About the Game
There are zombies and monsters everywhere, In order to escape, by collecting materials, upgrading skills, building shelters, defeating zombie waves and mysterious mechs, chasing a glimmer of hope.
VEHICLES
- Use vehicles to explore the open world
- Realistic driving physics simulation
- Detailed parameters such as vehicle type, speed, power, gear ratio, etc..
- Pay attention and maintain your car. Repair, refuel, get a charged battery, and proper tires.
SPECIAL INFECTED
- Blaster. Before the incident, it was a patient diagnosed with eating disorder. Explodes and leaves a poisonous area around him.
- Spitter.Used to be a human with lung or stomach disease. After the infection, its organs secrete venom continuously. Attacks you by vomiting venom.
- Beast.Previously a fitness enthusiast. After mutation, developed a super-powerful strength.
- Mutant infected. Certain factors caused some strange mutations, and the skin of some humans became hardened by an unknown vegetal layer.
WEAPONS
- Multiple and varied types of melee and ranged weapons
- Craft your own weapons and ammunitions
- Modify and enhance your firearms
- Multiple types of calibers for your arsenal
BUILDING AND CRAFTING
- Build your own shelter.
- Collect resources & build facilities
- Store supplies, improve your crafting capabilities and provide electricity to your base
- Manufacturing tools, weapons and ammunitions through multiple workstations
- Protect your grounds with a variety of traps, bombs and more!
SURVIVAL MECHANICS
- A detailed survival experience.
- Get supplies and food by searching houses, scavenging abandonned buildings, hunting or farming.
- Keep an eye on the weather! Or your body temperature may be impacted.
- Eat, drink and stay sharp! Craft a sleeping bag, you may need some energy before the next encounter...
- Batteries, flashlights, hammers, equipment, repair kits... Hundreds of items to search for, find and craft.
Screenshots
15 imagesVersion Information
Steam Patch Notes
Official update history
This announcement covers both the 1.0.16 and 1.0.17 patches.
Added the Item Wiki: want to know where something comes from and what it can be used for? Open the \[Item Wiki] tab in the navigation bar. We also reorganized key bindings and fixed a number of co-op and performance issues.
📖 Item Wiki
Item Wiki: the new \[Item Wiki] tab in the navigation bar shows how to obtain every item and what it is used for, with search by item name.
Clicking a material in the crafting or building panel jumps straight to that item's wiki entry.
🌐 Co-op
Room info before joining: see the host's MOD info, the in-game day, time played, the current island and more.
Shared lift rides: on the Far Island facility lift platforms, everyone standing on the platform rides along when the lever is pulled.
Fixed players on other floors leaving only their hat or night vision goggles floating on your floor.
Fixed NPC factions being shown incorrectly on guests' PDA maps.
Fixed basement planting pots showing crops while you are on the surface.
🧟 Horde & Cataclysm
Cataclysm Mode: 2 hours after dawn following a horde night, monster corpses rot away automatically. The host and single-player can also clear them by hand from the pause menu with \[Clear Corpses].
Horde Mode: fixed supply packs sometimes failing to open.
Horde Mode: fixed supply packs dropping underground while the host was underground.
🎮 Controls & UI
Key bindings: moved into the \[Key Bindings] section of the game settings page, where you can customize your keys.
Gamepad rebinding: the triggers (LT / RT) can now be rebound too. Hold Start while rebinding to cancel.
Gamepad chat: added \ to the LB wheel in co-op.
Stacks of food (and lock pickers and screwdrivers) can now be box-selected or Ctrl-selected as a whole stack.
Merchants: when selling, food of the same kind (and lock pickers and screwdrivers) is grouped into one row, so you can sell several at once.
When building or moving a crafting station, it shows the range in which it detects nearby storage containers and outlines the containers in range that it can use.
The first save slot can now be deleted too.
🏠 Spawning
No spawns near your base: besides a furnace or the place you slept, a base where you have built several structures or block buildings now also counts as \. Monsters no longer spawn near home.
Randomly spawned monsters no longer appear right next to players.
🔧 MODs & Other
MOD: fixed items not reverting after disabling a \[Replace Native Game Item] MOD.
MOD: MODs containing executable files trigger a notice on the main menu and are marked in the MOD manager.
The \[Portable Gasoline Generator] and \[Water Jet Engine] needed to repair the boat are now quest items and can no longer be sold or destroyed.
Reduced footstep and joint noise when walking in an exoskeleton.
Feedback
If you encounter any issues during gameplay, you can report them through the built-in feedback center, Discord or by email.
For localization or translation-related issues, please use the in-game feedback center or contact the developer directly by email. Or perhaps you would like to contribute to language localization.
Please feel free to provide feedback via our Discord or email.
Developer Email:
Thank you for the feedback and support.ːcozybethesdaː
👹 Boss Buffs
Corpse Amalgam: after being knocked back 3 times in quick succession, it gains 4 seconds of super armor, during which it cannot be knocked back or interrupted.
Supreme Intelligence: it attacks faster in every phase, and its sonic waves now lead your movement.
🌐 Co-op
Better host frame rate: while a guest is on foot, the host only loads a smaller area around that guest. Nothing changes while driving.
Fixed lift platforms not staying in sync.
Fixed guests' melee kills not triggering on-kill skills (stamina on kill, Bloodlust and so on).
Fixed guests' limbs never taking damage. This now works the same as in single-player.
Fixed items being lost when a guest dragged them into a backpack lying on the ground.
⚙️ Adjustments & Performance
Electric Furnace: when power is insufficient, the smelting speed now drops in proportion, and the panel shows the power status.
Beach debris: small sticks and waste plastic now wash ashore. Safes and ammo boxes no longer show up in large numbers.
Fixed the screen flickering near multiple light sources such as campfires.
Fixed stutter caused by charging stations constantly throwing errors.
🔧 Other Fixes
Fixed 3D printers consuming materials without producing anything.
Fixed workbenches and other stations always showing \[In Use] and refusing to be dismantled after something had been crafted at them.
Fixed items being duplicated when splitting stacks in the ground item panel.
Fixed boats, trains and facility elevators being unable to depart when a slow save made the wait for saving time out.
Feedback
If you encounter any issues during gameplay, you can report them through the built-in feedback center, Discord or by email.
For localization or translation-related issues, please use the in-game feedback center or contact the developer directly by email. Or perhaps you would like to contribute to language localization.
Please feel free to provide feedback via our Discord or email.
Developer Email:
Thank you for the feedback and support.ːcozybethesdaː
Levels and skills earned in co-op and Horde Mode no longer roll back when you later load an older save.
In Horde Mode, once the camp is walled off, elite and special infected look for the weakest wall and break through it.
Fixed co-op guests far from the host getting no materials.
Driving stutters less, and a batch of co-op issues have been fixed.
🌐 Co-op
Progress no longer rolls back: levels and skills earned in co-op (including Horde Mode) are no longer rolled back when you later load an older save. Items are still restored from the save.
Fixed guests far from the host getting no materials when hitting objects in the world.
Fixed grenades thrown on the surface hurting players in the basement below.
Fixed backpacks and clothing dragged from a corpse or the ground onto equipment slots getting stuck or disappearing under network lag.
In a guest's pause menu, \[Save Game] and \[Load Game] are now marked as handled by the host. In Horde Mode, \[Save Game] is likewise marked, since Horde Mode does not save.
Guests near a dog cage with a dog inside now see \[Only the host can rescue] instead of \[Out of reach].
🧟 Horde Mode
Breaching walls: when the camp is walled off on all sides, special infected no longer each take a long time to appear.
Elite and special infected look for the weakest wall and break through it, and Boomers blow themselves up at the breach.
⚙️ Performance & Settings
Smoother driving: reduced stutter while driving or otherwise moving fast. Nearby NPCs no longer all re-plan their actions in the same frame.
New setting \[Pause When Unfocused] (on by default, single-player only).
Fixed the integer scaling setting not taking effect after restarting the game.
🔧 Other Fixes
Fixed character progress being rolled back after loading a save that showed \[Save Data Issue].
Fixed the boat sailing over land when returning from the Far Island to the main island.
Fixed items displayed on shelves and gun racks placed on voxel platforms showing up beneath the platform.
Further fixed airdrop crates sometimes being invisible and never landing with their supplies.
Feedback
If you encounter any issues during gameplay, you can report them through the built-in feedback center, Discord or by email.
For localization or translation-related issues, please use the in-game feedback center or contact the developer directly by email. Or perhaps you would like to contribute to language localization.
Please feel free to provide feedback via our Discord or email.
Developer Email:
Thank you for the feedback and support.ːcozybethesdaː
🌐 Co-op
Improved the success rate of direct co-op connections.
Cross-level display: fixed voxel walls built on the surface showing up in the basement, and basement wires, campfire heat haze, campfire sound and furniture showing up on the surface.
Fixed items equipped straight from a chest sometimes being lost on an unstable connection.
Server optimizations.
🧟 Horde Mode
Corpse decay: in the last 60 seconds of each preparation phase, monster corpses and loose items near the camp rot away. Player corpses, weapons, valuables and unopened supply packs are kept, and weapons and valuables carried by a corpse drop where it lay.
The host can also clear them by hand from the ESC menu with \[Clear Ground Items and Corpses].
🗡️ Combat & Teammates
Stealth: enemies spot you from half the distance while you are crouching. Circle behind an enemy that has not noticed you yet to execute it.
Teammates set to \[Prioritize melee weapons] or \[Hold Fire] no longer throw grenades and molotovs on their own.
The weapon box in the bottom-right corner now shows the melee weapon in your hands, and shows \ when you have no weapon out.
The Warden 60mm Grenade Cannon now fires straight instead of lobbing a bouncing shell.
🎒 Items & Crafting
Lockpicks and screwdrivers can be piled together in the backpack.
Throwables can be dragged onto the throwable slot of the hotbar to equip them.
Recipe ingredients that asked for \[Contaminated Water] now ask for \. Both contaminated and clean water work, and contaminated water is used first.
🔨 Building & Driving
When placing an object, it is now always F to install and Y to cancel. Rotate is RB on a gamepad.
Opening the backpack or another panel while driving keeps the camera following the vehicle, and the throttle and steering are released.
🖥️ UI
Fixed the interface being too large on ultrawide screens with integer scaling on, the nearby-items panel and the backpack covering the hotbar, and the Horde and Cataclysm panels covering status icons.
Computer terminal text is now available in Russian, German, French, Japanese, Korean and other languages. Key hints follow your rebound keys.
🔧 Other Fixes
Fixed the game getting slower and slower during long play sessions.
Fixed airdrop crates sometimes being invisible. If you walk away after firing a flare, the airdrop waits for you to come back before landing.
Fixed being pushed to the other side of the wall when standing up from a chair placed against it.
Fixed a leftover image of a melee weapon staying on the ground after its attachment wore out.
Feedback
If you encounter any issues during gameplay, you can report them through the built-in feedback center, Discord or by email.
For localization or translation-related issues, please use the in-game feedback center or contact the developer directly by email. Or perhaps you would like to contribute to language localization.
Please feel free to provide feedback via our Discord or email.
Developer Email:
Thank you for the feedback and support.ːcozybethesdaː
🌐 Co-op
Items vanishing: fixed backpacks, clothing and similar items disappearing along with everything inside them when a guest dragged them from a chest or shelf onto an equipment slot.
Fixed chargers, solar panels, energy storage and similar facilities being emptied after a guest moved them.
If no room code arrives within 20 seconds of hosting, the game now shows the likely cause (packet loss on the network, or a network accelerator or security software blocking it) and keeps retrying automatically. LAN and direct connections are not affected.
🖱️ Interaction
The chat box now opens only with Enter. Moving the mouse to the bottom-left corner or clicking there no longer brings up the input bar, so firing can no longer open chat by accident and leave your character unable to move.
💾 Saves
Fixed sometimes being sent back to the main menu when sailing from the Far Island back to the main island, or when loading after death. It happened when antivirus or another program briefly locked the save folder; the game now waits and retries automatically.
🧱 Voxel Building
Automatic stair openings: stairs built under a roof or floor now open a gap above the steps automatically, so you can walk all the way up. Only blocks on your own level are removed; if the blocks above the stairs belong to the level above, they are left alone and a message is shown. Press Ctrl + Z twice to undo both the stairs and the opening.
Fixed being unable to walk down from the second step of stairs.
Fixed display issues after the roof is hidden indoors: the top edge of walls going missing, a dark strip from ceiling to floor (on walls with door or window openings, or when the walls and roof use different materials), and the layer of wall level with the roof turning see-through.
Fixed the edge between the roof and the walls flickering while you move indoors, and the upper floor's south wall covering half the room.
Fixed walls that reach up to the second floor being hidden while building on the ground floor.
Feedback
If you encounter any issues during gameplay, you can report them through the built-in feedback center, Discord or by email.
For localization or translation-related issues, please use the in-game feedback center or contact the developer directly by email. Or perhaps you would like to contribute to language localization.
Please feel free to provide feedback via our Discord or email.
Developer Email:
Thank you for the feedback and support.ːcozybethesdaː
🌐 Co-op
Pinned joined rooms: rooms you have joined appear at the top of the list, including private rooms, and your last password is remembered. Click the × in the top-right corner to unpin a room.
The camp doctor can now treat you in co-op: sleep is skipped and you are fully healed right after paying.
Fixed sometimes ending up in a single-player game after leaving a co-op Cataclysm Mode game for the main menu.
Fixed sometimes being unable to walk while wearing an exoskeleton, and an old helmet staying on your head after dying and respawning.
🎒 Inventory & Looting
Box select: drag across empty slots in an inventory to select several items, then drag any one of them to move the whole group. Ctrl + click adds or removes an item from the selection.
Looting: R picks up only the items on the ground at your feet, and F (gamepad X) takes everything in the container. Pressing F while sitting in a vehicle no longer empties its storage.
🔨 Hold to Dismantle
Hold Z (gamepad RB) to dismantle buildable objects such as chests, workbenches and furniture, and get back part of the materials based on their remaining durability.
Anything stored inside drops to the ground, so empty it first. Objects that are crafting something or being used by another player can't be dismantled.
🔧 Other Fixes
Fixed the \[Cataclysm Breaker] coming back to life on the spot after being killed, until the countdown ran out and counted as a failure.
Fixed characters with the \[Raw meat eater] trait still getting food poisoning from raw rabbit, fish and other raw meat.
The launch event Survival Leaderboard Challenge is still running. See the event announcement for how to enter and the full rules.
Feedback
If you encounter any issues during gameplay, you can report them through the built-in feedback center, Discord or by email.
For localization or translation-related issues, please use the in-game feedback center or contact the developer directly by email. Or perhaps you would like to contribute to language localization.
Please feel free to provide feedback via our Discord or email.
Developer Email:
Thank you for the feedback and support.ːcozybethesdaː
🌐 Co-op Fixes
Item duplication/loss: Fixed items snapping back to their old slots or being duplicated after sorting a chest, items being duplicated when put into a nearly full chest or vehicle, items in a storage box being lost after picking the box up and putting it down, items being duplicated when taken from a backpack on the ground, and gear being duplicated when equipped straight from a chest.
While someone is looking inside a backpack on the ground, other players can't take that backpack.
Guests not seeing things: Fixed guests not seeing the host's vehicles or items placed on the ground before the room was opened, and buildings finished by the host still showing as blueprints for guests.
Fixed materials being returned when a guest adds them to a blueprint.
Guests checking solar panels and energy storage now see the actual power output and charge (it used to always show 0). Printer progress and furnace slots also display correctly.
Fixed being unable to open chests while an injured teammate is nearby.
Reduced stutter for guests when there are many items on the ground nearby, and improved frame rate when there are many corpses.
Fixed turret range indicators staying behind after the turret is packed up, and fireworks set off by distant players burning forever.
🏠 Room List
By default, only rooms matching your game version are shown. When the versions don't match, it tells you whether you or the host needs to update the game.
You can type a room code straight into the search box.
Joining a password-protected room without entering a password now asks you to enter one, instead of showing "Wrong password".
🧱 Voxel Building
Simple mode (default): Pick walls, floors, roofs or stairs and drag the mouse to place them. You build on whatever level you're standing on: walk up the stairs and you're building the second floor.
Drag a box to put up all four walls at once. Stairs automatically lead up to the next level, and roofs leave an opening for the stairwell. Right-click only removes blocks on your current level.
For finer control, click \ on the top bar to switch back to the original controls. Your choice is remembered.
A roof overhead now keeps the rain off. No more need to close in all four sides and shut the door.
Fixed blocks not being placeable against walls or in door and window openings inside the map's existing buildings.
A notice now pops up when some cells were blocked and couldn't be built.
🧰 Disassembly & Sorting
Disassemble All (default X): Disassemble all clothing, headwear and empty backpacks at your feet with one click in the nearby items panel. Weapons, ammo and armor are never disassembled.
The Grinder gets a new \[Transfer & Disassemble All] button.
Hold Alt or Ctrl and right-click to transfer part of a stack.
🔧 Other Improvements & Fixes
Movement keys can now be rebound. Thanks to our left-handed players for the feedback!
Low objects such as tables, chairs and beds no longer block bullets and explosions.
The \[Radiation Bomb] can now also be crafted at the Advanced Workbench.
Lowered the volume of your own footsteps and of your breathing while wearing a mask.
Fixed human enemies such as bandits leaving no corpse or loot when killed by a headshot. If the \[Security Captain] at the Far Island port left no corpse because of this, it will appear once more when you return to the port.
Fixed zombies that couldn't be killed, and the player getting stuck after dying from a headshot.
Fixed skills and experience earned in Endless Horde Mode being lost after returning to your original world.
Fixed NPC grenades always flying past their target.
Fixed blank text in the item right-click menu in Russian, German, French and other languages.
Plus fixes for tree stumps not disappearing, the small boat icon disappearing, some computers repeatedly throwing errors, and more.
Feedback
If you encounter any issues during gameplay, you can report them through the built-in feedback center, Discord or by email.
For localization or translation-related issues, please use the in-game feedback center or contact the developer directly by email. Or perhaps you would like to contribute to language localization.
Please feel free to provide feedback via our Discord or email.
Developer Email:
Thank you for the feedback and support.ːcozybethesdaː
Hello, survivors!
Thank you for all your feedback since the 1.0 release!
This update fixes character progress earned in co-op being rolled back, adds meal buffs and new loot from the final boss, improves the font and interactions, and improves voxel building.
🖱️ Interactions
Looting: with a corpse or container open, press R to take everything in it and on the ground at your feet; in the world, hold E to keep picking up items.
Interaction targeting: pointing at a distant object no longer steals focus from the corpse or window already selected at your feet.
Windows: you can now interact from anywhere along the whole window; press Q at a closed window to open it and climb through in one go.
Cutting grass: all plant fibers from one swing now drop as a single stack instead of scattering everywhere.
Bags in bags: drag an item from a container onto a bag's icon in your backpack to put it inside. While dragging, the icon shows whether it fits, with a notice.
🔤 UI Font
UI text now uses a sharp vector font by default. You can switch back to the original pixel font with the \[UI Font] setting.
🍲 Meal Buffs
New meal buffs: stove-cooked dishes and home-canned food now give positive effects. Meat raises carry weight limit and melee damage, fish speeds up natural healing, soups heal and keep you warm, spicy food boosts movement speed, and eggs and poultry speed up stamina recovery.
Freshly cooked dishes show a \ prefix. Eating one gives the full effect plus the extra \[Piping Hot] buff. Dishes that have gone cold give effects for 2/3 of the duration.
🤖 Supreme Intelligence
Supreme Intelligence buffed: from phase two it fires three sonic waves in a row, and phase three adds a crossing sweep attack.
Once defeated, the Supreme Intelligence crashes and leaves a lootable wreck, with the new \[Resonance Core] lying beside it (one for each player present in co-op). Saves that already defeated it get a one-time replacement in the Computing Core.
\[Resonance Core]: fits the special equipment slot. Its active skill releases a 45° sonic cone with a 20 m range that knocks enemies back hard and stuns them for 1.5 seconds (bosses are immune to the stun). 15 second cooldown.
🧱 Voxel Building
A room enclosed on all four sides, with a roof overhead and the door closed, counts as indoors. Indoors (including the map's own buildings) it no longer rains on you and you don't get wet. In build mode, the area under you is tinted green/yellow to show whether it keeps out rain, and a red frame marks gaps.
Fixed being unable to walk up stairs built heading north. New: Ctrl + mouse wheel locks the build level, for building vertical stairs and placing blocks in cells hidden behind front blocks.
Press \[ ] to hide upper structures, making it easier to work under a roof.
The build bar has a new \[?] help panel and hover descriptions for each control. When a block can't be placed, the cursor shows why (for example, a facility protection zone).
Fixed furniture placed on voxel platforms being covered by the platform. Objects can no longer be stacked on top of workbenches. A notice now appears when an object can't be placed because something is in the way.
🔧 Other Improvements & Fixes
Co-op: character progress earned in someone else's room is now kept when you return to your own world and load it, instead of being rolled back.
Fixed misaligned magazines, barrel attachments, sights and stocks on some guns.
Fixed being able to create a character with negative trait points after removing negative traits. Characters with negative trait points can no longer be created.
Fixed bandits killed by the host in co-op not falling down, still attacking and blocking bullets.
Fixed basement items appearing on the surface in co-op, and loot from kills, mining and butchering underground landing on the surface layer.
The launch event Survival Leaderboard Challenge is still running. See the event announcement for how to enter and the full rules.
Feedback
If you encounter any issues during gameplay, you can report them through the built-in feedback center, Discord or by email.
For localization or translation-related issues, please use the in-game feedback center or contact the developer directly by email. Or perhaps you would like to contribute to language localization.
Please feel free to provide feedback via our Discord or email.
Developer Email:
Thank you for the feedback and support.ːcozybethesdaː
Hello, survivors!
Thank you all for your support and feedback on the 1.0 release!
This is the first patch since the full release,
improving the co-op room list,
adjusting exoskeleton carry weight,
and fixing a few other issues.
🤝 Co-op
The co-op room list now has a mode filter (Standard/Horde/Cataclysm) and \[Hide locked rooms] and \[Hide full rooms] options.
Fixed the co-op room list showing only a few rooms.
The co-op room list now loads faster.
Fixed characters losing their body in co-op, leaving only their head accessories visible.
⚖️ Gear & Balance
Exoskeleton carry weight: when powered, worn exoskeleton parts no longer count toward carry weight, and the exoskeleton armor raises the carry weight limit by an extra 25 kg. Without power, they count as usual.
Moderately lowered the prices of the \, \[Mechanical Airbow], \[.50 BMG Wrist Breaker], and the night vision and thermal sights.
🔧 Fixes
Fixed spawning in the water when respawning or joining a co-op game.
Fixed \[Game Saved] appearing while the save list stayed empty. Co-op guests and Horde Mode don't save the world, and the save panel now says so when opened.
When standing on voxel-built platforms, shadows now sit on the platform surface instead of one level below the feet.
Fixed a typo in the Chinese names of the Airbow and its parts.
The launch event Survival Leaderboard Challenge is still running. See the event announcement for how to enter and the full rules.
Feedback
If you encounter any issues during gameplay, you can report them through the built-in feedback center, Discord or by email.
For localization or translation-related issues, please use the in-game feedback center or contact the developer directly by email. Or perhaps you would like to contribute to language localization.
Please feel free to provide feedback via our Discord or email.
Developer Email:
Thank you for the feedback and support.ːcozybethesdaː
Fixed an issue where special locations such as trader camps would fail to spawn.
Increased loot output for military bases, weapon testing grounds, and military factories.
Raised the probability and quality of weapons obtained from safes.
System notification text will no longer get truncated when it is too long.
Fixed an issue where melee‑attacking objects such as vehicle wrecks would display no health bar and consume no weapon durability.
Fixed an issue where recruited teammates would still attack the player as an enemy.
Fixed an issue where spawned bandits would turn into neutral survivors.
Fixed errors and data anomalies caused by differing game versions or missing mods when hiring other players' characters.
Hiring other players' characters now costs twice the original price. (To prevent breaking early‑game balance)
Fixed an issue where survivors would not revert to neutral status after being dismissed as teammates.
Vehicle part repair button renamed to \[Repair Using Repair Kit], to distinguish it from firearm repairs.
Fixed an issue where inventory pause would stop working after closing pop‑ups such as \[Missing Materials].
Fixed an issue where off‑screen enemy AI would remain active while paused via inventory and other menus.
Fixed an issue where laser guns, stun guns, and flamethrowers dealt no damage to vehicle wrecks.
Fixed an issue where sound effects would occasionally become muffled and slow after character death or bullet time.
Beta 0.9.88 Changelog (2026-07-29 ~ 08-07)
New Content
Oil tanks now contain chemicals such as fuel and nitric acid, and explode when destroyed.
Grass you cut down no longer grows back after loading a save; cutting grass drops grass seeds you can scatter on the ground to grow a small patch of grass.
Paint textures can now be imported from a local image.
New item: "Fever Reducer" (crafted at the medicine bench).
Magazines can now be disassembled to recover the spring.
Added a compact mode to the vehicle control panel that takes up less of the screen while driving.
Added descriptions for buildable structures in the construction panel, plus an "Owned" count in the material list.
Feedback sent from the Feedback Center now includes system crash information (if any).
Improvements & Changes
Fixed built objects reverting to blueprints after loading a save; storage boxes, fridges and other production devices in affected saves are restored to their built state automatically.
Targeted fixes for missing buildings.
Weapon Modification: attachment info is now a stat table; right-click an attachment to remove it directly; installed attachments count toward the weapon's total value.
Smoother reloading and item use: drag ammo straight onto a gun to reload; magazines reload directly from ammo in the same container; decoders, spray paint, attachments, bait and the like can be used straight from a container.
Batteries can now be swapped directly in the equipment slot for items such as night vision goggles.
Vehicle batteries now drain charge instead of durability; a dead battery can be recharged or repaired.
A merchant's stock, prices and deals now stay the same until the next restock; buying hands over the exact item shown on the shelf (a weapon's special traits no longer change).
The First Aid Kit now immediately stops bleeding on every body part.
Food body temperature values now follow your temperature unit setting (Celsius / Fahrenheit).
Inventory: double right-click to drop an item; Alt + Left Click takes one, Ctrl + Left Click takes half; much better space efficiency in auto-sort.
The weapon hotbar selection frame now shows whether the weapon is drawn (green: in hand; yellow: holstered).
Repair kits are noticeably more effective on weapons such as the mining laser gun and the M2 flamethrower.
Zombies now switch targets when a closer target appears or gunfire is heard nearby, and get stuck on windows far less often.
Improved faction recognition for wild animals and hostile NPCs.
NPCs no longer dismantle shelves / cabinets or player-built structures.
Closing your backpack now asks for confirmation if liquids are not in a container.
Cancelling a crafting job now refunds the tool durability that was consumed.
Equipment comparison panels and item tooltips no longer run off the screen.
Fixes
Saves & World
Targeted fixes for missing buildings: interrupted building generation leaving towns incomplete, scene objects generated twice after switching floors, digging and other underground-level changes being lost, and changes lost while a save is being backed up.
Fixed cleared spore nests reappearing.
Items
Fixed several cases where certain actions could cause items to be lost.
Fixed items possibly being duplicated when disassembling / destroying containers.
Fixed the shell collector being lost when disassembling a gun.
Fixed repairable items disappearing once their durability ran out.
Fixed a duplicate weapon appearing when a melee weapon's durability ran out.
Fixed ammo stacks being able to exceed the stack limit.
Fixed several item rarity bugs.
Fixed mods causing items to become unstackable, and fixed false reports of missing mods.
Fixed expired food showing the wrong name and icon in trade and selection lists.
Fixed the selection panel not showing how well food is cooked.
Fixed negative stat values on some food having no effect.
Combat & AI
Fixed gunshots being ignored when fired on the same frame as footsteps, leaving enemies unresponsive.
Fixed NPCs and allies walking into the sea.
Fixed water guns / electromagnetic weapons incorrectly highlighting 9mm ammo.
Fixed the "Malfunction" marker not clearing after a weapon's durability is repaired.
Fixed bullets failing to hit deployables placed against walls, and clipping through walls when vaulting over them.
Fixed the pathfinding grid not refreshing after a vehicle moves.
Audio
Fixed indoor / underground gunfire ignoring the volume setting.
Fixed the firing volume of laser, tesla and flamethrower weapons.
Fixed the grappling hook and vehicle engine ignoring the volume setting.
UI & Controls
Fixed the mouse cursor getting stuck while sprinting, and being stuck in place when no controller is connected.
Fixed the mouse cursor flickering during the lockpicking minigame.
Fixed the tooltip refreshing repeatedly while hovering over a body part.
Fixed getting stuck and unable to move when opening the backpack while climbing through a window / rolling / vaulting.
Fixed the progress bar not showing for actions such as reloading inside a vehicle; the backpack and crafting panels now work properly while in a vehicle.
Fixed the crafting panel covering the container / looting panel on the right.
Fixed the game becoming unpaused after returning to the backpack from reading a letter.
Fixed several controller issues.
Fixed missing effects and sounds when firing in the MOD editor preview.
Other
Fixed being soaked by waves while standing on dry ground several tiles away from the sea.
Fixed roofs of enterable buildings such as gas stations not hiding or showing correctly.
Fixed healing smoke lingering forever when thrown repeatedly on the same spot; overlapping healing smoke now stacks (up to 3 layers) instead of extending its duration, and permanently burning ground fires from the same cause are fixed as well.
【Feedback】
If you encounter any issues during gameplay, you can report them through the built-in feedback center, Discord or by email.
For localization or translation-related issues, please use the in-game feedback center or contact the developer directly by email. Or perhaps you would like to contribute to language localization.
Please feel free to provide feedback via our Discord or email.
Developer Email:
We conducted a thorough investigation into the performance stuttering and GC crashes that occurred after the game had been running for some time. During this process, we also implemented multiple optimizations to address potential performance bottlenecks. The root cause turned out to be a very basic logic error.
[img src="{STEAM_CLAN_IMAGE}/40676593/fc22bcf17b3ce6e29c4ca71196e21059dde66961.png"]
The issue was caused by the item UI object pool not being reused after objects were returned to it during gameplay. As a result, inactive GameObjects kept accumulating. After about half an hour of play, the game could end up creating more than 100,000 GameObjects. This led to increasing stutters over time (which in practice correlated with how often the inventory was opened). Eventually, the GC marking workload exceeded what the system could handle, causing the game to crash with a GC error.
This issue has now been fixed, and we have also implemented several optimizations to reduce stuttering during gameplay.
In addition, the MOD Editor is currently in development.
Summary of Changes
Fixed performance stuttering and GC crashes that could occur after long play sessions.
Fixed an issue where the item UI object pool was not properly reused, causing abnormal GameObject growth (in some cases exceeding 100,000 objects).
Improved object management logic to significantly reduce performance degradation over time.
Multiple performance optimizations to improve overall smoothness.
MOD Editor coming soon.
Thank you for your support, patience, and understanding!
Current Release
Build 26600653
Uploaded Nov 11, 2026
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System Requirements
How to Install
ZEDZONE.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Needed when extracting (WinRAR / 7-Zip) — not a site login.
75529A1E
46f13414c97f59dbef20b8dfa01b63372774911093458f279efd332206eb1aaf
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View AllDownload ZED ZONE for PC with a direct link or via torrent. Get the full version of ZED ZONE for free. ZED ZONE is a Action released by Leven Liu.