Void Crew
by Hutlihut Games · 25 Nov, 2024
5 downloads
About the Game
Void Crew is a 1-6 player co-op First Person Space Adventure: Rally your crew, power your spaceship, and get ready for epic space battles, facing chaotic dangers you and your crew never trained for!
In the future, a doctrine of survival unites humanity against a mysterious aggressor - the Hollow. As the chosen ones, it’s up to you as a crew of up to 1-6 mavericks to brave the void and bring order to the galaxy!
Embark on the most advanced spacecrafts ever built, and journey into deep space on thrilling missions that you and your crew absolutely never trained for! Asteroid storms, solar flares and your buddies’ screw-ups will be the least of your worries, as hostile aliens, and desperate human scavengers push your crew to their limits.
CHAOTIC 1 - 6 -PLAYER CO-OP
Pilot the ship, man the turrets, perform emergency repairs, recharge the power cells, utilize space station weaponry, fabricate munitions and exit the ship on extravehicular missions - be it patching the ship hull or scavenging derelict wrecks.
EPIC SPACE BATTLES
Teamwork is key: pick a role and prioritize your most urgent tasks with your crew... or try to do everything at once and just wing it as you’ll be short on reliable manpower!
SHARE AND OPERATE YOUR OWN SPACESHIP
Brute force through thick armor, pierce energy shields, launch missile barrages or snipe weak spots - either way you’ll make sure the enemy ships spin out of control to their destruction - preferably before you blow up! The victor claims the spoils, and you’ll need to scavenge valuable materials to upgrade and face the direst conditions with top notch equipment … and don’t forget to go full fashion victim and customize your character's spacesuit to fly in style and boldly go where you probably shouldn’t have!
Team-up as a crew of 1-6 in co-op: Round up your best buddies and you're in for a wild space ride!
Your ship, your way to play: With a flexible player role system and on-the-go installable ship systems you’ll be able to switch your strategies faster than a rogue asteroid changes course.
Customize and upgrade: Give your character a spiffy new look with rich upgrades, or add more toys to your ship! You'll be the most powerful and stylish crew in the galaxy!
Screenshots
16 images
Version Information
Steam Patch Notes
Official update history
[img src="{STEAM_CLAN_IMAGE}/43802314/57c631681dba6762c6c83b5f2de3e678fad55db4.gif"]Patch 1.2.4 Out Now!
Greeting all Ectypes! Thanks for the community for helping us out with these! If you're having issues, don't hesitate to share them with us on our Discord!
[img src="{STEAM_CLAN_IMAGE}/43802314/f738146c8209c3946eae8f2c5c339e0c3afabca8.png"]
Fixed issue with host getting loot boxes after dying, and remotes did not
\ Fixed unintended high damage output on the Freighter and S4NT4's turrets
\ Increased S4NT4 package drops
Known issues
Certain Achievements might reset if you crash in the session you unlocked the achievement
Relics/Homunculi with dynamic conditions for their buffs/debuffs might still get stuck at a certain value
Some players have connection issues in some regions. If this happens, try playing on another region for now
Note: We wanted to fix these known issues as well, but have not yet been able to find root cause/ consistent repro. If you experience those, we appreciate your help to please share logs/ info, on Discord!
[img src="{STEAM_CLAN_IMAGE}/43802314/f61381aaded974d0c8225588f127d6cda088e7f5.png"]
So hurry up and get those holiday cosmetics!
NOTE: The holiday event ends in January. Save games from during and before the event will not be compatible from that point.
Once again, if you are having issues, don't hesitate to share them with us on our Discord!
Sincerely,
// The Hutlihut Games Crew
[img src="{STEAM_CLAN_IMAGE}/43802314/f3fca3cda71652b7aee363dcb0e64e197b18d814.png"]
Winter Holiday Seasonal Event
[img src="{STEAM_CLAN_IMAGE}/43802314/14a5947faa2eb2dbc68b08f6d21512a8480c30d6.png"]
Greeting Ectypes!
To celebrate the Festive season, we’re bringing back the Winter Holiday seasonal event! This event was first introduced during Early Access - oh, time really does fly like a buffed up METEM ship! Throughout the event, Pilgrimages may generate an optional Priority Presents side objective. It appears at random (but often) whenever you jump into the Void, so keep an eye on the Astral Map!
You have plenty of time - the event is planned to run until early January 2026!
Psst... we are proud to have Void Crew nominated in \[Best Multiplayer Game] at Unity Awards.
Wanted to share thoughts on what the nomination means for our team (... plus recording bloopers ;-))
// Laurids (Game Design Lead) + Daniel (Creative Director)
[p align="start"]- Unity Awards are decided by the players, and voting is still ongoing - if you want to help us boost the visibility of the game and spread the gospel of METEM you can do so by voting for the game here:https://awards.unity.com/vote/category/5
[img src="{STEAM_CLAN_IMAGE}/43802314/f61381aaded974d0c8225588f127d6cda088e7f5.png"]
What is Priority Presents again?
In Priority Presents, Ectypes are tasked with blowing up a Barge Freighter that's been infringing on METEM's domain. Completing the Objective rewards Festive Gifts of METEM, which contain a collection of new (and returning) Winter Holiday cosmetics. The Festive Gift has maximum "duplicate protection," so it'll only reward things you don't already have, until you have everything it can offer! There's 43 (!) Winter Holiday items to collect this year (which also includes the stuff that was obtainable in previous versions of the event). Each objective gives you two gifts, so it shouldn't take too long to fill up your collection.
[img src="{STEAM_CLAN_IMAGE}/43802314/459e2a5e368d35d6c7633bf20e0c374493f01d36.png"]
It's back - it's S4NTA's Freighter!
For those of you who just had a minor heart-attack at the prospect of needing to kill a Freighter, here's a few tips: The Missile Turrets located on top of the Freighter, are individually targetable. This means the Pilot can target lock them easily, making them easy prey for Gunner and B.R.A.I.N.s. Once the Missile Turrets are gone, the Freighter is much more manageable. Similar to the Comm Relays found in the Strike missions, you can also take out the Comm Dishes on the Freighter to prevent S4NT4 from summoning reinforcements.
[img src="{STEAM_CLAN_IMAGE}/43802314/a925d06180941d24295a10eafd3800aa15bbe7f9.png"]
Holiday Hub
It wouldn't feel complete if we didn't dress up METEM Command Hub for the occasion - complete with jingling bells, holographic snow and a festive get-up for "Steve the Ectype" himself.
[img src="{STEAM_CLAN_IMAGE}/43802314/807cc37a1c99a47fec5d94fa6c200bb096f391ed.png"]
May RNGesus will bless your haul of Festive Gifts of METEM. If you are having issues, don't hesitate to share them with us on our Discord!
[img src="{STEAM_CLAN_IMAGE}/43802314/f82823d06fb13a5ac951dab5148d9483296a0871.png"]
Added cosmetics to Winter Holiday pool: 3 projections, 2 helmets, 1 shoulder set, 3 color schemes and 1 armor pattern
Enabled Hub Winter Holiday theme
Enabled Winter Holiday objective "Priority Presents"
Exposed the cooldown timer of the forced player respawn
Hid players platform icons in main HUD (can still be seen in the escape menu)
[img src="{STEAM_CLAN_IMAGE}/43802314/f738146c8209c3946eae8f2c5c339e0c3afabca8.png"]
Fixed issue where colliders would break and make the game become unplayable (including not being able to damage enemies) - Special thanks to Dragon and WildBCat for their extraordinary help!
Fixed issue with being able to fly into the Flame Matron boss
Fixed issue with Desecration shrine interactions
Fixed missing outline on animus crate construct button
Fixed audio issue when exiting 3rd person view inside periscopes
Fixed audio UI issue where ship selection buttons didn't play
Fixed various minor errors
Known issue
Values are occassionally not applied correctly from Dynamic mods. Dynamic mods are relics/homunculus that have an effect based on changing values such as biomass, number of circuit breakers flipped, etc.
Potential workaround: Update the value it is based on, such as flipping a circuit breaker or fixing a defect.
[img src="{STEAM_CLAN_IMAGE}/43802314/f61381aaded974d0c8225588f127d6cda088e7f5.png"]
Thanks to the community for helping us by reporting and reproducitng issues!
As always, if you are having issues, don't hesitate to share them with us on our Discord!
Sincerely,
//The Hutlihut Games Crew
[img src="{STEAM_CLAN_IMAGE}/43802314/f3fca3cda71652b7aee363dcb0e64e197b18d814.png"]
Quality of Life \[1.2.2] Out Now!
Greetings Ectypes!
With this patch we aim to make QoL improvements and fix some of the most annoying player-reported issues.
Thanks for the community for helping us out with these! If you're having issues, don't hesitate to share them with us on our Discord!
The inertia-zone
The inertia zone is an exterior bubble projected tightly around the player ship. When you enter it, you're automatically tethered to the movement of the ship - allowing you to jetpack around the inertia zone without fear of being left behind... as long as you don't accidentally touch a thruster and get launched off into space of course.
Airlock Usability
[img src="{STEAM_CLAN_IMAGE}/43802314/c5354e0fb6b2c9226a0847f1aea76ad52f152166.png"]
It's simple really: We made the Airlock doors interactive like the rest of the doors on the ship - this reduced the amount of buttons needed to operate the Airlock from 4 to 2! (Or just 1 if you don't touch the safety, but what's life without a little danger?).
[img src="{STEAM_CLAN_IMAGE}/43802314/9ba0a5bcbc715c5b75b4a89f2432e20512fd5a73.png"]
General
\ 'Make it possible to move around the hull without falling off/being left behind' - Added "Inertia-zone", extending around player ships to ease player connection with the ships velocity
Added Ship Inertia Zone UI (The EVA hud now shows when you're inside the inertia zone)
Adjusted Ship Thrusters push force. Increased their visibility with warning stripes and added emissiveness. Watch out for the Thrusters when you're in the inertia zone!
\ More intuitive Airlock featuring direct-interaction-doors, and a simplified airlock panel with bigger buttons
Airlock venting logic was revised and simplified
Rift Wrecks can now occur in Pilgrimages (normally found in the Survivor game mode). Visit them before they warp out - their loot tables are very good
Void Bombs can now spawn in at Desecration shrines
Increased the chance of finding mounted guns in various Space Stations
Hub quest door now opens quicker after selecting quest and ship
Circuit Breaker flip-state are now correctly stored when saving game
Optimization
\ Striker performance pass (geometry, LOD, culling, less materials etc.)
Fixed module occlusion issues (affect all ships)
Added LODs to Fabricator (affect all ships)
Controller UX Navigation Improvements:
Bottom of Fabrication and Inscription scroll view no longer wrap back to mode selection tab
Added tech for navigating to an element by alignment when switching between element groups
Cosmetic Panel navigation enhancements
Reward Panel navigation enhancements
Removed left/right navigation shortcuts pointing to tabs in Codex and Career panel
Added cursor toggle keybind to controller keybind layouts
Fixed no navigation area being active after building a blank animus crate and the tab is automatically changed to Inscription
UX improvements
Added Tab-switching Keybinds next to tab ribbons
\ Improve create-room-flow (both consoles and Steam)
\\ Interdiction achievement description updated to make it clear that it takes 10 interdictions and not a single one
\ Remove the "player-death flatline tone" when ship gets destroyed
Updated hover info for the "Return to Hub" option in the Astral Map to make it clear that it also contains the save option
Made Striker engine trims more easy to interact with
Show Loadout characteristics on Loadout Challenge screen
Now graphics settings are locked properly under the quality preset (except Custom)
Visual Effect quality is now no longer reset based on quality preset after restarting the game
Remove timestamps from event log
Moved Player platform icon to only show in Escape menu
[img src="{STEAM_CLAN_IMAGE}/43802314/f738146c8209c3946eae8f2c5c339e0c3afabca8.png"]
\ Fixed stats not working from relics/homunculus
\ Pilot ability shields not working on Striker
\ Fixed Striker ARC shields letting damage through
\ Fixed other players being muted by default when joining a room
\ Fixed region ping visual bug ("Bad US Ping")
\ Fixed potential Black Screen on Joining Lobby Issue
\ Fixed LOD issue in one of the wrecks
\ Fixed external Striker grappling hook collision issue
\ Fixed kicked out of the ship in the boss encounter
\\ Fixed character movement not disabled while in Menu
\ Fixed Hub Flow Markers missing in Hub
\ Fixed Join Code Button Breaking if you Scroll and then Close the Popup
Fixed Frigate wrong colored lights (during powered down/void jump)
Fixed Frigate blinding lights in some areas
Fixed colliderpoints (for colliding with space geometry) for the Striker ship
Fixed ammo Consumption Buff issues
Removed Frost Boss arena asteroids which didn't affect the player ship
Fixed Collector's Edition Jetpack receives no light / "arms" having inverted normals
Fixed items clipping into Circuit Breakers (especially in in zero gravity)
Fixed various collision issues on modules (items getting lost, etc)
Fixed Pilgrimage Objective "tier 2" rewards not showing up after First Boss defeated
Fixed Astral Map holograms using world space
Fixed small gap in striker homunculus room where items could get lost
Fixed Astral Map lightbulbs not aligned with light source
Fixed interactionInfo trigger on one of the Relic Shrines in Striker (making it hard to read)
Fixed Weapon Animus Crates not having correct rarity color on their icons when dropped in space
Cleaned up Log Warnings
Remove warning tape in Hub
IMPORTANT: If you see things you believe is a bug, it will be helpful if you report it. Either on Steam - Bug reports >> or on our Discord (Channel: bug-reports)!
Known issues
Sometimes the Power Button on a Desecration Shrine is difficult to interact with and requires pointing at the button from an awkward angle
[img src="{STEAM_CLAN_IMAGE}/43802314/f61381aaded974d0c8225588f127d6cda088e7f5.png"]
If you are having issues, don't hesitate to share them with us on our Discord!
Sincerely,
// The Hutlihut Games Crew
[img src="{STEAM_CLAN_IMAGE}/43802314/f3fca3cda71652b7aee363dcb0e64e197b18d814.png"]
[img src="{STEAM_CLAN_IMAGE}/43802314/57c631681dba6762c6c83b5f2de3e678fad55db4.gif"]Patch 1.2.1 Out Now!
Greeting all Ectypes! With this patch we have aimed on fixing some of the most annoying issues (yes, we know more to fix... we are still working on that;-))
Thanks for the community for helping us out with these! If you're having issues, don't hesitate to share them with us on our Discord!
[img src="{STEAM_CLAN_IMAGE}/43802314/f738146c8209c3946eae8f2c5c339e0c3afabca8.png"]
Matchmaking Terminal - \ Unable to Navigate Matchmaking Screen (many Rooms Listed).
Players and items risk of flying through walls/ outside ship (due to holes in Striker Physics Colliders).
Unable to Move After Using Chat.
Controller scan and clear Target locks no longer overlap.
Risk of ship collision with space objects/ structures such as wrecks etc. causing game instability.
Player risk of negative XP (after joining modded lobby).
Issues with Striker atmosphere, causing items to fly unwanted and players to die of no oxygen
Striker periscope moved, so now possible to reach from the Striker seats.
Void Charge lights Blinding in Striker and Destroyer.
Remnant Mines doing no damage (now fully integrated with enemy scaling system).
Perk unlocked items showing as learnable in UI, Fabricator/Tool tips (even though already learned).
IMPORTANT: We are working on fixing more things for an upcoming Patch 1.2.2. If you see things you believe is a bug, it will be helpful if you report it. Either on Steam - Bug reports >> or on our Discord (Channel: bug-reports)!
Known issues
Some relics don´t update stats, after loading save.
US Ping - In some cases show "Ping 4000". Should be only visual bug (actual ping should be fine).
Ship Temperature might get stuck or spike rapidly, if flying outside arena edge in Boss fight.
Memory leaks is reduced. But still some memory leaks present, that we want to fix.
Black screen have been substantially reduced. But, might still be occur in some edge cases
[img src="{STEAM_CLAN_IMAGE}/43802314/f61381aaded974d0c8225588f127d6cda088e7f5.png"]
New playership Striker out now - Read more about "Major Update Striker" here >>
Once again, if you are having issues, don't hesitate to share them with us on our Discord!
Sincerely,
// The Hutlihut Games Crew
[img src="{STEAM_CLAN_IMAGE}/43802314/f3fca3cda71652b7aee363dcb0e64e197b18d814.png"]
Void Crew Update 1.2.0: "STRIKER" IS HERE!
Greeting Ectypes! We are soooo excited to finally be able to bring you this update!
Today’s update adds a bunch of sweet content to the game (NEW SHIP, METEM BE PRAISED!), as well as some balancing and lots of fixes.
TL;DR
New player ship - STRIKER! - A new ship ideal for medium-size crews!
New Module: The Forcefield Airlock - No more fiddling with the airlock buttons, just walk outside (It's so easy you'll immediately realize you forgot to put on the jetpack!)
New Orison Mk III - Level your Heavy Caliber gun to the max!
Other cool stuff - New Mutator, New Perks, Weapon Mods, and Ship Loadouts (Both standard and Challenge ones)!
Game balancing and bug fixing!
--- 1.2.0: STRIKER Changelist ---
NEW FEATURES & MAJOR CHANGES
New ship: **Striker-class ship**
[img src="{STEAM_CLAN_IMAGE}/43802314/b7c76d704d149cc43d52e14b15d452bdb0ddf598.png"]
What more do you need? Go try it out!
If you want to know more about how it was made, then don't hesitate to check our article out now!
New Ship Loadouts
[img src="{STEAM_CLAN_IMAGE}/43802314/55843e0e51599d9a127be39cf1bea6ec34dc7233.png"]
With the new ship comes a bunch of new ship loadouts! Naturally, Striker gets variants of all the old loadouts - but in the process we couldn't help ourselves, and ended up adding several new loadouts!
1.2 features the following:
Scout (regular)
Heavy (regular)
Scorpion (regular)
Summoner (challenge)
Artillery (challenge)
New Unique Mods:
[img src="https://i.imgur.com/qL0GCcy.gif"]
Here's a few new unique mods to find and play with!
"Power Overwhelming" - Multiplicative buffs to damage and Fire Rate at the cost of increased Power Consumption
"Power Underwhelming" - Greatly decreases Power Consumption in exchange for minor reductions across the core weapon stats
"Howitzer Protocol" - A Huge 2x buff to Damage at the cost of reduced Accuracy and more Power Consumption
Orison Mk III
[img src="https://i.imgur.com/HzSigOS.gif"]
Orison Mk III added (now with alternating fire and more ammo slots)
New Perks & Mutator
[img src="{STEAM_CLAN_IMAGE}/43802314/b5d1982168bc41f54f26582061dc13748b7435e5.png"]
We're introducing a handful of new perks - and a new mechanic where certain perks will buff other ship systems when you're seated aboard the ship. These also work for BRAIN Weapons, so they will benefit solo builds as well.
New Engineer Perks: "Increase Ship Power Generation when seated" and "Buff all Weapons' Damage when seated"
New Gunner Perk: "Reduced Weapon Heat Generation"
New Pilot Perk: "Buff all Weapons' Accuracy when seated"
New Scavenger Perk: “Unlock Forcefield Airlock”
New Mutator: "Hold Still". This one is a fun challenge - debuffs all Weapon Accuracy in a scaling manner the faster the ship moves.
New Airlock:
[img src="{STEAM_CLAN_IMAGE}/43802314/59a158ee3bf38cdff70a99cb6566d4ca07637e8f.png"]
This is a new Utility Module unlocked from the Scavenger Perk Tree. The Forcefield Airlock brings a lot more flexibility to those hit and run objectives! (Looking at you, Raid and Desecration). The dev team can't live without this anymore ... can you?
[img src="{STEAM_CLAN_IMAGE}/43802314/f82823d06fb13a5ac951dab5148d9483296a0871.png"]
Power Optimizer mods now reduce power more: Mk I: -2, Mk II: -3, Mk III: -4
Accuracy stat can now impact the Recuser Beamcaster, UI modified respectively
Made improvements to enemy projectile accuracy and ranges - they should no longer time out while still traveling towards their target
Made Biomass Catalyst relic scale 50% slower
Lowered the Temperature effects of Bio-reactive Stores relic, so they can be ALMOST kept in check by simply turning on the standard Life Support module. Increased the Biomass "safe zone" so it's easier to stay within
Updated all Loadouts to have weapons and utility modules come pre-stocked with items!
Codex cleanup
Ship Loadout Terminal UI Modified
You can now open profile of players on Steam via Escape Menu
Identical rewards are now stacked in Tally Screen
Updates to the Ship selection UI
[img src="{STEAM_CLAN_IMAGE}/43802314/f738146c8209c3946eae8f2c5c339e0c3afabca8.png"]
[img src="https://i.imgur.com/DhaRGFr.gif"]
Additions / Improvements:
\\ Added FOV slider on consoles
\ Improvements to UI Navigation in:
Fabricator
Perk Trees
Reward Tab
\\ Ability to Turn off Text Censoring
\\\ Remove chat clutter ("Enemy X got killed" notifications in text chat)
Bugfixes:
Fixed Local Player HUD Showings Wrong Rank on Startup if you're under rank 30
\ Fixed PS5 Players Unable to Reclaim Some Completed Achievements from before Progression Bug
Fixed KPD ammo reload issue
Fixed circuit breaker desync issue
Fixed interactions breaking if player dies while picking up carryable
Fixed syncing of emotes
Fixed jumping audio
\ Memory leak fixes
\ Fixes to post processing/black-screen issue
Fixed region selection list non-scrollable with controller
Fixed issue with collision under the Destroyer hull
Fixed mutator display in tally screen
Fixed remote player head rotation bug
\ System Popup Spam When Using Chat with Keyboard Connected
\\\ Steam Deck Cursor Mode Not Working Correctly
Fixed gravity scoop enhancement affecting all modules
Fixed automechanic enhancement affecting all modules
Fixed priority targets selection with controller
Fixed UI visuals on the first frame of entering the tally screen
Fixed controller icon opacity for showing action progress
Fixed ambush not completing if freighter gets insta-killed
Fixed escape vector marker causing tooltip to sometimes not update
Fixed controller navigation skipping scroll views in settings
Temperature in Destroyer spawn room does not decrease if airlock gets opened.
IMPORTANT: There are more things aim to fix in an upcoming Patch 1.2.1. If you see things you believe is a bug, it will be helpful if you report it. Either on Steam - Bug reports >> or on our Discord (Channel: bug-reports)!
Known issues:
Edit 25.09.2025
[p align="start"]After release, below unfortunate issue was discovered. We have it fixed internally, and now testing.Hotfix will be released asap (pending testing to secure it is fully stable).
Bug: Matchmaking Terminal - Breaking issue when using Controller
When using the controller (on any platform), if the Matchmaking Terminal list is long enough that it creates a scroll bar, and if there are private rooms present on the list, navigating to the bottom buttons breaks the navigation UI in the matchmaking menu
Resulting in in players unable to join using the standard controller navigation.
\[NB! Workaround]: Players are still able to join, using cursor (via virtual mouse - activated via down click left mouse stick)
...
Memory leaks is reduced. But still some memory leaks present, that we want to fix.
Black screen have been substantially reduced. But, might still be occur in some edge cases
[img src="{STEAM_CLAN_IMAGE}/43802314/f61381aaded974d0c8225588f127d6cda088e7f5.png"]Now what are you waiting for!? Go play! And don't hesitate to share with us your experience on our Discord!
//Hutlihut Games Crew
[img src="{STEAM_CLAN_IMAGE}/43802314/f61381aaded974d0c8225588f127d6cda088e7f5.png"][img src="{STEAM_CLAN_IMAGE}/43802314/f3fca3cda71652b7aee363dcb0e64e197b18d814.png"]
[img src="https://i.imgur.com/DhaRGFr.gif"]
HOTFIX Out Now
Greetings Ectypes! Thank you for all the great feedback on the Cross play update, and not least your patience while we've been tracking down and fixing the annoying progression bug!
Hotfix Issue Addressed
Bugfix: Fixed issue on console where progress was not saved due to authentication tokens timing out. This resulted in profile data (progression, levels, items, saves, etc) being reverted upon restarting the game. The authentication issue also resulted in text and voice chat going offline.
If you've been affected by the issue and have not received compensation for the lost progress, follow the instructions on one of the following:
Reddit: https://www.reddit.com/r/joinvoidcrew/comments/1n99kfm/lost_progress_on_consoles_get_compensation/
Discord: https://discord.com/channels/814811296390053888/1413560556580900864
Steam: https://steamcommunity.com/app/1063420/discussions/0/603040419439407807/
What about the ship update intended for this week?
Considering the amount of people affected by the "lost progression" issue, we wanted to fix this first and foremost. This does mean that our planned content update has to go through a delayed round of console certification, since inserting the hotfix shifts the queue around. We intend to release the content update (with the Striker ship) as soon as possible, but there will be a minor delay while our new console partners certify the update.
Read more about \[New playership (Striker) Update] >>
[img src="{STEAM_CLAN_IMAGE}/43802314/f61381aaded974d0c8225588f127d6cda088e7f5.png"]
If you are having issues, don't hesitate to share them with us on our Discord!
Sincerely, The Hutlihut Games Crew [img src="{STEAM_CLAN_IMAGE}/43802314/f3fca3cda71652b7aee363dcb0e64e197b18d814.png"]
Current Release
v0.26.2.0626132019
Uploaded Aug 23, 2024
System Requirements
How to Install
Void Crew.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
2.8 GB
v0.26.2.0626132019
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