About the Game
In a world where mysterious plants are spreading all over the earth, emitting toxic spores as they grow, a small group of survivors seeks shelter on the back of a giant, wandering creature they call 'Onbu'.
Become their leader, build their settlement and form a symbiotic relationship with Onbu to survive together in this hostile, yet beautiful post-apocalyptic world.
Build your village
A functioning village is the basis of your survival. Build your settlement and expand it over Onbu’s back. Plan production chains and optimise them to utilise the limited space as efficiently as possible. Create a society that can overcome any challenge.
Live on the creature’s back
Living on the back of another organism comes with its own set of challenges. Will you live in symbiosis, bond with Onbu and survive on mutual trust? Or will you become a parasite, only aiming to ensure a better life for your villagers? The choice is yours.
Discover different biomes
Continuously adapt your village as you travel through a multitude of different biomes, each with its unique climate zones, opportunities and threats. Scout your environments and send out foraging missions to gather rare resources and ancient artefacts.
Research new technologies
Remnants of the old world hold knowledge that has long been forgotten, but can be unearthed by your villagers. Find and research these technologies, but use them wisely, as progress can be a double-edged sword.
Survive the wastelands
Ensure the survival of both your villagers and your Onbu, even though poisonous spores, merciless weather, bloodsucking parasites and many more challenges mean that the odds are often stacked against you.
Screenshots
13 images
Version Information
Steam Patch Notes
Official update history
- Fixed bug, where villagers went hungry even if there was enough food
- Fixed bug, where farmers would not harvest decayed crops
What's New
- The new search bar allows you to quickly find any technology in the research tree!
- You can now build the Hauling Post, a rework of the old Worker Post. Workers employed here will pick up stuff from the ground and keep production buildings well stocked. They get a substantial boost to movement speed and carry capacity, too.
- Story quests and tutorials can now be collapsed into a compact format instead of disappearing completely. This should eliminate issues where players wouldn't find the quests anymore after unpinning them.
- We have added 5 additional sandbox options centered on construction and research, allowing you to tailor the game to your preferred playstyle.
- Compost on Farm, Herbalist, Mycologist increases yield instead of growth speed. The 'Crop Fertilizer' upgrade further boosts the yield to +2.
- Farm/Herbalist/Mycologist/Aquafarm workers can now also harvest crops from the plots of other buildings of the matching type, allowing you to set up some more efficient large farms.
- Hold Alt to bring up the worker management overlay, allowing you to assign/unassign workers and lock/unlock buildings with ease! On gamepad, this mode can be found in the radial menu/tools.
- Reworked food rationing from a passive system into an active decision. The food management display now allows to set rationing to Auto (the default behaviour from before the update) or to On/Off. While rationing is active, villagers will go hungry and consume 50% of the food, but get very unhappy in the process. This is useful to push through famines or save up some food for the future.
- We've reorganized resources into new categories in the top bar. The new 'Essentials' category contains everything you'll always want to keep an eye on. The other categories are designed to be useful in specific situations (such as when extending your farms or caring for Onbu). The goal is to reduce the need to keep the "All" tab open all the time, and thus reduce clutter on the screen. Let us know what you think!
- The harvest tool can now filter poisonous fungi and parasites, making it easier to select them.
- Misophonia options: a new 'audio_preferences.json' file will be generated in the game's save data folder, which allows you to tweak the volume of every individual sound effect in the game. This feature is only available on PC/Mac/Linux, since it requires direct access to the save folder and a text editor.
- We've added several new medium decorations, inspired by our backers.
Balancing
- MaxWorkerCount for Farm with Farmhands upgrade 5 -> 7
- Changed Liquid WeedKiller recipe from using Biogas/Bile to using Salt
- Buffed Smoking Hut: production time 200s -> 180s, Salt consumption 5 -> 3
- Buffed Seawater Collector: ProductionDuration 50s -> 33.3s
- Changed Water Evaporator: buff water throughput: 10 -> 15, nerf salt output: 2 -> 1
- Changed RockTrumpet: plant/harvest cycle duration 15.5s -> 20s, Stone yield 2 -> 3 (Stone yield/worker/day: 20 -> 27)
- Hunger efficiency (how efficiently hunger is reduced by Onbu Food) caps at 20%, so that too many Tapeworms can't make Onbu starve completely
- Removed direct Onbu poisoning from Sporemoths, and considerably buff the food output from their eggs (to be a bit better in terms of food/tile/day than Elefleas)
- Fixed new villagers arriving twice as fast as intended. Considerably buffed the base arrival speed so the change isn't too drastic
- Changed difficulty modifier segments from 5->10->15->20->25->30 to 15->20->25->30 to remove some of the grind, and allow players to experience a harder difficulty initially
- Increases resource cost for all food compostation recipes: 3 -> 5
- Food compostation now also allows composting wheat and fish
Improvements
- The use of Biogas or Bile can now be toggled individually for the Decontaminator and Pest Control
- Crops now show a visual effect, and display warning icons in their detail display, when they're either decomposing because of unsuitable climate or growing slower due to parasites
- Show missions in Onbu view as soon as related building is unlocked (rather than requiring players to build it first). Highlight missions unlocked by researching the mission-giver building
- Extended the "hostility" display in the top bar to show relevant information for any of the three game modes
- Hide hostility modifier info completely in Sandbox Mode if no modifiers were picked
- The Berry Gatherer now has plots, giving you more control over where the bushes should be planted
- Scavenging locations that could hold a special event in store (and thus override the expected rewards) now mention this specifically
- When a parasite egg location overlaps with roads, both the egg location and the roads can now be consistently selected
- If a construction site or egg-planting location overlaps with objects that have been de-selected for harvest (and thus permanently block the location), a new "construction site blocked" error flag will now show up
- Limit Researcher building count to 1, in order to avoid frustration when building multiple ones and not seeing any benefit. This will not affect existing duplicates of research buildings; you merely cannot build more once you have 1 or more.
- Abandoned Encampments will now change to Scavenged Encampments after passing them. This should avoid confusion about whether resources were picked up when passing them
- Popup when unlocking a new Onbu skin
- The intensity of the poison cloud effect has been considerably toned down, to allow players to still see the village while Onbu is in the middle of a cloud
- Improved gamepad navigation in the research tree
- Don't show housing info for homeless villagers. Show homeless icon instead of completely hiding the housing icon
- Show survey-prompt only once per unique survey
- Most notification log entries can now be retranslated when switching language
- Show effective growth speed of all plants (also in farms), including modifiers from parasites. Previously, only the temperature was factored in, while Rockgrubs/Sandworms were ignored
- All resource-tooltips now show the total amount of that resource that's currently in stock
- Added a button to the Radio Tower's detail display to open incoming transmissions
- Added a setting to reduce the quality of the ground shader, to better support older hardware
- Allowed cancelling placement of parasite eggs while their placement location is still occupied (e.g. when placing them overlapping roads)
- Improved hostility modifier selection; the 'Reset' button has been changed into a 'Select/Deselect All' button
- Proper icon for the Food Compostation unlock, and improvements to some other icons
- Keep showing a just-completed tutorial for a short while
- Right-Shift now also works to copy buildings
- Generally tightened some UI elements, to make sure important information doesn't get cut off when playing on small screens and/or with enlarged UI scale
- Improved layout of the hostility-beaten widget and popup
- Aquafarm workers will now carry away excess fish and kelp to ensure the plots do not get blocked by resources anymore
- Slightly moved back door of Aquafarm so workers will take more sensible paths
- Warning and error icons in top bar now have distinct colors and specific ordering to make them more easily identifiable
- Added information about food consumption frequency to food management display
- Fixed some layout issues
- Performance improvements across the board
- Opening the radial menu will always open it in the tools tab for faster usage of tools
Bugfixes
- Fixed Decontaminator employees burning down fungi on Mycologist plots
- Fixed Mycologist harvesting medium poisonous fungi (less yield)
- Fixed Mycologist not harvesting burnt poisonous fungi
- Fixed arabic localization issues
- Fixed 'An acquired taste' being the only sidequest to force its dialogue
- Fixed visual help for research zoom on gamepad not flipping correctly on device change
- Fixed UI Scale Issue for Pause and Confirmation Display
- Fixed: bring back research recommendation stars, and improve system so that eligible parents of next recommended research get starred if the recommended research itself is still out of reach
- Fixed tooltips shown even though they are under a panel
- Fixed harvest-balloons scaling with their marked plants when they grow
- Fixed: switching from keyboard/mouse to gamepad lets you skip hold buttons
- Fixed: changing device also clicks buttons
- Fixed: controller-lost-popup not on top of everything
- Fixed Farms still thinking they have plots after adding and then removing all their plots, leading to some wrong warning flags
- Fixed Horn-Command buttons for commands that don't need research not getting highlighted correctly after unlocking the Hornblower
- Fixed a rare case where the game could get stuck during camera transitions in story mode
- Fixed some UI elements not getting re-translated upon switching language
- Fixed some UI scaling issue
- Fixed some instances where gamepad navigation could lose focus when switching input device
- Fixed some cases where closing a panel using the gamepad would also close the panel underneath
- Fixed layout issue with the building counters in the building menu
- Fixed issue with mission button highlights, where hovering over one newly unlocked mission would remove the hover-glow from all others that were unlocked by the same research (e.g. all Onbu Pharmacy commands)
- Fixed UI getting re-shown for a split second after the story's final cutscene
- Fixed linebreak when status widgets in the top bar displayed three-digit numbers
- Fixed Energy health damage kicking in too early (90% exhaustion -> 100% exhaustion)
- Fixed vegetation often failing to spawn if initial center location for cluster was badly picked (e.g. in a spot that's completely overbuilt already)
- Fixed missing tiles in some restricted regions - building areas for Scavenger Hut, Fishery etc. should now perfectly overlap with regular building areas
- Fixed being able to uproot roads with poison plants on them
- Fixed foodmanagement selects hidden resources with gamepad
- Fixed: decoration bar not properly anchored on some housing types (Flophouse, Boarding House, Commune)
- Fixed: jumpy loading screen tips
- Fixed: main menu not navigatable after deleting the last savefile in start screen
- Fixed exception when Scavenging Trading Display was closed with right-click and then opened again
- Fixed scavenging buildings dumping their rewards in the middle of the village instead of storing them
- Forcibly show a quest’s side panel when a new transmission is incoming, even if that quest is unpinned
- Proper world-map visuals for some story-related locations
- Korean localization improvements
- Fixed unlocalized side-objective in a certain main story quest
- Don’t show survey prompt when closing the game
Bugfixes
- Fixed a rare case where the “Someone wants to talk to you” prompt for side quests would not properly work, and stick around forever after showing the initial dialogue
- Fixed Onbu not stopping in final story location if a "Lie Down" command was issued just before issuing the "Go Home" command
- Fixed an issue where a scavenging decision would not trigger when being clicked, if the same scavenging team previously visited a sidequest location and the “Someone wants to talk to you” prompt was not yet accepted
- Fixed last active tutorial not getting cleared upon completion. Most often, this affected the “Internal Parasites” tutorial
Balancing
- increase carry capacity of Onbu Doctor for Onbu Notes from 5 -> 20. This means the Enlightenment mission can be prepared much quicker, making it more useful and easy to time
Finally, the little surprise we promised is here!
Animated intro
Finally, the little surprise we promised is here!
Animated intro
- Fixed a rare exploit that could lead to Onbu continuing past the location of the story finale
- Fixed dialogue in story finale sometimes getting locked up
- Fixed parasite egg locations not being selectable prior to the eggs actually being burrowed
- Fixed manually placed parasite eggs not being removed by Pest Control workers if marked for harvest
- Fixed road visuals not updating correctly after placing construction sites on top and then cancelling them
- Fixed VideoPlayer rarely getting stuck at end of video, requiring manual user input to continue
- Fixed islands sometimes not being visible on world map in story mode
- Fixed one scavenging event outcome showing the wrong notification with unused resource placeholders
- Fixed flags on tents and a few other housing types having their icons offset
- Added a new, animated start screen!
- Replaced story outro dialogue soundtrack
- Added puddle sound effect
- Removed some UI panels related to Early Access
- Changed light and fog settings for story finale
- Improved story cutscene backgrounds
- Improved story outro
- Added optional objective to ||second seed-planting phase during finale|| to make it clear how to get Liquid Weed Killer
- Improved visuals for “wandering sporemoths” event
- Disabled mipmaps for startscreen UI assets to improve visual appearance
- Improvements to research tree zoom-bar layouting for gamepad
- Tweaked anchoring for twitch-decision popup
- Added one missing localization string
- Updated credits
- Added a visual hint to pressable elements in story cutscenes to avoid players getting stuck in cutscenes and thinking the game froze
- Added animated quest marker to one of the earlier main quest locations
Bugfixes
- Fixed glyphs not updating correctly when switching device during gameplay
- Fixed a bug where carpenters would not fill their own storage
- Fixed broken outline shader for Linux
- Fixed Onbu clipping through islands in ocean biome
- Fixed plants being visibly fully grown on planting
- Fixed animal mission objectives not updating when unpinned
- Fixed ‘Decision’ tutorial
- Fixed resource categories not working during pause
- Fixed world map location selection
- Fixed texture issues in start screen
- Fixed cases where Onbu could get permanently stuck in “already following a command” state. If your save file is already affected, issuing the same command that Onbu last received should fix it
- Fixed gamepad navigation order for side display
- Fixed gamepad shortcut for story UI
- Fixed several issues with right-to-left localization
- Fixed resource amounts in top bar not getting refreshed when disabling/enabling buildings while paused
- Fixed a potential softlock when triggering any input during story camera transitions
- Fixed settings panel showing wrong tab on reopening
- Fixed cursor staying hidden when switching from gamepad to mouse while a popup was open
- Fixed wrong gamepad glyphs showing for scavenging widget
- Fixed elements in side display not being re-translated when switching language
- Fixed gamepad navigation issue when opening glossary for the first time
- Fixed tutorial widgets not fading out anymore
- Fixed animal mission buildings not letting you move in the mission UI when going there via button
- Fixed Credits getting skipped automatically after skipping ending cutscene on gamepad (and other cases where hold-to-trigger buttons would trigger immediately if already held when entering a new view)
Balancing
- Reduced scavenging special event probabilities from 20% to 10%
- Slightly extended buildable zones on Onbu’s flanks to allow for more consistent placement of Seawater Collector
Performance
- Improved billboard shader
- Improved performance and redesigned credits
- Improved performance on worldmap
- Improved preformance of topbar UI
- Switched out all videos to 720p so they will also work on lower-end PCs
- Improved performance of log panel
- Many other performance improvements across the board
Current Release
Not available
System Requirements
How to Install
setup.exe
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
802 MB
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