About the Game
AI Simulation with High Customization
In this game you observe customized AI nations battle it out to ultimately try to control the world in a massive free-for-all, featuring alliances, revolts, puppet states and all kinds of political twists!
NOTE: This is not a Strategy Game.
Extensive Map Creator + God Mode Tools
The game comes with premade Maps and Scenarios, but you can unleash your creativity by making your own! Make your maps and borders as complex as you like! Check out hundreds of High Quality Scenarios on Steam Workshop from historical periods to fantasy worlds!
Govern world history by controlling nations directly. Carefully edit borders, terrain, nation stats and AI behaviour at any point during the simulation!
World Building
View the whole History of your simulations and Statistics to get a better view of past events and nations long gone. With the right settings, the world can continue to change for thousands of years.
If you are interested in History, Geography, Map Painting or watching chaos unfold, Ages of Conflict has got you covered!
Screenshots
11 images
Version Information
Steam Patch Notes
Official update history
This update was mainly for the mobile version, so only a few changes for the PC version in this one.
Bugfixes & Improvements
Fixed errors resulting from flag drawing
Fixed errors resulting from spawning nations while in Economy Map Mode
Fixed errors from renaming alliances
Bugfixes & Improvements
- Changed the requirement for being "broke" during a war from having less than 50 gold to now less than 20. Also, the war needs to have lasted at least 3 seconds. Nations no longer end war immediately for seemingly no reason.
- Fixed a bug where turning off Map Animations actually disabled Major Battles
- Fixes a bug where Major Battle effect ran out while paused
- Fixed a bug where bucket tool was able to loop across map edges
- Fixed a bug where painting territory caused painted tiles to behave weirdly during wars
- Improved the ordering of save files so names with number sort better
- In scenario editor, if City Panel is on, and you create a new nation, it will automatically target the new capital
- Flag Pack screen now shows the number of flags in it
- Fixed some flags and names in World Map 1938 scenario
- Improved flagNames.txt file description
- Small fix to East Asia map
- Fixed some translations
Additions
You can now change nation's Income Bonus in Scenario Editor
Bugfixes & Improvements
Limited the income bonus to be between -100 and 100
Major Battle Popup animations can be hidden with the "Map Animations" toggle
Revolt Suppression: Added a cost limit
Fixed a bug where the hard cap of 1 000 000 gold did not work
Lowered the gold threshold of nation attacking slightly
Updated World Map Scenarios for 1938 and 1914
Fixed starting gold amounts in default scenarios
Fixed new UI texts not switching to Pixelated font
Fixed some texts from going to multiple lines
Fixed Rich Presence Setting not getting saved properly
Fixed Steam Deck virtual keyboard not opening on some text fields
Fixed nation link text not being white when necessary
Removed wrong tooltips from a couple places
Fixed missing city localizations
Fixed some translations
Note to Steam Deck players
There's currently a known issue on Steam Deck where capital letters aren't recognized when writing with the virtual keyboard.
Update Nov. 4th:
This issue seems to be with Proton. For now you can fix the issue by going to Properties -> Compatibility -> Enable "Force the use of a specific Steam Play compatibility tool" -> Select "Proton Experimental"
This will "probably" be fully fixed in a future proton update. Not sure when though.
Bugfixes & Improvements
When a union fully unifies, its capital and flag is now set onto its primary member instead of a random one
Fixed normal territory painting working weirdly after using bucket
Fixed missing text in some places when using Russian, Turkish or Chinese
Fixed fully unified nations not appearing on Statistics
Fixed "Alliance disbanded" messages not working in History Log
Fixed "Remove liege" button in Scenario Editor
Fixed some text cutting out weirdly
Fixed some incorrect tooltips
Fixed some translations
Bugfixes & Improvements
- Fixed a bug where scenarios didn't load if no random name cultures were selected
- Fixed a bug where nations spawned with no name if no random name cultures were selected
- Fixed a bug where random names were sometimes generated for purposefully empty city names
- Fixed Alliance Size slider not showing highest value as infinite when loaded
- Fixed placeholder text in Custom Random Names lists
- Fixed random names info text not working in some languages
- Added random names info text about the use of "{0}" in alliance names
- Fixed some translations
Have a great summer everyone! ☀️🏝️
Bugfixes & Improvements
- Fixed a bug where Statistics didn't work in some cases
- Fixed terrain in Asia, Pangea & Northern Europe maps
- Fixed incorrect nation/city names in Turkish
- Fixed some flags in different scenarios
- Fixed city name showing up wrong in editor popup sometimes
- Fixed some translations
- Changed minimum file name length from 3 to 1
Bugfixes & Improvements
- Fixed a bug where Time Scale setting wasn't saved properly
- Fixed a bug where dates showed wrong in main menu if Months timescale was on
- Fixed some issues in Japanese translations
- Fixed an issue where some Japanese characters appeared as Chinese characters
- Fixed possible lag spikes that happened when new scenes loaded in Chinese or Japanese languages
- RandomNameSettings.json will now work even if first/last names list is empty if full names list isn't
- Fixed missing localizations in some scenarios
- Fixed Settings Panel scrolling
Additions
- Added an undo button to Flag Editor, which can reverse up to 20 previous changes
- Added a new undo button to Map Editor, which can reverse up to 20 previous changes
Bugfixes & Improvements
- Updated all the icon popups that appear on the map
- Updated the overall look of the Map Editor Tools panel
- Renamed Map Editor Terrain Mask to Smart Brush. Added a better explanation as to what it does.
- Main menu map preview now shows accurate puppet colors
- Text input popup is now automatically focused when it opens
- Fixed incorrect terrain and borders in Middle East, Japan, Asia & World Map Scenarios & Maps
- Fixed a bug where you couldn't spawn a manual random revolt if revolts were turned off
- Fixed a bug where a city's revolt progress wasn't reset upon a successful revolt
- Fixed a bug where land count in Map Editor was miscalculated when undoing changes
- Improved Flag Editor search
- Improved Text Input Panel sounds
- Updated some icons around the UI
- Fixed some translations
- Fixed some tooltips
- Fixed some UI sounds
Additions
- Added a search field for default flags
Bugfixes & Improvements
- Fixed a bug where the nation's info box wasn't scrollable
- Fixed a bug where flag counter was wrong after filling all flags
- Fixed a bug where terrain wasn't visible when painting territory
- Fixed a bug where random revolts spawned even if "New Revolt Nations" was turned off
- Fixed a bug where bottom row fade speed was affected by game speed
- Fixed alliance stats showing incorrect texts
- Fixed small issues with Antarctica
- Fixed one translation
- Default flags will now be ordered alphabetically in all languages
- Flag Editor can now be closed with Esc
- Updated all modern day flag colors
- Updated some default scenarios
Bugfixes & Improvements
- Fixed a bug where using bucket tool in flag painter could cause the game to crash
- Fixed a bug where manual revolts didn't work if city had less than 100% revolt progress
- Fixed a bug where all tundra appeared as mountains in empty maps
- Fixed a missing tundra button in God Mode's Edit Terrain
- Fixed a bug where Terrain Mask color was wrong when crossings were selected as mask
- Fixed a bug where tundra provided no land value
- Revolt Progress can now be manually maxed to 200%
- Fixed one tooltip
Bugfixes & Improvements
- Updated Europe 1938 scenario
- Added a 35 character limit to unification names
- Reversed the terrain painting change for crossings, but not for land terrains
- Attempted to further fix NaN values appearing
- Made some Map Editor button detection zones bigger
- Fixed an issue where you could enter special characters into Workshop item names, corrupting your items. If you want such characters in your item title, you can later edit the title through Steam
- Fixed a bug where you could paint crossings under cities
- Fixed errors from new nation spawns while in Income Map Mode or Statistics
- Fixed minor errors when exiting simulations
- Fixed one color in 1914 World Map
- Fixed some translations
There was some feedback on the economy changes, mainly relating to gold loss speed and the limit. This update should address those.
Bugfixes & Improvements
- Number of cities will increase City Income more slowly after a certain point and maxes out at roughly 20 cities
- Number of neighbours will increase Trade Income more slowly after a certain point and maxes out at around 20 neighbours
- Slightly decreased gold loss during wartime
- Raised Maximum Gold limit by 50%
- Fixed a bug where removing the last participant from one side of war didn't delete the entire war
- Fixed a bug where destroying a nation didn't remove it from pre-set wars
- Fixed a bug where truces were created when deleting pre-set wars
- Fixed a bug where empty wars were left in save files
- Fixed a bug where gold would break when getting too big by adding a gold cap of 1,000,000 when Maximum Gold was turned off
- Fixed problems with a few achievements
- Fixed issues in World Map scenario and map
- Fixed issues in Europe 1914 scenario
- Fixed some translations
- Changed History Log icon
Current Release
Build 24298197
Uploaded Jul 20, 2026
System Requirements
How to Install
Ages of Conflict.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
106 MB
24298197
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