Abyssus
by DoubleMoose Games · 12 Aug, 2025
23 downloads
About the Game

Gather your friends and dive into Abyssus' fast-paced multiplayer shooting action. Fight through gorgeous hand-crafted levels in a roguelite adventure that will put your tactical skills to the ultimate test. Wield powerful brine-powered weapons and refit them with ancient technologies to gain an edge over your foes. Obtain divine blessings to enhance your firepower with elemental and mystic effects.
In a world powered by brine, a rare and powerful substance only found in the deepest fathoms of the sea, your team of daring brinepunk explorers is recruited to claim a massive deposit located beneath the ruins of an ancient civilization. However, your mission becomes a frantic battle for survival when the sunken kingdom’s corrupted inhabitants rise against you.
Will you survive to see the surface again, or will the abyss claim your life?
In Abyssus, cooperation means survival. Team up with fellow Brinehunters and carefully choose synergic loadouts, skills, suits, and weapon mods. Work together and fight through a merciless roguelite gauntlet, where no run is the same as the last.
Wield highly customizable, brine-powered armaments and infuse them with the might of ancient Gods. Master 8 weapons and 45 weapon mods, upgrading your skills and suit as you face the underwater kingdom’s mutated guardians.
Run after run, you’ll access more and more upgrades and tactical choices, but firepower alone won’t save you from the denizens of the depths. Mastering Abyssus's visceral gunplay and fast-paced action will require tactical coordination, positioning skills, and cohesive teamwork.
The world of Abyssus is richly atmospheric and steeped in mystery. What untold secrets lie in the sunken kingdom? What gives brine its inexplicable powers? Can we weaponize an anglerfish? The answers lie deep down below…
Visceral, fast-paced FPS action, with top-notch weapon feel and combat responsiveness
Up to 4-players co-op
Roguelite meta progression with advancements, rewards, and unlocks
64 hand-crafted levels, procedurally sequenced to make every run a new experience
8 different weapons customizable with 45 weapon mods
Extensive pre-run and in-run character customization options
36 different enemies and four bosses that will put your skills to the challenge
… and more content to come after launch!
Screenshots
10 images
Version Information
Steam Patch Notes
Official update history
Greetings, Brinehunters!
We are sending a quick hotfix to the Abyss to correct a few bugs following our 1.2 update. Thank you for your unwavering support and precious feedback! They are invaluable in helping us make Abyssus better and better with every free update.
Patch note:
Fixed an issue where Light Frame forge mod mutator for Shotgun not working for clients
Fixed an issue where Reel it in challenge was not completable on Kri'su variants
Fixed an issue where a Surge Fissure in sanctuary encounter room 4 was not collectable for clients.
Fixed an issue where Engulfing Shadows did not have correct rank scaling.
Fixed an issue with Night god on the ability trigger where it was showing proc chance in upgrade screen.
Fixed an issue where Gold Rush's reload speed was being included in the upgrade screen by mistake.
Fixed an issue with Critical Cylinder forge mod where it triggered from non-weapon weakspots
Fixed an issue with Accelerating Bullets where it was triggering from non-weapon weakspots
Fixed an issue Tesla Gun Charge Beam triggering from non-primary fire projectiles
Fixed an issue where immediately sharing a Charm from Wishing Well caused it to stop it from working
Fixed an issue where Looting blessings from altar should no longer destroy blessings from chests
Fixed an issue where a blocking collision around the exit of the final boss no longer blocks players from being able to jump.
Fixed an issue where Submerged Sorrows was not reapplying correctly on reconnect
Fixed an issue where the "Challenger Aapproaching" challenge not working as intended in multiplayer
Fixed an issue where the Shortbow forge mod was sometimes not auto-charging when swapping swiftly between primary and secondary fire
Fixed an issue with micro-stutters happening once per second.
Fixed an issue where some Challenge icons were incorrect.
Fixed an issue where Tentacles and Turret were not able to correctly target enemies that were flying.
Fixed 5 instance crashes.
We can't wait to see you with our next 1.3 update. In the meantime, come share our excitement on the official Abyssus Discord!
— The DoubleMoose Team
Play Abyssus now!
[dynamiclink href="https://store.steampowered.com/app/1721110/Abyssus/"]Join the official Brinehunters hub and help us shape the future of the game: https://discord.gg/x5qRfb6gUJ
[img src="{STEAM_CLAN_IMAGE}/41122578/87e9daf9ef8530307be1f6eab83dba3d281200a5.png"]🦑 Keep up with all the latest updates and get exclusive Abyssus content by following us on social media:
https://x.com/PlayAbyssus - [dynamiclink href="https://twitter.com/DoubleMoose"] - [dynamiclink href="https://twitter.com/TheArcadeCrew"]
Greetings Brinehunters!
Today, our expedition reaches a new milestone! Patch 1.2 is out, bringing a new weapon, a new skill, new boss patterns, new challenges and cosmetic rewards, and an avalanche of balance improvements, bug fixes, and QOL updates. Take a look at the official Feature Trailer for a taste of what's waiting for you under the depths.
Patch 1.2 is but a step on our triumphal march to conquer the Abyss: soon we will disclose more information about the upcoming patch 1.3, which will be the biggest one yet. But without further ado, let's take a look at the brinefrosted bounty you'll get in this patch - for free, as always:
NEW WEAPON - HARPOON GUN
The favorite weapon of the Northern Reaches' hunters, now powered by brine. Trading fire rate for uncanny precision, each harpoon shot through primary fire will increase your combo point gauge, allowing you to unleash a secondary shot that will grow in power according to the amount of combo points spent. The perfect weapon for the Brinehunters who want a gun that packs a punch at any range, without sacrificing crowd control capabilities.
[img src="{STEAM_CLAN_IMAGE}/41122578/4b42bbeef72debd068fdff2334dca0fa5d48b58c.gif"]
NEW SKILL - SMITING SPEAR
Imbued with the energies of the Surge, the Smiting Spear is a pointed stick that sticks to the point: it will attach to whatever it is thrown against, be it an enemy or the environment, and deal continuous damage around itself. Ideal for zone denial, disrupting large crowds of enemies, and giving To'raka some of his own medicine.
[img src="{STEAM_CLAN_IMAGE}/41122578/eaadb663b6b2eb48ecc73e4a5d0ea93514f83e99.png"]
NEW BOSS PATTERNS
Forget your muscle memory and challenge the new incarnations of the Golemancer, Kri'Su, and Un'glu - now empowered by the powers of the Surge! Test your skills against their all-new attacks and unexpected abilities. There is no comfort zone in the depths below...
[img src="{STEAM_CLAN_IMAGE}/41122578/f4aedfb7c059e778579cdc3a7a9f7d94c8bd2cb4.png"]
NEW COSMETICS AND CHALLENGES
New content means new challenges, and with new challenges come new rewards! Face the danger of the depths with the brand-new gear implemented in 1.2, and you’ll be able to unlock warm clothes and festive cheer for the frozen season. And if frozen is precisely what you’re looking for, you can support us by buying the new Brinefrost DLC! As usual, this is a cosmetic-only pack; made to support our work on the following content patches, which will bring even more free game content!
[dynamiclink href="https://store.steampowered.com/app/4168330/Abyssus__Brinefrost_Pack/"]
…MORE FREE GAME CONTENT?
Yes! We are already hard at work on patch 1.3, the biggest one yet, which will bring even more content to Abyssus, including a whole new area and its deadly inhabitants. Stay tuned on the Official Abyssus Discord for the latest news and to let us know your feedback on patch 1.2!
Your support is incredibly appreciated and helps us make Abyssus better with each patch. Speaking of which, you can check below the full...
1.2 PATCH NOTES
FEATURES
Harpoon Gun
A new weapon that can be unlocked.
Complete New Challenges for additional mods.
New mods for the harpoon gun in the Ancient Forge.
Smiting Spear
A new ability that can be unlocked.
New mods in the Ancient Forge.
New challenge to unlock extra mods in the Ancient forge for the Harpoon
Boss Variants
New versions of bosses with completely revamped attacks.
Cinematics
Added a cinematics skip system.
Damage Breakdown
Added damage breakdown for the end-of-run screen.
Damage Numbers
Numbers now truncate and add symbols when reaching above 10,000 damage.
Shaders
Added "Preparing Shaders" step to boot sequence.
Logbook
Expeditions in the logbook now include other player data.
Encounter Teleport
Added a feature to teleport to active encounters in multiplayer.
Lore
Added additional Journals.
Melee
Blessing Upgrades, Healing Syringes, and Keys are now melee-able for Gold.
Emotes
Added keybinds for using specific emotes.
CHANGES
SFX
Tweaked SFX and music balancing.
VFX
Improved performance of several VFX.
Surge Fissures
Already collected Surge Fissures now remain visible, but with a different look in the level.
Shotgun
Increased the damage of Automatic Action and Automatic Trigger.
Increased the maximum fire rate of Light Frame.
Decreased the spread of Sawed-off Barrel.
Unload now scales with fire rate.
Engine Rifle
Heat now decreases twice as fast when not Overheated.
Burst Cooling now lasts for 5 seconds instead of 2.
Greased Barrel now increases the damage further.
Heat Converter now increases damage by up to 100%.
Large Capacity now doubles the magazine and overheat threshold.
Prolonged Revving now decreases heat faster.
Disc Thrower
Inferno Discs: Increased the proc rate and decreased the cooldown.
Electron Conductors: Increased the proc rate and decreased the cooldown.
Frag Grenade
Updated the grenade-throwing animation.
Melee
Reworked the Melee attack to target better and destroy the item you are looking at.
Room Objectives
Increased the size of the chargeable area around Charge Plates.
Gold
Increased visibility of Gold coins dropped by pots and enemies.
Highpriest Un'glu
Decreased Necromancer spawns from 2 to 1.
Necromancers spawned by Un'glu no longer require executing with the Executioner difficulty active.
Surge Zones no longer have a minimum size with difficulties, but the decrease in radius is slower.
General Kri'su
Primal Bombers now only spawn during Intermissions.
Increased the interval between Tsunami waves and made them travel a shorter distance to make it easier to jump back onto the arena during the attack.
Enemies
Decreased the health of regular enemies on Depth 13.
You can now see the names of bosses when encountering them.
Updated armor bar visuals.
Primal Grenadier
Decreased the frequency with which the enemy can throw several grenades.
Health
Increased the max health cap of enemies and bosses when deep into Bottomless Chasm.
Merchant
Merchant doors are no longer locked unless the 'Greedy Merchants' difficulty is selected.
Sanctuary
Added breakable pots to Sanctuary.
Fixed an issue where some rooms could clip into others.
Made the Brine Field unlockable in additional locations.
Areas
Added new loading screens to all areas.
You can now see the names of areas when you enter them.
Charms
You can now hold interact to share charms outside of the inventory.
Decreased the chance of finding Rare and Legendary Charms, but further raised the chance after equipping Finer Charms in the Soul Wheel.
Power From Pain now has a soft cap.
Overkill now has a multiplier on the overkill damage.
Revenant now increases damage by 60% instead of 30%.
Bandage now has an increased chance to trigger.
Perfectionist is now active while above 80% Health instead of at full health.
Piercing Rounds now increases the pierce damage by 100%.
Violent Commitment now shows how much damage has increased.
Healthy Commitment now shows how much health has increased.
Defender Aspect
Gold Drain and Submerged Sorrows in the Deep Water Tank no longer decrease Gold or Max Health while Barrier is active.
Lightning Aspect
Status effects spread by Malignant Arc are no longer incorrectly attributed to the player with Malignant Arc.
Fire Aspect
Spreading Flames now deals increased damage after spreading when upgraded.
Frost Aspect
Frost Blessings now have a minimum damage cap when dealing damage based on the enemies' health.
Decreased the number of Ice Shards that enemies send out on death with Frozen Shards.
Blood Aspect
Added a soft cap to 'Branding Blood'.
Made the duration upgradeable on "Red-Blooded".
Ocean Aspect
Ocean Passive no longer has a hard cap on the maximum damage it can provide.
Increased the lifetime of the Tentacles from 10 to 15 seconds.
Acid now scales with the damage of the Tentacles.
Increased the base damage and damage scaling.
Increased the chance to spawn Tentacles with unupgraded Primary/Secondary.
Objects no longer collide with the environment.
All Ocean objects now deal damage and scale with the trigger's on-hit damage.
Increased the duration of the Vitamins buff.
Increased the range of the check that counts how many Allies there are.
Increased the duration of the Acid status effect
Increased the chance to throw several objects with the Minor and Major Blessings.
Minor Blessing now only throws 4 objects.
Tentacle lifetime now increases with Team Tentacles.
Fortune Aspect
Increased the amount of Gold required at higher ranks of Pot of Gold.
Wishing Well
Wishing Wells can no longer give out multiple copies of the same item.
Increased the chance of gaining a reward from 50% to 60%.
Added Blessing Upgrades and Charms to the loot pool.
Challenges
Quadruple Kill is now a Triple Kill challenge.
Battery now only requires 100 hits.
Eco Warfare now only requires 10 kills.
Deadline now only requires 3 kills.
Boom! now only requires 3 kills.
Shot, Chaser! now only requires 3 kills.
Electrifying now only requires 6 enemies.
Bottomless Quiver now only requires 20 hits.
Sharpshooter now only requires 500 damage.
High Noon now only requires 5 kills.
BUG FIXES
Forge Mods
Fixed Domino only dealing damage when you kill an enemy with the Grenade.
Fixed Pressure Arrow not applying blessings from Primary/Secondary Fire correctly.
Fixed Plasma Launcher mod 'Bouncy Core' not incrementally applying its effect.
Fast Trigger now properly resets the damage when the time between Brine Revolver shots is too long.
Blessing Passives
Fixed an issue where certain Blessing Passives scaled with the wrong value, causing them to scale either faster or slower than intended.
Fortune Aspect
Fixed Gold Skin damage reduction carrying over after a run.
Fixed Primary Goldburst decreasing in chance at rank 4 (caused by rank 3 being set too high).
Ability Goldburst now increases ability damage
Blood Aspect
Baneful Blood’s effect is no longer active without equipping that Blessing.
Blood Major now counts as Blood damage.
Fixed Blood Passive 5 not having a minimum range required, resulting in max multiplier being bordeline impossible.
Branding Blood no longer increases the Max Health gained from Runes of Vitality.
Lightning Aspect
Fixed Explosive Static Blessing upgrades not actually increasing the chance to proc.
Fixed Lightning Passive not resetting crit chance between runs.
Fixed some damage calculation on Loaded Bounce.
Frost Aspect
Fixed Quick Freeze blessing not freezing enemies faster.
Fixed Frozen Shards dealing more damage than specified current HP%
Filling the bar now deals current health instead of max health.
Gliding Glacier now deals a percentage of current hp in damage instead of max hp.
Ocean Aspect
Fixed higher ranks of Vitamins not working as intended.
Fixed Ocean Aspect visual of current amount of Tentacles spawned capping at 20, when more are possible.
Spirit Aspect
Fixed Exploitative Spirits doubling the damage when combined with the Fire Aspect.
Fixed status effect dot damage counting as spirit damage, causing all sorts of triggers to proc each time it ticks
Barraging Spirits damage now appears in the upgrade screen
Fire Aspect
Fixed an issue where the Fire Passive provided a 20% increase ein ffectiveness instead of 10%
Defender Aspect
Added a cap to the player's incoming damage multiplier to prevent them from becoming invulnerable by stacking defensive blessings.
Fixed Barrier damage SFX not playing when taking barrier damage.
Passive now correctly increases the player's defense.
Night Aspect
Fixed Night Aspect Minor and Major passives dealing damage to incorrect targets.
Minor Blessing now counts as Night damage.
Fixed Enveloping Shadows not increasing Shadow Effectiveness percentage properly.
Exposing Shadows now takes effect immediately instead of 1 attack after applying Shadow to the target.
Fixed Engulfing Shadow not triggering from Hypothermia.
Triggers no longer roll proc chance to prevent weapons and abilities with a lower proc chance modifier than 1.0 to not apply Breach.
Crash
Fixed several crash issues.
Merchant
Fixed players sometimes getting two Blessings when buying one.
Charms
Fixed Phoenix Feather not proccing if hit exceeds max health.
Fixed Gold Lure not removing its effect after dropping the charm.
Fixed charm 'Durable' never recalculating its health increase, resulting in it getting stuck at the level your health is at when you picked it up
Fixed charm 'Healthy Commitment' recursively applying its effect.
Room Objectives
Fixed a softlock that could happen in Room Objectives when killing enemies extremely fast.
Carry the Skull objective now shows the pickupable skulls on the radar.
Reconnect
Fixed players not clearing their mutators when returning to lobby after a failed run, caused by clients reconnecting to the same session while the host waits in lobby.
Soul Wheel
Fixed Upgraded Inventions not working on most abilities.
Fixed Second Wind not proccing if hit exceeds max health.
Fixed Execution is stopping you from being able to complete the Unbeatable challenge while equipped.
Allow unassigning points in lower tiers without having to empty higher tiers.
Bosses
Fixed an issue where you could skip boss phases through massive hits.
Fixed instances of bosses showing the wrong enemy name in the player’s death screen.
Golemancer
Golemancer no longer rotates during its leap slam attack.
Highpriest Un'glu
The armor Un’glu gains from players failing to complete a tower now correctly scales with the boss' health.
Fixed loot sometimes being unreachable when landing under the crystal that leads to the next area.
Regular enemies are now killed as intended at the start of intermissions.
Fixed Un'glu spawning the "teleport crystal" mid phase.
Brine Revolver
Fixed Sharpshooter and Charge Scope only taking base Revolver damage into account.
Turret
Fixed setup where player was able to cheese encounters by spawning turrets just before pressing the unstuck button.
Fixed a few cases where clients applied rate-of-fire changes twice, causing desynced animations/FX.
Deep Water Tank
Fixed difficulties not applying ranks correctly in other languages.
Fixed Choice B at Corrupted Depths giving Choice A rewards.
Fixed getting Merchant as a reward from Corrupted Depths despite enemies getting Choice A modifiers.
Fixed Corrupted Depths giving a different reward category than the ones you can choose from.
Fix for Merchants from Corrupted Depths not spawning after the Sanctuary Elite.
Fixed Bottomless Chasm giving a corrupted depth node without letting you choose.
Deducting points from various difficulties will now refresh their effect, instead of getting stuck at the capped effect unless fully unspecced.
Frenzied enemy mutator will no longer stack on same enemy.
Fixed Spiked Charms not working on clients.
Blessings will now proc on enemies that don’t have any health left with Executioner difficulty selected.
Fixed passive damage and health modifiers not applying unless the Deep Water Tank has been opened.
Wishing Well
Fixed loot altars not being interactable when having all Blessings upgraded but not maxed.
Cosmetics
Fixed playing voice preview for other players when interacting with the wardrobe.
Player
Fixed softlock caused by being able to focus the chatbox whilst the HUD is collapsed.
Enemies
Fix to prevent enemies from getting stuck in terrain.
Elite Berserker
Decreased the step-up height to prevent him from being able to walk up on the railings.
Changed priority and range required for some Gardens Elite attacks to prevent it from spamming the same attacks over and over again.
Primal Bruiser
Fixed Primal Bruiser being able to hook players just after dying.
Void Elites
Fixed Primal Chieftain's attack 'Water Sprout' sometimes being invisible.
Trueborn Champion
Fixed the Armor value not being equal to the Health value.
Well then, Brinehunters. What are you waiting for? Sharpen those harpoons and dive in the Abyss again!
- The DoubleMoose Team
Play Abyssus now!
[dynamiclink href="https://store.steampowered.com/app/1721110/Abyssus/"]Join the official Brinehunters hub and help us shape the future of the game: https://discord.gg/x5qRfb6gUJ
[img src="{STEAM_CLAN_IMAGE}/41122578/87e9daf9ef8530307be1f6eab83dba3d281200a5.png"]🦑 Keep up with all the latest updates and get exclusive Abyssus content by following us on social media:
https://x.com/PlayAbyssus - [dynamiclink href="https://twitter.com/DoubleMoose"] - [dynamiclink href="https://twitter.com/TheArcadeCrew"]
Greetings from the depths, Brinehunters! We’re excited to let you know that the quest for Brine continues, with more coming in early 2026. On January 12th you can get your salty hands on the new 1.2 patch, with all new content including:
A brand new weapon
A new skill
New challenges
New cosmetic rewards
A New Weapon - The Harpoon Gun!
For the Brinehunter who’s already unlocked everything (and for those still on your way) the Harpoon Gun provides another nautical edge to your brine-soaked adventure!
This pointed precision weapon bridges the gap between Brinehunters’ slower Combat Bow and the faster Brine Rifle - and enters the Abyss with eight upgrades available through the Ancient Forge!
Upgrades also help with more than just piercing power! Each Mod will stick harpoons to enemies (or the environment if you have enemy-piercing). To stop you having to keep track of enemies you’ve stuck with harpoons, we’ve also introduced the Combo System, just for our new Harpoon Gun.
Each harpoon has a way to increase your combo points - which will be used by the Harpoon Gun’s secondary fire to increase effects depending on how many points you have in the bank. More combo points, more explosive impact. Rack them up and then deal out the damage with a range of secondary fire options to choose from.
[img src="{STEAM_CLAN_IMAGE}/41122578/8b73da9b796238551f2a1ceeabcdf5575b903329.gif"]
A New Skill - The Smiting Spear!
Alongside the pointed new Harpoon Gun we have an additional spiky skill for you with the all-new Smiting Spear. This Surge-powered spear deals continuous damage through a devastating aura, sticking to enemies and the environment alike.
Take the Smiting Spear with you to provide area control and wide-ranging group damage down in the Briny depths. Throw the spear into the environment or an enemy to do continuous damage wherever it lies!
In addition, shooting the spear once it’s stuck in place causes additional damage pulses - linked and scaling with explosive damage buffs like Mr. Boom! If you REALLY want to make an area inhospitable, you can have up to six active spears, all dealing ongoing damage to their immediate surroundings.
While it’s always good fun and good strategy to stick the Smiting Spear into the scenery, impaling an enemy also comes highly recommended! Enemies stuck by the spear will carry it with them, and should they fall while impaled, the Smiting Spear will stand where they fell, to carry on dealing damage.
[img src="{STEAM_CLAN_IMAGE}/41122578/057003d636a1987f9303f4bcc0715589eae7a9b6.gif"]
New Challenges (And Cosmetic Rewards)
We’re also delivering new challenges for you in the Abyss - and in-game rewards for those who manage to defeat these during your time in the darkest depths. We don’t want to spoil the challenges or rewards too much, but you can find these yourselves in game.
New Boss Variations
After your first complete expedition, Brinehunters will find alternative variants of our old bosses available in the Abyss! Each boss variant comes with their own evolved moveset and elemental variations - as well as a new look - to keep Brinehunters on your toes!
[img src="{STEAM_CLAN_IMAGE}/41122578/2bf1cc95a58b15b2e91a1ca561a70f85c1d710e8.gif"]
Bug fixes, Balancing, and Quality of Life
A huge thank you to all of the Brinehunters who continue to dive into the Abyss and come to leave feedback in the Official Abyssus Discord! Your support is incredible (especially those of you who come back with Brine) and we’ve got a solid selection of bug fixes and tweaks in here.
Please continue to keep the feedback coming in our Discord, and we appreciate all of you!
A New Paid DLC Pack
As promised, and as always, we also have a cosmetic-only DLC where Brinehunters can provide additional support to the team! The Brinefrost Pack provides an ice-cold edge, with a new suit, helmet, frame and an interactable emote.
The Brinefrost DLC continues our pledge to deliver entirely optional-only DLC which won’t have a material impact on your journey in the depths of the Abyss!
[img src="{STEAM_CLAN_IMAGE}/41122578/73b02b899af1909827b53d89490056d819783407.png"]
So that’s our 1.2 update rounded up! We do note that there seems to be a LOT of Brine left in the Abyss, and you Brinehunters have still not managed to bring it all back! We hope that you have a great time with the new Harpoon Gun, Smiting Spear, challenges, boss variations and all the smaller tweaks in 1.2.
- The DoubleMoose Team
Play Abyssus now!
[dynamiclink href="https://store.steampowered.com/app/1721110/Abyssus/"]Join the official Brinehunters hub and help us shape the future of the game: https://discord.gg/x5qRfb6gUJ
[img src="{STEAM_CLAN_IMAGE}/41122578/87e9daf9ef8530307be1f6eab83dba3d281200a5.png"]🦑 Keep up with all the latest updates and get exclusive Abyssus content by following us on social media:
https://x.com/PlayAbyssus - [dynamiclink href="https://twitter.com/DoubleMoose"] - [dynamiclink href="https://twitter.com/TheArcadeCrew"]
Ho there, Brinehunters!
We wanted to let you know that we’ve got a hotfix plunging down towards the Abyss as we speak - bringing some needed balancing and bug fixes to the Abyssus 1.1 release. We once again thank you for your incredible support, and for all of the feedback you’ve been sending in.
We’ve four main elements for this hotfix, to help you navigate your way through the Briney depths:
Fixed a crash related to Enemy navigation
Added an “I’m Stuck” button to help you get out of places a Brinehunter should never have gotten into (though this won’t be available during Boss fights)
Fixed a potential softlock where Brinehunters could encounter rooms which don’t recognise completion
Fixed a bug where players’ maximum speed was capped incorrectly (it is now capped at 300% and not the previous 2,500%)
We continue to monitor gameplay closely and will continue to fine tune the darkest depths based on your feedback. Please do head down to the briney depths and let us know how these balances feel, and send a telegram with your thoughts via Discord or our social media spaces.
The quest for Brine and Glory continues!
Drop your thoughts on our Discord or community channels.
— The DoubleMoose Team
Play Abyssus now!
[dynamiclink href="https://store.steampowered.com/app/1721110/Abyssus/"]Join the official Brinehunters hub and help us shape the future of the game: https://discord.gg/x5qRfb6gUJ
[img src="{STEAM_CLAN_IMAGE}/41122578/87e9daf9ef8530307be1f6eab83dba3d281200a5.png"]🦑 Keep up with all the latest updates and get exclusive Abyssus content by following us on social media:
https://x.com/PlayAbyssus - [dynamiclink href="https://twitter.com/DoubleMoose"] - [dynamiclink href="https://twitter.com/TheArcadeCrew"]
Greetings, Brinehunters!
We're rolling out a quick hotfix following Update 1.1 to address a few bugs and implement some much-needed balance changes. Thank you for your feedback and continued support!
Bug Fixes
Fixed a Crash for enemy navigation
Fixed inconsistent damage number display between the endgame overview and tab menu.
Fixed an issue where difficulties were not applying ranks correctly in some languages
Fixed an issue where boss health was unintentionally capped.
Fixed an issue where the spiked charm did not deal damage correctly.
Fixed an issue where gold skin was not removed correctly on expedition end.
Fixed an issue where all charm rarities had the same price.
Balance Changes
Tesla Rifles Charge Orb
On hit damage: Increased from 10% -> 20% of the initial hit,
Max charge damage increased from 2 -> 2.2 times.
Brine Rifle
Charge Scope max charged damage increased from 5 -> 5.5 times.
Steady Scope damage increased from 150 -> 200
Plasma Launcher
Flak Cannon damage increased from 80 -> 110.
Shotgun
Semi-automatic damage per projectile from 35 -> 50. Slight increase to minimum spread, but reduction to max spread.
Full Automatic Damage increased from 25 -> 35
Superheavy Slug damage increased from 50 -> 65
We're monitoring gameplay closely and will continue to fine-tune based on your feedback. Keep those runs going and let us know how these changes feel!
Drop your thoughts on our Discord or community channels.
— The DoubleMoose Team
Play Abyssus now!
[dynamiclink href="https://store.steampowered.com/app/1721110/Abyssus/"]Join the official Brinehunters hub and help us shape the future of the game: https://discord.gg/x5qRfb6gUJ
[img src="{STEAM_CLAN_IMAGE}/41122578/87e9daf9ef8530307be1f6eab83dba3d281200a5.png"]🦑 Keep up with all the latest updates and get exclusive Abyssus content by following us on social media:
https://x.com/PlayAbyssus
[dynamiclink href="https://twitter.com/DoubleMoose"][dynamiclink href="https://twitter.com/TheArcadeCrew"]https://www.instagram.com/playabyssus/
https://www.tiktok.com/@playabyssus/
Greetings, Brinehunters!
This patch brings new gameplay modes, quality-of-life improvements, and a long list of bug fixes and balance changes, all completely free for all players.
Watch the trailer here :
We believe in fair content access. That’s why this patch and every future gameplay update in Abyssus will always be free, forever.
We also dropped a brand-new cosmetic pack to support ongoing development. See details below
New Features
New modes for the expeditions are available:
Infinite mode lets you continue looping before facing the final boss.
Random order mode introduces a new challenge where areas appear in a random order.
These can be accessed after completing a full run, and are found in the Deep Water Tank.
Added 4 new challenges and cosmetics relating to the new modes.
General Changes
Added and improved Animation, VFX and SFX in many areas of the game.
Added and improved general danger indicators in the game.
Rerolling Blessings of the Ancient Forge now costs more per reroll, capping the cost at 4 Soul Fragments.
Optimized usage of pre-load tables to decrease stutter during gameplay.
Added a better overview of the player's equipment in the expedition end screen.
More Blessings can now be upgraded with the addition of infinite mode.
Blessings can now be upgraded to +10 rather than only once.
Increased readability of the multiplayer frames.
Added a setting to swap crosshair color.
Only 30 Brine Canisters are now needed to access the Infinite difficulty scaling, meaning that you can leave out some of the difficulties you donʼt like while still accessing infinite scaling.
Updated various descriptions.
Changed balance of defender god to prevent players becoming invincible.
Enemy balance:
Gardens Elite: Elite Berserker
Shockwave travels slower and has increased visibility.
Added line ground indicators when aiming charge attack towards players.
Sanctuary Elite: Elite Catalyst
Increased rotation speed & time between shooting ranged attacks.
Re-worked the spinning beam attack to be easier to jump over and adjusted its timings.
Sanctuary Boss: Highpriest Unʼglu
Decreased the health of Un'glu Necromancers.
Decreased the speed at which Un'Glu's Surge Zones grow with Abyssal Leviathan.
During Un'glu boss fight with Abyssal Leviathans enabled, surge zones now scale down to a minimum value rather than remove themselves when destroyed.
During the Un'glu boss fight with Abyssal Leviathans enabled, surge zones now scale down slower after being destroyed.
Fixed issue with Un'glu growing surge crystal health scaling
Abilities and Weapons
Anchor
Decreased the Blessing proc chance of the ‘Brine’ Anchor mod.
Reduced duration and tick rate of brine upgrade, increased damage & slow amount to compensate.
Decreased 'Bulwark' invincibility duration from 1 second to 0.4 seconds.
Grenade
Decreased duration & tick rate of shrapnel & gas grenade upgrades, increased damage per tick to offset.
Difficulty Modifiers
Decreased the slowing effect and duration of Lethargic.
Bugfixes
Fixed various crashes.
Fixed an issue where saves could get corrupted and crash the game on pressing play.
Fixed collision issues in several levels to avoid the player getting stuck in the environment.
Fixed an issue where some chests were stuck within walls.
Fixed issue where cosmetics were not properly applied when joining or rejoining multiplayer games.
Fixed an issue where several challenges might not complete for players who are not the host.
Rerolling Blessing Altar should no longer present Blessing categories with all slots filled.
Fixed already capped Blessing categories from appearing as a choice when there was only one uncapped category left.
Fixed an issue where gaining Barrier after death stopped the gauge from increasing.
Fixed an issue where the Defender God could stop working for the current expedition.
Fixed Blood Godʼs Red-blooded Blessing not showing its rank values in the upgrade screen.
Fixed Blood Godʼs Branding Blood Blessing not upgrading correctly.
Fixed Night Godʼs Exponential Shadow not applying its effect properly.
Fixed Night Godʼs Returning Shadow not applying its effect properly.
Fixed an issue where Tentacles on the final boss could cause instant death.
Fixed an issue where Midas Touch did not trigger when one-shotting enemies.
Fixed several instances of enemies being able to stand out of bounds.
Fixed an issue where unintended environments could be loaded in the final boss fight.
Adjusted level bounds and collisions in all areas to mitigate enemies leaving the bounds of the level.
Fixed an issue where Room Objectives didnʼt clean up properly on expedition completion.
Fixed an issue where Pylons could soft-lock the expedition by being destroyed outside of encounters.
Fixed visual issues (location/size) for clients when using Quality over Quantity.
Fixed an issue where waves around the boss of the Gardens could cause instant death.
Fixed an issue where the crystal charge attack of the Sanctuary Boss was not targetable by some mechanics.
Fixed Sanctuary Elite being able to spawn beams without successfully starting its internal attack cooldown.
The health of the arms of the Sanctuary Elite now properly maintains its intended max health.
Fixed certain bones on the Sanctuary Elite not counting as weak spot hits on the hands.
Fixed an issue where some weapons couldnʼt properly hit the Sanctuary Elite.
Fixed Trueborn Necromancer laser not updating for clients.
Fixed Trueborn Necromancer summon animation not showing for clients on subsequent summons.
Fixed Primal Bruiserʼs hook collision being offset from the aim indicator; the enemy now clears the rotation target when throwing the hook.
Fixed Primal Bruiser getting stuck in its hook throw position.
Updated Loot Golem skeletal mesh to prevent stretching on death.
Fixed an issue where players who were too far away from killed enemies wouldnʼt get gold.
Fixed an issue where Syringe charges could be restored after reconnecting.
Sacrifice Altar should now properly update its interaction cost widget on reconnect.
Fixed some of the Royal Abyss boss visuals not applying correctly when switching from phase 2 to 3.
Fixed Royal Abyss Chieftain doing damage to the player outside the encounter.
Fixed Royal Abyss Chieftain Combat music not starting properly in multiplayer.
Fixed an issue where the Waterwall attack of the Royal Abyss Chieftain could be invisible.
Fixed Royal Abyss portals not always showing properly.
Fixed walking enemies getting stuck in odd locations, which could result in softlocks.
Fixed Charms and other pickupables appearing for a split second before being assigned the proper values.
Fixed various visual issues on suit meshes.
Fixed an issue where certain combat encounters could be bypassed.
Fixed Plasma Launcher mod ‘Repeating Blasts' applying its effect to all explosions.
Fixed Plasma Launcher mod 'Molotov Fuel' not unequipping correctly when unequipped.
Fixed the Turret sound being played twice.
Fixed the Turret mod 'Unstable Cores' not working properly on clients.
Fixed the Turret mod 'Ammo Transfer' not working properly on clients.
Fixed Return Arrow mod playing muzzle flashes & camera shakes twice when firing.
Fixed an issue where the Smart Arrow mod did not have a consistent speed while bouncing.
Fixed an issue where Superheavy Slug did not have an ammo cost.
Disc Thrower discs can no longer stop spinning during the idle animation.
Fixed Corrupted Depths votes not clearing on run end, causing the Corrupted Depths menu to appear in unintended places.
Fix for Spiked Charms not working after rejoin.
Fixed camera-related issues when using emotes.
Fixed several mods, Charms, and Blessings not unequipping correctly when unequipped.
Fixed instances where the subtitles did not match the spoken line.
Fixed player audio being audible during the end-of-game throne cutscene.
Fixed clients not seeing the correct Blessing rank of other players in the tab menu.
Fixed Tidal Pressure flickering between 20/30 for clients in Objective tracker UI.
Fixed the Blessing upgrade element widget replaying the select animation when pressing multiple times.
Fixed session browser entry having a skull icon instead of a lock icon for password-protected sessions.
Fixed gamepad navigation always jumping mid third row in challenge logbook and various other issues.
Fix for getting stuck in the loading screen when returning to the lobby after alt-tabbing right as the previous loading screen ends.
Fixed lootable actors spawned from the skill tree sometimes spawning more than once in subsequent runs.
Fixed incorrect loot behaviors when using reroll in Forge Altar.
Fixed issue causing wardrobe-opening animation to trigger for host every time client opened wardrobe.
Fixed Charm 'Power from Pain' not applying its effect properly on clients.
Fixed an issue where triggers would not happen on enemies with the execution modifier active.
Fixed an issue where Gliding Glacier dealt incorrect damages.
Fixed an issue where god passives scaled incorrectly or showed wrong values.
Fixed an issue where Engulfing Shadows would not work together with Hypothermia.
Fixed an issue where Exposing Shadows did not take effect immediately.
Support the Dive – Brineguard Pack Available Now
Looking sharp never hurt anyone (except the enemies you crush).
Become a legend of the deep and show your unwavering commitment to your mission with the new Brineguard Cosmetic Pack!
Helmet: Juggernaut: Your vision is focused on one thing only: your prey. Everything else is accessory.
Suit: Juggernaut: Inspired by global warfare and ancient armor, this body armor will crush everything in your way. Unstoppable, destructive, merciless. A true Juggernaut.
Emote: Company Loyalty: Mark your path. Claim your conquests. Allow your companions to salute. Everyone pays their respects to the Flag.
Frame: Brineguard: Take the ship's wheel and head for the abyss! The sunken world has not yet revealed all its secrets, and you have brine to collect.
All of that for $3.99 - 3.99€ (Price may change depending on your region)
These cosmetics are entirely optional and exist to support the ongoing development of the game. No gameplay advantage. Ever.
We’re building Abyssus together and we’re just getting started. Update 1.1 is the beginning of a much deeper journey... with more on the way.
Drop us your thoughts on the new modes, the balance tweaks, or your wildest Infinite Mode runs!
- The DoubleMoose Team
Greetings, Brinehunters!
A new hotfix has been deployed to address some issues you reported in your launch feedback. Here's what it fixes:
The "Agnostic" challenge should now complete correctly
The "Monarch" challenge should now complete correctly
The waves on the Second Herald should now despawn as intended when the boss is defeated
And that's it (for now)!We're still working hard on the game to refine what's currently live and to prepare the new content drops, and we want to thank you for the feedback you keep sending our way. We're making Abyssus better for you, and thanks to you .
-The DoubleMoose Team
Greetings, Brinehunters!
We just applied a new hotfix to Abyssus, intended to solve some of the issues reported since the launch of the game.
We are still working on your feedback, and we will roll out further fixes as we investigate and take action on the different issues you report.
Please keep in mind that in order to apply the fix, Abyssus must be closed and restarted. Moreover, you won’t be able to join the sessions of players who have not downloaded it yet.
BUG FIXES:
Optimized Gauge should now correctly increase shotgun damage after a Boss has been frozen or slowed.
After rejoining a lobby, some of the animated objectives no longer appear frozen.
Players should no longer get stuck in the Diving Bell after defeating Secret Phase To'raka.
Fixed a crash happening when equipping a loadout without getting a savegame.
Fixed a crash happening when accepting session invites without a valid unique NetID
Dying during the Secret Phase To'raka countdown should no longer cause visual issues.
The Diving Bell no longer appears during To'raka's second phase.
The “Weapon Mastery” challenge should now be completed as intended.
The “Speedster” challenge can now be completed correctly
The “Collector” challenge should now work as intended and should be retroactively awarded to players who completed all weapons and abilities.
The “Turret Mastery” and “Unstable Cores” challenges should now work as intended.
The “No Need” challenge should now also work with syringes not obtained during the run.
Spark Orbs should now have the right color in multiplayer.
The Plasma Launcher projectiles’ color is now consistent with primary/secondary fire.
The New Monarch challenge should now give the correct notification once unlocked.
Stable String stacks no longer reset when an enemy dies.
Players should no longer take damage when entering a new zone.
Enemies should no longer get stuck in walls.
Players should no longer trigger an infinite loading screen on ALT-TAB.
It is now possible to switch tabs with RB and LB after changing languages.
Players should no longer get stuck in the Workbench by dashing into it as it's opening.
The hole in the Royal Gardens’ Flooded Hamlet should now be easier to get out of.
Players should no longer be able to die after defeating Secret Phase To'raka.
Diver Suit's left arm no longer appears deformed on the camera.
The indicator for when Automatic Action and Trigger mutators are active should now appear correctly.
The Unstable Core mod should now stun enemies as intended.
Execute now counts as a melee attack for the “Unbeatable” challenge
Explosive Culling mod should now increase damage based on missing enemy health as intended.
Power from Pain buff should now update correctly.
Accelerating Core should no longer increase range when shooting in quick succession.
Fixed some controller-related issues:
Players can now move right when viewing Expeditions with a controller.
Players should now be able to view profiles and access all the relevant options when playing on a controller.
Players should no longer get stuck in the Helmet selection in the Wardrobe when using a controller.
Various crash fixes
BALANCE CHANGES:
Increased the damage on the Shotgun primary fire
The health of To'raka’s invulnerability spheres has been reduced.
The health of Unglu’s Surgezones and Crystals has been reduced.
Increased the timer before the “sudden death” in To’raka’s secret phase and slightly lowered Toraka’s health during this phase.
The speed of the Elite Berserker has been reduced.
RichGetRicher - Reduced chance from 15->10 %
Slightly increased the timeframe to beat the Combat Bow challenge
Current Release
22292612
Uploaded May 19, 2026
System Requirements
How to Install
RGame.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
4.5 GB
22292612
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View AllDownload Abyssus for PC with a direct link or via torrent. Get the full version of Abyssus for free. Abyssus is a Action released by DoubleMoose Games.