About the Game
Tiny Terraces is an idle-farming game, where you can watch tiny guys do different tasks around the terrace as you work on things outside the game.
Grow Crops:
Plant crops and watch as the tiny guys manage the garden plots by watering, weeding, and harvesting.
Craft Tiny Guys:
Use certain crops and tiny guy parts to craft more tiny guys to help manage the terrace.
Decorate:
Use money produced from crops to buy decorations to detail your terrace.

Wishlist :)
Screenshots
10 images
Version Information
Steam Patch Notes
Official update history
Hello there, fellow Tiny Terrace enjoyers! 🌿🌱🌞
Here's some more fixes and adjustments, some new plants and products to make.
This update also has the new forest generation for new saves, so yeah you can look at that, I think it looks better than the previous version.
[img src="{STEAM_CLAN_IMAGE}/45127895/1ad5e442bf232f3798d8bff96f63a95595ec8854.png"]
generation is now seeded, but currently random seeds are created at the start of a new save, but when i make further adjustments you'll be able to type in whatever seeds you want.
(as of v0.93.987.10976)
🔨Here are some things that I have added/fixed/changed.
Conceded the right half the flag to The Spiffing Brit. ☕
Added New Forest Generation (only active for new farms, remains the legacy gen for already existing saves.) \[Soon I'll redo the Save creation, to allow selecting from some different options.]
Added some more plants \[4 from the new forest gen, 2 unlockable from progress goals]
Added some new craft able products
Added a retire button in case a fella is no longer wanted\[other than the starter fella].
Added a thing that allows interruption of some types of "Tasks" when something more important pops up.
Changed the way beehives work to ideally make honey output match surrounding plant type percentages correctly.
Fixed issue where first load was faster than the next load.
Fixed some weird visuals when finishing a progress goal
Adjusted cloud spawning
Fixed an issue with the inventory
Adjusted the way resolution changes happen(possibly fixing some instant crashes)
Added launch options to force DirectX 11 or 12(default option should pick whichever one you have)
Fixed the Move and Resize cursors not appearing when adjusting the windowed mode(sometimes if flickers when dragging fast)
Capped fella cost
Removed OS Fullscreen key commands, replaced with F11 or Alt + Enter(which is ideally the keys already used but not the swap is handled by the game for consistency.)
Fellas now stop fishing when picked up, instead of freaking out.
Made the Nighttime brighter, and a little more blue
Fixed Beehive upgrades not being auto-unlocked upon load due to my recent changes to loading
Fixed some stuff that would cause fellas to give up.
Fixed some visual issues with the tile highlighter
Fixed QE seed selection adjustment highlighting the wrong thing when going from empty to final seed
Fixed an auto-seeder issue.
(?) = possible fix
📃Known Issues:
Various visual issues
(?) Performance degrades over time \[Probably because of memory leaks(but currently unsure)]
Crashes sometimes \[Also probably because of memory leaks(but currently unsure)]
Click through UI sometimes(mainly on Mobile, might be on PC as well)
(?) Ghost Carrying - Fellas walk around with nothing in their hands.
Thanks for checking out the game! :D
Try out the game if you haven't :)
[dynamiclink href="https://store.steampowered.com/app/3136330?utm_source=pchnt"]There is also a mobile version. 📱
If you want to check it out, here's the link:
iOS: Tiny Terraces on iOS Android: Tiny Terraces on Android
*Note that these updates are delayed for mobile by a day or two, because they must get approval from Apple & Google before going live.
Hello there, fellow Tiny Terrace enjoyers! 🌿🌱🌞
Here's some more fixes and adjustments, some new plants and products to make.
This update also has the new forest generation for new saves, so yeah you can look at that, I think it looks better than the previous version.
[img src="{STEAM_CLAN_IMAGE}/45127895/1ad5e442bf232f3798d8bff96f63a95595ec8854.png"]
generation is now seeded, but currently random seeds are created at the start of a new save, but when i make further adjustments you'll be able to type in whatever seeds you want.
(as of v0.93.987.10976)
🔨Here are some things that I have added/fixed/changed.
Conceded the right half the flag to The Spiffing Brit. ☕
Added New Forest Generation (only active for new farms, remains the legacy gen for already existing saves.) \[Soon I'll redo the Save creation, to allow selecting from some different options.]
Added some more plants \[4 from the new forest gen, 2 unlockable from progress goals]
Added some new craft able products
Added a retire button in case a fella is no longer wanted\[other than the starter fella].
Added a thing that allows interruption of some types of "Tasks" when something more important pops up.
Changed the way beehives work to ideally make honey output match surrounding plant type percentages correctly.
Fixed issue where first load was faster than the next load.
Fixed some weird visuals when finishing a progress goal
Adjusted cloud spawning
Fixed an issue with the inventory
Adjusted the way resolution changes happen(possibly fixing some instant crashes)
Added launch options to force DirectX 11 or 12(default option should pick whichever one you have)
Fixed the Move and Resize cursors not appearing when adjusting the windowed mode(sometimes if flickers when dragging fast)
Capped fella cost
Removed OS Fullscreen key commands, replaced with F11 or Alt + Enter(which is ideally the keys already used but not the swap is handled by the game for consistency.)
Fellas now stop fishing when picked up, instead of freaking out.
Made the Nighttime brighter, and a little more blue
Fixed Beehive upgrades not being auto-unlocked upon load due to my recent changes to loading
Fixed some stuff that would cause fellas to give up.
Fixed some visual issues with the tile highlighter
Fixed QE seed selection adjustment highlighting the wrong thing when going from empty to final seed
Fixed an auto-seeder issue.
(?) = possible fix
📃Known Issues:
Various visual issues
(?) Performance degrades over time \[Probably because of memory leaks(but currently unsure)]
Crashes sometimes \[Also probably because of memory leaks(but currently unsure)]
Click through UI sometimes(mainly on Mobile, might be on PC as well)
(?) Ghost Carrying - Fellas walk around with nothing in their hands.
Thanks for checking out the game! :D
Try out the game if you haven't :)
[dynamiclink href="https://store.steampowered.com/app/3136330?utm_source=pchnt"]There is also a mobile version. 📱
If you want to check it out, here's the link:
iOS: Tiny Terraces on iOS Android: Tiny Terraces on Android
*Note that these updates are delayed for mobile by a day or two, because they must get approval from Apple & Google before going live.
Hello there, fellow Tiny Terrace enjoyers! 🌿🌱🌞
I messed up on the last patch, which caused new farms(when you hadn't played prior) were unusable, so sorry to anybody in the past 3ish days the tried the game.
This patch fixes the issue, but if you had one of those broken farms they still wont be usable so you'll have to start a new farm and everything should function properly.
here's some more fixes.
(as of v0.93.966.10754)
🔨Here are some things that I have added/fixed/changed.
Fixed first farm(for new players) being unplayable.
Fixed the loading bar not being reset properly after first load.
Fixed Fermentation Rock "All" & "Connected" multi-production buttons not starting the recipe on the other selected buildings.
Fixed leftover objects from menu hurting performance
Fixed Extra objects spawned on new farms.
Fixed visual sorting issue on Tree Trunks and Shadows
Fixed missing plants in the journal from the v0.93 update.
Fixed issue that would break the building move mode, if it was swapped out of mid move/selection of a building.
Fixed Wind & Particle settings not affecting the first playthrough correctly if never re-loaded the save.
Fixed middle dirt and pond not being destructible objects
Disabled plant particles for now as they are visually incorrect.
Made all building particles respect the particles setting.
Fixed issue with the middle seed selector tutorial X button's collider.
Fixed middle menu sliding up while trying to press the X button to close the tutorial popups
Fixed first click not registering.
(?) = possible fix
📃Known Issues:
Loading back in sometimes malfunctions, causing a clearing of some amount of your farm. (possibly fixed)
Strange visuals with the fellas after a while of playing.
(?) Performance degrades over time \[Probably because of memory leaks(but currently unsure)]
Crashes sometimes \[Also probably because of memory leaks(but currently unsure)]
Various visual issues
Click through UI sometimes(mainly on Mobile, might be on PC as well)
(?) Ghost Carrying - Fellas walk around with nothing in their hands.
Resizing Cursor doesn't show up when in windowed mode and trying to adjust window size.
Visual bug where a tree when getting knocked down vibrates violently instead of falling correctly
Thanks for checking out the game! :D
Try out the game if you haven't :)
[dynamiclink href="https://store.steampowered.com/app/3136330?utm_source=pchnt"]There is also a mobile version. 📱
If you want to check it out, here's the link:
iOS: Tiny Terraces on iOS Android: Tiny Terraces on Android
*Note that these updates are delayed for mobile by a day or two, because they must get approval from Apple & Google before going live.
Hello there, fellow Tiny Terrace enjoyers! 🌿🌱🌞
I messed up on the last patch, which caused new farms(when you hadn't played prior) were unusable, so sorry to anybody in the past 3ish days the tried the game.
This patch fixes the issue, but if you had one of those broken farms they still wont be usable so you'll have to start a new farm and everything should function properly.
here's some more fixes.
(as of v0.93.966.10754)
🔨Here are some things that I have added/fixed/changed.
Fixed first farm(for new players) being unplayable.
Fixed the loading bar not being reset properly after first load.
Fixed Fermentation Rock "All" & "Connected" multi-production buttons not starting the recipe on the other selected buildings.
Fixed leftover objects from menu hurting performance
Fixed Extra objects spawned on new farms.
Fixed visual sorting issue on Tree Trunks and Shadows
Fixed missing plants in the journal from the v0.93 update.
Fixed issue that would break the building move mode, if it was swapped out of mid move/selection of a building.
Fixed Wind & Particle settings not affecting the first playthrough correctly if never re-loaded the save.
Fixed middle dirt and pond not being destructible objects
Disabled plant particles for now as they are visually incorrect.
Made all building particles respect the particles setting.
Fixed issue with the middle seed selector tutorial X button's collider.
Fixed middle menu sliding up while trying to press the X button to close the tutorial popups
Fixed first click not registering.
(?) = possible fix
📃Known Issues:
Loading back in sometimes malfunctions, causing a clearing of some amount of your farm. (possibly fixed)
Strange visuals with the fellas after a while of playing.
(?) Performance degrades over time \[Probably because of memory leaks(but currently unsure)]
Crashes sometimes \[Also probably because of memory leaks(but currently unsure)]
Various visual issues
Click through UI sometimes(mainly on Mobile, might be on PC as well)
(?) Ghost Carrying - Fellas walk around with nothing in their hands.
Resizing Cursor doesn't show up when in windowed mode and trying to adjust window size.
Visual bug where a tree when getting knocked down vibrates violently instead of falling correctly
Thanks for checking out the game! :D
Try out the game if you haven't :)
[dynamiclink href="https://store.steampowered.com/app/3136330?utm_source=pchnt"]There is also a mobile version. 📱
If you want to check it out, here's the link:
iOS: Tiny Terraces on iOS Android: Tiny Terraces on Android
*Note that these updates are delayed for mobile by a day or two, because they must get approval from Apple & Google before going live.
Hello there, fellow Tiny Terrace enjoyers! 🌿🌱🌞
I fixed some things, like the destruction of the newest added tiles, and some other things :)
(as of v0.93.953.10661)
🔨Here are some things that I have added/fixed/changed.
Adjusted the loading some more
Added a loading bar
Fixed some building destruction issues (including the decorative dirt, grass, and other small detail tiles newly added in v0.93)
Fixed an issue with Fermentation Rock
Fixed an issue that existed across all production buildings
Fixed the bottom bar tool icons being desynced their actual active state
(?) Fixed a building supplying issue causing fellas to stop supplying when items are still available.
(?) Fixed ghost carrying
(?) Fixed the issue of not being able to grab eggs from the delivery men if the egg is outside the farmable area.
(?) Fixed ground re-appearing after deletion
Fixed Fermentation rock showing compost recipe if you happen to have not made vinegar yet at the time of placing the building
Fixed Auto-Seeder drones not fully going back into the box when done placing seeds
Fixed issue causing infinite errors when placing an Auto-Seeder at the edge of the farmable area
Fixed Auto-Seeder paste button appearing on newly placed buildings when there isn't a copied layout from another Auto-Seeder
Fixed other little issues
Some small optimizations to sprinklers and signs.
(?) Fixed some Fella leveling issues.
(?) = possible fix
📃Known Issues:
Loading back in sometimes malfunctions, causing a clearing of some amount of your farm. (possibly fixed)
Strange visuals with the fellas after a while of playing.
(?) Performance degrades over time \[Probably because of memory leaks(but currently unsure)]
Crashes sometimes \[Also probably because of memory leaks(but currently unsure)]
Various visual issues
Click through UI sometimes(mainly on Mobile, might be on PC as well)
(?) Ghost Carrying - Fellas walk around with nothing in their hands.
Resizing Cursor doesn't show up when in windowed mode and trying to adjust window size.
Visual bug where a tree when getting knocked down vibrates violently instead of falling correctly
Thanks for checking out the game! :D
Try out the game if you haven't :)
[dynamiclink href="https://store.steampowered.com/app/3136330?utm_source=pchnt"]There is also a mobile version. 📱
If you want to check it out, here's the link:
iOS: Tiny Terraces on iOS Android: Tiny Terraces on Android
*Note that these updates are delayed for mobile by a day or two, because they must get approval from Apple & Google before going live.
Hello there, fellow Tiny Terrace enjoyers! 🌿🌱🌞
I fixed some things, like the destruction of the newest added tiles, and some other things :)
(as of v0.93.953.10661)
🔨Here are some things that I have added/fixed/changed.
Adjusted the loading some more
Added a loading bar
Fixed some building destruction issues (including the decorative dirt, grass, and other small detail tiles newly added in v0.93)
Fixed an issue with Fermentation Rock
Fixed an issue that existed across all production buildings
Fixed the bottom bar tool icons being desynced their actual active state
(?) Fixed a building supplying issue causing fellas to stop supplying when items are still available.
(?) Fixed ghost carrying
(?) Fixed the issue of not being able to grab eggs from the delivery men if the egg is outside the farmable area.
(?) Fixed ground re-appearing after deletion
Fixed Fermentation rock showing compost recipe if you happen to have not made vinegar yet at the time of placing the building
Fixed Auto-Seeder drones not fully going back into the box when done placing seeds
Fixed issue causing infinite errors when placing an Auto-Seeder at the edge of the farmable area
Fixed Auto-Seeder paste button appearing on newly placed buildings when there isn't a copied layout from another Auto-Seeder
Fixed other little issues
Some small optimizations to sprinklers and signs.
(?) Fixed some Fella leveling issues.
(?) = possible fix
📃Known Issues:
Loading back in sometimes malfunctions, causing a clearing of some amount of your farm. (possibly fixed)
Strange visuals with the fellas after a while of playing.
(?) Performance degrades over time \[Probably because of memory leaks(but currently unsure)]
Crashes sometimes \[Also probably because of memory leaks(but currently unsure)]
Various visual issues
Click through UI sometimes(mainly on Mobile, might be on PC as well)
(?) Ghost Carrying - Fellas walk around with nothing in their hands.
Resizing Cursor doesn't show up when in windowed mode and trying to adjust window size.
Visual bug where a tree when getting knocked down vibrates violently instead of falling correctly
Thanks for checking out the game! :D
Try out the game if you haven't :)
[dynamiclink href="https://store.steampowered.com/app/3136330?utm_source=pchnt"]There is also a mobile version. 📱
If you want to check it out, here's the link:
iOS: Tiny Terraces on iOS Android: Tiny Terraces on Android
*Note that these updates are delayed for mobile by a day or two, because they must get approval from Apple & Google before going live.
Hello there, fellow Tiny Terrace enjoyers! 🌿🌱🌞
I fixed some things, like the destruction of the newest added tiles, and some other things :)
(as of v0.93.953.10661)
🔨Here are some things that I have added/fixed/changed.
Adjusted the loading some more
Added a loading bar
Fixed some building destruction issues (including the decorative dirt, grass, and other small detail tiles newly added in v0.93)
Fixed an issue with Fermentation Rock
Fixed an issue that existed across all production buildings
Fixed the bottom bar tool icons being desynced their actual active state
(?) Fixed a building supplying issue causing fellas to stop supplying when items are still available.
(?) Fixed ghost carrying
(?) Fixed the issue of not being able to grab eggs from the delivery men if the egg is outside the farmable area.
(?) Fixed ground re-appearing after deletion
Fixed Fermentation rock showing compost recipe if you happen to have not made vinegar yet at the time of placing the building
Fixed Auto-Seeder drones not fully going back into the box when done placing seeds
Fixed issue causing infinite errors when placing an Auto-Seeder at the edge of the farmable area
Fixed Auto-Seeder paste button appearing on newly placed buildings when there isn't a copied layout from another Auto-Seeder
Fixed other little issues
Some small optimizations to sprinklers and signs.
(?) Fixed some Fella leveling issues.
(?) = possible fix
📃Known Issues:
Loading back in sometimes malfunctions, causing a clearing of some amount of your farm. (possibly fixed)
Strange visuals with the fellas after a while of playing.
(?) Performance degrades over time \[Probably because of memory leaks(but currently unsure)]
Crashes sometimes \[Also probably because of memory leaks(but currently unsure)]
Various visual issues
Click through UI sometimes(mainly on Mobile, might be on PC as well)
(?) Ghost Carrying - Fellas walk around with nothing in their hands.
Resizing Cursor doesn't show up when in windowed mode and trying to adjust window size.
Visual bug where a tree when getting knocked down vibrates violently instead of falling correctly
Thanks for checking out the game! :D
Try out the game if you haven't :)
[dynamiclink href="https://store.steampowered.com/app/3136330?utm_source=pchnt"]There is also a mobile version. 📱
If you want to check it out, here's the link:
iOS: Tiny Terraces on iOS Android: Tiny Terraces on Android
*Note that these updates are delayed for mobile by a day or two, because they must get approval from Apple & Google before going live.
this is just a quick fix, i messed up the order of one of the new progress goals:
Fixed sugar snap pea goal requiring honeydew before it was unlocked.
Try out the game if you haven't :)
[dynamiclink href="https://store.steampowered.com/app/3136330?utm_source=pchnt"]There is also a mobile version. 📱
If you want to check it out, here's the link:
iOS: Tiny Terraces on iOS Android: Tiny Terraces on Android
*Note that these updates are delayed for mobile by a day or two, because they must get approval from Apple & Google before going live.
Hello there, fellow Tiny Terrace enjoyers! 🌿🌱🌞
I did some stuff over the past months, various decent sized optimizations, added some crops and new products.
the new crops: 🌱
[img src="{STEAM_CLAN_IMAGE}/45127895/4192ca31802482d636eeadf4d32d50c291b4613c.png"]
And the new items: 🥒
[img src="{STEAM_CLAN_IMAGE}/45127895/be81d7c23389a57915641f5e5eaa1215ba32205a.png"]
(as of v0.93.940.10591)
🔨Here are some things that I have added/fixed/changed.
Added 7 new Crops
Added Wine, Mead & some Pickled Items.
Added the Fermentation Rock
Changed a decoration barrel to the "Useful Barrel" to make Vinegar for pickling.
Added new Decorations
Added ability to select seeds via selection grid in the auto seeder by clicking on the seed in the ui instead of arrow scrolling through all of them
Added the ability to copy and paste auto-seeder targeted tiles
Added ability to click and drag to select new tiles for auto-seeder to target
Added an auto purchase of target tiles in the auto-seeder as you select new tiles instead of having to buy them prior to editing the targeted tiles.
Removed Targeting Restrictions of Auto-Seeders.
Tiles can be targeted by multiple auto seeders
Tiles no longer have to be connected
Added little "x" buttons to the production buildings UI to allow another way of closing the UI without having to click the building again.
Fixed Escape button not closing all production buildings UI, and some other menus
Fixed fella fishing levels not being saved.
Expanded Compost Heap Collider slightly
Significantly improved loading speeds of various things
Significantly optimized Carry task for larger amounts of on-ground items(22k items had minimal impact for me)
Optimized Particles
Optimized some sound effect code
Optimized various things on the fellas
Optimized visuals of some menus
Capped butterflies @ 200
Added stuff to make the Steam Deck on-screen keyboard appear when selecting an input field in the game
Fixed an incorrect particle sorting visual
Fixed Auto-Seeder drone randomly coming out of the building and just hovering when there is nothing for it to do.
Fixed a visual issue on particles when raining
Optimized the "Select All" function of production buildings
Fixed the selected recipe in the recipe grid and production building not being the same
Slightly Optimized the hover tile details
Fixed locked recipes spilling over to new saves when going from a further progressed save to a lesser one.
Adjusted Item dropping visual
Fixed some Missing Characters
Adjusted Wind visual
Fixed an issue where fellas would try to plant a non-existent seed, causing the tile to remain targeted and no-longer be able to be interacted with by any fella until the game is restarted.
(?) = possible fix
📃Known Issues:
Loading back in sometimes malfunctions, causing a clearing of some amount of your farm. (possibly fixed)
Strange visuals with the fellas after a while of playing.
(?) Performance degrades over time \[Probably because of memory leaks(but currently unsure)]
Crashes sometimes \[Also probably because of memory leaks(but currently unsure)]
Various visual issues
Click through UI sometimes(mainly on Mobile, might be on PC as well)
Ghost Carrying - Fellas walk around with nothing in their hands.
Desynced visual of hot bar tools showing an active state when they aren't
Resizing Cursor doesn't show up when in windowed mode and trying to adjust window size.
Visual bug where a tree when getting knocked down vibrates violently instead of falling correctly
Thanks for checking out the game! :D
I also just figured out something that is causing an issue of the fellas not supplying buildings when you have the item available, so I'll get that implemented in the next patch(which should be within a week-ish).
Hopefully you enjoy the new stuff!
Try out the game if you haven't :)
[dynamiclink href="https://store.steampowered.com/app/3136330?utm_source=pchnt"]There is also a mobile version. 📱
If you want to check it out, here's the link:
iOS: Tiny Terraces on iOS Android: Tiny Terraces on Android
*Note that these updates are delayed for mobile by a day or two, because they must get approval from Apple & Google before going live.
Hello there, fellow Tiny Terrace enjoyers! 🌿🌱🌞
small patch to fix a few more things.
(as of v0.92.927.10101)
🔨Here are some things that I have added/fixed/changed.
Fixed a Beehive loading issue
(?) Fixed Tutorials getting reset sometimes(or every time), I believe.
performance improvement per plant (significantly improves performance while Wind is enabled and hundreds to thousands of crops are planted \[~3x fps increase for me with almost all 4,200 tiles planted])
Fixed an error when clicking outside the usable area
Fixed some leftover building requests when a building was destroyed
Fixed issue of leftover water field/pond related data when destroyed or swapped to another tile type.
Fixed Water plants saying "Water" instead of "Growing" while growing.
Fixed fellas fishing on no-longer fishable tiles.
Fixed random error causing building destruction to think there wasn't a building on a tile when there was one.
Adjusted some Egg laying related stuff.
Small optimizations to various sections of code.
Fixed an error in the Monitor/Window placement stuff
(?) = possible fix
📃Known Issues:
Loading back in sometimes malfunctions, causing a clearing of some amount of your farm. (possibly fixed)
Strange visuals with the fellas after a while of playing.
(?) Performance degrades over time \[Probably because of memory leaks(but currently unsure)]
Crashes sometimes \[Also probably because of memory leaks(but currently unsure)]
Various visual issues
Click through UI sometimes(mainly on Mobile, might be on PC as well)
Ghost Carrying - Fellas walk around with nothing in their hands.
Thanks for checking out the game! :D
Outside of other patches to fix stuff, I am working on the next update that'll have some more goals to complete, so yeah look forward to that sometime soon.
Try out the game if you haven't :)
[dynamiclink href="https://store.steampowered.com/app/3136330?utm_source=pchnt"]There is also a mobile version. 📱
If you want to check it out, here's the link:
iOS: Tiny Terraces on iOS Android: Tiny Terraces on Android
*Note that these updates are delayed for mobile by a day or two, because they must get approval from Apple & Google before going live.
Current Release
22651687
Uploaded May 08, 2026
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System Requirements
How to Install
Tiny Terraces.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
122 MB
22651687
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