Workers & Resources: Soviet Republic
by 3Division · 20 Jun, 2024
194 downloads
About the Game
Manage all aspects of your republic in this soviet-themed city builder game. A planned economy puts you in control of everything from mining resources to manufacturing goods and providing services – use this power to make decisions that impact your citizens’ day-to-day lives and their ultimate loyalty to the nation. Whether it’s construction, transportation, trade, healthcare, education, entertainment, tourism, or any of the countless other facets of a full-fledged city, it’s up to you to determine availability, accessibility, and quality. Contend with a deep simulation of global supply chains as you seek fertile soils, ore veins, and viable lands upon which to build your nation – let the radio stations sing your praises and the citizens rejoice in their glorious soviet republic.
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Multiple complex simulations work together to bring your cities to life in Workers & Resources: Soviet Republic – whether it’s the price of goods in the global market, the proper distribution of electricity and water, or the increased supply of heat during the winter months, everything can be manipulated with the right actions. Adjust your game settings based on your appetite for complexity in particular areas – civil engineers, urban planners, economists, and simulation enthusiasts will all be able to experience the mechanics they love.
Run your nation with both rubles and dollars as you strike a balance between eastern and western markets, trading with nations from either side of the Iron Curtain to gain access to valuable currency, resources, and technology. Despite following a soviet-styled planned economy, you are a fledgling non-aligned nation – this sets you free to engage in trade with both the Western Bloc and the Soviet Bloc to your benefit. Loyalty to one side is always an option, but flooding one market with your goods might result in diminishing returns, and shunning the other side might see you cut off from useful technological advances.
Familiarize yourself with the intricacies of realistic supply-chain management with over 30 commodities to acquire, manufacture, and transport. Raw materials, processed goods, and waste material all have specific places where they can be stored, with specific vehicles needed for their transportation, and specific structures needed for loading and unloading. Liquids are stored in tanks and moved with the help of pipes and pumps, or loaded onto vehicles with tanks. Mined ores are stored in aggregate storage facilities, and moved with conveyor belts and flatbed trucks and train cars. Processed goods, meanwhile, are shipped around in covered trucks and train cars, and stored in warehouses. Organize forklifts for short distance hauling, build intricate conveyor belt networks to minimize your reliance on vehicles, or use trains to haul goods from one city to another – supply-chain management is an integral part of operating a nation, and you’ll use everything from cargo planes to freight trains to cargo helicopters to make sure everything is operating smoothly.
Every road, bridge, residential building, and factory is built from the ground up with resource costs reflecting the size of the project. Pay market rates for raw materials to execute quick builds with the help of foreign labor, or establish construction offices and provide employment to your population as they head to construction sites to build everything using locally acquired resources. Buildings can require anything from prefab panels, to steel beams, gravel, concrete, and more – produce and supply them locally, or import them to simplify the process. Will you be a self-reliant republic, or will you exploit the international market for rapid expansion?
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A nation is nothing without its people – they work the fields, bake the bread, and operate the heavy machinery that keeps the wheels of industry turning. Ensuring the people remain happy and loyal is essential to your success.
Follow your citizens from childhood to the end of their lives, providing them with essential goods such as food and clothes (and alcohol) while simultaneously ensuring they have access to opportunities in the form of education and employment. Be wary of those that lack loyalty to the republic – they are prone to a life of crime, and their reduced efficiency can hurt throughput. Oftentimes, they are best left without access to opportunities where they can do more harm than good. Monitor your nation’s overall happiness and loyalty to ensure few are choosing to leave – provide them with better lives, or rely on propaganda to get the most out of your citizens.
Your peoples’ needs can be imported from neighboring countries, or they can be manufactured locally through complex production chains. Massive fields will harvest grains that can be turned into bread and booze at food factories and distilleries. Clothes factories will produce clothes as long as they have fabric, which in turn is produced at fabric factories with the help of crops, chemicals, and water. Manufacture or otherwise acquire all manner of goods, from the aforementioned necessities to the luxuries of radios and TVs, and transport them from factories to warehouses to local stores where your citizens can obtain them to fulfill their needs.
There are many essential services your citizens will want access to as well – electricity, water, and heat are necessary for survival, each with their own supply chains to maintain. Watch for demand to ebb and flow with the seasons, and prepare for harsh winters lest your population suffers a sudden tragic drop. Education is provided through schools and universities, with higher levels of education opening up additional employment opportunities for your people, unlocking access to new technologies and production capabilities in your nation. Entertainment comes from local parks and theaters as well as radio and TV stations, while physical fitness is provided by local pools and sports fields. Ensuring these services are available and within reach through an efficient transit system is essential for a healthy, prosperous populace.
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From roads to railways, and from sea to sky, managing the transportation of goods and people is vital to the health of your republic. As your nation spreads and cities develop around resource hubs littered across massive maps, you’ll find yourself constantly expanding your transportation network to meet ever-growing needs.
Buses, trams, trains, subways, ships, and planes provide public transportation for people to move greater and greater distances, fulfilling needs at distant shops, or providing their expertise at far-flung factories and mines. Operate interconnected systems to facilitate the movement of people across these massive expanses, even using cable cars and winding dirt roads to provide access to the more remote parts of your republic.
Trucks, trains, cargo planes, and cargo ships are essential for moving resources long distances, with different subcategories of each vehicle determining exactly what type of goods it can move. Limited access to certain vehicles might force you to explore transit methods you would otherwise have left behind – or perhaps you’ll build connections at customs offices along your border to enable trade with foreign powers instead?
Build custom airports, plan the placement of train signals, and design intricate interchanges to truly customize your transit networks. Road signs will influence speed limits and vehicle access, runway length will determine accessibility for various kinds of airplanes, and train stations can be built for passengers or cargo, with access points for pumps, conveyor belts, and forklifts to integrate smoothly into your existing supply chains.
Allow your people to purchase cars for private transit, but consider limiting access to such vehicles based on education levels or party loyalty to prevent the plague of freedom of movement and congestion – with well planned infrastructure and transit networks, you can fully control the flow of workers and resources alike.
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Workers & Resources: Soviet Republic has dedicated modding tools and a plethora of extensive player-created mods available in the Steam Workshop. Customize your experience with new buildings and vehicles to build the soviet republic of your dreams.
Screenshots
10 images
Version Information
Steam Patch Notes
Official update history
1.1.0.8
- Fixed crash related to the Yag excavator
- Fixed Yag waste truck
- Added missing drivers
- Added old-fashioned street lamps
- Switched prefab panel factory to require concrete study
- Locked modern concrete plant behind modern industry research
- Added early radio station
- Tweaked availability of some trucks to ensure all types are available
- Tweaked speed of excavators and tractors
- Lowered starting prices and initial money for new Early Start games
- Fixed AMO truck textures
- Fixed material appearance of buildings during nighttime
- Tweaked capacity of B307 bus
- Gas stations are now locked behind the modernism flag
- Tweaked availability of Russobalt truck
- Adjusted initial religious sympathy of citizens to prevent early achievement unlock on St. Petersburg map
- Improved overtaking logic to allow passing of very slow vehicles
- 14MW high voltage wires are now gated behind research
Thank you to everyone for all your feedback and reviews, of both the game and the newly released Early Start DLC! We'll keep reading all of your comments and doing our best to improve the game.
From achievement fixes and vehicle behavior improvements to visual polish and expanded building tools, this update helps smooth out edge cases and ensure a more stable experience, whether you're continuing your current republic or preparing to start fresh in the 1930s.
Here is the launch post for Early Start: https://store.steampowered.com/news/app/784150/view/528720974102660502?l=english
Full patch notes below.
Patch Notes:
1.0.0.21[expand type=details expanded=false]
- Changed Production Queue Behavior – The production queue for production plants is now cyclical. When a vehicle is built, a new task is added to the end of the queue, as long as the “Stop production after queue ends” checkbox is unchecked.
- Fixed “Nature Lower” Achievement – The Nature Lower achievement can now also be obtained via separation at container stands.
- When removing a building, the game now checks if any factory or conveyor connections remain. If they do, the building cannot be removed until those connections are also removed.
- Fuel Supply for Train Waiting Station – Fixed an issue where the train waiting station’s fuel was being supplied by the Rail Distribution Office.
- “Cableway Lover” Achievement – Fixed an issue that prevented the Cableway Lover achievement from unlocking.
- Mirrored One-Way Liquid Load/Unload Stations – Fixed an issue with mirrored one-way liquid load/unload stations for vehicles.
- Ship Exhaust Particles – Added exhaust particle effects to ships.
- Fixed an issue where Technical Offices and Distribution Offices sometimes failed to account for extra space when waste dumps or container stands were connected.
- It is now impossible to purchase track-building machines in the Rail Distribution Office.
- “Sell All Vehicles” Button – In the Rail Distribution Office, the “Sell all vehicles” button is now visible even if only wagons are present.
1.0.0.23
- Changed behaviour when cancelling auto purchase
- Added new CIV building for landscape editor
- Functional new tokens for building placement tolerance: $TOLERANCE_EXTEND_AREA_WHEN_BULDING_ZPOS / $TOLERANCE_EXTEND_AREA_WHEN_BULDING_XNEG
1.0.0.25
- When construction vehicle is returning from construction, a new task will not be assigned when the vehicle is on the panel road with tram track (to avoid vehicles getting stuck in a loop)
1.1.0.6
- Fixed problem of displaying mixed waste while waste management is disabled in the list of all resources the player has
- Fixed an issue where track builders would sometimes reset signals to red when FPS was low
- Large custom house now has better throughput
- Corrected modded power plants sorting in the bottom menu
- Distribution offices can now unload bio waste on storages which contain fully transformed bio waste to fertiliser
- Fixed issue where Russobalt flatbed truck could not load any vehicles
- Added code to prevent container unpacking facilities from loading train wagons with resources
- Fixed issue with replacing multiple locomotives from storage
- Removed red cross references from vehicles and UI
- Fixed code to prevent auto-replacement of vehicles loaded with UF6 containers
- Extended vehicle availability screen to 1930
- Changed behaviour when cancelling auto purchase
- Added new CIV building for landscape editor
- Functional new tokens for building placement tolerance: $TOLERANCE_EXTEND_AREA_WHEN_BULDING_ZPOS / $TOLERANCE_EXTEND_AREA_WHEN_BULDING_XNEG
- When construction vehicle is returning from construction, a new task will not be assigned when the vehicle is on the panel road with tram track (to avoid vehicles getting stuck in a loop)
1.1.0.7
- Fixed orientation issue when a vehicle is purchased at a large custom house
Steam Reviews: Your Feedback Matters
Comrades, if you've begun your republic in the 30s, 40s, or 50s and have thoughts on the new Early Start DLC, we'd love to hear your thoughts in a Steam review.We read your feedback carefully, and it helps shape future updates.
Workers of the world, unite!
1.0.0.20
- Fixed the "Getting Resources" tutorial.
- Optimized tree textures to save rendering time and video memory.
- Fixed an issue where trains were unable to leave cargo stations when "Wait Until Loaded" was enabled.
- Grocery kiosks can now purchase meat.
- Fixed an issue on the East Germany map where a custom house was incorrectly placed.
- Fixed an issue on the British Island map where vehicles could use roads outside the borders.
We’re back with an update for the World Maps DLC. Based on your feedback, we’ve added empty map variants for each map in the DLC. These versions allow you to start from scratch, building your republic on untouched landscapes. We’ve also resolved a few issues and added a new landmark to the Yugoslavia map.
New Features:
- Blank Map Variants: All 10 maps in the DLC now include blank versions. These maps feature only the natural terrain, giving players complete freedom to plan and build without existing infrastructure.
Fixes:
- Improved DLC Map Visibility: DLC maps are now easier to locate in the menu, even if they haven’t been purchased.
- Railway Tutorial Objective: Resolved an issue with the railway tutorial objective related to Rail CO.
Additions:
- New Landmark: The Mostar Bridge has been added to the Yugoslavia map.
Thanks to the Community
That’s all for this update, comrades! Your feedback is the foundation of our work, and we make sure to read through all of your thoughts, whether they’re shared on forums or through Steam reviews. These reviews are especially valuable — they help guide our future updates and ensure the republic continues to grow stronger.
1.0.0.8
- Attempted to fix the death spiral issue caused by crime.
- Introduced larger space for vehicles and containers.
- Updated tram and metro icons in the repair office.
- Fixed an issue with vehicle replacement where purchasing vehicles at the custom house could lead to an infinite loop.
- Corrected the rendering of train sets on ships and in storage.
- Fixed a crash that occurred when demolishing underground pipes.
- Fixed a UI bug in the pumping station.
- Resolved an issue with the demolition office and explosives, where two vehicles were sent, and explosives amounts were miscalculated.
- Increased the effect of the hardening research for Siberia.
- Updated the Czech localization.
- Fixed an issue with heating plant notifications when the plant is closed due to warm temperatures.
- Fixed a crash that occurred when upgrading a bridge that was already electrified.
1.0.0.9
- Fixed the issue where all vehicles, including obsolete ones from earlier years, became available for purchase after 1996. Now, only the vehicles available in 1995 will remain accessible, with no new vehicle developments after that year.
- Fixed an issue where newly joined or used train cars were not displayed in the locomotive window.
- Fixed a problem with signals when unloading new or used train cars.
- Fixed an issue where train cars would become unjoined when a locomotive from a line with new or used trains was called to the depot for repair.
- Fixed an issue where production plants operated at 100% capacity even when there was no storage space for finished vehicles.
- Updated Ukrainian localization.
- Fixed an additional issue causing circular roads to appear at crossroads.
- Fixed a problem with batch updates where a very large area could be selected by mistake.
- Resolved an issue with reconstruction, cranes from CO, and an endless loop involving certain vehicles.
- Fixed an issue with the price of beam concrete bridges for trams (it was too low).
- Fixed an issue where waste wagons were loaded with custom waste despite the schedule being set for different resources.
- Adjusted the cost of machine replacement for the large chemical plant.
- Added new factory connections and conveyor inputs to the Slaughterhouse, Brick Factory, Bauxite Processing Plant, and Uranium Processing Plant.
- Added 3 new types of road cargo stations.
1.0.0.10
- Fixed terrain smooth terraforming issue
- Fixed issue where construction office vehicles could access the source building via the footpath
- Fixed issue where, due to advanced vehicle's cargo setup, the wrong waste material was loaded
Current Release
Build 21543927
Uploaded Mar 28, 2026
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System Requirements
How to Install
SETUPAPPLICATION SOVIET.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
6.0 GB
21543927
916C90D6
b4b968cf56de3389587071f64343669bef659e20b66479d4d91531998c8e0c33
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View AllDownload Workers & Resources: Soviet Republic for PC with a direct link or via torrent. Get the full version of Workers & Resources: Soviet Republic for free. Workers & Resources: Soviet Republic is a Simulation released by 3Division.