About the Game

Welcome to Zero Hour, a tactical FPS with online team-based action gameplay that is set across various locations in Bangladesh with real-life scale & resource management. Join forces with up to 10 players in intense cooperative missions, or go solo with up to 9 AI squad mates. Experience hostage rescue and bomb defusal missions that require calculated strategies in the dynamic 5v5 PvP mode. Shape your route through compelling situations by interacting with story-driven NPCs and engaging with various objectives.
Intense PvP Action
Engage in intense 5v5 PvP battles across various game modes, including bomb defusal, hostage rescue, and deathmatch. Experience competitive gameplay with a comprehensive leaderboard and tier system. Choose your loadout wisely, as limited guns and gadgets add a strategic layer—you'll lose them upon dying, making every decision critical.
Intense Tactical Action
Zero Hour presents serious slow-paced, and methodically intense gameplay. The game offers authentic gunplay and scenarios, where quick thinking and strategic execution are essential for victory. Utilize the planning table to overview operations and formulate your approach before taking action. Remember, every move counts, and success demands teamwork, strategy, and precision.
Innovative Gameplay Elements and Weapon Customization
Explore over 18 diverse maps set across various locations in Bangladesh, featuring unique elements like functional elevators, bulletproof glass, and dynamic shutters for strategic advantages. Strategically utilize the breaker switch to control building lights, adding tactical depth to your missions.
Choose from over 23 distinct weapons and 18 utilities, emphasizing resource management and team coordination. Fine-tune your arsenal with detailed weapon customization, modifying rails, sights, and foregrips for optimal performance. Immerse yourself in realism by checking magazine bullet counts and repacking magazines for efficiency.
Dynamic Door Mechanics
Doors are your lifeline and your barrier. Infiltrate with caution as terrorists set traps and alarms. Meanwhile, attackers have an arsenal of over 4 breach options: kick, door rammer, C2 explosives, and back kick combined with grenades, ensuring a variety of strategies to navigate these vital entry points.
Dynamic Suspect AI
Face a variety of suspects, each with distinct behaviors. Some even wield suicide bombs, while others utilize sniper tactics in long-range maps. They even have the ability to sense incoming fire and strategically time their advances ensuring maximum safety. The dynamic nature of suspects keeps you on your toes, with no guarantee of their next move.
Your K9 Companion
The K9 Attack Dog feature brings an immersive and emotional experience to your missions. As the game starts, you're assigned as a dog handler, initiating your journey with a small, nameable puppy. Initially resting in a cage, the puppy soon becomes interactive and starts playing around, following the player through the training facility. After successfully completing three missions, the canine companion becomes available for mission deployment.
Screenshots
10 imagesVersion Information
Steam Patch Notes
Official update history
- Fixed co-op suspect animation trigger delay for death & arrest
- Fixed squad AI not being able to move to their position due to colliding with other squad AIs
- Improved co-op suspect movement in tight spaces
- Improved co-op suspect optimization
- Improved squad AI movement speed when moving to position
Thank you for your patience, please make sure to report Toxicity, feedback & suggestions in our Discord server using the following links.
Discord Global Community : Zero Hour Official
Discord French Community : Zero Hour France
- Fixed special event and quick match using the same filter for queue
This patch has fixed the issue of quick-match searching for matches including special events as well. Special event is now filtered out and for special event players, they wont get into quick-matches. Sorry for the inconveniences you have already experienced.
Thank you for your patience, please make sure to report Toxicity, feedback & suggestions in our Discord server using the following links.
Discord Global Community : Zero Hour Official
Discord French Community : Zero Hour France
- Fixed caster mode intro round number not updating
- Fixed scoreboard not showing the team name in proper side
- Fixed End scoreboard result not showing the team name in the proper side
- Fixed MVP screen team name not displaying the proper team
- Fixed not being able to arrest Ahmed Al Zoori in Prison break
- Fixed being able to sprint infinitely
Thank you for your patience, please make sure to report Toxicity, feedback & suggestions in our Discord server using the following links.
Discord Global Community : Zero Hour Official
Discord French Community : Zero Hour France
New Procedural leg animations
Players & Suspects are getting new procedural leg movements to make their movement more grounded and to fix the sliding effect when they move. This is only turned on for co-op as it can cause inconsistency issues in PvP matches. It is our first version, we hope to improve on it as we move forward.
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Third Person View Improved
The third person view has received more love, we wanted to improve the experience and make it a bit more user friendly and fun. You will now see a crosshair when you aim. You can switch shoulders by pressing L.Alt( default button for "Modify") while NOT aiming. You can switch between the POVs while aiming by pressing the same button, "Modify". Along with making it feel smoother.
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Change Log
- Added procedural leg animation ( Swat & Suspects ) ( only in Co-op )
- Added TPS camera mode crosshair (only in regular difficulty)
- Added TPS camera mode shoulder shift ( Press Alt without aiming )
- Added points for terrorist hunt mode(AKA Casual mode)
- Fixed recoil bug caused by bullet impact VFX pool null reference
- Fixed suspect's weapon firing sound even after death
- Fixed sight misalignment for HB86 AT3 Micro
- Fixed sight misalignment for Oppressor Reflex sight
- Fixed sight misalignment for Oppressor Weaver sight
- Fixed sight misalignment for Scar Acog
- Fixed sight misalignment for M4 Holo sight
- Fixed sight misalignment for M4 AT Red dot
- Fixed sight misalignment for M4 AT3 Micro
- Fixed sight misalignment for ES36 Holo sight
- Fixed sight misalignment for ES36 Dijicon MRO 2.0
- Fixed sight misalignment for ES36 Weaver sight
- Fixed sight misalignment for ES36 Weaver magnifier
- Fixed sight misalignment for ES36 Holo magnifier
- Fixed sight misalignment for ES36 Holuson
- Fixed sight misalignment for ES36 AT3 Micro
- Fixed sight misalignment for UMP Dijicon MRO 2.0
- Fixed sight misalignment for UMP Weaver sight
- Fixed sight misalignment for UMP AT3 Micro
- Fixed sight misalignment for MK12 iron sight
- Fixed sight misalignment for MK12 Weaver sight
- Fixed sight misalignment for MK12 Acog
- Fixed sight misalignment for MK12 Holuson
- Fixed sight misalignment for P90 iron sight
- Fixed sight misalignment for P90 Holo sight
- Fixed sight misalignment for P90 Viper sight
- Fixed sight misalignment for P90 Weaver sight
- Fixed sight misalignment for P90 AT3 Micro
- Fixed sight misalignment for Enfield Holuson
- Fixed sight misalignment for Enfield Acog
- Reduced car alarm volume in hotel trouble parking
- Removed light switch majority vote restriction when only 1 player is left
- Changed co-op casual mode name to terrorist hunt
- Improved Squad AI balancing
Thank you for your patience, please make sure to report Toxicity, feedback & suggestions in our Discord server using the following links.
Discord Global Community : Zero Hour Official
Discord French Community : Zero Hour France
Greetings Everyone
This patch brings some exciting new changes to the map, a whole new way for attackers to maintain cover while rappelling, and many improvements to our squad AI based on your feedback.
New Features & Changes
- Added rappel Upside down mode
- Added Squad AI new command "Move & clear"
- Added Squad AI ability to set "Move to" from planning table with yellow objective marker
- Added car alarm for certain vehicles when shot
- Added grenades breaking glass physics
- Added Hotel Trouble ground floor window vault entry
- Added Hotel Trouble 2 new scaffolding entry
- Added Hotel Trouble elevator to go down to underground parking
- Added Embassy Raid rappel from 2F bridge to 3F terrace
- Added Residential House chicken house in Back Alley spawn
- Added Residential House vents
- Added Residential House new rear 2F entry
- Added shield Foley SFX
Residential House & Hotel Trouble have received new additions and changes to further enhance PvP gameplay dynamics.
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For Residential House, we’ve added several new vents that attackers can use to gather intel with their drones before entering. These vents can also be used to throw grenades to the other side, creating some intense moments. We’ve also added a spiral staircase entry to the 2nd floor from the backyard, along with a few smaller tweaks.
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For Hotel Trouble, we’ve added two new scaffoldings that attackers can use to rappel and enter the 3rd and 4th floors, adding more dynamics to PvP. Additionally, we’ve made one of the elevators go down to the parking area as well.Changing between rappel stances
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You can now turn upside down while rappelling. Press the crouch button, "C" by default, to toggle between the two stances. You won’t be able to change stance too close to either edge of the rappel, whether moving up or down. When in the upside-down stance, you'll automatically switch back to the normal stance when reaching those edges. Please note, we are looking to further improve the upside down stance with later patches. You can also throw grenades through windows without them bouncing back due to the glass.Improved Squad AI
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Squad AI has received several improvements. You can now command your squad to "Move & Clear" by using the planning table. Right-click to set a marker, and using the yellow objective marker will command your squad to move and clear to that location. This update allows your squad AI to open doors on their own. We’ve also worked to fix several frustrating issues, like your squad pushing you or not stacking up and breaching in the correct spots. We aim to bring even more improvements in the future.
Bug Fixes & Improvements
- Fixed defender's wristbands clipping
- Fixed co-op mission points extending 100
- Fixed co-op suspect blinded by flash reverting to aim when alerted
- Fixed crouch slow locomotion animation speed
- Fixed Hotel Trouble spawn peek from 2F restaurant
- Fixed Embassy Raid metal grid not being bullet proof
- Fixed Squad AI moving to another location when commanded to stack up
- Fixed Squad AI moving to another location when commanded to move to
- Fixed Squad AI moving and pushing other squad members when defusing door trap
- Fixed Squad AI pushing player
- Improved Squad AI suspect targeting
- Improved co-op suspect AI to be alerted when player opens a door nearby
- Improved prompts for c2 & kick and breach prompt to appear even when looking at the center
- Improved blood splash texture
- Improved Residential House lighting
- Improved door trap interact SFX (Add/remove)
- Improved door wedge interact SFX (Add/remove)
- Removed Hotel Trouble room 302 procedural prop placement blocking balcony
- Updated Residential House planning table
- Updated Residential House 2F master bedroom toilet's door orientation
- Updated Hotel Trouble planning table
▶️ The localization will be taking a little longer than expected as we wait for all the translations. We hope to bring that to you by 15th October.
Thank you for your patience, please make sure to report Toxicity, feedback & suggestions in our Discord server using the following links:
➡️Discord Global Community : Zero Hour Official
➡️Discord French Community : Zero Hour France
~ Zero Hour Dev Team
- Added new weapon texture loading system
- Added ability to rappel with K9
- Added ability to rappel with hostage co-op
- Added ability to rappel with hostage PvP
- Added ability to vault with K9
- Added Localization System [ The languages will be available 2 weeks later, so we will disable it till then ]
- Added ammo refill at the back of MS Unit van
- Added prompt when hostage location revealed in PvP
- Added Squad AI to defuse trap when in path
- Fixed game crashing for people reaching above top tier
- Fixed K9 spamming between fetch & hunt
- Fixed door curtain disappearing when door is broken
- Fixed co-op suicide bomber weapon count issue
- Fixed furniture blocking moveable pathway in Breaking Meth
- Fixed player body rotating with camera when looking at killer while dying
- Fixed co-op suspect escorting hostage to extraction
- Fixed defender legs disappearing when crouched/proned
- Fixed smoke grenade having double SFX
- Fixed Hotel Trouble hostage nav mesh
- Slightly reduced score points required per co-op mission
- Reduced the number of suicide bomber that can spawn in co-op mission
- Improved RAM usage
- Improved UI for Flagged/Welcome screen
- Improved PvP hostage movement
- Increased timer for co-op suspect going out of aiming
- Increased squad AI command range
- Optimized Training ground network usage
[Some Note]
- Some weapon textures may take time to load now, so you may see black texture initially and the texture will load eventually within 2-4 secs
- We have implemented the localization system in the game already but have kept it disabled as it currently uses auto translations, we are waiting for the official translations, which will take till October 2nd week
- You are able to refill your mags from the MS Unit van. You will have to walk in the back side and then move out.
- More fixes and features are to be implemented with the next patch.
- With this new weapon texture loading system the game will be using less RAM, less loading time and even help get more FPS. This system now also allows us to add more aesthetics without memory leaks.
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Thank you for your patience, please make sure to report Toxicity, feedback & suggestions in our Discord server using the following links.
Discord Global Community : Zero Hour Official
Discord French Community : Zero Hour France
- Fixed hotel hostage going through wall
- Fixed Red wedding procedural prop blocking hostage
- Fixed Prison Break procedural prop blocking hostage
- Fixed Grounded SFX playing multiple times while vaulting through window
- Fixed C4 Decal staying over
- Improved Terror House stairway lighting
- Improved Terror House lighting optimization
Thank you for your patience, please make sure to report Toxicity, feedback & suggestions in our Discord server using the following links.
Discord Global Community : Zero Hour Official
Discord French Community : Zero Hour France
- Added vote menu for shutting down power attacker side
- Fixed prone movement audio missing
- Fixed Storm Harbor map spawn selection incorrect in planning table
- Improved weapon vertical audio & volume
- Improved heavy breathing player audio volume
- Improved bullet casing impact volume & range
- Slightly reduced weapon audio volume
- Reduced match point penalty for losing a match that you just joined while on-going
Thank you for your patience, please make sure to report Toxicity, feedback & suggestions in our Discord server using the following links.
Discord Global Community : Zero Hour Official
Discord French Community : Zero Hour France
- Fixed footstep audio occlusion not working properly
- Fixed terror house procedural prop block way to hostage
- Fixed co-op mission success showing wrong reason
- Fixed co-op objective UI not showing properly in different aspect ratio
- Fixed co-op stuck loading in lobby
- Fixed co-op hostage move delay
- Improved footstep audio volume & range
- Improved rappel audio volume & range
We are aware of there still being more issues regarding audio & player base balancing. We are bringing another patch to address those very soon.
Thank you for your patience, please make sure to report Toxicity, feedback & suggestions in our Discord server using the following links.
Discord Global Community : Zero Hour Official
Discord French Community : Zero Hour France
The upcoming patch will be the last one before the 1.0 release (the date will be announced very soon). We are excited to bring some cool new features along with many improvements to gameplay and polish. We have added sniper nests to a few of the maps (available in both PvE and PvP), allowing for a new type of gameplay. Additionally, we have made many improvements to the Squad AI, which will no longer block your way (we apologize for the wait). The breaker switch is also finally receiving an update; it will now be a two-step action to turn the lights on or off.
We have also taken into account much of the feedback received through the survey. We have made attempts to fix the clunky feel that many players complained about. These were some highlights for now; we can't wait to show you more of what we have in store for the 1.0 release later this year.
- Zero Hour Team
The Sniper's Nest
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New Breaker Switch
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Thank you for your patience, please make sure to report Toxicity, feedback & suggestions in our Discord server using the following links.
Discord Global Community : Zero Hour Official
Discord French Community : Zero Hour France
- Added dynamic tutorial card in pause menu (updates based on game modes, match phase & player inventory)
- Fixed misaligned sights for several weapons ( Thank you itsarmond for the detailed report )
- Fixed M.V. Meghna map scene occlusion issue
- Fixed Storm Harbor getting stuck between containers in specific spot
- Fixed sight magnifier model clipping glitch
- Fixed defenders not being able to see through scopes when using Enfield
- Fixed exaggerated sway animation for several weapons
- Fixed bullet impact for armor simulating in local space and not world space
- Changed Utility 3 to be saved every time even in PvP
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Thank you for your patience, please make sure to report Toxicity, feedback & suggestions in our Discord server using the following links.
Discord Global Community : Zero Hour Official
Discord French Community : Zero Hour France
- Added new weapon Lee Enfield
- Added new weapon P90
- Added new RNG weapon ban option for custom match only
- Added new shirt pattern for attacker character
- Fixed co-op shooting bomb does not initiate explosion
- Fixed new recent weapons were not visible in training ground
- Fixed deploy animations were not initiated properly
- Fixed revolver weapon base texture having detail issues
- Fixed continuous error when in training ground with puppy dog following player
- Improved transition between phases with fade
- Improved co-op suspect leaders to have better aim and fire rate
- Improved AI pathfinding greatly in all maps
- Improved Squad AI moving out of player's way
- Improved Training ground tutorial
New Weapons
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This concludes the last patch to bring all features for Operation Storm Harbor. We are working on more features to give as patches before revealing details about 1.0 release. Some of those features are :
- Overhaul of all weapon SFX
- Tutorial cards to display in pause menu based on current game mode, inventory and action phase
- Improved locomotion animations for characters
- NPC characters for later Maps
- More Improvements to Squad AI and Suspect AI behaviors
Thank you for your patience, please make sure to report Toxicity, feedback & suggestions in our Discord server using the following links.
Discord Global Community : Zero Hour Official
Discord French Community : Zero Hour France
Current Release
Not available
System Requirements
How to Install
setup.exe
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Needed when extracting (WinRAR / 7-Zip) — not a site login.
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