About the Game
Air Traffic: Greenlight is an air-traffic-control-themed game that challenges your spatial ability.
The goal is to organize and expedite the flow of air traffic and prevent collisions in areas with limited radar coverage.
Wind direction and wind speed constantly change, limiting the runways that can be used to take off and land. So keep an eye on the forecast.
Directing an aircraft to descend too early could lead to a tragedy.
Appreciate the nature of the terrain over which an aircraft is flying, especially in the mountain area.
Kansai - Japan
Dubai - United Arab Emirates
Los Angeles - United States
London - United Kingdom
Denver - United States
Frankfurt - Germany
Istanbul - Turkey
Sydney - Australia
New York - United States
Amsterdam - Netherlands
Brussels - Belgium
Findel - Luxembourg
125 Aircraft Types
345 Airlines
The goal is to organize and expedite the flow of air traffic and prevent collisions in areas with limited radar coverage.
Radar Contact
You can't see the aircraft beyond the radar range on the screen, but you can direct it. Choose to maintain radar identification for safety or use your mental picture of the traffic for efficiency.Deploy a Radar
Along with the rise in reputation, additional radars will be unlocked. Depldeveloping your radar network, improving radar coverage to make flying safer.Wind Conditions
An aircraft always land and takeoffs into the wind unless it's safe.Wind direction and wind speed constantly change, limiting the runways that can be used to take off and land. So keep an eye on the forecast.
Terrain
All maps are built based on real-world elevation data.Directing an aircraft to descend too early could lead to a tragedy.
Appreciate the nature of the terrain over which an aircraft is flying, especially in the mountain area.
Aircraft Types
A plane's performance depends on its aircraft type. All types have different takeoff and landing distances, approach speeds, and speed limits.Fuel Emergency
If an aircraft has been held in the air too long, it will run out of fuel and fall. When an airport is too busy to handle all flights, diverting some arrivals to other airports can prevent it.Runway Management
You can change the procedure of all runways, including assigning the initial and missed approach heading and altitude.Replay
You can save, watch and share the replay of your game.Navigation
Variant tools can help you to develop your traffic network:- Custom Waypoints
- Holding Patterns
- Routes
- Departure Procedures
- Arrival Procedures
Cities & Airports
Taipei - Taiwan- RCTP - Taiwan Taoyuan International Airport
- RCSS - Taipei Songshan Airport
Kansai - Japan
- RJBB - Kansai International Airport
- RJBE - Kobe Airport
Dubai - United Arab Emirates
- OMDB - Dubai International Airport
- OMDW - Al Maktoum International Airport
Los Angeles - United States
- KLAX - Los Angeles International Airport
- KLGB - Long Beach Airport
- KONT - Ontario International Airport
London - United Kingdom
- EGLL - London Heathrow Airport
- EGKK - London Gatwick Airport
- EGLF - Farnborough Airport
Denver - United States
- KDEN - Denver International Airport
Frankfurt - Germany
- EDDF - Frankfurt Airport
- EDFH - Frankfurt–Hahn Airport
Istanbul - Turkey
- LTFM - Istanbul Airport
Sydney - Australia
- YSSY - Sydney Airport
New York - United States
- KJFK - John F Kennedy International Airport
- KEWR - Newark Liberty International Airport
- KLGA - Laguardia Airport
Amsterdam - Netherlands
- EHAM - Amsterdam Schiphol Airport
- EHRD - Rotterdam Airport
Brussels - Belgium
- EBBR - Brussels Airport
- EBCI - Brussels South Charleroi Airport
Findel - Luxembourg
- ELLX - Luxembourg Airport
125 Aircraft Types
345 Airlines
Screenshots
14 imagesVersion Information
Steam Patch Notes
Official update history
On the site: Build 18517852
Up to date
{STEAM_CLAN_IMAGE}/41819773/73ecd6fc6ba0e04c358b862b2d6c8ef5f01a92b8.png
Thank you all for your support, feedback, and bug report.
If you have questions, suggestions, or bug reports, join the Discord server.
{STEAM_CLAN_IMAGE}/41819773/5db1e7f1a70edeabe7b65aab4c0a43ec23930458.png
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- Rewrote the in-game window system to improve performance and maintainability.
- Updated cursor graphics for better visibility.
- Made various UI adjustments and polish.
Thank you all for your support, feedback, and bug report.
If you have questions, suggestions, or bug reports, join the Discord server.
{STEAM_CLAN_IMAGE}/41819773/5db1e7f1a70edeabe7b65aab4c0a43ec23930458.png
Hello controllers!
This patch addresses some issues caused by the UI adjustments in the last update.
One of the changes in the previous patch was disabling stretch scaling in high resolutions to preserve the original UI element ratios. However, this could result in text appearing too small on certain screens.
As a temporary workaround before the implementation of adjustable UI text size in the next update, a new option called Force Stretch Scaling has been added to the Video Options menu. Enabling it will apply stretch scaling in high resolutions, as it did previously.
Additionally, Borderless Mode has been permanently removed due to persistent technical issues that prevented it from working as expected. The Resolution setting has also been removed, as it was only applicable to Borderless Mode.
{STEAM_CLAN_IMAGE}/41819773/73ecd6fc6ba0e04c358b862b2d6c8ef5f01a92b8.png
Thank you all for your support, feedback, and bug report.
If you have questions, suggestions, or bug reports, join the Discord server.
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This patch addresses some issues caused by the UI adjustments in the last update.
One of the changes in the previous patch was disabling stretch scaling in high resolutions to preserve the original UI element ratios. However, this could result in text appearing too small on certain screens.
As a temporary workaround before the implementation of adjustable UI text size in the next update, a new option called Force Stretch Scaling has been added to the Video Options menu. Enabling it will apply stretch scaling in high resolutions, as it did previously.
Additionally, Borderless Mode has been permanently removed due to persistent technical issues that prevented it from working as expected. The Resolution setting has also been removed, as it was only applicable to Borderless Mode.
{STEAM_CLAN_IMAGE}/41819773/73ecd6fc6ba0e04c358b862b2d6c8ef5f01a92b8.png
- Removed the Resolution option and Borderless Mode.
- Added a Display Monitor option in the Video Options menu.
- Added a Force Stretch Scaling option in the Video Options menu.
Thank you all for your support, feedback, and bug report.
If you have questions, suggestions, or bug reports, join the Discord server.
{STEAM_CLAN_IMAGE}/41819773/5db1e7f1a70edeabe7b65aab4c0a43ec23930458.png
{STEAM_CLAN_IMAGE}/41819773/d547646ffcada55c732b35d189b2de1426896a9b.png
Thank you all for your support, feedback, and bug report.
If you have questions, suggestions, or bug reports, join the Discord server.
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- Fixed: Missing terrain data in New York and Los Angeles
Thank you all for your support, feedback, and bug report.
If you have questions, suggestions, or bug reports, join the Discord server.
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Hello controllers!
This patch primarily focuses on performance improvements.
I've received many questions about whether the game is still in development. The answer is yes—I'm fully focused on the next update and have no plans for another game or DLC at the moment.
This update addresses two major performance issues:
The first issue is primarily caused by the replay system. Some underlying design flaws affect replay precision, so I previously added extra data to minimize offsets. However, I underestimated the impact on save file size.
The next major update is expected to provide a solution for these replay issues, but it will take time. As a temporary fix, this patch reduces additional replay data—though offsets will be more likely to happen. Existing save files won’t be affected automatically. However, you can disable the replay feature for a save file to delete all its replay data and stop further recording. Any future saves from a replay-disabled session will permanently have replay disabled.
{STEAM_CLAN_IMAGE}/41819773/73ecd6fc6ba0e04c358b862b2d6c8ef5f01a92b8.png
Thank you all for your support, feedback, and bug report.
If you have questions, suggestions, or bug reports, join the Discord server.
{STEAM_CLAN_IMAGE}/41819773/5db1e7f1a70edeabe7b65aab4c0a43ec23930458.png
View on Steam
This patch primarily focuses on performance improvements.
I've received many questions about whether the game is still in development. The answer is yes—I'm fully focused on the next update and have no plans for another game or DLC at the moment.
This update addresses two major performance issues:
- Ridiculous save file size and long save/load times
- Performance drops related to FPS
The first issue is primarily caused by the replay system. Some underlying design flaws affect replay precision, so I previously added extra data to minimize offsets. However, I underestimated the impact on save file size.
The next major update is expected to provide a solution for these replay issues, but it will take time. As a temporary fix, this patch reduces additional replay data—though offsets will be more likely to happen. Existing save files won’t be affected automatically. However, you can disable the replay feature for a save file to delete all its replay data and stop further recording. Any future saves from a replay-disabled session will permanently have replay disabled.
{STEAM_CLAN_IMAGE}/41819773/73ecd6fc6ba0e04c358b862b2d6c8ef5f01a92b8.png
- Reduced additional replay data to optimize file size
- Added an option to disable the replay feature
- Added a V-Sync option.
- Adjusted maximum FPS settings.
- Added three vocal modes: Cutoff, Queue, and Simultaneous.
- Added a Completed Flights filter in the Flights window.
- Various UI adjustments.
Thank you all for your support, feedback, and bug report.
If you have questions, suggestions, or bug reports, join the Discord server.
{STEAM_CLAN_IMAGE}/41819773/5db1e7f1a70edeabe7b65aab4c0a43ec23930458.png
{STEAM_CLAN_IMAGE}/41819773/d547646ffcada55c732b35d189b2de1426896a9b.png
This patch is for issues that will affect the game experience. Some known issues related to the game mechanism have not been fixed, as they will be eliminated with the complete replacement of the game mechanism in the next update.
Thank you all for your support, feedback, and bug report.
If you have questions, suggestions, or bug reports, join the Discord server, or start a new discussion in the steam community.
{STEAM_CLAN_IMAGE}/41819773/5db1e7f1a70edeabe7b65aab4c0a43ec23930458.png
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- Incorrect update of the waypoints/custom waypoints UI element after changing the layer setting.
- An aircraft could exceed the performance limitations when following route restrictions.
- Incorrect difficulty parameters.
- UI element issues at high resolution.
- The maximum number of columns for the Nav Button.
This patch is for issues that will affect the game experience. Some known issues related to the game mechanism have not been fixed, as they will be eliminated with the complete replacement of the game mechanism in the next update.
Thank you all for your support, feedback, and bug report.
If you have questions, suggestions, or bug reports, join the Discord server, or start a new discussion in the steam community.
{STEAM_CLAN_IMAGE}/41819773/5db1e7f1a70edeabe7b65aab4c0a43ec23930458.png
{STEAM_CLAN_IMAGE}/41819773/d547646ffcada55c732b35d189b2de1426896a9b.png
Thank you all for your support, feedback, and bug report.
If you have questions, suggestions, or bug reports, join the Discord server, or start a new discussion in the steam community.
{STEAM_CLAN_IMAGE}/41819773/5db1e7f1a70edeabe7b65aab4c0a43ec23930458.png
View on Steam
- A flight not following the approach path in certain circumstances.
- Minor UI bugs.
Thank you all for your support, feedback, and bug report.
If you have questions, suggestions, or bug reports, join the Discord server, or start a new discussion in the steam community.
{STEAM_CLAN_IMAGE}/41819773/5db1e7f1a70edeabe7b65aab4c0a43ec23930458.png
{STEAM_CLAN_IMAGE}/41819773/d547646ffcada55c732b35d189b2de1426896a9b.png
{STEAM_CLAN_IMAGE}/41819773/73ecd6fc6ba0e04c358b862b2d6c8ef5f01a92b8.png
Thank you all for your support, feedback, and bug report.
If you have questions, suggestions, or bug reports, join the Discord server, or start a new discussion in the steam community.
{STEAM_CLAN_IMAGE}/41819773/5db1e7f1a70edeabe7b65aab4c0a43ec23930458.png
View on Steam
- A flight made a 360 before approaching when reaching the final approach fix in certain circumstances.
- A flight did not align the runway before initiating the final approach.
- Some settings on the Options screen were not set correctly in the game in certain circumstances.
- The remove button on the obstruction icon flickers when adding/removing an icon.
- Tooltip bugs.
{STEAM_CLAN_IMAGE}/41819773/73ecd6fc6ba0e04c358b862b2d6c8ef5f01a92b8.png
- Adjust the takeoff and landing distance of some aircraft types.
- Adjust the heatmap to prevent potential memory issues.
Thank you all for your support, feedback, and bug report.
If you have questions, suggestions, or bug reports, join the Discord server, or start a new discussion in the steam community.
{STEAM_CLAN_IMAGE}/41819773/5db1e7f1a70edeabe7b65aab4c0a43ec23930458.png
{STEAM_CLAN_IMAGE}/41819773/d547646ffcada55c732b35d189b2de1426896a9b.png
Thank you all for your support, feedback, and bug report.
If you have questions, suggestions, or bug reports, join the Discord server, or start a new discussion in the steam community.
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- When the Scheduled Time label on the flight strip was hidden, a flight delay could cause the game to crash.
- Aircraft didn't fall when they ran out of fuel.
- Changes to runway restrictions were not being logged for replay.
Thank you all for your support, feedback, and bug report.
If you have questions, suggestions, or bug reports, join the Discord server, or start a new discussion in the steam community.
{STEAM_CLAN_IMAGE}/41819773/5db1e7f1a70edeabe7b65aab4c0a43ec23930458.png
{STEAM_CLAN_IMAGE}/41819773/d547646ffcada55c732b35d189b2de1426896a9b.png
{STEAM_CLAN_IMAGE}/41819773/73ecd6fc6ba0e04c358b862b2d6c8ef5f01a92b8.png
Thank you all for your support, feedback, and bug report.
If you have questions, suggestions, or bug reports, join the Discord server, or start a new discussion in the steam community.
{STEAM_CLAN_IMAGE}/41819773/5db1e7f1a70edeabe7b65aab4c0a43ec23930458.png
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- The Basics Tutorial is not continuing on 44.
{STEAM_CLAN_IMAGE}/41819773/73ecd6fc6ba0e04c358b862b2d6c8ef5f01a92b8.png
- Changed the default color and size of the obstruction mark.
Thank you all for your support, feedback, and bug report.
If you have questions, suggestions, or bug reports, join the Discord server, or start a new discussion in the steam community.
{STEAM_CLAN_IMAGE}/41819773/5db1e7f1a70edeabe7b65aab4c0a43ec23930458.png
{STEAM_CLAN_IMAGE}/41819773/d547646ffcada55c732b35d189b2de1426896a9b.png
{STEAM_CLAN_IMAGE}/41819773/73ecd6fc6ba0e04c358b862b2d6c8ef5f01a92b8.png
Thank you all for your support, feedback, and bug report.
If you have questions, suggestions, or bug reports, join the Discord server, or start a new discussion in the steam community.
{STEAM_CLAN_IMAGE}/41819773/5db1e7f1a70edeabe7b65aab4c0a43ec23930458.png
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- Fixed: Game crashes in the Basics Tutorial.
{STEAM_CLAN_IMAGE}/41819773/73ecd6fc6ba0e04c358b862b2d6c8ef5f01a92b8.png
- Performance improvements.
Thank you all for your support, feedback, and bug report.
If you have questions, suggestions, or bug reports, join the Discord server, or start a new discussion in the steam community.
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{STEAM_CLAN_IMAGE}/41819773/d547646ffcada55c732b35d189b2de1426896a9b.png
{STEAM_CLAN_IMAGE}/41819773/05ee0433e9a411549adfd4100dc45c3b8927fdde.png
Thank you all for your support, feedback, and bug report.
If you have questions, suggestions, or bug reports, join the Discord server, or start a new discussion in the steam community.
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View on Steam
- When modifying a default waypoint, the editor doesn't recheck the entered course after the coordinates are changed.
- The maximum altitude of some default waypoints in Denver is still FL150.
{STEAM_CLAN_IMAGE}/41819773/05ee0433e9a411549adfd4100dc45c3b8927fdde.png
- Added the map name and game version of the save on the Save and Load window.
Thank you all for your support, feedback, and bug report.
If you have questions, suggestions, or bug reports, join the Discord server, or start a new discussion in the steam community.
{STEAM_CLAN_IMAGE}/41819773/5db1e7f1a70edeabe7b65aab4c0a43ec23930458.png
{STEAM_CLAN_IMAGE}/41819773/73ecd6fc6ba0e04c358b862b2d6c8ef5f01a92b8.png
{STEAM_CLAN_IMAGE}/41819773/d547646ffcada55c732b35d189b2de1426896a9b.png
{STEAM_CLAN_IMAGE}/41819773/5db1e7f1a70edeabe7b65aab4c0a43ec23930458.png
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- Added an alternative to the Shift + MMB. You can now use Shift + Ctrl + double-click(LMB) the data block to reset its position.
- Added a Skip button in the tutorials.
{STEAM_CLAN_IMAGE}/41819773/d547646ffcada55c732b35d189b2de1426896a9b.png
- Routes are not redrawn when the order of the routes has been changed.
- Routes are not redrawn after a color change.
{STEAM_CLAN_IMAGE}/41819773/5db1e7f1a70edeabe7b65aab4c0a43ec23930458.png
Current Release
Build 18517852
Uploaded Sep 29, 2026
System Requirements
OS
Windows10
CPU
Dual Core 2 GHz
RAM
1 GB RAM
GPU
Intel HD 4600 (AMD or NVIDIA equivalent)
How to Install
1
Download all files
2
Extract the .ZIP file to a folder (use WinRAR or 7-Zip)
3
Run Air Traffic.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Archive password
Needed when extracting (WinRAR / 7-Zip) — not a site login.
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