Vampire Crawlers: The Turbo Wildcard from Vampire Survivors
by poncle, Nosebleed Interactive · Apr 21, 2026
201 downloads
About the Game
From the BAFTA winning creators of Vampire Survivors comes a brand new adventure. Explore maps, level up powers, and obliterate monsters in this turn-based, card-driven BLOBBER with roguelite elements.
A Brand New Experience!
Vampire Crawlers turns the snowballing thrill of the original hit into a tactical deckbuilder where you build busted decks, explore familiar dungeons from a new perspective, and unleash world-ending combos.
Create Devastating Combos!
Play cards in ascending mana order to land devastating combos, where each step multiplies the next card's effect. Use Wilds to extend the stack to 10, 20, or even 30 cards. You choose the pace: take your time to be perfectly tactical, or play turns as fast as humanly possible for absolute snowballing carnage. Accumulate experience to level up and gain new cards.
An Entire Dungeon to Explore!
Headbutt chests for power-ups and gems to augment your cards. Chase legendary weapon evolutions and summon iconic survivors to trigger cascades of effects that break the game. Dive into dungeons packed with functioning walls, unique treasures, and bizarre interactions. Find the shovel to dig to the next floor and prepare to Master the Turboturn™!

Screenshots
10 images
Version Information
Steam Patch Notes
Official update history
We've finally got out our first QOL improvements patch and a detailed content roadmap for 2026. It took longer than expected because we got stuck for days trying to exit the game 🤷
Jokes aside, thank you again from everyone at poncle and Nosebleed for playing Vampire Crawlers and being patient for our updates and roadmap!
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Version 1.5 Contents
🔵 You can now quit the game
- Settings Button and therefore Quit options always available in the bottom left corner
- Backspace can be used to exit Shops or return to Village from the World Map
- Clearer messaging around Autosave timing added to Quit Confirm pop-up
🔵 Card Sorting
- Buttons to sort cards by Mana cost or Color
- Pressing up/down will quickly move your selection to the next category:
- In unsorted mode it moves to the start and end of the hand
- In colour sort mode it moves to the next colour
- In mana sort mode it moves to the next level of mana cost
- In unsorted mode it moves to the start and end of the hand
🔵 Jeweller Clarity
- Jeweller UI now shows the chests you might find a Gem in
- Made several tweaks to make gems rarity behave in a more intutitive way (changes listed below)
- Sealing no longer requires the Player to bring a gem’s frequency below common; Gems can now be also instantly sealed.
🔵 New Deck View
- There is now a single deck view which shows you ALL your cards in one place, and whether they are in your deck pile, your hand, or the discard pile. This is accessible from multiple screens.
🔵 Tooltips
- Added Tooltip Visibility options to the settings to give players more flexibility
- Removed the controller button dedicated to Tooltip toggling (it is now used for card sorting)
🔵 Endless Mode
- If you have completed the game, a small new teaser area is unlocked on the map. This level contains a new Relic which unlocks Endless Mode
- With the Relic active, Endless Mode is available in any dungeon that you have previously cleared.
- In Endless Mode the difficulty is increased, and you can keep digging after completing the normal floors of a dungeon, allowing you to explore further and experience even tougher encounters.
- The Jeweller is disabled in Endless Mode to make it an a challenge about going as deep as possible in a stage having to rely on the base-game RNG rather than a preset gem configuration.
🔵 Other changes
- Grim Grimoire is now available during level-ups
- When levelling up you will be shown if any of the cards offered are part of an evolution with your existing cards (but only if you have Evo’d that combination previously)
- On the Pause screen we now default to the bottom row of buttons to make it easier to open the Grim Grimoire (or exit…)
- Previously hidden stats like Re-roll are now shown when they are not 0
- There is now a Luck-based chance to get 4 gems per chest intead of 3
- Luck increases the chance of getting better quality gems when levelling up
🔵 Coin Count is still OP
- Profit.
🔵 Bugfixes and improvements
- Please see the list below
2026 content roadmap
Please note this is the minimum amount of content we're planning to release with each update. We'll actively try to pack in more QOL improvements and stuff that makes sense, especially in the later ones.{STEAM_CLAN_IMAGE}/45865562/d29fbcc0b159f7653e30fc995ca007d8a78999d2.png
New content strategy
As we all know, it's quite easy to become OP in Vampire Crawlers. It's a game supposed to be completed in some 20-30 hours. So this is how we're planning to keep expanding the game.
In every 2026 update, we're going to add a new post-game Challenge Stage. As the name suggests, in order to complete these stages you'll have to overcome a challenge in the form of a new game mechanic. After you emerge victorious, you'll be able to toggle On or Off that game mechanic in every stage (including the original Challenge one).
Most of the new content will be designed around the specific game mechanics introduced in the update, but obviously nothing will stop you from using those mechanics outside of the Challenge and find new ways to break the base game.
As you can see from the roadmap, the challenge mechanic in the next update will be a limited hand size, paired with a staple mechanic of card games: discarding.
The idea is that by the end of the 2026 update cycle you'll be able to decide to play the game in a more challenging way or stick to the base version, while still getting all the added content and mechanics.
A tease about 2027
For the next year, we are planning something different than Challenge Stages: we are building the Astral Stair.
Where will you go? Who will you be?
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Steam Community Items are out today
[img src="{STEAM_CLAN_IMAGE}/45865562/240dc15189747336279eec6410f76cc534f1b9b4.png"][img src="{STEAM_CLAN_IMAGE}/45865562/ee6daba3e6d5df5dfec4382c12696be799e3518d.png"][img src="{STEAM_CLAN_IMAGE}/45865562/036328079733b9847ca4142e22cf366d1b4a3b45.png"][img src="{STEAM_CLAN_IMAGE}/45865562/330c7e7f272b20eb49c56736a615575b3551d2fb.png"][img src="{STEAM_CLAN_IMAGE}/45865562/f23c395a6b3ffba89de3bfb90bf247aaaba14b10.png"]
1 Badge (5 levels + foil)
5 Trading Cards (Featuring Gennaro, Mortaccio, Poppea, Imelda, Clerici)
4 Profile Backgrounds
5 Emoticons
Here’s a preview of one of the cards:
[img src="{STEAM_CLAN_IMAGE}/45865562/252dad5cd9320f244a9e4dd54d6f0c9c191beeeb.jpg"](If you are not sure what any of that means, you can read how to unlock Steam Community Items here.)
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Other platforms
This update will reach all Consoles soon!
There will be a couple of major changes for Nintendo Switch 2:
- Game is now 1080p in handheld mode, and 4K when docked
- Mouse: the stick on the controller that acts as the mouse is now functional for dungeon navigation
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Bugfixes and improvements
- Gems which move down in rarity (e.g Rare to common) will appear in both their original chest and current rarity chest. Gems which move up in rarity will be removed from their original Chests.
This helps reduce the chance of finding a gem which has been made rarer but allows high-quality gems (like the Evo Gem) to appear more often when rarity has been reduced.
- The gems which drop from different chests have been adjusted:
- Bronze: Common, Uncommon, Rare (unchanged)
- Silver: Rare, Epic, Legendary (Small chance of legendary)
- Gold: Epic, Legendary (unchanged)
- UI arrows added to the Jeweller for consistency with other Shops
- Scroll views in the Jeweller should work more consistently
- Fixed overflow bug with coin amount and enemies'health going negative
- Fix for Gorgeous Moon only targeting the front row
- Fix for Overkill UI getting stuck if rapidly re-triggered
- Fix for crash when rearranging cards in hand as the turn was ending
- Fix for ghost UI buttons showing on Credits when using mouse. This one’s for you Alex!
- Save Data time stamps are now shown in local time (rather than UTC used previously)
- End of Floor shovel now animates onto the screen instead of just appearing
- You can only revive if you’ve actually died, not when completing a dungeon
- Cards affected by Leader or Midas gems now show an indicator that this is happening
- A card with the right colour, which has the right colour gem inserted, can now unlock the Silver Chest by itself; any card with the rainbow gem can now unlock a Silver Chest
- Game now correctly respects the target framerate set in the display options (Unless Power Saving Mode is enabled, in which case framerate is locked to 30fps)
- Audio- Extra attacks which happen at the end of a turn (e.g. Santa Water) now play their sounds correctly
- Shops should now pay their Buy/Fail sounds correctly
- Various small fixes to Drowner audio
- Localisation updates- Clearer Quit behaviour (see above)
- Equip button label in Inn changed to “Add”
- Gem Description updates for Drain and Mug gems to improve clarity: Enemies that get hit by these gems will do the effect when they die and do not need to be killed at the moment the gem hits them
- Gem “Easy Combo” renamed to “Combo Breaker”, with improved text descriptions that better match the way it works (players were not understanding that the combo would end when this gem is used)
- General bug fixing and minor polish- Fix for a crash caused by Gatti Amari scuffle occuring as an encounter ends
- Fix for a save slot error caused by brand new players immediately exiting game before tutorial loads
- Better detection for corrupt data, or save data being carried from a later version back to an earlier version
- Added limit to frame rate based on monitor refresh rate, to fix too many resources being used (should reduce nubmer of crashes)
- Fix for a crash caused by the Echo gem
- Demo saves that were in the tutorial are now deleted when upgrading to main game (prevents broken save states)
- Improved saving integrity to avoid corruption in the case of power cuts or unexpected app closure
- Fix for being able to load 2 slots simultaneously
See you soon with the first QOL update and Endless mode and more detail on future Content Updates!
Hello Vampire S̶u̶r̶v̶i̶v̶o̶r̶s̶ Crawlers!
The time has come. Today we’re releasing Vampire Crawlers, the first spin-off of Vampire Survivors, now available on Steam, Nintendo Switch, Xbox, and PlayStation.
With Vampire Crawlers, we wanted to take the snowballing chaos of Vampire Survivors and redesign it as a TurboTurn™-based, card-driven BLOBBER with roguelite elements. One moment, you’re taking a stroll through the average Italian countryside; the next, you’re exploring infested dungeons, building busted decks, and headbutting objects at alarming speed, as God intended.
You can watch the launch trailer below.
**Fun fact: Vampire Crawlers contains exactly the same number of vampires as Vampire Survivors.
Vampire Crawlers
If you played the demo, the full game expands on those systems with more content, plus fixes and improvements across the board. The game is built around:
TurboTurn™ combat: Turn-based combat without the wait. Queue your moves instantly and let the game resolve them at full speed.
The Combo: cards are played in ascending mana order, and each step multiplies the next card’s effect.
Wild cards that let you extend the stack and push your turns to 10, 20, 30… and possibly more than that
Deckbuilding through progression: gain new cards, find power-ups, chase weapon evolutions, and shape your build as you go
Character cards and summoned survivors that add more effects and help create larger cascades
Dungeon crawling: explore dungeons full of treasures, floor progression, interactive points of interest, and something seldom seen in Vampire Survivors: functioning walls
A pace you choose yourself: take your time and be tactical, or play turns as fast as you humanly can
The full version also comes with the fixes and improvements made after the demo feedback period, and we’re planning to keep the demo available.
Thank you again to everyone who took the time to play, report bugs, and send feedback.
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Releasing now — $9.99 / €9.99 / £9.99
You can get Vampire Crawlers on Steam by clicking the link below.
[dynamiclink href="https://store.steampowered.com/app/3265700/Vampire_Crawlers_The_Turbo_Wildcard_from_Vampire_Survivors/"][img src="{STEAM_CLAN_IMAGE}/45865562/06abf37815292afd47e495530638bcb21ac2de79.png"]
The Music of Vampire Crawlers
You can now experience crawling through the average Italian countryside at your own pace with the Vampire Crawlers Original Soundtrack!
Featuring music by the legendary Yoko Shimomura, Daniele Zandara, Filippo Vicarelli, and Michael Coviello.
The OST contains:
Over 1 hour of music from Vampire Crawlers
MP3 and FLAC (lossless) music files
13 main tracks with 13 variations
5 jingles
You can listen to it here for the low, low price of nothing:
[dynamiclink href="https://www.youtube.com/watch?v=s4zN7PtCWsA&list=PLOt3Kp6xo5ohIP0SBdsDtTC-ExS3o682p&index=1"]
Or download it here once you get the game:
[dynamiclink href="https://store.steampowered.com/app/4564300/Vampire_Crawlers_Soundtrack/"]
That’s all for now. Thanks for staying with us, and happy crawling!
-From everyone at poncle and Nosebleed Interactive
Current Release
23012943
Uploaded May 08, 2026
System Requirements
How to Install
Vampire Crawlers.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
766 MB
23012943
0A3A458C
797278548509eb693b3589ee4ba84d56f2dd30c10c1057f5458757fe3bcac5ef
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View AllDownload Vampire Crawlers: The Turbo Wildcard from Vampire Survivors for PC with a direct link or via torrent. Get the full version of Vampire Crawlers: The Turbo Wildcard from Vampire Survivors for free. Vampire Crawlers: The Turbo Wildcard from Vampire Survivors is a Action released by poncle, Nosebleed Interactive.