About the Game
On an asteroid-bound service station in an unfrequented space lane, Wilbur carves out a paltry living as a mechanic, repairing as many ships as he can to afford the ever-rising R.E.N.T payments to his corporate overlord, Uncle Chop. Where most of his customers find meaning in pastimes like worshipping deranged space gods, feeding random crap to a sentient black hole, endlessly digging for The Treasure™ or mentally enslaving donut shop workers, Wilbur lives a more humble life, fixing the galaxy’s ills one broken ship module at a time.
Fix Stuff
Using a range of tools, diagnostic devices, parts and workshop appliances, you’ll be correcting faults in the modules of procedurally generated spaceships. From simple refuel jobs to total overhauls, get ready to frantically fumble, slice, loosen, tighten, grab and drop as you try to complete as many jobs as you can within each daily time limit. With a huge variety of ships and modules, your hands are gonna get real dirty real fast, in some real unusual places.Read Stuff
Flaunt your basic literacy by consulting manual pages for guidance on diagnosing and correcting faults in spaceship modules, as well as operating workshop appliances. And if basic literacy isn’t your bag, then at least you’ve got pretty diagrams to gawp at! All your IKEA furniture-assembly training has led to this moment.Upgrade Stuff
Using whatever hard-earned pennies Uncle Chop doesn’t take from you, expand your workshop and kit it out with a range of workstations. From industrial devices to esoteric altars, these workstations will allow you to fix bigger and more lucrative ships.Talk About Stuff
Interact with a diverse range of oddballs as you engage with both anthology-style storytelling and a multiple-ending, overarching narrative. The lore is (*consults notes*) ‘deep and rich and good’, with different factions you can choose to ingratiate yourself with – each with their own inane agendas.Discover Stuff
Narrative and random events, hidden puzzles and upgrades, secret lore – we got all that goodness that ensures each day and gameplay run will feel substantially different from the last.Do All That Stuff Again, but Better
Meeting those escalating R.E.N.T payments ain’t gonna be easy, but chin up, champ – certain station upgrades will persist across gameplay runs, making life a little more tolerable every time around. You’ll also get faster and smarter the more you do the thing, so keep doing the thing!Screenshots
6 images
Version Information
Steam Patch Notes
Official update history
- Fixed Build-a-Gumball vending machine disappearing.
- Fixed incorrect controller navigation in Headlight module.
- Improved controller navigation in Headlight module - it should now be much easier moving between corner screws.
- Fixed incorrect colour of Hot Streak invoice item.
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- Fixed incorrect controller navigation in Headlight module.
- Improved controller navigation in Headlight module - it should now be much easier moving between corner screws.
- Fixed incorrect colour of Hot Streak invoice item.
- Fixed issues caused by leaving the heart in save storage.
- Fixed FTL Gems disappearing from saved Gem Packs.
- Fixed ship accessories (wires, etc) clipping through modules.
- Improved controller FTL Gem pack handling.
- Fixed issue with nearly drained Fuel cells displaying as empty, resulting in explosions if changing the fuel type.
- Fixed VR fade effect triggering on VR module igniting regardless of if the player is currently in VR.
- Fixed issue of Washing Machine keypad inconsistently resetting focus to the "1" key on controller.
- Fixed issue with Hologram boss making a request whilst leaving in untimed mode.
- Fixed typo in coffee dialogue.
- Fixed Camera not resetting correctly when game window loses focus during Hologram boss' end speech.
- Added unique polaroids for Mankini Wilbur.
- Fixed issue with Loan-O-Matic being uninteractable.
- Fixed issue with text formatting of percents.
- Fixed Mooncalf effect lingering indefinitely after receiving a trinket.
- Fixed issue with Wilbur freezing in Wardrobe menu when changing skins.
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- Fixed FTL Gems disappearing from saved Gem Packs.
- Fixed ship accessories (wires, etc) clipping through modules.
- Improved controller FTL Gem pack handling.
- Fixed issue with nearly drained Fuel cells displaying as empty, resulting in explosions if changing the fuel type.
- Fixed VR fade effect triggering on VR module igniting regardless of if the player is currently in VR.
- Fixed issue of Washing Machine keypad inconsistently resetting focus to the "1" key on controller.
- Fixed issue with Hologram boss making a request whilst leaving in untimed mode.
- Fixed typo in coffee dialogue.
- Fixed Camera not resetting correctly when game window loses focus during Hologram boss' end speech.
- Added unique polaroids for Mankini Wilbur.
- Fixed issue with Loan-O-Matic being uninteractable.
- Fixed issue with text formatting of percents.
- Fixed Mooncalf effect lingering indefinitely after receiving a trinket.
- Fixed issue with Wilbur freezing in Wardrobe menu when changing skins.
Thanks to everyone who's reported issues! With your help, here's what we've done in today's update:
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- Fixed issue with Polaroid socket accepting other items.
- Fixed issue with VR levels resetting.
- Lighthouse VR switch can no longer be interacted with prior to a bulb being inserted.
- Lighthouse bulb can no longer be removed once the level is fixed.
- Fixed VR Warehouse re-rolling selected box when re-entering.
- VR player is now reset to spawn when re-entering.
- Fixed various instances of screen shake not respecting the option.
- Fixed Honk Pancake maker not registering a present Pancake when left in overnight.
- Fixed FTL Gem pack not saving correctly.
- Fixed FTL Gem incorrect colour on load.
- Fixed Money Tree bonus being rewarded after placing and then removing the Money Tree.
- Fixed issues with Tomfoolery module caused by pausing when the game loses focus.
- Fixed issue with Realiser's item socket accepting any item.
- Player can no longer go to sleep in the Magpie Ending when the Consequence Chamber has been called.
- Fixed Final Boss softlock caused by fainting from Radiation.
- Fixed FTL core extractor not being movable on controller.
- Amended FTL manual page to accurately describe the Fill/Drain Lever.
- Fixed inventory item placement being blocked by movable objects behind the inventory.
- Improved controller support for FTL Gem Packs. Alt-click functionality now is used to toggle between zipper and pack.
- Fixed VR screen locked items showing unlocked in Hive Ending when default state is locked.
- Fixed Gas filter showing broken state in placement preview.
- Fixed Gas filter leak visuals reappearing when changing modules.
- Fixed issues caused by entering VR when holding a tool.
- Fixed Mr. Manager moonwalking offscreen.
- Fixed instance of one developer's jet lag.
- Limbo drinks event now uses God skin.
- Fixed Magpie stand blocking Hidden remote in Empyrean questline.
- Updated pages in Reactor section.
- Fixed wire weirdness in station storage.
- Fixed loaded wire weirdness.
- Fixed AI mood calculation.
- Fixed Hive sign not displaying Sprinkles recipient in French.
- Fixed Magpie Stand endless audio bug.
- Fixed typo in Magpie dialogue.
- Ship landing sfx now pauses if game is paused.
- Vastly improved Workshop storage usability on controller.
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- Fixed Magpie stand blocking Hidden remote in Empyrean questline.
- Updated pages in Reactor section.
- Fixed wire weirdness in station storage.
- Fixed loaded wire weirdness.
- Fixed AI mood calculation.
- Fixed Hive sign not displaying Sprinkles recipient in French.
- Fixed Magpie Stand endless audio bug.
- Fixed typo in Magpie dialogue.
- Ship landing sfx now pauses if game is paused.
- Vastly improved Workshop storage usability on controller.
- Fixed layout issue in Japanese version of Cultist manual.
- Fixed looping issue with evening soundtrack.
- Fixed typo in Mooncalf dialogue.
- Fixed typo in Magpie dialogue.
- Fixed line of Mooncalf dialogue using incorrect font colour.
- Fixed Swine Untimed instruction layout issues affecting some languages.
- Fixed visual issues with God Wilbur skin.
- Fixed Kyle not showing in Ending Drinks if he has been freed.
- Fixed Magpie tray not saving contents.
- Fixed Magpie Magnetiser not working properly in basement.
- Dropped cultist page's location adjusted if Right Workshop Annex is purchased after it's dropped.
- VR music effect now respects music volume.
- Fixed typo in Droose dialogue.
- Fixed swine competency feedback giving incorrect error warnings when referencing the throttle levers.
- Changed how swine competency test B spawns to set k3 to a position that lets you change it properly.
- Ensured reset button considers above change when used.
- Fixed being able to drop boxes in the top section of the right workshop expansion causing floating boxes.
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- Fixed looping issue with evening soundtrack.
- Fixed typo in Mooncalf dialogue.
- Fixed typo in Magpie dialogue.
- Fixed line of Mooncalf dialogue using incorrect font colour.
- Fixed Swine Untimed instruction layout issues affecting some languages.
- Fixed visual issues with God Wilbur skin.
- Fixed Kyle not showing in Ending Drinks if he has been freed.
- Fixed Magpie tray not saving contents.
- Fixed Magpie Magnetiser not working properly in basement.
- Dropped cultist page's location adjusted if Right Workshop Annex is purchased after it's dropped.
- VR music effect now respects music volume.
- Fixed typo in Droose dialogue.
- Fixed swine competency feedback giving incorrect error warnings when referencing the throttle levers.
- Changed how swine competency test B spawns to set k3 to a position that lets you change it properly.
- Ensured reset button considers above change when used.
- Fixed being able to drop boxes in the top section of the right workshop expansion causing floating boxes.
- Fixed typo in speakeasy dialogue.
- Fixed Magpie Stand bell still sounding after membership is revoked.
- Improved resolution of important textures (polaroid, Droose's business card, etc) on low graphics setting.
- Fixed Kyle T-pose after Kyle has been freed.
- If player's progress towards Magpie quota falls below 0 (from ignoring the Magpie booth), any positive progress (magpie packs, magpie modifier jobs) will reset player quota to 0 and then add the reward.
- Fixed AI band clipping through panel when attached only to right rotator.
- Fixed motor particle fx not scaling with module size.
- Fixed unique passive dialogue lines being repeated by npcs.
- Minor changes to AI Grimoire pages.
- Fixed Warehouse VR level no getting added to pool after unique crash event.- Fixed VR module saving a level as experienced if the player failed to fix it.
- Retroactively fix saves effected by the previous two issues. This will grant VR achievement if all other criteria is met.
- Fixed All modules achievement not triggering.
- Fixed Magpie revoking membership before introducing the Magpie Stand.
- Disabled manual open while moving in Lawmakers lift.
- Oil module will always have plenty of fluid if it rolls a gas as the incorrect fluid.
- Vastly increased FTL payouts when swapping or replacing cores to take into account costs of new cores.
View on Steam
- Fixed Magpie Stand bell still sounding after membership is revoked.
- Improved resolution of important textures (polaroid, Droose's business card, etc) on low graphics setting.
- Fixed Kyle T-pose after Kyle has been freed.
- If player's progress towards Magpie quota falls below 0 (from ignoring the Magpie booth), any positive progress (magpie packs, magpie modifier jobs) will reset player quota to 0 and then add the reward.
- Fixed AI band clipping through panel when attached only to right rotator.
- Fixed motor particle fx not scaling with module size.
- Fixed unique passive dialogue lines being repeated by npcs.
- Minor changes to AI Grimoire pages.
- Fixed Warehouse VR level no getting added to pool after unique crash event.- Fixed VR module saving a level as experienced if the player failed to fix it.
- Retroactively fix saves effected by the previous two issues. This will grant VR achievement if all other criteria is met.
- Fixed All modules achievement not triggering.
- Fixed Magpie revoking membership before introducing the Magpie Stand.
- Disabled manual open while moving in Lawmakers lift.
- Oil module will always have plenty of fluid if it rolls a gas as the incorrect fluid.
- Vastly increased FTL payouts when swapping or replacing cores to take into account costs of new cores.
- Fixed trickiness placing upper left bulb in Starmap when using controller
- General improvements to honk component movement with controller.
- Fixed issue with Anti Tamper module not letting player cut wires with controller.
- Fixed issue with Disengage lever screw sometimes not interactable on certain resolutions.
- Fixed AI module not warning about Pancake requirement.
- Fixed issues draining liquid from FTL Door with controller.
- Fixed Uncle Chops saying end of day dialogue when ritual has been ended before end of day.
- Fixed Magpie modifiers & Magpie stand customers spawning after membership is revoked.
- People continuing from demo will now retroactively get achievement "You're Who, Now?" if they have heard related story dialogue.
- Fixed draining heat in Oil Module working when the heat sink is slid out.
- Fixed Mooncalf's drone sfx not being cleaned up if triggering a level load whilst in the effect AOE.
- During Where's Wilbur Droose can no longer use Side Annex lift.
- Fixed issue in Lawmakers ending where Wilbur can find himself unable to interact with his bed.
- Fixed cardbinder being tricky to interact with.
View on Steam
- General improvements to honk component movement with controller.
- Fixed issue with Anti Tamper module not letting player cut wires with controller.
- Fixed issue with Disengage lever screw sometimes not interactable on certain resolutions.
- Fixed AI module not warning about Pancake requirement.
- Fixed issues draining liquid from FTL Door with controller.
- Fixed Uncle Chops saying end of day dialogue when ritual has been ended before end of day.
- Fixed Magpie modifiers & Magpie stand customers spawning after membership is revoked.
- People continuing from demo will now retroactively get achievement "You're Who, Now?" if they have heard related story dialogue.
- Fixed draining heat in Oil Module working when the heat sink is slid out.
- Fixed Mooncalf's drone sfx not being cleaned up if triggering a level load whilst in the effect AOE.
- During Where's Wilbur Droose can no longer use Side Annex lift.
- Fixed issue in Lawmakers ending where Wilbur can find himself unable to interact with his bed.
- Fixed cardbinder being tricky to interact with.
- Fixed trickiness with placing Pancake in Rebreather.
- Ship Module names now show when moving the ship pit.
- Time store will no longer give duplicate machines until player has all machines.
- Fixed inventory not showing when tabbing out during animation.
- Fixed issue with Calm Demeanor achievement not being granted if boss has already been beat.
- Fixed levers extracted off ships being destroyed when ship despawns.
- Repeatedly pressing back in VR no longer resets the return transition.
- Reactor core now can be repaired by Auto-Repair Storage.
- Broken IC now more closely matches Grimoire diagram.
- Made Magpie Revoked slightly easier to achieve.
- Fixed duplicate donut quota objective on Hive day 4.
- Fixed incorrect objective after VR union on hive day 3.
- Added penalty for leaving the VR panel open.
- Fixed ship med/hard having incorrect placement of interior modules.
- Fixed removable lever screws protruding through the Refuel module.
- Fixed Dough Shaper duplicating donuts.
- Fixed Dough Shaper accepting additional donuts when already containing them.
- Fixed softlocks in Cultist Ending.
- Fixed Pancakes being placeable through glass in Rebreather & AI modules.
- Added arm holes to Metal Wilbur skin.
- Fixed issue with Logistics Terminal not correctly registering switch state if switches were set before it was powered.
- Fixed issue with Chop's boss on taller resolutions having some dialogue overflowing off screen.
- Fixed fluid canisters disappearing overnight when left on fluid filler.
- Fixed cockpit getting confused between LEDs and switches.
- Fixed oil disabling cooling when not the active module.
- Fixed Magnetiser disabling some features of modules placed on its right.
- Changed asteroid generation in VR lighthouse level to prevent them colliding with the player.
- Fixed cooler charging you for ice.
- Fixed ice material not crushing properly.
- Added a fee in the rebreather for not screwing up the canister clamps.
- Side annex elevator will move to down position if Wilbur gets radiation poisoning.
View on Steam
- Fixed Pancakes being placeable through glass in Rebreather & AI modules.
- Added arm holes to Metal Wilbur skin.
- Fixed issue with Logistics Terminal not correctly registering switch state if switches were set before it was powered.
- Fixed issue with Chop's boss on taller resolutions having some dialogue overflowing off screen.
- Fixed fluid canisters disappearing overnight when left on fluid filler.
- Fixed cockpit getting confused between LEDs and switches.
- Fixed oil disabling cooling when not the active module.
- Fixed Magnetiser disabling some features of modules placed on its right.
- Changed asteroid generation in VR lighthouse level to prevent them colliding with the player.
- Fixed cooler charging you for ice.
- Fixed ice material not crushing properly.
- Added a fee in the rebreather for not screwing up the canister clamps.
- Side annex elevator will move to down position if Wilbur gets radiation poisoning.
Hey y'all,
Here's the deets of todays patch.
Cheers,
Aaron, Ben & Jo
Changelog 10/12/2024
- Gumballs save their colours overnight.
- Fixed Grover no accepting wax when playing on taller aspect ratios (Steam Deck included).
- Fixed safe dial anchor point being off-center.
- Made safe dial more manageable on controller.
- Increased contrast on Pipebomb wires.
- Rotated segments of Pipebomb wires to make the double colour wire more identifiable.
- Fixed Cockpit fuse check flashing green instead of blue like the manual suggests.
- Increased leeway on Cockpit throttle levers.
- Added some visual indicators to help get the engine started in the Cockpit.
- Fixed apparent duplicating of potential treasure in the Magnetiser.
- Fixed controller navigation in AI module incorrectly snapping to switches when using screwdriver.
- Fixed Donut Aficionado achievement not being granted.
- Fixed Anti-Tamper module occasionally starting with number 5.
- Reduced Anti-Tamper sequence length by 2.
- Fixed last instructions sometimes overlaying success screen.
- Fixed Paul's crashed ship appearing on day 7 after he leaves with no player intervention.
View on Steam
Here's the deets of todays patch.
Cheers,
Aaron, Ben & Jo
Changelog 10/12/2024
- Gumballs save their colours overnight.
- Fixed Grover no accepting wax when playing on taller aspect ratios (Steam Deck included).
- Fixed safe dial anchor point being off-center.
- Made safe dial more manageable on controller.
- Increased contrast on Pipebomb wires.
- Rotated segments of Pipebomb wires to make the double colour wire more identifiable.
- Fixed Cockpit fuse check flashing green instead of blue like the manual suggests.
- Increased leeway on Cockpit throttle levers.
- Added some visual indicators to help get the engine started in the Cockpit.
- Fixed apparent duplicating of potential treasure in the Magnetiser.
- Fixed controller navigation in AI module incorrectly snapping to switches when using screwdriver.
- Fixed Donut Aficionado achievement not being granted.
- Fixed Anti-Tamper module occasionally starting with number 5.
- Reduced Anti-Tamper sequence length by 2.
- Fixed last instructions sometimes overlaying success screen.
- Fixed Paul's crashed ship appearing on day 7 after he leaves with no player intervention.
Fixed an audio crash caused by AI module.
View on Steam
Hey y'all!
Happy Sunday! Patch has just gone live with the latest round of fixes. Huge thanks to everyone who has reported an issue.
Cheers,
Aaron, Ben & Jo
xoxo
Changelog 08/12/2024
Fixed cockpit fuel pump drain changing fuel type.
Fixed door on Magpie Stand not blocking the placement of items into the sealing jig.
Fixed safety glass on Hive Topper not blocking placement of donuts into machine.
Fixed having to flush toilet once before system starts filling when spawned with missing pump.
Fixed cockpit switches failing to save state.
Fixed bulbs broken whilst lit not turning off.
Fixed cockpit sequence issues slightly differing from manual description.
Fixed Hive customer strings having weird formatting in Japanese.
When the holy trinity of reactor issues happens it decays 40% slower.
Reduced chance of reactor spawning with a completely empty core.
Fixed Reactor not re-imbursing you for replacing the aforementioned broken core.
Fixed Reactor billing you if you decided not to replace the broken core when you weren't asked to.
Fixed issue with Lawmakers magazines not loading correctly when left in ammo filler.
Fixed Geiger continuing to tick at last level when crate is removed.
Oil module is kinder towards very tiny amounts of different fluids that can be discerned.
Increased minimum incorrect fluid oil modules can spawn.
Fixed issue with Magpie Screen occasionally requesting incorrect thing.
FTL Drive should no longer report incorrect magnet when it's not broken.
View on Steam
Happy Sunday! Patch has just gone live with the latest round of fixes. Huge thanks to everyone who has reported an issue.
Cheers,
Aaron, Ben & Jo
xoxo
Changelog 08/12/2024
Fixed cockpit fuel pump drain changing fuel type.
Fixed door on Magpie Stand not blocking the placement of items into the sealing jig.
Fixed safety glass on Hive Topper not blocking placement of donuts into machine.
Fixed having to flush toilet once before system starts filling when spawned with missing pump.
Fixed cockpit switches failing to save state.
Fixed bulbs broken whilst lit not turning off.
Fixed cockpit sequence issues slightly differing from manual description.
Fixed Hive customer strings having weird formatting in Japanese.
When the holy trinity of reactor issues happens it decays 40% slower.
Reduced chance of reactor spawning with a completely empty core.
Fixed Reactor not re-imbursing you for replacing the aforementioned broken core.
Fixed Reactor billing you if you decided not to replace the broken core when you weren't asked to.
Fixed issue with Lawmakers magazines not loading correctly when left in ammo filler.
Fixed Geiger continuing to tick at last level when crate is removed.
Oil module is kinder towards very tiny amounts of different fluids that can be discerned.
Increased minimum incorrect fluid oil modules can spawn.
Fixed issue with Magpie Screen occasionally requesting incorrect thing.
FTL Drive should no longer report incorrect magnet when it's not broken.
Current Release
Not available
System Requirements
OS
Windows 10 64-bit
CPU
Intel Core i5 (Quad Core)
RAM
8 GB RAM
GPU
NVIDIA Geforce GTX 1050
How to Install
1
Download all files
2
Extract the .ISO file to a folder (use WinRAR or 7-Zip)
3
Mount the ISO file (double-click or right-click → Mount)
4
Run setup.exe
5
Important: Check "Copy Contents of ... Directory to Installdir"
6
Launch the game from desktop shortcut
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Size
2.6 GB
Password: cracked-games.org or 123
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