About the Game
Welcome to Elderfield is a cozy horror RPG where the abnormal is normal, the townsfolk are odd, the eldritch beings watch over you and the local news reports seem stranger by the day.

Everything in Elderfield is unsettling, from the haunting, horror manga-inspired, hand-drawn visuals to the dark, lofi soundscapes composed by Dated. Despite the strange creatures lurking just outside your home, those who wander into Elderfield rarely find a reason… or option, to leave.

Customize your home and character, unravel daily mysteries, befriend the odd townsfolk (or even marry one!), go fishing, spend your afternoons mining and forage through the surrounding wilds… There's lots to do in Elderfield!

Cultivate your land, harvest your crops, and stop the growth of unruly tentacles. Manage a variety of strange, otherworldly livestock, grow useful crops like corn, pumpkins, teeth or eyeballs and hope that beings from the woods don’t wander onto your farm.

Choose your difficulty, how much suffering can you endure? For players seeking a peaceful life of harvest and discovery, cozy difficulty offers a more laid-back experience. For those who crave a challenge, the Old Gods are waiting.
Elderfield features a deep, turn-based combat system where you must utilize gathered resources, strategic buffs and diverse equipment to survive encounters with ancient, Lovecraftian horrors.
Die, learn, farm, and forage… Then die again.
Full RPG life sim with relationships, customization, fishing and more
Hand drawn horror manga inspired artwork
Dark lofi soundtrack by Dated
Build your farm, manage animals, mine and forage to build resources
Play on cozy mode or test your skills and resource building with in depth turn based combat
Screenshots
16 imagesVersion Information
Steam Patch Notes
Official update history
CHANGELOG
Fixed bait not adding the correct rate to bait-exclusive fish (such as Leeches)
Fixed a lot of misc. missing localized text
Fishing spots will no longer try to target diagonals on controller
The tile highlight image will now hide when an event is running, making it less visually obtrusive
(Hopefully) Fixed the "Cannot set properties of null (setting 'baseTexture')" crash when transitioning from maps with a fog effect
Fixed some audio issues relating to the radio (such as the BGM volume setting being turned down)
Fixed sprite-based mouse interaction not working properly
Fixed holding control to pick up ground decorations sometimes requiring many tries to work
Bee Houses now have a 1/3 chance to give wax
Fixed the relationship status not changing in the gift menu when you marry an NPC
Fixed the battle scene cursor image not moving to lower skills in the list
Fixed the item name tooltips not aligning correctly in the battle scene
Fixed the player starting in the wrong area (and without character customization)
Fixed an issue which caused looping dialogue when interacting with NPCs via mouse, or when holding the space bar
Some last-minute fixes before Next Fest kicks off!
If you experience any bugs, please post them in the Discussions forum, and I will fix any stragglers as they come up.
CHANGELOG
Large placeable objects now fade out when the player moves behind them (Fruit Trees, Water Wheel, Windmill, Wind Turbine)
Fixed Treasure Tentacles vanishing on map change instead of sticking around for the full day when they spawn
Added more particle effects for hitting wood/rocks and other random things
Added better mouse cursor hiding logic so the cursor will hide more easily and consistently for gamepad users
Smoothed out various map loading stutters and delays, especially when loading save files and between areas
Fixed the radio not respecting the master and BGM volume settings
Fixed the radio menu showing two selection cursors
Fixed item harvest messages sometimes showing the wrong item name
Made the item harvest messages replace each other instead of queue, meaning lots of repeated harvests will not lead to a long period of item message popups until they all finish, instead they will clear shortly after you finish harvesting
Removed 0.5x and 1.5x zoom options, as they always looked distorted. 0, 1, and 2 are still there, which are the most common anyways
Fixed rocks on the farm looping the "overburdened" message
Fixed a crash caused by pressing inputs during the boot sequence
Fixed the correct button prompts not displaying in the tutorial for SteamDeck users
Several changes were made to the boot process to make it more stable. Proton users will still need to use v9.0-4.
CHANGELOG
Fixed Molly not appearing in the workshop after her task
Added a failsafe to reduce the frequency of invisible crop sprites
CHANGELOG
Reworked all monster drop tables
Added several new forge recipes for equipment that uses monster drops
Added several new cooking recipes for food that uses monster drops
Added 3 new items to the Prep Table and Drying Rack
Added one new seed to Crawford's shop
Reworked the way that villager schedules are determined, which should create more variety and randomness
Tanner and Molly now have schedules
Fixed a bug that causes the bath in the tutorial to not show any options
Fixed a bug that enabled some incorrect demo features
Added a failsafe to keep trough feed limits from changing to impossible numbers
Fixed some stats showing way too many decimal places
Fixed some object placement bugs, including some tiles on the farm blocking placement and objects not always having the correct footprint during placement
CHANGELOG
The action choice menu now always appears relative to the player's screen position
Fixed using the wardrobe on high zoom settings
Added more stats to the Status menu, such as Hit Rate etc.
Element names are now colored in the Status menu to match the color of damage numbers from attacks of that element, hopefully making it easier to understand what you are being hit by.
Fixed Harvest Chambers not always showing the right farmer price
Fixed the changes to the difficulty options not taking effect in the previous update
PATRONS CHANGELOG
Added more than 100 new decoration items. These can all be found randomly at the Furniture Shop
The furniture shop now stocks more decorations at once each day (up from 6 to 10)
Added a news broadcast for the Harvest Festival day.
Fixed the Fishing Contest appearing in the calendar too early
Fixed the calendar not displaying during certain months
Fixed some spawning bugs for the "Egg" Festival event
Fixed the Hallows' Eve decor shop not having any items in stock
NON-PATRONS CHANGELOG
Updated all remaining tutorial images to match the new tutorial artwork style
Fixed the status menu showing elemental resistances as the opposite of their true values
Fixed the color for negative elemental resistance in the status menu
Fixed swift attacks still hitting the player (and other enemy hit rate bugs)
Fisherman Herb will now appear at the Lakefront even on Lakefront-specific news days (to avoid some early game confusion)
Fixed the chroma filter being too strong on the title screen when the game is first launched.
PATRONS CHANGELOG
Fixed Duskmelon Slices not being compatible with the keg or preserving barrel
Fixed Duskmelon Slices being selectable for the slicer
Moved one Large Hammer into the Skeleton Merchant's shop
Moved a chest with a Wire Cutter to a new location in the Catacombs
Fixed a bug which sometimes caused the Water Wheel to make the player's farm energy 0 instead of 50
Added a failsafe to (hopefully) stop the fishing contest judging from being skipped sometimes
NON-PATRONS CHANGELOG
Fixed Ctrl not working properly. Re-bind it in the settings to fix it.
Fixed a bug which sometimes repeatedly enabled the map cursor in situations that it shouldn't (like fishing)
Added a failsafe to keep the midnight event from being skipped while placing decorations
PATRONS CHANGELOG
Fixed Hardwood not producing paper in the Slicer
Fixed Wood not being useable in the Slicer
Fixed the Slicer giving Radiant Scales instead of Duskmelon Slices
Fixed Farmer Sven only accepting exact amounts of Dense Fertilizer Lv2
Fixed some fish item IDs being mixed up at the Campsite, causing some unusual catches
Made some changes to possibly stop some of the "Scope of: Null" crashes
NON-PATRONS CHANGELOG
Added a new mouse targeting system for combat. A new series of buttons will let mouse users switch and select targets (fixing the old janky system that didn't work a lot of the time due to overlapping enemies)
If there is only one enemy, it will now automatically be selected for your attack, reducing clicks required in combat
Enemy target cycling now works from left to right and vice-versa (rather than the order of the troop ID), making cycling through targets more intuitive
Cycling through enemy targets now loops continuously, so pressing right from the last enemy will loop back to the first
Streamlined the way most curses are applied in combat to speed things up (blessings will get the same treatment soon)
Added detailed info about curses to the combat log when they are applied , so non-mouse users can check their effects more easily
The book in Adrian's apartment now also shows discovered items, weapons, armor and skills
Added some extra checks to weather rolls to ensure that it will rain at least every 15 days, and storm at least every 30 days.
Fixed some misplaced wheat overlapping the Tax Man/Merchant
The two small Town South areas now show map markers in the right locations
Fixed some bugged snow showing up for some users
Fixed a bug where your storage contents would be sent to your inventory after some actions
Fixed Klaus showing the house upgrade option when exiting his menu, even when it isn't available yet
CHANGELOG
Fixed some skill effects not triggering at the proper rate
Fixed issues relating to selling items in shops
CHANGELOG
Fixed the lag spike when putting items in a processor
Added a new config option: Camera Zoom
You can now scale the zoom from 0.5x to 2x the default zoom. This should help accommodate more screen sizes and improve accessibility
Added new config options: Tile Highlight Style/Color
You can now change between 4 styles of tile highlight images, and change between black or white
NOTE: The tile highlight image will appear out of place when zoomed in/out on old saves. Only adjust the zoom on old saves if you are using keyboard/gamepad or don't care about the odd tile highlight placement
Added a new animation effect system, and added several new animation effects to various actions such as farming and foraging, with more to come
Battle items now deal 2x damage to non-boss enemies
Fixed a bug where getting water turned the player the wrong way sometimes
Reduced the chance of taking damage or triggering battles while clearing farm debris
Fixed a bug which stopped players from selling more than 999 of an item type to each shop
Fixed the "Up" key not working during skill/ritual select
CHANGELOG
Fixed the Travelling Merchant shop bug,
Fixed the item discard bug,
Added a new type of item: Battle Items. These can be used to apply debuffs, deal some damage and other effects, and can be used even when stunned, dizzy or when the enemy is guarding. These can be found randomly around the world in many locations. There are currently 7 different kinds,
Some weapons now change the player's basic attack skill,
Made several optimizations to the Old Woods Mine 3F to reduce generation time and lag,
Some weapons now cause certain skills/rituals to generate additional combat points when used,
Energy Shot now properly inherits the attack element of your equipped weapon (just like the basic attack),
Slightly nerfed the "Energizing" skills/rituals from 25% to 20%,
The Combat Log now shows skill and item names, as well as who is using them.,
Players on existing saves can now pass through the gate to the workshop to turn off the "!" mark above Tanner's tutorial location,
A link to the wiki has been added to the title screen,
Changed the look of forge upgrade platforms in the Workshop to make them more visible
Current Release
Build 25237258
Uploaded Sep 12, 2026
System Requirements
How to Install
Game.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Needed when extracting (WinRAR / 7-Zip) — not a site login.
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