About the Game
GET READY FOR THE FIGHT, TIME IS TICKING!
You have 9 Days to explore the vast world to find the best skills and items for the final fight. Choose carefully where you go and how you spend your time. Remember, you only have 9 days!
CRAFT YOUR FIGHTNING STYLE
Craft your own style of fighting by mixing different Ki Attacks, Dodges and Melee Strikes together.
YOU HAVE 9 DAYS
During the 9th day, the time for exploration is over. You will be confronted by Afran to determine the fate of the world.
Screenshots
9 imagesVersion Information
Steam Patch Notes
Official update history
9 Days – Patch 1.43 Minor Update
This minor update introduces new progression limits to prevent INT overflow issues, alongside a few quality-of-life and display improvements.
Progression Limits & INT Overflow
With the introduction of the expanded Base system, players are now able to accumulate extremely large amounts of points much faster than before.
Because of this, players have been reaching the INT overflow limit much more quickly.
To prevent stats from overflowing and causing progression issues, new maximum limits have been introduced.
All Transformation Points now have a maximum limit of 2 Billion.
Eco now has a maximum limit of 2 Billion.
These limits are specifically in place to prevent INT overflow.
If you have already experienced an overflow and your points have gone beyond their intended values, don't worry. The next time you earn points for that progression type, the game will automatically set it to the maximum allowed value.
True Protector Table
The True Protector Table now has an option to spend 1 Million Points at once.
This should make investing large amounts of accumulated True Protector Points significantly faster.
New Resolution Options
Additional resolution sizes have been added for players using wider displays.
I am currently unable to test these resolutions myself, so if you're playing on a wider or ultrawide display, please let me know if the new resolution options are working correctly for you.
Thank You
Thanks for continuing to play and support 9 Days!
9 Days – Patch 1.43 Minor Update
This minor update expands the new Moon Base recruitment system with more recruit variety, alongside several quality-of-life and visual improvements.
Recruit Stat Variants
Recruits can now have different types of stat distributions, making NPC recruitment more varied and giving you more to consider when building your Moon Base.
Recruits can fall into one of three categories:
Specialised
Has a significant spike in one particular recruitment skill.
Great for players who want to heavily focus their base on a specific resource.
All-Rounded
Has a mostly even distribution across all recruitment skills.
Provides a balanced contribution to your base.
Normal
Uses the NPC's normal recruitment stat distribution.
Their strengths and weaknesses will depend on the individual NPC.
Keep an eye on NPC stats using Superzoom to find the recruits that best suit what you want your Moon Base to focus on.
Eco Forge – Spend All
The Eco Forge now has a new Spend All function.
This allows you to immediately convert all the Crystals you want to spend into Eco without repeatedly purchasing upgrades.
The conversion rate is:
1 Crystal = 1 Eco
New Transformation VFX
New transformation visual effects have been added for several forms.
Omni
New transformation VFX once you have obtained Flux.
True Protector
New transformation VFX once you have obtained Flux.
Sincerus
New transformation VFX when transforming while wearing Purus.
The Proving
An additional Exit Portal has been added to The Proving, making it easier to leave the area when you're finished.
Thank you for continuing to play and support 9 Days!
9 Days – Patch 1.42 Minor Update
This update focuses on improving progression rewards, making the Universal Prison flow more streamlined, and introducing additional improvements to the Forge system.
Progression Improvements
Reset Rewards
Transformation Rewards have been increased.
Players will now receive:
400,000 Transformation Points for every Dimensional Reset or Energy Reset.
500 Energy Tokens with every reset.
Universal Prison Improvements
The Universal Prison has received quality-of-life improvements.
Dialogue Skip
If your Prison Level is greater than 2, the dialogue between Grakzul's phases will now be skipped and the next phase will begin immediately.
Prison Progression
Energy Resets and Dimensional Resets now contribute towards your Prison Level.
For example:
5 Energy Resets
4 Dimensional Resets
+1 Prison completion
Will now increase your Prison Level by 10.
Energy Forge
Strength Energy has now been added to the Energy Forge.
Players can now improve:
Strength
Spirit
Fury
Dexterity
Arcane
Balance Adjustments
Colossal Blast
The charge time for Colossal Blast has been reduced.
You will still need to charge the attack for longer than before to reach its highest power, but it should now feel much smoother to use.
Dimensional Forge
Your Dimensional Reset level now increases the chance of obtaining a Perfect Roll on forged armour.
Armour Conversion
Converting S+ Rated Armour now has a chance to reward an S+ Token.
Additionally:
Armour conversion now checks your Coin amount before awarding Coins.
If a Coin overflow would occur, your Coins will automatically be set to 1.9 billion to prevent integer overflow issues.
Thank You
Thank you for continuing to support 9 Days.
9 Days – Patch 1.42 Minor Update
This update introduces the new Energy Forge, expands the ways you can earn Transformation Points, and includes several balance adjustments to endgame content.
Energy Forge
A new Energy Forge has been added to The Proving.
The Energy Forge allows players to increase one of the following stats:
Spirit
Fury
Dexterity
Arcane
The forge uses its own Energy Tokens along with Crystals to craft upgrades.
Energy Tokens can now be earned from:
Completing the final wave of The Proving.
Final Cycle after Round 11.
Interdimensional Gate encounters (each chest drops Energy Tokens).
The Greatest Tournament.
Void Realm Games on Balu (opening chests has a chance to drop an Energy Token).
Miraye's School Challenge.
Winning a round in Interdimensional Games (chance to drop an Energy Token).
Transformation Reward Chests
This update also introduces many more ways to earn Transformation Points.
Accumulate points through endgame activities, then claim your rewards in the All Dimensional Realm.
Transformation Points can now be earned from:
Final Cycle after Round 11.
Trading S+ Tokens at the Dimensional Forge.
Completing the Interdimensional Gate.
Completing the Greatest Tournament.
Completing the Hamian Tournament.
Defeating Cynthia.
Defeating any Mirror World enemy.
Balance Adjustments
Colossal Blast Absorb
Colossal Blast Absorb could become overly powerful in a short amount of time.
To better balance the skill:
Charge time has been increased.
Damage has not been reduced.
Maximum power remains unchanged, but reaching that power now requires a little more commitment.
Greatest Tournament
The power cap for the Greatest Tournament has been increased to better support players reaching much higher power levels.
Thank You
Thank you for continuing to support 9 Days.
9 Days – Patch 1.41 Minor Update
This update focuses on balance adjustments, quality-of-life improvements, bug fixes, and additional endgame rewards.
Balance Changes
Transformation Progression
True Protector Points now have a greater impact on the power of True Protector.
Omni Points now have a greater impact on the power of Omni.
Wrathpoints now have a greater impact on the power of Wrath.
Boxer Prime Armour
Reduced self-damage inflicted by Boxer.
New Rewards
New Infusors
5 new Infusors have been added to the loot rotation.
These new Infusors feature combinations involving some of the newer Prime Armours.
Quality of Life Improvements
Auto Collection
Energy drops now automatically track towards the player.
Armour drops now automatically track towards the player.
Skill drops now automatically track towards the player.
The auto-collect feature can be disabled in the settings menu.
Number Readability
Damage numbers now scale all the way up to Septillion.
Power Rating is now easier to read with comma formatting.
Example:
1000000 → 1,000,000
1000000000 → 1,000,000,000
Visual Improvements
Reset Visual Effects
Energy Resets now have new visual effects.
Dimensional Resets now have new visual effects.
Tutorial Improvements
Tutorial enemies no longer block attacks, providing a smoother learning experience for new players.
Bug Fixes
Hamian Tournament
Fixed an issue where Amira's music could play the incorrect track during the Hamian Tournament.
Razul Transformation Issue
Fixed an issue where standing too close to Razul during the story could prevent the player from transforming.
Flight Dialogue
Razul now correctly informs players when they have unlocked the ability to fly if spoken to during the appropriate stage of the story.
9 Days – Patch 1.41 Minor Update
This update focuses on bug fixes, secret content adjustments, and several balance improvements.
Secret Adjustments
Great Pyramid Secret
Fixed an issue where the Pyramid Secret was not functioning correctly.
The Great Pyramids should now spawn properly.
For players searching in the same locations, keep in mind that the Great Pyramids spawn in different random locations and may not appear where you previously found them.
Bug Fixes
Throw Fixes
Fixed an issue where bosses and enemies could occasionally disappear when thrown.
If an enemy disappears during a throw, they will now be teleported back to their location before the throw occurred.
Transformation Visual Fixes
Fixed a visual issue that could sometimes occur during the Omni and Omen transformations.
Finalith Energy
Finalith Energy now correctly drops from the Trials of the Finalith.
Interdimensional Gate
Fixed an issue where the final encounter of the Interdimensional Gate could softlock after failing too many times.
Secret Boss
The Secret Boss was unintentionally being influenced by New Game Plus scaling.
The Secret Boss now uses its intended health and damage values.
Balance Changes
Secret Prime Armours
Both Secret Prime Armours have been buffed.
Sincerus
The Sincerus level cap has been removed.
Players can now continue improving Sincerus without restriction.
To help balance this change:
Muzaya's Pride will now continue scaling based on your Sincerus Level after Sincerus Level 1000.
Thank you for continuing to support 9 Days and for helping discover and report issues with the new secrets and content.
- Game Speed option now in menu once you have entered a Dimensional or Energy Reset. This is to help skip cutscenes, travel and dialogue less of a grind. (While dialogue voices do not speed up, it will cut off early).
- Dimensional Reset should not restart Energy Reset.
- An NPC will appear in the Final Cycle to give hints.
- NPC hints for Encounter 3, 5 in the Interdimensional Gate.
- Encounter 4 enemies now deal 1/3 damage rather than full health.
- Encounter 5 boss now deals 1/3 damage rather than instant death.
- Texture adjustments on certain characters.
- Colossal Blast now has a limit on destruction with the terrain. It is still large but shouldn't crash your computer.
- You have a 2% chance to gain a perfect roll on armour and a 10% chance to gain a Semi perfect roll. All this means is that the numbers will be distributed evenly across all stats. For example if gain gear with the highest stat being 1000, 1000 will be distributed across all the stats.
- Interdimensional Games Level and Dimensional Level buff. How the Inter Games works now is that it will multiply the Game Level with the Dimensional Level to buff the armour rewards. So a Game Level of 50,000 will be multiplied by a Dimensional Reset of 8 to give armour rewards of 400,000. (Note, 400,000 does not mean the highest stat, it is just the level of the armour). New Game Plus also improves this number, but rather than a multiplication it will be a addition.
- Better Controller Inputs for Menu. Pressing Back on Controller will go back to previous menu instead of closing.
- Hitting the Barrier on Balu or Tunda will teleport you to the top of the Planet (for new players).
PREVIOUS SMALL PATCHES (IF YOU MISSED)
Patch 19/04/2026
- Trigger to start flight in tutorial area larger.
- Fast travel location for Hara sent you to the Warp Gate and new players going to the Warp Gate without flight would get them stuck.
- Hashima doesn't dodge as much anymore - this resulted in him falling off the map sometimes.
- Added one new chest in the Divine City.
Patch 22/04/2026
- Fury Volley tooltip for Dojo questline
- When the explosion happens during Gegan's battle, going to early will reset the encounter. This has been fixed.
- Drodon music for prison has been switched.
- Invert Y and Invert X options now available under "Bindings".
- Final Cycle rewards were incorrectly giving out underpowered gear. This has been fixed
Patch 24/04/2026
- Karl appearing at the school before his quest was finished has been fixed.
- Fly with team is now a little lower so players can see where they are located.
- Markers have been edited to be a bit more precise for new players.
- Those who cannot progress the "Talk to Idris or Razul" after the Kod storyline can now re-enter/reload to progress the storyline.
- Final Cycle end game rewards will always now drop a End game Prime Armour piece.
Patch 27/04/2026
- Clothes that are purchased for REP points (Balu, Dojo, Fox, Pilgrim) will have extra armour points.
- Master Gray has additional dialogue to help with her quest.
- Getting Wings will give a tooltip on how to put them on.
- Dojo and Castle unloaded the environment - should now be fixed.
- Razul has additional dialogue on why transformations are important.
- All Star values have been buffed.
- Tutorial bug, if you flew again it would spawn more enemies.
- Finalith Final Round gives better rewards.
9 Days – Minor Update
Tutorials & UI Improvements
New tutorial input symbols have been added for easier readability.
The tutorial has been updated to show flying combat such as vanishing.
Additional tooltips have been added in early game sections.
Reminder tooltips for charging abilities have also been added for players who may have forgotten.
Controller Improvements
Overall controller input responsiveness has been improved.
Warp Speed on controller has been updated and can now be activated by toggling Right Thumbstick Click, while the previous method still works.
Menu navigation has been improved with increased movement acceleration and a cursor that now sticks more smoothly to buttons.
Energy Menu Capacity can now be adjusted using the D-pad Up and Down.
Gameplay & Quest Adjustments
Miraye has been moved to behind the Flight School.
The platform for the Dojo Target Quest can now be activated by flying into it.
Lina in the Strength Challenge now only appears when the quest is active.
The Wishing Well now has a unique marker colour, making it easier to distinguish from normal quests.
Balance Changes
Omen energy drain has been reduced across all levels.
Patch 14/04/2026
Warp Speed/Flight didn't stop during the cutscene in the tutorial which resulted in a shaky camera has been fixed.
A Crystal Merchant has been added to Pilgrim Planet for early game coin but the coin here is not as much as in the All Dimensional Realm.
During the Cutscene with the All Dimensional a prompt to say you can move your camera only said "Button" has been fixed.
Hashima (Boss in Divine City) sometimes fell off the map has been fixed.
Omen/TP drain in the earlier levels has been slightly reduced.
TP points are multiplied by the current dimensional reset you are doing (Hamian training and fighting the Third Razul)
Omni points are multiplied by the current dimensional reset (Afran's trials and the later stages of Kods gauntlet).
There is a separate platform for summoning the Hamian training.
There are now visual cues for the last two encounters of the Interdimensional Gate instead of just relying on the audio cues (Raid).
New hints are now added into the loading screen.
The marker for Absorbing the sun now adds "Hold for 10 seconds).
Patch 19/04/2026
Trigger to start flight in tutorial area larger.
Fast travel location for Hara sent you to the Warp Gate and new players going to the Warp Gate without flight would get them stuck.
Hashima doesn't dodge as much anymore - this resulted in him falling off the map sometimes.
Added one new chest in the Divine City.
Patch 22/04/2026
Fury Volley tooltip for Dojo questline
When the explosion happens during Gegan's battle, going to early will reset the encounter. This has been fixed.
Drodon music for prison has been switched.
Invert Y and Invert X options now available under "Bindings".
Final Cycle rewards were incorrectly giving out underpowered gear. This has been fixed.
Patch 24/04/2026
Karl appearing at the school before his quest was finished has been fixed.
Fly with team is now a little lower so players can see where they are located.
Markers have been edited to be a bit more precise for new players.
Those who cannot progress the "Talk to Idris or Razul" after the Kod storyline can now re-enter/reload to progress the storyline.
Final Cycle end game rewards will always now drop a End game Prime Armour piece.
Patch 27/04/2026
Clothes that are purchased for REP points (Balu, Dojo, Fox, Pilgrim) will have extra armour points.
Master Gray has additional dialogue to help with her quest.
Getting Wings will give a tooltip on how to put them on.
Dojo and Castle unloaded the environment - should now be fixed.
Razul has additional dialogue on why transformations are important.
All Star values have been buffed.
Tutorial bug, if you flew again it would spawn more enemies.
Finalith Final Round gives better rewards.
Performance & Drops
Optimised multiple Energy drops for activities that exponentially increase drop rates.
Instead of dropping individual Energy items, drops are now consolidated into a single Energy drop with a multiplier
(Example: Oblivion ×10). You will still need to have enough Energy Capacity to pick up that energy.
This significantly reduces lag during high-density activities.
Finalith Adjustments
Infusor stats have been increased during the final round of Finalith.
Final Cycle Changes
Infusor Prime Armour Drops
Infusor Prime Armours are now guaranteed to drop after the first time All Dimensional is defeated in the Final Cycle.
The number of Infusor Prime drops now scales with Prestige level, up to a maximum of 5 drops.
Armour Scaling & Balance
Infusor Armour rating in the Final Cycle now scales based on:
Level
Prestige level
Armour ratings in the Final Cycle have been increased overall.
At high levels, this is now the strongest armour available in the game.
Encounter & Timer Adjustments
Added +1 minute to the Final Cycle timer.
Kod’s damage in the Final Cycle has been slightly reduced.
UPDATE 5/02/2026
FINAL CYCLE
- Armour conversions now drop equal to the amount paid. (Except for lower tier items).
- Error in Skill box spawning in wrong location.
- Because the Final Cycle is a big time investment, you will still be rewarded if you lose.
- Final Cycle rewards have been changed position and you will spawn near the Final Cycle Portal.
GENERAL FIXES/ADJUSTMENTS
After the 9th Day boss - a message will pop up telling you about the threat in the past.
Asteroids spawn timer in the city is reduced.
City Visual improvement - removed the "fake" city meshes in the beginning of the city.
Material armour bug, materials would display on incorrect armour.
9 Days boss has been buffed (With all the recent buffs to the player, he naturally needed to be a bit stronger).
Atom in Story mode has been buffed.
UPDATE 10/02/2026
FINAL CYCLE
Armour conversions check if the price is at the vendor limit, if it isn't it will convert normally by calculating the stats together.
When you pause the game, the timer will stop.
GENERAL FIXES
Homing Fury changes to VFX on impact.
Sincerus levels now display correctly on menu. (It will check to see what reset is higher)
Arrow Rain has been buffed.
Sharpshot has been nerfed for balance.
Marker adjustment for "Find Idris in Village" in storyline.
9 Days Final Boss slight damage reduction.
Oblivion Steel and Sharpshot now correctly drop from Prison.
Patch 1.21 (Minor Update)
Sincerus Updates
Sincerus Colours now drop correctly.
Colours now unlock sequentially instead of per reset level.
Once a colour is unlocked, the next colour becomes available after defeating All Dimensional (100%).
Another Sincerus Colour has been added.
Sincerus Training has been boosted to reduce level-grind time.
Drops & Rewards
Spunky Prime now drops correctly.
Final Cycle now has an additional scaling factor based on your highest reset number.
This is now one of the best methods to obtain the strongest armour.
Once Moon Base skills are fully upgraded, it will always drop the Annihilation Skill.
This change helps players struggling to complete the Balu Questline.
Quest Fixes
Fixed issues in multiple side quests.
Fixed progression issues in:
King’s Quest
Laserbeam Quest at the Fox School
Miscellaneous
Jumping has been disabled inside the ship due to zero-gravity physics causing unintended issues.
Bug Fixes
Some of you have been experiencing a bug which didn't reunite you with your previous Energy. Upon digging into it - I found if you had manual saved onto a new save slot. The Previous Energy wouldn't transfer with that save. (If you still have your original Save Slot, you will have your energy). This has now been fixed.
For those who have lost their previous Energy. The game will check if you have lost your energy then give you "LOST ENERGY" which will boost your stats by 300,000 to everything. This will be multiplied by the amount of Energy Resets you have done.
Chests now correctly spawn rare energy before the 9th Day.
Razul's Markings description has been updated along with Idris's Will.
Sorry for the inconvenience this may have caused!
Current Release
Build 24446359
Uploaded Aug 06, 2026
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System Requirements
How to Install
FifteenDays.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Needed when extracting (WinRAR / 7-Zip) — not a site login.
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