About the Game
Decades after the Shimu people were forced to flee their homeland due to the invasion of a mysterious force known as the Withered, the Shimu have returned to reclaim their rightful home: the fantastical island of AGHASBA. As junior architect, it’s your job to rebuild the villages of your once-mighty civilization as well as nurse Aghasba’s once-thriving ecosystems back to life.
EXPLORE THE ISLAND OF AGHASBA
Traverse varied terrain, scale colossal mountains and gaze out upon jaw-dropping vistas, all brought to life in a vibrant, high-fidelity art style. Befriend strange and memorable creatures, learn the storied history of the Shimu people and uncover the dark origins of the Withered.
REBUILD THE SHIMU CIVILIZATION
Build sprawling settlements and watch them come alive as they’re inhabited by members of the Shimu tribe. Lose yourself in a rich creative sandbox as you decorate and construct your villages in a way that’s uniquely you.
RESTORE AGHASBA’S ECOSYSTEMS
Restore life to a devastated land by nurturing the growth of beautifully bizarre ecosystems. Grow plant life, attract & feed animals, and work with the gods of Aghasba to revitalize the island.
BRAVE THE WITHERED LANDS
Much of Aghasba is still infested with the Withered, a dark force that absorbs the life from all it touches. Craft weapons, armor and elixirs before venturing into the Withered Lands and battle bloodthirsty Withered monsters, gradually ridding the island of the Withered plague.
![]()
EXPLORE
Travel across a diverse, living landscape!
Climb epic mountains and glide across grand valleys in a beautiful open world.
BUILD
Construct sprawling villages!
Plan and build towns however you'd like, then express yourself with decorations.
GROW
Nurture a fertile land back to life!
Oversee the growth of ecosystems full of wonderfully bizarre flora and fauna.
TOGETHER
Experience Aghasba with your friends!
Go explore, build, decorate, collect items, or simply show off your island in a co-op multiplayer experience with up to 4 players total.
![]()
KEY FEATURES OF MULTIPLAYER
Team up with friends, and together, breathe life back into Aghasba! Each player has a unique island, their own personal world to decorate, cultivate thriving ecosystems, and restore from the blight of the Withered. In co-op multiplayer, players can team up to breathe new life into each other’s islands.
Please note that multiplayer is currently in a prototype stage.
Cooperative Gameplay: Join forces with up to three friends (4 total, including the host) to explore and revitalize the island. Engage in activities such as decorating, building, combating the Withered, planting diverse ecosystems, and gathering resources.
ToA MP focuses solely on cooperative play, with no player-versus-player elements.
Personalized Islands: Every player maintains their own distinct island, reflecting their creative vision and efforts in healing the land. While islands remain individual and do not transfer between players, the collaborative experience allows for shared exploration and mutual assistance.
Shared Progress: Items and amity acquired during multiplayer sessions seamlessly transfer back to your personal island. This ensures that cooperative endeavors contribute meaningfully to your individual progress and development.
Quest Progression in Co-op is currently available in a beta state. Note that any quest and story progression experienced in multiplayer is only applied to the host and does not carry over to other players in their own worlds.

Screenshots
17 images
Version Information
Steam Patch Notes
Official update history
[img src="{STEAM_CLAN_IMAGE}/44157030/82b22042078fcd7a2395f4b00ab2cccad762f55b.png"]
Visual
PS5: Fixed the vanishing PS5 foliage
Fixed the evergreen terrain material
Village foliage material improvements
Mounts
Fixed a bug preventing the new mounts from being selectable at the Midhaven Stable. Flum Buu (a Fuzzaroo) and Dun-Da-Da (a Lu-Gorah)
Misc
Fixed a crash that could occur in the fill order menu
Fixed missing Left and Backward input icons in Controller Settings
Fixed a bug where "Secondary Interaction" was missing from Controller Remapping
A Work Around While We Hotfix This:
The Consumables tab cannot be upgraded with a full inventory on that tab (to temporarily work around this, drop some consumables, then try upgrading your inventory again)
Players cannot harvest flying creatures killed by melee attacks or regular arrows. You can harvest them with the Tethered Bow, until we fix this issue please use the Tethered Bow on Flying Creatures you hunt.
Please keep up your reports on issues on Discord, Reddit and Steam. They're extremely helpful. We will keep working at the most urgent issues and roll out hotfixes when we have a few improvements to send your way. Expect a series of hotfixes over the next week or so. Thank you everyone for being patient and so willing to help!
-The Dreamlit Team
- Fixed a rare issue with portals not allowing people to teleport on older saves
- Adjusted how we implement camera fades for in game cutscenes
- Added new "juicy" VFX when unlocking new inventory slots
- Addressed a rare crash right when starting a new game
- Smaller more technical changes that are mostly behind the scenes
A good sized group of the Dreamlit team did multiplayer playtesting today and it was a blast hitting some of the bugs some of our Multiplayer folks have encountered. Look for some nice improvements for when Update11 lands in April.
- The Dreamlit Team
Hi again from the Dreamlit Team!
We've got another round of hotfixes for you with 10.4, it's hopefully removing even more blocked achievements and progression issues revolving around upgrading Towns and Midhaven. Production buildings should properly offer services again. If your achievement has not been unblocked, we will probably get it solved with Update11! That said:
Hotfixes:
- Players with Pre-Order mounts unlocked will automatically be assigned the pre-order mount after they rebuild the stable.
- Ensured that all the required recipes from all production buildings are unlocked properly (Expect further refinement to production building recipes in future Updates)
- Fixed issue with getting input locked when upgrading the mining tower to Tier 2.
- Adjusted the placement checks for all foundations to be more lenient, allowing for more more flexible placement. (this was noted in 10.3, but it's so good we're including it again in 10.4)
- On PC, using Escape while in placement mode or observation will get you out of Shimu Scope observation.
- Fixed a rare crash that would happen when updating the inventory item details sometimes.
- Fix for "Gift for the Gods" not completing properly if you provided Honey Griddlecakes to WInguri and then returned to Hiluna.
- Fixed an issue that did not properly track that you had in fact found Winguri in the Zamku region in some instances. This will now auto-complete the objective to "Find Winguri" in Ajit's Purpose Quest, and "Get Relic Location from Sky God WInguri" in Mystery of the Jubanga Quest.
- Fix for the artisan decorations not being tracked properly when placed in the "Ajit Reborn" quest. This should now be completable again.
- Fixed an issue where the cutscene that plays when you meet Huldra when drunk in the Ishaya Sacred Forest did not triggering properly.
- Fixed an issue where the achievement for summoning the Kubwa did not track properly. This should be auto-completed on loading your save if you have a Kubwa spawned on your game.
- Improved the camera pans that happen after building/ upgrading a village tower.
- Multiplayer inventory duplication bug fixed
- Building Posts should no longer complete with partial component turn in.
If you're a PS5 or PC user and you encounter a bug that crashes the game. SUBMIT THOSE CRASH REPORTS. They are very helpful.
If you encounter an in game issue, Menu --> Send Feedback. Both of these tools help us tremendously get to the bottom of issues that not only impact your save & experience but so many other players as well.
On PC, In a more direct approach, you can submit your PlayerSave_#.sav file to our report-a-bug channel on the ToA Discord. This is extremely helpful. If you can provide steps taken that produced the issue in 1-3 sentences we will do our best to follow up with any questions we may have.
To locate your save files browse to the following folder:
This PC --> Local Disk (usually C:) --> Users --> YOURUSERNAME --> AppData (might be hidden) --> Local --> Towers --> Saved --> SaveGames
The file we're looking at should be your PlayerSave_#.sav - if you sort your folder by date modified it will be the newest file. That will most likely be the file we need the most. Include it in a thread or DM CoraTora on Discord!
---
Hotfix 10.4 might be the last hotfix to Update10, as we lay the preparation for Update11. Update11 currently planned for April.
There's a lot to say and we don't want to turn this into a full on Dev Blog, but crash investigation for some PC systems and some PS5 users continues...
Thank you, as always, for your support and passion for this world. Update11 will be here before we know it!
- The Dreamlit Team
Hello again! It is another day, and another round of hotfixes. If you're still experiencing issues, the best way to pitch in (and to speed up fixes) is to Join the Towers of Aghasba Discord and Report-A-Bug. Thank you everyone who has contributed a PC playsave_#.sav file, it really sped up a lot of these fixes. If you've provided a .sav file and your issue it did not make it in to this list of hotfixes yet, we will do our best to get to it.
For the Mining Tower fix, you might have to rebuild your farm tower itself. Apologies for any lost materials in that process, but check your inventory and you should have fresh WORKING, mining tower token ready to put down.
To get your Panda Chingo Bee Harelope skin, talk to the Midhaven Rancher and he should have the preorder skin waiting for you again.
Hotfixes!
- Fixed a crash happening in certain circumstances when upgrading Midhaven from Tier 2 to Tier 3
- Missing Mining Village Marker should now be appearing.
- Fixed Mount failing to summon after respawning.
- Panda Chingo Bee Skin should be back - Talk to Midhaven Rancher to switch
- "The Great Pumpkin Crash" should be fixed for injured animals and Traders
- Transitions from morning, afternoon, evening and night should be smoother and less abrupt.
- Withershard Boulders should now properly apply arachnophobia mode settings
- Fixed a crash caused at the end of a ranged weapon aim ability in multiplayer
- UI - Sacred Grove Flier health bars will no longer pop in from far away
- Updated Icons for Item Merchants
- Removed some leaves from the Stick
- Updated Wolven Bones habitat to temperate in Shimudex
- Shimudex - All Creatures and Resources now appear in the correct order
- Foundation pieces received a collision pass. They should allow players to build them almost anywhere now.
{STEAM_CLAN_IMAGE}/44157030/2dba37459ec2c372e03d0e44940b9d589cc9fb07.png
Thank you to everyone who picked up the game on the Steam sale so far, there's only about 12 hours left if you're on the fence. For PS5, the sale over there is going through March 26th.
-The Dreamlit Team
Hello From the Dreamlit Team,
Over the weekend we had quite a few spicy bugs to smash, and we did our best to catch the worst offenders right away. The following patch notes encompass 10.1 to 10.3 hotfixes. More fixes will be coming over the week.
These changes are live on Steam, as usual, due to PS5 requirements PS5 users have to wait usually 2-4 hours longer, sorry PS5 users.
We're aware about ongoing new bugs, and the quickest way to help address them is to post them to our Report-A-Bug section on the Towers Discord. Bonus points if you're on PC or Steamdeck and provide a playersave_#.sav file. DM CoraTora if you have a PC save with a new bug and she will do her best to assist you with instructions, plus it helps the team fix issues more quickly than normal. She does sleep on occasion so do forgive her weak human failings.
If you're on PS5, always opt in to send a report from the in-game option, this also helps the Devs as well.
On to the fixes!
IMPROVEMENTS
- Reduced building torch intensity
- Inventory - Set consumable inventory default size to 12 and adjusted unlock progression
- Recipes - Added parachute recipe that should be unlocked when Shipwrecked Shimu quest is complete
- Fixed the recipe text bleeding out of container in the Ruin Inspection popup
- Updated the icons to all the new merchant stations
BUG FIXES
- Fixed the Consumables tab so more inventory slots can be added again.
- Fixed an issue where you could not change key bindings on PC (specifically Control)
- Fixed collision for the farm crop merchant, no more walking into them
- Fixed all foundations farm, mining, citadel to stop being converted back to farm.
- Fixed ramp 1x1 and corner 1x1 for all farm, mining and citadel they were using the same mesh
- Ensured item descriptions are properly readable in the chest reward popup
- Fixed wrong item name and description assigned to the torch.
- Ensured certain recipes in the crafting table and are not unlocked by default and are instead unlocked based on specific structures or ruins are built.
- Farm and mineral merchants should have their stalls appear now
- Fix chest loot popup notification not working on client.
- Fixed a crash that would happen sometimes when closing the application or travelling to a different map while in middle of placement animation.
- Fix fake items persisting outside of their intended lifetime in multiplayer sessions.
- Major optimization to our open world system that should address a lot of performance and audio issues on PC and PS5.
- Multiplayer - Moving storage boxes no longer prevents players from interacting with them in multiplayer.
- Multiplayer - Moving production buildings no longer prevents players from interacting with them in multiplayer.
- Fixed village grass to prevent it from disappearing after loading saves
- Fixed required number of ingredients for Midhaven buildings
- Fixed an issue with stair decorations not showing the correct model.
As always, thank you so much for playing Towers of Aghasba and helping us shape this world.
- The Dreamlit Team
Upcoming Multiplayer Test (for PC Users)
- We’re looking for PC testers to help prepare the way for the future Multiplayer Update.
- Why PC Only? Because Sony doesn’t have a robust Beta Platform like Steam does. Also the Devs can examine PC saves but not PS5 ones.
- The Requirements are that you feel comfortable communicating in English and have a PC above minimum requirements, and would be willing to sign an NDA limiting sharing content seen in the closed test.
- If you’re interested in testing very soon, DM CoraTora on the ToA Discord with your PC specs and maybe one sentence about yourself!
Performance Investigation
- We’re also looking for a PC save file with performance issues! Why PC? Because Sony encrypts all your data for your safety, and that includes your PS5 Save Files.
- What we need: A PC save file that runs really poorly on high end hardware
- Why: we’re hoping to get a sample (and develop some fixes) for what really drives down performance from a range of players who approach the game from a number of different ways.
- Who: If you have a save, please DM CoraTora on the ToA Discord a one or two sentence description of where your performance is the worst and we will investigate and gather data.
- Where: Your PC Save Files are located under:
- This PC --> Local Disk (usually C:) --> Users --> YOURUSERNAME --> AppData (might be hidden) --> Local --> Towers --> Saved --> SaveGames
- Sort by Date Modified to show which saves you last played and make a copy while your game is not running, turn in that copy to CoraTora on Discord!
- If we get even three terrible saves that will help the entire Towers of Aghasba Community. To put it simply, do you want more FPS? This is a great way to get it. Submit those saves!
Other Fun Future Things
- New activities like an enhanced farming experience are shaping up behind the scenes. Do you like rows and rows of yummy looking food? How about a seed converting hut where your Farm Garden Beds used to be?
{STEAM_CLAN_IMAGE}/44157030/4cf1bedac2d54b76308525b0c7a52e75e837d72e.png
- Art Optimization are still in progress, 9.0 and 9.1 boosted FPS for most users. But we want better performance for everyone!
- Work continues on a more flexible Inventory experience that is decoupled from main storyline progression. It’s getting closer to release.
- A new main menu graphic that will evolve as you play. It's very cozy.
- Check out our preview gifs of Winguri’s Talon and Winguri’s Breath
{STEAM_CLAN_IMAGE}/44157030/cb805065e4fbfe60aab8059543246938239914ff.gif
- Applying both of these inventions together has led to a little BOOST!
{STEAM_CLAN_IMAGE}/44157030/3a40274a1e852db62c7653a20f91258ba984a4a3.gif
Thank you, as always for your feedback and love of the game!
- The Dreamlit Team
Hotfix additions with this 9.1 Update
- Arachnophobia mode now works for spiders that spawn from boulders
- Animals now poop 100% of the time after being fed
- Large Withered Tower collision has been adjusted to be easier to climb
- Logs that cover village board and other props have been removed from farming village tower
- Added Sound Effects to opening and closing chests
- Refinement to Swimming Animations
- Mount movement refinement & you now should have added control of your mount while in the air
Thank you for enjoying Towers of Aghasba!
- The Dreamlit Team
Aghasban Airlines Introduces the Human Catapult
Take to the skies in style! The Human Catapult (official title TBD) is here, launching you across the landscape with speed, precision and Shimu engineering. Whether you're aiming for a tactical shortcut or just want to see how far you can fly, this new addition is sure change how you get around Aghasba. We’d love to see your creations and contraptions on Discord!
{STEAM_CLAN_IMAGE}/44157030/0db78729eb9b3c8dad531ee3141cf4a8ff01e566.gif
Re-Meet, Juvor, and Bararu! Two New Mounts!
Get ready to explore Aghasba in a whole new way—Juvor and Bararu are joining the roster of rideable mounts! Each offers a unique way to traverse the land, letting you travel in style while adapting to the terrain.
{STEAM_CLAN_IMAGE}/44157030/35de0edaa9706f94be3d602046ef6e2b936ed523.gif
Official names to be determined!
Resource Distribution Balancing
More harvestable resources have been added throughout the map, ensuring fewer barren stretches and more opportunities to collect essential materials.
- Stone boulders are now more common in rock formations.
- Limestone boulders can be found along rivers and the high peaks of Anja Rise.
- Iron boulders now appear more frequently in high-altitude rock formations.
- Withershard boulders are more abundant in permanent Withered areas.
- Salt deposits can be found along the coasts of Aztembo, Ishaya, and Anja Rise.
- Stone, Flint, and Sticks are now more common across the Main Island, including Ishaya, Zamku, Anja Rise, Aztembo, and Moyo Vale.
The Withered Lands are also getting some major adjustments. The Greater Withered Elixir now lasts much longer, making it easier to explore deeper into these harsh zones. To maintain the challenge, additional Withered enemy spawners have been added, spreading danger more evenly across the Withered areas.
---
New Ways to Move: Bloomstep Arrows Work on Water
Your traversal options just expanded—Bloomstep Arrows can now be used on water! Don’t just stand there, you’ll have to get to hopping. This will further aid you in catching those hard-to-reach fish as well as other creative uses around Aghasba.
{STEAM_CLAN_IMAGE}/44157030/74a5a6999ccc307899dcad622016265cf284a2e1.gif
New Points of Interest
Work continues on new points of interest scattered across Aghasba! Look for more imposing statues from the past, around Anja Rise and elsewhere in the future.
{STEAM_CLAN_IMAGE}/44157030/6d43cdb527225581f7d237e322d358e1b0d04c28.png
{STEAM_CLAN_IMAGE}/44157030/978c6b879f05c355de69ff5ea7ba475aa423ac4c.png
Portuguese (Brazilian) Localization
This is our first pass on Portuguese (Brazilian) localization, and we’ll continue improving it in future updates. We'll also be adding more languages in forthcoming updates.
If you're looking for something more technical
Developer Sai has published a great dev blog of his own. If you're looking for a more technical read this is it. This is just a tiny taste of what goes on behind the scenes to make your adventure smooth and fun!
Stay tuned for more as we get closer to our update 10 release!
-The Dreamlit team.
Here’s what’s included:
General
- Patch Notes are updated on Main Menu (and localized for all languages)
- If you have multiple decorations of a certain type, you will now stay in placement mode
- Increased Harelope back-kick damage
- Audio - There is new music, as well as improved levels, balancing and lots of tweaks based on community feedback
- Balanced Tethered Bow so it can't be used as a weapon, which is not the intention of this tool
- Durability now lasts for 25 successful catches or 5 hits of a non-catchable creature
- Durability now lasts for 25 successful catches or 5 hits of a non-catchable creature
Bug Fixes
- Fixed a long standing crash that would happen sometimes due to plant spawners
- Fixed a crash when attempting to mount while the mount was despawning
- Hid more developer text that was appearing in the game world
- Fixed an issue where player could teleport through walls with mount
- Fixed an issue where map icons would only become visible when you stop panning or zooming the map
- Fixed a bug where Kubwa and Corasaur were not observable with the Shimuscope
If you encounter any further issues, please let us know on our Discord or comment section of this post.
- Dreamlit Team
We are excited to be back after the holidays and rolling out patches! We want to thank you all for your patience and support. This patch was slightly delayed due to the wildfires, but we’re happy to report everyone on the team is safe and doing well
Chests
- Repeatable chests found at shrines and ruins now contain more rewards, including random resources, seeds, weapons, and tools.
- Note: These chests respawn periodically at rebuilt shrines and ruins, benefiting players at all points of progression.
Resources
- Pickup animations are now faster when harvesting ground resources.
- Special fruit that grows on Colossal Trees has a new, distinct appearance.
- All hatchet harvestables now feature improved physics for their cut tree pieces.
- Building placement for both small and large decorations is faster, streamlining the building process.
- Boulders received a visual polish:
- Rocks, Stone Boulders, and Iron Boulders are now easier to spot.
- Future updates will further enhance resource visibility.
- Rocks, Stone Boulders, and Iron Boulders are now easier to spot.
General Improvements
- Biome rocks will no longer block building placement.
- Fixed melee attacks ending prematurely without input.
- Addressed animation artifacts near the end of some attacks (e.g., feet sliding).
- Flying creatures:
- Bodies no longer get separated.
- Falling animations no longer spin excessively.
- Bodies no longer get separated.
- Production buildings can no longer be placed on Midhaven’s foundation, preventing interaction blocks with key NPCs.
- Giant Eyes are now larger in the game world, matching their scale in cutscenes and enhancing their majestic presence.
- Players can now unlock Shimudex entries for Fish and Flyers by tether-bow catching them in addition to observing them.
Bug Fixes
- Removed Epic Online Services login requirement for users still experiencing issues.
- Addressed a bug where players could lose inventory and key items upon dying.
- Note: Please report any remaining issues in Discord.
- Note: Please report any remaining issues in Discord.
- Fixed the "Somewhere to Store Our Past" achievement/trophy for building the Museum not unlocking.
- This fix is retroactive for PS5 users and will unlock the Platinum trophy. If you encounter issues, please reach out via Discord.
- This fix is retroactive for PS5 users and will unlock the Platinum trophy. If you encounter issues, please reach out via Discord.
- Resolved spamming of recipe unlock notifications when loading a new save.
- Further improvements to audio crackling issues:
- Occurrences should now be significantly reduced.
- Plans are in place to fully resolve this in Patch 1.0.9.
- Occurrences should now be significantly reduced.
- Fixed a crash that occurred when leaving the game during a dodge roll.
- Players can now craft the Withered Barricade Tunic at the Tailor.
- Recipes no longer display a durability meter in inventory.
- Elixir recipe descriptions now show the correct buff duration instead of "0 minutes."
Multiplayer
- Multiplayer Improvements:
- Fixed an issue where clients couldn’t interact with certain decorations or buildings.
- Fixed withered region effects not working for client players.
- Resolved an issue where trees planted by other players wouldn’t grow for clients.
- Fixed the "Guests Removing Decorations On/Off" setting so it now works as intended.
- Fixed an issue where clients couldn’t interact with certain decorations or buildings.
- Note: This is just the beginning of multiplayer improvements—a much larger update is coming soon!
AMD-ISSUES
We’re actively working to address AMD-related crashes reported by some players. These fixes are a priority, and we’ll share updates as we make progress on our Discord. Thank you for your understanding.
Stay tuned for more updates and keep sharing your feedback.
If you encounter any further issues, please let us know on our Discord or comment section of this post.
- Dreamlit Team
Here’s what’s included:
Fixes
- Fixed a bug where 'Upgrade' was not always in focus and selectable with X on controller.
- Lowered the audio levels on Chingo Bee's wind wooshing SFX, so it sounds like less of a jet engine.
- Consumable items now show the word 'Consume' instead of 'Use' (all languages).
If you encounter any further issues, please let us know on our Discord or comment section of this post.
- Dreamlit Team
Patch #7 brings another round of exciting improvements and fixes! Dive into the details below to see what’s new.
Audio
- New music system: minimal tonal music now plays in place of music silence.
- Village ambient SFX now plays whenever in range of a village or production building.
- Midhaven ambient SFX now plays whenever in range of Midhaven.
- Townfolk SFX now plays when talking to townsfolk.
General
- Replaced the icon shown for each ecosystem type's Fill Order to more accurately represent that ecosystem's Colossal Seed.
- Set Pawel's location in the Ishaya Forest to be more hidden.
- Increased observation range on all fliers to make it a bit easier.
- Improved visuals on Makaru's Statue ruin.
- Added new filters for recipes to the Oven.
- Space Bar must now be held in order to skip a cutscene.
- Improved visuals on some ruins.
Multiplayer
Note: This is only a taste of multiplayer improvements to come with the Multiplayer Rework, which will allow players to quest together.
- Fixed client jitter/teleporting (desyncs) during melee attacking.
- Improved mount rotation not following controlled player's rotation.
- Improved mount animation movement direction spazzing out (back and forth) on non-locally controlled clients during certain cases (rotation).
- Fixed an issue where the client needed to be near the host in order to correctly damage enemies.
- Fixed a crash in multiplayer that would occur 100% of the time when a client attempted to interact with a pollination pod's converting station UI after that pollination pod had already been destroyed.
- Fixed client's map regions remaining unrevealed in multiplayer.
Bugs Fixed
- Submitted a potential fix for being unable to collect refined resources from Converting Stations.
- Sky Shaman should no longer have blank Fill Orders.
- Fixed a crash that could happen from player roaming around the world.
- Fixed gamepad unresponsiveness on certain Fill Order menus.
- Fixed collision around certain ruins and cemeteries.
- Players will now be thrown off their mount when taking any type of damage.
- Prerequisites list culture points are now displayed even when outside the bounds of the relevant village.
Thank you for your continued feedback and support! We're hard at work on more exciting updates, including multiplayer co-op questing in the Multiplayer Rework. Stay tuned for more improvements, and keep sharing your thoughts with us!
– The Dreamlit Team
Current Release
19588185
Uploaded Dec 07, 2025
Update already requested
Uploaders have been notified
A newer version is available but not yet uploaded
Help keep this updated
Login Required
You need to be logged in to request game updates. Would you like to go to the login page?
Request Update
Request an update for Towers of Aghasba? This will notify uploaders that this game has an available update.
Request Submitted
Your update request has been submitted successfully! Uploaders will be notified.
Request Failed
Failed to submit update request:
System Requirements
How to Install
Towers.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
12.8 GB
19588185
You May Also Like
View AllDownload Towers of Aghasba for PC with a direct link or via torrent. Get the full version of Towers of Aghasba for free. Towers of Aghasba is a Action released by Dreamlit inc..