Void Crew
by Hutlihut Games · 25 Nov, 2024
7 downloads
About the Game
Void Crew is a 1-6 player co-op First Person Space Adventure: Rally your crew, power your spaceship, and get ready for epic space battles, facing chaotic dangers you and your crew never trained for!
In the future, a doctrine of survival unites humanity against a mysterious aggressor - the Hollow. As the chosen ones, it’s up to you as a crew of up to 1-6 mavericks to brave the void and bring order to the galaxy!
Embark on the most advanced spacecrafts ever built, and journey into deep space on thrilling missions that you and your crew absolutely never trained for! Asteroid storms, solar flares and your buddies’ screw-ups will be the least of your worries, as hostile aliens, and desperate human scavengers push your crew to their limits.
CHAOTIC 1 - 6 -PLAYER CO-OP
Pilot the ship, man the turrets, perform emergency repairs, recharge the power cells, utilize space station weaponry, fabricate munitions and exit the ship on extravehicular missions - be it patching the ship hull or scavenging derelict wrecks.
EPIC SPACE BATTLES
Teamwork is key: pick a role and prioritize your most urgent tasks with your crew... or try to do everything at once and just wing it as you’ll be short on reliable manpower!
SHARE AND OPERATE YOUR OWN SPACESHIP
Brute force through thick armor, pierce energy shields, launch missile barrages or snipe weak spots - either way you’ll make sure the enemy ships spin out of control to their destruction - preferably before you blow up! The victor claims the spoils, and you’ll need to scavenge valuable materials to upgrade and face the direst conditions with top notch equipment … and don’t forget to go full fashion victim and customize your character's spacesuit to fly in style and boldly go where you probably shouldn’t have!
Team-up as a crew of 1-6 in co-op: Round up your best buddies and you're in for a wild space ride!
Your ship, your way to play: With a flexible player role system and on-the-go installable ship systems you’ll be able to switch your strategies faster than a rogue asteroid changes course.
Customize and upgrade: Give your character a spiffy new look with rich upgrades, or add more toys to your ship! You'll be the most powerful and stylish crew in the galaxy!
Screenshots
16 images
Version Information
Steam Patch Notes
Official update history
[img src="{STEAM_CLAN_IMAGE}/43802314/57c631681dba6762c6c83b5f2de3e678fad55db4.gif"]Patch 1.2.5 Out Now!
Hope you have all played through S4NT4's package drops, and are well into the new year! Now things are past the Holidays, so have removed the Holiday/ Christmas event ingame.
Note: Save games from during and before the event will not be compatible after release of this patch 1.2.5.
[img src="{STEAM_CLAN_IMAGE}/43802314/f61381aaded974d0c8225588f127d6cda088e7f5.png"]
If you are having issues, don't hesitate to share them with us on our Discord!
Sincerely,
// The Hutlihut Games Crew
[img src="{STEAM_CLAN_IMAGE}/43802314/f3fca3cda71652b7aee363dcb0e64e197b18d814.png"]
[img src="{STEAM_CLAN_IMAGE}/43802314/57c631681dba6762c6c83b5f2de3e678fad55db4.gif"]Patch 1.2.4 Out Now!
Greeting all Ectypes! Thanks for the community for helping us out with these! If you're having issues, don't hesitate to share them with us on our Discord!
[img src="{STEAM_CLAN_IMAGE}/43802314/f738146c8209c3946eae8f2c5c339e0c3afabca8.png"]
Fixed issue with host getting loot boxes after dying, and remotes did not
\ Fixed unintended high damage output on the Freighter and S4NT4's turrets
\ Increased S4NT4 package drops
Known issues
Certain Achievements might reset if you crash in the session you unlocked the achievement
Relics/Homunculi with dynamic conditions for their buffs/debuffs might still get stuck at a certain value
Some players have connection issues in some regions. If this happens, try playing on another region for now
Note: We wanted to fix these known issues as well, but have not yet been able to find root cause/ consistent repro. If you experience those, we appreciate your help to please share logs/ info, on Discord!
[img src="{STEAM_CLAN_IMAGE}/43802314/f61381aaded974d0c8225588f127d6cda088e7f5.png"]
So hurry up and get those holiday cosmetics!
NOTE: The holiday event ends in January. Save games from during and before the event will not be compatible from that point.
Once again, if you are having issues, don't hesitate to share them with us on our Discord!
Sincerely,
// The Hutlihut Games Crew
[img src="{STEAM_CLAN_IMAGE}/43802314/f3fca3cda71652b7aee363dcb0e64e197b18d814.png"]
[img src="{STEAM_CLAN_IMAGE}/43802314/57c631681dba6762c6c83b5f2de3e678fad55db4.gif"]Patch 1.2.1 Out Now!
Greeting all Ectypes! With this patch we have aimed on fixing some of the most annoying issues (yes, we know more to fix... we are still working on that;-))
Thanks for the community for helping us out with these! If you're having issues, don't hesitate to share them with us on our Discord!
[img src="{STEAM_CLAN_IMAGE}/43802314/f738146c8209c3946eae8f2c5c339e0c3afabca8.png"]
Matchmaking Terminal - \ Unable to Navigate Matchmaking Screen (many Rooms Listed).
Players and items risk of flying through walls/ outside ship (due to holes in Striker Physics Colliders).
Unable to Move After Using Chat.
Controller scan and clear Target locks no longer overlap.
Risk of ship collision with space objects/ structures such as wrecks etc. causing game instability.
Player risk of negative XP (after joining modded lobby).
Issues with Striker atmosphere, causing items to fly unwanted and players to die of no oxygen
Striker periscope moved, so now possible to reach from the Striker seats.
Void Charge lights Blinding in Striker and Destroyer.
Remnant Mines doing no damage (now fully integrated with enemy scaling system).
Perk unlocked items showing as learnable in UI, Fabricator/Tool tips (even though already learned).
IMPORTANT: We are working on fixing more things for an upcoming Patch 1.2.2. If you see things you believe is a bug, it will be helpful if you report it. Either on Steam - Bug reports >> or on our Discord (Channel: bug-reports)!
Known issues
Some relics don´t update stats, after loading save.
US Ping - In some cases show "Ping 4000". Should be only visual bug (actual ping should be fine).
Ship Temperature might get stuck or spike rapidly, if flying outside arena edge in Boss fight.
Memory leaks is reduced. But still some memory leaks present, that we want to fix.
Black screen have been substantially reduced. But, might still be occur in some edge cases
[img src="{STEAM_CLAN_IMAGE}/43802314/f61381aaded974d0c8225588f127d6cda088e7f5.png"]
New playership Striker out now - Read more about "Major Update Striker" here >>
Once again, if you are having issues, don't hesitate to share them with us on our Discord!
Sincerely,
// The Hutlihut Games Crew
[img src="{STEAM_CLAN_IMAGE}/43802314/f3fca3cda71652b7aee363dcb0e64e197b18d814.png"]
[img src="https://i.imgur.com/DhaRGFr.gif"]
HOTFIX Out Now
Greetings Ectypes! Thank you for all the great feedback on the Cross play update, and not least your patience while we've been tracking down and fixing the annoying progression bug!
Hotfix Issue Addressed
Bugfix: Fixed issue on console where progress was not saved due to authentication tokens timing out. This resulted in profile data (progression, levels, items, saves, etc) being reverted upon restarting the game. The authentication issue also resulted in text and voice chat going offline.
If you've been affected by the issue and have not received compensation for the lost progress, follow the instructions on one of the following:
Reddit: https://www.reddit.com/r/joinvoidcrew/comments/1n99kfm/lost_progress_on_consoles_get_compensation/
Discord: https://discord.com/channels/814811296390053888/1413560556580900864
Steam: https://steamcommunity.com/app/1063420/discussions/0/603040419439407807/
What about the ship update intended for this week?
Considering the amount of people affected by the "lost progression" issue, we wanted to fix this first and foremost. This does mean that our planned content update has to go through a delayed round of console certification, since inserting the hotfix shifts the queue around. We intend to release the content update (with the Striker ship) as soon as possible, but there will be a minor delay while our new console partners certify the update.
Read more about \[New playership (Striker) Update] >>
[img src="{STEAM_CLAN_IMAGE}/43802314/f61381aaded974d0c8225588f127d6cda088e7f5.png"]
If you are having issues, don't hesitate to share them with us on our Discord!
Sincerely, The Hutlihut Games Crew [img src="{STEAM_CLAN_IMAGE}/43802314/f3fca3cda71652b7aee363dcb0e64e197b18d814.png"]
Patch 1.1.2 Out Now - Below fixes verified and addressed.
While we were at it, we thought we should do another round of fixes and balancing! Thanks for the community for helping us out with these!
If you're having issues, don't hesitate to share them with us on our Discord!
Issues Addressed
- Balancing: Modules and Weapons can now drop from enemies in regular Pilgrimage and appear as normal objective rewards
- Bugfix: Game crashing if a player uses Clap emote and then sits in any seat
- Bugfix: Fabricator exploit allowing for infinite Alloys with two or more players
- Bugfix: Fabricator processing speed not increasing with upgrades
- Bugfix: Issues with changing settings with Controller
- Bugfix: Reclaimer Timer being stuck with previous Sector's remaining time when Void Jumping into a new sector
- Bugfix: "Legendary Kit" achievement being unlocked with 2 legendary mods instead of 3
- Bugfix: Ambush objective succeeding even if the Remnant Freighter manages to jump out
- Bugfix: Perk "Suit Enhancement" Level 5 having inverted values
- Bugfix: Batteries not saving with Save Session when in central computer recharge sockets
- Bugfix: Build boxes placed in build sockets not saving with Save Session
- Bugfix: Items placed in Frigate Bridge shelves not saving with Save Session
- Bugfix: Weapon build boxes placed in Gravity Scoop causing issues after loading a Saved Session
Once again, if you are having issues, don't hesitate to share them with us on our Discord!
Sincerely,
// The Hutlihut Games Crew
{STEAM_CLAN_IMAGE}/43802314/f3fca3cda71652b7aee363dcb0e64e197b18d814.png
Patch 1.1.1 Out Now - Below fixes verified and addressed.
Thanks for your feedback on this, and your patience while we were fixing.
If you're having issues, don't hesitate to share them with us on our Discord!
Issues Addressed
- Bugfix: Infinite loobox attainable in personal loadout terminal
- Bugfix: Prism Matriarch (level 13 or higher) not killable for host/solo if hit by Void Bomb
- Bugfix: Players lose access to cosmetic rewards from Achievements on relaunch
- Bugfix: Voidseeker cosmetic now obtainable, along with boss Fight lootbox drop chances adjusted
- Bugfix: Loadout terminal not updating selected cosmetic
Once again, if you are having issues, don't hesitate to share them with us on our Discord!
Sincerely,
// The Hutlihut Games Crew
{STEAM_CLAN_IMAGE}/43802314/f3fca3cda71652b7aee363dcb0e64e197b18d814.png
Lots of hard work and testing went into this big Patch, filled with more than 200 individual bugfixes, improvements and balancing. Thanks for your feedback since the 1.0, and your patience is appreciated!
If you're having new or further issues, please don't hesitate to share them with us on our Discord!
//Hutlihut Games Crew
{STEAM_CLAN_IMAGE}/43802314/f61381aaded974d0c8225588f127d6cda088e7f5.png
Additions / Improvements
- Weapon and Helm stats are now visible in module context info
- Improved B.R.A.I.N. auto turret targeting against armoured targets: exposed non-armored pieces in enemies like the Frost Mother or the Cruiser will be preferable targets over armored ones.
- Enemy markers are now only visible when seated in pilot or weapon seat
- Role icons are now colored in matchmaking window
- Relics and Mods modifiers are now visible in Astral Map context infos
- Updated the HUB gate
- Recycle tab now states fabrication cost for blueprints
- Added icons to animated projections and coloured patterns
- Updated engine trim diodes in engine room
- Added diodes to shelves
- "Sweater" and "Wooly" patterns added to Festive Lootbox
Balancing
- Priority Presents - increased the chance of it appearing from 20% to 25% and added a bad luck protection - it will be forced to appear at least once every four Main Objectives
- Priority Presents - decreased the number of Reigndeers summoned by S4NT4 in a 3-4 player sessions from 3 to 2 (per summoning satellite dish - should now be 6 in total if no satellites get destroyed)
- Void Powered Shell damage reduction reduced from +25% to +20%
- Benediction weapons now overheat faster, but all Heatsink Mods have had their heat dissipation buff increased by 25%
Bug fixes
- Fixed Astral Map breaking if it’s being interacted with as you exit the void jump
- Fixed character movement tickrate when on the ship (low FPS feeling when walking around the ship)
- Optimized the matchmaking terminal
- Fixed players getting targeted by enemies while inside the wreck bases
- Fixed the weapon stats increasing infinitely if a guest player uses Gunner class ability
- Fixed the Festive Lootboxes rewarding duplicates before all possible rewards get unlocked
- Fixed weapon UI showing wrong stat values
- Fixed enemy projectiles and sniper beams going through terrain
- Fixed the Pilot class ability running indefinitely if it’s used inside the Void Jump
- Refresh rate will no longer keep changing to a lower one when on Full Screen
- Fixed Superior Engineer ability triggering its cooldown when a defect gets fixed
- Fixed battery context info not appearing if it’s inserted into Arc shields
- Fixed immersive voice chat intensity setting
- “No Rooms Available” popup wont appear if another tab selected or terminal is exited
- Fixed Kinetic Point Defense not working while Exit Vector is set
- Fixed kick button being visible to guests
- Fixed guests’ chat being spammed by enemy destroyed messages when void jumping
- Fixed the void jump push not dealing damage when entering the void
- Fixed automechanic being able to charge unpowered thruster boosters
- Fixed sitting position on HUB chairs
- Fixed VFX artifacts on battery cells
- Fixed the scroll bar issue when changing between cosmetic tabs
- Improved achievement validation
- Improved B.R.A.I.N. auto turret targeting against Freighter
- Updated codex pictures
- Chat no longer shows messages when HUD is hidden with H
- You can no longer swap items with items in chests
- Fixed rewards popup blocking mouse clicks
- Fixed Striven Aegis chest piece clipping into the camera
- Fixed carryable transparency
- Fixed not being able to insert items into Gravity Scoop from outside the ship
- Implemented additional protection for bad monitor index
- Ship UI no longer appears while using fabricator when void jumping
- Fixed lighting during void jump inside Destroyer
- Adjusted Lore terminal model
- Fixed the gun direction indicator in the weapon hud
- Fixed unshielded enemies appearing with shields for guest players
- Fixed the same lore entry getting unlocked if multiple lore shards are found in one solar system
- Fixed scrollbar in the “objective completed” tab in the Tally Screen
- Fixed the batteries not getting charged with Superior Engineer ability if they are inserted into Arc shields
- Fixed the batteries getting destroyed if Arc shields get deconstructed with batteries inserted
- Fixed pattern orientation on cosmetics
- Fixed the satellite health bars appearing in the middle of the screen in Strike
- Fixed shield module animation
- Fixed Frost Mother ice shards sometimes not dealing damage
- Choosing a Loadout Challenge after already choosing Pilgrimage will not re-open the HUB gate
- Fixed Frost Mother’s beam being invisible
- Moved the Destroyer resources to the starboard side shelves
- Miscellaneous UI fixes
- Miscellaneous art and collision fixes
- Miscellaneous localization fixes - For all 12 supported languages.
- Miscellaneous localization fixes - For Simplified Chinese.
Again, if you are having issues, don't hesitate to share them with us on our Discord!
Sincerely,
// The Hutlihut Games Crew
{STEAM_CLAN_IMAGE}/43802314/f61381aaded974d0c8225588f127d6cda088e7f5.png
{STEAM_CLAN_IMAGE}/43802314/f3fca3cda71652b7aee363dcb0e64e197b18d814.png
Winter Holiday Seasonal Event
https://i.imgur.com/sdcstc2.gif
Edit: Ends 20th of January! So last chance to grab those holiday special cosmetics!
To celebrate the Festive Season, we're bringing back the Winter Holiday event that we added to the game during Early Access... a year ago... How time flies!
For the duration of the event, Pilgrimages will offer an optional "Priority Presents" side objective - it pops up randomly, with a 20% chance whenever you jump into the Void, so look out for it on the Astral Map.
Priority Presents
In Priority Presents, Ectypes are tasked with blowing up a Barge Freighter that's been infringing on METEM's domain. Completing the Objective rewards a Festive Gift of METEM, which contains a collection of new (and returning) Winter Holiday cosmetics. The Festive Gift has maximum "duplicate protection," so it'll only reward things you don't already have, until you have everything it can offer! There's 31 Winter Holiday items to collect this year (which includes everything that was available during Early Access).
https://i.imgur.com/x39UMwB.gif
A Freighter!?
For those of you who just had a minor heart-attack at the prospect of needing to kill a Freighter, there's some additional good news. We revisited both the "normal" Freighter encountered in Ambush and this Festive variant, and made some significant tweaks that should make them way more manageable... The Missile Turrets have been relocated to the top of the Freighter, and are now individually targetable. This means Pilots can target lock them easily, making them easy prey for Gunner and B.R.A.I.N.s. Once the Missile Turrets are gone, the Freighter is much more manageable, so you can deal with the Escorts before you blow it up - As written in the Codex of Strife: "Before you fight your opponent, take away his arms."
https://i.imgur.com/aaZMLv2.gif
Holiday Hub
To emphasize the Festive Season, the METEM Command Hub has been dressed up for the occasion - complete with jingling bells, holographic snow, and a new look for the Ectype known as "Steve."
Why a Seasonal Event?
The Winter Holiday event was something we did during Early Access because we enjoy those types of things in other games, and wanted to try out and see how it would fit Void Crew. When bringing it back, it is an added bonus that it involves the Freighters, which did require some tuning difficulty wise - and it's a good opportunity to add some new variation for the Jetpack and Jetpack trail unlocks. In other words, it was a low-hanging fruit to re-enable it, and didn't stop us from spending time working on the actual pains and issues revealed by the 1.0 launch.
We're hard at work on our first major bug-fixing patch
... which will be coming out in a couple of weeks, filled to the brim with community most-wanted bugfixes! Once this major bug-fix patch is released, we're going to turn our attention on the next Content Update. More info on that one will be coming later.
https://i.imgur.com/mDZqA1l.gif
We hope you'll continue to have fun with Void Crew, and that RNGesus will bless your haul of Festive Gifts of METEM.
If you are having issues, don't hesitate to share them with us on our Discord!
Sincerely,
// Laurids, Lead Game Designer
and The Hutlihut Games Crew
{STEAM_CLAN_IMAGE}/43802314/f3fca3cda71652b7aee363dcb0e64e197b18d814.png
EDIT (Monday 2. Dec): HOTFIX Out Now - Below fixes verified and addressed.
Thanks for your feedback on this, and your patience while we were fixing.
If you're having issues, don't hesitate to share them with us on our Discord!
//Hutlihut Games Crew
In 1871 Helmuth von Moltke wrote an essay about military strategy that included the famous phrase "No operational plan extends with any certainty beyond the first encounter with the main force of the enemy". That's true of planning your next Objective in Void Crew, and also turned out to be true of launching the game! So we made sure to have contingency plans!
We've been actively monitoring all the different places that you players have been reporting issues you're encountering while playing the game, and prioritized and fixed the first batch of pressing issues.
We are still testing to verify the following fixes, but expect to release the Hotfix in the evening of Monday December 2., CET.
Hotfix Issues Addressed
- Balancing: All B.R.A.I.N. Auto-Turrets have had their baseline Accuracy Increased.
- Balancing: B.R.A.I.N. Benediction Auto-Turret MkI-III has it's Baseline and Max Damage increased.
- Balancing: Shuriken Gatling, Litany Minigun and Confessor Carronade have had their Baseline Accuracy Increased.
- Balancing: Shuriken Gatling, Litany Minigun and Confessor Carronade have had their Max-Spread Decreased.
- Bugfix: B.R.A.I.N. Auto-mechanic Defect and Engine Trim modes work reliably again (One issue fixed every 60s when not enhanced)
- Bugfix: HUB Personal Loadout Terminal sometimes being non-interactable
- Bugfix: UI overlap in Matchmaking Window
- Bugfix: Lag in Matchmaking Window due to large number of Private Rooms being present
- Bugfix: Superior Engineer ability not working for remote players
- Bugfix: Matchmaking Terminal - Hitting Sort button when Private and Open Rooms are displayed at the same time could lead to getting stuck in the Terminal
{STEAM_CLAN_IMAGE}/43802314/b790802228c6ff21d81b23ec8ef70cc2799daca5.png
The bugs that have been encountered are just good old-fashioned snafu's - For instance, we never tested what the matchmaking terminal would act like with several hundred Private Rooms because we tested with 5 instead, and that clearly wasn't good enough when the game suddenly took off.
As for the Accuracy balancing, those of you who played in Early Access will probably have experienced it as a blatant nerf, but I'll try to add some additional context. In Update 5, Fire Rate had a detrimental effect on Accuracy, since the Recoil was based on every single projectile fired. This meant that adding Fire Rate to a gun could sometimes throw the accuracy completely out of whack. This was changed for 1.0, so Accuracy Decay is caused by "time spent firing" only - where the effect is calculated and applied when you shoot (Meaning the reticle only grows when you actually fire the gun, but it'll grow based on time spent shooting). In summary - you can stack Fire Rate modifiers on your weapons, and your accuracy won't suffer from it - at all. That's a major buff as it translates directly to damage dealt.
The old baseline accuracy values were very high since they had to compensate for the "fire rate accuracy decay" - when we overhauled the decay, we also had to dial back the accuracy. Spoiler: We dialed them too far back. So we're increasing baseline accuracy for the Confessor and Shuriken Energy Weapons, as well as both the Auto-Turrets. The Litany Minigun is also seeing a slight buff to baseline accuracy.
And because we're really feeling the Holiday Spirit, we also buffed the baseline and max damage potential of the Benediction Auto-Turret.
Alongside the Auto-mechanic working as intended once more, this should see a significant boost to Solo Player survivability - and the Energy Weapons will be less annoying accuracy-wise for the Gunners out there (That being said, we fully intend the Accuracy Mods to be a desired addition to your guns - so if your accuracy is suffering, slap a Weapon Mod on that bad boy).
{STEAM_CLAN_IMAGE}/43802314/70bd9c2046f527ba03d10287b59c5d32380a07bf.png
Once again, we are super happy to see the reception you guys have given our chaotic little space adventure, and hope for your patience while we run around the engine room and put out the fires that seemed to have spouted out of nowhere!
If you are having issues, don't hesitate to share them with us on our Discord!
Sincerely,
// Laurids, Lead Game Designer
and The Hutlihut Games Crew
{STEAM_CLAN_IMAGE}/43802314/f3fca3cda71652b7aee363dcb0e64e197b18d814.png
Current Release
v0.26.2.0626132019
Uploaded Aug 23, 2024
System Requirements
How to Install
Void Crew.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
2.8 GB
v0.26.2.0626132019
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