About the Game
Tiny Terraces is an idle-farming game, where you can watch tiny guys do different tasks around the terrace as you work on things outside the game.
Grow Crops:
Plant crops and watch as the tiny guys manage the garden plots by watering, weeding, and harvesting.
Craft Tiny Guys:
Use certain crops and tiny guy parts to craft more tiny guys to help manage the terrace.
Decorate:
Use money produced from crops to buy decorations to detail your terrace.

Wishlist :)
Screenshots
10 imagesVersion Information
Steam Patch Notes
Official update history
Hello there, fellow Tiny Terrace enjoyers! 🌿🌱🌞
Accidentally messed up this update, but should be good now, let me know if there are still scrolling issues and/or flickering on fullscreen/windowed modes, or much worse performance in either Fullscreen or Windowed. There was an infinite loop happening in the background which was trying to move the game to the same monitors over and over, which caused the UI to adjust internally, and lead to the performance drop in fullscreen and windowed(wasn't an issue at all in the side or bottom of the screen standard positions).
So yeah, here are those same patch notes that go along with this update:
Sorry it's been a little while but here is some adjustments to the game.
here are some of the products I added to be made (53 total)
[img src="{STEAM_CLAN_IMAGE}/45127895/021b19e9c0eae6906744d527b34a0ba1ed634d29.png"]
(as of v0.93.1011.11122)
🔨Here are some things that I have added/fixed/changed.
Added more products to craft: Pancakes, Soda, & Candy.
Fixed Ghost Carrying
Fixed some issues with production buildings
Fixed some issues with beehives
Fixed a crash relating to D3D12
Fixed an audio related crash
Upgraded Pathfinding to be multi-threaded
Adjusted growth rates, so they shouldn't be different between FPS numbers
Fixed shadows of fellas stretching the more they are picked up
Slight visual adjustments
Added click and hold to sell buttons that ramps up as its held.
Adjusted sorting of creatures
Fixed Beehive production stutter upon load of already producing hives.
Fixed various other visual issues
Fixed various other errors.
(?) = possible fix
📃Known Issues:
Various visual issues
(?) Performance degrades over time \[Probably because of memory leaks(but currently unsure)]
Crashes sometimes \[Also probably because of memory leaks(but currently unsure)]
Click through UI sometimes(mainly on Mobile, might be on PC as well)
Thanks for checking out the game! :D
Try out the game if you haven't :)
[dynamiclink href="https://store.steampowered.com/app/3136330?utm_source=pchnt"]There is also a mobile version. 📱
If you want to check it out, here's the link:
iOS: Tiny Terraces on iOS Android: Tiny Terraces on Android
*Note that these updates are delayed for mobile by a day or two, because they must get approval from Apple & Google before going live.
Rolling back that last patch and re-pushing out the previous version until I can figure out what is causing the performance issues in Fullscreen & Windowed mode, and additionally the inability to scroll the menus in Fullscreen and Windowed mode, sorry I didn't notice this problem.
Hello there, fellow Tiny Terrace enjoyers! 🌿🌱🌞
Sorry it's been a little while but here is some adjustments to the game.
here are some of the products I added to be made (53 total)
[img src="{STEAM_CLAN_IMAGE}/45127895/021b19e9c0eae6906744d527b34a0ba1ed634d29.png"]
(as of v0.93.997.11111)
🔨Here are some things that I have added/fixed/changed.
Added more products to craft: Pancakes, Soda, & Candy.
Fixed Ghost Carrying
Fixed some issues with production buildings
Fixed some issues with beehives
Fixed a crash relating to D3D12
Fixed an audio related crash
Upgraded Pathfinding to be multi-threaded
Adjusted growth rates, so they shouldn't be different between FPS numbers
Fixed shadows of fellas stretching the more they are picked up
Slight visual adjustments
Added click and hold to sell buttons that ramps up as its held.
Adjusted sorting of creatures
Fixed Beehive production stutter upon load of already producing hives.
Fixed various other visual issues
Fixed various other errors.
(?) = possible fix
📃Known Issues:
Various visual issues
(?) Performance degrades over time \[Probably because of memory leaks(but currently unsure)]
Crashes sometimes \[Also probably because of memory leaks(but currently unsure)]
Click through UI sometimes(mainly on Mobile, might be on PC as well)
Thanks for checking out the game! :D
Try out the game if you haven't :)
[dynamiclink href="https://store.steampowered.com/app/3136330?utm_source=pchnt"]There is also a mobile version. 📱
If you want to check it out, here's the link:
iOS: Tiny Terraces on iOS Android: Tiny Terraces on Android
*Note that these updates are delayed for mobile by a day or two, because they must get approval from Apple & Google before going live.
Hello there, fellow Tiny Terrace enjoyers! 🌿🌱🌞
Here's some more fixes and adjustments, some new plants and products to make.
This update also has the new forest generation for new saves, so yeah you can look at that, I think it looks better than the previous version.
[img src="{STEAM_CLAN_IMAGE}/45127895/1ad5e442bf232f3798d8bff96f63a95595ec8854.png"]
generation is now seeded, but currently random seeds are created at the start of a new save, but when i make further adjustments you'll be able to type in whatever seeds you want.
(as of v0.93.987.10976)
🔨Here are some things that I have added/fixed/changed.
Conceded the right half the flag to The Spiffing Brit. ☕
Added New Forest Generation (only active for new farms, remains the legacy gen for already existing saves.) \[Soon I'll redo the Save creation, to allow selecting from some different options.]
Added some more plants \[4 from the new forest gen, 2 unlockable from progress goals]
Added some new craft able products
Added a retire button in case a fella is no longer wanted\[other than the starter fella].
Added a thing that allows interruption of some types of "Tasks" when something more important pops up.
Changed the way beehives work to ideally make honey output match surrounding plant type percentages correctly.
Fixed issue where first load was faster than the next load.
Fixed some weird visuals when finishing a progress goal
Adjusted cloud spawning
Fixed an issue with the inventory
Adjusted the way resolution changes happen(possibly fixing some instant crashes)
Added launch options to force DirectX 11 or 12(default option should pick whichever one you have)
Fixed the Move and Resize cursors not appearing when adjusting the windowed mode(sometimes if flickers when dragging fast)
Capped fella cost
Removed OS Fullscreen key commands, replaced with F11 or Alt + Enter(which is ideally the keys already used but not the swap is handled by the game for consistency.)
Fellas now stop fishing when picked up, instead of freaking out.
Made the Nighttime brighter, and a little more blue
Fixed Beehive upgrades not being auto-unlocked upon load due to my recent changes to loading
Fixed some stuff that would cause fellas to give up.
Fixed some visual issues with the tile highlighter
Fixed QE seed selection adjustment highlighting the wrong thing when going from empty to final seed
Fixed an auto-seeder issue.
(?) = possible fix
📃Known Issues:
Various visual issues
(?) Performance degrades over time \[Probably because of memory leaks(but currently unsure)]
Crashes sometimes \[Also probably because of memory leaks(but currently unsure)]
Click through UI sometimes(mainly on Mobile, might be on PC as well)
(?) Ghost Carrying - Fellas walk around with nothing in their hands.
Thanks for checking out the game! :D
Try out the game if you haven't :)
[dynamiclink href="https://store.steampowered.com/app/3136330?utm_source=pchnt"]There is also a mobile version. 📱
If you want to check it out, here's the link:
iOS: Tiny Terraces on iOS Android: Tiny Terraces on Android
*Note that these updates are delayed for mobile by a day or two, because they must get approval from Apple & Google before going live.
Hello there, fellow Tiny Terrace enjoyers! 🌿🌱🌞
I messed up on the last patch, which caused new farms(when you hadn't played prior) were unusable, so sorry to anybody in the past 3ish days the tried the game.
This patch fixes the issue, but if you had one of those broken farms they still wont be usable so you'll have to start a new farm and everything should function properly.
here's some more fixes.
(as of v0.93.966.10754)
🔨Here are some things that I have added/fixed/changed.
Fixed first farm(for new players) being unplayable.
Fixed the loading bar not being reset properly after first load.
Fixed Fermentation Rock "All" & "Connected" multi-production buttons not starting the recipe on the other selected buildings.
Fixed leftover objects from menu hurting performance
Fixed Extra objects spawned on new farms.
Fixed visual sorting issue on Tree Trunks and Shadows
Fixed missing plants in the journal from the v0.93 update.
Fixed issue that would break the building move mode, if it was swapped out of mid move/selection of a building.
Fixed Wind & Particle settings not affecting the first playthrough correctly if never re-loaded the save.
Fixed middle dirt and pond not being destructible objects
Disabled plant particles for now as they are visually incorrect.
Made all building particles respect the particles setting.
Fixed issue with the middle seed selector tutorial X button's collider.
Fixed middle menu sliding up while trying to press the X button to close the tutorial popups
Fixed first click not registering.
(?) = possible fix
📃Known Issues:
Loading back in sometimes malfunctions, causing a clearing of some amount of your farm. (possibly fixed)
Strange visuals with the fellas after a while of playing.
(?) Performance degrades over time \[Probably because of memory leaks(but currently unsure)]
Crashes sometimes \[Also probably because of memory leaks(but currently unsure)]
Various visual issues
Click through UI sometimes(mainly on Mobile, might be on PC as well)
(?) Ghost Carrying - Fellas walk around with nothing in their hands.
Resizing Cursor doesn't show up when in windowed mode and trying to adjust window size.
Visual bug where a tree when getting knocked down vibrates violently instead of falling correctly
Thanks for checking out the game! :D
Try out the game if you haven't :)
[dynamiclink href="https://store.steampowered.com/app/3136330?utm_source=pchnt"]There is also a mobile version. 📱
If you want to check it out, here's the link:
iOS: Tiny Terraces on iOS Android: Tiny Terraces on Android
*Note that these updates are delayed for mobile by a day or two, because they must get approval from Apple & Google before going live.
Hello there, fellow Tiny Terrace enjoyers! 🌿🌱🌞
I fixed some things, like the destruction of the newest added tiles, and some other things :)
(as of v0.93.953.10661)
🔨Here are some things that I have added/fixed/changed.
Adjusted the loading some more
Added a loading bar
Fixed some building destruction issues (including the decorative dirt, grass, and other small detail tiles newly added in v0.93)
Fixed an issue with Fermentation Rock
Fixed an issue that existed across all production buildings
Fixed the bottom bar tool icons being desynced their actual active state
(?) Fixed a building supplying issue causing fellas to stop supplying when items are still available.
(?) Fixed ghost carrying
(?) Fixed the issue of not being able to grab eggs from the delivery men if the egg is outside the farmable area.
(?) Fixed ground re-appearing after deletion
Fixed Fermentation rock showing compost recipe if you happen to have not made vinegar yet at the time of placing the building
Fixed Auto-Seeder drones not fully going back into the box when done placing seeds
Fixed issue causing infinite errors when placing an Auto-Seeder at the edge of the farmable area
Fixed Auto-Seeder paste button appearing on newly placed buildings when there isn't a copied layout from another Auto-Seeder
Fixed other little issues
Some small optimizations to sprinklers and signs.
(?) Fixed some Fella leveling issues.
(?) = possible fix
📃Known Issues:
Loading back in sometimes malfunctions, causing a clearing of some amount of your farm. (possibly fixed)
Strange visuals with the fellas after a while of playing.
(?) Performance degrades over time \[Probably because of memory leaks(but currently unsure)]
Crashes sometimes \[Also probably because of memory leaks(but currently unsure)]
Various visual issues
Click through UI sometimes(mainly on Mobile, might be on PC as well)
(?) Ghost Carrying - Fellas walk around with nothing in their hands.
Resizing Cursor doesn't show up when in windowed mode and trying to adjust window size.
Visual bug where a tree when getting knocked down vibrates violently instead of falling correctly
Thanks for checking out the game! :D
Try out the game if you haven't :)
[dynamiclink href="https://store.steampowered.com/app/3136330?utm_source=pchnt"]There is also a mobile version. 📱
If you want to check it out, here's the link:
iOS: Tiny Terraces on iOS Android: Tiny Terraces on Android
*Note that these updates are delayed for mobile by a day or two, because they must get approval from Apple & Google before going live.
this is just a quick fix, i messed up the order of one of the new progress goals:
Fixed sugar snap pea goal requiring honeydew before it was unlocked.
Try out the game if you haven't :)
[dynamiclink href="https://store.steampowered.com/app/3136330?utm_source=pchnt"]There is also a mobile version. 📱
If you want to check it out, here's the link:
iOS: Tiny Terraces on iOS Android: Tiny Terraces on Android
*Note that these updates are delayed for mobile by a day or two, because they must get approval from Apple & Google before going live.
Hello there, fellow Tiny Terrace enjoyers! 🌿🌱🌞
small patch to fix a few more things.
(as of v0.92.927.10101)
🔨Here are some things that I have added/fixed/changed.
Fixed a Beehive loading issue
(?) Fixed Tutorials getting reset sometimes(or every time), I believe.
performance improvement per plant (significantly improves performance while Wind is enabled and hundreds to thousands of crops are planted \[~3x fps increase for me with almost all 4,200 tiles planted])
Fixed an error when clicking outside the usable area
Fixed some leftover building requests when a building was destroyed
Fixed issue of leftover water field/pond related data when destroyed or swapped to another tile type.
Fixed Water plants saying "Water" instead of "Growing" while growing.
Fixed fellas fishing on no-longer fishable tiles.
Fixed random error causing building destruction to think there wasn't a building on a tile when there was one.
Adjusted some Egg laying related stuff.
Small optimizations to various sections of code.
Fixed an error in the Monitor/Window placement stuff
(?) = possible fix
📃Known Issues:
Loading back in sometimes malfunctions, causing a clearing of some amount of your farm. (possibly fixed)
Strange visuals with the fellas after a while of playing.
(?) Performance degrades over time \[Probably because of memory leaks(but currently unsure)]
Crashes sometimes \[Also probably because of memory leaks(but currently unsure)]
Various visual issues
Click through UI sometimes(mainly on Mobile, might be on PC as well)
Ghost Carrying - Fellas walk around with nothing in their hands.
Thanks for checking out the game! :D
Outside of other patches to fix stuff, I am working on the next update that'll have some more goals to complete, so yeah look forward to that sometime soon.
Try out the game if you haven't :)
[dynamiclink href="https://store.steampowered.com/app/3136330?utm_source=pchnt"]There is also a mobile version. 📱
If you want to check it out, here's the link:
iOS: Tiny Terraces on iOS Android: Tiny Terraces on Android
*Note that these updates are delayed for mobile by a day or two, because they must get approval from Apple & Google before going live.
Hello there, fellow Tiny Terrace enjoyers! 🌿🌱🌞
Another little patch to fix a few more things.
(as of v0.92.916.10027)
🔨Here are some things that I have added/fixed/changed.
Fixed "Okay" button of Progress Goal Completion getting blocked/not registering.
Lowered volume of Nighttime Ambience to be roughly equal to daytime volume
Fixed some leftover rain sounds during other weather types
Fixed a text error
Fixed some sounds playing when they shouldn't
Fixed bridge collisions not be properly updated upon removal
Adjusted some code
Fixed some audio errors
Lowered memory usage of audio
Fixed a small performance hitch upon starting placement of a bunch of seeds with the area plant
Added a game version number at the top of the escape menu
Added a option in the upgrade menu to enable Default on/off auto-level for newly made fellas
- it is set "On" by default so if you don't want it you'll need to turn it off.Fixed some more potential production building breaking code.
Fixed a quit hang, where the game wouldn't fully quit.
Lowered size of the game some more.
(?) = possible fix
📃Known Issues:
Loading back in sometimes malfunctions, causing a clearing of some amount of your farm. (possibly fixed)
Strange visuals with the fellas after a while of playing.
(?) Performance degrades over time \[Probably because of memory leaks(but currently unsure)]
Crashes sometimes \[Also probably because of memory leaks(but currently unsure)]
Various visual issues
Click through UI sometimes(mainly on Mobile, might be on PC as well)
Ghost Carrying - Fellas walk around with nothing in their hands.
Thanks for checking out the game! :D
Outside of other patches to fix stuff, I am working on the next update that'll have some more goals to complete, so yeah look forward to that sometime soon.
Try out the game if you haven't :)
[dynamiclink href="https://store.steampowered.com/app/3136330?utm_source=pchnt"]There is also a mobile version. 📱
If you want to check it out, here's the link:
iOS: Tiny Terraces on iOS Android: Tiny Terraces on Android
*Note that these updates are delayed for mobile by a day or two, because they must get approval from Apple & Google before going live.
Hello there, fellow Tiny Terrace enjoyers! 🌿🌱🌞
Just a quick little patch to fix a few more things.
(as of v0.92.899.9968)
🔨Here are some things that I have added/fixed/changed.
Fixed some Errors
Fixed "Enable Fishing" buttons not functioning correctly
Fixed visual for pickup animation.
Removed a foot step sound effect for animals that stood out too much.
Fixed "Crawdad" being displayed as "Perch" in the inventory.
Fixed some more issues with the buildings upon swapping recipe to make leaving leftover item requests
Fixed produces left not displaying properly upon hover of a plant that produces more than once
Fixed middle Seed/Building display being above the fishing minigame.
Fixed Sunflower Seeds translation
Fixed missing translations of stuff related to Taro plant.
Adjusted some text stuff
Lowered size of build, I realized there was lots of unnecessary stuff being included in the build from a long time ago.
Fixed Task List button being covered by visibility button in Full-Screen or Bottom/Top of screen layouts.
(?) = possible fix
📃Known Issues:
Loading back in sometimes malfunctions, causing a clearing of some amount of your farm. (possibly fixed)
Strange visuals with the fellas after a while of playing.
(?) Performance degrades over time \[Probably because of memory leaks(but currently unsure)]
Crashes sometimes \[Also probably because of memory leaks(but currently unsure)]
Various visual issues
Click through UI sometimes(mainly on Mobile, might be on PC as well)
Ghost Carrying - Fellas walk around with nothing in their hands.
Thanks for checking out the game! :D
Outside of other patches to fix stuff, I am working on the next patch that'll have some more goals to complete, so yeah look forward to that sometime soon.
Try out the game if you haven't :)
[dynamiclink href="https://store.steampowered.com/app/3136330?utm_source=pchnt"]There is also a mobile version. 📱
If you want to check it out, here's the link:
iOS: Tiny Terraces on iOS Android: Tiny Terraces on Android
*Note that these updates are delayed for mobile by a day or two, because they must get approval from Apple & Google before going live.
Hello there, fellow Tiny Terrace enjoyers! 🌿🌱🌞
Just a quick little patch to fix a few more things.
(as of v0.90.866.9326)
🔨Here are some things that I have added/fixed/changed.
Added a few new products: Oatmeal, Refried Beans(Pinto & Black)
Fixed Egg Sprites
Fixed Fellas no longer conversing.
Fixed issue with Tree Taps
Slight Optimizations of Sprinkler & Tree Taps
Fixed the Hat placement on Fellas in several animations
Added a missing translation
(?) = possible fix
📃Known Issues:
Loading back in sometimes malfunctions, causing a clearing of some amount of your farm. (possibly fixed)
Strange visuals with the fellas after a while of playing.
(?) Performance degrades over time \[Probably because of memory leaks(but currently unsure)]
Crashes sometimes \[Also probably because of memory leaks(but currently unsure)]
Various visual issues
Cooking Pot uses wrong sounds
Click through UI sometimes(mainly on Mobile, might be on PC as well)
Thanks for checking out the game! :D
Still trying to get the job system correct, I have it coded, but it didn't want to function correctly so I swapped back to the previous version with just some slight changes and optimizations.
Try out the game if you haven't :)
[dynamiclink href="https://store.steampowered.com/app/3136330?utm_source=pchnt"]There is also a mobile version. 📱
If you want to check it out, here's the link:
iOS: Tiny Terraces on iOS Android: Tiny Terraces on Android
*Note that these updates are delayed for mobile by a day or two, because they must get approval from Apple & Google before going live.
Hello there, fellow Tiny Terrace enjoyers! 🌿🌱🌞
I added a task targeting list, so that you can drag around the list items in the order that you want jobs/tasks to be done. I also optimized some stuff including the job system(but it's still not where I want it to be), and also did some fixes.
(as of v0.90.858.9240)
🔨Here are some things that I have added/fixed/changed.
Added ability to enable auto-level for fellas, as well as some settings for that(in the upgrade menu).
Did some UI adjustments
Optimized some code
Added Task Targeting list
Stopped fellas from watering unplanted tiles
Fixed visual issue with one of the Pine Trees
(?) = possible fix
📃Known Issues:
Loading back in sometimes malfunctions, causing a clearing of some amount of your farm. (possibly fixed)
Strange visuals with the fellas after a while of playing.
(?) Performance degrades over time \[Probably because of memory leaks(but currently unsure)]
Crashes sometimes \[Also probably because of memory leaks(but currently unsure)]
Various visual issues
Cooking Pot uses wrong sounds
Click through UI sometimes(mainly on Mobile, might be on PC as well)
Thanks for checking out the game! :D
Still trying to get the job system correct, I have it coded, but it didn't want to function correctly so I swapped back to the previous version with just some slight changes and optimizations.
Try out the game if you haven't :)
[dynamiclink href="https://store.steampowered.com/app/3136330?utm_source=pchnt"]There is also a mobile version. 📱
If you want to check it out, here's the link:
iOS: Tiny Terraces on iOS Android: Tiny Terraces on Android
*Note that these updates are delayed for mobile by a day or two, because they must get approval from Apple & Google before going live.
Current Release
Build 23747267
Uploaded Jul 16, 2026
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System Requirements
How to Install
TinyTerraces\Tiny Terraces.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Needed when extracting (WinRAR / 7-Zip) — not a site login.
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