth=","]Timing
Mentality Damage Reduction for Normal Attacks
PERFECT
100%
GREAT
80%
GOOD
40%
BAD
30%
MISS
0%
The PERFECT timing window is 1 frame for receives and 3 frames for slides.
A PERFECT Receive cancels the attack and performs an A Pass. It also restores 40% of the player's maximum Personal Stamina and Mentality. These resources cannot be restored while Exhausted, and a PERFECT Slide does not restore them.
Slides reduce the Mentality damage from the timing result by an additional 50%, but the ball may bounce in a more unpredictable direction.
Even with a GREAT timing result, the player may fail to defend if they do not have enough Personal Stamina.
Personal Stamina & Mentality
Each player has Personal Stamina and Mentality. The lower the Mentality, the more Stamina damage the player takes. If Stamina is depleted, the player may fail to defend.
During a rally, both teams' players who are not Exhausted will normally recover 10% of their maximum Stamina each time the ball is touched. The amount recovered may vary depending on related Traits.
Mentality does not naturally recover by default. Players can gain the ability to recover Mentality through related Traits.
When Mentality is depleted, the player becomes Exhausted for 16 seconds and cannot recover either resource during this time. If the player fails a Receive or Slide while Exhausted, the remaining Exhausted time is reduced by 5 seconds.
When Exhaustion ends, Mentality is fully restored to 100%. Personal Stamina is not fully restored at the same time.
Jump Float Serve & Critical
Unlike normal attacks, a Jump Float Serve deals damage based on the defending player's maximum Mentality.
[table equalcells="1" colwidth=","]Timing
Mentality Damage When Receiving
PERFECT
0%
GREAT
30% of Max Mentality
GOOD
35% of Max Mentality
BAD
50% of Max Mentality
MISS
45% of Max Mentality
When defending with a Slide, the damage above is reduced by 50%.
For attacks over 120 km/h, there is a base 5% chance to trigger a Receive Critical, which increases Mentality and Stamina damage by 1.5x. This chance may vary depending on related Traits.
※ Receive Criticals are calculated separately from Spike Power Criticals. They do not apply to PERFECT defenses, the fixed Mentality damage from Jump Float Serves, or balls that bounce back after hitting an opponent's block.
Direct Attacks & Defensive Positioning
Direct Attacks increase the ball's speed by 25%. When the same player continues the combo, the increase becomes 35%, then 45%, increasing by 10 percentage points each time.
During a Time Out, you can set each player's defensive position to Front, Middle, or Back, and recover their Personal Stamina and Mentality.
When making a normal player substitution, the resources and Exhausted status of players who remain on the court are maintained.
\[Changes & Improvements]
1. Blocking Animation & AI Improvements
Blocking animations have been improved to match the actual blocking timing.
Blocking animations will now play based on the player's jump height and time in the air.
Fixed an issue where the landing animation could play while the player was still in the air or the movement could stop midway.
The timing of reaching the highest point of the block, when the player's hands go over the net, has been adjusted to match the timing of a Kill Block (Shutout Block).
The timing has been adjusted to stay as close as possible to the previous version. However, blocking timing may feel different depending on the player's jump height.
This change also improves the timing accuracy of Solid Blocking.
Blocking AI decision-making and reactions have been improved.
The AI will now more accurately identify the spiker who is about to attack during out-of-system set situation.
Fixed an issue where improvements to blocking accuracy based on Defense and Speed were not properly applied.
Adjusted the AI's reactions to quick attacks, which were happening too often.
To prevent the improved accuracy from making matches too difficult, random variation has been added to the AI's reaction timing. This keeps the overall difficulty similar to before.
These improvements also apply to our team's AI players.
2. Match Screen & Controls Improvements
A new UI showing the requirements for earning Stars has been added for each match.
When the setter makes a quick set, the ball's trajectory will be shown in yellow.
The VICTORY screen can now be skipped faster after winning a match.
The Time Out screen UI has been improved for easier use, and a player skin change feature has been added.
A new option has been added to \ to optimize the display of character illustrations on the Time Out screen.
3. Player Recruitment Screen Changes
The Player Recruitment screen has been updated.
4. Sound Effect Adjustments
Sound effect volume has been adjusted to fix an issue where some sound effects could play with distorted audio on Android and iOS devices.
[table equalcells="1" colwidth=","]Player · Trait
Elite Rules-Exclusive Effect
Ayeon · Chemical Reaction
Reduces the personal Stamina of the player who receives the ball.
Viola · Cure Set
Restores Stamina to the allied player with the lowest personal Stamina.
Jaehyun · Determination
Activates when his personal Stamina or Mentality is 30% or lower.
Sohee · Stable Set
Restores Stamina to the allied player with the lowest personal Stamina.
Mike · Tire
Restores his own stamina
Ellio · Hybrid Floater Serve
Reduces the personal Stamina of the player who receives the ball.
Sif · Gladius Wall
Restores Stamina to the allied player with the lowest personal Stamina.
Muyeong · Stable Play
Restores Stamina to the allied player with the lowest personal Stamina.
Isabel · Blessing
Restores her own Stamina.
Saya · Fish Bun
Restores Stamina to the allied player with the lowest personal Stamina.
6. New Trait Added for Jaehyun and Yongsup.
A new Trait , "Steel Mentality," has been added to Jaehyun and Yongsup.
[table equalcells="1" colwidth=","]Trait
Effect
Steel Mentality
When a Lv. 1 Debuff is applied, it is
immediately removed if this player's Defense is 10 higher than that of the Opponent Player who applied the Debuff.
7. Debuff Level System
A Debuff Level system has been added to some traits that apply harmful effects to opponents.
[table equalcells="1" colwidth=","]Player · Trait
Debuff Level
Yamadera · Lock
Level 1
Hongshi · Tiger Claw
Level 1
Hari · Death Bloom
Level scales with the number of marks
\[Bug Fixes]
Matches and Traits
Fixed an issue where quick sets were aimed slightly below the contact point of a user-controlled Middle Blocker.
Fixed an issue where the displayed set trajectory did not align with the ball’s actual position.
Fixed an issue where the trajectory display disappeared after the ball hit the net or was tipped.
While Absolute Block is active, a ball touching the blocker’s fingertips will no longer result in a block-out.
Fixed an issue where Heeseong did not attempt a blocking jump when moving to the front row to prepare a block under the effect of Absolute Block.
Fixed an issue where Tania’s Speed Set trait icon was not displayed during matches.
UI and Text
Fixed an issue where parts of the profile customization UI were displayed incorrectly at certain resolutions.
Corrected some player names and mistranslated text.
Stability
Fixed an issue where unnecessary server requests caused stuttering during matches.
Fixed an issue where the game would close unexpectedly when entering the Chapter 2 Tutorial while the last controlled position was Middle Blocker.
Fixed an issue where the game would close unexpectedly when entering Training Mode if the selected player’s position differed from the last controlled position.
Fixed an issue where the game would close unexpectedly when pausing Serve Training and exiting to the menu.
\[Please Note]
The update schedule may change depending on the review process.
Update availability may vary by user depending on store conditions.
The announced update details are subject to change.
We look forward to your continued support for Season 3: Elite Stage and this update.
Thank you.
[img src="{STEAM_CLAN_IMAGE}/45766699/7de200bbc2cadf65001c8dc87fd51df3ece0ddfe.jpg"]
[p align="start"] [p align="start"]🐞 BUG FIXES▫️Fixed an issue where the steel structure in the background of the Phantom League Performance Hall was exposed when First Impact was activated.[p align="start"]▫️Fixed an issue where the game would unexpectedly close when moving from the Player Management screen to the Guide Details screen.[p align="start"]▫️Fixed an issue where the game would unexpectedly close when selecting the ‘Favorites’ button in the Preset Management screen while there were no favorite players.[p align="start"]▫️Fixed an issue where the game would occasionally unexpectedly close when ‘Jihoon' set the ball.
The Round Skill 'Absolute Block' has been added back to the selection in Faction Battle.
Fixed an issue where the game would unexpectedly closed when controlling a Middle Blocker while holding the Round Skill 'Absolute Block'.
Fixed an issue where button opacity could not be set below 1 in the Button Layout settings.
Fixed an issue where some text was not displayed properly.
1. New Leagues are coming!
[img src="{STEAM_CLAN_IMAGE}/45766699/1bcd57827d147c23ac3f548ff6cb7b506b85f96e.jpg"][img src="{STEAM_CLAN_IMAGE}/45766699/084d79d9073b6a60b48c5e4bd12e4219dddd5559.jpg"][img src="{STEAM_CLAN_IMAGE}/45766699/26335536ee0fea1fdf722de51977d19c52c29694.jpg"]
- League 15 will be available on Aug 31(Mon), followed by League 16 and League 17, which will be released one week apart.
▫️League 15: Available on Aug. 31 (Mon)
▫️League 16: Available on Sep. 7 (Mon)
▫️League 17: Available on Sep. 14 (Mon)
2. ‘Gift Boxes’ will be added.
[img src="{STEAM_CLAN_IMAGE}/45766699/8809e170e5ad6faf6aca4b325a06179ceea801b7.png"]
Gift Boxes have a chance to appear after completing certain content.
They may appear after winning the Colosseum, Tournament, or the final match of each Arena round.
You can obtain up to 2 Gift Boxes per day and 5 per week.
🩶 Silver Box: Currencies and items that can be obtained multiple times
🟨 Gold Box: Items that can only be obtained once
3. New Dream Shards will be added.
[table equalcells="1" colwidth="134,530"][th colwidth="134"]Shard Name
[th colwidth="530"]Details
[td colwidth="134"]Ignition
[td colwidth="530"]When another teammate uses active skill, becomes \[Worked Up] for 6s / 10.5s / 15s. (Applies to all allied players)
[td colwidth="134"]Hot Streak
[td colwidth="530"]While in \[Worked Up] state, if another chance-based Dream Shard fails to activate, has a 30% / 52.5% / 75% chance to force it to activate. (Applies to all allied players)
[td colwidth="134"]Reckless
[td colwidth="530"]Attack increases by 18 / 31.5 / 45. When using serve, does not use Float Serve or Basic Serve. (Applies to our team's MB and Se)
[td colwidth="134"]Lucky Punch
[td colwidth="530"]Each time a teammate’s chance-based Dream Shard activates successfully, Attack increases by 10 / 17.5 / 25. Resets after using spike. (Applies to our team's WS)
[td colwidth="134"]Encore
[td colwidth="530"]When using active skill, if the same skill has already been used in this rally, fully restores stamina and gains 12 / 21 / 30 fever point. (Applies to all allied players)
🪄 IMPROVEMENTS
1) The Timeout screen will be revamped.
[img src="{STEAM_CLAN_IMAGE}/45766699/4cf36cec498a1cf7250eb6c2505a8261f4977ba8.jpg"]
The UI layout and design of the Timeout screen will be updated.
A button will be added to the Match tab, allowing you to immediately substitute a player from each position.
A Change Controlled Player button will be added to the Timeout screen, except in Practice Matches.
Quickly switch between the WS and MB players you control.
When entering the Timeout screen, the position of the player you were previously controlling will be selected automatically.
The most recently used Preset for each content will be automatically applied when entering the Timeout screen.
2) A new UI will let you choose your position before entering Snow Raid or Nightmare Arena.
3) A new UI showing your weekly Gift Box acquisition progress will be added to the entry screens for Tournament, Colosseum, and Arena.
4) A pop-up showing how to obtain an unowned Profile Decoration item will be added when you select it.
5) Middle Blockers will now be available in Story Mode, Snow Raid, and Nightmare Arena.
If Trial Players from other positions are also available, you can choose which position to play.
In some stages, the playable position is fixed and cannot be changed.
6) The effects and values of certain Dream Shards in Nightmare Arena will be adjusted.
Target Adjustments
Shard Name
[th colwidth="521"]Changes
[td colwidth="143"]Artistic Defense
[td colwidth="521"]Applies to our team's WS ⇒ Applies to our team's controlled player
[td colwidth="143"]Bundang Quick
[td colwidth="521"]Applies to our team's WS ⇒ Applies to our team's WS and MB
[td colwidth="143"]Glass Cannon
[td colwidth="521"]Applies to our team's WS ⇒ Applies to our team's controlled player
[td colwidth="143"]Grace of the Sky
[td colwidth="521"]Applies to our team's MB and Se ⇒ Applies to our team's players except the controlled player
[td colwidth="143"]Inferno Beast
[td colwidth="521"]Applies to our team's WS ⇒ Applies to our team's controlled player
[td colwidth="143"]Leon Heart
[td colwidth="521"]Applies to our team's WS ⇒ Applies to our team's WS and MB
[td colwidth="143"]Limit Break
[td colwidth="521"]Applies to our team's WS ⇒ Applies to our team's controlled player
[td colwidth="143"]Power Rebound
[td colwidth="521"]Applies to our team's WS and Se ⇒ Applies to our team's WS, MB, and Se
[td colwidth="143"]Quick Recharge
[td colwidth="521"]Applies to our team's WS ⇒ Applies to our team's controlled player
[td colwidth="143"]Rip Current
[td colwidth="521"]Applies to our team's WS ⇒ Applies to our team's controlled player
[td colwidth="143"]Stage Dominance
[td colwidth="521"]Applies to our team's WS ⇒ Applies to our team's controlled player
[td colwidth="143"]Sun Spark
[td colwidth="521"]Applies to our team's WS ⇒ Applies to our team's WS and MB
[td colwidth="143"]Direct Attack
[td colwidth="521"]Applies to our team's WS ⇒ Applies to our team's controlled player
[td colwidth="143"]Super Save
[td colwidth="521"]Applies to our team's WS ⇒ Applies to our team's controlled player
[td colwidth="143"]Super Sliding
[td colwidth="521"]Applies to our team's WS ⇒ Applies to our team's controlled player
Value Adjustments
Shard Name
[th colwidth="517"]Changes
[td colwidth="147"]Burning Up
[td colwidth="517"]Condition duration: 6s / 10.5s / 15s ⇒ 8s / 14s / 20s
[td colwidth="147"]Cat Therapy
[td colwidth="517"]Condition duration: 8s / 14s / 20s ⇒ 12s / 21s / 30s
[td colwidth="147"]Dejavu
[td colwidth="517"]Required substitutions: 5 ⇒ 6
Cooldown reduction: 40% / 70% / 100% ⇒ 60% / 105% / 150%
Azure Dragon Style
[td colwidth="517"]Maximum height limit: 3m ⇒ 3.3m
[td colwidth="147"]Grace of the Sky
[td colwidth="517"]Fever Points gained: 8 / 14 / 20 ⇒ 12 / 21 / 30
[td colwidth="147"]Lucid Dream
[td colwidth="517"]Required substitutions: 5 ⇒ 6
[td colwidth="147"]Overclock
[td colwidth="517"]Cooldown reduction: 80% / 140% / 200% ⇒ 120% / 210% / 300%
[td colwidth="147"]Rip Current
[td colwidth="517"]Attack Power increase: 18 / 31.5 / 45 ⇒ 16 / 28 / 40
[td colwidth="147"]Sensitive Link
[td colwidth="517"]Condition duration: 4s / 7s / 10s ⇒ 6s / 10.5s / 15s
[td colwidth="147"]Super Save
[td colwidth="517"]Condition duration: 4s / 7s / 10s ⇒ 8s / 14s / 20s
[td colwidth="147"]White Tiger Style
[td colwidth="517"]Condition duration: 6s / 10.5s / 15s ⇒ 8s / 14s / 20s
[td colwidth="147"]Black Tortoise Style
[td colwidth="517"]Condition duration: 6s / 10.5s / 15s ⇒ 8s / 14s / 20s
[td colwidth="147"]Vermilion Bird Style
[td colwidth="517"]Condition duration: 6s / 10.5s / 15s ⇒ 8s / 14s / 20s
[p align="start"] [p align="start"]🐞 BUG FIXES🔹Fixed an issue where the Snowball charge speed in Snow Fight was affected by FPS.
🔹Fixed an issue where the player's position would briefly shift immediately after sliding.
🔹Fixed an issue where the rendering order of Extra Parts on certain player models was incorrect when entering the Player Management tab or Preset Management screen directly.
🔹Fixed an issue where the Preset and Player Management tutorials could not be completed properly and would stop midway.
🔹Fixed an issue where the number of Presets displayed on the Arena player selection screen did not match the current number of configured Presets.
🔹Fixed an issue where the number of Presets displayed in the Main Screen Setup did not match the current number of configured Presets.
🔹Fixed an issue where an incorrect warning message was displayed when applying a Player Combination in Story Mode stages featuring Trial Players.
🔹Fixed an issue where Receive commands could not be given while sliding under the Counter Receive rule.
🔹Fixed an issue where certain visual effects flickered in environments with variable frame rates.
Presets have been revamped.
A Preset Management screen has been added.
You can now set names for your presets.
The maximum number of presets unlocked based on your tier has been increased.
Presets have been added to the Master 1, 3 and World 3 tier rewards.
Master 1: +1 Preset
Master 3: +1 Preset
World 3: +1 Preset
🪄 IMPROVEMENTS
1) Event Match Improvements
A new interface now displays your real-time Coconut Point total in Faction Battle team matches and Dave's Hell Training.
Fixed an issue that could occasionally cause the game to close unexpectedly when switching between UIs on the Event Match Preparation screen.
Fixed an issue where the title at the top of the Event Match Preparation screen overlapped with the currency display.
2) Timeout Screen Improvements
Added a feature that allows you to immediately apply owned Synergy from the Synergy Tab.
When both teams have the same player combination in Practice Match, the combination will now be highlighted in a different color in the Player Synergy tab.
3) Sound Settings Improvements
Added an option to adjust the overall volume.
Sound Settings options have been reorganized into more detailed categories.
4) Practice Match Balance Mode Update
WS Sara's Gust will no longer trigger slow motion when Balance Mode is enabled in Practice Matches.
Increased the default Team Stamina in Practice Matches from 100 to 150.
Added Balance Mode 1.0.3.
5) Fixed awkward expressions in Story dialogue for certain languages.
6) Updated the Match End screen presentation.
7) Added Match Focus Mode to the Colosseum, allowing you to skip Ability Card animations during dialogue and at the start of a match.
8) Added a minimap that shows the positions of opposing players during Serves.
9) Added a ‘Dynamic Joystick’ option to the Button Layout on mobile devices.
10) Improved the visibility of the Login screen interface.
11) Serves that score due to an Out of Bounds call will now count as Service Aces.
12) The remaining number of Free Rerolls and Round Time Extension Tickets will now be displayed on various Nightmare Arena screens.
13) Added an option to apply or remove a skin directly from the Skin Preview pop-up. You can also view Signature Motions and other skin information.
14) Improved the Player Collection in the Guide to retain the previous scroll position when returning from a player's details screen.
[p align="start"] [p align="start"]🐞 BUG FIXESFixed an issue where watching Rewarded Ads could occasionally result in an error or prevent the reward from being granted properly.
Fixed an issue where some match-related buttons remained visible for a short time after the Match End screen appeared.
Fixed an issue where the camera could behave abnormally in certain situations involving an interaction between WS Sara's Typhoon and SE Sara's Critical Toss.
Fixed an issue where Ryuhyeon’s Azure Dragon visual effects would not display correctly when his Trait was fully charged and interacted with SE Sara's Critical Toss while she was wearing the Water Splash skin.
Fixed an issue where Sliding while Blocking could trigger a Receive judgment in matches using the Counter Receive rules.
Fixed an issue where Condition rates were not displayed correctly for players who cannot trigger certain Conditions.
Improved an issue where gamepads were not immediately recognized again after logging out with a gamepad.
Automatic Mode Sliding Improvements
Fixed an issue where players would occasionally slide in place without moving while using Automatic Mode.
Fixed an issue where consecutive Slides with a Middle Blocker in Automatic Mode could prevent you from controlling the player until the next rally began.
Current Release
Build 25576935
Uploaded Oct 04, 2026
Update already requested
Uploaders have been notified
A newer version is available but not yet uploaded
Help keep this updated
Login Required
You need to be logged in to request game updates. Would you like to go to the login page?
Request Update
Request an update for The Spike Cross? This will notify uploaders that this game has an available update.
Request Submitted
Your update request has been submitted successfully! Uploaders will be notified.
Request Failed
Failed to submit update request:
System Requirements
How to Install
TheSpike-Cross.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Needed when extracting (WinRAR / 7-Zip) — not a site login.
E9EAA3AC
e080587adc28d499cea3bed61d96c73d27a666a03e1a639400b8d640e648d6ab
You May Also Like
View AllDownload The Spike Cross for PC with a direct link or via torrent. Get the full version of The Spike Cross for free. The Spike Cross is a Action released by SUNCYAN Inc..