Out of Space
by Behold Studios · 26 Feb, 2020
17 downloads
About the Game
You and your friends are about to move into a house in space, where you will have to deal with a deadly alien infestation and face the challenges of building a sustainable spaceship, all to make your new place feel as cozy as home!

Each match starts in a procedurally generated spaceship house that will demand your best planning and teamwork skills to become clean and comfy. You and your friends will need to generate resources, recycle trash and alien goo, buy and build new technologies, and take care of one another, if you ever want to call home the mess that you got into.
As a COUCH-FUN game, Out of Space has short matches and is easy for everyone to grab a controller and play. At the same time also as a STRATEGY game, it will require short and long-term decisions, expanding and conquering new rooms and building technology to automate tasks.

- Buy, build and place your new technology, while keeping your systems efficient and sustainable.
- Power up your spaceship by recycling alien goo and producing energy batteries.
- Harvest and take care of your fruitful gardens to keep everyone fed.
- Clean rooms with mops and water, while containing the deadly alien menace.
- Take a nap on your sofa, while your friends desperately claim for help.
- Automate cleaning and harvesting with the help of robots.
- Adopt Dogs, they will love you for it and help you in any way they can!

- Procedural spaceship generator: different challenge everytime you play.
- Missions to guide the player's progression that never leave out what couch-fun is about.
- Unlock new content when completing achievements.
- Play single-player, local multiplayer and online multiplayer with your friends.
- No weapons of any kind. Take your mop and sweep your way out of danger.

Behold Studios is the studio behind Knights of Pen & Paper, Chroma Squad and Galaxy of Pen & Paper. With a big and strong fan base, we're developing this game with the help of the community, openly sharing builds, milestones and carefully listening to feedback and improving the overall experience of the game.
Please join our official Discord Server to talk to us and help us improve this game.
Screenshots
8 images
Version Information
Steam Patch Notes
Official update history
- Fixed the issue that caused aliens to "stack mutations", like a flying swimmer that was invulnerable to pretty much everything haha.
- Fixed the bug causing the game to keep the challenge rules on regular matches if you've had just played a challenge.
Thank you all for the continued support and we hope you keep having fun with the game!
- Zen mode now works both on online and offline games. If the host has Zen mode on, the alien infestation and the ship will have its rules, but players that connect to that game will only have more resistant characters if they also have the mode turned on in their machines.
- The end match screen will now show if you’ve played on zen mode;
- The character selection screen also shows if the match will be in Zen mode or not;
- The warning that used to say the Zen mode would be deactivated on online matches have been removed;
- You can now invite players that have more than one roommate at their local lobbies, meaning playing 2 local + 2 local no longer requires matchmaking to work;
- Fixed remapping feature that stopped working after an earlier patch;
- Fixed an issue that caused rooms to reactivate without anyone opening its doors;
- Fixed issue causing navigation problems while using a controller on the settings screen;
- “Fast Delivery” rule for Weekly Challenges no longer removes the flying robots and the pizza from the shop;
- An attempt to fix the issue that happened when you finished a match and went back to the lobby (invisible housemates). Please tell us if it keeps happening with you, this one is particularly hard to test because it is very inconsistent;
Hope you are all having fun with the game and thanks for all the support and patience during these past weeks. All of these fixes were possible thanks to the help of many community members and players that took their time to give us detailed information about them. You all rock :D
Thanks to Steven Spohn (Spawn), we got a lot of constructive criticism regarding the way we described the former accessibility mode. We wanted to address those issues right away and apologise to anyone who felt offended by it. Here is what we did:
- It is now called “Zen Mode”: It was pointed to us that accessibility could imply that everyone who needs accessibility options wants an easier game, and that is not true. We now call it Zen Mode because it is an overall more relaxing way to play the game and we think it is more descriptive that way.
- It has a new description: This was the major offender in this issue and, again, we are sorry by the way that description was phrased. It read like the game was judging or punishing you for turning that on, and that was far from our intention. Here is the new version of the description:
“Zen Mode reduces the difficulty of the game by making you more resistant and tuning down time-related mechanics, allowing you to focus on having fun! Turn this on to have a less stressful experience or for any other reason you desire! Want to proceed?” - It will no longer block any achievements: We were initially afraid that people would exploit this option to get the achievements fast. By the end of the day we figured that if that was the cost for allowing everyone to experience the entire content, it was totally worth it. The game is at its best when it is challenging (not impossible) for you and your teammates, so have that always in mind before when deciding to use the Zen mode.
- It can be turned on and off during matches: This was not possible because of the achievement limitations. Now they are gone, you are free to test them out on the fly! Note that this only works in local matches. We are studying ways to allow Zen Mode in online matches in the future, but it is not possible at the moment.
We’ve learned a lot today and we figured it would be interesting to share the reasons behind every change with you all. That way we can all keep working to have more accessible games in the future.
WORKAROUND FOR CHINESE PLAYERS
We added a warning to instruct players on how to deal with the “stuck at the menu” issue that is currently affecting players from China. This is sadly not a fix, because the issue is caused by corrupt data sent by Windows itself and the game needs that data in multiple moments to properly work. We’ll keep on searching for a more definitive fix, but in the meantime, we thought it would be better to instruct everyone facing this issue on how to work around it. If you missed the solution, you can find it at 可怕的秀逗's post:
https://steamcommunity.com/app/400080/discussions/0/3118147979136942861/
CN
我们添加了一条警告,指导玩家如何处理当前影响中国玩家的“卡在菜单上”问题。遗憾的是,这不是一个修复程序,因为该问题是由Windows本身发送的损坏的数据引起的,并且游戏需要在多个时刻正常工作该数据。我们将继续寻求更确定的解决方案,但与此同时,我们认为最好指导面对此问题的每个人如何解决它。如果您错过了解决方案,可以在可怕的秀逗的帖子中找到它:
https://steamcommunity.com/app/400080/discussions/0/3118147979136942861/
- Updated Rewired plugin and Steamworks to the last release (we thought this would fix the Steam controller issue but it didn't);
IMPROVEMENTS
- The floor now only shines if there are no Alien eggs over it;
- Chinese localization has been updated and improved;
- The height required to teleport an item back to the ship due to being lost in space is now higher, to avoid unnecessary teleports;
- The Rug size has been slightly increased to make sure the are no lines of dirt visible on room corners (my OCD is very happy with this);
BALANCE
- Selling food now rewards a proportional value if that food is already partially eaten (and yes, we know.. we’ll miss this too D: );
BUG FIXES
- Fixed an issue with the progression file that could cause the game to crash if your computer is synced with non-Gregorian calendar dates (like in Thailand, for example);
- Aliens will no longer become invisible and reaper for no reason whatsoever;
- Players no longer automatically start sweeping when receiving a mop for the first time;
- Players will no longer respawn walking inside the shower if they previously died walking;
- Spiky Aliens can no longer damage through the doors;
- Fixed issue that caused the aliens’ stun effect and wings to not be on the right size or state when the players enter rooms;
- The “needs cleaning” balloons that appear on dirty appliances will now always disappear after the appliance is washed;
- The “denied” balloon now hides properly as well;
- Fixed the issue causing the Recycler’s texture to change by attempting to unbuild it while using;
- The ventilation shaft can no longer be dirty without any visual indication of that state, especially in online matches;
- The Aliens will not target ventilation shafts anymore;
- The ventilation shaft now always stops shaking when it is clean (it used to keep on shaking sometimes);
- Fixed issue causing food and trash to be sold by the wrong prices when inside a fridge;
- Possible fix that should prevent the egg explosion animation to still play even if you washed it a second before it hatches;
- Eggs will no longer play the hatching animation if they are hidden by the fog;
- The restart match confirmation window can no longer be opened multiple times if the player clicked fast enough;
- Highlight no longer flickers when there are enemies nearby;
- Online players will no longer shake their hands while holding objects (this was very subtle, but it happened);
If you want to know more or participate in testing our next project, please join us on our official Discord Server .
*As usual, items tagged with were changes based on community reports and feedbacks!
SLOWING THINGS DOWN
When we released this game in early access, we weren’t really sure for how long we would be able to maintain it there. We just knew it had a lot of potential in it and that getting community feedback would definitely guide us to the right direction. Thanks to your support, we had exactly 10 months of early access before finally releasing the game and, even after the release, we still managed to keep updating the game and improving it based on all the insights the community sent.
It was a total of 27 patches so far, 12 of them bringing major additions and changes to the game. From online multiplayer to house decorations, weekly challenges to robot companions, all this time made Out of Space way bigger and better than what was originally planned. Not to mention the numerous hotfixes released whenever something serious came up lol. Anyway, my point is that it has been a hell of a ride! Thank you for that.
Now we are aiming for another huge goal that requires our attention: taking the game to consoles. This is no easy task, especially with everything that is happening in the world this year, so it is very hard to have any level of certainty regarding this process. Regardless of that, to reduce the chances of delaying the porting any longer than necessary, we will need to slow down our work on the PC/Mac/Linux versions of Out of Space.
From now on, we will keep up bug reports and suggestions, but updates will be more spaced out than before and will become more focused on fixes too. We are very grateful for the support you’ve given us and we hope to bring you some exciting news soon! Until then, here are all the fixes and improvements from patch v1.1.2.
BETA WITH EXCLUSIVE CONTENT
While we work and wait for the porting process to end, everyone is welcome to play the game with new types of aliens! All you have to do is to go to Out of Space’s properties on Steam, then click on Betas and opt into the beta (no password required). This will grant you access to new alien mutations that will take part on a future update beforehand. Hope you all enjoy them :D
{STEAM_CLAN_IMAGE}/33859462/f14440bf3932ee28ce4057fbbeb0f3f2494fb87c.png
IMPROVEMENTS
- The Watering Bot:
- Will no longer try to clean unreachable players;
- Now avoids going to sinks too far away unless they need to;
- Also gives up on getting buckets that are inside of showers;
- Grabs the closest bucket, regardless if it is full or not;
- Will no longer try to clean unreachable players;
- Added an option to choose between US and EU servers for matchmaking (it used to always connect to the one with the lowest ping);
- Now the animation of falling asleep is canceled it another players wakes you up right when you fall;
- Eggs spawn on doors will now pause for a while if any player has thrown water into that specific door recently;
- Aliens will now stop their “getting things dirty” animation if they are pushed away from the original targets;
- The Chef/Watering Bots will no longer show the out of energy balloon when they are not going back to base;
- Players can no longer be pushed around by others when using appliances like the Recycler;
- The Mixer’s animation is now better synced with the behaviour time;
BALANCE
- The game’s difficulty now has a hard cap regarding how much harder it gets if the players take too long to finish a match. This was preventing the difficulty system to work in an impactful way in long matches;
- The option to buy a battery at the shop was added on “Secret Santa” to avoid locking progression due to RNG;
BUG FIXES
- It is now *very unlikely* that items will get stuck on players during online matches;
- Items will no longer get stuck on Recyclers or Mixers;
- Fixed a bug that caused players to instantly fall asleep when using the Exercise Bicycle while playing with Accessibility Mode on;
- The ventilation shaft no longer spits dirt when they are clean;
- Fixed the loading issue that caused the tutorial level to use weekly challenge rules and prevented the instructions to work;
- Fixed issue that caused players to exit the Exercise Bicycle immediately after using them;
- Aliens will no longer be deactivated as if they were in another room (making them disappear);
- Fixed negative values popping from the money interface on online matches;
- Food prices are now correctly calculated when selling them in a fridge;
- Pizza can now be recycled;
- Dog beds and robot bases can now be properly washed once they get dirty;
- Fixed an issue that causes the dog to freeze completely for no apparent reason;
- The Pumpkin Garden no longer occasionally spawns nothing while “transgenic garden” challenge is active;
- Aliens will no longer get out of stun even with the “stars” effect over their heads;
- Agents other than the player will now pause when a match ends (they used to keep on moving and making sounds);
- The “”alien stun” sound effect is now better synced with the hit itself and can be played multiple times to improve the hit feedback;
- Players will no longer rest while the game is paused on single player matches;
- Fixed an issue that allowed the first room of every ship to deactivate (it is not supposed to);
- All the players sleeping on the floor during the “uncomfortable floor” challenge now results in game over;
- The 3D audio now works properly on online matches (it used to follow only the host);
- Fixed the "Flying Aliens without wings" issue;
- Players leaving a lobby no longer sets other players ready;
If you want to know more or participate testing features before release, please join us on our official Discord Server .
*As usual, items tagged with were changes based on community reports and feedbacks!
EDIT 2: Friend invite fixed and new build available! :D
How is everyone doing? Things are a bit crazy around here with all this COVID-19 thing and with our programmer Marcos, AKA BugSlayer, having a medical leave. Those two things are not related, by the way! Marcos is safe, only dealing with an unrelated medical issue. Please send good vibes to him, anyway :)
Now talking about the good stuff, we’ve got some improvements to Out of Space that we thought you would appreciate! The feedback and bug reports from the community have been awesome and we still have plenty to work on, so expect more fixes in the next weeks.
- Fixed the issue causing players to fail to join a room with the same team after a finished match (best known for the “unable to join room” notification);
- Added a check to avoid the game from not recognizing when a specific weekly challenge has already been done or not (this might help with the “not getting the achievement” issue);
- Reduced Bed’s obstacle size, so it doesn’t block the way as much as it used to;
- Added a new weekly challenge rule, the Fast Delivery, to balance out the number of positive and negative rules and avoid randomizing broken keys;
- Now, when playing a challenge with the Uncomfortable Floor rule, all players falling asleep on the floor results in a game over (it was causing a soft lock before);
- The Dog bed appliance now drops the food that was on the pot when it is disassembled;
{STEAM_CLAN_IMAGE}/33859462/571c2b1ac1e721ef17258f6d74b6ac31a08638a9.png
Thanks for all the support and see you on the next update :D Stay safe, everyone!
If you want to know more or participate testing features before release, please join us on our official Discord Server .
We've just updated the game with the version 1.0b5. Since yesterday, something happened to Steamworks server API, a service provided by Steam, that made a lot of games crash when trying to connect to Steam services, like friend invite and getting players name, for example.
We needed to remove Player Invite for this fix, so you can all play the game without the blue screen.
We're trying to fix this problem right now, please, bear with us.
Sorry about that. It was an unexpected unfortunate launch.
Best regards,
{STEAM_CLAN_IMAGE}/33859462/44907654878e8f6afefa660f5cc1f0a1624ffa10.jpg
We're very pleased to get so far in this Early Access program with Out of Space. The game has improved a lot since the beginning, and we're proud to have fixed and improved so much things. We hope that you like this update and the upcoming fixes prior to the full release on February 26th! \o/
{STEAM_CLAN_IMAGE}/33859462/7b5e36c0852f9fe30d1a323d9ce927292c6d8b96.png
Patch Notes v0.9.5
Improvements
- Added latency information for online matchmaking. Players can check their latency in settings and in player selection, right after they connect to the chosen server.
- Added a warning message to inform players of the instability of connections between China and other regions.
- Dog will now stop resting and get up when someone pets him.
SFX
- Add screen transition sfx.
- Fix door sfx playing with a delay.
- Add sfx to item spawn on porch.
- Refrigerator UI now have open and close sfx.
- Fix controls tab of settings screen not having any sfx.
- Fix victory song sometimes not playing at all.
- Add whistle sfx to players using the shower.
- Fix music ignoring volume settings when the player is on the porch.
- Add sfx to compendium screen scroll;
- Add some sfx to achievements update screen, shown after each match.
Bug fixes
- Fix mixer generating battery bigger than usual.
- Enemies can no longer remain active while transforming into flying aliens.
- Players cannot move again until the appliance interaction is over. This will prevent players from moving while still animating that interaction.
- Ship size are properly updated to "LARGE" on online clients when the host selects the weekly challenge.
- The game won't hold anymore if the hosts pauses on online games.
- Fix sync on shaft animations, so it shakes at the same time for everyone and properly warn the players when it's about to spit.
- Fix bike sometimes working by itself;
- Pressing "Cancel" when invite friends screen is open will not send the player back to main menu anymore. The invite friends screen will close instead.
Update 0.9.6b1 - Hotfix
- Players will now hold the food given to them after passing out.
- Fix an issue causing some delayed effects to stop abruptly, like appliance construction and others;
- Fix rug swapped skins in the shop;
Join our community: Official Discord Server http://discord.gg/beholdstudios
{STEAM_CLAN_IMAGE}/33859462/7b5e36c0852f9fe30d1a323d9ce927292c6d8b96.png
We are VERY proud of what we all manage to achieve with Out of Space during the Early Access time and it is hard to really stress how important the feedback from all of you was for us! We honestly could not have gotten the game this far without the help of all of you. When we thank our community of playing in the game's credits, we mean it.
But, you might wonder, what exactly is going to happen and how will it affect you all? Well, here is a short list with a few answers:
- No, we will NOT abandon the game. If everything goes well, we might even have a future content update for it! But honestly, that depends on things we cannot control, so lets just hope for the best and leave promises for another day;
- Expect more people to join both our community and our servers, so finding new friends to play will be much easier than today;
- There will be no more regular updates like we used to have, but impactful bugs will still be fixed for as long as possible;
- This also means it is far less likely that the game will somehow break and cause problems for you all playing it regularly;
- Our team will now start a new journey with a brand new game, and since being closer to you all was so damn good this time, we are surely going on a similar path with the next project. Expect to hear about it soon!
THANK YOU so much! This has been a hell of a ride and we just can't wait to see how the release goes and to see more people having fun with this game that has a small piece of every one of you in it :D
Join our official Discord Server http://discord.gg/beholdstudios
- FIXED a different issue causing some items bought not to be delivered as they should (this time it was related to an interface change we did on the last patch);
- Added a dialog window to confirm the AFK auto-kick (it allows players prevent getting kicked by giving any input to the game);
- Cocoons no longer remains in the game after the player inside it has been auto-kicked for inactivity;
If you want to know more or participate testing features before release, please join us on our official Discord Server .
- FIXED issue preventing the shower from taking players off their cocoons when the “Hardcore Housekeeping” challenge was on;
- FIXED bug that caused itens to get stuck in the hand of players that fell from hunger;
- Fixed bug causing food to sometimes play the spoiling particle explosion animation in a loop on online games;
- Issue causing items to not be delivered when you buy them during the tutorial was fixed once again;
- Fixed issue that caused some doors to get dirty again after a bucket of water without any apparent reason;
- Golden skins are now shown properly in the shop even if only one of the players have unlocked them;
- New professional localization was added to the game, including Turkish as a new language to the collection;
- Circle of Life challenge was rebalanced to reduce the chance of getting stuck on a loop of starvation and fatigue;
- Added an extra check to avoid the now rare cases of soft lock due to doors closing behind the players;
If you want to know more or participate testing features before release, please join us on our official Discord Server .
Current Release
v1.1.1
Uploaded Nov 25, 2025
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How to Install
Out of Space.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
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163 MB
v1.1.1
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