About the Game
GET READY FOR THE FIGHT, TIME IS TICKING!
You have 9 Days to explore the vast world to find the best skills and items for the final fight. Choose carefully where you go and how you spend your time. Remember, you only have 9 days!
CRAFT YOUR FIGHTNING STYLE
Craft your own style of fighting by mixing different Ki Attacks, Dodges and Melee Strikes together.
YOU HAVE 9 DAYS
During the 9th day, the time for exploration is over. You will be confronted by Afran to determine the fate of the world.
Screenshots
9 images
Version Information
Steam Patch Notes
Official update history
- Game Speed option now in menu once you have entered a Dimensional or Energy Reset. This is to help skip cutscenes, travel and dialogue less of a grind. (While dialogue voices do not speed up, it will cut off early).
- Dimensional Reset should not restart Energy Reset.
- An NPC will appear in the Final Cycle to give hints.
- NPC hints for Encounter 3, 5 in the Interdimensional Gate.
- Encounter 4 enemies now deal 1/3 damage rather than full health.
- Encounter 5 boss now deals 1/3 damage rather than instant death.
- Texture adjustments on certain characters.
- Colossal Blast now has a limit on destruction with the terrain. It is still large but shouldn't crash your computer.
- You have a 2% chance to gain a perfect roll on armour and a 10% chance to gain a Semi perfect roll. All this means is that the numbers will be distributed evenly across all stats. For example if gain gear with the highest stat being 1000, 1000 will be distributed across all the stats.
- Interdimensional Games Level and Dimensional Level buff. How the Inter Games works now is that it will multiply the Game Level with the Dimensional Level to buff the armour rewards. So a Game Level of 50,000 will be multiplied by a Dimensional Reset of 8 to give armour rewards of 400,000. (Note, 400,000 does not mean the highest stat, it is just the level of the armour). New Game Plus also improves this number, but rather than a multiplication it will be a addition.
- Better Controller Inputs for Menu. Pressing Back on Controller will go back to previous menu instead of closing.
- Hitting the Barrier on Balu or Tunda will teleport you to the top of the Planet (for new players).
PREVIOUS SMALL PATCHES (IF YOU MISSED)
Patch 19/04/2026
- Trigger to start flight in tutorial area larger.
- Fast travel location for Hara sent you to the Warp Gate and new players going to the Warp Gate without flight would get them stuck.
- Hashima doesn't dodge as much anymore - this resulted in him falling off the map sometimes.
- Added one new chest in the Divine City.
Patch 22/04/2026
- Fury Volley tooltip for Dojo questline
- When the explosion happens during Gegan's battle, going to early will reset the encounter. This has been fixed.
- Drodon music for prison has been switched.
- Invert Y and Invert X options now available under "Bindings".
- Final Cycle rewards were incorrectly giving out underpowered gear. This has been fixed
Patch 24/04/2026
- Karl appearing at the school before his quest was finished has been fixed.
- Fly with team is now a little lower so players can see where they are located.
- Markers have been edited to be a bit more precise for new players.
- Those who cannot progress the "Talk to Idris or Razul" after the Kod storyline can now re-enter/reload to progress the storyline.
- Final Cycle end game rewards will always now drop a End game Prime Armour piece.
Patch 27/04/2026
- Clothes that are purchased for REP points (Balu, Dojo, Fox, Pilgrim) will have extra armour points.
- Master Gray has additional dialogue to help with her quest.
- Getting Wings will give a tooltip on how to put them on.
- Dojo and Castle unloaded the environment - should now be fixed.
- Razul has additional dialogue on why transformations are important.
- All Star values have been buffed.
- Tutorial bug, if you flew again it would spawn more enemies.
- Finalith Final Round gives better rewards.
9 Days – Minor Update
Tutorials & UI Improvements
New tutorial input symbols have been added for easier readability.
The tutorial has been updated to show flying combat such as vanishing.
Additional tooltips have been added in early game sections.
Reminder tooltips for charging abilities have also been added for players who may have forgotten.
Controller Improvements
Overall controller input responsiveness has been improved.
Warp Speed on controller has been updated and can now be activated by toggling Right Thumbstick Click, while the previous method still works.
Menu navigation has been improved with increased movement acceleration and a cursor that now sticks more smoothly to buttons.
Energy Menu Capacity can now be adjusted using the D-pad Up and Down.
Gameplay & Quest Adjustments
Miraye has been moved to behind the Flight School.
The platform for the Dojo Target Quest can now be activated by flying into it.
Lina in the Strength Challenge now only appears when the quest is active.
The Wishing Well now has a unique marker colour, making it easier to distinguish from normal quests.
Balance Changes
Omen energy drain has been reduced across all levels.
Patch 14/04/2026
Warp Speed/Flight didn't stop during the cutscene in the tutorial which resulted in a shaky camera has been fixed.
A Crystal Merchant has been added to Pilgrim Planet for early game coin but the coin here is not as much as in the All Dimensional Realm.
During the Cutscene with the All Dimensional a prompt to say you can move your camera only said "Button" has been fixed.
Hashima (Boss in Divine City) sometimes fell off the map has been fixed.
Omen/TP drain in the earlier levels has been slightly reduced.
TP points are multiplied by the current dimensional reset you are doing (Hamian training and fighting the Third Razul)
Omni points are multiplied by the current dimensional reset (Afran's trials and the later stages of Kods gauntlet).
There is a separate platform for summoning the Hamian training.
There are now visual cues for the last two encounters of the Interdimensional Gate instead of just relying on the audio cues (Raid).
New hints are now added into the loading screen.
The marker for Absorbing the sun now adds "Hold for 10 seconds).
Patch 19/04/2026
Trigger to start flight in tutorial area larger.
Fast travel location for Hara sent you to the Warp Gate and new players going to the Warp Gate without flight would get them stuck.
Hashima doesn't dodge as much anymore - this resulted in him falling off the map sometimes.
Added one new chest in the Divine City.
Patch 22/04/2026
Fury Volley tooltip for Dojo questline
When the explosion happens during Gegan's battle, going to early will reset the encounter. This has been fixed.
Drodon music for prison has been switched.
Invert Y and Invert X options now available under "Bindings".
Final Cycle rewards were incorrectly giving out underpowered gear. This has been fixed.
Patch 24/04/2026
Karl appearing at the school before his quest was finished has been fixed.
Fly with team is now a little lower so players can see where they are located.
Markers have been edited to be a bit more precise for new players.
Those who cannot progress the "Talk to Idris or Razul" after the Kod storyline can now re-enter/reload to progress the storyline.
Final Cycle end game rewards will always now drop a End game Prime Armour piece.
Patch 27/04/2026
Clothes that are purchased for REP points (Balu, Dojo, Fox, Pilgrim) will have extra armour points.
Master Gray has additional dialogue to help with her quest.
Getting Wings will give a tooltip on how to put them on.
Dojo and Castle unloaded the environment - should now be fixed.
Razul has additional dialogue on why transformations are important.
All Star values have been buffed.
Tutorial bug, if you flew again it would spawn more enemies.
Finalith Final Round gives better rewards.
Performance & Drops
Optimised multiple Energy drops for activities that exponentially increase drop rates.
Instead of dropping individual Energy items, drops are now consolidated into a single Energy drop with a multiplier
(Example: Oblivion ×10). You will still need to have enough Energy Capacity to pick up that energy.
This significantly reduces lag during high-density activities.
Finalith Adjustments
Infusor stats have been increased during the final round of Finalith.
Final Cycle Changes
Infusor Prime Armour Drops
Infusor Prime Armours are now guaranteed to drop after the first time All Dimensional is defeated in the Final Cycle.
The number of Infusor Prime drops now scales with Prestige level, up to a maximum of 5 drops.
Armour Scaling & Balance
Infusor Armour rating in the Final Cycle now scales based on:
Level
Prestige level
Armour ratings in the Final Cycle have been increased overall.
At high levels, this is now the strongest armour available in the game.
Encounter & Timer Adjustments
Added +1 minute to the Final Cycle timer.
Kod’s damage in the Final Cycle has been slightly reduced.
UPDATE 5/02/2026
FINAL CYCLE
- Armour conversions now drop equal to the amount paid. (Except for lower tier items).
- Error in Skill box spawning in wrong location.
- Because the Final Cycle is a big time investment, you will still be rewarded if you lose.
- Final Cycle rewards have been changed position and you will spawn near the Final Cycle Portal.
GENERAL FIXES/ADJUSTMENTS
After the 9th Day boss - a message will pop up telling you about the threat in the past.
Asteroids spawn timer in the city is reduced.
City Visual improvement - removed the "fake" city meshes in the beginning of the city.
Material armour bug, materials would display on incorrect armour.
9 Days boss has been buffed (With all the recent buffs to the player, he naturally needed to be a bit stronger).
Atom in Story mode has been buffed.
UPDATE 10/02/2026
FINAL CYCLE
Armour conversions check if the price is at the vendor limit, if it isn't it will convert normally by calculating the stats together.
When you pause the game, the timer will stop.
GENERAL FIXES
Homing Fury changes to VFX on impact.
Sincerus levels now display correctly on menu. (It will check to see what reset is higher)
Arrow Rain has been buffed.
Sharpshot has been nerfed for balance.
Marker adjustment for "Find Idris in Village" in storyline.
9 Days Final Boss slight damage reduction.
Oblivion Steel and Sharpshot now correctly drop from Prison.
Patch 1.21 (Minor Update)
Sincerus Updates
Sincerus Colours now drop correctly.
Colours now unlock sequentially instead of per reset level.
Once a colour is unlocked, the next colour becomes available after defeating All Dimensional (100%).
Another Sincerus Colour has been added.
Sincerus Training has been boosted to reduce level-grind time.
Drops & Rewards
Spunky Prime now drops correctly.
Final Cycle now has an additional scaling factor based on your highest reset number.
This is now one of the best methods to obtain the strongest armour.
Once Moon Base skills are fully upgraded, it will always drop the Annihilation Skill.
This change helps players struggling to complete the Balu Questline.
Quest Fixes
Fixed issues in multiple side quests.
Fixed progression issues in:
King’s Quest
Laserbeam Quest at the Fox School
Miscellaneous
Jumping has been disabled inside the ship due to zero-gravity physics causing unintended issues.
Bug Fixes
Some of you have been experiencing a bug which didn't reunite you with your previous Energy. Upon digging into it - I found if you had manual saved onto a new save slot. The Previous Energy wouldn't transfer with that save. (If you still have your original Save Slot, you will have your energy). This has now been fixed.
For those who have lost their previous Energy. The game will check if you have lost your energy then give you "LOST ENERGY" which will boost your stats by 300,000 to everything. This will be multiplied by the amount of Energy Resets you have done.
Chests now correctly spawn rare energy before the 9th Day.
Razul's Markings description has been updated along with Idris's Will.
Sorry for the inconvenience this may have caused!
Minor Patch Update
This update focuses on balance adjustments and quality-of-life improvements to help smooth the experience for newer players entering the latest content.
Balance Changes
Some new content has been slightly nerfed to help fresh players better adjust to the increased difficulty
Bounty Hunters
Rewards have been doubled
Health and damage have been reduced
All Dimensional
HP has been slightly reduced to make the fight less tanky while maintaining its challenge
Rewards & Progression
Fifth Dimension Contracts
Completing a contract now rewards 250,000 coins, even if the optional challenges are not finished
Quality of Life
Master Muda’s quest marker now displays “After 9th Day”
This clarifies why the quest does not progress before completing the main story
As always, thank you for the feedback — keep it coming.
Patch 1.2 – Minor Update
This update focuses on fixes, balance tweaks, and expanding end-game replayability. Thank you all for playing this update and giving feedback!
Bug Fixes
Fixed an issue where Final Cycle rewards were not dropping correctly at Level 10
Fixed an issue where “Convince Idris to Fight” would not progress correctly for some players
Idris’ Will Armour now correctly drops only once after completing the quest
All Dimensional’s Pocket Realm music is now properly categorized under Music in the settings menu
Mods now display the correct armour visuals in-game
End Game Improvements
Final Cycle now continues beyond Round 10 as an Endless Mode
Face increasingly difficult enemies
Earn greater rewards and higher energy drops
Added Optional Challenges in Final Cycle to:
Boost armour rating drops
Increase energy rewards
When you Prestige Final Cycle, the armour limitation at the vendor increases, allowing access to stronger gear
Challenges & Balance
Strongest Hamian Tournament
Added an optional challenge that boosts armour rating drops
All Dimensional (100%)
Improved loot drops
Higher overall armour rating
All Dimensional Energy drop rate increased
- Null Horizon - Exit Portal will always be open.
- Null Horizon - A bug that didn't cycle through all the Prime pieces on last chest. (After level 3, the chest has a good chance of spawning every Prime Piece, not including Infusors).
- Sharpshot - Bug didn't apply to Solar Rain.
- Omni form - Spirit Points has more impact on damage.
- Omni form - Strength Points has more impact on damage.
- True Protector - Primal has more impact on damage.
- True Protector - Destruction has more impact on damage.
- Machine Blast - Buffed damage with Soulbinder.
- Fury Volley/Rapid Volley/Traps - Damage buff
Following yesterday’s patch, a few quick adjustments have been made:
Meditation Table – True Protector Path: You can now allocate more than one point per click.
Kod’s Wings: Adjusted to fire projectiles more frequently.
Muzayafists Clones: Clones should now agro quicker. (Note: They are still on a cooldown – if your clones die, you will need to wait 3 minutes.)
Infusor Primes: Adjustments made to ensure they work correctly.
Null Horizon Trials: Boss health has been reduced.
Rewards Adjustment: Rewards in both the Null Horizon and Interdimensional Games now grant higher stat increases per level.
Patch 1.092 – Minor Adjustment Patch
This patch makes balance tweaks, bug fixes.
What’s new & adjusted
Transformations have been boosted for even more power.
Furyborn build has been buffed.
Soulbinders: Energy Bomb, Machine, Air Cutter, and Mana Wave all do more damage.
Melee overall buffed – especially when using Hammerhead or Infernaskin.
Big damage numbers are back!
Damage numbers have been visually inflated for that satisfying screen-filling effect.
(This is purely visual – your actual damage hasn’t changed. You can turn big numbers off in game settings.)Fixed bug where Prime Armour was wrongly increasing stats unequipped.
Solar Rain now consumes more energy.
The Prison gets tougher after level 54 for those chasing harder fights – and your armour stat numbers will scale up too.
No longer a cap on energy dropped from Grakzul and the Warden fight.
Tips for the new patch
Hammerhead + Saber Slash + True Protector: massive damage and lots of healing while attacking.
Furyborn + True Protector: set Homing Fury traps before the boss spawns, then use Rapid Volley for huge damage spikes.
Sharpshot + True Protector: Solar Arrow and Solar Rain will melt anything.
Soulbinders + Omni: Mana Wave heals and hits hard, and boosts your Spirit attacks.
Extra advice
Transformations can go beyond level 4!
Stay transformed and defeat enemies to keep powering up:Omni: watch your Spirit, Strength and Focus increase (check the Omni tooltip).
True Protector: keep fighting, then spend your earned points at the table.
Build your loadout around your playstyle.
Example: Soulbinders work best with high Arcane & Spirit stats – try farming the Interdimensional Games or Null Horizon for gear to boost those stats.
Thank you all so much for playing and sharing your feedback.
Keep the ideas and discoveries coming – there are still many hidden combos waiting to be found!
Image by Chaos - a member in the discord community!
Patch 1.091
- HP Recharge now faster charge rate depending on your Spirit.
- "Stash", has been renamed to "Your Stash" for new players who don't understand the Stash system.
- Interdimensional Games now will remember your highest round and you can choose to continue if you leave the area after you fold.
- Sphere attacks from Elder Spirits now despawn after 10 seconds.
- Stats issue should be fixed, sometimes not showing correct stats.
- Crusty Castle, Divine Dojo and Coastlands have better loading.
- Moon Tournament, removed the cannot heal requirement.
- Sword, Staff, Saber Slash and Inferno Hammer have increased damage.
- Kod now gives more Omni points depending on which version you beat.
- Kod 100% resets on defeat.
- Gegan, school position changed as new players confused this with the side quest with the nurse.
- Players are now alerted when Razul gives flight back in the past.
- You can choose between 100 % Grakzul and 100 % Warden in the Universal Prison.
- Ragdolling removed as people sometimes went through the floor.
- Crouch jumping hint been added for those struggling with jumping on the rocks.
- Better descriptions for Prime Armours.
Tips
I know a lot of people rely on Air Cutter for the late as for the damage input, but I will give a few tips on other methods for gaining even greater damage for the later bosses. Then you can experiment with other skills.
Sharpshot
The Prime Armour was designed to significantly improve a playstyle. So for example:
Sharpshot gives tracking for the Solar Arrow skill and does damage based on Dexterity and Fury. If you invest into those stats with Sharpshot equipped, you will do a ton of damage!
Soulbinders
Another example is Soulbinders:
Soulbinders make Spirit and Arcane skills draw from each other so Energy Bomb for example will do significant damage once equipped. Same goes for the Arcane based skills such as the Mana Wave. Mana Wave will do more damage on tick.
I will let you all do some testing with this and find the best builds!
P.S
I have seen the issues regarding some stats not applying to your character. If you have this issue, flying into another zone or reloading that level will fix it.
Thanks!
Current Release
22936090
Uploaded May 04, 2026
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System Requirements
How to Install
FifteenDays.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
24.2 GB
22936090
94676150
41d1a998a73537de6a47499220f945c84d4179c3fa629894ead0aeb14a72609e
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