Airship: Kingdoms Adrift
by Revolution Industry · 21 Sep, 2023
5 downloads
About the Game

Experience a story of politics and intrigue, as Suthseg becomes the flashpoint for another Sky War.
Customize, upgrade, and pilot 25 various airships, from graceful sailing vessels to ironclad dreadnoughts.
Assemble a crew of officers among 25 distinct personalities, each with their own abilities and personal stories to tell.
Explore and trade across a vast archipelago with 70 locations and over 300 types of trade goods.
Set up camps, mines, and factories, to create a mighty industrial empire producing goods and equipment and dominate the economy.
Become the greatest of the skyfaring captains, controlling an entire fleet of airships and deciding the fate of the Kingdom.

Airship: Kingdoms Adrift is an airship trading and combat simulator, set in the wake of a Great Sky War that ripped through the steampunk world of Spheara. An uneasy cease-fire holds between the Aecerlian Kingdom, the New Viridian Republic, and the Teutonic Confederation. As they lick their wounds, their suddenly jobless soldiers and skyfarers look for new opportunities among the desolation.
Enter the Suthseg Archipelago. A far-flung frontier ruled by an aging king, it was spared from devastation of war and is a land full of riches and opportunity. It is here that fortunes will be made, loyalties tested, and skyfaring captains will get the rare chance to carve out a future of their own.
You are one of these captains, commissioned to establish a trading company in the Archipelago, and soon pulled into a game of grand politics… and grave danger.

Suthseg is a vast archipelago with over 70 known settlements and untold riches awaiting intrepid explorers. Pilot your airship across the expanse, seeking out new partners to trade with, resources to exploit, and hostile vessels to send plummeting to the ground below.
Select from more than 30 distinct types of airships, each customizable with scores of weapons, armor types, special equipment, and more. Will your airship be a lumbering ironclad bristling with weapons? Or a nimble monitor that could punch out an opponent well above her weight class.
Then take your personal ship and tackle more than 500 handcrafted encounters with dastardly pirates, competing merchants, local militias, and skyfaring manowars of the great powers.

Seek out merchants and deal in over 300 different trade goods, from essential supplies to cutting edge airship weapons. Buy low, sell high, and amass profits to make even the richest merchants green with envy!
Industry and armaments are the backbone of the economy. Establish mines, lumberyards, foundries, and pour these resources into your own factories, to fund and maintain the greatest skyfaring fleet in the archipelago.
Devise one of a kind strategies! Will you be the bane of pirates, seizing their ill-gotten gains? A titan of industry, carefully carving out an industrial empire? Or a heroic trader, charting trade routes where nobody would dare?

What starts as a straightforward commission will soon draw you into the world of treachery and grand politics, as dozens of rival factions clash over the fate of the Kingdom!
Navigate across the treacherous currents of modern politics and the dramatic changes wrought by the ceasefire that finished the Great Sky War.
Most importantly, take control and change the course of history. Who will be your foe? Who will ultimately prevail in the skies of the Suthseg Archipelago?

Play online in 1vs1 or up to 3vs3 multiplayer PvP mode. Hop into your favorite gunboat and set up a match with your friends, or join our community and field your best Battle Cruiser in epic battles. Set a budget limit and challenge your shipbuilding skill, put it to the test against online competitors. Select from various map sizes and layouts which impose different design challenges to your ship and even more!
Screenshots
9 images
Version Information
Steam Patch Notes
Official update history
If you haven't read the previous update, then you should. If you have read them, you also should because the original post was missing a ton of stuff that I might have accidentally deleted them during editing.
[dynamiclink href="https://store.steampowered.com/news/app/1597310/view/539990024660190988?l=english"]
Beta 1.7.0 : Housekeeping for Future Updates
How to get into Beta: How to get into Beta This version is not expected to go into default. We are releasing it solely for testing purposes.
Major Changes
Added Thai language (translation in progress),
Began work on end-game combat optimization, Here's a full article about it: https://docs.google.com/document/d/1zD9jZTKI28aN-EhFBEecFG56DLbzhmgdM7zYfy6S9aA/edit?usp=sharing
Minor Changes
Replaced company and publisher logos (note: not a new publisher, just a name change),
Reduced memory load by optimizing bullet-related memory pool,
Increased battle engagement zone size,
Increased hitboxes on the map button to make it easier to click when towns have many facilities,
Reduced unnecessary camera shake in larger battles,
Added Adaptive Camera Zoom for smoother gameplay experience,
Updated Unity Steamworks API to the latest version (should reduce Steam-related crashes),
Reduced inventory sorting load, making item browsing faster (no frame loss),
Reduced inventory update load, making production completion sequence faster (no frame loss)
Bug Fixes
Removed lingering WASD and Space-to-Fire warning text at the start of battles,
Removed 3D render behind the game start cutscene that caused unnecessary GPU load,
Restored the missing Mund Kraken blueprint in settlements,
Fixed crashes triggered by production completion,
Fixed beams and lances sometimes not despawning
- Restore broken localization mod files
Hot Fixes 1.6.0.9
Improvements:
- Added a visual cue for ships scuttling after unsuccessful captures
- Changed the default game start difficulty from "Kingdoms Adrift" (hardest) to "Challenging."
- Applied more localization corrections
Bug Fixes:
- Fixed multiple crashes occurring when loading and continuing games.
- Fixed multiple crashes caused by having mods and DLCs installed.
- Finally fixed the issue of ships multiplying upon capture, caused by the reward sequence being triggered repeatedly when collecting floating debris.
Hot Fixes 1.6.0.8
Improvements:
- Increased the ship capture chance from Jean's Persuasion skill to properly establish the minimum capture chance across all difficulty levels (20% at Lv.1 > 25% at Lv.10).
-Added an accurate "How-to-Play" description for the current ship capturing mechanic.
Bug Fixes:
- Fixed auto-buy buttons incorrectly showing up on treasury items.
- Added missing localization files for modders.
Hot Fixes 1.6.0.7
Improvements:
- Auto-buy button now appears on mouse-over instead of being persistent.
- Auto-buy triggers now occur daily at midnight.
- Improved performance when purchasing and selling large batches of items.
- Corrected multiple grammar issues. Credit: @battlecruiserenthusiast
Bug Fixes:
- Fixed an issue where some save files became unloadable due to a division by zero error.
- Fixed the send-to button disappearing from the warehouse screen after setting up a freight route.
- Fixed freight routes randomly hanging up after several trips.
- Fixed Aberdonia insight item not providing access to economic data.
- Fixed boarding capture rate not adjusting properly based on difficulty settings.
This version is expected to go Default by 15th September
We're looking forward to your feedback at: https://discord.com/channels/824584233149923340/1154690552751718410
How to get into Beta: https://discord.com/channels/824584233149923340/1210524215996842074
Update Note for 1.6.0.1
Status:
In Beta
Older Saves: Safe to continue
Features:
- Added “Difficulty Options” to the game start, along with 2 additional achievements to celebrate players with higher-level accomplishments. Note that winning the game on the highest difficulty level will unlock lower-level achievements. (Achievements currently hidden)
- Introduced “Freight Automation” orders, allowing ships to circle between origin and destination ports with specific goods.
- Introduced “Auto-Purchase” orders, enabling you to assign purchase orders to shops to restock your warehouse with goods as soon as they become available.
- Added a “Logistic Panel” (hotkey: L) to aggregate “Freight Orders,” “Auto-Purchase,” and “Production Orders.”
- You can now clear your misdeeds against a faction by selling each faction's hunting marks at their respective commission stores.
Content:
- Added 2 extra tiers to Cadenza and Helmut’s workshops for increased production capacity.
- Reduced riders' integrity by 35% across the board.
- Increased the fire rate of pivoted cannons.
- Reduced self-hardening thresholds on some armors.
- Increased bonus performance of inertia balancers.
Improvements:
- Made shopping screens more compact and easier to navigate through all offers.
- Added a button to apply a color scheme to the entire fleet.
- Added a “Check to Auto-refill” option to the resupply panel.
- Corrected additional grammatical errors.
Bug Fixes:
- Fixed an issue where capturing a ship could reward 3 ships instead.
- Fixed trading hint items being added to cargo instead of the treasury.
- Fixed an issue where selecting a parley tribute cargo would reset the cargo screen pages.
- Fixed an issue where disabling production notifications sometimes did not work.
- Multiple under-the-hood stability improvements.
Update Note for 1.5.3.5
Status:
In Beta
Older Saves: Safe to continue
Improvements:
- Improved inventory sorting and caching so that players with large inventories should no longer experience reduced performance
Bug Fixes:
- Fixed DLC not activating when starting a new game
- Fixed ship parts store missing from the SilberblumHQ’s shipyard in the final arc
- Fixed issues with surrendering destabilize the game in various cases
New Stuff:
- Players can now obtain the new Jormungandr layout through construction. Capturing the Jormungandr will yield an inferior ship layout compared to the one created by players' shipyards.
- Custom emblem creation is now available. (More details will be available on Discord's modding section soon.)
- Additional language glyphs have been added to the project.
- The localization base file is now exposed and accessible for adding custom language translations. (More details will be available on Discord's modding section soon.)
- Version number watermark is now visible on all screens for better error tracking.
- Prior to crashing, a dialog will appear allowing players to send crash logs and save files to help with further improvements.
- Players can now choose to continue playing an unstable game instead of terminating the game after a crash.
Improvements:
- Increased Evasive Assault's (Georgiana & Elise) skill cost to match their performance.
- Balancing adjustment for mana weapons
- Balancing adjustment for shields
- Allowed rotation on Engineering Decks
- Various adjustments made to torpedo launchers for rebalancing.
Bug Fixes:
- Fixed crashes on the PvP loadout creation screen
- Fixed upgrade tooltip stuck on the screen after making facility upgrades
- Fixed crashes caused by unused shaders being used by scenes
- Fixed RSP generals dropping XXL Teutonic frames instead of blueprints
- Fixed issue where right-clicking to sell ships would sell unintended ships.
- Addressed some crashes related to the crash reporter....
Detailed Balancing Changes:
Shields:
1.Rapid recovery shield
1.1 recharge consumption rate 280 > 270 /s
2.Capitol rapid recovery shield
2.1 recharge consumption rate 480 > 450 /s
Projectiles:
Mana bolt: damage 1070 > 963
Large mana bolt: damage 1320 > 1188
Explosive bolt: damage 820 > 765
Kinetic rocket: damage 1390 > 1460
Wasp rocket: damage 500 > 525
Light rocket: damage 890 > 935
Seeker rocket: damage 2950 > 3100
Heavy rocket: damage 3150 > 3308
Explosive rocket: damage 2780 > 2920
Weapons:
Mana Bolt Discharger
1.1 Potency: 312 > 291
1.2 Reload(s): 6 > 5.8
1.3 Power/shot: 175 > 140
Mana Bolt Turret
2.1 Potency: 1339 > 1223
2.2 Reload(s): 6.8 > 6.7
2.3 Power/shot: 875 > 662
Mana Bolt Array
3.1 Potency: 2009 > 1917
3.2 Reload(s): 13.8 > 13
3.3 Power/shot: 2010 > 1900
Heavy Mana Bolt Discharger
4.1 Potency: 694 > 644
4.2 Reload(s): 10 > 9.7
4.3 Power/shot: 450 > 470
Heavy Mana Bolt Array
5.1 Potency: 2618 > 2014
5.2 Reload(s): 10.4 > 12.2
5.3 Power/shot: 1360 > 1790
Explosive Bolt Turret
6.1 Potency: 1476 > 1377
6.2 Power/shot: 1050 > 1000
Explosive Bolt Array
7.1 Potency: 3729 > 3305
7.2 Reload(s): 9.3 > 9.8
7.3 Power/shot: 2100 > 3220
Kinetic Rocket Rail
8.1 Potency: 326 > 343
Kinetic Rocket Rack
9.1 Potency: 1305 > 1443
9.2 Reload(s): 11.5 > 10.9
9.3 Ammo/shot: 756 > 720
9.4 Power/shot: 960 > 914
Kinetic Rocket Turret
10.1 Potency: 1440 > 2261
10.2 Reload(s): 14 > 9.2
10.3 Ammo/shot: 1380 > 920
10.4 Power/shot: 1740 > 1162
Wasp Rocket Launcher
11.1 Potency: 316 > 315
11.2 Reload(s): 8.6 > 9.1
11.3 Ammo/shot: 135 > 149
11.4 Power/shot: 180 > 188
Hailstorm Rocket Hive
12.1 Potency: 3249 > 3748
12.2 Reload(s): 7.6 > 6.9
12.3 Ammo/shot: 1600 > 1300
12.4 Power/shot: 1600 > 1700
Wave Rocket Launcher
13.1 Potency: 1375 > 1444
13.2 Ammo/shot: 1160 > 1105
Cluster Rocket Launcher
14.1 Potency: 1375 > 1444
14.2 Ammo/shot: 1160 > 1105
Seeker Rocket Rail
15.1 Potency: 615 > 647
15.2 Ammo/shot: 260 > 284
Seeker Rocket Turret
16.1 Potency: 2130 > 2042
16.2 Reload(s): 10.2 > 11.2
16.3 Ammo/shot: 1050 > 1080
16.4 Power/shot: 1440 > 1365
Heavy Rocket Rail
17.1 Potency: 986 > 1035
17.2 Reload(s): 7.6 > 6.9
Heavy Rocket Rack
18.1 Potency: 2151 > 2161
18.2 Reload(s): 11 > 11.5
18.3 Ammo/shot: 1040 > 1092
18.4 Power/shot: 1320 > 1380
Explosive Rocket Rack
19.1 Potency: 3887 > 4083
Torpedo:
1.Javelin Launch Tube (UC)
1.1 Potency: 1652 > 1817
1.2 Ammo per volley: 820 > 360
1.3 Power per volley: 1180 > 720
2.Javelin Launch Rack (UC)
2.1 Potency: 3717 > 3989
2.2 Ammo per volley: 1210 > 1180
2.3 Power per volley: 3150 > 2360
3.Nemesis Torpedo Tube (R)
3.1 Potency: 1502 > 1998
3.2 Ammo per volley: 1120 > 816
3.3 Power per volley: 960 > 816
4.Nemesis Torpedo Pods (E)
4.1 Potency: 3315 > 4783
4.2 Ammo per volley: 3400 > 2400
4.3 Power per volley: 2610 > 2400
5.Breach Torpedo Tube (UC)
5.1 Potency: 1350 > 1633
5.2 Ammo per volley: 505 > 336
5.3 Power per volley: 480 > 336
6.Dual Siluro Tubes (UC)
6.1 Potency: 1820 > 2183
6.2 Ammo per volley: 510 > 308
6.3 Power per volley: 480 > 308
7.Siluro Tube (UC)
7.1 Potency: 910 > 1001
7.2 Ammo per volley: 255 > 144
7.3 Power per volley: 300 > 144
8.Siluro Rack (R)
8.1 Potency: 1985 > 2386
8.2 Ammo per volley: 760 > 424
8.3 Power per volley: 830 > 424
9.Revolving Siluro Tubes (E)
9.1 Potency: 2183 > 2252
9.2 Ammo per volley: 1580 > 770
9.3 Power per volley: 1520 > 770
10.Heavy Torpedo Tube (UC)
10.1 Potency: 1360 > 1819
10.2 Ammo per volley: 630 > 374
10.3 Power per volley: 750 > 374
11.Heavy Torpedo Rack (R)
11.1 Potency: 3023 > 4375
11.2 Ammo per volley: 1870 > 1131
11.3 Power per volley: 2030 > 1131
12.Revolving Heavy Torpedo Tubes (L)
12.1 Potency: 6802 > 7275
12.2 Ammo per volley: 4500 > 2848
12.3 Power per volley: 4320 > 2848
13.Shielded Javelin Tube (UC)
13.1 Potency: 1353 > 1488
13.2 Ammo per volley: 410 > 390
13.3 Power per volley: 1170 > 780
14.Shielded Javelin Rack (R)
14.1 Potency: 3015 > 3628
14.2 Ammo per volley: 1210 > 1150
14.3 Power per volley: 3150 > 2300
15.Phase Javelin Tube (E)
15.1 Potency: 1502 > 1967
15.2 Ammo per volley: 490 > 418
15.3 Power per volley: 1260 > 840
16.Armored Torpedo Tube (R)
16.1 Potency: 1502 > 1819
16.2 Ammo per volley: 1105 > 816
16.3 Power per volley: 960 > 816
17.Mountain Buster Torpedo (L)
17.1 Potency: 8079 > 8886
17.2 Ammo per volley: 8640 > 5760
17.3 Power per volley: 4800 > 4800
Thank you for your valuable feedback!
- Fixed Iona Mk I's Acceleration Factor (-20 > 20)
Improvements:
- Increased the initial cruising multiplier on all airframes to make the game more newbie-friendly. This is achieved by factoring in an additional 25% to cruise multipliers on airframes. The cruise speed ceiling remains the same as we reduced cruising multiplier on drives by 45% to balance the raw performance gains from airframes.
- Introduced x15 and x20 time acceleration options in the settings, with the default time acceleration set to 10x.
- Removed unused items from the shopping list for a cleaner interface.
- Added the XXL Teutonic frame to one of the RSP general's loot pools to provide redundancy and more means of obtaining them.
- Improved AI's range sensor to position themselves at a more precise distance.
- Added capturable/uncapturable info to the encounters panel to inform players whether they should attempt to capture them.
- Introduced "How to Play" sections for ship capture and escort ship assignment.
- Enhanced the cargo warning on the quest panel to make it clear when the cargo is full.
- Added a type-to-search function to the shopping list.
- Enabled shopping list number input via the keyboard.
- Expanded shopping lists to display all items in the game, serving as an encyclopedia of sorts.
- Added the option to hide untracked items in the shopping list via a checkbox.
- Ensured that encounters appear in front of players while cruising.
- Enabled the option to hide the objective panel and improved its transition sequence.
- Added custom emblem support, allowing for modding emblems.
- Enhanced AI behavior on some enemy fleets.
- Improved enemy performance on specific fleets.
- Turned off automatic time acceleration cancellation by default and added it to gameplay preference settings.
- Made balancing adjustments to certain ship parts and general encounters.
Bug Fixes:
- Conducted major quest marker and quest data handling refactoring.
- Fixed issues related to items from destroyed/sold ships' cargo trigger events and phantom quest markers.
- Introduced a debug command: Fix_RemoveUnreachableItems to remove items that are inaccessible to players from the global inventory.
- Addressed an issue where projectile speed bonus did not have a noticeable effect.
- Corrected DLC airframes descriptions, which were still using the default description.
- Fixed an issue where the DLC label on save files displayed only half of the text.
- Ensured that the shopping list target amount starts at 0 when first set up.
- Resolved edge cases where ship parts pop-ups got stuck on the screen.
- Fixed crashes caused by syncing Steamcloud on different machines and switching between steam accounts on the same machine
- Resolved the issue where ship performance and status weren't updating properly when switching between officers in shipyards.
- Fixed the problem where losing the final fight still counted as completing the game in some cases.
- Addressed crashes caused by the achievement system, preventing players from entering the game.
- Fixed bugs that caused story progress to disappear after conversations.
- Corrected discrepancies in priming time bonus calculation numbers.
Fair wind and clear skies, everyone!
- Fine-tuned Rider Bays launch and retreat range, extending them to 1,000 meters.
- Some previously uncapturable ships are now capturable as they have been updated with new airframes
- Restored the "Overachiever" achievement.
Bug Fixes:
- Fixed multiple achievements that were not working earlier.
- Corrected duplicated officer talents appearing at the same level.
- Addressed more causes that could lead to game crashes during the ending sequence.
- Fixed permits and other treasury items appearing in cargo areas. For ongoing playthroughs, press Shift+F2 to bring up the console and use the command: Fix_TreasuryLeakToCargo
- Resolved game crashes when creating new airframes in PvP.
- Fixed DLC warning repeatedly showing up.
- Addressed crashes caused by enemies retreating.
- Fixed crashes occurring while searching in the shop.
- Prevented players from transferring an exceeding amount of items while filtering.
- Fixed surrendered escort ships getting lost after victory.
- Fixed DLC ships not showing up in the PvP list
- Fixed crashes caused by hovering mouse over items in the character creation menu
Current Release
Build v1.6.0.4
Uploaded Sep 19, 2024
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System Requirements
How to Install
Airship.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
5.0 GB
v1.6.0.4
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