About the Game
Navigate the internet's dark net, searching for pieces of a puzzle that once combined will clear your outstanding debt. Scan strange websites for info, hack into PCs while defending your own, and buy/sell goods & services, all while avoiding threats in this strategic, suspenseful horror game.
There's no safe-zone
Be vigilant, psychos of all shapes and sizes have gotten the green light to kill you. Use your awareness to choose when to stay put, when to hide, and when to RUN.
Search for secrets
Browse the dark net, with access to 52 websites, and uncover hidden pieces to a puzzle that will grant you life... assuming you can find them all.
Build your connections
Chat with users (NPCs) to buy / sell goods & services. Manage when to progress yourself and when to attack those (NPCs) in the race with you. Pay up to either slow or try to remove them permanently from the competition, but remember they can do the same to you.
Counter-hack or counteract
Successfully counter hacks to earn DOS Coin OR block intrusions with firewall upgrades, but miss out on earnings. Contend with multiple hacking minigames that will test your reaction speed, typing ability, and puzzle solving skills.
Features:
Scan websites and their source code for hidden keys
Compete against 4 interactive NPCs
Buy upgrades to increase security & speed up key discovery
Checkpoint saving on Normal difficulty
Large focus on strategic time management
Slot machine program to gamble in-game currency
After striking up a debt with folks who refuse to accept a failure to pay, Simon has landed himself into a tough spot. Due to his own poor decision making he's forced to play "The Game" tonight, where his life’s fate will be decided. However plainly winning isn't a sufficient payday for who he owes, so a bet has been made to up the prize and in return organizers of "The Game" can make things more dangerous for Simon.
Screenshots
19 imagesVersion Information
Steam Patch Notes
Official update history
Bug Fixes
Black monitor softlock - happens when internet goes out, then power goes out during virtmesh opening,
Fixed ghost image when getting out of the monitor,
Fixed a case where the player's computer could completely lock out and not being able to open virtmesh or seccam requiring the player to restart their in-game computer,
Daredash overlay bugged when network goes out and comes back during a delivery,
Fixed source code viewer showing up on the main desktop instead of the VM - related to the softlock bug,
Firewall turns itself back on whenever any purchase is made,
Computer monitor staying on when the power went out during the computer boot sequence,
Fix duplicate bookmarks,
Dark drop sounds not affected by audio sliders
Fixed a few crashes
1337 Mode Adjustments
Fixed memDEALLOC hack that was only 7 seconds.
Added a 0.5 second buff to typing hack per line.
Buffed hack dos coin reward by 10%
Nerfed Bomb Maker
- Buffed Zannac effects on 1337 mode.
- Video Seekers will start off asking for videos found on Wiki 1.
Fixed a bug in where the power would not go out.
Fixed a bug which caused a crash under the game over screen over certain conditions.
Some how Tanner had a 100% spawn rate in normal mode. re-adjusted that.
Minor balance changes To Normal Mode, Normal + and 1337 Mode.
Tomorrow we plan to focus heavily on balance changes and adjustments.
Hey All,
In this patch , we have addressed more bug fixes - and a major bug fix that should cover those odd ball bugs that people have been experiencing.
FCTween - Refactor - The Root of a lot of bugs
In this project we are using a very popular Unreal Engine plugin called Freshly Cooked Tweens.
What is a tween?
Well to put it as simple as possible, let's say you have a number of 0 and over a time period you want to change it to 1.
So for example: Over a 5 second period I want to go from 0 to 1.. it would then go 0.1, 0.2, etc, etc over the period of 5 seconds.
We are using Freshly Cooked Tweens a lot trough out the entire project to handle animation, fading, etc.. A LOT.
The problem we discovered is that the tweens were not being recycled correctly in memory.
We would create a tween for example to show the loading progress bar of sending a file.
Then later in the game, that same tween would be pulled from memory and be re-used on another tween for example the Drone flying.
This would cause a whole nightmare of bugs.
After this patched however, we have re-worked this system to never do this again.
This should solve bugs people are experiencing.. Just to name a few:
Drone being stuck mid air.
Motion Alert getting stuck in red and never resetting.
Computer screens getting soft locked, exp the ones that have animations(SecCAM, VirtMesh, etc)
Will this fix all the bugs?!?
No, but it should cover a good base of them.
Other Bugs Addressed and fixed
Refactor ACRS completely to address bugs of chat messages not clear, system clear showing up at random times and not clearing.
Fixed a bug where Cletus could be in a 'Get Simon outside' state which would lock up other threats until the player decided to finally go outside
Fixed a bug upon getting a hack which requires input(ShiftSEQ, memDEALLC) getting locked out from pressing space.
Fixed a bug in which would cause a crash if you hit the Test Hack button in the PDF, it would be
delayed, then crash if you close PDF.
We are continuing to monitor the bugs section, to continue to squash any future bugs that might come up.
Reporting Bugs
Please report all bugs in the Bug Reporting section in the sub forums of this community.
DO NOT post them in the comments of our posts, it's hard for us to keep track of all the places. If they are reported in one section, we will be able to find them much quicker.
Tanner Mankini Now Live!
In other news, the Tanner Mankini skin is now live!
[dynamiclink href="https://store.steampowered.com/app/4942040/Welcome_to_the_Game_III__Tanner_Mankini_Outfit/"]
Balance:
Threats have been buffed
Network hubs can go offline earlier without the help of Tucker
Hacks no longer can occur during Tucker's music game
Purchasing a hacker's services through ACRS at the lower tiers now has a higher chance of successfully hacking the AI players
Issues:
Fixed issue where Noir could only spawn once
Fixed issue where Tanner could only spawn once
Fixed audio muting after quitting to main menu, then starting a new game or continuing a run
Fixed issue where VirtMesh mounted computer could become locked out and cause a softlock, forcing a restart to fix
Fixed issue where Tucker's music game would start after power loss when he wasn't the one to turn off the power, thus giving the player not enough time to reach the ace of spades marked motel room
Pending:
Signing game application with Artifact Signing (Trusted Safety) to avoid issues with Windows Smart App Control blocking game from launching
Today will have a few patches to address bugs and improvements of threats.
In this patch we fixed the bug in which the VirtMesh app would soft lock you guys out.
We also fixed a few bugs with threats only showing up once in a run.
We are working hard to get these out for you guys, so thank you for your patience!
Audio Balance Pass - Necessary game volume to hear all the threat sound cues has been lowered.
Balance:
Increased volume by 20% for all non-jump scares (threat & hacks) sound effects - Better balance overall to hear threat sound cues - Adjust with "Master Audio" slider within settings menu
ACRS users asking for websites will always initially ask for websites that are on the starting Wiki page before asking for Wiki 2 & Wiki 3 websites in their follow up messages.
Issues:
Fixed computer getting locked when incoming hack interrupts connecting to VirtMesh
Fixed computer getting locked when power outage / network outage occurred while connecting to VirtMesh
Fixed hacks becoming unwinnable if network outage occurred while hacking minigame was ongoing
Fixed issue when power outage / network disconnection occurred while connecting on SecCam
Fixed crash that could occur when failing a hack after dying from a threat
Fixed Cletus pushing you through an exterior motel wall into rooms that are inescapable
Website Doughy will have accessible key if both .fetch file and key spawn as clickable hotspots on website
CryptChat messages will no longer pop-up while internet is offline
ACRS users will no longer go permanently offline late into the night
Changing game audio while in-game correctly relays the change - this fixes the issue with lowering the audio, then being unable to increase it back to it's previous level before the change
Attempted fix when getting killed by Lucas while entering a hiding location
Pending:
Signing game application with Artifact Signing (Trusted Safety) to avoid issues with Windows Smart App Control blocking game from launching
Drone stuck mid-flight bug
Non-Tucker power outage occurring right before Tucker starts his music game
Balance:
Buffed Noir to spawn more frequently
Normal+ (permadeath) rewards you more for blocking hacks than Normal (with checkpoints)
Issues:
Threats / hacks no longer stop appearing after a power outage
Can no longer save at 4AM and load a checkpoint past the last hour
[img src="{STEAM_CLAN_IMAGE}/45800940/bab96cfbb1121d7273aa87253de985298cb3e3d6.png"]
Added separate settings for sizing & FPS for browser and files - Only affects A.N.N. Dark Net browser and Downloaded PDFs you open.
This should help solve issues that users with higher resolution monitors were encountering (4k).
Hey All,
Today is part one of two of todays patches. We are trying to squash as many bugs as we can find, and address any other sort of issues. Todays patch addresses some of them, and later today will address more bugs.
Fixes:
Fixed sticky windows, where you would drag a window and it would stay on your cursor.
DarkDrop not saving mid purchases.
Balance:
Made some minor adjustment to AI behaviors(Other players in the game)(Not threats)
Panic Button
We might have over shot the Panic Button nerf yesterday, as it was a last minute decision. So this morning we made more adjustments to make it more fair. Instead of degrading your network each time you press the button it works like this:
Press the button the first time, nothing happens
Press it again with in X time, it will degrade the network
Pretty simple change, as long as you dont spam the button you are fine.
Normal+ Mode
This mode here is purely experimental for now. It's pretty much just normal mode but with perma death. It does not give you any other ending, nor does it give you any sort of new achievement.. for now.
Just wanted to add this to the game, and get your feedback, see if you enjoy it. If it proves to be a positive impact to the game, we will leave it in the game and look into adding an achievement for it.
Balance:
Repeated use of the panic button will degrade an outdoor network hub. Choose wisely when to press the panic button or eventually be tasked with taking more trips outside to repair your internet connection.
This will be mentioned on the in-game note in another update
Fixes:
Key decryption agents no longer deny the keys they're intended to decrypt - Find an agent that can decrypt your key and they'll now do that, for a price.
Fixed Lucas bug with overlapping threats creating unwinnable scenarios (Tucker music + Lucas kill)
Increased potential reward for hacking enemy AI players across all hacking tiers
Pending:
Signing game application with Artifact Signing (Trusted Safety) to avoid issues with Windows Smart App Control blocking game from launching
Audio sliders are multiplicative and can lead to lower audio levels than intended after adjusting sliders in-game
Temporary Workarounds:
Problem: Game audio very low after changing levels.
Answer: Try changing audio levels on the main menu or quitting to the main menu, then loading your save.
Problem: Websites have difficulty loading / are not smooth to navigate
Answer: Try turning VSYNC -> ON, or set your Max FPS to any choice other than Unlimited. Also lowering quality from Epic to a lesser option has helped others.
Thank you for checking out the game on release. We're watching for feedback and bugs, so please keep sharing.
Balance Changes:
Decreased the volume of incoming hacks
Decreased the volume of the panic button sound.
Decreased frequency of incoming hacks
Lowered the price of Signal Booster 200 DOS -> 125 DOS
QOL:
Added the ability to skip intro cinematics
Fixes:
ACRS users no longer deny the video they're requesting
Additional ACRS fixes to prevent possible crashes
All VirtMesh buttons can no longer be interacted with while being inside a hacking mini-game
All VirtMesh nodes will remain even if you change resolution after checkpoint saving
Crash that occurred after walking out a door when The Kidnapper would've attacked
Test hack buttons now actually allow testing the hacking mini-games
AI player scoreboard no longer viewable while power is out
Adjusted scaling for larger resolution monitors (i.e. 4k), so all downloaded files are visible on desktop
Successfully blocking Tanner's entry will now prevent him from turning around mid-run away and killing you
Fixed audio bug in which computer audio was muted upon start up.
Pending:
Signing game application with Artifact Signing (Trusted Safety) to avoid issues with Windows Smart App Control blocking game from launching
Audio sliders are multiplicative and can lead to lower audio levels than intended after adjusting sliders in-game
Cletus tackling you into locations you cannot escape bug
Temporary Workarounds:
Problem: Game audio very low after changing levels.
Answer: Try changing audio levels on the main menu or quitting to the main menu, then loading your save.
Problem: Websites have difficulty loading / are not smooth to navigate
Answer: Try turning VSYNC -> ON, or set your Max FPS to any choice other than Unlimited
Current Release
Build 24463842
Uploaded Aug 01, 2026
System Requirements
How to Install
WTTG3.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Needed when extracting (WinRAR / 7-Zip) — not a site login.
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