Dimraeth
by Mudtek · 15 Sep, 2026
185 downloads
About the Game
Dimraeth is a hybrid action RPG blending deliberate Souls-lite combat and deep character progression with crafting and base-building. Explore a handcrafted pixel-art fantasy world alone or with up to seven other players in seamless drop-in/drop-out co-op.
The Shadow Over Mirkea
Corruption spreads across Mirkea. Sylbos, Last of the Ogre Magi, seeks to claim Dimraeth and the power upon which it stands. By a twist of fate, you are granted an ancient power you do not understand. The venerable wizard Faustas recruits you to stand with Mirkea’s free peoples against Sylbos and the dark gods.
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Create Your Archetype
Combine any of eight races with any of six classes to create 48 distinct Archetypes. Each pairing has its own skill tree and playstyle.
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Every Attack Is a Commitment,
Manage your stamina, read enemy telegraphs, and position yourself before choosing to strike, dodge, block, or parry.
Equip five spells at a time and build tactical rotations and combinations around your loadout. Your race and class offer their own spells, while crafted spellbooks grant access to universal magic, provided you meet each spell’s attribute requirements. More than 300 spells are available in total. Test your build against demanding enemies and bosses.
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Adventure, Then Return Home
Explore Mirkea, completing quests and recruiting allies as you fight, claim loot, and gather resources. Return home to craft equipment, brew potions, and cook hearty meals that increase your vitality. Build farms, quarries, and other structures for a steady supply of crops and raw materials.
Deeper relationships unlock new conversations, personal quests, and potential romances. Invest materials in your allies’ facilities to expand shop inventories, add new crafting services, and open more farming plots. Every journey leaves your hero stronger and your home more complete.
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Together or Alone
Play alone or in seamless drop-in/drop-out co-op for up to eight players. Your hero’s level, equipment, inventory, spells, and personal progression travel between worlds, while story progress, recruited allies, and buildings remain tied to each world.
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Dimraeth is in active development toward Early Access Release on September 15th 2026. Wishlist and follow us to get updates, early access to content, and help shape the future of Dimraeth with our community.
Screenshots
13 imagesVersion Information
Steam Patch Notes
Official update history
Combat
- Goblin King's phase change no longer lets a ghost slam hit you with no animation
- Smashmouth's slam crater no longer replays a few seconds after the slam, or after he dies
Spells
- Pandemic Cloud: the zone stays for its full duration when the infected enemy dies
Crafting / Sanctum
- Sanctum rubble and rocks no longer come back over areas you already unlocked
- Forge stat names now match the item tooltip
Quests / Events
- Taking the Forest King bounty re-locks its waypoints again after a relog. Same fix for Hoard King's Bounty and The Corrupted Beast Returns
- Corruption Leaking comes back after its timer runs out. Worlds already stuck are repaired on load
This update continues to fix problems you all are finding and I appreciate all the people giving good data to me on our discord to help find things faster. Player groups that are spread across big distances will especially enjoy this update as it makes high latency servers smooth for clients so they can time perfect parry and dodge spells based on their local game and not what the server sees - so any friend groups woh had a bad experience with this, please give it a try and give us your feedback!
Multiplayer
- Monster attacks you dodge on your own screen no longer hit you, even on a high-ping connection.
Combat and monsters
- When a party member dies, monsters no longer attack more often than they should.
- Unyielding now shortens the actual stun on monsters, not just the stun stars.
- Aelwynor is invulnerable again after he respawns, until his hearts are broken.
- Smashmouth's shatter, Goblin Toss, Root Spikes and Water Surge projectiles now still land if the caster is stunned mid-flight.
- Smashmouth's shatters and the Corrupted Droop King's lunge projectiles now hit every player in range, not just one.
- Corrupted Droop's Poison Erupt now leaves its poison pool.
- Heartbound Tether no longer lets high-ping players slip the leash early.
- Dryads' Floral Flourish and Tree Growth no longer fizzle when their target goes down.
- The Corrupted Treant's corrupted root trails now appear.
- Various smaller fixes to Goblin, Droop, Treant, Wolf and Dryad abilities.
Items
- The Spiritbound 5-piece bonus (Ceres Blessing) now shows its buff icon when it triggers. The bonus already worked; it just wasn't displayed.
Quests and events
- Measure Twice: the final fight no longer respawns the goblin packs over and over.
- Finishing the Forest King questline no longer makes Manga and Myrll repeat their sidequest introductions.
- Several Wildwood random events now continue into their follow-up stages.
Shadow
- Fixed a rare bug where dashing and recasting Flickering Vanish together left you in a black, empty world.
There are no balancing changes I am aware of in this patch, just hotfixes. We did make changes to Vanishing Strike to solve the problem with people randomly teleporting into a black screen, but have not been able to replicate the problem so far so we'll see if there is an improvement this patch. I appreciate everyone on the discord who has been reporting issues.
Multiplayer
- Very large bases now load for joining players
- Huge worlds should freeze less: fewer and smaller world saves
- Tabbing out no longer freezes the host and everyone connected
- Placing ground decor in a huge base is cheaper on the host
- Sanctum rubble walls no longer reappear on residents for a joining player
- Penned pets can only be taken out by their owner or the host
- Gear with impossible stats is destroyed; inflated numbers are corrected
Combat / Monsters
- Monsters revived next to a respawning player no longer freeze in place
- Monsters no longer stay invisible to clients after a reset
- Parry, dodge and attack no longer eat a throwable flask's charge while aiming
- Opening a fight with a channeled spell no longer drains stamina
- Controller: combo spell press no longer also fires Defense on a shared button
- Controller: heal, stamina and concentration flasks target allies or yourself, not the nearest monster
- Controller: offensive flasks track the enemy while
- Controller: R3 lock no longer sticks on yourself
- Vanishing Strike: added safety for the teleport-to-nowhere bug
- Fixed a bug where Network Animator components could fire off 'index out of array' errors
Spells / Skill Tree
- Harvesting Mutilation Increase I/II/III now raise the Double Strike cap
- Guided Fang: volley goes where you aim, with an aim arrow
- Guided Fang: each blade follows your aim as it fires
- Guided Fang: no longer fires straight down
- Guided Fang: first blade no longer orbits you on other players' screens
- Hail of Arrows: tooltip shows the real cost (8 per er costs 11
- Permafrost Rhythm: now cuts running cooldowns 1% per stack, as the node says
- Clear Water: now converts ice pools properly
- Pestilent Tremor: damage area matches the cloud
- Recovering Finisher: stamina restore works for clients away from the host
Crafting / Items / Sanctum
- Built crafting stations keep their queue across a world reload. No more lost materials
- Tamsin crafting container output no longer vanishes spellbooks
- Using an item updates carried weight right away
- All recipe scrolls stack to 99
- Shops no longer open looking empty
- Saqi's Kitchen shows in the Facility Center from anywhere
- Moving a Heart Oak Mill brings its leaves with it
- Sell-pet confirmation no longer cut off by the backpack
Quests
- Forest King's closing dialogue comes back if a death cut it short
- Manga leaves Earlwood as soon as his quest is done
- Random events no longer despawn early
Audio
- Droop Spitter cast sound stops when it dies
- Music banks refreshed
This month, additionally, we have a project to make the client side monster attacks smoother - especially for higher ping clients, so expect some progress this month on that.
I apologize for the last patch notes not including design changes. Going forward I'll make sure to try and get everything encompassed.
Balance Changes:
Vehement Cleave
- Damage ramps smoothly with the hold, 25% at the shortest release to 100% at full charge; was stepped 25% / 50% / 100%
- Full charge 2.5 s to 2.0 s; fires the moment it reaches full charge
- Cooldown 20 s to 15 s
- Stamina 30 to 25
- Full-charge coefficient 7.18 to 6.8
- Blunt Cleave: 30% less damage to 20% less damage
Furious Strike
- 15% max-health cost removed
- Coefficient 5.43 to 5.26
- The three Health Cost Reduction nodes are now Range Increase, +10% cast range per point
Gust
- Cooldown 18 s to 12 s
- Frostbiting Gust, Gusting three-piece: Ice hit 1.0 to 5.16 per target
- Frostbiting Gust: the 6 Chill lands before the hit, so the hit benefits from it
Archetype keystone procs
- Sonic Bolt: 0.58 to 0.26
- Frostquake: 1.02 to 0.60
- Blazing Wrath: 0.64 to 0.44 per tick and collider size fixed
- Ember Cascade: 0.15 to 0.11 per fireball
- Blazeborne Daggers: 0.38 to 0.30 base
- Blazeborne Daggers: Surge bonus is 20% of its own damage per stack, was a flat amount
- Arrow of the Deep Cold: 0.71 to 0.58
- Seismic Echo: 0.53 to 0.59
- Cinder Detonation: 0.73 to 0.92
- Pestilent Tremor: 0.45 to 0.71 per tick
- Temporal Ripple: 0.70 to 1.12
- Whirl of Gore: 0.76 to 1.43
- Shatterstun: 0.73 to 1.48
- Shadow Shockwave: 0.35 to 0.96 per wave
- Decay Burst, Plague Marksmanship: 0.61 to 1.59
- Decay Burst, Infectious Cleaver: 0.61 to 3.08
- Decay Burst, Temporal Rot: 0.61 to 4.02
- Clone Strike, all four keystones: 0.25 per clone, 0.5 on Gorewraith, to 1.68.
- Clone Dagger Throw: 0.66 to 0.12 per dagger, a Shadow Daggers clone dagger
- Pulverizing Frenzy: internal cooldown 2 s to 10 s
Summons
- Summoned Big Friend Basher: stuns feed the boss stun meter instead of stunning bosses outright
Bugfix:
Joining / multiplayer
- Host Ban button back on the Social tab
- Manage Bans list works (rows, unban, scrolls)
- Bans actually save and block rejoin (Steam ID now comes from the lobby)
- Host dismantling a guest's chest drops the contents instead of refusing
- Host gets a chat alert on a client-side cheat attempt
- Your own alts can open your private chests
- Fixed an issue where gigantic bases would not load for clients
- Steam send queue raised so join bursts aren't dropped
- Fixed a situation where chests were not visible to clients
- Fixed private chests to be even more secure server-side
- Fixed lobbies not showing for public when they had more than 400 past players join
- Creating a world with an existing name no longer overwrites it (really sorry to the people who experienced this)
- Fixed Gotburg showing up invisible for clients when he reset sometimes
Combat / spells
- Pulverize: no delayed 4th strike
- Guided Fang fires at the aim (instead of always downwards)
- Harvesting Mutilation nodes raise the Double Strike cap
- DoT ticks only show once (no double hit numbers)
- Teleport landing fixes for people falling off the map
- Attack SFX instances released
- Fixed charges getting used on throwable flasks when using another ability instead of cancelling
Quests / World
- Forest King: intro conversation back, closing dialouge rearms if player dies at the same time as the boss
- Hoard King bounty respawns the goblin caves right away
Loot / items
- Equipment rarity cap is Mythical, so gold equipment will be removed
- Using an item from the backpack updates carry weight
- Built crafting stations keep their queue after reload
UI / Text
- Pet pen controller hints hidden on KBM
- Attack Speed shows 2 decimals (it was only visually incrementing in steps of 0.5)
- Spell tooltip effect rows fixed
- Inferno / Circle of Magic tooltips match the code
- German Rapid Embers node fixed (was 75%, now 50%)
Poker
- Showdown picks the kicker correctly
Last update I noticed a comment from the peanut gallery that we should be fixing the quests. I have identified that the event quests seem to be bugged due to the way design had implemented those and they are being worked on, but they should not block people's progress and it remains an annoyance until we can QA them again.
I am sorry to the people who have had public lobbies griefed, and the new settings should help tremendously with that. We are working on a console as well, so that the host can see actions people are taking to keep a log of who did what so a potential server ban can be accurately assessed.
- Unobtainable equipment destroyed wherever it lands
- Big-base join failure: Poeple building too many chests or other build items would start to have trouble with clients connecting or seeing base
- Host can destroy client chests to prevent griefing
- Hosts can now access private chests owned by their alt characters
- Waygates spawn at world load instead of Sanctum entry
- Lobby shows ? for unknown ping
- Crown of Thorns dialogue broken if you left game before fighting boss
- Forest King restarted in the 3-seed phase after a wipe
- Fixed forest king not showing the dialogue if you logged out before fighting him
- Flickering Vanish teleported you out of the level on first strike (still reviewing 2nd strike bug)
- Bounty Hunter credited the wrong party members
- Fixed some spells wore a phantom Race badge
- Training dummy gives a final burst of information of total damage
- Social tab lists could never scroll to more than 7 people so large servers could not see everyone connected
- Steam Deck is no longer hard-coded to controller for people using docking station
- Build-unlock parchments now show "Recipe Already Learned" at the shops correctly
- Fixed recruitment achievements for a host off their own world and Workshop/Industrialist for clients
- Fixed some audio related bugs
- Fixed a memory leak with the attack audio SFX constantly increasing
- Fixed tooltip effects not localizaing and remaining in English
- Default for lobbies will be friends only instead of public
- Training Dummies limited to 5x and optimized to prevent griefing
- Fixes some quests not being finishable
- Fixes some achievements not able to be completed
- Fixes some audio SFX problems
- Fixes a couple water spots on the map that looked distorted
- Fixes players who tab out of poker table losing all their gold
- Partially fixes vanishing strike making player teleport to the ether
- Fixes players dying at the same time as Aelwynor unable to complete the quest
- and many more....
- Fixes plague shards being heard globally
- Fixes side quests to not be abandonable
- Fixes Maintaining the Defenses quest not able to turn in
- Fixes storage chests to have their own tab
- Fixed Dragon's Breath Concentrated Dragon not doing damage to monsters
- Made befr workbench have a larger interact radius so players notice its interactable
- Fixed tooltips on the HUD to still work while in the backpack
- Fixed inventory items sticking to the mouse when dragging to the very corner of slot
- Fixed a bug where player loses pet if they drag equipped pet into pet courier slots
- Fixed fireball cooldown reduction by 15% skill tree spec not working
- Fixed items on the ground not despawning after 30 minutes
- Fixed quest indicators still showing for quests that are not present anymore
- Fixed the inventory background fade to line up correctly on ultra wide screens
- Fixed the pet disappearing when reloading the game
- Fixed the guid hall stash chest disappearing for players
- Added speed counter to the advanced player stats page
- Fixed the intro logo video sound to respect the player's volume settings
- Fixed being able to get non-combat items onto the quick slot bar
- Fixed harvesting allowing the player to exceed their encumbrance
- Fixed chests to not spawn items on top of other items
- Fixed passives not updating properly after respec'ing (visual bug)
- Fixed power of the wild spell not able to be unlocked
- Fixed seed bomb spell not being available at myrll
- Fixed parrot to only target monsters that are in combat
- Fixed the archetype name being incorrect on the character stats page
- Fixed pinewood foundations tiles and barrel chair recipes making side notification bug out
- Fixed the parrot to not randomly stop attacking
- Fixed some typos on the main menu tooltips
- Fixed forge UI not updating after upgrading a piece of equipment
- Removed the rope next to the first starting chest to not confuse players
- Fixed blackhole spell not being available in the game
- Fixed players being able to put pets inside the pet courier slots
- Fixed multiplayer poker sfx still playing even after the player has left the table
- Fixed chests able to spawn equipment for slots not enabled for the playtest
- Fixed personal crafting able to dupe items on craft
- Fixed the sleep ui getting stuck on the screen for clients when trying to sleep in tents
- Added more backup conditions affecting the save system to prevent hard disk writes from failing
- Fixed the game crashing when player clicks the exit button
- Fixed XP not being gained after a player leaves the party
- Fixed the blue screen flashing for half a second on game startup
We're into the new year and many on the team had a well earned break from development this December, but there are still some updates to share. This month we also had some private playtesting and gathered quite a bit of great feedback on changes going forward.
Major Updates:
• Added a new Poker system to the Guild Hall
• WASD movement implementation
• Created combat manager to create unique npc combat interactions
Minor Updates:
• Guild Hall ambience music added
• Earlwood Village environment changes
• Cave ambience music added
• UI changes for the skill point system
• Dryad visuals updated
• Wolf visuals updated
• Collision avoidance added for monster NPCs
Bug Fixes:
• Fixed fireball spell not working
• Shadow visuals fixed on Minotaur and Human
• Fixed attributes getting swapped
• Fixed projectile spawn issues
• Fixed multiplayer spells
• Fixed the human hit sfx not working
• Fixed skill points not working correctly
Follow us:
• Join our Discord: https://discord.gg/dimraeth
• Subscribe on Youtube: https://www.youtube.com/@Mudtek
• Follow us on Twitter: https://x.com/MudtekStudios
Current Release
Build 25880827
Uploaded Oct 12, 2026
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System Requirements
How to Install
Dimraeth.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Needed when extracting (WinRAR / 7-Zip) — not a site login.
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View AllDownload Dimraeth for PC with a direct link or via torrent. Get the full version of Dimraeth for free. Dimraeth is a Action released by Mudtek.