About the Game
Pile Up! is a chill strategic building game in which you need to place and manage unique buildings on a small island to make beautiful cities, grow your land, reach higher populations and unlock new buildings and islands!
BUILD!
Stack your buildings over a small island to make beautiful cities and to increase your population.
PLAN!
Unlock unique buildings and make different building combinations and strategies!
CREATE!
Complete islands and discover new ones to make more interesting cities. Or hop into the Sandbox and build without limitations!
LEARN!
Reveal memoirs. Learn, make plans and test them using the handbook.
COMPANIONS!
Pet "Moby the whale"! or show some respect to the MOAI!
FEATURES
Vertical city building within a small area.
Over +50 buildings of 7 building types inspired from card games to unlock and combine.
3 unique islands that you can complete and try to reach to the highest population.
3 game modes for those who want pure creativity or just want to chill.
Over 100+ Memoirs to read. Also to learn if you read carefully enough.
Chill and strategic gameplay with a bit of explosions and the risk of everything going sideways.
Replayability with controlled randomness on every run.
A super cute whale named “Moby Jr.”!
Moai. We have moai.
TEAM
As Remoob we are a bunch of high school students located in Turkey whose aim is to make noteworthy games.
We know we still have a long way to go so any feedback is really welcomed. You can contact us from the Pile Up! Discord server. Thank you for your attention! <3
Screenshots
10 images
Version Information
Steam Patch Notes
Official update history
We're decided to gather all the patches and updates we made in the first two days of release in one post for both efficiency and readability. So here we go:
Chill and Regular mode balancing & optimizations.
Fixed some missing localizations on building descriptions.
Fixed the bug that causes mode selection disappearing.
Fixed the main menu Ruinland selection bug.
Fixed the welcome screen is shown in wrong language.
Fixed wrong dialogues in the Tutorial.
Fixed the bug that causes game to be locked in the 15th turn.
Fixed the mispronunciation in the Korean language.
Fixed the bug that causes Noland map towers doesn't load progression when they are first loaded
Fixed the random softlock problem after tasks in tutorial. - (Not the perfect placement task yet, we are working on it)
Fixed Ruinland's improper collisions.
Fixed Noland's improper collision of columns.
Fixed the building selection softlock.
Fixed the occasional inaccurate language selection setting in the settings menu.
Fixed the inaccurate sound level between ingame / menu settings.
Fixed the bug that causes the buildings can not be unlocked from the blueprint menu in certain situations.
Issues That We're Still Investigating:
Tutorial Perfect Placement Softlock
Noland Save / Load Issues
General Economical Crisis issues regarding to saving and loading
Last Patch?
Hi! This will be the last patch of the Early Access since Pile Up! Full Release is coming! You can get more info here.
Game Breaking Bugs
We learned that most game breaking bugs are caused because of file arrengement. Steam is currently investigating the cause. In the meantime if you encounter any game breaking bugs please try varifying game files on Steam. Doing so fixes most problems.
Patch Info
- Only the current level is shown for the Special buildings on the in-game menu now.
- In-game special building UI now loads properly when you reload a game.
- The problem which some codes and rich texts are shown in the texts is fixed.
- The population typo at the end menu is fixed.
- Some absent localizations for languages other than English are added. (Such as seal menu localizations and island state localizations.)
- Brand new sounds added for most buildings.
- The typo in the German translation for the cafe's description is fixed. (Thx to Okami on Steam.)
- Some grammatically wrong Russian localizations are fixed. (Thx to Arkadiy on Discord.)
- Hospital and Toy Store description typos in Turkish are fixed.
-Fixed the bug where you can't unlock a new map if you unlocked the maps chill mode.
-Fixed the initial loading bug on Sandbox mode.
-Fixed the playtime continues counting on esc menu.
+ More fixes about seals & localization
Fixed Jail advancing factories bug.
Fixed Police Station forgiven value bug. (10 -> 200)
Fixed a couple of small localization bugs.
Fixed the bug about action factories not stacked properly
Fixed the overlapping bug on City Blueprint Window
+ More minor fixes & adjustments
V0.4.1.9 Patch
Added
-New logging system to easily detect problems.
Fixed
-Boundary errors on some of the buildings
-Game crashes after splash screen
-Game crashes on exit (More reports would be amazing for this one)
-Handbook header sizing problem
-Selection text sizing problem in Asian languages
-Dupe glitch & Buildings effects are triggered after loading an island
-Localization fixes
-Skybox visual glitch
Notes:
- The data loss while loading islands & the pesky shadow distortion bug when moving the camera is a top priority for the next patch. Also, we will work on crash problems & performance issues.
- Also if you have any problems to report, please head to our discord server and create threads. We prioritize the reports on our discord server since we can directly contact the reporters.
That was it for today, have a great week everybody!
-Sj (Developer)
Hello there, what were you doing past week?
How’s the life going? If you ask us, the last week was pretty crazy. After collecting LOT’S OF you guys’ thoughts, we start talking about different adjustments to develop the game. After we settled on some decisions, we began working.And we are still hungry to get more feedback, so please send us the content you created about the game or any kind of text on our Discord server. Hmm, maybe I am talking about the server a lot.
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Anyways, so this patch will include lots of quality-of-life adjustments and bug-fixes. This means, no more buildings that you don’t understand (I hope).
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We adjusted;
Clarity on some visuals and texts, especially for buildings with downsides so you can understand them better.
Localization so it fits the rules of grammar.
Settings menu.
We partly adjusted the optimization, yet we will work on it way harder this week.
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We added;
Wide screen support.
Support to different resolutions.
Ability to change screen mode.
Gameplay timer to the end screen.
We fixed;
Visual bugs.
Some tiny bugs.
Tutorial a little bit.
Some major bugs including the ones factories and round system causes.
Checks messages from Sj(Arda). Oh god, lots of bugs!
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What will we do from now on?
We are remaking the tutorial to help it teach more while being more understandable and friendly. Those roofs and parks were too confusing to the fresh players.
Also, did you know that you can use “Q-E”” buttons to change the selected building or “Shift” to speed up the time? Yep. I think you understand what I was trying to tell you now. You can read the codex to get more special information like these.
We are developing optimization and graphical settings to help the game work in a wider area of specs for pcs.
Adding more content to the game! More buildings, more interactions and more bugs eventually. So don’t forget to follow our social media to be informed about “Pile Up!” and its development process. All links for our socials are on our discord server and website.
Well, that was it for today’s patch notes. See you soon! Very, soon.
-Fausta
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Greetings!
To start with, we hope that you are having fun building cities in "Pile Up!"! If you do, please don't forget to wishlist "Pile Up!". Seeing the interest that you gave to the game helps us a lot both mentally and algorithmically (Yep, that's a word.)!
Back to the topic, after you constant requests we have added wide screen support to "Pile Up!"! Now you can grow your city so it can hug you from all sides!
If you still have some problems about the game or if you would like to get help, inform us about a bug or give some feedback you can join our Discord server!
Happy city building?
HAPPY CITY BUILDING!!!
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Current Release
Build 19570252
Uploaded Jul 08, 2026
System Requirements
How to Install
PileUp.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
315 MB
19570252
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